Before you mentioned shore fishing I was having flashbacks to Jaws, "We're gonna need a bigger boat." As for acces to the dam, I was thinking of an internal waterway for the dam's hydroelectric generators. Maybe it's covered with a grill or screen that the players have to remove to get inside. Of course my players would cover the outside of the dam with explosives and blow the whole thing to hell, because that is what my players do. 🙄
I started the year with a game of RIFTS. How do you challenge a Grackle Tooth Headhunter and a Hatchling Dragon? Both bad ass Mega-Damage creatures? Send them to Atlantis of course! I also dug through their skill lists to figure out how to challenge them. The Hatchling Dragon had to roll one very important Cooking roll to create a new dessert to impress a High Council mage and please his Atlantean palate. I've never seen a player sweat that much for a Cooking roll. Turns out Atlanteans enjoy simple, slightly sweet desserts. LOL
This is Rifts story telling gold right here LOL only in Rifts can one go from leveling cities with mega-damage weaponry to heart-pumping adrenaline rush of .....making a cooking skill check. So cool to hear others are running Palladium Rifts still. You should do some videos on your Rifts action!
@@easygurps Yes. The trick is to orchestrate events to such a degree that a single Cooking roll may bring a whole lots of troubles. LOL That dragon hatchling felt totally outmatched by this Atleantean House of High Mages. I'm always a little hesitant to make "let me tell you about my campaign" type videos, but one thing is for sure, I respond to the needs and suggestions of my subscribers! I'll see what I can do. 😜
The one problem that I keep coming up against in Rifts is that the pcs use a lot of expensive equipment or get it damaged and have to get repairs etc, this is going by the repair and equipment tables, anyway, the problem I keep having is finding ways to pay the pcs in order for them to not go in the hole or break even after an adventure. The Rifts world is very poor on average and after even a small skirmish it's hard to find ways to justify a payout for their damages and resupply without using some kind of patron which I don't want to do because I want them to be able to move around the world and not stay stuck in one spot. If you or anyone has ideas on how to handle this I'd be greatly appreciative to hear them. Thanks in advance.
Hmmm very interesting point you raise. In this age of D&D 5e where a long rest restores the entire party's resources back to full, maybe we really need to hammer on the point that this is post apocalypse and scarcity is the constant enemy. I sometimes signal this to the players by having bandits or other tech based adversaries fleeing VERY early in combat, as soon as their stuff takes damage. So the PCs may get the signal they need to behave similarly. In this manner, most fights are shorted and not to the death of the entire group. I also typically have the PCs on a fetch quest (some one ALWAYS needs parts/salvage from ruins) where the always find very valuable pre-rifts junk which nets them a small fortune to repair and re-arm. It's interesting how it's always so much money, the PCs consider retiring after every adventure lol. So maybe we just need to make it clear to PCs they gotta win the adventure with the gear they have. And as GMs we need to not throw killer-fight-to-the-death encounters at them constantly, and then reward them with a decent haul at the end and possibly resources drops along the way for longer extended adventures. I don't know, those are some thoughts, not sure if helpful though. I'm certainly no expert. But so cool to hear about other people's active rifts games!
Before you mentioned shore fishing I was having flashbacks to Jaws, "We're gonna need a bigger boat."
As for acces to the dam, I was thinking of an internal waterway for the dam's hydroelectric generators. Maybe it's covered with a grill or screen that the players have to remove to get inside.
Of course my players would cover the outside of the dam with explosives and blow the whole thing to hell, because that is what my players do.
🙄
I like the idea of forcing them through an underwater passage for sure
@easygurps Let me know how it goes. Put those lockpickibg skills to work.
I started the year with a game of RIFTS. How do you challenge a Grackle Tooth Headhunter and a Hatchling Dragon? Both bad ass Mega-Damage creatures? Send them to Atlantis of course!
I also dug through their skill lists to figure out how to challenge them. The Hatchling Dragon had to roll one very important Cooking roll to create a new dessert to impress a High Council mage and please his Atlantean palate. I've never seen a player sweat that much for a Cooking roll. Turns out Atlanteans enjoy simple, slightly sweet desserts. LOL
This is Rifts story telling gold right here LOL only in Rifts can one go from leveling cities with mega-damage weaponry to heart-pumping adrenaline rush of .....making a cooking skill check.
So cool to hear others are running Palladium Rifts still. You should do some videos on your Rifts action!
@@easygurps Yes. The trick is to orchestrate events to such a degree that a single Cooking roll may bring a whole lots of troubles. LOL That dragon hatchling felt totally outmatched by this Atleantean House of High Mages.
I'm always a little hesitant to make "let me tell you about my campaign" type videos, but one thing is for sure, I respond to the needs and suggestions of my subscribers! I'll see what I can do. 😜
The one problem that I keep coming up against in Rifts is that the pcs use a lot of expensive equipment or get it damaged and have to get repairs etc, this is going by the repair and equipment tables, anyway, the problem I keep having is finding ways to pay the pcs in order for them to not go in the hole or break even after an adventure. The Rifts world is very poor on average and after even a small skirmish it's hard to find ways to justify a payout for their damages and resupply without using some kind of patron which I don't want to do because I want them to be able to move around the world and not stay stuck in one spot. If you or anyone has ideas on how to handle this I'd be greatly appreciative to hear them. Thanks in advance.
Hmmm very interesting point you raise. In this age of D&D 5e where a long rest restores the entire party's resources back to full, maybe we really need to hammer on the point that this is post apocalypse and scarcity is the constant enemy. I sometimes signal this to the players by having bandits or other tech based adversaries fleeing VERY early in combat, as soon as their stuff takes damage. So the PCs may get the signal they need to behave similarly. In this manner, most fights are shorted and not to the death of the entire group. I also typically have the PCs on a fetch quest (some one ALWAYS needs parts/salvage from ruins) where the always find very valuable pre-rifts junk which nets them a small fortune to repair and re-arm. It's interesting how it's always so much money, the PCs consider retiring after every adventure lol. So maybe we just need to make it clear to PCs they gotta win the adventure with the gear they have. And as GMs we need to not throw killer-fight-to-the-death encounters at them constantly, and then reward them with a decent haul at the end and possibly resources drops along the way for longer extended adventures. I don't know, those are some thoughts, not sure if helpful though. I'm certainly no expert. But so cool to hear about other people's active rifts games!