6:47 QB, one more thing to note is by raising the gun. Sure you expose the spot below the gun, but its atleast smaller and isnt on the forehead. We Blitz players do this in the M-VI-Yoh and M-V-Yoh to hide the cupolas and it helps alot.
I see this a lot when play my Pershing in Blitz and God are these tanks a hit or his on taking them down. I remember one time that my team all had low hit points and put numbered the yoh tank 4-1 and we still lost because of our inability to penetrate the armor. These tanks are great for getting a kolobanov's I guess
@@Hagurmert well, dpm ain't everything, you can pin the enemy while the rest of the team can outmanouver them (given that the team have brains of course)
@@hoineenietjij3331 but dpm doesn't hold back a tank to perform well . The 122tm is the perfect exemple it has the worst dpm of all sigle shot med but still perform well . In the end is how you use the tank that matter
decided to play some WoT after an absence of like a year. Decided to count the gold fired at me. in 4 games it was like 92% gold and some arty shells. Armor is so meaningless ffs ):
yeah but when you're not hull down your forced to show your weak hull, so you have to go hull down, which is also garbage because the cupola is massive and weak
I hope the AE phase one gets a similar feature with the release of the yoh tanks like the STB-1 got with the introduction of the Swedish line with the suspension
@@danielferguson4911 I don't think it was quite when the Swedish mediums came, but a little after. The stb got a huge makeover once, before that it was a pretty bad tank
It would be more balanced if you couldn't repair the tracks while moving and moving would reset the time to repair the tracks. The crew has to get OUT of the tank in order to repair so it does not make sense at all
@@kricker8562 I don’t think that’s a good metric. WoT is not realistic in pretty much every way. Tank crews also tend to get out if their vehicle is penetrated since safety is now compromised. Side scraping would never work IRL for the reason you stated. Derp guns would actually be useful again because the sheer force of their explosive shells could outright fracture the welds on some of the vehicles, with the duo of 183s essentially able to one shot every vehicle in the game. Etc., etc.
Been playing Blitz and the Yoh line is so incredibly fun, especially with the M-V with its two shot, 1.5sec intraclip gun with 450dmg per shot. DPM is low, but the terror factor of losing 900dmg in 1.5sec keeps enemies back which helps with the dpm deficit
Just a point of note - the front sproket that pulls the track around is called a 'final drive'...dunno if you know this - done so many track bashes (repairs) in my time! Proper ball ache by the way!
Hey QB, if the Yoh tank gets tracked and unspotted, will the track that is left on the ground dissapear when the tank dissapears, or will it dissapear when the track is repaired even though the tank is unspotted?
Do others think the YOH tanks make artillery even more irrelevant? With the damage nerf, the primary role of artillery is stunning and tracking. But, now they don't even track the YOH tanks
And just think how long it will take for the tracks to get repaired if the crew is stunned. It actually MIGHT be worse for the Yoh tanks if they get stunned.
technically the BT tanks, Alecto, Tetrarch, and MT-25 should be able to move when tracked, too, with them potentially being much faster but worse off-road mobility.
I still say that the automatic repair system the yo-yo tanks get is way too powerful. To balance it better the timer for automatic repair should reset anytime they move their vehicle while repairs are happening. That way they have to make a choice to move slowly using the reserve tracks or stay still and allow the repairs to happen on their own. Being able to fully repair your tracks while moving seems like a huge BS Factory.
Not as BS as the French wheelie boys still able to run circles around tanks with 3 wheels damaged and repairing at the same time. If you want them to add that for the Yoh tanks, they need to force the wheeled scouts to do the same.
It depends imo If they have regular weakspots, and are average statistically, their gimmick can be stronger. If they lack the above, the gimmick should be weaker
Its insane seeing these coming to PC, as they already exist in the Blitz version of world of tanks, and the "tier 10" tech tree tank PC will have is the tier 9 on Blitz, just another one of the strange Quirks and Features about the Mobile version along side the Kran being an Autoreloader and the fv4005 being a 3 shell Autoloader
QB’s videos really getting me through high school rn…😅 I haven’t been able to play for a few months but watching these videos gets me hyped for Christmas break!
I'm kinda pleased to see that these lootbox tanks are pretty balanced actually. The tornvagn is slow af, and has awful RoF (although the armor is op), and this thing has ok armor with weakspots and great mobility. Looking forward to the caliban review.
Balanced? What? Everything he said about the Tornvagn could have been (and was) said about the defender. The caliban is capable of doing 1700 damage in two shots, that's not balanced. The Skoda is currently the best premium in the game and the 122tm isn't far behind. This thing is the only tank that doesn't look completely broken.
@@Duckman1616 Nah, the tornvagn has already got nicknamed turdvagn cause the pen and armor are the only good stats. Caliban is as accurate as a fv 4005 and and anything with 250 pen can pen it anywhere. M-IV-Y has nice armor and gun but major weakpoints and the tracks repair forever. 122tm is a great only for those who can make the low dpm work. Only exception is škoda t56 which is just op af.
defender was op when less tanks had good pen and fast tanks weren't as meta, nowadays defender kinda sucks as it's not very fast and it's gun sucks, tornvagn is even slower than defender and has a worse gun and tornvagn only works hull down so it won't be nearly as idiot proof as the defender
@@bobkowalski7655 122tm has the one of the best win rates of any premium, even better than the bourrasque. Caliban is a close range tank, you get in close, you clip the enemy, you leave to reload. Also, in what world is 250mm of armour bad? Tornvagn is literally a defender powercreep. If you think the Tornvagn is bad, you must think the defender is absolute garbage.
@@Duckman1616 On what planet does the tornvagn seem good to you??? The mobility is trash, view range is trash, dpm is laughable. The 122tm has a good win rate due to the fact that experienced players play it. No newcomer will want to use a low DPM tank. Futhermore, the aim and aimtime of the caliban rival some artilleries. The fv4005 is STRV level accurate compared to it.
I would be slightly interested in buying this tank out right. But to gamble for it and risk getting the other meh tanks is a strong deterrent. I'm sure it will make it to the premium shop sooner or later.
I love these videos , thank you QB for keeping us in the loop on all the new tanks and what they do. Giving me the knowledge to deal with them on the battlefield once they are released.
Now that this track function is in the game, they really should implement it on the double track AE Phase 1. The purpose of that tanks tracks are completely lost in game currently.
4:22 "You do not need to use a turbo, unless you are a little bit crazy" What! QB not planning on using a Turbo!!!! Its been a while since we have heard that
Not saying these are bad tanks, I was just baffled that so many new tanks, heavy or medium, get these high dmg guns and it's becoming the norm, even though it's not necessary. That is part of the reason why the games are getting faster: not only are tanks capable of going higher speed, but they destroy opponents much faster due to hgh damage shots. Quickly in combat and the combat itself is over faster.
I actually agree with QB’s opinion on the Tornvagn though. Even if it’s not “good”, it’s an utterly toxic and boring experience for people playing and a playing against the tank.
Got one from boxes today. Managed to play 4 games so far. Seems like a fair tank. It's well rounded. Balanced. I find it quite fun to play. Maybe because of that balance it does feel a little bit like it performs in underwhelming manor (compared to some most op tanks out there). Still feel like I'm going to have much fun with it.
@@MountainGanesh with the yoh tanks you have one single track with another small one inside the ae has four separate tracks that do not connect to each other so when you shoot a yoh tank the small tracks keep it moving while the ae wouldn't have a small one to keep it going
@@xxstephxx1005 Right, but with the AE, you have 4 smaller tracks, each with its own drive sprocket (look closely at the model), so if you lose one track on one side, you still have 3 main tracks left. Unlike the Yoh, which just has what amount to auxiliary tracks inside the main, so they can't take the kind of strain the main ones can, you probably wouldn't lose as much mobility with the AE, since you're only losing 25% of your total track.
I buyed 3 boxes, just to see what I could get. I absolutely knew I was gonna get scammed... Turns out I got this tank on the second box and got enough premium time + gold to basically get the tank for free. I'm so happy.
My third was a Tornvagn. In 75 boxes I got all the tanks but the caliban, 28,050 gold, 46 days of premium, 8/11 3D styles, and 4.2 mil gold. It was definitely worth it lol
This tech tree has been in blitz for a while, the M-VI-Yoh is a great tank, nearly impenetrable turret but with some large cupolas. Mediocre hull armor and decent speed and traverse values. Accurate enough and had the special tracks. It allows you to reverse at 4 kmh once your track has been broken
Great video . I got on Thursday and I enjoying it more than the other. I got the Swedish, English and American premium tanks on the same time with the box bundle that I got on Thursday,
fixing the main track should force the player to be in proximity to the broken tracks on the battlefield. This would be a fair compromise to overcome the benefit of multi track survivability
I just still don't think having 2 tracks worth all that trade off compared to renegade, like it's really worst in most part of the stats, just for that very situational 2 track.
Im gonna but some loot crates for gold and a tier 8 premium(hopefully the skoda t56). My plan is to buy the skorpion g when it comes in the advent calendar. I have about 20 to 35 dollars to spend, do you think its worth it?
Thank u for this really great review of this tank. I got the Caliban and the Tornvagn, so this reviews helped me a lot too, to play this tanks. I'll sub because it's worth it. Lets go. Finally a really cool English wot ytber
Thanks QB. This helps me decide to save my $$ due to my mediocre game play. The biggest pain for me is frustrating results when I make mistakes, like being aggressive and my team leaks support for me. I look forward to the grind of American heavies coming in January.
I wish they wouldn't put the new mechanic on a tank that is already good at everything and already has good mobility and armor. "Here is a nearly perfect mix better than almost any other tier 8 tank. How about we make it even stronger !"
I want to know already if other multi tracks tanks will get this new mechanic, it would only make sense like with the AE Phase 1, Mäuschen and even sadly the 279(e) due to having more then 2 sets of tracks.
I’ve been playing World of Tanks for around 10 years now. All be it, mostly on WoT Blitz. These Yoh tanks are by far one of my most anticipated tanks! I haven’t played Blitz in months though. It started feeling WAY too easy and everything fun in the game costs an actual fortune. My last tier IX was the Yoh tank and I gotta say, they are some of my all time favourite American tanks. I don’t remember if WG added the reserve track mechanic in Blitz? Seems like something that would have probably broken that game anyway. I’m REALLY looking forward to driving these tanks in the PC version! I’ve been grinding my T1 Heavy for a while now in anticipation. It’s got a fantastic 4-skill crew with a wonderful 5-skill commander! Looks like a couple of my boys are gonna have to go though… 😔 Thanks for another fantastic deep-look video Mr. QB! 😎
The Blitz version has the reserve track mechanic, but very toned down. You don't just loose a bit of mobility when your track gets broken; you can only move backwards (no turning) and at a snail's pace (2km/h)
This tank looks very good in its stats. But I am a bigger fan of the tornvagn, not cause its armor is OP, not because of its stats. Just beacause of its stats but I do agree on both reviews so far. But I will do my utter best to love the tornvagn the most, no matter how frustrating it might be. Good review!
You can protect your big shroom on your head by putting your gun high in the sky, the elevation on this tank make it almost disappear, it’s really hard then to hit it
I like to listen your speech. Very distinctive and no vulgar. Interesting personalised review. Wonder how to get some gold from? Cheers vanosik from PL 😉
29:28 Well yes, I agree, but think about the Liberté... It was my first premium tank (as a free-to-play) and that gigantic cupola made my excitement for the tank to go away... Now I barely play it :/
Imagine if the blown off tracks could puncture EBR wheels.
there is no air in armoured wheels
"SPIKE TRAP DEPLOYED! "- NFSMW vibes :D
LMAO such genius.
If those things can stop tank shells, what is a spike trap
Nothing punctures those, nothing.
6:47 QB, one more thing to note is by raising the gun. Sure you expose the spot below the gun, but its atleast smaller and isnt on the forehead. We Blitz players do this in the M-VI-Yoh and M-V-Yoh to hide the cupolas and it helps alot.
Great shout - will try it on stream tomorrow!
Especially if you wiggle up and down with the turret, it makes it even harder to hit
I see this a lot when play my Pershing in Blitz and God are these tanks a hit or his on taking them down. I remember one time that my team all had low hit points and put numbered the yoh tank 4-1 and we still lost because of our inability to penetrate the armor. These tanks are great for getting a kolobanov's I guess
I came here to say the same thing. It does expose a slight week point below barrel as it is raised.
Amen brother. We blitz players know all the tricks when it comes to close quarters brawling. :)
Never ask: a man his salary.
A woman her age.
Quickybaby testing everytime on Sand River.
…and his salary.
because he is brit
6:50 Overmatching a 76.2 mm Plate with a 183mm gun? Are you sure about that ?🤔
GOOD POINT - only a T92 then!
@@QuickyBabyTV OR a Conqueror GC
Lol
peepoMath
Partial overmatch as it's still twice the thickness of the armour.
Always thought the tracks of the AE Phase should work this way, even before I knew about the Yoh line.
Imagine a light tank with untrackable tracks, that can also absorb the hit it would broke the whole game...
Yeah that would be a desaster! We can only hope WG never introduces something like this into the game (:
Imagine if it was also a tech tree
Hmm yeah we should make it French and have it branch off the AMX ELC
And imagine that this tank can shoot at full speed with autoaim and hit the target at 300m distance
@@MyTran-gn4rk why is that a bad thing? youd rather have the broken ass tanks behind a paywall? people like you are why broken premiums exist
I wonder how these tanks will perform in Frontline. Tornvagn will probably be the best defender, especially on Kraftwerk
not really, doesnt have dpm
@@Hagurmert well, dpm ain't everything, you can pin the enemy while the rest of the team can outmanouver them (given that the team have brains of course)
@@yoakefurasshu DPM is pretty important tho. Personally i would rather have a su130 pm for defending. 520 alpha with good dpm
@@Hagurmert Also most of ppl use arty peerk so it may sit houldown but gone be dead pretty quick.
@@hoineenietjij3331 but dpm doesn't hold back a tank to perform well . The 122tm is the perfect exemple it has the worst dpm of all sigle shot med but still perform well . In the end is how you use the tank that matter
I’m happy to see a heavy medium tank not be impervious when hull down like majority of new tanks being released these days.
decided to play some WoT after an absence of like a year. Decided to count the gold fired at me. in 4 games it was like 92% gold and some arty shells. Armor is so meaningless ffs ):
@@retard-qf2ze I think the T95/FV4201 chieftain works :trollface:
yeah but when you're not hull down your forced to show your weak hull, so you have to go hull down, which is also garbage because the cupola is massive and weak
Hang on a second... A heavy tank QB DOESN'T want a Turbo on?!
It basicaly allready has one...
also he said "hollistic" only once!
@@paveantelic7876 he said it twice bro
Since it doesn't need a turbo I'd say it's a medium tank wanting to be in the heavy tank club
I hope the AE phase one gets a similar feature with the release of the yoh tanks like the STB-1 got with the introduction of the Swedish line with the suspension
Yeah, give one of the best meta tanks a buff. Great idea
I hope too. AE phase is similar to M-IV-Y because it has 4 tracks too. And it would be soo good if Wargaming put same mechanism on AE. 😉
So you're saying that the STB-1 was released, then the Swedish ones got released and they put the mechanic on the already existing STB-1 as well?
@@danielferguson4911 I don't think it was quite when the Swedish mediums came, but a little after. The stb got a huge makeover once, before that it was a pretty bad tank
@@inlovewithgoats1092 it always had the highest dpm I think the soft stat's got a huge boost, and maybe mobility also but I may be mistaken
This is how new tanks should be. Interesting in some way and NOT broken as hell
It would be more balanced if you couldn't repair the tracks while moving and moving would reset the time to repair the tracks. The crew has to get OUT of the tank in order to repair so it does not make sense at all
@@kricker8562
I don’t think that’s a good metric. WoT is not realistic in pretty much every way. Tank crews also tend to get out if their vehicle is penetrated since safety is now compromised. Side scraping would never work IRL for the reason you stated. Derp guns would actually be useful again because the sheer force of their explosive shells could outright fracture the welds on some of the vehicles, with the duo of 183s essentially able to one shot every vehicle in the game. Etc., etc.
@@ThatOneMan830 you've got a point there
@@ThatOneMan830 true mate true ....
WG best feature with this tank is definitely the sound the tracks make when both the reserve and the primary track get repaired
Been playing Blitz and the Yoh line is so incredibly fun, especially with the M-V with its two shot, 1.5sec intraclip gun with 450dmg per shot. DPM is low, but the terror factor of losing 900dmg in 1.5sec keeps enemies back which helps with the dpm deficit
But that reload is so long
For sure, the burst is god-tier and if you have support it can’t be beat
Just a point of note - the front sproket that pulls the track around is called a 'final drive'...dunno if you know this - done so many track bashes (repairs) in my time! Proper ball ache by the way!
very excited for your Caliban review
Hey QB, if the Yoh tank gets tracked and unspotted, will the track that is left on the ground dissapear when the tank dissapears, or will it dissapear when the track is repaired even though the tank is unspotted?
Do others think the YOH tanks make artillery even more irrelevant? With the damage nerf, the primary role of artillery is stunning and tracking. But, now they don't even track the YOH tanks
Interesting opinion! It will certainly have an affect specifically for these types of tanks, but they're not popular... yet.
Well if they splash the rear it can destroy both possibly
And just think how long it will take for the tracks to get repaired if the crew is stunned. It actually MIGHT be worse for the Yoh tanks if they get stunned.
Arty does destroy both tracks if it splashes near the tank
Artillery regularly takes out both track on normal tanks so it really shouldn't be much of an issue.
technically the BT tanks, Alecto, Tetrarch, and MT-25 should be able to move when tracked, too, with them potentially being much faster but worse off-road mobility.
exactly, I hate when this mechanics are unique to a few high tier tanks when lower tiers can also have them
Lorraine 40t also.
@@MrZerk815 Lorraine 40T has power delivered to roadwheels too?
I still say that the automatic repair system the yo-yo tanks get is way too powerful. To balance it better the timer for automatic repair should reset anytime they move their vehicle while repairs are happening. That way they have to make a choice to move slowly using the reserve tracks or stay still and allow the repairs to happen on their own. Being able to fully repair your tracks while moving seems like a huge BS Factory.
Not as BS as the French wheelie boys still able to run circles around tanks with 3 wheels damaged and repairing at the same time. If you want them to add that for the Yoh tanks, they need to force the wheeled scouts to do the same.
It depends imo
If they have regular weakspots, and are average statistically, their gimmick can be stronger.
If they lack the above, the gimmick should be weaker
This is the tank I've been most interested in this year's boxes, well this and all the new low tier tanks.
Fun thing is that both the BT series and Lorraine tanks could all drive without tracks and both of those tanks were faster without tracks.
Its insane seeing these coming to PC, as they already exist in the Blitz version of world of tanks, and the "tier 10" tech tree tank PC will have is the tier 9 on Blitz, just another one of the strange Quirks and Features about the Mobile version along side the Kran being an Autoreloader and the fv4005 being a 3 shell Autoloader
Lmao fv what
@@Trueremixxx fv 4005 stage 2
QB’s videos really getting me through high school rn…😅 I haven’t been able to play for a few months but watching these videos gets me hyped for Christmas break!
same
I wonder if turbo charger applies when the main tracks are broken, just like it does with the swedish TD's inside sniper mode
It should
Should be % based.
I'm kinda pleased to see that these lootbox tanks are pretty balanced actually. The tornvagn is slow af, and has awful RoF (although the armor is op), and this thing has ok armor with weakspots and great mobility. Looking forward to the caliban review.
Balanced? What? Everything he said about the Tornvagn could have been (and was) said about the defender. The caliban is capable of doing 1700 damage in two shots, that's not balanced. The Skoda is currently the best premium in the game and the 122tm isn't far behind. This thing is the only tank that doesn't look completely broken.
@@Duckman1616 Nah, the tornvagn has already got nicknamed turdvagn cause the pen and armor are the only good stats.
Caliban is as accurate as a fv 4005 and and anything with 250 pen can pen it anywhere.
M-IV-Y has nice armor and gun but major weakpoints and the tracks repair forever.
122tm is a great only for those who can make the low dpm work.
Only exception is škoda t56 which is just op af.
defender was op when less tanks had good pen and fast tanks weren't as meta, nowadays defender kinda sucks as it's not very fast and it's gun sucks, tornvagn is even slower than defender and has a worse gun and tornvagn only works hull down so it won't be nearly as idiot proof as the defender
@@bobkowalski7655 122tm has the one of the best win rates of any premium, even better than the bourrasque.
Caliban is a close range tank, you get in close, you clip the enemy, you leave to reload. Also, in what world is 250mm of armour bad?
Tornvagn is literally a defender powercreep. If you think the Tornvagn is bad, you must think the defender is absolute garbage.
@@Duckman1616 On what planet does the tornvagn seem good to you??? The mobility is trash, view range is trash, dpm is laughable. The 122tm has a good win rate due to the fact that experienced players play it. No newcomer will want to use a low DPM tank. Futhermore, the aim and aimtime of the caliban rival some artilleries. The fv4005 is STRV level accurate compared to it.
To me this tank matches up better with the current meta of world of tanks then the tornvagn due to how high pace the game has become
The multi track designs they came up with in the 50's and 60's really shows the imagination some of these guys had
I would be slightly interested in buying this tank out right. But to gamble for it and risk getting the other meh tanks is a strong deterrent. I'm sure it will make it to the premium shop sooner or later.
I love these videos , thank you QB for keeping us in the loop on all the new tanks and what they do. Giving me the knowledge to deal with them on the battlefield once they are released.
Now that this track function is in the game, they really should implement it on the double track AE Phase 1. The purpose of that tanks tracks are completely lost in game currently.
I actually haven’t been playing as mush lately because I feel so outmatched when playing uptiered, I definitely think there should be more weak points
4:22 "You do not need to use a turbo, unless you are a little bit crazy" What! QB not planning on using a Turbo!!!! Its been a while since we have heard that
Another outstanding review! Thank you as always QB!
A good effort on Glacier to be aggressive and effective after losing most hp early on.
360 dmg per shot as a sweet spot for a heavy tank. Caernervon: 280. Caernarvon AX: 240. FCM 50t: 240. T26E5: 240.
These boys need some love.
Caern doesn't need anything that tank is nutty with it's dpm.
All thanks that you mentioned other than FCM are doing fine, and FCM isn't being outclassed because of gun.
Not saying these are bad tanks, I was just baffled that so many new tanks, heavy or medium, get these high dmg guns and it's becoming the norm, even though it's not necessary.
That is part of the reason why the games are getting faster: not only are tanks capable of going higher speed, but they destroy opponents much faster due to hgh damage shots. Quickly in combat and the combat itself is over faster.
Look up to hide the weakspot.
Rotate the turret slightly to cover the weakspot you just uncovered by looking up.
i want to see if WG make same think for A phase 1
I actually agree with QB’s opinion on the Tornvagn though. Even if it’s not “good”, it’s an utterly toxic and boring experience for people playing and a playing against the tank.
Got one from boxes today. Managed to play 4 games so far. Seems like a fair tank. It's well rounded. Balanced. I find it quite fun to play. Maybe because of that balance it does feel a little bit like it performs in underwhelming manor (compared to some most op tanks out there). Still feel like I'm going to have much fun with it.
Hmmm could you track the tank by shooting the drive wheel? ... drive wheel = the gear driving the tracks that have "teeth" :)
Thank you QB for your information and help hope you have a wonderful year
I hope the AE phase have back tracks too
Probably not
It should. That was the whole point of the AE track design, and is why it has 4 driven sprockets.
@@MountainGanesh with the yoh tanks you have one single track with another small one inside the ae has four separate tracks that do not connect to each other so when you shoot a yoh tank the small tracks keep it moving while the ae wouldn't have a small one to keep it going
@@xxstephxx1005 Right, but with the AE, you have 4 smaller tracks, each with its own drive sprocket (look closely at the model), so if you lose one track on one side, you still have 3 main tracks left. Unlike the Yoh, which just has what amount to auxiliary tracks inside the main, so they can't take the kind of strain the main ones can, you probably wouldn't lose as much mobility with the AE, since you're only losing 25% of your total track.
I buyed 3 boxes, just to see what I could get. I absolutely knew I was gonna get scammed... Turns out I got this tank on the second box and got enough premium time + gold to basically get the tank for free. I'm so happy.
My third was a Tornvagn. In 75 boxes I got all the tanks but the caliban, 28,050 gold, 46 days of premium, 8/11 3D styles, and 4.2 mil gold. It was definitely worth it lol
I’ve been watching you for soo long
Same
Same, first video that I watched was the leopard tank review which is 8 years ago
I've been watching QB for 6ish years and Jingles for 9ish...time flies
Sounds like something a stalker would say XD but same
This tech tree has been in blitz for a while, the M-VI-Yoh is a great tank, nearly impenetrable turret but with some large cupolas. Mediocre hull armor and decent speed and traverse values. Accurate enough and had the special tracks. It allows you to reverse at 4 kmh once your track has been broken
Actually it's not that mediocre, you can get some troll bounces, but yeah, you can't trust that hull armor.
I come to your channel for your opinion, not to argue. Great work QB. I appreciate a critical review, especially when gambling is involved
I would say the best way to balance those blown tracks is to wait until the vehicle is stopped to start repairing them.
Concept. Full speed/ram loadout. Bond turbo, coated optics, and improved hardening. You. Cant. Be. Stopped.
Hey QB, you sounds pretty tired, don't burn yourself out buddy, get some good rest.
Man i can't wait for the taliban tank review tomorrow! :D
Great video . I got on Thursday and I enjoying it more than the other. I got the Swedish, English and American premium tanks on the same time with the box bundle that I got on Thursday,
Only if it had a little bit more armor. It would've been an amazing sidescraper with that track mechanic
fixing the main track should force the player to be in proximity to the broken tracks on the battlefield. This would be a fair compromise to overcome the benefit of multi track survivability
"look mama, no tracks !" XD love ya Qb, love ya !
My only question is if they will give the reserve track mechanic to the AE phase 1 thing has 4 tracks, as well the Christie suspension tanks
I just still don't think having 2 tracks worth all that trade off compared to renegade, like it's really worst in most part of the stats, just for that very situational 2 track.
Cap all heavies at 40 o think would be a decent blanket response
Im gonna but some loot crates for gold and a tier 8 premium(hopefully the skoda t56). My plan is to buy the skorpion g when it comes in the advent calendar. I have about 20 to 35 dollars to spend, do you think its worth it?
Thank u for this really great review of this tank. I got the Caliban and the Tornvagn, so this reviews helped me a lot too, to play this tanks. I'll sub because it's worth it. Lets go. Finally a really cool English wot ytber
It does have the typicle american chimney on the turret
Thanks QB. This helps me decide to save my $$ due to my mediocre game play. The biggest pain for me is frustrating results when I make mistakes, like being aggressive and my team leaks support for me. I look forward to the grind of American heavies coming in January.
If your main track is off.. do dmg done to you count as assistance or you cant get assistance dmg since your not imobilzed??
The difference between this and the Tornvagn is night and day. I would enjoy this immensely.
Quickybaby has Tornvagn PTSD.
I wish they wouldn't put the new mechanic on a tank that is already good at everything and already has good mobility and armor.
"Here is a nearly perfect mix better than almost any other tier 8 tank. How about we make it even stronger !"
just asking how do you get more bunks for the crew in without using gold
I want to know already if other multi tracks tanks will get this new mechanic, it would only make sense like with the AE Phase 1, Mäuschen and even sadly the 279(e) due to having more then 2 sets of tracks.
I’ve been playing World of Tanks for around 10 years now. All be it, mostly on WoT Blitz. These Yoh tanks are by far one of my most anticipated tanks! I haven’t played Blitz in months though. It started feeling WAY too easy and everything fun in the game costs an actual fortune. My last tier IX was the Yoh tank and I gotta say, they are some of my all time favourite American tanks. I don’t remember if WG added the reserve track mechanic in Blitz? Seems like something that would have probably broken that game anyway. I’m REALLY looking forward to driving these tanks in the PC version! I’ve been grinding my T1 Heavy for a while now in anticipation. It’s got a fantastic 4-skill crew with a wonderful 5-skill commander! Looks like a couple of my boys are gonna have to go though… 😔
Thanks for another fantastic deep-look video Mr. QB! 😎
The Blitz version has the reserve track mechanic, but very toned down. You don't just loose a bit of mobility when your track gets broken; you can only move backwards (no turning) and at a snail's pace (2km/h)
This tank looks very good in its stats. But I am a bigger fan of the tornvagn, not cause its armor is OP, not because of its stats. Just beacause of its stats but I do agree on both reviews so far. But I will do my utter best to love the tornvagn the most, no matter how frustrating it might be.
Good review!
And what about tracking damage? Is it count when you shoot off main track, or only if both tracks are off? Thank you for review. 👍
You can protect your big shroom on your head by putting your gun high in the sky, the elevation on this tank make it almost disappear, it’s really hard then to hit it
Good review. New mechanics are ok, nice weakspot. Seems balanced and not a one trick pony like that Swedish tank.
Qb would you recommend purchasing crates tomorrow?
Why didn’t you put the vents in the survivability slot?
I wonder, if I shoot and take off its main track, then a teammate dmg's it, do I still get tracking assistance?
I like to listen your speech. Very distinctive and no vulgar. Interesting personalised review. Wonder how to get some gold from? Cheers vanosik from PL 😉
I'm waiting to see QB screaming at Caliban tomorrow xD
This was a good Renegade review lol
29:28 Well yes, I agree, but think about the Liberté... It was my first premium tank (as a free-to-play) and that gigantic cupola made my excitement for the tank to go away... Now I barely play it :/
does shooting back sprocket track both tracks?
I would get it but unlike the late Yoh tanks this one looks silly
Do you get dmg assistence when you only dmg the Primary Tracks of these yo tanks?
Shouldn't WG now allow the AE Phase 1 this same ability to use it's separate front and rear tracks?
Bought 3 boxes and got this thing. Kinda wanted a Skoda but I'll take it :D
I'll probably use turbo vents optics and just always go bully the med flank
5:15 Just realized M4Y looks like a big mac from the front, America is true.
i got this thing on my 2nd loot box from the 2022 halloween event and i couldnt be happier cause it means that i literally paid 2 euros for this
Finally something good to watch
“A very a’track’tive gamemechanic”, lmao
Better comparison is E75-TS. If you like that one this tank is a little better in everything except gun which is basically the same
Is QB running a drinking game for the community? Holistic seems to be his new favourite buzz word 😁😁
That and ''Cyclical''
Does QB play console or mobile? There’s tons of awesome tanks that aren’t available on PC on console and mobile.
Console player here. What tanks are you talking about since there isnt any "awesome" tanks worth playing console for.
Cool.
Will AE phase get reserve tracks ?
Well wasn't expecting that. The US beats the Swede. Shame as I was looking forward to the Swedish tank.
Not really. Literally impenetrable on hulldown, in platoons this things great
Opened 14 boxes and got it ;) Also got the Vz 55 3d style
Seems like a decent tank. Not a over powered shit mess like the T56
Will the new tracks also effect multi track tanks? I always find it dumb that a T95 gets immobilized when 1 track gets knocked out.
I bet it will be a good rammer, fast heavy with back up tracks🧐
Reparing track on a moving tank. Facinating.
@29:50, bring russian homing rounds lol. KV-2 guided HE rounds would have done nicely; even post nerf
Why doesNT AE phase 1 not have RESERVE TRACK?