archicad needs to up their game alot if they want to stay on the market , especially in regards to topographic builds for landscape or urbanism projects.
I use to model the terrain and roads like you using the morph but I found using mesh instead of morph is a much better option especially if you subtract it from the original terrain it allows you to offset each point in the (z) direction and align it perfectly.
Here there buddy. Really helpful archicad videos. New sub. I was wondering if you know how to hid those lines that appeared after you elevate the contour lines of the mesh. The lines that connect the black dots.
Could you teach me how to draw a line with Length and Angle? it is just a start for building design. I just remember you the chair symbol/(search) MAB/and .....Thanks
The road follow your terrarin surface, actually in real, roads dont follow totally topography. They have own designed slope,section in 3d. My question is quite clear sir, how can I design a predesigned roads with own professional valid.
Thanks!
archicad needs to up their game alot if they want to stay on the market , especially in regards to topographic builds for landscape or urbanism projects.
I use to model the terrain and roads like you using the morph but I found using mesh instead of morph is a much better option especially if you subtract it from the original terrain it allows you to offset each point in the (z) direction and align it perfectly.
very good and simple! thank you
myyyyy dude.. you are awesome.
Amazing,!!!! Thank you 😊
Awesome, thank s
Thank you! You just solved a bug issue I had
Take this as a joke pls: you need subtitles 😁👍♥️
Here there buddy. Really helpful archicad videos. New sub. I was wondering if you know how to hid those lines that appeared after you elevate the contour lines of the mesh. The lines that connect the black dots.
Thanks for the comment. To hide them you can select Show User Defined Ridges in the mesh settings.
I have a question for you please.
how do we develop the terrain model if the site is sloped on both sided (north-south & east-west)?
@@sb.architect Thanks.
Bro, is there a way to drag copy street lamps (or any other object) along this pathway ?? thanks
Maybe you can use this one : th-cam.com/video/hNftHPAD0fI/w-d-xo.html parametric wall tutorial. You just change the post object.
Could you teach me how to draw a line with Length and Angle? it is just a start for building design. I just remember you the chair symbol/(search) MAB/and .....Thanks
Hello could you do a tutorial on leaf house in Brazil by architect Patalano
hello. why not ?
@@sb.architect I'll be waiting for it
It's here th-cam.com/video/GaimoFu_vUU/w-d-xo.html
Thank You
noma sana
Adaaaam
The road follow your terrarin surface, actually in real, roads dont follow totally topography. They have own designed slope,section in 3d. My question is quite clear sir, how can I design a predesigned roads with own professional valid.
came here for the grass render