All Equipments and Consumables will Change!

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
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ความคิดเห็น • 32

  • @N9O
    @N9O  4 หลายเดือนก่อน +5

    Just on an afterthought here: The superheavies will suffer most from the decrease of survivability equipment and decrease of engine power. While meds also lose view range and TDs gaining more camo + traverse speed, the TDs and light tanks are the clear winners of the next update to me (especially Hori, BC, WZ ofc). But Lights and TDs have been underperforming so far, so this is making things a little more fair to all - in tournaments though, I think it will be quite clear that the WZ is going to get spammed by every team even more than in last seasons.
    The calibrated shells buff is also another indirect nerf to all heavies, especially for the avg player that benefits from CS the most, just as refined gun will make it even easier to penetrate well-armored heavy tanks.
    I would say that the average player will benefit from these changes, while better ones might struggle a little more to outplay others due to abusing their tanks weaknesses. The changes are leveling the tanks strengths a little more (apart from WZ TD).

  • @Kreuz_X
    @Kreuz_X 4 หลายเดือนก่อน +1

    15:38 I think you mixed sth up a little bit with the camo net. Heavys (3% atm) get 2% camo, not 7, mediums (5% atm) get 4% camo. Those are the nerfs. And lights getting buffed from 5% to 7% and TDs getting also buffed from 7% to 10%. Thanks for explaining your thoughts to those changes✌🏻

    • @N9O
      @N9O  4 หลายเดือนก่อน

      Yes, you are correct, i confused heavies with lights. Thanks for pointing that out. It was a very confusing video to do anyways, so many values and incoherent formulations by wg, especially when it comes to "-3% to the decrease of 5%" and the like, so you gotta wrap you head around stuff like that :D thanks for watching

  • @horecia
    @horecia 3 หลายเดือนก่อน

    I just changed my favo 53tp to Refined gun and what a change! wow! I noticed the better aiming directly!

  • @kalestra4198
    @kalestra4198 4 หลายเดือนก่อน +1

    My personal thoughts and opinions, high chance i’m wrong with my predictions:
    -Reactive on 50B is just so lame, instead of fixing the problems with the tank they are adding useless consumables, not even reticle cali or intraclip boost. At least they could make the tank fun.
    -Calibrated shells buff is i think a buff to mediums and autoloaders (i still believe vents is bad). With the enchanced armor nerf a tank like leo 1 with calibrated shells will be able to shred heavies with 340 heat it gets now.
    -Ventilation buff is still really small and mostly useless. With the buff to the calibrated shells it’s still a no brainer on %95 of the autloaders. I believe people will stop experimenting with vents after a while and go back to cali on autoloaders.
    -I love the refined gun buff. Will make experimenting more fun. I still believe it won’t be the best choice on most tanks.

    • @N9O
      @N9O  4 หลายเดือนก่อน

      Reactive armor is also the last thing i wanted to get 50b to a higher level again. Its main disadvantages since the extra shell is clearly the low alpha dmg and bad accuracy that leads to long times of exposing yourself. Intraclip boost and reticle would have been amazing (or simply an aim time buff). I do agree with the rest, thanks for your opinion :)

  • @Gamefreak422
    @Gamefreak422 4 หลายเดือนก่อน

    In some Fumodes the Improved Modules is a nice Buff but in Normal Mode i will pick every time the Other Equipment because it is the better Option

  • @wintertanaka5546
    @wintertanaka5546 4 หลายเดือนก่อน

    Thank you N90! I am learning so much from you 😊

  • @ominous_plays
    @ominous_plays 4 หลายเดือนก่อน +1

    Thanks, I didn't even realize WG were making changes to equipment and consumables

  • @marwen2056
    @marwen2056 4 หลายเดือนก่อน

    Thank you very much for these detailed explanations! 💪👍Now, it has become clear to me what is going to be changed. After I first read the news on WG's Discord, I was just overwhelmed. 👀

    • @N9O
      @N9O  4 หลายเดือนก่อน +1

      I can not deny that I felt the same. While Ive had some quick first thoughts on this or that, it needed me to sit down and mark buffs and nerfs bit by bit until i could get to somewhat of a conclusion. Thats why I ended up just using screenshots of the notes; that highlighted pros and cons, for the text in the video :D

  • @gernotriedel8470
    @gernotriedel8470 4 หลายเดือนก่อน

    Thank you for sharing your opinion on this ❤

  • @_____Skywalker_____
    @_____Skywalker_____ 4 หลายเดือนก่อน

    Very good review from the new update, thank you
    Really good job

    • @N9O
      @N9O  4 หลายเดือนก่อน +1

      Glad you liked it!

    • @_____Skywalker_____
      @_____Skywalker_____ 4 หลายเดือนก่อน

      @@N9O Fr it was so good that i am actually considering to make one in my language based on the informations that u gave to help ppl outside the english as well

  • @wintertanaka5546
    @wintertanaka5546 4 หลายเดือนก่อน

    Thank you for making this video for us

    • @N9O
      @N9O  4 หลายเดือนก่อน +1

      You are welcome :) It is such an important topic, it felt needed

  • @alfar5435
    @alfar5435 4 หลายเดือนก่อน

    thanks i was too lazy to read myself
    good job

  • @wintertanaka5546
    @wintertanaka5546 4 หลายเดือนก่อน +1

    Which tanks do you use the super charger on?

    • @N9O
      @N9O  4 หลายเดือนก่อน +1

      Very few tanks. Fv42, strv, BC, Kran, Obj907 iirc. I prefer using super charger in a way that I have to make less adjustments to shell velocity when switching tanks. Meaning that I want all tanks of the same caliber/ alpha to have the same shell velocity, which makes things a lot easier for the muscle memory when it comes to preaiming. For example the Strv has a 380 dmg gun and the Kran 400, but both of them have the shell velocity of an E100 that has a much bigger gun, while other 400 alpha shells fly much faster.

  • @wintertanaka5546
    @wintertanaka5546 4 หลายเดือนก่อน +1

    Do we pay every time we use a consumables in one game?

    • @N9O
      @N9O  4 หลายเดือนก่อน

      No, consumables are only paid once for loading them onto the tank in the garage, so you wont save credits for not using them either. We dont have any consumable storage system in blitz.
      But from my experience the blitz economy is not as broken as in other games (like Wot PC), the consumables and ammunition are cheap enough to use the best of them. In other words, you will always lose more credits by losing games due to bad loadouts, than you gain by winning with the best consumables and ammo possible.
      For equipments I also highly recommend fully equipping tier 10 tanks before playing them. From tier 8 on the first 7 slots (left to right) are pretty much mandatory, beneath i would still get the first slot at least, even if you are short on credits.

  • @V2V4hcr22
    @V2V4hcr22 4 หลายเดือนก่อน

    Thanks for your explication!

    • @N9O
      @N9O  4 หลายเดือนก่อน +1

      You are welcome :)

  • @mathurinthomas
    @mathurinthomas 4 หลายเดือนก่อน

    Wooo nice let's dive into those infos :)

  • @baraa_ps
    @baraa_ps 4 หลายเดือนก่อน

    ngl this was useful
    I could read the whole list wg posted there, but I wouldn't absorb the info as I just did
    these changes gonna be interesting nonetheless

  • @_4lphaa
    @_4lphaa 4 หลายเดือนก่อน

    So there is no reason to put tungsten on jag now.

    • @N9O
      @N9O  4 หลายเดือนก่อน

      Together with adrenaline you should still be able to use it two times and with the much shorter cooldown you will have it available more often. I felt like on Jag it was really tricky to make use of it for multiple shots in a row anyways, as it is a little bit less predictable, since enemies just run away from that slow tank.

  • @iamgeeeky
    @iamgeeeky 4 หลายเดือนก่อน

    N9O underrated

    • @iamgeeeky
      @iamgeeeky 4 หลายเดือนก่อน

      Thanks for that all information )

  • @user-st3vn4pc9n
    @user-st3vn4pc9n 4 หลายเดือนก่อน

    That's reactive removal will hurt the British line.. In common these are stupid change.. Cuz now armor has no value
    That's will effect the game and make it more sweepy.. We will see alot of 1.5 min battles
    God job WG in this way not more than 1 year and u will kill the game

    • @N9O
      @N9O  4 หลายเดือนก่อน +1

      ive personally not played reactive armor on the british tech tree tanks at all, just went for speed boost and adrenaline - they are not really meant to take shots. On chieftain there was no such alternative, so losing reactive armor will hurt ever so slightly.
      To me it does not look like these changes were bad. In contrary, they benefit the average players, since they make the very dominant heavies a little bit weaker for pushes, while you cant get circled that easily anymore either. I have no reason to believe that games get to be quicker when the overall dpm is decreasing, just that teammates might also connect their shots a bit more reliably.