IS PARRYING ACTUALLY BROKEN?! (Space Marine 2 Discussion) Patch 5.0

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 111

  • @runictoaster489
    @runictoaster489 4 ชั่วโมงที่ผ่านมา +38

    whats the point in Fencing and Balance weapons if they keep getting closer and closer in performance?

    • @johnwhite8847
      @johnwhite8847 4 ชั่วโมงที่ผ่านมา +1

      Fencing perfect parry window is still much bigger than balanced but now you can't parry attacks from behind your marine.

    • @firefang600
      @firefang600 3 ชั่วโมงที่ผ่านมา +1

      Fencing is more low target engagements, balance horde engagements, and block is negate and bieg damage counter though I feel like the windows for partying have tightened quite a bit.

  • @user-cg2gk1yw7w
    @user-cg2gk1yw7w 3 ชั่วโมงที่ผ่านมา +15

    They officially acknowledged on their official Discord that there was an issue with parrying for fencing weapons (mostly)

    • @Yeertski
      @Yeertski  3 ชั่วโมงที่ผ่านมา +1

      Nice! I am looking forward to the fix lol!

    • @user-cg2gk1yw7w
      @user-cg2gk1yw7w ชั่วโมงที่ผ่านมา +1

      @Yeertski Yeah, same, tho tbh I didn't actually notice the issue. I thought the parry window was just shorter lol

  • @godjammer9300
    @godjammer9300 5 ชั่วโมงที่ผ่านมา +24

    i thought i was taking crazy pills 🤣

  • @Qpon13
    @Qpon13 3 ชั่วโมงที่ผ่านมา +7

    The strongest reason i believe it is bugged is when you get the perfect parry/block sound, animations, and [for bulwark] dropping your electric zone-- but enemy doesnt get staggered, no gun strike, and you take damage.
    ... if i had missed the window, then why play the animation and sound-- but especially why proc the perfect parry shock drop for bulwark?

    • @Yeertski
      @Yeertski  3 ชั่วโมงที่ผ่านมา +1

      Good point!

  • @BrentCox2B
    @BrentCox2B 4 ชั่วโมงที่ผ่านมา +18

    Regarding the directional parry, like target needs to be in front of you, I went into Ruthless and tested this with Fencing and Balanced and it's not true
    I faced my character 180 degrees away from the enemy and still parried it like usual

    • @BrentCox2B
      @BrentCox2B 4 ชั่วโมงที่ผ่านมา +1

      Working on a Parry guide for patch 5.0

    • @joshualap401
      @joshualap401 4 ชั่วโมงที่ผ่านมา

      @@BrentCox2B I read on reddit that the camera needs to face the enemy not the character. I don't know if that is true because i have not tested it myself yet but folks on reddit said it works that way now.

    • @BrentCox2B
      @BrentCox2B 3 ชั่วโมงที่ผ่านมา

      @joshualap401 hmm that would be a little harder to test since you'd have to wait for the little minoris head jumping at you pops up on your screen because you cant see them until the last second but I'll try and test it when i get off work

  • @duplexdownfallHD
    @duplexdownfallHD 4 ชั่วโมงที่ผ่านมา +7

    A one v one dueling weapon in a horde game mmh. "Makes sense" regardless of anything I think it was a bad change. I've always believed that the issue was always the other block types. Fencing was supposed to be an easy parry with less damage. Balanced was a harder timed parry but more damage. Block was the worst until now was useless there used to be zero reason to use it. The more they go down this road it feels like there trying to make fencing usless compared to the others. Maby I'm reaching alittle there but for the past few pat is they have nerfed fencing

    • @Yeertski
      @Yeertski  3 ชั่วโมงที่ผ่านมา +2

      I hope Fencing doesn't get nerfed at all. It really doesn't need it and doesn't compare to the Grenade Launcher lol!

  • @USMC0311CplJackson
    @USMC0311CplJackson 3 ชั่วโมงที่ผ่านมา +2

    I noticed this too. But I also noticed the client side dodge windows. My suspicion is that we've gotten so used to parrying with an element of lag or desync, that now that it's client side it's just... different. But also, I've switched to the balance version of weapons due to the extra damage element. I've found that a good 50ish % of the time I get a block, meaning in have to parry earlier. I also noticed the actual indicator doesn't take into account the distance of travel, so you have to use your eyes and time things properly for when you would have taken the hit. I main assault and run Arial grace and commitment, it's something I noticed a long time ago, you only get the commitment proc if your jump pack dash saved you from getting hit.. this is very easy to test with CSM flamers when they do their 360 radius attack.. when the dodge indicator shows up you can instantly use your jump pack dash and won't get a commitment proc.. but if you stand in it and dash out right before the attack goes off it's basically garrunteed proc, some thing for ravager when the explode out of the ground. Basically, you now have to use your eyes and actually parry with timing of when the attacker actually gets to you. Overall everything seems much more smooth and consistent now that everything is client side, it's just our muscle memory is off due to no longer having to account for lag.

  • @ShiftyOrange1
    @ShiftyOrange1 3 ชั่วโมงที่ผ่านมา +3

    You can parry while using a block weapon. You get the benefits of being able to parry, as well as the high damage profile from the block weapon.

    • @andrewkelley3434
      @andrewkelley3434 3 ชั่วโมงที่ผ่านมา

      Yup, I was doing it last night and was really freaking confused!

  • @viego29
    @viego29 4 ชั่วโมงที่ผ่านมา +9

    i didnt even know they change dodge window based on difficulty, if true that is the most questionable balancing decision ive ever heard of, like... why?

  • @johnwhite8847
    @johnwhite8847 4 ชั่วโมงที่ผ่านมา +7

    I'll miss the old fencing parry but I figured this change was coming after having a couple no health damage runs as Assault (of all classes) on substantial lol

  • @steve6793
    @steve6793 3 ชั่วโมงที่ผ่านมา +2

    The worst thing for me is that I cant use q instead of another button for parry anymore, i cant change it to q because there seems to be bug when you do that.

  • @РоманЖуравлев-п4б
    @РоманЖуравлев-п4б 4 ชั่วโมงที่ผ่านมา +7

    not only parrying is broken, my Heavy`s shield doesn`t pop when I`m pressing my ab button! I have only 5 classes to play! hot gix asap!

    • @aga1nsty0u
      @aga1nsty0u 4 ชั่วโมงที่ผ่านมา +1

      When keybindings got reset, ability by defo is Q key even if you try rebind it it still was on key Q

    • @РоманЖуравлев-п4б
      @РоманЖуравлев-п4б 3 ชั่วโมงที่ผ่านมา +1

      @@aga1nsty0u I changed my keybingins multiple times and it still didn`t work. In fact all other abilities work fine.

    • @tbth1546
      @tbth1546 3 ชั่วโมงที่ผ่านมา

      Im on ps5 and on other channels I've said the same. To activate and deactivate the iron halo you now have to come to a complete stop. Makes your heavy way more vulnerable and throws off your gameplay when dealing with hordes.

    • @Viktor_Johansson
      @Viktor_Johansson 2 ชั่วโมงที่ผ่านมา +1

      Assault jump also seems broken. I often to a jump dash instead of a true jump when I HOLD q. This basically never happened before patch. Now I waste up to 25% of my jump charges.

    • @РоманЖуравлев-п4б
      @РоманЖуравлев-п4б 2 ชั่วโมงที่ผ่านมา

      @@tbth1546 Thanks, but this is bs. I`m pretty sure it is a bug

  • @chioxin
    @chioxin 30 นาทีที่ผ่านมา

    I guess what I'd like out of "parry," is that when I push the button, a parry is performed. Right now it feels like I push the button and i have to "time" my weapon's parry preperation time with the enemy attack animation, and that feels bad.
    I'd like to push "Parry" when I see the strike landing, and it work. The wind up time feels bad.

  • @d4rk5t4r2
    @d4rk5t4r2 2 ชั่วโมงที่ผ่านมา

    I died twice to lash-whip warriors on substantial yesterday.
    Gonna be practicing on average later to get the rhythm back

  • @theluminaryinc
    @theluminaryinc ชั่วโมงที่ผ่านมา +1

    Yes, parrying on fencing is horrible now, stopped playing until its fixed

  • @roxy8977
    @roxy8977 3 ชั่วโมงที่ผ่านมา +1

    I didn't feel much difference from previous fencing weapon and it still works well.
    Devs have kept messing around with fencing parry windows every time they update and we've needed to play a lot to adjust.
    It's stressful for players especially who don't have much time to play.
    They should not touch fencing forever and just buff balance and block.

  • @zachnorton1007
    @zachnorton1007 2 ชั่วโมงที่ผ่านมา +1

    Don't know if this is small scale or widespread, but the McCrage skin for bolt rifle is gone for me.

  • @weediestbroom
    @weediestbroom ชั่วโมงที่ผ่านมา

    The party window for fencing hammer seems same as balanced now. U can totally parry things behind u.

  • @thejeidi7228
    @thejeidi7228 4 ชั่วโมงที่ผ่านมา +1

    Havent tried it yet but if the window is smaller they need to fix the lag. Cant parry if the connection is bad to be able to parry.

  • @ultimatebobafett130
    @ultimatebobafett130 3 ชั่วโมงที่ผ่านมา

    Right now I've swapped over to balance, the biggest problem was how slow balance is compared to fencing.
    One feels like you're swinging the hammer from space marine 1, and the other is basically the chain sword from space marine 1.

  • @chiefkeys88
    @chiefkeys88 3 ชั่วโมงที่ผ่านมา

    Also, I think you can parry in a 360, but you have to point in the direction of the incoming damage.

  • @TheWideMurloc
    @TheWideMurloc 3 ชั่วโมงที่ผ่านมา

    I’ve been noticing a pretty major issue with my parries where I legit press the button and it doesn’t do the block/parry at all. I was surprised to learn that this wasn’t what the video was about.
    Maybe it’s a problem with the weapon I was using? Im trying out the block weapons and that could be where the problem is isolated to.
    I’m also playing on mouse and keyboard with customized keybindings so maybe that’s causing it?
    I haven’t really done a ton of testing to be sure, but I also noticed that pressing my block button on the assault class was sometimes doing a jumpjet dodge instead of the parry (I rebound parry to q which is the default for ability use) so maybe there’s an issue where the game isn’t always registering the keybindings you set

    • @NANA-lq5md
      @NANA-lq5md ชั่วโมงที่ผ่านมา +1

      I play on PS5 and I noticed the same thing.

  • @Phan_the_Mighty
    @Phan_the_Mighty 3 ชั่วโมงที่ผ่านมา

    My issue is when im fighting a majoris i used to be able to keep mobs off my back by just continuing to fight the majoris. Now i can be winning my fight against the majoris but still get punished from behind.

  • @gkky_
    @gkky_ 15 นาทีที่ผ่านมา

    That stuff about parries not popping off might have something to do with the controls scheme being hella bugged with the update. For me, the game now refuses to unbind ability use from the Q key, which was my parry key. When using the default controls scheme it's smooth. When I bind parry to Q again, the character just won't parry and spends ability instead. Somehow, that only happened when I switched to Assault after a couple hours of grinding Bulwark, when my usual Q parry worked but felt inconsistent.

  • @Wertguzzz
    @Wertguzzz 22 นาทีที่ผ่านมา

    Dude I miss the time when my fencing weapon would ALWAYS hit the parry no matter when I parry

  • @seedyjones5582
    @seedyjones5582 5 ชั่วโมงที่ผ่านมา +4

    saber let me block unblockable

    • @garrettmcmullen3688
      @garrettmcmullen3688 3 ชั่วโมงที่ผ่านมา

      That would be a cool idea for block weapons. Can't parry but can block red attacks.

  • @spencerjeffers722
    @spencerjeffers722 3 ชั่วโมงที่ผ่านมา +1

    I think people take games too seriously and get bent out of shape over small stuff. Reddit is full of complaints right now for no reason.

  • @leemccarson5543
    @leemccarson5543 2 ชั่วโมงที่ผ่านมา

    I’ve been playing a lot with fencing and in this new patch for some reason balanced parry’s are more consistent the parries on fencing were extremely inconsistent but balanced worked out a lot better

  • @silbury2325
    @silbury2325 3 ชั่วโมงที่ผ่านมา

    something muddying the waters is a bug with altered keybinds.

  • @bubba_delicious986
    @bubba_delicious986 47 นาทีที่ผ่านมา

    This is helpful for the people that think they can still go into lethal underleveled

  • @Kadotus
    @Kadotus 15 นาทีที่ผ่านมา

    If only the game had a public test build so people could give feedback before changes like these go live...

  • @franciscodelico
    @franciscodelico 4 ชั่วโมงที่ผ่านมา +3

    Yeah, this is putting the fencing parry window in line with what they said they wanted it to be in patch 4.0. Same Window, starts immediately. I'm guessing the idea is that if you're slow to react, you would still get parries in scenarios where it would've been a block, not to mention when swarmed with minoris, you can instantly parry and get a clean way out.
    However... I have to agree with you, I just don't agree with Saber on this one. Fencing weapons sacrifice a significant amount of damage as it is, so making parries easier SHOULD be the benefit. As it stands now, fencing doesn't actually make it easier to parry, just makes it more of a reaction tool. So they either give it the same (or equivalent) stats to balanced, or straight up revert the parry window to the pre-patch state. Because as it is right now, they're just worse stat-wise to their balanced counterparts, with no real benefit

  • @bruterasta
    @bruterasta 2 ชั่วโมงที่ผ่านมา

    I have parry bound on Q and it works only on bulwark. On tactical it does not work while standnig still and on assault jet pack is triggered. I dunnno how they messed that up. Bulwark with chainsword feels the same as previous patch though.

  • @dankmotionsstudios5161
    @dankmotionsstudios5161 ชั่วโมงที่ผ่านมา

    Revert the parry melee combat to before the patch. It was perfect. Relearning combat every month is getting annoying

  • @tbth1546
    @tbth1546 3 ชั่วโมงที่ผ่านมา

    Heavy now has to come to a complete stop to activate and deactivate the iron halo. They need to fix this asap.

  • @natef3r
    @natef3r 50 นาทีที่ผ่านมา

    You simply can’t fight two lictors or two ravengers at the same time you don’t have enough frames anymore.

  • @burniejarvis9298
    @burniejarvis9298 50 นาทีที่ผ่านมา

    I feel like they are inconsistent now. I played bulwark with balance for a few hours then fencing and fencing just feels off.

  • @RamonSanchez-h7r
    @RamonSanchez-h7r 23 นาทีที่ผ่านมา

    Is saber interactive being ran by schmucks? Every patch they always fuck up something else. Nerfed parry and gun strikes hardly registers

  • @Emacspirate
    @Emacspirate 4 ชั่วโมงที่ผ่านมา +1

    Nice tightrope walking attempt to appease both customers and game companies.. STILL I appreciate the attempt. I'm glad you posted this much.

  • @LeoHoldenCross
    @LeoHoldenCross 2 ชั่วโมงที่ผ่านมา

    And also you have to announce that also button configuration is all messed up as well

  • @ShayzenDG
    @ShayzenDG 2 ชั่วโมงที่ผ่านมา

    change doesn't affect me i just use double parry window perk and balanced knife now with Vanguard, Still a parry demon but i still get gun strike after a block (Always play on Lethal)

  • @Notthesavathussy
    @Notthesavathussy ชั่วโมงที่ผ่านมา

    Anyone on pc having weird issues switching weapons?.. it doesn't always swap weapons when I hit the keybind for it

  • @xXTUCXx1
    @xXTUCXx1 4 ชั่วโมงที่ผ่านมา +4

    Just tried assault and yeh it's ruined now. I just switched it off and that's probably the last time I play it. Shame I liked it quite a lot.
    A friend was going to buy it at Christmas but ive told him not to bother now. Thats how much i dislike what theyidone wih the parry

    • @dillonthevillon3719
      @dillonthevillon3719 4 ชั่วโมงที่ผ่านมา +2

      Lmao what n over reaction

    • @Just_Some_Clown
      @Just_Some_Clown 4 ชั่วโมงที่ผ่านมา

      So because they made the parry window a tad bit smaller….your friend shouldn’t bother getting the game with the fun story and enjoyable gameplay.
      If your friend listens to you, he’s r€tard€d. 😂

    • @Just_Some_Clown
      @Just_Some_Clown 4 ชั่วโมงที่ผ่านมา +1

      So because you can’t parry correctly….your friend shouldn’t bother getting the fun game with the good story and enjoyable gameplay? Sperg.

    • @Daubeny-pm8vk
      @Daubeny-pm8vk 3 ชั่วโมงที่ผ่านมา

      you are a big L

    • @xXTUCXx1
      @xXTUCXx1 3 ชั่วโมงที่ผ่านมา

      @@Just_Some_Clown he was getting it to play with me. I won't be playing so yes I told him not to get it

  • @casanova3039
    @casanova3039 34 นาทีที่ผ่านมา

    I’ve noticed alot of parrying glitches since the patch. Sometime ill get the blue indicator and ill parry however, the enemy wont hit me and the parry doesn’t work, its weird. Plus mob parrying should not have been nerfed man thats just stupid for higher difficulties

  • @alastor8091
    @alastor8091 3 ชั่วโมงที่ผ่านมา

    The patch broke a lot of things.
    Things bound to Q can only be utilized while sprinting.
    There is a camera glitch that makes it so you cant look around and you have to alt tab to fix it.
    There are waaaay too many Majoris on Lethal now.
    Also, the new mission kinda sucks, but it's cool they brought Imurah's theme back. If only the fight wasnt shit because of the ungodly amount of adds.
    Also, also, STOP RUNNING AWAY WITH THE FUCKING CUP! YOU'RE KILLING US!

  • @IdaKicker
    @IdaKicker 3 ชั่วโมงที่ผ่านมา +1

    They really needed to not nerf fencing and just buff the others. This is really stupid melee is already underpowered in this game.
    And changing the timing of something everybody knows is not a good way to adjust your game.

  • @Nephi-lily
    @Nephi-lily 3 ชั่วโมงที่ผ่านมา

    This video and some comments have confirmation bias for wanting this "stealth change" I put stealth change in quotation because about to be 3 hours from this comment Saber on their discord confirmed it was a bug aka not intentional and very well is happening (so not on the players misinputs) so instead of jumping on the "players are stupid" train wait and see if the devs confirmed this suspicious because if it is a bug who looks like the ass at the end of the day.

  • @chiefkeys88
    @chiefkeys88 3 ชั่วโมงที่ผ่านมา

    Was that a get guys comment at the beginning?

  • @joshuapinkley8562
    @joshuapinkley8562 3 ชั่วโมงที่ผ่านมา +7

    Git gud is a shit answer dude. Its nerfed and it should not have been. Dont shill for them its sad.

    • @Yeertski
      @Yeertski  3 ชั่วโมงที่ผ่านมา +1

      They confirmed it was a bug. I also mentioned in this video that it shouldn't have been nerfed if it was. I just pointing out you can still parry. Relax.

  •  3 ชั่วโมงที่ผ่านมา +3

    I'm on the same boat as you. we just have to time our parries better instead of spamming the parry button. It was ridiculous to just stand in the middle of a horde and be invinncible.

  • @samnewman8696
    @samnewman8696 2 ชั่วโมงที่ผ่านมา

    This is a majorly a pve game. There is no reason to change it. I get that blocking weapons needed some love and I like what they did, but no reason to screw with fencing. Just my opinion

  • @Zracon
    @Zracon 3 ชั่วโมงที่ผ่านมา

    So balanced viable now?

    • @juanchairez4083
      @juanchairez4083 3 ชั่วโมงที่ผ่านมา

      Not a clue. There are too many people jumping to conclusions without extensive testing of the new changes. It's only been one day since patch. I hope someone will make a guide of what the new changes did to see if they're good or not. I hope they're good. It will give more options to play. And who doesn't like more options. Unless you're a meta hugger.

  • @elijahmontgomery4146
    @elijahmontgomery4146 36 นาทีที่ผ่านมา

    It’s bullshit now, if you have 5 warriors on you and you literally can’t fucking dodge away because of all that god damn gaunts (that would get crushed by the weight of a rolling space marine btw) and you get fucking stunned locked and cannot parry then.
    This isn’t a get good thing, it’s horse shit and it needs fixed.

  • @lichboi3402
    @lichboi3402 3 ชั่วโมงที่ผ่านมา

    Honestly I didn’t see much a problem definitely shorter windows but just play a few games and you’ll get use to it quick.Finally did the new operation with assault and bulwark on lethal and prolly is the easiest one lol

  • @mounoussamypatrice4187
    @mounoussamypatrice4187 4 ชั่วโมงที่ผ่านมา

    The timing is a bit off on blue prompt attacks but it really is different on non prompt attacks.
    Nothing better than eating a full combo or trying to parry bosses to death while using the old timings.
    Also the time between hits and decreased attack timing on shielded zoan is bogus it is still the same.
    Unless these are bugged like certain perks this update is way worse than the old one.

  • @Just_Some_Clown
    @Just_Some_Clown 3 ชั่วโมงที่ผ่านมา

    I don’t know if Im just…a god, or what, but everytime they “nerf” the parry i feel zero difference. I still either time it perfectly or I dont. People are actually having problems with parrying? 😂

  • @joshuapinkley8562
    @joshuapinkley8562 3 ชั่วโมงที่ผ่านมา

    Yes its a bad thing cause parry is the only way to do damage.

  • @tokyogaru
    @tokyogaru 3 ชั่วโมงที่ผ่านมา

    Assault jump button broken he make dodge instead jumping up also blockin weapon is simply not usable garbage for everyone :(

  • @bradleyhahn5521
    @bradleyhahn5521 3 ชั่วโมงที่ผ่านมา +2

    Bad take, Thumbs down and never watching another one of your videos.

  • @gazy3508
    @gazy3508 3 ชั่วโมงที่ผ่านมา

    When are they going to fix the terrible dodge system with special in a decapitation mission when it uses that stupid pulse thing that just cannot be dodged

    • @shadowbush5021
      @shadowbush5021 2 ชั่วโมงที่ผ่านมา

      It’s actually can be dodged when the pulse is about to hit you you dodge through it like a small bunny hop.

  • @xMtF54x
    @xMtF54x ชั่วโมงที่ผ่านมา

    Good i can take me a little break

  • @warangelthelight2077
    @warangelthelight2077 4 ชั่วโมงที่ผ่านมา +1

    I haven't felt too much and can still parry mobs and the same when so rounded. Was this updated on fencing or some?

  • @RaduAdrian-f7k
    @RaduAdrian-f7k 3 ชั่วโมงที่ผ่านมา

    I get instantly kicked multiple times in a row if I get in a team with someone who is already a Bulwark. They do not even allow other players to just teleport and change class lmao. This reminds me of mentally challenged sweating zoomers and gen x people from World of Warcraft, getting outraged from nothing.

  • @rajathebull4121
    @rajathebull4121 4 ชั่วโมงที่ผ่านมา +2

    A couple people in the sm2 group on Facebook said the same thing, and got mad majority of us didn't agree. You can't spam, that's the biggest difference

  • @AndrewRedskin
    @AndrewRedskin 2 ชั่วโมงที่ผ่านมา

    💯💯💯💯💯💯💯 totally broken

  • @lRagestarZ
    @lRagestarZ 4 ชั่วโมงที่ผ่านมา

    Personally I haven’t felt the changes in Fencing. I run Fencing on my Tactical and balanced on my Vanguard since they have the parry window perk. Between the two I do okay, obviously avoid being swarmed, roll back and force the enemies to come at you in a funnel if you can.
    But I also feel realistically I have muscle memory from Sekiro so parrying is very easy for me. So my opinion might have a bias.

  • @MercTechBenny
    @MercTechBenny ชั่วโมงที่ผ่านมา

    I agree, parry mechanic isn’t broken, but it is different and going to take a few sessions to acclimate. A small price to pay for better melee choices imho.

  • @nathancawley8759
    @nathancawley8759 4 ชั่วโมงที่ผ่านมา

    Im not good at this game, and I dont play it terribly much. This means that I only got a fencing weapon (power sword) a little before the patch and mostly stayed with balance (cause you cant get a fencing chainsword till purple). Fencing is still very easy to perfect parry with, its just not automatic if you hit the button sorta close to when the attack lands. Balanced feels pretty much the same, though a few things seemed to go down faster. Blocking I have only tried on the hammer and its fuckin amazing with the heavy/slam attacks. They really did need to bring fencing down a bit, and it seems like its in a good place now. Casuals like me should not be able to get thru ruthless with the same effort as average just because I equipped a fencing sword which is exactly what happened when my bulwark got his. I think most of the complaints are people who got super used to cheesing inputs and have no idea about the actual timing, so now they miss parries.

  • @dennismohamed135
    @dennismohamed135 2 ชั่วโมงที่ผ่านมา

    Parrying is dead

  • @Acerbase
    @Acerbase 21 นาทีที่ผ่านมา

    Bro needs to do some research before making videos it’s a bug not intended hot fix revert inbound hopefully before the weekend

  • @raymondlyle3859
    @raymondlyle3859 2 ชั่วโมงที่ผ่านมา

    This game is so bad. Little content, weapons are mediocre especially melee weapons, bolt weapons are still garbage, skill trees for some classes need reworks and this game has horrible replayability and inconsistent mechanics.

  • @pdayungog4755
    @pdayungog4755 4 ชั่วโมงที่ผ่านมา

    The “timing” lmao most of these people arent good

  • @johnalexander7457
    @johnalexander7457 4 ชั่วโมงที่ผ่านมา +2

    I completely disagree with parry being broken. Like you said, it was far too easy before. Just spam parry and you get perfect parries.
    Maybe it’s glitched in some areas but making parry harder was a MUST.

  • @yaacheese8643
    @yaacheese8643 2 ชั่วโมงที่ผ่านมา

    Casual fan base comes back after an update just to complain and leave after a few days again. Next patch drops and same thing over and over. Meanwhile, the true fans are good at the game and know what is needed.

  • @zach942
    @zach942 3 ชั่วโมงที่ผ่านมา

    Dead game

  • @chief1lung94-psn2
    @chief1lung94-psn2 4 ชั่วโมงที่ผ่านมา

    Not broken, just different... Im with the dont want to have to keep relearning fencing/block/balance parrying and block mechanics, it is what it is though personally as a Bulwark main just hate the annoying new choas flyers, they can go back to their warp hell, i will eradicate them from them game, FOR THE EMPORER!!

  • @FUNFUN_101
    @FUNFUN_101 3 ชั่วโมงที่ผ่านมา

    Bro anyone complaining about the parry timing must have broken fingers I haven’t even noticed a difference I can’t even listen to these horrible takes wow I really overestimated the intelligence of this games player base

  • @xadrach
    @xadrach 59 นาทีที่ผ่านมา +1

    Ill push back on your pushback. I spammed no buttons and j fully agree with the comment that it feela broken