One simple change that I think would help tomestones is if the cap rolled over to the next week. Don't have the time or don't feel like running stuff just so you don't miss out on tomes? Just don't do it; on "reset" your remaining cap will be added to the incoming 450 times and you can catch up later. I'm sure the cap would get its own cap. Maybe only two weeks or maybe a full month?
1:13:00 I liked in wow how there was enchanting and gems to make crafting more relevant. Maybe there could be a place for it in XIV, could debate on adding durability to it too
>Me as a controller player sadly scrolling my finger on the touchpad to move the cursor just to read what the debuff is I could just use the touchpad click, but i forget what order the cursor hovers over which UI
Ohh Maela brings up something ive talked about before with the WoW combat glossary. While i appreciate the endless amount of 3rd party resource websites we have for 14, having something ingame would help the need to have a tab open for stuff (ironically something 3rd party tools have access to). Like having a bestiary with the mobs you have killed at least once, and maybe even what it drops (can even be ??? Until you get said drop from it) would help so much in crafting instead of going to garland tools, check which mob drops it, figure out which is a normal mob from a special msq mob lol. Theres a lot of nice QoL updates we could use that can fit into accessibility. Thank you for answering my question Speakers!
In terms of gearing, I honestly kinda love being able to make my own gear and gear for my friends. And I love when they chip in and help me make mats or trade me tome materials. I haven't been able to do it for money effectively yet, so I'm hoping 7.0 is when I get my fortune 😎
As a controller player, hitting buttons is super easy so I dunno what having 1-2-3 on a single button would even do. I can hit at least 48 buttons more easily than I could on a keyboard, with the way I play. One thing they really need to do is let me get endgame tomes on roulettes without playing my capped jobs. I want to do roulettes to level, but I can't because I'll miss out on tomes. It just feels like I have to make a choice I shouldn't exist in the game.
Set bonus can be super fun if done right, but how the combat in this game is, how long dungeons and fights usually take, it's gonna be really wonky to do. They work at Arpgs because you're bombarded with loot nonstop, you can work up to one set, find another, use it, then come back to the first when you have it full, or just change it all cuz you got lucky with a full set drop elsewhere. Now imagine if all enemies here dropped loot, and all the clicks to sell it all once you're out of the dungeon. Unless we had a system to roll loot without acquiring it if it's a dud and grabbing the nice one out of it, that or working it like a relic and slowly building up your set. But then, there is balancing, how to make set skills balanced without letting something be meta, I don't think there ever was a game that made it, there is always the canker of meta, and you better have that specific set up OR ELSE!
they're never going to do anything wacky with the main gearing system so i really think they need to uncap tomes *way* earlier in the expansion, it taking so many weeks to get a tomestone piece is absurd. make it like .4 or .5 patch, by that point people are either doing the relic(s) or on break til the next expansion anyway, so it can't disrupt the retention too much.
I guess I'm a goblin then,cuz I regularly wipeout my local aldi supply of their crappy aldi brand pop. 10 2l bottles lol, though mine has self checkouts and it doesn't require you to weigh it. So i just use the scanner and scan 1 bottle 10x. Regardless i think thats too much for a novel pc lol,too much work.
Gearing to me has only been fun in ARR when numbers were lower so good substats on a lower ilevel piece of gear could outweigh a higher ilevel one in some cases, eureka did also create similar gearing options especially for black mage but other than that gear has just been so unbelievably boring in FFXIV. Vertical progression is just not fun at all and I think FFXIV has needed some horizontality for too many years now.
I'm going to go the opposite of Maela and say that Tomestones are boring and stale and need removing. I've spent the past couple of months playing DQX and I can't espouse enough on how refreshing the gearing system is there, where there's not 300 pieces of new gear every expansion, but where you might get a couple of new sets per job per expac, and the "grind" is in whether you want to do the content to get that specific gear once or keep doing it to get a better statted version of it. The flipside is most of the glamour gear people wear comes from the shop (i.e. real money), but that doesn't mean XIV has to take that approach by any means.
Gearing has been boring since Heavansward. Gear is worthless until raids. At least in ARR there was sense of gear progression because the game was just slower paced and you needed better gear to clear dungeons. Now you just get free gear for playing making obtaining gear pointless until you need to use tomes and that tome system is just boring and restricting.
One simple change that I think would help tomestones is if the cap rolled over to the next week. Don't have the time or don't feel like running stuff just so you don't miss out on tomes? Just don't do it; on "reset" your remaining cap will be added to the incoming 450 times and you can catch up later.
I'm sure the cap would get its own cap. Maybe only two weeks or maybe a full month?
Naels rp in ucob is a great example of having to read to do a mech
1:13:00 I liked in wow how there was enchanting and gems to make crafting more relevant. Maybe there could be a place for it in XIV, could debate on adding durability to it too
>Me as a controller player sadly scrolling my finger on the touchpad to move the cursor just to read what the debuff is
I could just use the touchpad click, but i forget what order the cursor hovers over which UI
Ohh Maela brings up something ive talked about before with the WoW combat glossary. While i appreciate the endless amount of 3rd party resource websites we have for 14, having something ingame would help the need to have a tab open for stuff (ironically something 3rd party tools have access to). Like having a bestiary with the mobs you have killed at least once, and maybe even what it drops (can even be ??? Until you get said drop from it) would help so much in crafting instead of going to garland tools, check which mob drops it, figure out which is a normal mob from a special msq mob lol. Theres a lot of nice QoL updates we could use that can fit into accessibility.
Thank you for answering my question Speakers!
In terms of gearing, I honestly kinda love being able to make my own gear and gear for my friends. And I love when they chip in and help me make mats or trade me tome materials. I haven't been able to do it for money effectively yet, so I'm hoping 7.0 is when I get my fortune 😎
As a controller player, hitting buttons is super easy so I dunno what having 1-2-3 on a single button would even do. I can hit at least 48 buttons more easily than I could on a keyboard, with the way I play.
One thing they really need to do is let me get endgame tomes on roulettes without playing my capped jobs. I want to do roulettes to level, but I can't because I'll miss out on tomes. It just feels like I have to make a choice I shouldn't exist in the game.
Oh no, I see my question coming up... I always worry if I ask stupid questions DX
Set bonus can be super fun if done right, but how the combat in this game is, how long dungeons and fights usually take, it's gonna be really wonky to do.
They work at Arpgs because you're bombarded with loot nonstop, you can work up to one set, find another, use it, then come back to the first when you have it full, or just change it all cuz you got lucky with a full set drop elsewhere.
Now imagine if all enemies here dropped loot, and all the clicks to sell it all once you're out of the dungeon.
Unless we had a system to roll loot without acquiring it if it's a dud and grabbing the nice one out of it, that or working it like a relic and slowly building up your set.
But then, there is balancing, how to make set skills balanced without letting something be meta, I don't think there ever was a game that made it, there is always the canker of meta, and you better have that specific set up OR ELSE!
In 2026 we have to pay equivalent income tax on gil and calculated school tax on houses.
Id like to stress that diet dew and dew zero also have points no need to deal with the sugar overload
they're never going to do anything wacky with the main gearing system so i really think they need to uncap tomes *way* earlier in the expansion, it taking so many weeks to get a tomestone piece is absurd.
make it like .4 or .5 patch, by that point people are either doing the relic(s) or on break til the next expansion anyway, so it can't disrupt the retention too much.
I guess I'm a goblin then,cuz I regularly wipeout my local aldi supply of their crappy aldi brand pop. 10 2l bottles lol, though mine has self checkouts and it doesn't require you to weigh it. So i just use the scanner and scan 1 bottle 10x. Regardless i think thats too much for a novel pc lol,too much work.
MT/s = Mega Transfers per second.
Basically the RAM makers don't like using MHz anymore for reasons, but it's the same thing essentially.
Gearing to me has only been fun in ARR when numbers were lower so good substats on a lower ilevel piece of gear could outweigh a higher ilevel one in some cases, eureka did also create similar gearing options especially for black mage but other than that gear has just been so unbelievably boring in FFXIV. Vertical progression is just not fun at all and I think FFXIV has needed some horizontality for too many years now.
Damgate 2024
I'm going to go the opposite of Maela and say that Tomestones are boring and stale and need removing.
I've spent the past couple of months playing DQX and I can't espouse enough on how refreshing the gearing system is there, where there's not 300 pieces of new gear every expansion, but where you might get a couple of new sets per job per expac, and the "grind" is in whether you want to do the content to get that specific gear once or keep doing it to get a better statted version of it.
The flipside is most of the glamour gear people wear comes from the shop (i.e. real money), but that doesn't mean XIV has to take that approach by any means.
The thing with buying so many Mountain Dews is just...that this stuff is gross af 😂
Gearing has been boring since Heavansward. Gear is worthless until raids. At least in ARR there was sense of gear progression because the game was just slower paced and you needed better gear to clear dungeons. Now you just get free gear for playing making obtaining gear pointless until you need to use tomes and that tome system is just boring and restricting.
Unfortunately, yet another consequence of them trivializing combat and difficulty so much.
@@SewersyrupThe fuck are you talking about