Cheers! More to come. I'm trying to play and devour as much soase as I can in the mean time. I don't like mediocre advice, so I'm trying to get to only the good stuff for you folks.
The reason people use the colony capital ships at the beginning is because they give the planet free upgrades on colonization. Vasari Colonization from the capital ship gives your planet a free mining level for instance (1 mining level per ability level). I think TEC's capital ship gives free Logistics Edit: Changed commerce to logistics
yes there are bonuses to be had and people tend to forget its not the only thing those Motherships can do. They have decent support skills to choose from, boosting youre fleet.
The great thing about the TEC one in particular is that it can give trading points I think it’s 2 points for the first upgrade? Which is the same number of trade points that a trade port gives you Have a group of 3/4 of those capital ships and it’s a huge increase to your economy
Biggest advantage of the colony capital ships is they have an ability that buffs your faction's global ability. TEC can get extra export so your capital will make you a LOT of money or minerals and fill up your trade slots. Advent gets unity so if you build 2-3 of them you can run the planetary conversion ability with zero civilian orbital slots used up. The vasari capital is capable of combat is a good ship for doing a lot of damage to enemy frigates\cruisers
Nice, glad to see you doing content for this game. I’m really pleasantly surprised how good the game is. It’s been so long since we’ve had an RTS sequel that’s actually been well received
The tip for the initial advent capital ship being a Radiance is also kinda a trap. Keeping you fleet alive is much more important than raw firepower in the early game, when your economy is still weak and replacing disciples is still expensive. The Progenitor helps with that, by not picking colonization as first ability, but the shield regeneration (pick colonization as second ability). Or pick the Rapture with Domination, capture neutral vessels and expand your fleet for free. Revelation and Halcyon are basically the worst for initial capital ship and the Radiance would also be here if it weren't for animosity which can protect your fleet somewhat. Also by the time you have to fight others players, you should have 3-4 capitals easily, so there is a place for the Radiance later.
I've actually taken a liking to an early carrier for 2 reasons, neutrals have very little to fight back against strike craft and considering carriers gain more each time they level this only gets better. 2nd is that carriers have alot of pd turrets which basically invalidates the neutral missile cruisers, and if your playing against AI they love to missile spam
Personally I prefer the Colony capital ship especially for the Advent. Not only does it help you to get more Unity, but it also is helping keeping the shields of your units up. It is also quicker to spread in two directions at once. Clear planets with your capital and colonize it and let a col frigate with some escorts go for Asteroids. Advent are all about synergy. so you want fleets with as many different ships as possible anyway so they help each other. TEC I never played much so no idea but when we speaking Vasari... absolutely amazing colonization capital. Gives you free mining levels on planets, while Advent give research speed on planets (Which does not work on asteroids cause they have no slots at all) and at lvl 6, you straight up suck ressources out of planets.
The TEC colonization captial ship gives free levels of logistics, making it fantastic for keeping up offensive momentum. Being able to immediately plop down a couple ship factories on a new captured planet means your reinforcements are never far away
A side tip: either super specialize a planet or generalize it to hell. The amount of times I hear that economy techs arent worth it for non-TEC players as their buffs cant compete that economically is true, but false at the same time. For a 20% upgrade on 3 trade ports (with 3 in another system) is significantly more impactful than a single trade lane limping along. Planets that are economically emptier such as asteroids can become fantastic zones for your throwaway buildings or military factories to make them strengthen your empire and not be a waste of a cooldown.
Finally, someone that actually takes a breath. It's so infuriating trying to absorb information when the creator edits out all natural pauses etc. Thank you.
Awww yeah! Here is my tip: aggro is very very strong in SOASE 1 because you can claim more planets and planets are the quickest way to grow. It is also very hard to come back once the enemy is in your gravity well since your defensive advantage is mostly having local production. I haven't had a chance to play SOASE 2 yet but don't sleep on aggro!
Facts, turtling is a viable strategy but I'd say it flipped here from most RTs games and is not a beginner approach but rather an advanced tactic to pull it off properly. Warping small fleets of low-tier ships with a capital ship or two into gravity well after gravity well, doing as much damage and taking as many planets as possible and then pulling your cap ships back before they get destroyed and then rinse and repeat is priority one for the average player.
On a similar note, my absolute favourite tactic in Sins 1 is to swarm the enemy with a fleet-cap worth of carrier cruisers loaded solely with bombers. Do it right, and you can destroy even titans in seconds. Who needs defence when you've destroyed most of the enemy fleet before they get within range? Bought 2 yesterday, and it's not as viable, but it's still absolutely viable, so long as you don't jump on top of the enemy fleet, and even then.
“You’re not paying upkeep on that ship supply” shiiit, not anymore. Upkeep was the thing that made me seriously overthink the timing of my supply upgrades in the first game.
Newbie here. I have never played 1 so your vids(this vid + beginner guide) are very helpful for me. Your opinion is so logical and fun to see. I know this is very wide topic so this level of high density vid takes long time to create. But if you have a chance, could you create some vids for another factions? I want to lern more from you.
Bro, this tips video was excellent. I’ve been looking for content that explains how to think about this game. Going beyond just basic tips and mechanics is really useful. Would love a Vasari specific version. It’s my favourite one to use but I fear I’m playing them incorrectly. Be well!
Damage Formula for Durability: Effective Durability = Durability - Pierce *note Effective Durability cannot be < 0 Damage% = 100 / (100 + Effective Durability) Using the Disciple example against a Capital Ship, the Disciple's damage is reduced to 100 / 450 or 22% of 6.7 DPS or ~1.49 DPS Easy rule of thumb to remember is that damage is divided by a full number each 100 effective durability. i.e., 100 eff. durability = 50%, 200 eff. durability = 33.3%, 300 eff. durability = 25%, etc.
The change in economic consequences of fleet supply and capital ship crews definitely means much larger fleets with many many more capital ships, titans even more powerful then sins 1
Definitely get used to the UI, even you're a veteran of the first game. There's so many quality of life improvements that you might not notice. I just found out about rotating orbital structures and new fleet replenishment system. I love this because now I don't have to take my eyes off the action to replace ships.
I think it's important to note that Sins 2 actually has a lot differences from Sins 1. A lot of the basics are the same or similar but there are also a lot of changes that can trip you up. There are a lot more differences between the races compared to Sins 1. A lot of the units and abilities also work differently.
About colony capital ships, the vasari start with one, but also thinking about going for 2 in my fleet, the slow stops ships from escaping and disables jumps . But also for some reasons it often does many kills.
i'm not really that invested into sins, but i have played a couple games of sins rebellion. what i remember from the first game is such an atrocious UI art style that it ripped me from the gameplay experience every time i went from looking at ships & in game models to the UI. the lack of a campaign mode also prevented me from being more invested into the game. it's nice to see the UI looks at least somewhat modern now & fitting for the game. i also saw there is an upcoming campaign mode, so i'll keep track of this game.
Great guide Daev. Hey, did you watch the last dune video from Turin? He did an amazing hark game, so fun to watch. The game had everything. Nukes, toxic vapor, Rabban the hero. Take a look and get inspired to lead the Baron's legions!!!
One issue about your 3rd point about the colony capital ship, the Vasari are forced to start with that and it works out fine for them. I'm an Exodus main and love their playstyle, so that 3rd point is useless for me.
Really disagree on colonizing capital ships, at least for the TEC. The free logistics upgrades save resources, it directly boosts their trade economy, and the reload reduction buff is huge once you hit mid-game.
The Akkan for TEC is a greed play. You're committing to a very weak early game fleet and hoping that the (admittedly large) economic benefits will pay out enough before you get punished by a stronger early enemy. That's a valid play! But, it is surely a risky choice especially for beginners.
Indeed. You can now just deploy starbases now too. No starbase ship. Capital ships can get upgrade to build them in enemy wells and vasari can get tech to move their starbases around.
I have no idea what I'm doing wrong, but I'm having a _very_ tough time winning against Normal AI in Sins 2, while in the first game I could comfortably and consistently win against Hard AI.
yoyo im currently having the struggle that only the nearest factory to my fleet is going to produce if i have the fleet selected. is there a easy way to select all my factories and add their production to my fleet?
I dont think there is a simple way to automatically spread out the production for your fleet -- so its usually a best practice to just have a big factory world right near your frontline that'll source the vast majority of your ships. You can do rally pointing of factories directly to specific systems or even directly to following a specific ship--but those wouldn't auto add to the fleet.
Also i lost a game that i was dominating because my fleet was on front and seige fleet just burned homeworld before i could get back, died while winning, remember to fortify homeworld
@CaptainLekirk Vasari at higher level tech have a research that keeps population on capital ship/titan, under that circumstance you have to annihilate the fleet. Haven't used vasari yet in sins 2 as I've only played a handful of games started with a few tech and then tried advent (my favorite), game I lost was my first tech game, not even sure how they passed all the planets with heavy defenses, maybe it was a phase raid or just managed to skirt the defenses
Anyone who has played a bit of multiplayer has fallen for the old siege rush at one time or another. If you've got the spare resources to invest in it, the proper defense is a starbase with a shield array that'll prevent any damage to the planet until the starbase itself is destroyed. In a tight game, that is a big expenditure just for some peace of mind though.
@daevohk yeah, I even had the money, had 4-5 Star bases defending fronts, and a 1200 crew fleet with new titan pushing 3 jumps from one enemy cap, assume their push was a win or die maneuver as they lost their fleet and wouldn't have time to rebuild before my fleet killed them, assassination of my cap was their only chance of victory
Does anyone know if you "over pen" the defense do you get more damage? Say you have 600 pen vs 500 def. Or is it just full damage if you match 500 so anything 501 or higher isn't helpful vs that target?
So anyone got some tec tips? Even though i used to play alot of soser and sose1 i never really took seriously and always played against weak ai but now im trying to become good so any tec player giving tec tips?
I'm new to these kinds of games, and just FYI: "Put it on a hot key" is only marginally helpful unless you tell me what that means or how to accomplish that.
Fair enough! I'm assuming you're talking about setting a hotkey or control group for a fleet. In this context that means selecting something and hitting CTRL+1 (or any number) that assigns those units to be selected anytime that you hit just the '1'
The only disappointing thing about this video is it’s the only Sins 2 video on your channel. Love the tips and tone. 🎉
Cheers! More to come. I'm trying to play and devour as much soase as I can in the mean time. I don't like mediocre advice, so I'm trying to get to only the good stuff for you folks.
Bro, the amount of quality of life upgrades they implemented from Sins Rebelion to Sins 2 is absolutely insane.
I LOVE the long chains of dependant queue-ing for stuff
The reason people use the colony capital ships at the beginning is because they give the planet free upgrades on colonization. Vasari Colonization from the capital ship gives your planet a free mining level for instance (1 mining level per ability level). I think TEC's capital ship gives free Logistics
Edit: Changed commerce to logistics
TEC is logistics
yes there are bonuses to be had and people tend to forget its not the only thing those Motherships can do. They have decent support skills to choose from, boosting youre fleet.
Exactly this. They are great war ships on their own AND they obviously give you the best economy early@2fat4airborne44
The great thing about the TEC one in particular is that it can give trading points
I think it’s 2 points for the first upgrade?
Which is the same number of trade points that a trade port gives you
Have a group of 3/4 of those capital ships and it’s a huge increase to your economy
Biggest advantage of the colony capital ships is they have an ability that buffs your faction's global ability. TEC can get extra export so your capital will make you a LOT of money or minerals and fill up your trade slots. Advent gets unity so if you build 2-3 of them you can run the planetary conversion ability with zero civilian orbital slots used up. The vasari capital is capable of combat is a good ship for doing a lot of damage to enemy frigates\cruisers
Nice, glad to see you doing content for this game. I’m really pleasantly surprised how good the game is.
It’s been so long since we’ve had an RTS sequel that’s actually been well received
Its good! Lengthy early access with some easy Epic bucks seemed to help them polish it a lot
Well said!
The best tips video about this game so far ! GJ and THX alot !
Thanks just picked up the game today, happy for the tips... looking forward for my daughter to head to bed :)
Definitely a tips video for people used to playing RTS, but new to Sins of a Solar Empire 2. Very helpful!
My exact situation 😂
The tip for the initial advent capital ship being a Radiance is also kinda a trap. Keeping you fleet alive is much more important than raw firepower in the early game, when your economy is still weak and replacing disciples is still expensive. The Progenitor helps with that, by not picking colonization as first ability, but the shield regeneration (pick colonization as second ability). Or pick the Rapture with Domination, capture neutral vessels and expand your fleet for free.
Revelation and Halcyon are basically the worst for initial capital ship and the Radiance would also be here if it weren't for animosity which can protect your fleet somewhat.
Also by the time you have to fight others players, you should have 3-4 capitals easily, so there is a place for the Radiance later.
Meh, id still take colonization first, you can just micro your frigates in the beginning
I've actually taken a liking to an early carrier for 2 reasons, neutrals have very little to fight back against strike craft and considering carriers gain more each time they level this only gets better. 2nd is that carriers have alot of pd turrets which basically invalidates the neutral missile cruisers, and if your playing against AI they love to missile spam
Personally I prefer the Colony capital ship especially for the Advent. Not only does it help you to get more Unity, but it also is helping keeping the shields of your units up. It is also quicker to spread in two directions at once. Clear planets with your capital and colonize it and let a col frigate with some escorts go for Asteroids. Advent are all about synergy. so you want fleets with as many different ships as possible anyway so they help each other.
TEC I never played much so no idea but when we speaking Vasari... absolutely amazing colonization capital. Gives you free mining levels on planets, while Advent give research speed on planets (Which does not work on asteroids cause they have no slots at all) and at lvl 6, you straight up suck ressources out of planets.
The TEC colonization captial ship gives free levels of logistics, making it fantastic for keeping up offensive momentum. Being able to immediately plop down a couple ship factories on a new captured planet means your reinforcements are never far away
A side tip: either super specialize a planet or generalize it to hell. The amount of times I hear that economy techs arent worth it for non-TEC players as their buffs cant compete that economically is true, but false at the same time. For a 20% upgrade on 3 trade ports (with 3 in another system) is significantly more impactful than a single trade lane limping along. Planets that are economically emptier such as asteroids can become fantastic zones for your throwaway buildings or military factories to make them strengthen your empire and not be a waste of a cooldown.
Finally, someone that actually takes a breath. It's so infuriating trying to absorb information when the creator edits out all natural pauses etc. Thank you.
Awww yeah! Here is my tip: aggro is very very strong in SOASE 1 because you can claim more planets and planets are the quickest way to grow.
It is also very hard to come back once the enemy is in your gravity well since your defensive advantage is mostly having local production.
I haven't had a chance to play SOASE 2 yet but don't sleep on aggro!
Preach it brother! Its fun to play sim city in your own little empire, but you win by punching the other guys in the face.
Facts, turtling is a viable strategy but I'd say it flipped here from most RTs games and is not a beginner approach but rather an advanced tactic to pull it off properly.
Warping small fleets of low-tier ships with a capital ship or two into gravity well after gravity well, doing as much damage and taking as many planets as possible and then pulling your cap ships back before they get destroyed and then rinse and repeat is priority one for the average player.
On a similar note, my absolute favourite tactic in Sins 1 is to swarm the enemy with a fleet-cap worth of carrier cruisers loaded solely with bombers. Do it right, and you can destroy even titans in seconds. Who needs defence when you've destroyed most of the enemy fleet before they get within range? Bought 2 yesterday, and it's not as viable, but it's still absolutely viable, so long as you don't jump on top of the enemy fleet, and even then.
“You’re not paying upkeep on that ship supply” shiiit, not anymore. Upkeep was the thing that made me seriously overthink the timing of my supply upgrades in the first game.
Newbie here. I have never played 1 so your vids(this vid + beginner guide) are very helpful for me. Your opinion is so logical and fun to see. I know this is very wide topic so this level of high density vid takes long time to create. But if you have a chance, could you create some vids for another factions? I want to lern more from you.
Thank you, yes the plan is so for some more learning content soon and then some actual games up as well.
Bro, this tips video was excellent. I’ve been looking for content that explains how to think about this game. Going beyond just basic tips and mechanics is really useful. Would love a Vasari specific version. It’s my favourite one to use but I fear I’m playing them incorrectly. Be well!
This is a great video! Been looking for something with a bit more intermediate advice like this.
Good Tips man. Nice video.
Nice video! Can't wait to see you pla it in pvp!
Nice video, thanks! keep the content coming
So glad you actually have thoughtful tips and don't just rehash the tutorials like others I have seen! Those sneaky hotkeys were insanely helpful
Well done! Earned a sub!
Really great guide
Wow. Only 3k subs!? You are very good! Very nice to listen. Good voice and flow. GL with you channel! new sub
Thanks brother!
Damage Formula for Durability:
Effective Durability = Durability - Pierce *note Effective Durability cannot be < 0
Damage% = 100 / (100 + Effective Durability)
Using the Disciple example against a Capital Ship, the Disciple's damage is reduced to 100 / 450 or 22% of 6.7 DPS or ~1.49 DPS
Easy rule of thumb to remember is that damage is divided by a full number each 100 effective durability. i.e., 100 eff. durability = 50%, 200 eff. durability = 33.3%, 300 eff. durability = 25%, etc.
Btw happy to see you playing this game!!
The change in economic consequences of fleet supply and capital ship crews definitely means much larger fleets with many many more capital ships, titans even more powerful then sins 1
Definitely get used to the UI, even you're a veteran of the first game. There's so many quality of life improvements that you might not notice. I just found out about rotating orbital structures and new fleet replenishment system. I love this because now I don't have to take my eyes off the action to replace ships.
4:15 there's one problem or exception: Vasari are starting with 'mothership'/'colony ship'.
Exactly the info I was after dude, cheers!
I think it's important to note that Sins 2 actually has a lot differences from Sins 1. A lot of the basics are the same or similar but there are also a lot of changes that can trip you up. There are a lot more differences between the races compared to Sins 1. A lot of the units and abilities also work differently.
Looking forward to playing this one.
The TEC colonize captail ship is way better cus it saves you a ton on your early planets. Plus, it counts as a trade port
This is a great vid!
About colony capital ships, the vasari start with one, but also thinking about going for 2 in my fleet, the slow stops ships from escaping and disables jumps . But also for some reasons it often does many kills.
turn off moving in formation, when retreating, so your ships get out faster . Unless you want them shot all
💯 good guide, hope your dune vids are as good.
If you like some Spice Wars, I'm your Huckleberry
i'm not really that invested into sins, but i have played a couple games of sins rebellion. what i remember from the first game is such an atrocious UI art style that it ripped me from the gameplay experience every time i went from looking at ships & in game models to the UI. the lack of a campaign mode also prevented me from being more invested into the game.
it's nice to see the UI looks at least somewhat modern now & fitting for the game. i also saw there is an upcoming campaign mode, so i'll keep track of this game.
Thank you
Great guide Daev. Hey, did you watch the last dune video from Turin? He did an amazing hark game, so fun to watch. The game had everything. Nukes, toxic vapor, Rabban the hero. Take a look and get inspired to lead the Baron's legions!!!
One issue about your 3rd point about the colony capital ship, the Vasari are forced to start with that and it works out fine for them. I'm an Exodus main and love their playstyle, so that 3rd point is useless for me.
This is great thanks, EZ Sub and like:)
I loved SOASE 1. Thanks for the guide video!
#2 is a great upgrade to the original. Same great taste with modern UI and control updates!
@@daevohkwhich is exactly what us OG fans wanted!
Seems more like a remaster than a sequel. What's fundamentally new?
9:43
*_MECHANICS!_* lol
@@freighttrain7143 YES!
@@daevohk lol
Really disagree on colonizing capital ships, at least for the TEC. The free logistics upgrades save resources, it directly boosts their trade economy, and the reload reduction buff is huge once you hit mid-game.
The Akkan for TEC is a greed play. You're committing to a very weak early game fleet and hoping that the (admittedly large) economic benefits will pay out enough before you get punished by a stronger early enemy. That's a valid play! But, it is surely a risky choice especially for beginners.
@@daevohk The extra cash usually makes it easy for me to grab my first Kol once I've done some homeworld surveys.
Wait, the supply tax is gone? Getting the supply in sins 1 was always the last option because of the tax that came with it
Indeed. You can now just deploy starbases now too. No starbase ship. Capital ships can get upgrade to build them in enemy wells and vasari can get tech to move their starbases around.
@@ChiblingThe game is just so much smoother and easier to play which is so cool
I have no idea what I'm doing wrong, but I'm having a _very_ tough time winning against Normal AI in Sins 2, while in the first game I could comfortably and consistently win against Hard AI.
"I don't like the colony capital ship, I don't recommend it" *lol's in Vasari "
yoyo
im currently having the struggle that only the nearest factory to my fleet is going to produce if i have the fleet selected.
is there a easy way to select all my factories and add their production to my fleet?
I dont think there is a simple way to automatically spread out the production for your fleet -- so its usually a best practice to just have a big factory world right near your frontline that'll source the vast majority of your ships. You can do rally pointing of factories directly to specific systems or even directly to following a specific ship--but those wouldn't auto add to the fleet.
@@daevohk gotya thanks!
Did you found Arrakis by any chance?
The Tauranite must flow!
that intro man, did you think a lot about it? :D
Nailed it, first try
Also i lost a game that i was dominating because my fleet was on front and seige fleet just burned homeworld before i could get back, died while winning, remember to fortify homeworld
Don't they have ship parts that once installed allow you to ignore the capital planet game over?
Or is that just the Vasari thing?
@CaptainLekirk Vasari at higher level tech have a research that keeps population on capital ship/titan, under that circumstance you have to annihilate the fleet. Haven't used vasari yet in sins 2 as I've only played a handful of games started with a few tech and then tried advent (my favorite), game I lost was my first tech game, not even sure how they passed all the planets with heavy defenses, maybe it was a phase raid or just managed to skirt the defenses
Anyone who has played a bit of multiplayer has fallen for the old siege rush at one time or another. If you've got the spare resources to invest in it, the proper defense is a starbase with a shield array that'll prevent any damage to the planet until the starbase itself is destroyed. In a tight game, that is a big expenditure just for some peace of mind though.
@daevohk yeah, I even had the money, had 4-5 Star bases defending fronts, and a 1200 crew fleet with new titan pushing 3 jumps from one enemy cap, assume their push was a win or die maneuver as they lost their fleet and wouldn't have time to rebuild before my fleet killed them, assassination of my cap was their only chance of victory
Moral of story, build defenses on your homeworld so someone doesn't sneak a dagger in your back 😉
@19:15 ish, keep them secret keep them safe!
I'm pretty regularly shouting at my fleets to "Fly you fools!"
Yessir!
Does anyone know if you "over pen" the defense do you get more damage? Say you have 600 pen vs 500 def.
Or is it just full damage if you match 500 so anything 501 or higher isn't helpful vs that target?
Having higher pen is no benefit. Matching or exceeding the durability is doing full damage to it.
@@daevohk OK thanks. I assumed that was the case but never know.
>:) excellent
So anyone got some tec tips? Even though i used to play alot of soser and sose1 i never really took seriously and always played against weak ai but now im trying to become good so any tec player giving tec tips?
I've got a new Tech/Item deep dive just for you! th-cam.com/video/XcjFjWVYhC0/w-d-xo.html
@@daevohk u are a legend sir thank you
im a neutral guy...i wanna get blown...away
I'm new to these kinds of games, and just FYI: "Put it on a hot key" is only marginally helpful unless you tell me what that means or how to accomplish that.
Fair enough! I'm assuming you're talking about setting a hotkey or control group for a fleet. In this context that means selecting something and hitting CTRL+1 (or any number) that assigns those units to be selected anytime that you hit just the '1'
@@daevohk perfecto, thanks my dude!
That intro joke was bad and you should feel bad
Lmao
I keep getting my ass kicked... ugh
Hang in there, it'll all click soon enough there is a big burden of knowledge to work towards
I see a Daevohk upload, I like it. 🫡