Super Smash Bros Open having a dynamic camera which scales sprite quality & size with distance all at a decent frame rate on a Ti-83 plus is one of the craziest things I've ever seen. Give that dude a medal.
It's in the same sphere as that insane OpenLara GBA port. Never would've imagined this would be possible on such dated hardware. Last post from Hayleia on omnimaga looks to be from Nov 2015. God bless 'em, wherever they are (probably programming for dated yet crucial air-gapped banking/military systems).
That is soo damn impressive, not even the SNES was able to do proper scaling and camera distance without some tricks or graphics modes, but this dev made it run with playable framerates on a low power mashine only designed to display text
I believe the reason why they're percentages in Smash is because that's how much the knockback on getting hit is increased by. Also, I was very disappointed when the reflector didn't deal damage. 10/10 game.
@@Juanus14it's not linear scaling and there's plenty of other variables like the characters weight and the type of move they got hit by, plus in 4/ultimate there's moves getting stale and the rage mechanic.
The zoom in and out on Smash Brothers Open blew my mind, it was super smooth! Kinda sad i missed out on all this stuff as a kid but tempted to explore it now!
As someone in the calc dev community, a few things: Smash open has character files (you can make your own!). There's not many right now, but it basically has rivals workshop. Also, the port you used to connect to pc? It can link to calculators for *2 calculator play* (last i checked) Smash open's code is actually easier to approach than some calculator programs. Stuff like this is usually asm, hardware-level, very unreadable. Axe (what this is made in) is in between: still powerful but easier to write. You could open the code for this, and might even be able to read it!
Also theres a lot of impressive projects. Recently someone finished an earthbound-beginnings-inspired game. On the ti 84+ CE, theres a gb emulator. The Ti 84+ CE has the most active homebrew scene (common in schools, has a homebrew C toolchain). I'd love to guide you on a deeper dive into calc homebrew, its a deep iceberg not really on youtube :/
My jaw dropped when you actually booted into the stage for the first time. It looked *significantly* better than what I was expecting, and they got the camera movements down to a tee. The game seems kind of miserable to play, but it's just so interesting from a technical perspective alone. I definitely expected the game to be much more similar to all of those poor examples you showed towards the end of the video. I'm not in school anymore, so I don't really have a reason to care about it, but I do really hope the creator of that first Smash game comes back and finishes the project since the novelty is just too good.
I haven’t seen any of James’ videos until now. This feels like a strange alternate timeline where instead of a chaotic but endearing idiot sharing random stuff with us we get an insanely smart but equally chaotic and endearing man sharing stuff with us. Im for it
I mean, that's only on the N-Spire line. They're still making new models that run on the same Z80 architecture as this one (at significantly higher speeds of course)
Back in my day the only games we had on Ti83 were that rpg about getting drunk, and drug wars. Oh and doom. The effort people put into these calcs is amazing
That massive level is "New Pork City", from the layout you can see the floating bits, the roof, the underground area, and on the right is the higher area with more floating bits
That first smash game.. actually had me saying wow out loud. This is homebrew... Bro, that's actually amazing. That zoom in when the characters were hanging and you actually saw the pixel art.. Straight up amazing.
SSBO is genuinely impressive, not gonna lie. Like the fact that it's running at a pretty decent framerate and has all those features on a freaking calculator is crazy. So for real, hats off to the dev behind that.
"I hate using up as jump in smash brothers" I somehow knew you'd be anti-up-jump gang before even hearing this, but only realized my prediction after you'd said it. A true man of culture. Continue to be "that guy" that needs to tweak the one profile option before joining in.
The most impressive game I’ve played on my Ti-84+ Fruit Ninja, you run your fingers over the number keys to swipe fruit and it actually works really well
As someone who mods Smash Bros and knows a lot of technical details about it There's 3 kinds of knockback Base knockback which happens no matter what and is always the same Knockback growth which scales with your percent at your percent And then forced knockback, which just forces you to move to a specific position or a set amount
I can't help but feel that while this channel is obviously influenced by Dankpods there's a tiny bit of This Old Tony thrown in as well. Good stuff mate!
You’re usually awesome at making shit work, but sometimes, you gotta use what was actually intended 😂 How amazing is it that you can still do this with a Mac Mini M1. When I experimented with a Sony Clié for my Aibo, it was a riiiide. I needed an old PC just for that.
you were dead on when you said the 2nd one would be alright for a 70/80s arcade game - the mechanic of hitting your opponent to the edge of the screen to win is used in Nintendo's 1984 arcade game Urban Champion
That's actually insane. This makes me think you could actually port smash to an og Gameboy. They're both z80 based, they both have dot matrix screens, but the Gameboy should have better handling of sprites and things.
I haven't looked this up, but I suspect that the reason why the number is in percent is because it relates to the default distance you get knocked back. So at 100% you fly twice as far? And it ends up cleaner looking than a multiplier with 2 decimal points.
Bomberman was my fav back in school. Mainly because, in addition to multilayer, it had single player. The graphics were just as good as that game, too. I still have the calc (a Ti-86, IIRC), after 20+ yrs since highschool... But I'm *_almost positive_* the games are lost due to the CR2032 undoubtedly being dead. _(I seem to recall checking around a decade ago)_
@@eDoc2020 Yea, old Ti calcs all had volatile storage. It took 4x AAA for powering it, but then used a CR2032 for keeping the memory powered. Same as, say, Zelda for NES. (but they used barrel cell, I think; like a CR123) In practice, it keeps the storage powered for years and years and years after the AAA run flat... So I suppose it's *_plausible_* mine hasn't reset. I seem to recall on a @BenHeck vid, that he had found decades old cells still chugging along, and, that the circuit didn't necessarily even need the full 3.3v/3v to keep the memory alive.
Ok wow, that first one is insane. I did a lot of messing around on my TI84+, and yeah those later ones were a lot closer to what I was able to achieve. Just having it render at that framerate is nuts.
Love this channel. You being mates with Wade helps too. Maybe draw into that more? Maybe have a red ipad? Lol. Great work and even better technical prowess. Sub.
Super Smash Bros Open having a dynamic camera which scales sprite quality & size with distance all at a decent frame rate on a Ti-83 plus is one of the craziest things I've ever seen. Give that dude a medal.
fr
It's in the same sphere as that insane OpenLara GBA port. Never would've imagined this would be possible on such dated hardware. Last post from Hayleia on omnimaga looks to be from Nov 2015. God bless 'em, wherever they are (probably programming for dated yet crucial air-gapped banking/military systems).
I was in total awe when the camera zoomed in the characters, just like a good old smash bros game
I wouldn't have even assumed it was possible.
Facts
That is soo damn impressive, not even the SNES was able to do proper scaling and camera distance without some tricks or graphics modes, but this dev made it run with playable framerates on a low power mashine only designed to display text
this man beat nintendo with a CALCULATOR
Given the Grand Theft Auto attempts I wasn't expecting much, but that first game was really impressive
I believe the reason why they're percentages in Smash is because that's how much the knockback on getting hit is increased by. Also, I was very disappointed when the reflector didn't deal damage. 10/10 game.
That makes sense!
The scaling doesn't match what happens in the game. when you're on 100% you get knocked back more than 2x normal.
I'm assuming that's for drama purposes@@Juanus14
@@Juanus14it's not linear scaling and there's plenty of other variables like the characters weight and the type of move they got hit by, plus in 4/ultimate there's moves getting stale and the rage mechanic.
My theory was that usually, 100% is when smash attacks usually start killing reliably. Thus its called "kill %" in the community
The zoom in and out on Smash Brothers Open blew my mind, it was super smooth! Kinda sad i missed out on all this stuff as a kid but tempted to explore it now!
As someone in the calc dev community, a few things:
Smash open has character files (you can make your own!). There's not many right now, but it basically has rivals workshop.
Also, the port you used to connect to pc? It can link to calculators for *2 calculator play* (last i checked)
Smash open's code is actually easier to approach than some calculator programs.
Stuff like this is usually asm, hardware-level, very unreadable.
Axe (what this is made in) is in between: still powerful but easier to write.
You could open the code for this, and might even be able to read it!
Also theres a lot of impressive projects. Recently someone finished an earthbound-beginnings-inspired game.
On the ti 84+ CE, theres a gb emulator.
The Ti 84+ CE has the most active homebrew scene (common in schools, has a homebrew C toolchain).
I'd love to guide you on a deeper dive into calc homebrew, its a deep iceberg not really on youtube :/
Must... Push comment... To top!
Wow. I had a Casio
oh hi
@@NinjaWeedletbh any home brew games you can probably add stuff to
"You louse?! I didnt even do anything how did i louse?!?!" Absolutely wheezing
Supper Smash Brothers: Mele
Can't believe how much more natural james has become behind the camera
More like behind it
Something like that
That's why he sounded familiar. For some reason I haven't looked at the name of the channel
yeah, he was really awkward in his first vids and a bit hard to follow but now it's like he's been making videos for years
TWO cat meows in one video? You'll spoil us James
The scaling on that first SSB is amazing, everything about it really; each thing pulling it together was probably a lot of work.
My jaw dropped when you actually booted into the stage for the first time. It looked *significantly* better than what I was expecting, and they got the camera movements down to a tee. The game seems kind of miserable to play, but it's just so interesting from a technical perspective alone. I definitely expected the game to be much more similar to all of those poor examples you showed towards the end of the video. I'm not in school anymore, so I don't really have a reason to care about it, but I do really hope the creator of that first Smash game comes back and finishes the project since the novelty is just too good.
It's definitely the smash 4 menu
Really is crazy that this channel is this good in its infancy. Keep up the good work!
Glad you enjoy it!
oh my god the dynamic camera on smash bros open and the sprites getting more detailed when it zooms in actually blew me away.
...I've been playing Smash for 20 years and I never thought to think of it as loosely sumo inspired before. Mind blown, thank you James
"The Patreon isn't for an after show, just shows off every cool gaming thing I buy" my guy that is *exactly* what I want to see
"That's... why I'm here."
holy fuck thats impressive on a calculator wow
Real
"i louse!? i didn't even do anything how did i louse?!?"
12:00
Line of the week James: _"Calculators are not usually known for fast paced gaming!"_ 😂😂
I haven’t seen any of James’ videos until now. This feels like a strange alternate timeline where instead of a chaotic but endearing idiot sharing random stuff with us we get an insanely smart but equally chaotic and endearing man sharing stuff with us. Im for it
I'm not used to seeing calculator stuff, but SSB Open is insanely impressive from that camera alone.
The dynamic camera and zoom are honestly super impressive.
Can't believe we went from this, to ARM CPUs in newer Texas Instruments Calculators
Keep it up man!
I mean, that's only on the N-Spire line. They're still making new models that run on the same Z80 architecture as this one (at significantly higher speeds of course)
The TI-89 actually has a motorola 68000 cpu. Yes A 68k calculator.
Let's goo James, keep up the grind mate
You provided the best explanation of Super Smash I have heard yet. I now understand what in the world is going on when I see the game.
It’s crazy how James made his channel and instantly started making bangers
suggests prior knowledge, either by intensive observation or repeated failure in whatever form
James Channel just keeps on giving
James i love your content keep up the fabulous work, ill tell my mates to subscribe to you
Thanks! Will do!
This channel has a similar vibe as Dankpods, I reckon they should collab.
Yeah, maybe they should do some videos about silly cars
Yeah it's really sad they don't know each other or do a car channel together. Would have been legendary to watch.
Yeah, James needs more attention. Who knows, maybe one day...
Lmao
@@Games_for_JamesTo carry over my joke from the "Hello, I'm Gaming" thread... I think you'd get along well with the James from Garbage Time! 😎👍 😅
As someone who has a school filled with TI 83+ calculators, this is a blessing from the heavens God has saved me
Ahaha still running those? Shows how good they were when they launched I guess!
Back in my day the only games we had on Ti83 were that rpg about getting drunk, and drug wars.
Oh and doom.
The effort people put into these calcs is amazing
These calculators are amazing the amount of the stuff you kind you do is amazing
That massive level is "New Pork City", from the layout you can see the floating bits, the roof, the underground area, and on the right is the higher area with more floating bits
I'm glad you made a channel and honestly, it's just really chill and your technique is really cool!
I think this is literally one of the coolest things I've ever seen!
This channel is just getting better and better. I feel at home here.
James Will make a computer out of a rock , 2 coins and for some reason a nuclear reactor that he has laying around his house , Legend
Massive props to the guy that made the first one, that’s awesome
Way better than I was expecting. This is so well made.
The first game was absolutely insane, I would love to see how they managed to program it for a TI-83...
I remember that smash open game, I checked it out when I was in middle school. It blew me away with how smooth it was
That first smash game.. actually had me saying wow out loud.
This is homebrew... Bro, that's actually amazing. That zoom in when the characters were hanging and you actually saw the pixel art..
Straight up amazing.
i love how you know exactly what kind of smash player coded this due to not having any of the big boys and just the competitive fucks.
That first game is beyond impressive. I didn't even know the Ti-83 could do those things.
SSBO is genuinely impressive, not gonna lie. Like the fact that it's running at a pretty decent framerate and has all those features on a freaking calculator is crazy. So for real, hats off to the dev behind that.
"I hate using up as jump in smash brothers"
I somehow knew you'd be anti-up-jump gang before even hearing this, but only realized my prediction after you'd said it.
A true man of culture. Continue to be "that guy" that needs to tweak the one profile option before joining in.
your kitty is an absolute purrfessional at meows. please release regular cat noises on your patreon
Was NOT expecting the camera scaling on that first game. Genuinely impressive!
That actual pretty decent! Look like an actual SSB running on a calculator! You make me want to buy Ti-83 plus
The game calling you a louse is far more devastating than it declaring you’ve lost.
this man is NOT dankpods
The most impressive game I’ve played on my Ti-84+ Fruit Ninja, you run your fingers over the number keys to swipe fruit and it actually works really well
I would’ve TOTALLY had this game on my calculator when I was in high school. The homebrew scene for the TI calculators is pretty darn impressive!
I'll never louse
That test stage that was supposed to crash the game, that was actually new pork city. Very impressive!
I love your channel and I was getting in to calculators and you made this at the right time😂
I can't believe how well made this is even if it's unfinished. I can't believe this is literally running on a calculator.
Long have we awaited for another James channel upload
ALRIGHT I TOTALLY DIDNT REALIZE IT WAS OL' MATE JAMES I JUST WAS CURIOUS HOW SMASH ON A CALC WOULD WORK
As someone who mods Smash Bros and knows a lot of technical details about it
There's 3 kinds of knockback
Base knockback which happens no matter what and is always the same
Knockback growth which scales with your percent at your percent
And then forced knockback, which just forces you to move to a specific position or a set amount
loving your channel james. keep it up mate
Glad you enjoy it!
0:04 what is the website and does it work with cesium?
JAMES, HE RETURNS
imagine playing this during maths class
I can't help but feel that while this channel is obviously influenced by Dankpods there's a tiny bit of This Old Tony thrown in as well.
Good stuff mate!
You’ve heard of “can it run doom” now get ready for “can it run smash”
Two cat clips in one video?! James you're spoiling us!
knowing that James played hours of Smash just made him 20 points sexier to me
0:05 OK, you've teased us with Marvel Vs. Capcom. *Now I wanna see this.*
YESSSS JAMES CHANEL UPLOAD
i audiably said "holy shit!" when i saw the stage load. This is so so cool!
You’re usually awesome at making shit work, but sometimes, you gotta use what was actually intended 😂 How amazing is it that you can still do this with a Mac Mini M1. When I experimented with a Sony Clié for my Aibo, it was a riiiide. I needed an old PC just for that.
Yeah I really thought I’d be stuck with a legacy pc or something but I gave it a shot and it just worked!
It Just Works™*
*Provided that client buys the appropriate (probably proprietary) hardware.
What can I say Silverlink cables are amazing
Two cat clips? You're spoiling us!
you were dead on when you said the 2nd one would be alright for a 70/80s arcade game - the mechanic of hitting your opponent to the edge of the screen to win is used in Nintendo's 1984 arcade game Urban Champion
6:22 Leffen vs. Mango 300 B.C.E
In my mind, Wade is always sitting in the corner of the room playing the drums for the background music
I remember having these calculators in high school, I didn't know much of a homwbrew scene it had until years later
The test stage is new pork city, which originated in super smash bros brawl. That might be why you didn't recognise it...
This blows me away. Was there a community that was downloading/truly playing these? That’s insane.
holy crap, that is impressive
"Time to fail our exams again." James only you could say that.
Oh wow, the scaling and graphics are very good
That's actually insane. This makes me think you could actually port smash to an og Gameboy. They're both z80 based, they both have dot matrix screens, but the Gameboy should have better handling of sprites and things.
The huge level at the end was New Pork City from Brawl!
Ohhh, I played brawl a lot less than melee
I haven't looked this up, but I suspect that the reason why the number is in percent is because it relates to the default distance you get knocked back. So at 100% you fly twice as far?
And it ends up cleaner looking than a multiplier with 2 decimal points.
I'm sure someone else has suggested it, but smash bros on an overclocked calculator would be fun to see.
Ol mate James back at it again with another banger
I’m actually impressed by this. It will be cool to see street fighter or any other game on a calculator
Bomberman was my fav back in school. Mainly because, in addition to multilayer, it had single player. The graphics were just as good as that game, too.
I still have the calc (a Ti-86, IIRC), after 20+ yrs since highschool... But I'm *_almost positive_* the games are lost due to the CR2032 undoubtedly being dead. _(I seem to recall checking around a decade ago)_
I don't know how the 86 works but on the TI-83+ the Apps are stored in flash so they'll persist after battery loss.
@@eDoc2020 Yea, old Ti calcs all had volatile storage. It took 4x AAA for powering it, but then used a CR2032 for keeping the memory powered.
Same as, say, Zelda for NES. (but they used barrel cell, I think; like a CR123)
In practice, it keeps the storage powered for years and years and years after the AAA run flat... So I suppose it's *_plausible_* mine hasn't reset.
I seem to recall on a @BenHeck vid, that he had found decades old cells still chugging along, and, that the circuit didn't necessarily even need the full 3.3v/3v to keep the memory alive.
Love the cats at the end
I like the part where James.
It’s Fox!
Ok wow, that first one is insane. I did a lot of messing around on my TI84+, and yeah those later ones were a lot closer to what I was able to achieve. Just having it render at that framerate is nuts.
IT JUST WORKS!
TWO meows? James, you're spoiling us!
The king is back
Super hyped for Super Smash Bros. Closed
You're spoiling us James! Two cat "merps"!
"I made my own data cable". James Channel in a nutshell.
One of my two most favourite aussie utubers
Love this channel. You being mates with Wade helps too. Maybe draw into that more? Maybe have a red ipad? Lol. Great work and even better technical prowess. Sub.
"So you can each have a Calculator and play 2 Player" well that's a Sentence for sure XD