@@wattabot Also, with a few modifiers, you can make it into one of the most powerful spells in the game. There are ways to make the laser ray go longer distance ;)
2:23 - why don't you try that spell on some enemies, yuou know, to learn what it does 8:05 - take a rapid fire wand, with, let's say bouncy burst. Slap some bounce modifier on it, so it bounces, and stays alive even longer, add chaotic path, and WHAM, you can quickly saturate area with projectiles, to hurt anything that tries to get close to you. 10:20 - and now you still don't know what does the circle of chaotic transmutation does. I't rarely a bad idea to try a new spell on some enemies. 12:46 - that pile of gold under you is like 60 gold in itself. You're a wizard, Harry, but you're also a miner. At least first two biomes, the majority of gold they offer is from the ore, not loot (when I leave second biome, I want to have at least 3k, but aiming at 6k before leaving) 21:20 - they all have an "aggression" stat, and each type of enemy is spawned with aggressionat a random name from a range, I'm making numbers up, but let's say rats have the aggression of 2-5, while shotgun Hiisi is at 8-12. Those numbers dictate when they will become hostile, toward other enemies. Note that some enemies won't attack certain types - Hiisi don't fight other Hiisi types (all the dudes with shotguns, dynamites, guns, mines, sniper rifles, building automated mobile turrets etc.), bee's stay together etc. Perks 'More Love', and 'More Hate' influence the aggression stat gobally. You might have noticed, that sometimes enemies don't fight you immediatelly. This is cause of the low aggression stat. This means that when you take More Love, the enemies stop attacking each other so much, but also attack you much less. At 4 stacks of this perk, no enemy except bosses is going to attack you, some will just let you kil them. 24:00 - they do, I'm confused. Maybe not the right type of damage? 25:15 - I gasped loudly when you jumped over that pile of gold, bro, skull emoji 26:08 - randomly choses from a range between 0, and something higher. 30:30 - you go 'can I get that 40 gold in nuggets' while neglecting powerful digging spell, that would let you mine thousands xDDD 32:07 - it can cast Circle of Freezing
man looking at some of the things you say, i look back at them and go wow, how did i do that or miss that? lol. the aggression thing is crazy, thats so interesting
@@wattabot basically any type of multicats would work (with differing results, hehe), it would increase a chance that both spells would fire together, and chainsaw not only reduces recharge rate, but also has another, secret property (I'm gonna spoil it, because I don't think I would figure it out by myself either: it removes cast delay, not reduces - removes, if it fires in one block with other spell, it goes brrrrr) that is useful here.
Wand at 29:16 early god wand. Reverse mana, low cast and recharge, nice capacity and a horizontal mod that adds damage. Pairing all that with your trigger, multicast and a chainsaw will carry. Just make sure to mod the payload not the trigger.
@@wattabot Maybe it's worth to know, that wands have 10 Tiers in this game (hidden stat), higher Tier - better stats. As you go (mostly) deeper, and deeper, you wil find wands of a higher tier, so spells might be shit, but every couple of biomes wands from previous biomes becomes mostly obsolete. And Fungal caverns spawn wands couple of tiers higher than the current biome.
The wand on 6:00, that spell is very good for digging, very important stuff
i need to pay more attention to digging spells i think. its something that i miss a lot
@@wattabot Also, with a few modifiers, you can make it into one of the most powerful spells in the game. There are ways to make the laser ray go longer distance ;)
2:23 - why don't you try that spell on some enemies, yuou know, to learn what it does
8:05 - take a rapid fire wand, with, let's say bouncy burst. Slap some bounce modifier on it, so it bounces, and stays alive even longer, add chaotic path, and WHAM, you can quickly saturate area with projectiles, to hurt anything that tries to get close to you.
10:20 - and now you still don't know what does the circle of chaotic transmutation does. I't rarely a bad idea to try a new spell on some enemies.
12:46 - that pile of gold under you is like 60 gold in itself. You're a wizard, Harry, but you're also a miner. At least first two biomes, the majority of gold they offer is from the ore, not loot (when I leave second biome, I want to have at least 3k, but aiming at 6k before leaving)
21:20 - they all have an "aggression" stat, and each type of enemy is spawned with aggressionat a random name from a range, I'm making numbers up, but let's say rats have the aggression of 2-5, while shotgun Hiisi is at 8-12. Those numbers dictate when they will become hostile, toward other enemies. Note that some enemies won't attack certain types - Hiisi don't fight other Hiisi types (all the dudes with shotguns, dynamites, guns, mines, sniper rifles, building automated mobile turrets etc.), bee's stay together etc.
Perks 'More Love', and 'More Hate' influence the aggression stat gobally. You might have noticed, that sometimes enemies don't fight you immediatelly. This is cause of the low aggression stat. This means that when you take More Love, the enemies stop attacking each other so much, but also attack you much less. At 4 stacks of this perk, no enemy except bosses is going to attack you, some will just let you kil them.
24:00 - they do, I'm confused. Maybe not the right type of damage?
25:15 - I gasped loudly when you jumped over that pile of gold, bro, skull emoji
26:08 - randomly choses from a range between 0, and something higher.
30:30 - you go 'can I get that 40 gold in nuggets' while neglecting powerful digging spell, that would let you mine thousands xDDD
32:07 - it can cast Circle of Freezing
man looking at some of the things you say, i look back at them and go wow, how did i do that or miss that? lol. the aggression thing is crazy, thats so interesting
17:00 you use double spell on a non-shuffle wand and then you combine chainsaw with your magic arrow and you kill it. Nice run mate
thank you!
@@wattabot basically any type of multicats would work (with differing results, hehe), it would increase a chance that both spells would fire together, and chainsaw not only reduces recharge rate, but also has another, secret property (I'm gonna spoil it, because I don't think I would figure it out by myself either: it removes cast delay, not reduces - removes, if it fires in one block with other spell, it goes brrrrr) that is useful here.
Wand at 29:16 early god wand. Reverse mana, low cast and recharge, nice capacity and a horizontal mod that adds damage. Pairing all that with your trigger, multicast and a chainsaw will carry. Just make sure to mod the payload not the trigger.
i do forget to just check the stats of the wand and not just the spells
@@wattabot Maybe it's worth to know, that wands have 10 Tiers in this game (hidden stat), higher Tier - better stats. As you go (mostly) deeper, and deeper, you wil find wands of a higher tier, so spells might be shit, but every couple of biomes wands from previous biomes becomes mostly obsolete. And Fungal caverns spawn wands couple of tiers higher than the current biome.
i like chaos
chaos is fun