They gotta do something about the npc accuracy. The chaos is cool but getting sniped by a double barrel, in the dark, while hiding in a shrub, before you even know the group is there, is a little much.
Every time I read or listen to something about this game all I can think is... "This game is probably going to be really good in a year or two when it is completely patched and finished."
Also the developers essentially admitted that further improvements to A Life will offset any performance improvements. And performance issues are currently the biggest block from preventing many players enjoyment of this game.
The game is really good even now, it will be a masterpiece and timeless classic in few years. The same story that happened with previous Stalker games to be honest.
May I ask where the fun is in it? All I see is shooting and looting not sure how this doesn't get repetitive easily + the map looks like 90% boring forests with barely any trees
@@llawlied6902 the first few hours of the game are compelling but a tad lack lustre but once you start getting into the exploration, the side quests, The artifact hunting, find some cool guns and upgrade them a bit and especially get into the main quest the game immerses you. If you played fallout 3 there’s a similar instance in this game to the Project purity/enclave return to the wasteland in force where the difficulty ramps up considerably and as a big fan of the OG fallout and metro games the atmosphere and set pieces really just hit right for me. I understand the games not for everyone and many aspects could use love but it takes me back to what I consider the golden age of open world RPG’s.
@@llawlied6902thats what a-life is for. You know that everything around are doing their own stuff, and you can stumble upon those things. It grounds the player in the world. You are making your own goals with aid of missions, and in the meantime a-life happens that you can take part into making it organic. The other part is that the series on the whole was organically designed. You don't get xp, it's not a looter shooter etc. You might not want to fight with enemies. Haven't bought 2 yet, because i'm waiting on actual release aka actually working a-life, but seeing the size of the map i'm a little worried. You need carefull balance to make it fun
@@llawlied6902 primarily I just find it very immersive. Never know what kind of trouble you might get into when you set out from safety. Theres much less loot than a bethesda game but the loot is meaningful. Gunfights are tense and can be over in seconds if you arent prepared. Stealth feels really good after patches. Can’t imagine it’s for everyone though.
A few channels have actually tested it. A-Life seems to be running more or less like it did in the original games now. I expect they will improve it even further.
@@Dino2GunZ its just a game system where the world is suppose to be more "alive", with NPC's having their own schedules and freedom around the world instead of spawning in near you.
I’m replaying again (stopped for the day because I work tomorrow) I already beat it with one of the endings I was looking for. I’m now out of Zalissya again and I can safely say it feels so smooth and different. The patches have improved the game a lot. I couldn’t complete in my first play through the quest from Shcherba that you are supposed to collect 4 collars for him. It was bugged so I gave up and completed the storyline instead so hopefully this time around every thing works just as it was intended.
The Stalker lore names them Zombies so by definition of the canon in the Zone, they’re Zombies. They’re people that had their brains turned to mush by Psi-radiation or Controllers.
@@jeambeam3173metaphor better + absolutely demolished launch, has been huge update after update after bug after bug. I do not want to purchase a $2-5k graphics card to play one game.
A broken game at released dont deserve GOTY. Dont get me wrong i love the game and stalker lore since 07' but this brokenngame doesnt deserve GOTY. Much like No Mans Sky, HUGE potential on release but broken and luckluster ASF at release, but the free updates kept it alive and now its one of the best survival/base building games.
What do you mean nothing else as good thats not DLC? Silent Hill 2, Infinite Wealth, Dragons Dogma 2 were also equally or more deserving of a spot there too Stalker is good but that Statement is extremely bold@@jeambeam3173
If they manage to fix/improve A-life in this patch without compromising the performance that much, it means that GSC did a good job optimizing the game in this current patch. What I noticed in the current patch, my ram usage was significantly lower than the previous patch (17-18gb and not exceeding 20gb ram) before the patch my ram usage was 21-24gb ram. VRAM usage is also improved. My GPU VRAM usage is only 6.1 to 6.3GB. Before it was like 7gb+. EDIT: It was only 5.3 to 5.7 to 6+gb of VRAM. I was using an Engine Tweak mod to increase the shadow quality and distance, and foliage distance LOD that's why it was using 6.1-6.3GB of VRAM. I deleted it since it was making my game more stuttery.
@@ballusingh9948 Mixed of Low to High. Texture - HIGH Hair - MEDIUM Object details and Materials - HIGH Effects - MEDIUM Post processing - MEDIUM Aliasing - MEDIUM Motion Blur - OFF DOF -MEDIUM Light Shafts - ENABLE Sharpness - 20% FSR - Quality Frame gen off Shading and Global Illumination - LOW Reflection and Shadow - MEDIUM Clouds, Fog, Sky, Foliage - MEDIUM Environment Draw Distance - FAR Playing on Borderless mode 1080p 30fps to avoid massive frame drops.
@@30fpsguy I haven't bought the game yet but I only have 16gb, and my system uses about 2.5gb on its own, so it's worrying to see such numbers, when the listed minimum requirement is 16gb. At least I have 12gb vram.
This is it! This is what I was waiting for! I love random encounters, especially when NPCs interact with one another. You normally have to use 2-3 mods on Fallout or Skyrim to see this. Now I get to play Stalker 2 this weekend! Thanks for the video!
They don't actually spawn\despawn. GSC used the trick I wanted for the protagonist. They become invisible. But the game still watches them and decides what they will do, where to go, although we do not see them. Why did I want the same system for the player? So that when the AI notices you, the game creates an invisible character that repeats your actions, but when you disappear from the AI's field of vision, it stops seeing you, but continues to see your duplicate, which stops repeating after you and is controlled like a normal bot, takes cover, flank, runs away. Until the AI sees the player again, it will focus on the invisible-bot copy, try to throw a grenade behind the closest cover where the copy is hiding, or turn around and go around the building because the invisible copy started going around. AI bots will shoot and throw grenades at cover until they get close and see that there is no player there. The invisible copy can only exist outside the AI's line of sight, meaning it will disappear and reappear behind the next closest cover. AI bots will no longer just wander around or see the player through walls, they will act logically and purposefully. A cheap imitation of real intelligence and realistic behavior.
Imagine how you jump into some ditch and run away, and then from afar you watch how bots throw a grenade into this ditch, check it and, not finding you, go to the nearest house or along the ditch in your direction. Ok. Apparently we need two invisible copies of the player: one hides, the other runs away.
Having watched your videos for years (early Fallout 4 days I think), I knew you'd actually get in and see what the patch did rather than just reading off patch notes. Glad to see you did this, it really sets you above the dozens of "STALKER UPDATE 1.1 !!!1!1!1!" patch note videos. Keep it up man.
I started playing a week ago. Then couldn't play Thursday night because of a 100+Gig patch. I let it update overnight. Played Friday, but now its Saturday morning (I have a couple of hours spare time) and I can't play again because I have another 100+Gig patch. Basically downloaded this game 3 times in 1 week. Luckily I don't have a download limit or I would be stuck for up to a month before I could play again.
@@troypinkerton9876yeah I’ve refrained from buying it yet cuz I’m not wasting my time, still love the games I’m just gonna wait for the Multiplayer patch like a lot of people
Thanks for this video. This is the only channel that doesn't lazily list off the patch notes, instead you play the game and give your perspective on what has changed in your experience. Bravo sir
I just started a new game, got through my first playthrough with no bugs, but felt almost easy and dead in the world. Can already feel the difference only a few missions into my new playthrough after patch. Soo excited to see how much better it makes the game
NPC which were scripted in locations are still there and designed to attack you on a particular moment. They are not related to A-Life. Ideally they fix factions, so you better be friend and not an anemy to some of them.
I was so shocked when I woke up and wanted to get an hour of Stalker in before work but was hit with an update almost the size of the whole game. With my shitty internet speed I didn't get to play the game again until 11pm, BUT the update is great. It makes the zone feel much more alive and it adds a lot of difficulty having to stay vigilant for groups of 10 enemies that run up on you just for existing.
The problem with that is that the program is so complex your dev team can't possibly do comprehensive testing to the same extent as tens of thousands of ardent players. This game is going to be around for a long time judging from its predecessors and it's going to be tweaked, optimized and modded to the nth degree. All just part of the fun. I wish I had the $70 and the time to indulge in it right now.
The biggest reason why this patch weighted 110 GB's is the fact GSC removed AES encryption from the files. You can now fully mod the game without having to dump the code to extract files from the game. Also I think they did this because I bet it's easier to patch files when they aren't encrypted xD
I'm a bit shocked at how little this game has crashed for me. I believe I've only had it happen twice and I've been playing since launch. The first one was in the prologue when fighting the bloodsucker and the second one was a good 10 to 20 hours into the game. I did have massive performance issues which ended up being mostly resolved by switching the game over to SSD.
This is the first game that I've seen that has 32 gigs of RAM as recommended specs. I'm going to give this a year to see if they can sort out the performance issues.
In Stalker lore, The comparison between Normal Zombies and Zombified Stalkers is this. Zombies are person who has been exposed to psi-radiation in brain scorcher or they attack by psi-entities like controller. They are essentially mindless, feral creatures driven by instinct. They are slow, shambling, and often appear decayed or mutated. Zombified Stalkers are a hostile faction that are driven mad and exposure to Psy-field and those who remained for extended periods suffered a most terrible fate, either succumbing to the emission's influence and becoming members of the Monolith or becoming zombified stalkers. They retain some of their former intelligence and may even still carry and use weapons. However, their minds are severely altered, often driven by a warped sense of duty or a twisted version of their former goals. They are more dangerous than regular zombies due to their combat experience and the potential for coordinated attacks.
So the shader compilation freeze bug is still very much present, particularly on AMD GPUs. Other than that, these patches are incredible! And the performance on my end in previously very demanding areas like settlements is more in line with wilderness fps. Overall I saw a noticeable improvement on my older mid tier system.
Yup, I got it yesterday and after an hour gave up and uninstalled. I can tolerate in game weird bugs and glitches that are immersive breaking but when games wont even START??
great game getting better, cant beat that! im loving it with very little issues as of the last week in general, so this is only going to make it better! loading up tonight for the first time in 2 days
Funny thing is the amount you have to download will be about the same whether you uninstall for a while download the whole thing or keep it and download just a few of the upcoming patches. Tbh the patches will probably end up being more than the whole game after a few months.
If i would design a gauss rifle i would implement a energy reserve for atleast one loaded shot so you can immediatly shoot once the next battery (along with bolts) is inserted. So if you have that in mind it would make sense why the gauss rifle charges while reloading. Obviously this could just be an oversight but the bolts and energy have to come from somewhere so the only explanation would be my theory.
I wish I waited a few more weeks to play this. I put a good 48+ hours before getting soft locked. I started over but now I’m a little burnt out. Gonna give it a few more days before getting Back into it
Xbox latest update fixed this late game story bug & a reply I had from developers: (Thank you for letting us know about the issue with the "Down Below" mission and the inability to talk to the Strelok. Our teams are already aware of the issue you described and we have found the cause of this to be the accidental death of Richter.)
They stated performance improvements. Mainly for hub areas with lots of NPCs. But I tested it and have zero FPS difference? And I've got an RTX 4090 and i9 13900k with 64GB DDR5 RAM. Why do devs lie in their patch notes?? If they want to really fix performance. They need to change the ray traced lighting to be hardware based instead of software based. Currently software based means the mandatory RT is running off your CPU. Hardware would allow the RT to run off Nvidia's RT cores on 2000 series Nvidia GPUs and above. It would help solve the CPU bottleneck....
Just because it didn't work perfectly for your hardware doesn't mean it was a lie. I've seen many people say they have noticed an improvement. I've seen some say performance got worse after the patch. For me personally I haven't seen any difference.
And with all the npc in background you don't think the performance should be lower? If its the same you basically got a good amount of performance but you didn't felt
It'd be cool if the devs included some A.I. component to NPC dialog. Kind of like those ChatGPT mods for Skyrim and Fallout 4 where you can actually have dynamic conversations with NPCs. As it currently is, Stalker 2's NPC dialog is usually just "Talk to my boss" or "Not right now", with no variation other that the actor speaking the lines. Also, game still needs prone.
The fact that these developers can fix bugs this fast for game and just the state that you know they're in is just baffling to me and that AAA developers can't fix a simple bug
Actually they aren't Injured Soldiers they're Zombies you can pretty much see it by how slow and different they walk, how inaccurate they are and that they walk in a straight line to you no usage of tactics like flanking you etc., and the most noticeable thing by the typical zombie sounds they make.
Its not adding up to your already game size. the game basically redownloads it self. So it is the same size you used to have, but it downloads a few GB more. sadly that cant be done separately given the difficulty so the entire game redownloads it self so ensure all patch fixes work as intended. its lile doing a restart run to the game after installing some mods to make sure they work properly
I haven't played this game yet, but what I've taken from the comments is that I can help "injured soldiers," and as a patriot, that sounds like a good reason to use the affiliate link to purchase the game.
Hi, at the start of your helpful comment, you bandage several times, one of the main defenses in Stalker games is get to something higher than the mutants can jump and shoot etc from there esp headshots. I hope this helps. Regards JB
Since latest patch and smaller update my game is not crashing anymore, and performance is amazing! Steady 70 -100 fps on Medium, my potato PC can handle it well without any stuttering, worst was Garbage area crashing randomly.
I played the original STALKER games and it was great seeing references to those in the new STALKER 2 game. I've finished STALKER 2 now though and I'm probably not going to go back to it to try any of the new patches. I think new players that don't know the original games might have a hard time with STALKER 2, it might feel a bit confusing because there are a lot of times where you just don't know what you are supposed to be doing next and I can see somebody losing interest with the story quite quickly. I personally liked it, although it will be interesting to see what new players think about it.
Depending on the file structure, it may have to be a huge update just to patch a handful of files. Bethesda games are the same way. It didn't add 100gb, it just overwrote some files.
Why mutants don't have an impact you can shoot at them with any weapon but they don't react at all? Only the last shoot throw them away. Human bots react, they move, scream when you hit them.
They need to fix the grenade spamming from AI. And also the perfect aiming from AI that can hit you from a 100 yards away through a hill and trees. They have to fix that
3:06 that was a thing even in 1.0.1 version 8:00 now THAT means they actually make their AI behave just like in old games which is great. They (bots) always do silly things like this HOWEVER most of the time they work super well.
Gonna continue my playthru now. The game is missing pretty much anymore way to bash melee enemies or dodge. Fix for the reload cancelling when starting sprint or doing anything (needs to continue the reload where left of). Lowered weapon when not aiming. And more hardcore survival elements like hunger, thirst, sleep, weather and physical trauma/conditions with much more interesting healing system. And maybe things like turning conversations into something that means more than trade same 5 items + campfires = heal, help with conditions, pass time and let you sleep and if there is other people around the fire, sharing food/beer, playing guitar and sharing stories = buffs and increased healing etc. etc. just to make the world and people in it matter more than just being there to fill emptiness.
I feel like enemy spawns are worse I was running and got stuck thought it was something on the ground but no a monolith soldier spawned 6 inches from my face
Not going to lie, they do look like wounded soldiers due to perfectly carrying their weapons and not doing the typical zombie swipe/melee in most medias
here is the base dmg of Gauss gun DMG before and after the update 1.1.0v Difficulty: Rookie = 600 Stalker = 500 Veteran = 375 1.0.3v Difficulty: Rookie = 216 Stalker = 180 Veteran = 135
The injured, limping soldiers are zombies :)
yeah I was so confused why he didn't know that
Lmao@@vicestegaming
yea I'm cracking up! He says it so confidently!
Hey! Im trying my best, you dont need to call me a zombie
@@vicestegamingbecause hes only played the game for 3 hours
The "injured" solders 😂.
🤣
They were "injured" alright.
@@AxelLeJefflmao I was gonna comment that exact thing word for word 🤣
Go get laid gamer
@@ben_dover33you clicked on this video too cornball
injured solders? they were zombies... have you played any stalker game ever?
That's what i'm saying. They were clearly zombies, Dude love to just make stuff up.
I think he is a tourist.
*surprised pikachu face* TH-camrs are businesses and cover topics for money and not personal passion?!
Yea he covers all kinds of gaming. He’s just a reporter. Doesn’t nail it every time.
@@Lazysquid27 You can't blame him, stalker 2 is his first stalker game and he plays a lot of these types of games from fallout 4 to cyberpunk
They gotta do something about the npc accuracy. The chaos is cool but getting sniped by a double barrel, in the dark, while hiding in a shrub, before you even know the group is there, is a little much.
You've obviously never played the originals lol
@@bushwoogieThe originals didn't have enough shrubbery for that issue to exist
They have already worked on fixing stealth
mods brotha
Facts they have to make them less aim botted and less bullet spongey
Every time I read or listen to something about this game all I can think is...
"This game is probably going to be really good in a year or two when it is completely patched and finished."
Also the developers essentially admitted that further improvements to A Life will offset any performance improvements. And performance issues are currently the biggest block from preventing many players enjoyment of this game.
The game is really good even now, it will be a masterpiece and timeless classic in few years. The same story that happened with previous Stalker games to be honest.
@@tyr8338 It should have been good on release.
@@sparhawk1228I hear that, the pessimist side of my brain is saying I’ll need to fork out money on a 12 gb gpu for that game for certain.
@hostileenvironment6107 16GB VRAM is my recommendation.
My first stalker game. Feels like discovering fallout 3 all over again.
Same here and feel exactly the same, haven’t put it down since I started
May I ask where the fun is in it? All I see is shooting and looting not sure how this doesn't get repetitive easily + the map looks like 90% boring forests with barely any trees
@@llawlied6902 the first few hours of the game are compelling but a tad lack lustre but once you start getting into the exploration, the side quests, The artifact hunting, find some cool guns and upgrade them a bit and especially get into the main quest the game immerses you. If you played fallout 3 there’s a similar instance in this game to the Project purity/enclave return to the wasteland in force where the difficulty ramps up considerably and as a big fan of the OG fallout and metro games the atmosphere and set pieces really just hit right for me.
I understand the games not for everyone and many aspects could use love but it takes me back to what I consider the golden age of open world RPG’s.
@@llawlied6902thats what a-life is for. You know that everything around are doing their own stuff, and you can stumble upon those things. It grounds the player in the world. You are making your own goals with aid of missions, and in the meantime a-life happens that you can take part into making it organic.
The other part is that the series on the whole was organically designed. You don't get xp, it's not a looter shooter etc. You might not want to fight with enemies.
Haven't bought 2 yet, because i'm waiting on actual release aka actually working a-life, but seeing the size of the map i'm a little worried. You need carefull balance to make it fun
@@llawlied6902 primarily I just find it very immersive. Never know what kind of trouble you might get into when you set out from safety. Theres much less loot than a bethesda game but the loot is meaningful. Gunfights are tense and can be over in seconds if you arent prepared. Stealth feels really good after patches. Can’t imagine it’s for everyone though.
finally, someone actually testing and showing the changes - a-life and all - instead of just narrating patch notes.
ty
open world games did a pretty thorough job as well and his info got out before 1.1.1 dropped should check him out
A few channels have actually tested it. A-Life seems to be running more or less like it did in the original games now. I expect they will improve it even further.
What is A-life?
@@Dino2GunZ its just a game system where the world is suppose to be more "alive", with NPC's having their own schedules and freedom around the world instead of spawning in near you.
@@Dino2GunZ it livens up the zone and gives npcs an online and offline mode in which actions and motives still continue... npcs basically get "a life"
I’m replaying again (stopped for the day because I work tomorrow) I already beat it with one of the endings I was looking for. I’m now out of Zalissya again and I can safely say it feels so smooth and different. The patches have improved the game a lot.
I couldn’t complete in my first play through the quest from Shcherba that you are supposed to collect 4 collars for him. It was bugged so I gave up and completed the storyline instead so hopefully this time around every thing works just as it was intended.
The "injured soldiers" are zombies
How do you know that?
@Al_Lergic Zombie shamble, pallid skin, and bloodshot eyes.
@@EvilWolf2 What's the lore behind them?
The Stalker lore names them Zombies so by definition of the canon in the Zone, they’re Zombies. They’re people that had their brains turned to mush by Psi-radiation or Controllers.
@Al_Lergic Stalkers who had their brains fried by the brain Scorcher.
They are killing it with these updates. For sure my GOTY.
It's bs that it can't be nominated when there's nothing else as good that isn't dlc
@@jeambeam3173metaphor better + absolutely demolished launch, has been huge update after update after bug after bug. I do not want to purchase a $2-5k graphics card to play one game.
They shouldn’t have released a game broken from the beginning.
A broken game at released dont deserve GOTY. Dont get me wrong i love the game and stalker lore since 07' but this brokenngame doesnt deserve GOTY. Much like No Mans Sky, HUGE potential on release but broken and luckluster ASF at release, but the free updates kept it alive and now its one of the best survival/base building games.
What do you mean nothing else as good thats not DLC?
Silent Hill 2, Infinite Wealth, Dragons Dogma 2 were also equally or more deserving of a spot there too
Stalker is good but that Statement is extremely bold@@jeambeam3173
If they manage to fix/improve A-life in this patch without compromising the performance that much, it means that GSC did a good job optimizing the game in this current patch.
What I noticed in the current patch, my ram usage was significantly lower than the previous patch (17-18gb and not exceeding 20gb ram) before the patch my ram usage was 21-24gb ram.
VRAM usage is also improved. My GPU VRAM usage is only 6.1 to 6.3GB. Before it was like 7gb+.
EDIT: It was only 5.3 to 5.7 to 6+gb of VRAM. I was using an Engine Tweak mod to increase the shadow quality and distance, and foliage distance LOD that's why it was using 6.1-6.3GB of VRAM.
I deleted it since it was making my game more stuttery.
What settings do you use bro ?
@@ballusingh9948 Mixed of Low to High.
Texture - HIGH
Hair - MEDIUM
Object details and Materials - HIGH
Effects - MEDIUM
Post processing - MEDIUM
Aliasing - MEDIUM
Motion Blur - OFF
DOF -MEDIUM
Light Shafts - ENABLE
Sharpness - 20%
FSR - Quality
Frame gen off
Shading and Global Illumination - LOW
Reflection and Shadow - MEDIUM
Clouds, Fog, Sky, Foliage - MEDIUM
Environment Draw Distance - FAR
Playing on Borderless mode 1080p 30fps to avoid massive frame drops.
20GB ram? Is that the total ram the system is using with stuff in the background?
@@SamFisher338 OS+Game. Stalker 2 eats a lot of ram.
@@30fpsguy I haven't bought the game yet but I only have 16gb, and my system uses about 2.5gb on its own, so it's worrying to see such numbers, when the listed minimum requirement is 16gb. At least I have 12gb vram.
This is it! This is what I was waiting for! I love random encounters, especially when NPCs interact with one another. You normally have to use 2-3 mods on Fallout or Skyrim to see this.
Now I get to play Stalker 2 this weekend! Thanks for the video!
They don't actually spawn\despawn. GSC used the trick I wanted for the protagonist. They become invisible. But the game still watches them and decides what they will do, where to go, although we do not see them. Why did I want the same system for the player? So that when the AI notices you, the game creates an invisible character that repeats your actions, but when you disappear from the AI's field of vision, it stops seeing you, but continues to see your duplicate, which stops repeating after you and is controlled like a normal bot, takes cover, flank, runs away. Until the AI sees the player again, it will focus on the invisible-bot copy, try to throw a grenade behind the closest cover where the copy is hiding, or turn around and go around the building because the invisible copy started going around.
AI bots will shoot and throw grenades at cover until they get close and see that there is no player there. The invisible copy can only exist outside the AI's line of sight, meaning it will disappear and reappear behind the next closest cover. AI bots will no longer just wander around or see the player through walls, they will act logically and purposefully. A cheap imitation of real intelligence and realistic behavior.
Imagine how you jump into some ditch and run away, and then from afar you watch how bots throw a grenade into this ditch, check it and, not finding you, go to the nearest house or along the ditch in your direction. Ok. Apparently we need two invisible copies of the player: one hides, the other runs away.
Fun fact, with a pistol preferably suppressed, when you aim crouch you make no noise walking
4:30 aren't those "injured soldiers" simply roaming zombies?
Having watched your videos for years (early Fallout 4 days I think), I knew you'd actually get in and see what the patch did rather than just reading off patch notes. Glad to see you did this, it really sets you above the dozens of "STALKER UPDATE 1.1 !!!1!1!1!" patch note videos. Keep it up man.
I just got the game yesterday, downloaded it and now I have to redownload it again, yay
I started playing a week ago. Then couldn't play Thursday night because of a 100+Gig patch. I let it update overnight. Played Friday, but now its Saturday morning (I have a couple of hours spare time) and I can't play again because I have another 100+Gig patch. Basically downloaded this game 3 times in 1 week. Luckily I don't have a download limit or I would be stuck for up to a month before I could play again.
@@troypinkerton9876yeah I’ve refrained from buying it yet cuz I’m not wasting my time, still love the games I’m just gonna wait for the Multiplayer patch like a lot of people
@@kja6336 that's actually happening? is it like pvp or campaign coop
@@kja6336please elaborate what multiplayer patch
🤣🤣🤣
This is great news! I was worried A Life would never get a proper update due to performance issues.
You should probably try playing the game yourseld before commenting 😂
I appreciate your videos because you don’t just read the patch notes; you provide actual gameplay. Great video!
Thanks for this video. This is the only channel that doesn't lazily list off the patch notes, instead you play the game and give your perspective on what has changed in your experience. Bravo sir
That update was larger than every game on the Nintendo DS combined, which is only 83.2Gb.
What a fantastic stat!
Devs are doing great work with patches!
I just started a new game, got through my first playthrough with no bugs, but felt almost easy and dead in the world. Can already feel the difference only a few missions into my new playthrough after patch. Soo excited to see how much better it makes the game
NPC which were scripted in locations are still there and designed to attack you on a particular moment.
They are not related to A-Life.
Ideally they fix factions, so you better be friend and not an anemy to some of them.
GSC be dropping updates faster than kendrick drops disstracks
I was so shocked when I woke up and wanted to get an hour of Stalker in before work but was hit with an update almost the size of the whole game. With my shitty internet speed I didn't get to play the game again until 11pm, BUT the update is great. It makes the zone feel much more alive and it adds a lot of difficulty having to stay vigilant for groups of 10 enemies that run up on you just for existing.
It feels incredible I'm glad I waited for the update to play properly!
You know what would be incredible, a developer who can release a game without it being unplayable and broken.
The problem with that is that the program is so complex your dev team can't possibly do comprehensive testing to the same extent as tens of thousands of ardent players. This game is going to be around for a long time judging from its predecessors and it's going to be tweaked, optimized and modded to the nth degree. All just part of the fun. I wish I had the $70 and the time to indulge in it right now.
These guys have 450 people in their team, they are on it getting this game fixed. I’m glad to hear they are steadily making it better.
The biggest reason why this patch weighted 110 GB's is the fact GSC removed AES encryption from the files.
You can now fully mod the game without having to dump the code to extract files from the game. Also I think they did this because I bet it's easier to patch files when they aren't encrypted xD
I'm a bit shocked at how little this game has crashed for me. I believe I've only had it happen twice and I've been playing since launch. The first one was in the prologue when fighting the bloodsucker and the second one was a good 10 to 20 hours into the game.
I did have massive performance issues which ended up being mostly resolved by switching the game over to SSD.
Yeah same here, I have 40 hours of playtime and not a single crash. I only had a few bugs with equipment and that’s it.
Nvme required for those type of massive and detailed openworlds
This is the first game that I've seen that has 32 gigs of RAM as recommended specs. I'm going to give this a year to see if they can sort out the performance issues.
Applause with the developers with fixies and improvement in record time. I hope for more content and expansions.
I just bought this yesterday! Seems like good timing!
Merry X-mas Juiceheads!
In Stalker lore, The comparison between Normal Zombies and Zombified Stalkers is this.
Zombies are person who has been exposed to psi-radiation in brain scorcher or they attack by psi-entities like controller. They are essentially mindless, feral creatures driven by instinct. They are slow, shambling, and often appear decayed or mutated.
Zombified Stalkers are a hostile faction that are driven mad and exposure to Psy-field and those who remained for extended periods suffered a most terrible fate, either succumbing to the emission's influence and becoming members of the Monolith or becoming zombified stalkers. They retain some of their former intelligence and may even still carry and use weapons. However, their minds are severely altered, often driven by a warped sense of duty or a twisted version of their former goals. They are more dangerous than regular zombies due to their combat experience and the potential for coordinated attacks.
He knows guys. You see how many people said something about it. That’s probably the reason this popped up on my feed. Good work
So the shader compilation freeze bug is still very much present, particularly on AMD GPUs. Other than that, these patches are incredible! And the performance on my end in previously very demanding areas like settlements is more in line with wilderness fps. Overall I saw a noticeable improvement on my older mid tier system.
Most people I see complaining after leaving their PC specs are Nvidia users. Think both are having issues due to the shitty game engine.
I had that oroblem for a few minutes but it got a patch soon after. Reddit also offers a fix
@@BurgerLandLord ah I see I guess it's a general problem lol
UE5 is infuriating
Yup, I got it yesterday and after an hour gave up and uninstalled. I can tolerate in game weird bugs and glitches that are immersive breaking but when games wont even START??
I was waiting for this video for 2 days lol
HECK YEAH! Thanks for the STALKER 2 content!
Juicehead got a kickback in the smokestack.
Can't wait to see how this improved ALife works in the complex environment of Pripyat.
I will wait for more updates 👍
great game getting better, cant beat that! im loving it with very little issues as of the last week in general, so this is only going to make it better! loading up tonight for the first time in 2 days
Downloaded the game on release, was unplayable for me so i just uninstalled it, hopefully now with the update i can play the game😭
You should hold off until a few more patches and new features. It's still pretty buggy. Needs more work.
Funny thing is the amount you have to download will be about the same whether you uninstall for a while download the whole thing or keep it and download just a few of the upcoming patches. Tbh the patches will probably end up being more than the whole game after a few months.
I noticed that the gauss rifle charges up a shot to full capacity while the magasine is empty and the player is reloading.
If i would design a gauss rifle i would implement a energy reserve for atleast one loaded shot so you can immediatly shoot once the next battery (along with bolts) is inserted. So if you have that in mind it would make sense why the gauss rifle charges while reloading. Obviously this could just be an oversight but the bolts and energy have to come from somewhere so the only explanation would be my theory.
Sir, a second 100gb update has hit the Zone
I wish I waited a few more weeks to play this. I put a good 48+ hours before getting soft locked. I started over but now I’m a little burnt out. Gonna give it a few more days before getting Back into it
How did you get soft locked?
How did you get soft locked?
Was it the Zalissya defense?
As long as you make regular saves it's impossible to get soft locked unless you're just saving over your only save 🤦♂️
@@mikeuk666 The Zalissya defense was and maybe still is completely broken but sure go off
This is the exact reason I downloaded the game but didn’t open it until they fix a life
Xbox latest update fixed this late game story bug & a reply I had from developers: (Thank you for letting us know about the issue with the "Down Below" mission and the inability to talk to the Strelok. Our teams are already aware of the issue you described and we have found the cause of this to be the accidental death of Richter.)
They stated performance improvements. Mainly for hub areas with lots of NPCs. But I tested it and have zero FPS difference? And I've got an RTX 4090 and i9 13900k with 64GB DDR5 RAM.
Why do devs lie in their patch notes??
If they want to really fix performance. They need to change the ray traced lighting to be hardware based instead of software based. Currently software based means the mandatory RT is running off your CPU. Hardware would allow the RT to run off Nvidia's RT cores on 2000 series Nvidia GPUs and above. It would help solve the CPU bottleneck....
The area they optimized for performance are probobly not the bottle necks you are having with a 4090
Just because it didn't work perfectly for your hardware doesn't mean it was a lie. I've seen many people say they have noticed an improvement. I've seen some say performance got worse after the patch. For me personally I haven't seen any difference.
@@JF-vz1ju rostok runs smoother for me 3080 i9 10900k and 16 gigs of 3200mhz ram
I can only assume the performance improvements would be more targeted towards mid-tier cards rather than something like a 4090.
And with all the npc in background you don't think the performance should be lower? If its the same you basically got a good amount of performance but you didn't felt
It'd be cool if the devs included some A.I. component to NPC dialog. Kind of like those ChatGPT mods for Skyrim and Fallout 4 where you can actually have dynamic conversations with NPCs. As it currently is, Stalker 2's NPC dialog is usually just "Talk to my boss" or "Not right now", with no variation other that the actor speaking the lines.
Also, game still needs prone.
2:17 that second one in the back..his leg went crazy stretch
mode lol
Than you mr head of juice
The zone feels alive now.
The fact that these developers can fix bugs this fast for game and just the state that you know they're in is just baffling to me and that AAA developers can't fix a simple bug
Bricked my game. Now I'm free to do something more productive with my time 👍
1.1.1 just released to fix the shader cache freeze.
Drama 😂
Actually they aren't Injured Soldiers they're Zombies you can pretty much see it by how slow and different they walk, how inaccurate they are and that they walk in a straight line to you no usage of tactics like flanking you etc., and the most noticeable thing by the typical zombie sounds they make.
101GB patch?! How much disk space the does the game take in total?
Its not adding up to your already game size. the game basically redownloads it self. So it is the same size you used to have, but it downloads a few GB more. sadly that cant be done separately given the difficulty so the entire game redownloads it self so ensure all patch fixes work as intended.
its lile doing a restart run to the game after installing some mods to make sure they work properly
The same as it was ~ 140gb total
Hes that polite zombies are called injured soldiers 😂
I haven't played this game yet, but what I've taken from the comments is that I can help "injured soldiers," and as a patriot, that sounds like a good reason to use the affiliate link to purchase the game.
The "injured soldiers" are actually zombies, and that's pretty close to what many veterans end up being. So yeah, you are right.
Hi, at the start of your helpful comment, you bandage several times, one of the main defenses in Stalker games is get to something higher than the mutants can jump and shoot etc from there esp headshots. I hope this helps. Regards JB
No guys this is not resident evil, those are just injured soldiers.
Im dying over here with the injured soldiers, lol.
It’s alive !
Since latest patch and smaller update my game is not crashing anymore, and performance is amazing! Steady 70 -100 fps on Medium, my potato PC can handle it well without any stuttering, worst was Garbage area crashing randomly.
What’s your pc
I played the original STALKER games and it was great seeing references to those in the new STALKER 2 game.
I've finished STALKER 2 now though and I'm probably not going to go back to it to try any of the new patches.
I think new players that don't know the original games might have a hard time with STALKER 2, it might feel a bit confusing because there are a lot of times where you just don't know what you are supposed to be doing next and I can see somebody losing interest with the story quite quickly.
I personally liked it, although it will be interesting to see what new players think about it.
more destructible objects would be nice like wooden doors and such
Depending on the file structure, it may have to be a huge update just to patch a handful of files. Bethesda games are the same way. It didn't add 100gb, it just overwrote some files.
I got chased by a moose for more than 700 metres only to find the station closed and having to deal with the said moose all by myself😂
I still have doors I can’t get through. Oh and my setting are always reset when I start the game up. Hopefully that’s next
Why mutants don't have an impact you can shoot at them with any weapon but they don't react at all? Only the last shoot throw them away. Human bots react, they move, scream when you hit them.
They need to fix the grenade spamming from AI. And also the perfect aiming from AI that can hit you from a 100 yards away through a hill and trees. They have to fix that
There aim gets worse if you run and jump around but I hate how they can see you so well through all the tall grass and shrubs in the dark.
Still didn't address the issue of delivering the emitter to scar and him not being at the chemical plant so the cutscene does not start.
This patching practice is disgusting. Being a patient gamer never has been more necessary than in modern gaming.
If Alife can be packaged and rent out just like Game engines, they would make a whole lot of money.
LOL this dude... zombified being injured. Paging Dr.Greenthumb.
3:06 that was a thing even in 1.0.1 version
8:00 now THAT means they actually make their AI behave just like in old games which is great. They (bots) always do silly things like this HOWEVER most of the time they work super well.
Would love to see the ranking back
That's not injuried ward, that's zombifiled wards squad.
15:47
I can't be the only one that saw it. He lifted up his right leg a little to pivot on his non-existent left leg.
Gonna continue my playthru now. The game is missing pretty much anymore way to bash melee enemies or dodge. Fix for the reload cancelling when starting sprint or doing anything (needs to continue the reload where left of). Lowered weapon when not aiming. And more hardcore survival elements like hunger, thirst, sleep, weather and physical trauma/conditions with much more interesting healing system. And maybe things like turning conversations into something that means more than trade same 5 items + campfires = heal, help with conditions, pass time and let you sleep and if there is other people around the fire, sharing food/beer, playing guitar and sharing stories = buffs and increased healing etc. etc. just to make the world and people in it matter more than just being there to fill emptiness.
Made the mistake of downloading the same night this patch dropped so i immediately had an update 😂
Are GSC going to be the first software house EVER to tame Stutter Engine ?
its almost imposible since the Epic's own game(Fortnite) suffers the same stutter
Not had any issues on series x
I feel like enemy spawns are worse I was running and got stuck thought it was something on the ground but no a monolith soldier spawned 6 inches from my face
Not going to lie, they do look like wounded soldiers due to perfectly carrying their weapons and not doing the typical zombie swipe/melee in most medias
I am waiting for the ALIFE to be fully restored before I come back. I will only play it once so I want it to be perfect experience.
Is there any improvement to motion blur or a toggle option? The blurry picture is so annoying
Best early access game since Minecraft
after playing the game pre patch I got too casual, now after being attacked by 2 bloodsuckers at once I'm always on edge
I bought the game but im not playing it until March to give time for fixes to be sorted.
im still going to wait a lot longer while devs patch the game before playing it
110gb for an update is fucking stupid.
That's kinda ridiculous 😮😮😮
here is the base dmg of Gauss gun DMG before and after the update
1.1.0v
Difficulty:
Rookie = 600
Stalker = 500
Veteran = 375
1.0.3v
Difficulty:
Rookie = 216
Stalker = 180
Veteran = 135
Well that going to take me 7hours to download then at 40mps
Stalker looks like this update is awesome. Can't wait to play it when they figure out the cimpiling shader crash cuz I can't play the game rn
Injured soldier 😅😅😅😅😅😂😂😂😂😂😂😂
I would still hold off buying it, Don't listen to Juice, play it when a-life is fully implemented.
Hopefully they fix the LowFatalCrashes Line:880 with this one.