Good mod. I wish they had just done an overlap trigger without the shed. I am at the stage in my game where I am doing eggs, wool and honey but I market these as I have not started any productions yet. Not too sure I want to auto sell though. I auto sell my greenhouses, but I sort of like delivering these other products. They are my chores every month before I begin contracts. But I do like having the option as my game evolves.
i’d like to see something similar - a collection point with the same production capabilities. this works great with one of each, but what do you do when you have 4 coops, barns or otherwise… each of these just takes up physical space, and space in the production menu. why can’t it “collect” to one place like honey pallets?
It would be nice if someone could unlock the secrets of the honey pallet spawning in a single place and then use that for well just about anything one might imagine.
If you have modded pens with larger spawn points does this mod have to cover the whole caution area? For instance I have a large sheep pen with a space for 12 pallets.
It needs to cover the part of the spawn point that spawns the first pallet(s) as this in a nut shell will ingest the pallet at the instant it spawns so the sheep pen will always be spawning its first pallet until the storage is full at which time it will really spawn a pallet because the warehouse can not take any more.
No it will send the product to anything down stream that accepts the product the factory is producing so the wool should move its product evenly between the two spinneries.
I just noticed this mod but I put 2 down for my chickens went 2 put down another and it says maximum number of production points reached not sure what that means any info be much appreciated
Just like the animal pen limit there is a limit to the number of production buildings you can have on a savegame. On PC there is a mod that ups that limit but on console your stuck.
@@FarmerKlein ya I'm on Xbox series x and I eventually figured it out I had 2 many greenhouses going lol thanks for the reply I been playing since 15 and hands down you put out the best videos and I watched a lot thanks again
Good mod. I wish they had just done an overlap trigger without the shed. I am at the stage in my game where I am doing eggs, wool and honey but I market these as I have not started any productions yet. Not too sure I want to auto sell though. I auto sell my greenhouses, but I sort of like delivering these other products. They are my chores every month before I begin contracts. But I do like having the option as my game evolves.
I agree with the "without a shed", it'd be much better, or the 2 options maybe
I agree as well. without a shed it would be awesome. If one day I need to use it. I'll remove shed and keep the triggers only
Game changer for me, maybe I'm lazy, but this is a very useful mod!
i’d like to see something similar - a collection point with the same production capabilities. this works great with one of each, but what do you do when you have 4 coops, barns or otherwise… each of these just takes up physical space, and space in the production menu. why can’t it “collect” to one place like honey pallets?
It would be nice if someone could unlock the secrets of the honey pallet spawning in a single place and then use that for well just about anything one might imagine.
But no milk?
Nice! Thanks, FC!!
I'll be downloading this
If you have modded pens with larger spawn points does this mod have to cover the whole caution area? For instance I have a large sheep pen with a space for 12 pallets.
It needs to cover the part of the spawn point that spawns the first pallet(s) as this in a nut shell will ingest the pallet at the instant it spawns so the sheep pen will always be spawning its first pallet until the storage is full at which time it will really spawn a pallet because the warehouse can not take any more.
Is there anyway to choose which production point it distributes too? I have two spinneries for example
No it will send the product to anything down stream that accepts the product the factory is producing so the wool should move its product evenly between the two spinneries.
I just noticed this mod but I put 2 down for my chickens went 2 put down another and it says maximum number of production points reached not sure what that means any info be much appreciated
Just like the animal pen limit there is a limit to the number of production buildings you can have on a savegame. On PC there is a mod that ups that limit but on console your stuck.
@@FarmerKlein ya I'm on Xbox series x and I eventually figured it out I had 2 many greenhouses going lol thanks for the reply I been playing since 15 and hands down you put out the best videos and I watched a lot thanks again
Correct me if I am wrong. All disruptions cost you every time product moves?
not when I was doing testing auto distribution didnt cost anything.
Thanks for checking. Much appreciated.
Giants, please just put the production side of animals into the production screen. Must be a reason not to but comeon.
I just don't understand why this is not implemented in the base game
I know right. Seems logical with the ability to distribute production things down line
I be addin this - LOL.
the cycle/month is too small, only 24 a month? I have 250,000 wool then I need 10,000 triggers to do it
Husbandries Distribution Mod just came out!