Character Rigging in 60 Seconds

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Getting a quick and easy character rig for animations!
    #short #blender #animation #3danimation #gamedev

ความคิดเห็น • 470

  • @Qball__
    @Qball__ 2 ปีที่แล้ว +467

    Do you have a full length vid on this? Thanks 🙏

    • @thegamedevcave
      @thegamedevcave  2 ปีที่แล้ว +109

      I do! th-cam.com/video/vzJ7454X46g/w-d-xo.html

    • @dookie7299
      @dookie7299 2 ปีที่แล้ว +17

      @@thegamedevcave thank god.

    • @TheStickyBusiness
      @TheStickyBusiness ปีที่แล้ว +10

      ​@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.

    • @Jumpingspider120
      @Jumpingspider120 ปีที่แล้ว +1

      Hi

    • @dangervedantop
      @dangervedantop 10 หลายเดือนก่อน +1

      ​@@thegamedevcaveu

  • @Justin-oh4ro
    @Justin-oh4ro 5 หลายเดือนก่อน +179

    I love these blender tutorial shorts, it sucks having to dig through a 30 minute video for the one key binding I forgot

    • @thegamedevcave
      @thegamedevcave  5 หลายเดือนก่อน +28

      big tip : blender guru usually gives a sheet sheet pdf with his donut tutorials that list the most commonly used default shortcuts :)

    • @touristguy87
      @touristguy87 2 หลายเดือนก่อน +1

      Maybe you should rig up a binding checklist

    • @VITAS874
      @VITAS874 2 หลายเดือนก่อน

      Because almost all blender tutorial is su 槧,

    • @sontredis2579
      @sontredis2579 หลายเดือนก่อน

      just write it down somewhere so you have quick reference

  • @INFINITESYKOSIS
    @INFINITESYKOSIS 2 ปีที่แล้ว +1321

    I'm trying rig a real human ...I removed their original bones

    • @mannythemaniac1009
      @mannythemaniac1009 ปีที่แล้ว +137

      [The FBI would like to know your location.]

    • @INFINITESYKOSIS
      @INFINITESYKOSIS ปีที่แล้ว +63

      *disappears in to a cloud of paradoxes*

    • @PsychoStudiosOfficial
      @PsychoStudiosOfficial ปีที่แล้ว +37

      Me as that human
      Hunny! Where’s my spine???)

    • @INFINITESYKOSIS
      @INFINITESYKOSIS ปีที่แล้ว +28

      @@PsychoStudiosOfficial I got a bunch of spines in fridge

    • @Typeright
      @Typeright ปีที่แล้ว +7

      @@INFINITESYKOSIS same.

  • @sprixelnitrox
    @sprixelnitrox 7 หลายเดือนก่อน +56

    Rigging: 😐
    Weight-Painting: 💀

    • @thegamedevcave
      @thegamedevcave  7 หลายเดือนก่อน +8

      too accurate this XD nobody likes to weight paint eh xd

    • @YeahImHover
      @YeahImHover 2 หลายเดือนก่อน +1

      @@thegamedevcave weight painting is easy for me ^ ^

  • @artninja1819
    @artninja1819 ปีที่แล้ว +256

    That is perhaps the simplest explanation ever heard.
    Also that knee lookin a little funky😆

    • @takodachi8283
      @takodachi8283 ปีที่แล้ว +4

      Topology... that's for another video, I guess lol

    • @themindset-yj3hp
      @themindset-yj3hp ปีที่แล้ว +6

      @@takodachi8283no that’s not going to be fixed by topology

    • @takodachi8283
      @takodachi8283 ปีที่แล้ว +2

      @@themindset-yj3hp or maybe fixing the weights

    • @themindset-yj3hp
      @themindset-yj3hp ปีที่แล้ว

      @@takodachi8283 adding new bone structure

    • @regular-user
      @regular-user 11 หลายเดือนก่อน +8

      Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.

  • @GHOSTMAN909
    @GHOSTMAN909 หลายเดือนก่อน +5

    Bro saved me 5 years of rigging, thank you 🙏

  • @ByTheGrace0fGod
    @ByTheGrace0fGod ปีที่แล้ว +67

    I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว +35

      of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff

    • @goosetopherstravels5588
      @goosetopherstravels5588 10 หลายเดือนก่อน +6

      I’ve only started blender and as soon as I seen these quick fixes for stuff I knew it’s better to learn manually

    • @Ruskot2008
      @Ruskot2008 6 หลายเดือนก่อน +2

      Rigs that I make by hand only work with the character models that I made from scratch. I can't make my own rig for other imported character models.

    • @oynlengeymer2434
      @oynlengeymer2434 หลายเดือนก่อน

      Ive never figued out how to manually weight paint sections of the mesh in accordance with a bone. Im using 2.8

    • @ByTheGrace0fGod
      @ByTheGrace0fGod หลายเดือนก่อน

      ​@@oynlengeymer2434 If memory still serves, you need to enter pose mode, select the bone desired and then switch to weight paint mode.

  • @THEHOUSEOFSATIO
    @THEHOUSEOFSATIO ปีที่แล้ว +57

    You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว +10

      if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data

  • @vardell9409
    @vardell9409 9 หลายเดือนก่อน +4

    Thank you so so much for this!! Very succinct and easy to follow.

  • @blenderanimeichons604
    @blenderanimeichons604 ปีที่แล้ว +95

    Pepsiman without textures

    • @saintcodein
      @saintcodein ปีที่แล้ว +12

      without textures hes just "man"

    • @chewwyberries
      @chewwyberries ปีที่แล้ว +4

      @@saintcodein aslume!!!

    • @outoffocus4823
      @outoffocus4823 9 หลายเดือนก่อน +2

      Ahh good old game 🤩

    • @Liminally_ill
      @Liminally_ill 8 หลายเดือนก่อน +1

      😭😭😭

    • @refrigerator8676
      @refrigerator8676 3 หลายเดือนก่อน +1

      No. Get back in the cell @chewwyberries

  • @Liminally_ill
    @Liminally_ill 8 หลายเดือนก่อน +18

    Where was this eight months ago when I started with characters? 😭😭😭 anyway, super useful! 🖤🖤🖤

  • @angel3dmax361
    @angel3dmax361 9 หลายเดือนก่อน +4

    Rigify is underrated

  • @Cozy_Glow_Star
    @Cozy_Glow_Star 2 ปีที่แล้ว +78

    веса: ну да ну да пошли мы нахер
    деформация суставов: оо повезло повезло

    • @acidchoppa
      @acidchoppa ปีที่แล้ว

      Bacnnnck aparhnn

    • @roger4845
      @roger4845 ปีที่แล้ว

      Не советуешь ригифай?

  • @grashmorrit1457
    @grashmorrit1457 ปีที่แล้ว +9

    Tyvm, i will save this in case i forget a step i can always come back here

  • @elbadrey
    @elbadrey 2 ปีที่แล้ว +16

    Perfect, thanks

  • @MiracleMan-ol6gd
    @MiracleMan-ol6gd 17 วันที่ผ่านมา

    Please do a short on animation in Blender. Just the basics, of course.

  • @Saji_0
    @Saji_0 ปีที่แล้ว +1

    It's my first time learning blender, thanks for the simple tutor

  • @pianoman5259
    @pianoman5259 12 วันที่ผ่านมา

    Auto weights has never once in my 4 years of sculpting worked that well for me

  • @Commander_Appo
    @Commander_Appo 5 หลายเดือนก่อน +1

    RIGIFY THATS WHAT IM MISSING HOW DID IT TAKE ME 4 MONTHS OF ON AND OFF WORK AND A RANDOM TH-cam RECOMMENDED SHORT UNDER A DOUGDOUG VIDEO TO LEARN THIS

  • @kazumasatou6256
    @kazumasatou6256 5 หลายเดือนก่อน +1

    Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂

  • @galvanicbee6281
    @galvanicbee6281 2 ปีที่แล้ว +1

    Thanks this is super helpful

  • @bioman1hazard607
    @bioman1hazard607 ปีที่แล้ว

    Dood, you saved me so much. Thank you

  • @alexthenoodleman
    @alexthenoodleman 9 วันที่ผ่านมา

    i couldve had a pre made rig this whole time 😭😭

  • @TheArtDev
    @TheArtDev 10 หลายเดือนก่อน +2

    I wish there was a bookmark feature

    • @CalicoP4wz
      @CalicoP4wz 10 หลายเดือนก่อน

      There is

  • @sundaylee91
    @sundaylee91 2 หลายเดือนก่อน +1

    OMG already got a big issue in the video: the leg doesn't move right, knee bending at wrong direction.you shouldn't move limbs bones like that, you have to make sure they are perfectly aligned in straight lines, why, because you don't your character got their arms or legs broken that's why

    • @thegamedevcave
      @thegamedevcave  หลายเดือนก่อน +1

      that's what the pole targets are for, they are objects that the IK uses to figure out what direction elbows and knees should point.

  • @Gullar12
    @Gullar12 2 ปีที่แล้ว +3

    Thanks

  • @GyroMatter
    @GyroMatter ปีที่แล้ว +1

    That you so much!

  • @violettracey
    @violettracey ปีที่แล้ว +1

    Thanks!

  • @STICKOMEDIA
    @STICKOMEDIA 2 ปีที่แล้ว +2

    Amazing 👏 new record

  • @Aziz-elboudiri
    @Aziz-elboudiri ปีที่แล้ว

    THANK YOU SO MUCH

  • @Jemineyeofficial
    @Jemineyeofficial 2 หลายเดือนก่อน

    My goodness, how hard was it for the other tutors to say this, thank you sir

    • @VITAS874
      @VITAS874 2 หลายเดือนก่อน

      Almost all blenders tutorial is s 槧.

  • @hostelnights1354
    @hostelnights1354 ปีที่แล้ว

    thank you, man. You helped me a lot

  • @whitefish-id
    @whitefish-id 2 หลายเดือนก่อน

    Sheeeesh… thanks! ❤

  • @TayyabSiyal-de6ri
    @TayyabSiyal-de6ri ปีที่แล้ว +1

    I LIKE ANIMACTION IN BLENDER

  • @KawaiiiCat
    @KawaiiiCat 7 หลายเดือนก่อน

    Thank you

  • @nixonmanuel6459
    @nixonmanuel6459 ปีที่แล้ว

    Thank you!

  • @newdiary6978
    @newdiary6978 ปีที่แล้ว

    Saved to playlist hehe

  • @sonbroku1638
    @sonbroku1638 6 หลายเดือนก่อน

    honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time

  • @j-motions9894
    @j-motions9894 2 หลายเดือนก่อน

    Currently going through all the stages of grief as I get punishd by god for wanting a body reference in 3d...

  • @shamgartruth1449
    @shamgartruth1449 5 หลายเดือนก่อน

    This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.

  • @gherat
    @gherat 3 หลายเดือนก่อน

    “You now have a full control rig for character animation” 😂

  • @groudon779
    @groudon779 6 หลายเดือนก่อน

    How did you get that human model, btw?
    Did you make it?
    Just curious

    • @thegamedevcave
      @thegamedevcave  6 หลายเดือนก่อน

      just found it on google for this demonstration, i think it's a spiderman model or something

  • @acbautista00
    @acbautista00 4 หลายเดือนก่อน

    Hey! Just curious, very new to Blender. Will this work for 3d printing? Like if I pose up a model? Thanks!

  • @SpArkyTheDerg
    @SpArkyTheDerg 4 หลายเดือนก่อน +1

    even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours

    • @thegamedevcave
      @thegamedevcave  4 หลายเดือนก่อน +1

      likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones.
      another issue often is when your mesh is too high poly, blender will fail too generate weights too

  • @cettura
    @cettura ปีที่แล้ว +2

    Can you add extra bones? For example face expression?

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว +1

      if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time

  • @xulipaTV
    @xulipaTV 2 ปีที่แล้ว

    Super useful!!

  • @Kirby7601
    @Kirby7601 ปีที่แล้ว +6

    I forgot layers exist in blender

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว +2

      i've only used layers one time... they seem largely useless (at least for what I do) XD

  • @nitrous5424
    @nitrous5424 6 วันที่ผ่านมา

    Looks hard

  • @archimedesranillevilleza1950
    @archimedesranillevilleza1950 8 หลายเดือนก่อน

    if you want this for full screen, here 0:00

  • @GaBoyInKy
    @GaBoyInKy 4 หลายเดือนก่อน

    This used to be a nightmare in 3ds4 for Dos.

  • @Mart-E12
    @Mart-E12 11 หลายเดือนก่อน +2

    I tried it with a very simple low poly character and the only thing that moves properly is the head, most of it doesn't move the mesh at all

  • @kingqueen5723
    @kingqueen5723 7 หลายเดือนก่อน +1

    Which application is it 🤔🤔🤔??????????

  • @datdude5886
    @datdude5886 11 หลายเดือนก่อน

    My gosh, how i forget the Righfy.

  • @AwesomeBlox044
    @AwesomeBlox044 ปีที่แล้ว

    respect for useing spiderman from SD

  • @DarkShadow-qg5ld
    @DarkShadow-qg5ld 7 หลายเดือนก่อน

    Guess I’m viewing potter Easter today

  • @Jellybeancracker
    @Jellybeancracker 2 ปีที่แล้ว +2

    You might wanna teach weight painting

    • @thegamedevcave
      @thegamedevcave  2 ปีที่แล้ว +1

      I should!! And of course I plan to make a video on that too soon

  • @Buddermarcos
    @Buddermarcos 5 หลายเดือนก่อน

    May I ask where you got the model?

  • @mantaboard4271
    @mantaboard4271 ปีที่แล้ว +1

    uh im a begineer and i dont know how to make the bones bigger please help

  • @Linafirstvtube
    @Linafirstvtube 26 วันที่ผ่านมา +1

    Where are these option😭

  • @monkeboys123
    @monkeboys123 2 ปีที่แล้ว +4

    wow ima show this to my friend

  • @host096
    @host096 ปีที่แล้ว

    Love you ❤❤❤😊

  • @normioffi
    @normioffi 8 หลายเดือนก่อน

    How to do the same but with multiple meshes in one meta rig? (Not joining them with CTRL J)

  • @gabriele6596
    @gabriele6596 4 หลายเดือนก่อน

    Ok, now move the arms with this rig and tell me how it works. Bc to me it doesnt move arms and legs like i need.

  • @CrystalizeVR
    @CrystalizeVR 3 หลายเดือนก่อน +1

    What about models with no legs?

    • @HBKVault
      @HBKVault 3 หลายเดือนก่อน

      Delete the bones that would be used for the legs

  • @HadjFilmz
    @HadjFilmz 6 หลายเดือนก่อน +1

    When I click automatic rig the mesh just falls and doesn’t connect to rig

  • @Hanham8turkey
    @Hanham8turkey 8 หลายเดือนก่อน

    I can’t seem to find “with automatic weight” I only have envelope weight

  • @buntrockstudios
    @buntrockstudios ปีที่แล้ว +11

    For complex models you might need to make a duplicate and decimate it down so it can merge with automatic weights then you can pair the original undecimated version to that and you solve the annoying weight pairing issue

    • @TheIhplodur
      @TheIhplodur ปีที่แล้ว

      Good to now. I tried rigify on an model that only is a head and nothing worked.

  • @cianothebeano
    @cianothebeano ปีที่แล้ว +3

    I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work.
    I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว +1

      have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually

    • @cianothebeano
      @cianothebeano ปีที่แล้ว

      @The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍

  • @Hydr312
    @Hydr312 2 ปีที่แล้ว +211

    well good luck with weight paiting

    • @AlexTuduran
      @AlexTuduran 2 ปีที่แล้ว +18

      As far as I understand, the weights are automatically generated in the last step.

    • @mrrandommeme63
      @mrrandommeme63 2 ปีที่แล้ว +60

      @@AlexTuduran well they are, sometimes it works, sometimes it failes miserably

    • @AlexTuduran
      @AlexTuduran 2 ปีที่แล้ว +16

      @@mrrandommeme63 As expected with every "auto" algorithm. The question here is how often does it not work. If it works most of the time, it could be a good solution for somebody in a hurry. If quality is required, then sure, pick up the brush and customize.

    • @Gunner98
      @Gunner98 ปีที่แล้ว +8

      Yeah I used the automatic weights once and it made my leg bone move the dic-

    • @nogrammer
      @nogrammer ปีที่แล้ว +1

      It's not that hard/tedious

  • @falkeplays
    @falkeplays ปีที่แล้ว

    thaaaaanks

  • @Josie_Funny
    @Josie_Funny ปีที่แล้ว

    What App is it called???? . And Tahnks For Show me (us) this . Its realy a nice Video. Sry if it not so Good what I Wirte Because im from germany and Yeah…

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว

      it's called blender :) it's totally free and an awesome program! :)

  • @AmamonDvlMan
    @AmamonDvlMan 7 หลายเดือนก่อน

    Ok but what do i do if the rig isnt appearing when i add it, i do shift a and select the rig, but nothing shows up.

  • @solojammer9500
    @solojammer9500 ปีที่แล้ว

    His knee is all messed up. There's still a lot left to do.

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว

      that's largely just a matter of fixing up the weight painting which, in the whole scheme of things isn't that much work

  • @TacticalMini
    @TacticalMini 10 หลายเดือนก่อน

    have a nice one

  • @Anime_EnthusiastLmao
    @Anime_EnthusiastLmao 6 หลายเดือนก่อน

    How do I make it fit my model? Idk how ? Please help!

  • @edithasd2806
    @edithasd2806 29 วันที่ผ่านมา

    do you have this but for cinema?

  • @Outspoken_YT
    @Outspoken_YT ปีที่แล้ว

    ty

  • @Ndamulelo888
    @Ndamulelo888 3 หลายเดือนก่อน

    Mine doesn’t show an option of automatic weights, what should I do

  • @yasenbhaa-l6h
    @yasenbhaa-l6h หลายเดือนก่อน

    What does rigging mean/do im new to blender

  • @tazepatates4805
    @tazepatates4805 หลายเดือนก่อน

    When is human bone removal tutorial

  • @HulkRampage
    @HulkRampage 2 หลายเดือนก่อน

    actually shoulder weights are not that good, but every other parts looks fine with rigify

  • @killrblue
    @killrblue 11 หลายเดือนก่อน +1

    But what about rigging something hard? Like a crane or other machinery.. not much of that on YT

  • @Fact26892
    @Fact26892 5 หลายเดือนก่อน

    Can we sculpt on the model?

  • @StarLightFilmProductions
    @StarLightFilmProductions ปีที่แล้ว +1

    Oh I needed to do that my dumbass thought it worked straight away

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว

      I forget parenting it too all the time xd “why won’t this move?! …. Oh…”

  • @Wowtube-sz2in
    @Wowtube-sz2in 9 หลายเดือนก่อน

    Mesh separates from the armature after parenting

    • @thegamedevcave
      @thegamedevcave  9 หลายเดือนก่อน

      if it moves a little but not as mush as it should or not move at all, the weights are not calculated properly, you have to make sure the bones are lined up with the mesh properly lined up with the bones. from all angels. so after you line up the bones, turn around the model and see if theyre also liend up well from the side,top and front view. all of them.

  • @ragingex8
    @ragingex8 ปีที่แล้ว

    What app/tool are you using?

  • @katzemaunzi2217
    @katzemaunzi2217 3 หลายเดือนก่อน

    Does this work with a mixamo rig ?

  • @gilpetperdon9831
    @gilpetperdon9831 ปีที่แล้ว +1

    Question, how does bones recognise clothing, does that need some kind of physics skeleton or can you attach clothing then place cloth animations?

  • @sulthan7317
    @sulthan7317 ปีที่แล้ว

    Am i the only person who thinks that he sounds like griffpatch but with a tint of russian accent?

  • @Showgzz
    @Showgzz ปีที่แล้ว

    Why are you zooming in so much I don't know what to do after I check the rigify thing

    • @thegamedevcave
      @thegamedevcave  ปีที่แล้ว

      here is a full version of this video where it's not all cramped into 60 seconds on a small screen : th-cam.com/video/vzJ7454X46g/w-d-xo.html

    • @Showgzz
      @Showgzz ปีที่แล้ว

      @@thegamedevcave thank you I just got onto blender yesterday.

  • @gerry6615
    @gerry6615 5 หลายเดือนก่อน

    why is the automatic weights not showing

  • @GekoFN
    @GekoFN ปีที่แล้ว

    click on this if u on pc, makes you able to switch thru the time line 00:01

  • @watermelon3894
    @watermelon3894 9 หลายเดือนก่อน

    Under the Rigify button, it shows me a button named Re-Generate Rig and if I press it, it shows me this error:Generation has thrown an exception: list index out of range

  • @swaggy2434
    @swaggy2434 7 หลายเดือนก่อน

    but if i want to rig...... frerddy fazbear

  • @ToponQue
    @ToponQue 6 หลายเดือนก่อน

    bro how do we add that human mesh to our project ;----;

    • @zingaao
      @zingaao 6 หลายเดือนก่อน

      you can find human meshes even that one. from sketchfab

  • @HamoTheUltimate
    @HamoTheUltimate 8 หลายเดือนก่อน

    yo i need help bruh
    my rig has no shapes and moves differently
    i need it to have shapes and have better control (whole leg from foot)(whole arm from hand)

  • @jilri1842
    @jilri1842 4 หลายเดือนก่อน

    I try to follow all of tue tutorials but sadly I didnt animate it right :

  • @sarperaydog1055
    @sarperaydog1055 ปีที่แล้ว

    Can you show how to rig a mouth with it's controller, I need to rig smth similar

  • @VRT_Faraba
    @VRT_Faraba 6 หลายเดือนก่อน

    What did you press to get that menu to pair them?

    • @thegamedevcave
      @thegamedevcave  6 หลายเดือนก่อน

      ctrl+p you can watch the linked full length video for amore step by step guide :)

  • @SimonsAstronomy
    @SimonsAstronomy 10 วันที่ผ่านมา +1

    Cool