@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.
Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.
I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.
of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff
You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.
if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data
Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂
OMG already got a big issue in the video: the leg doesn't move right, knee bending at wrong direction.you shouldn't move limbs bones like that, you have to make sure they are perfectly aligned in straight lines, why, because you don't your character got their arms or legs broken that's why
honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time
This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.
even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours
likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones. another issue often is when your mesh is too high poly, blender will fail too generate weights too
if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time
For complex models you might need to make a duplicate and decimate it down so it can merge with automatic weights then you can pair the original undecimated version to that and you solve the annoying weight pairing issue
I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work. I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.
have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually
@The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍
@@mrrandommeme63 As expected with every "auto" algorithm. The question here is how often does it not work. If it works most of the time, it could be a good solution for somebody in a hurry. If quality is required, then sure, pick up the brush and customize.
What App is it called???? . And Tahnks For Show me (us) this . Its realy a nice Video. Sry if it not so Good what I Wirte Because im from germany and Yeah…
if it moves a little but not as mush as it should or not move at all, the weights are not calculated properly, you have to make sure the bones are lined up with the mesh properly lined up with the bones. from all angels. so after you line up the bones, turn around the model and see if theyre also liend up well from the side,top and front view. all of them.
Under the Rigify button, it shows me a button named Re-Generate Rig and if I press it, it shows me this error:Generation has thrown an exception: list index out of range
yo i need help bruh my rig has no shapes and moves differently i need it to have shapes and have better control (whole leg from foot)(whole arm from hand)
Do you have a full length vid on this? Thanks 🙏
I do! th-cam.com/video/vzJ7454X46g/w-d-xo.html
@@thegamedevcave thank god.
@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.
Hi
@@thegamedevcaveu
I love these blender tutorial shorts, it sucks having to dig through a 30 minute video for the one key binding I forgot
big tip : blender guru usually gives a sheet sheet pdf with his donut tutorials that list the most commonly used default shortcuts :)
Maybe you should rig up a binding checklist
Because almost all blender tutorial is su 槧,
just write it down somewhere so you have quick reference
I'm trying rig a real human ...I removed their original bones
[The FBI would like to know your location.]
*disappears in to a cloud of paradoxes*
Me as that human
Hunny! Where’s my spine???)
@@PsychoStudiosOfficial I got a bunch of spines in fridge
@@INFINITESYKOSIS same.
Rigging: 😐
Weight-Painting: 💀
too accurate this XD nobody likes to weight paint eh xd
@@thegamedevcave weight painting is easy for me ^ ^
That is perhaps the simplest explanation ever heard.
Also that knee lookin a little funky😆
Topology... that's for another video, I guess lol
@@takodachi8283no that’s not going to be fixed by topology
@@themindset-yj3hp or maybe fixing the weights
@@takodachi8283 adding new bone structure
Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.
Bro saved me 5 years of rigging, thank you 🙏
I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.
of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff
I’ve only started blender and as soon as I seen these quick fixes for stuff I knew it’s better to learn manually
Rigs that I make by hand only work with the character models that I made from scratch. I can't make my own rig for other imported character models.
Ive never figued out how to manually weight paint sections of the mesh in accordance with a bone. Im using 2.8
@@oynlengeymer2434 If memory still serves, you need to enter pose mode, select the bone desired and then switch to weight paint mode.
You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.
if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data
Thank you so so much for this!! Very succinct and easy to follow.
Pepsiman without textures
without textures hes just "man"
@@saintcodein aslume!!!
Ahh good old game 🤩
😭😭😭
No. Get back in the cell @chewwyberries
Where was this eight months ago when I started with characters? 😭😭😭 anyway, super useful! 🖤🖤🖤
Rigify is underrated
веса: ну да ну да пошли мы нахер
деформация суставов: оо повезло повезло
Bacnnnck aparhnn
Не советуешь ригифай?
Tyvm, i will save this in case i forget a step i can always come back here
Perfect, thanks
Please do a short on animation in Blender. Just the basics, of course.
It's my first time learning blender, thanks for the simple tutor
Auto weights has never once in my 4 years of sculpting worked that well for me
RIGIFY THATS WHAT IM MISSING HOW DID IT TAKE ME 4 MONTHS OF ON AND OFF WORK AND A RANDOM TH-cam RECOMMENDED SHORT UNDER A DOUGDOUG VIDEO TO LEARN THIS
Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂
Thanks this is super helpful
Glad I could help!!
Dood, you saved me so much. Thank you
i couldve had a pre made rig this whole time 😭😭
I wish there was a bookmark feature
There is
OMG already got a big issue in the video: the leg doesn't move right, knee bending at wrong direction.you shouldn't move limbs bones like that, you have to make sure they are perfectly aligned in straight lines, why, because you don't your character got their arms or legs broken that's why
that's what the pole targets are for, they are objects that the IK uses to figure out what direction elbows and knees should point.
Thanks
That you so much!
Thanks!
Amazing 👏 new record
THANK YOU SO MUCH
My goodness, how hard was it for the other tutors to say this, thank you sir
Almost all blenders tutorial is s 槧.
thank you, man. You helped me a lot
Sheeeesh… thanks! ❤
I LIKE ANIMACTION IN BLENDER
Thank you
Thank you!
Saved to playlist hehe
honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time
Currently going through all the stages of grief as I get punishd by god for wanting a body reference in 3d...
This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.
“You now have a full control rig for character animation” 😂
How did you get that human model, btw?
Did you make it?
Just curious
just found it on google for this demonstration, i think it's a spiderman model or something
Hey! Just curious, very new to Blender. Will this work for 3d printing? Like if I pose up a model? Thanks!
even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours
likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones.
another issue often is when your mesh is too high poly, blender will fail too generate weights too
Can you add extra bones? For example face expression?
if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time
Super useful!!
Glad it was helpful!
I forgot layers exist in blender
i've only used layers one time... they seem largely useless (at least for what I do) XD
Looks hard
if you want this for full screen, here 0:00
This used to be a nightmare in 3ds4 for Dos.
I tried it with a very simple low poly character and the only thing that moves properly is the head, most of it doesn't move the mesh at all
Which application is it 🤔🤔🤔??????????
My gosh, how i forget the Righfy.
respect for useing spiderman from SD
Guess I’m viewing potter Easter today
You might wanna teach weight painting
I should!! And of course I plan to make a video on that too soon
May I ask where you got the model?
uh im a begineer and i dont know how to make the bones bigger please help
Where are these option😭
wow ima show this to my friend
Love you ❤❤❤😊
How to do the same but with multiple meshes in one meta rig? (Not joining them with CTRL J)
Ok, now move the arms with this rig and tell me how it works. Bc to me it doesnt move arms and legs like i need.
What about models with no legs?
Delete the bones that would be used for the legs
When I click automatic rig the mesh just falls and doesn’t connect to rig
I can’t seem to find “with automatic weight” I only have envelope weight
For complex models you might need to make a duplicate and decimate it down so it can merge with automatic weights then you can pair the original undecimated version to that and you solve the annoying weight pairing issue
Good to now. I tried rigify on an model that only is a head and nothing worked.
I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work.
I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.
have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually
@The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍
well good luck with weight paiting
As far as I understand, the weights are automatically generated in the last step.
@@AlexTuduran well they are, sometimes it works, sometimes it failes miserably
@@mrrandommeme63 As expected with every "auto" algorithm. The question here is how often does it not work. If it works most of the time, it could be a good solution for somebody in a hurry. If quality is required, then sure, pick up the brush and customize.
Yeah I used the automatic weights once and it made my leg bone move the dic-
It's not that hard/tedious
thaaaaanks
What App is it called???? . And Tahnks For Show me (us) this . Its realy a nice Video. Sry if it not so Good what I Wirte Because im from germany and Yeah…
it's called blender :) it's totally free and an awesome program! :)
Ok but what do i do if the rig isnt appearing when i add it, i do shift a and select the rig, but nothing shows up.
His knee is all messed up. There's still a lot left to do.
that's largely just a matter of fixing up the weight painting which, in the whole scheme of things isn't that much work
have a nice one
How do I make it fit my model? Idk how ? Please help!
do you have this but for cinema?
ty
Mine doesn’t show an option of automatic weights, what should I do
What does rigging mean/do im new to blender
When is human bone removal tutorial
actually shoulder weights are not that good, but every other parts looks fine with rigify
But what about rigging something hard? Like a crane or other machinery.. not much of that on YT
Can we sculpt on the model?
Oh I needed to do that my dumbass thought it worked straight away
I forget parenting it too all the time xd “why won’t this move?! …. Oh…”
Mesh separates from the armature after parenting
if it moves a little but not as mush as it should or not move at all, the weights are not calculated properly, you have to make sure the bones are lined up with the mesh properly lined up with the bones. from all angels. so after you line up the bones, turn around the model and see if theyre also liend up well from the side,top and front view. all of them.
What app/tool are you using?
Does this work with a mixamo rig ?
Question, how does bones recognise clothing, does that need some kind of physics skeleton or can you attach clothing then place cloth animations?
Am i the only person who thinks that he sounds like griffpatch but with a tint of russian accent?
Why are you zooming in so much I don't know what to do after I check the rigify thing
here is a full version of this video where it's not all cramped into 60 seconds on a small screen : th-cam.com/video/vzJ7454X46g/w-d-xo.html
@@thegamedevcave thank you I just got onto blender yesterday.
why is the automatic weights not showing
click on this if u on pc, makes you able to switch thru the time line 00:01
Under the Rigify button, it shows me a button named Re-Generate Rig and if I press it, it shows me this error:Generation has thrown an exception: list index out of range
but if i want to rig...... frerddy fazbear
bro how do we add that human mesh to our project ;----;
you can find human meshes even that one. from sketchfab
yo i need help bruh
my rig has no shapes and moves differently
i need it to have shapes and have better control (whole leg from foot)(whole arm from hand)
I try to follow all of tue tutorials but sadly I didnt animate it right :
Can you show how to rig a mouth with it's controller, I need to rig smth similar
What did you press to get that menu to pair them?
ctrl+p you can watch the linked full length video for amore step by step guide :)
Cool