This might be one of the most "never bad" units in the game (whether it scales into a carry or not, that is). Also thanks to Mr. K19 for the bonus replay! Share your own craziest games HERE and we might check it out :) MECHABELLUM DISCORD - discord.gg/c3nWMGa28F
15:09 Yes. Feels like a big oversight by the dev that it isn't either greyed out for elite specialist, or boost them up to level 3 (with further increased cost).
Yea, but then again, it costs you 100 bucks in one game to learn that it does nothing, which you´ll likely do while you´re still low MMR, so its not a big deal
@15:09 I did that yesterday! Really disappointing. I feel like that button should be disabled if you are elite specialist. Keep up the great vids, they've been helping me unwind after long days at university! Cheers! :)
I think the Overlords at the end of the second game were to give large unit damage to the player health. I think he was hoping that they'd be slow enough in the back that all the phoenixes would be dead by the time they reached the front.
round 7 top supply is REALLY not fine it puts you -250 (because you could have skipped so all cards cost +50) then round 8 your -100 and round 9 your +50 Most games don't even go to round 9 and taking into account how much your opponent can usually run away with a +250 eco advantage. It worked this game because you're opponent was pretty dumb and you were winning anyway.
Electromagnetic shock seemed like it would have been a better choice than range; the mechanical division on the steel balls seemed like the biggest issue once you had enough damage to take care of the fortress and steel balls
Yeah that was a questionable choice. But its something a lot of people do because they dont actually do the math on that. I used to do it too until someone explained it to me.
@@felixbeaudouin1899 It's just a bad pick man. That cash would easily win him the rounds spent correctly. Even if the enemy turned it around he would then likely lose before he could even start using the gains. Normally games don't last that long. Endgame deals so much damage.
21:50 Oh shit, he got the free enhance module. Put it on the stormy. Upgraded the stormy for free then unlocked the sell function and sold the stormy for 300. Basically giving him a free sell function for future turns :o Pretty smart
This might be one of the most "never bad" units in the game (whether it scales into a carry or not, that is). Also thanks to Mr. K19 for the bonus replay!
Share your own craziest games HERE and we might check it out :)
MECHABELLUM DISCORD - discord.gg/c3nWMGa28F
Thank you for featuring my replay!
15:09 Yes. Feels like a big oversight by the dev that it isn't either greyed out for elite specialist, or boost them up to level 3 (with further increased cost).
Yea, but then again, it costs you 100 bucks in one game to learn that it does nothing, which you´ll likely do while you´re still low MMR, so its not a big deal
@15:09 I did that yesterday! Really disappointing. I feel like that button should be disabled if you are elite specialist. Keep up the great vids, they've been helping me unwind after long days at university! Cheers! :)
I think the Overlords at the end of the second game were to give large unit damage to the player health. I think he was hoping that they'd be slow enough in the back that all the phoenixes would be dead by the time they reached the front.
gotta add them late game overlords to get extra damage!
round 7 top supply is REALLY not fine
it puts you -250 (because you could have skipped so all cards cost +50)
then round 8 your -100
and round 9 your +50
Most games don't even go to round 9 and taking into account how much your opponent can usually run away with a +250 eco advantage.
It worked this game because you're opponent was pretty dumb and you were winning anyway.
Electromagnetic shock seemed like it would have been a better choice than range; the mechanical division on the steel balls seemed like the biggest issue once you had enough damage to take care of the fortress and steel balls
7th round top specialist when enemy is at 1300 hp xD?
Yeah that was a questionable choice. But its something a lot of people do because they dont actually do the math on that. I used to do it too until someone explained it to me.
TBH Cobrak doesn't seem to be the highest level Mechabellum player but come on, we're all here for the all-in meme strats and it's hilarious
I would do the same. He is winning in the short term. If his opponent recovers and starts turning the game he now has a long term advantage
@@felixbeaudouin1899 It's just a bad pick man. That cash would easily win him the rounds spent correctly. Even if the enemy turned it around he would then likely lose before he could even start using the gains.
Normally games don't last that long. Endgame deals so much damage.
@@SonnyKnutson ok I hear you thanks
made the elite recruit once with elite spec thinking it would be level 3 mistake once....never again XD
21:50 Oh shit, he got the free enhance module. Put it on the stormy. Upgraded the stormy for free then unlocked the sell function and sold the stormy for 300. Basically giving him a free sell function for future turns :o Pretty smart
And then forgot to put it on anything for 3 turns or something :D
Imagine how much he could’ve saved if he added that module after the sale of the stormy
What MMR are you?
Your opponent's nickname is the evil hare :)