The mods already did adjust the HP of the devices. It wouldn't have lasted as long as it did if they hadn't. Nothing is standing up against an Altar, though. They would have to remove/block devices from target list for Altars.
@@johnjustice5208That’s the issue. Several enemies are so overpowered that putting them on a PTD mission is just absurd. Not to mention all the times glitches have made it so the device explodes in one shot
@@knightmare5097 No I think the issue is the enemy spawns ON TOP of the device every single time. A mod should revamp this mission to spawn pods a certain minimum distance away, or at least the same distance XCOM seems to have to travel, in order to make it fair. I don't understand why or how the enemies literally spawn on top of it and already get to start blasting on turn 1.
I think the idea with the Altar is to shoot it so that it blows its skill on your turn. That way it can only ever move+prime on its turn. You really dont want it to have two action on a turn that it starts primed.
It's damage should be 10 to 50 depending on distance to altar with the device almost at the max range it should take only 20 also you can easily trick it into using it away from you with sending a soldier closer and immunize it.
Maybe a touch unlucky on that mission Commander. However, I'm excited for the next mission.....Obsuridaddy and Snow Queen. I almost feel sorry for the aliens. Almost....
I personally think the "Protect the Device" missions need to be further modified with the new enemy types. You shouldn't fail a mission with just one shot.
These types of missions just seem impossible the way they are set up with these mods. Hopefully there's a way to tinker it so you have the enemy units searching for the device at the same time. Make it like a race
Did Odd ever use or see a "Nightmare Bomb"? I remember a bunch of the requiem units having invulnerability to requiem corrosion and nightmare bombs but, while we've seen a lot of the former, I don't recall any of the latter showing up.
Once I read the ability I made altars the highest priority and have never actually seen it activate the rite in my campaign. I take no chances with stuff like that.
NGL the fact that lost immediately go after Xcom after a lost lure expired do be kinda stupid when you think their AI will simply be go after the closest target.
Makes no sense Advent spawn ON TOP of the device. That map is broken completely. There are mods that fix this for Season 10 though. It's also kind of frustrating that the Lost run past Advent to attack you. That's such a vanilla glitch.
Of course this mission is impossible, because it's clearly not balanced to have a million enemies, while half of them is boosted or otherwise modded. With your requiem mod and extra enemies in pods you're never going to win.
I mean, the funny thing is Odd's definition of a cursed mission is 62/65 kills with 1 wounded solider and 2 promotions. My definition is a squad wipe and the Advent clock hitting 12.
It's always the same with Protect the Device type missions, we should just double the Device HP and check if that makes it more balanced.
The mods already did adjust the HP of the devices. It wouldn't have lasted as long as it did if they hadn't. Nothing is standing up against an Altar, though. They would have to remove/block devices from target list for Altars.
@@johnjustice5208That’s the issue. Several enemies are so overpowered that putting them on a PTD mission is just absurd. Not to mention all the times glitches have made it so the device explodes in one shot
@@knightmare5097 No I think the issue is the enemy spawns ON TOP of the device every single time. A mod should revamp this mission to spawn pods a certain minimum distance away, or at least the same distance XCOM seems to have to travel, in order to make it fair. I don't understand why or how the enemies literally spawn on top of it and already get to start blasting on turn 1.
A panic right into overwatch reminds me of when the only thing i could use to make enemies move was flush to set em up for ambushes. Good stuff.
I think the idea with the Altar is to shoot it so that it blows its skill on your turn. That way it can only ever move+prime on its turn. You really dont want it to have two action on a turn that it starts primed.
Protect the Device? Yeah, that's not gonna happen. lmao
You know you are jaded when your guys see a bunch of walking dead and you are like: "What? Its just Zombies! Why are you afraid?"
Kinda doesn't seem reasonable that the alter can do 50 damage to the device....
It's damage should be 10 to 50 depending on distance to altar with the device almost at the max range it should take only 20 also you can easily trick it into using it away from you with sending a soldier closer and immunize it.
Maybe a touch unlucky on that mission Commander. However, I'm excited for the next mission.....Obsuridaddy and Snow Queen. I almost feel sorry for the aliens. Almost....
@@Michael974100 same here, they have to face two best cannon users at once. Sad
I personally think the "Protect the Device" missions need to be further modified with the new enemy types. You shouldn't fail a mission with just one shot.
It could just as easily have been a Kool-aid Man move by the navigator.
10:59 Oh no, they got Laura Croft! Lol
My fear of the Altar has definitely spiked after this mission…
This mission was so curse It can bring the dead to Life! Perfect opportunity to revive Duchess with some mod😂😂
Alter packs a punch and a half - wowza
Shrike and Sentinel are some super SICK units. Those other abilities in Shrike's tree are nice and lowkey overpowered
Another device mission? What can possibly go wrong
That altar was nasty, you did your best, Commander!
These types of missions just seem impossible the way they are set up with these mods. Hopefully there's a way to tinker it so you have the enemy units searching for the device at the same time. Make it like a race
If the Alter wasn't there, he would have had this mission in the bag.
Did Odd ever use or see a "Nightmare Bomb"? I remember a bunch of the requiem units having invulnerability to requiem corrosion and nightmare bombs but, while we've seen a lot of the former, I don't recall any of the latter showing up.
Is nightmare bomb maybe what the requiem chrysalid remote/kamikaze explosion thing is?
The Altar WILL oneshot anything in its radius, surprised you just let it be lol, it has to be priority number one
inspire is great an action to whomever
Altar first always well almost always
Once I read the ability I made altars the highest priority and have never actually seen it activate the rite in my campaign. I take no chances with stuff like that.
NGL the fact that lost immediately go after Xcom after a lost lure expired do be kinda stupid when you think their AI will simply be go after the closest target.
If Old Man gets killed, is the run over?
Good luck
would psionic grading on rapunzel be worth looking into as she doesnt have a secondary?
Makes no sense Advent spawn ON TOP of the device. That map is broken completely. There are mods that fix this for Season 10 though.
It's also kind of frustrating that the Lost run past Advent to attack you. That's such a vanilla glitch.
dreaded 360p....
You lost the mission because you focused on the Lost, not Advent.
Of course this mission is impossible, because it's clearly not balanced to have a million enemies, while half of them is boosted or otherwise modded. With your requiem mod and extra enemies in pods you're never going to win.
I mean, the funny thing is Odd's definition of a cursed mission is 62/65 kills with 1 wounded solider and 2 promotions.
My definition is a squad wipe and the Advent clock hitting 12.
you need to delete everything... Chosens, exalt... everything! P p p p p p p pleaaaaaaaaaaaaaase!
Two poor performances in quick succession. Woof. Time to buckle down and get back on track.