Great resource, I have a couple of questions tough, how do you set multiple portraits in the game and how do you call the multiple arrray sprites to simulate emotes in the ink to unity?
So you set the portraits using a tag at the end of dialogue in Inky like #portrait: PortraitFileName just be sure you added the file to the image array. Use different portaits to simulate emotes and you should be golden! If you need further help feel free to join my discord and i can help further!
Bless you. How viable would it be to add other ganeplay mechanics between the VN segments? Like adding RPG elements and gameplay or a third person survival horror a la Signalis?
Very easy! just add a external function that calls a scene, and that have that scene export the variables from that scene. Im actually using this for a game im working on that is 90% not encrer and just uses encrer for specific scenes so its def possible
The UI Parts arent built directly into the easy editor atm (something i should seriously fix tbh) so atm youd need to crack open the assets it calls on. I will try to fix this if there is an interest in using this for a project of yours!
@@Cristiferbeast Ok, I think I can handle that for now :) I do want to use this for turning original ttrpg's into visual novels, which I know will be a tall order, but having one less coding thing to worry about is gonna make a huge difference.
@@Cristiferbeast Hello, sorry to bother again, but I'm in the Git repository and I'm not sure what this means: //This File is For the Central Run That Stems out to Other Runs //Encrer Currently doesnt seem to run side branches What does "run" and "side branches" mean here? (I'm a noob to all this ^_^;;)
how diverse can you make the storylines? sorry if thats a dumb question im entirely new to this as in like, i decided on making a visual novel about two hours ago but i wanna see if i can do a choose ur own adventure type of thing too and essentially just pack multiple plots into one game (the player would only get to do one at a time ofc but still) i wanna get really expansive in the world building and atmosphere rather than just ur average dating sim, is this something i can do that with? even slightly? again sorry if this is a ridiculous question i have no clue how anything works
Holy shit, that is impressive as hell. I would have never expected the silly signalis dating sim to turn into well... this! Good stuff man.
I love you crispy bread
Love yah too!
Great resource, I have a couple of questions tough, how do you set multiple portraits in the game and how do you call the multiple arrray sprites to simulate emotes in the ink to unity?
So you set the portraits using a tag at the end of dialogue in Inky like #portrait: PortraitFileName just be sure you added the file to the image array.
Use different portaits to simulate emotes and you should be golden!
If you need further help feel free to join my discord and i can help further!
Bless you. How viable would it be to add other ganeplay mechanics between the VN segments? Like adding RPG elements and gameplay or a third person survival horror a la Signalis?
Very easy! just add a external function that calls a scene, and that have that scene export the variables from that scene.
Im actually using this for a game im working on that is 90% not encrer and just uses encrer for specific scenes so its def possible
i swear i said something here
guess that's the dementia kicking in.
Well, have a comment to help boost this video.
Hey, this is a great tool! My question is how to set up the UI? The nodes you have there are closed so I couldn't tell exactly how you had it set up.
The UI Parts arent built directly into the easy editor atm (something i should seriously fix tbh) so atm youd need to crack open the assets it calls on.
I will try to fix this if there is an interest in using this for a project of yours!
@@Cristiferbeast Ok, I think I can handle that for now :) I do want to use this for turning original ttrpg's into visual novels, which I know will be a tall order, but having one less coding thing to worry about is gonna make a huge difference.
@@Cristiferbeast Hello, sorry to bother again, but I'm in the Git repository and I'm not sure what this means:
//This File is For the Central Run That Stems out to Other Runs
//Encrer Currently doesnt seem to run side branches
What does "run" and "side branches" mean here? (I'm a noob to all this ^_^;;)
how diverse can you make the storylines? sorry if thats a dumb question im entirely new to this as in like, i decided on making a visual novel about two hours ago but i wanna see if i can do a choose ur own adventure type of thing too and essentially just pack multiple plots into one game (the player would only get to do one at a time ofc but still) i wanna get really expansive in the world building and atmosphere rather than just ur average dating sim, is this something i can do that with? even slightly? again sorry if this is a ridiculous question i have no clue how anything works
I mean there's nothing really stopping you from doing this! It's built to handle any text based story
this is cool, but tyrano builder and visual novel maker still look more optimal, at least for me
Is it possible to use this with Defold?
ATM no, but porting it to Defold could be an interesting objective for the future