After I found out how to get the slab revolvers, I just set everything to them and rolled with it, I just adapted to the slab marksman and have always used it since then (I literally can't go back to regular marksman the difference makes me vomit)
i think the green ones are one of the best ones. i cant really say theres a specific variant i think is worse than the others. the weapons are super balanced (jackhammer still op tho)
Base Marksman is preferred for a couple reasons: 1. Locational damage. Slab revolvers can't do that. 2. Slower firing speed, more relevant thanks to reason #1 3. The Green Slab's higher damage is kind of irrelevant thanks to Charge Shot setups (especially with Slab Piercer). It's not bad by any means (Screwdriver is worse tbh), but if you're using your arsenal to the fullest, it's kind of a downgrade to the standard Marksman.
1. The max that a locational damage bonus can do against most enemies is x2 for 2 damage, which is worse than the slab which deals 2.5 damage. 2. If you get the splitcoin timing while using a slab revolver, it resets the cooldowns of all slab revolvers, including the marksman itself, as well as doubling its damage, which in the case of the marksman makes it deal 5 damage (enough to 2-shot a Sentry or Virtue). 3. Again, you can 2-shot a Sentry or Virtue with the coins, which is quite valuable. It also 3-shots Malicious Faces, so if your usual options for dealing with them are on cooldown or have gone dull, you can do that.
13:18 best transition
0:44 my finger tried to click f to parry in this part 😭
muscle memory
Would he be allowed to do a chargeback?
*+ FULLSCREEN*
@@3cgames251yeh, I think. Unless that would be somehow counted as using the Malicious Railcannon, but that seems hilariously nitpicky
You can probably also exclude the Feetbacker, only using it for skulls and screens/slabs
After I found out how to get the slab revolvers, I just set everything to them and rolled with it, I just adapted to the slab marksman and have always used it since then (I literally can't go back to regular marksman the difference makes me vomit)
Finally, a good small youtuber, just like me(maybe)
15:50 EXECUTE ORDER 66 ON MINDFLAYERS????
green weapons are half shit, half perfect
"There are no bad weapons, only bad ways to use them." - one comment i read
pump charge is pretty good ngl
i think the green ones are one of the best ones. i cant really say theres a specific variant i think is worse than the others. the weapons are super balanced (jackhammer still op tho)
@@dan_yeahh idk it’s meh but just never got around to really using it
All of them are perfect
V4:i guess im weaponless then.
V4 gets the yellow arm and the ground slam lmao
If i was green i would die
“i’m blue, if i were green i would die”
why didn't you chargeback Maurice
actually tho he could've instant kill and learned but maybe he didnt know how to quite do it yet?
@@gamerforlife123justidontknow he didnt wanted to use parry
@@zexus6510chargebacks don’t use the fist, just the coin
@@gladoseon4117 oops I forgot, it's been 2 weeks, I was a new player back then
Base Marksman is preferred for a couple reasons:
1. Locational damage. Slab revolvers can't do that.
2. Slower firing speed, more relevant thanks to reason #1
3. The Green Slab's higher damage is kind of irrelevant thanks to Charge Shot setups (especially with Slab Piercer).
It's not bad by any means (Screwdriver is worse tbh), but if you're using your arsenal to the fullest, it's kind of a downgrade to the standard Marksman.
1. The max that a locational damage bonus can do against most enemies is x2 for 2 damage, which is worse than the slab which deals 2.5 damage.
2. If you get the splitcoin timing while using a slab revolver, it resets the cooldowns of all slab revolvers, including the marksman itself, as well as doubling its damage, which in the case of the marksman makes it deal 5 damage (enough to 2-shot a Sentry or Virtue).
3. Again, you can 2-shot a Sentry or Virtue with the coins, which is quite valuable. It also 3-shots Malicious Faces, so if your usual options for dealing with them are on cooldown or have gone dull, you can do that.
Screwdrivers awesome wdym?
How many ours you have in ultraKill? Just curious
about 5 to 10 i think
ngl the maurice in 3-1 is literally the first enemy you encounter in 3-1 and that first maurice you encounter is literally the easiest maurice to kill
now only use whiplash
Does he know where is swordmachine in 0-2?
Act 1 is easy enough to do only feedbacker
💀