Honestly, I absolutely agree Industrial Complex and Chimney Canopy being S tier, though I also would have put Garbage Wastes in A tier, because these three are the main essence of Rain World for me. There's just something so interesting about them and how they portrayed, it really makes you feel like a rat in Manhattan metro
When I played the game, I went through all regions except garbage wastes and drainage system, the last to which I only got in and out as soon as I realized I was going the wrong way. Replaying the game and doing those regions for the pearls got me to realize Drainage system is an annoyance that will kill you way too many times, seemingly at random because of water physics (instead of scavs, but those can be worked around and made friends with), and people getting stuck on it right from outskirts, as a gargantuan noob trap. And Garbage Wastes on the other hand was so fun I wanted to explore every bit of it, AND also became friends and made me fall in love with scavs. What was supposed to be a quick trip for a pearl became an almost 10 hour gameplay session of just enjoying the world
I love industrial complex so much, when I first got the game it was on switch and I loved the scavengers so much, we would hang out and stuff and i made it a goal to store up massive stockpiles of food and bring them massive amounts of pearls from other regions, I put tons of food on each den until it was full just for fun hehe
I hate Chimney canopy with a passion specifically for the difficulty And I know that that's how it's supposed to be but it just ruins the fun to never make any progress
The surprisingly vertically expansive room with the yellow liz ball on the Wall is a place where during rain it's still raining however the rain will not kill you, just push you downwards constantly, making parkouring upwards to escape the rain very difficult. I managed to do it one time and it took me around half an hour to go up a single room or two there. *AND THEN THAT VERY RUDE POLE PLANT YOU POINTED OUT CONSUMED ME AND I LOST THE PROGRESS*
I did the exact same thing and that ducking plant killed me. WHY VIDEOCULT I DIDN'T EVEN KNOW YOU COULD THROW DOWN SO IT TOOK ME WAY TOO LONG TO GET TO PEBBLES.
Hey uhh, some info... That room with the orange lizards is not lethal but you might aswell restart... Slightly above the screen of the liz ball is a horizontal pole that needs you to jump up. With the rain weighing you down you almost always fall to the screen below back to the liz balls But once you make it out of there, rain just becomes obselete
I really like Five Pebbles Is it painful? yes Do I hate many parts of it? totally But imo its worth it for, as you said, being in the working guts of an iterator It really puts into perspective how low Moon has fallen and how advanced the ancients were While the 0 gravity is annoying most of the time it helps make such an unique area feel almost alien And I think its a shame its the only area with rope-like objects I totally get why you put it in F tier though Specially if you try to go through UD (though I have found having a grapple worm to help traversing the area once the gravity comes back)
If you don't take unfortunate development into consideration, 5p takes a role of a region of climax, which solely exists for the plot and immersion, same as LtM and sea. There are no major threats in any of these areas, and this allows player to focus on world, rather than survival.
@@dannadx3840 Some parts of Shoreline are definitely a mild challenge that tests your ability to swim correctly in case you skipped Drainage and didn't learn the lessons there
@@georgiykireev9678 Alternative path through shaded drops you right into the middle of the region, quite literally 4-5 screens away from LttM. Just grab a jetfish and you're there.
I was upset about industrial not being #1, and then I heard The Wall, forgetting all about it. And I was just like, "You're right!..." (however i still like Industrial Complex more because of Bio Engineering. You cannot stop the industrial bop.)
@@seventy_eight the ost trigger for Bioengineering is in the room to the immediate right of the Industrial Complex left entrance. Since Downpour its trigger is a bit hard to hit. It seems to only activate when you come from the right after passing other rooms. It won't trigger after entering from the left.
I feel like The Wall plays out best in reverse, leaving 5P. Climbing the karma ladder, returning to familiar gravity, and descending back into the cloud cover gives this tangible feeling of touching the sky. Always the highlight of my playthrough.
My first playthrough ever as the survivor, i somehow found my way to the wall from chimney canopy and oh boy It was hell. But that feeling at the end, when I got the last shelter and making my way to the top... Not many games give you a feeling of dread when at high altitude, and I can say without doubt I was positively and figuratively shitting myself
I went through the wall in reverse too. Moon led me to shaded citadel, which led me to memory crypts, then the exterior then five pebbles. Throughout the journey I knew I was climbing, but never saw the sky because of the background of the exterior. After 5p I finally got to see how far I actually climbed, and travelling through all these areas only to finally see the sky again, and what lies past it was amazing. Going backwards through the wall gave me a surreal feeling of submerging myself back into the clouds and the world after screwing around in 5p, the most alien place I've ever been, and I prefer it that way
Alright I'll admit Five Pebbles is *super* jank, but the sheer initial glee of flailing around in no gravity after fighting your way up the leg and through the underhand is a moment I will always hold dear. That and the sheer terror of having to go through the daddy long legs sections make it a difficult challenge that makes victory taste even sweeter.
I first went up there on artificer and didn't even think about it but when I went all the way up there on spearmaster I realized the problem... fortunately someone told me about the backflip floorspear method which I absolutely wouldn't have known about otherwise
It took me minutes and i escaped the rain at the last seconds. I backflipped and roll, backflippe and roll, many times and finally i stick the spear but didn't hold on, rain began to fall. I rolled again an seconds before the rain gets heavy i succeed. It's the best moments i have playing this game, the drama, the suspense the payoff
The wall has never not been my favorite. It is just the right amount of everything, tension, relief, visuals, music, and it leaves you with a sense of wonder(imo). When I got to the wall that’s when I started becoming more invested in the lore of the game. The question that was on my mind when I first went through it was “Who or what made all of this?”
Am I the only one who actually figured out how to actually move in zero G? You can basically paddle by swinging Slugcat around to push the air with his tail, allowing you to reorient, accelerate, or brake without having to touch any wall/pole
the trouble is that has almost no utility in Unfortunate Development, which is where the map design will lead most new players first. I'm only ever going through the goddamn bug zapper zone from here out since you can just cruise leisurely through the rooms
I've played a lot of Drought so I probably have a higher opinion of 5P than most lol. The "jump" ability of the Wanderer makes the zero g areas a lot more fun to navigate. Though it led to a few amusing moments where I accidentally yeeted myself into the bug zappers.
The artificer coming in downpour kinda has something like the wanderers jump (the explosive boost) so I wonder if it's going to be as fun playing around in five pebbles as artificer as it is as wanderer
This comment is another one that will attempt to defend Five Pebbles and it'll be a long read so I completely understand people who won't read it, but for those who do, I send my deep thanks. I have a strong feeling that on your first playthrough you got to Five Pebbles through The Wall instead of Five Pebbles anti-gravity playground. This probably made Five Pebbles feel like an unfun zone that looks kinda pretty from that point onward. But as someone who reached Five Pebbles' through the anti-gravity first I feel bad about the fact that this was your first experience. The Wall is indeed an amazing region and very rewarding to climb up, however for me Five Pebbles is just something else. Five Pebbles isn't its own region, it's the crown of an ancient megastructure and the ending of a long journey that starts at the beginning of the Memory Crypts. (typical video essay backstory time warning) Rain World for a new player is a maze of dangerous but pretty rooms where you explore and survive the post-apocalyptic ancient ruins with no real goal other than some yellow guy pointing in one direction, leading you to god knows where moisty place. There you meet Moon and for a lot of people it's a frustrating experience where they end up in a room that feels like an "end" of a part of the journey but they can do jack shit. I'm not sure why but I didn't really feel that way almost at all. I felt like I should trust this game and it won't lead me astray, I didn't eat the neurons because the game (more specifically LttM herself) was quite clear I shouldn't touch them. Then, trusting the game and seeing that there is nothing more for me to do I left her room and saw Iggy show more images. Images of her neurons and then some other neurons. It was clear to me that she wants help and I wanted to help her so I embarked on a journey that this time around has a goal I know about ahead of time, or so I thought. Going through Shaded was a bit frustrating but that just made leaving it that much rewarding. Then we reach the point where the actual journey really begins. Memory Crypts are a more linear than others level and going through them I felt that this is extremely different than the rest of the game so far, and it is even if you just glance at it but the way it contrasts with the substance of the rest of the game so far was hitting me more than everything else about this moment in the game. It's as if every part of level design, climate, everything about the game from that point onwards was suddenly telling me "You are really heading somewhere", not just some hologram creature pointing an arrow at a pipe. Climbing the Leg and the Underhang reinforced that feeling, the green pulses in the distance making me go crazy from the curiosity. Will I see what causes all those green sparks? What is this place? Why is the Leg so tall? That last question was something I partially forgot about throughout the struggle of making it through the Underhang because my dumbass brain doesn't know how to read plainly obvious graffiti and I went past that one shelter 5 times and dying before realizing it's there. Not long after that I have found the gate and after some karma farming I made it to the Five Pebbles. The spears rotating in the tunnels of the first room of the region after the shelter made me think this could be a bug or something and then suddenly after entering the next room I just kept going in the same direction after leaving the pipe. No gravity. This long journey that for me started all the way back in Memory Crypts led me to a place that was unlike everything I thought I knew about this game. And my journey wasn't over yet. As I struggled through Unfortunate Developments, some of the thoughts I had was how fascinating this game's world is (some of the thoughts only, the rest were screams of agony) but just like before I choose to appreciate the good parts and treasure the satisfaction I got from overcoming that challenge. On my way there I was lost in this alien labyrinth of weird sounds and sights, accidentally going through Recursive Transform Arrays before finding my way back to Memory Conflux and then reaching General Systems Bus. And my God was the journey worth it. Taking another small detour in my story, before playing the game my friend who didn't expect I'd play the game has long ago spoiled to me that the rains are caused by big computers in this world but that was about the only thing I remembered about this game when playing it. I had no idea LttM was one of them and I thought she was more or less stuck in the room of hers for one reason or another or something like that. When entering Five Pebbles and seeing the first neuron I also kinda thought that this place is maybe somewhere where those neurons were made, out of other things? As it turned out I wasn't correct. Traversing through the maze of Five Pebbles I saw many similarities between it and the ruins around LttM, which led me to believe the ruins around her used to be the same sort of facility as this one but the final piece I didn't expect was still ahead of me. Entering General Systems Bus I was met with loud random noise and some visually beautiful sights as I flew upwards the tunnel. Then as I entered the main room, the game's main musical theme emerged out of the chaos of the noises as my eyes were met with more of the extremely pretty visuals. My mind was blown in so many ways at the same time, my thoughts focused out of other things on how I had never expected something remotely similar to this, even after playing this game for many hours. As I later learned from some reviews, the levels in this game were designed by a music composer and I can really see how all of my thoughts, experiences and senses were led on a journey and my emotions manipulated like strings of an instrument. One of the reviews pointed out how GSB tells you by just the fact that it's very easy to traverse because it's meant to be experienced, not played, and going through that place for the first time I did subconsciously understand it. Then I entered the Five Pebbles' chamber. The final piece of the mystery was here and all of it clicked together. This chamber looks just like the one LttM sat in, I thought, her and Five Pebbles are both giant supercomputers, one of them ruined and one of them still working, in this post-apocalyptic world there is a place where the ancient technology is still intact, which is a really rare in all post-apocalypse games, which usually focus on the fact that the civilization is now gone and often narrow it down to not much more than level design with old ruins and machines and some hidden lore that I'll watch a 40 minutes TH-cam video essay about after finishing the game. The lore that isn't really the main focus, its not here for you to experience it, but only to add extra flavor to your experience. Not in this case. Rain World throws you into a post-apocalyptic world where the pre-"apocalypse" is almost just as integral to the entirety of the game as the current state of its world. And if all of that wasn't enough, after some fruitless attempts at communication with me, I'm suddenly getting picked up off the floor, he does something to me and then I see it. The simplest freaking text box, something that half of all of the games I've ever played have. Industry standard that surprises no-one. And yet in this game, after many hours of exploring this hostile and indifferent environment the game suddenly speaks to me in plain text. The game managed to turn the simplest thing into something that made me question everything I knew about this game once more. If Five Pebbles region is, as a mentioned earlier, a crown upon the top of the journey that started in Memory Crypts, GSB is a priceless jewel in the middle of it's heart. After listening to what my new "friend" had to say I left through the perfect access shaft so as to avoid frolicking in his memory arrays (good moment to point out that flying into the red meshes in the Memory Conflux and them making this loud noise is extremely immersive, it startles you just as it would startle an actual Slugcat, same with throwing a cherry bomb plant for the first time, so many things about this game make it so good at making you feel like an actual Slugcat, to the point where watching someone play this game without commentary, especially a new player, makes it feel like you're watching an actual animal trying to survive) I left his chamber. Walking past the abandoned ancient city was yet another beautiful sight to behold and the meeting with Echo was also quite curious but this was nothing compared to the game later suddenly reminding you that for the past several hours almost all you've been doing was climbing upwards. Five Pebbles is the crown of the journey, GSB and his chamber are the priceless gem in the middle, the city of ancients of top is the majestic tip of the crown and The Wall is world's most beautiful ornament.
Heavily agree with you here, it's a shame seeing it so low here because the entire journey from Shoreline - LTTM - FP - The Wall was my favourite section in the game both gameplaywise and aesthetically, just amazing overall.
I love sky islands. As someone who loves both gameplay and aesthetics, the vibes in SI are immaculate. The squidcada required jumps can also mostly be skipped using mushrooms and boosted jumps, overall great region imo
Right?? It's my favorite. The pretty colors and the little dandelions flying around just make it so fun to explore. It's difficult there, but in a fun way. There's cyan lizards, scavengers, those winged centipedes, a lot of variation. Compare that to Chimney Canopy....it's so dull and grey, and every five seconds there's an army of vultures coming after me. I barely even got past the first room coming from the Wall and I was already sick of it lol.
My only problems with SI are that one jump that requires a Squidcada jump that leaps offscreen and the fact that if you die in Farm Arrays and are sent back to SI, and then have to grind karma to open the gate again (this was before I realized there was a shelter to the right of the pipe leading to the Rain Deer), and the end of SI is ABSOLUTELY HORRIBLE for grinding karma. I was stuck at minimum karma, having to hopelessly leap at bats from pole to pole, under constant threat of vultures showing up and being impossible to escape due to pole mobility. I ended up dying and eating so much that I had to go all the way back to the room above the yellow lizards to get the cob shroom!
TIL shaded citadel is a despised region by the community D: I personally love it, maybe as much as I love the wall which is my favourite region. Where the wall is bright and visually breathtaking, the citadel is dark and quiet in it's presentation. Maybe it's because I work in sound design but the citadel really makes your focus shift on the auditive aspect of the game (as the memory crypts also do extremely well in my opinion, with the very calm sounds/storm being crudely ripped apart by the metal snips of the bird jaws). The black and white color palette combined with the occasional colored bioluminescent creatures and flora really makes for rare yet striking visuals aswell. I do find that it is a bit sad that the player doesn't reliably acquire bioluminescence before this area though, as the light aura of the slugcat slowly revealing the background of the region as you dive deeper in the citadel really gave me the impression of being some sort of archeologist, decoding ancient scriptures with my torch. Great video ! I love hearing the thoughts behind the ranking !
Same, I fucking ADORE shaded, I go through it every run :D it's so breathtakingly beautiful and is just...gorgeous. It's the first time you realize that lizards glow a little, the attention to detail is amazing. I just love it, period.
I’m sorry but I really can’t stand Shaded 💀💀 probably a personal bias of mine but the frustration of getting lost without having a reliable way to see where you’re going and ending up getting trapped just made me genuinely hate the region. I think it’s a cool concept, I liked the sound design and the way shadows are cast in the background is absolutely gorgeous, but I personally can’t stand it. Except for the lantern mice, I absolutely adore the lantern mice.
I used to hate shaded until I played as gourmand and I was forced to start there. I crafted a little light and in my search for the memory crypts I ended up exploring every single room of it. It really is such a beautiful area, even though I'm incredibly scared of spiders I pushed through and ended up knowing my way around pretty well. The music there is just magical, really makes it feel like an ancient and holy place. The aesthetics of the region are just so well done I couldn't help but start admiring it. It's one of my favorite regions now.
This tier list is excellent and I think you defended each region's place very well without undermining anyone else's opinion (even if I am mourning the low placement of Sky Islands, which is *my* favorite region in the game). Good video as always Daszombes
I personally really like Sky Islands, it's a perfect blend of beautiful visuals, amazing audio, hard movement and difficult creatures. There is only one jump in the entire region I can think of that requires a squid and you only need the squidcada going one way on that jump (from Chimney Canopy).
The Wall is definitely SSS. Immaculate vibes, great platforming and you get to see the sky. It was the first time I went to 5P. Also you can get up to the last room with a single spear with a well executed roll jump!
@@Foxett25 Doing the two spear method can be tricky but it shouldn't be *that* hard. Make sure that when you attempt to throw the spear downwards while doing the backflip you are only holding down and not left or right, as I believe the horizontal directions basically override the vertical one. I'll also leave more detailed instructions for doing a leftwards backflip with a downwards spear throw. If, for whatever reason, you want to do a rightwards backflip instead just flip left with right and viceversa: Start moving right, you need to reach max speed. Start moving left, *and then* jump quickly afterwards. This is important as jumping then moving left will not initialize a backflip. You should now be backflipping. Let go of all directional inputs, then start to hold down the down key while midair. Quickly press the throw button. You should now have successfully thrown the spear downwards! Do note that you can also throw spears upwards! But this is less used. You can also do the one spear trick, but it involves some difficult tech, so you'll likely be unable to do it if you're struggling with the two spear technique. It involves backflipping into a roll into a lunge into a spear throw with some pretty precise timings. There's a wiki page and a word document dedicated to movement tech in rain world, if you're curious and want to learn some more advanced moves.
@@timoteorider1697 THANK YOU! you're a savior. I think the problem is me holding the left/right buttons while throwing. I know about the wiki and spent hours looking around at it, aswell as how to do most techniques. I can't play right away but i'l test it out! Hope you have an amazing day/night!
About drainage I kinda got heavy lore and region sequence spoilers before playing I knew drainage was not da way and I was still searching that dint stop me... I was like oh hey let's see what this region holds I will just get to the next shelter The rain was close so I dashed away trying to find one the only creature I found was a green lizard When I walked up next cycle I got exploring became plant food then tried to leave Karma -100 Ended up passaging away When I did 100% i got to it from filtration slept on that shelter right close to the gate then got back
I feel like the wall has that mean spear gimmik at the end so new players that dont know the movement tech don't get past. Which will either forced them to climb back down and find another way to five pebbles (if they even know that exist yet) or if the player spends a bunch of time throwing shit on the wall til it works. Basically its a skill check.
The jump between the wall and the underhand needs a grappleworm, which is why there are grappleworms in Chimney. They're in the bottom right-ish side, right of the towers. That's my favorite way to see underhang.
I think I have Stockholm's Syndrome when it comes to Filtration System, It was the third area I went to, and I was stuck there for a while because without light that area was hell to navigate as a new player. However over time I grew to really like having to slow crawl through the areas, praying you could avoid the mole lizards. I will say that the difference between having a light and not in that area is quite literally night and day, it's honestly stupid easy to get through with a light.
As someome who has gone through memory crypts hudreds of times running neuron flies to moon, getting soft locked cause one of the miros birds decided it just doesnt feel like moving past the pipe today doesnt put it just in f tier, it goes go the shadow realm
tbh five pebbles is made a lot better when you realize that you can throw all the spears and junk floating around to make yourself move faster. i figured it out very early from frustration and breeze right through now, although i am probably gonna break my shift key spamming it to make sure i can keep throwing shit.
I'm gonna be honest with you, The Leg traumatized me in such a way that it's hard to feel right seeing it so high. I just had such a horrible first experience with the Leg and despite how short it is I had more trouble getting past it than any other region in the game. It looks really cool though, I'll give you that. Also yes, it does use DLL better than the rest of the game. Maybe one day I will recover from my trauma.
I absolutely love the wall. It was when I first realised the beauty of rain world, the path to it includes some of my favourite areas to and being above the rain clouds is so beautiful. It was when I realised how amazing this game was.
I dont think you know but everone has opinions ok Like me who will always love industrial because of how I love taming lizards Green, pink, blue, white all on the region Orange 2 regions alway Black 1 region alway Salamanders(I know they are not lizards) 2 regions alway And subterranean as a whole including filtration as my close 2nd
I can respect this list. My personal favorite was Shoreline, because of how my first playthrough of Survivor went; plus, Moon's subarea is my favorite. I do think that a lot of the lower-tier areas are intentionally bad, and I think that some of the frustrating mechanics like raindeer or zero gravity add a certain character to the game, but I can see how those issues would chafe more when you replay the game so many times.
gonna just put this here- you can do some of these jumps with a rock throw! it's primarily how I get around in this game- no grapple worms required lol
I agree that filtration system really sucks in terms of it being a confusing, annoying, cramped maze, but I honestly love traversing it. If it was just a threatless maze I wouldn't care about it, but something about being hunted down by a swarm of blind lizards while trying not to lose a precious scavenger lightbulb makes it so tense and fun. I think along with Five Pebbles, filtration is one of the areas I've died the most times in a row in, and when me and my friend (using the jolly co-op mod) did our first playthrough, we had to backtrack through filtration because we didn't realize that we couldn't actually go through the depths yet. Despite the difficulty and the backtracking, the whole experience was weirdly fun and exciting, while Five Pebbles just got annoying after the first few tries.
I have always really liked the regions that don't really seem to be designed for you. To me it drives home that the world isn't for you, it just exists, you just exist in it.
Great video, though I probably would have rated 5 Pebbles higher on the list, I loved the 0 gravity movement mechanics, and there is an easy way avoid Unfortunate Development entirely
I honestly kinda hate the leg because as hunter, it is absolutely full of spitter spiders and cyan lizards. The vertical rooms give you and inherent disadvantage over the spiders and there are rooms where there are actually 6 spiders in them, no joke.
Great video! However I'm going to do a passionate defense of Flitration System because I like it I *loved* going through Filtration System the first time I stumbled into it, which was actually quite ealy in the game since I murdered Moon and then ran around aimlessly until I stumbled into Subterranean through Drainage System. I loved exploring the tunnels and avoiding the black lizards, it was scary and thrilling. And I still like this area even now! It's definitely very challenging to navigate through if you haven't gobbled up some neurons, but normally you'll have done that while at Five Pebbles. There's lots of ways you can go, so it's almost always possible to take a different path if lizards are blocking the way. This makes it feel very fair. My only issue with this area is how hard it is to find food if you need to hibernate there. Would have been B tier for me, I wish it was longer. Also I hate the leg. Climbing poles is slow, and if you make a mistake while fleeing from a creature, you fall back down and then you need to climb the sAME POLES AGAIN
I accidentally ended up in filtration system right from drainage system on my first playthrough, with no source of light or anything but I eventually made it to the guardians and had to reset my save
The only reason I like Sky Islands is because of it being a more vibrant and warm color pallet compared to the rest of the game being more shades of blue and or grey, and the soundtrack in the whole region is good. It has one of the most intimidating threat songs imo.
5:43 I had a heart attack. That’s how much I dislike pole plants. No matter how many times I see the pole go limp before dragging its prey into the abyss, I still have the same reaction as an Arachnophobia being jumped on by a bloody tarantula.
honestly, i never really found scavs to be inconsistent i've even been able to get away with pushing straight past them without ao much as a warning poke that one low bit of garbage wastes where you have to deal with brother long legs in an long stretch not suited to dealing with them was awful though also chimney canopy and the wall were an awful experience for me, the inherent randomness stung way more in these areas than anywhere else i'd been. the yellow lizard section was a complete crapshoot, and i ended up having to make a strategy for after the section where i'd just kinda wait for the rain to almost come so i wouldn't have to seal with more lizards after the worst thing i'd ever done (creatures that run from rain still run even above the clouds). even getting past the first batfly room felt RNG-dependent, as getting a lizard in there basically meant death for me, except in a few select cases (e.g. one time where i was able to escape a blue lizard's grasp by pinning it to a wall i was between it and). my strategy for the yellows ended up being mainly just baiting them to commit terminal stupid and fall below their circle, but even that came with the risk of falling and being eaten myself
I honestly really love Sky Islands and Shoreline. Both Kayava and the Captain are among the best music tracks in the game for me and Shoreline was the first time I got to see Leviathans and finally got adapt enough at killing lizards. Sky Island meanwhile has probably my favourite shelter in the entire game near the echo since with the food spawns in the surrounding rooms and the relatively safe kills for Noots it actually feels like a place amidst this cruel world where a few Slugcats could feasibly live naturally. My favourite moment is still climbing the Wall for the first time though. Looking over the entire area just makes you pause and reflect so well.
Just finished the game for the first time (survivor) and I'm now fully realizing I skipped the wall in favor of the leg on accident, and when I found the wall from the top I went "...I did it wrong I did it so wrong" Wait that would be why the echo guy was like "oh we can speak with you now what's up little man" while I had literally never seen him before in my life, that's hilarious
Industrial Complex is the region I know practically by heart. There is practically no area in this region that I don't know. If I need to farm Karma or just feel like relaxing for a little bit, I almost always gravitate toward it. It's painful to traverse at times, getting worse depending on which slugcat you're playing, but my typical home base isn't all that hard to exist in. Also.. Daszombes while describing Underhang: "You get an area with great platforming that you will never go through twice..." **Cackles with the memory of my innumerable insanity inducing adventures I've taken between Pebs and Moon to deliver the latter extra neurons just because I wanted to..**
The only two placements I wouldn't have made are Sky Islands and Garbage Wastes. I love sky islands and enter subterranean from farm arrays just to go through it. It's got some of favorite movement in the game, dense fights with plenty of spears, and good creature variety. Only things holding it back are shelter placements and a lack of grapple worms. For garbage wastes, I mostly go through it and don't do much in it (like shoreline). The scavs make-or-break the area for me, and I wish they were placed more evenly
As someone who's a bit newer to the game, I have surprisingly similar opinions about most of the areas on the list (at least so far, I haven't got to visit all of them yet), with Shoreline being the only one that I don't really agree with. I could just be biased because I've taken the route of Outskirts - Industrial - Shaded - Shoreline, which means that not only did I skip Drainage, I also got to Shoreline from one of the most annoying regions. (I also ended up visiting Subterranean afterwards, rather than following Iggy back to SC, which was a huge mistake...) But I genuinely had a lot of fun there, trying to figure out how to get to different places, and how to play around a lot of new weird things. The threats also felt very reasonable, as I definitely had to worry about enemies trying to kill me, but it didn't feel like I had to spend 90% of my time just avoiding predators like in many other regions, and the areas also gave me a ton of space to help me outmaneuver opponents. I can absolutely see why the area would be boring for people who have been playing for a while, but for first time visitors, it's quite a treat. EDIT: So, I've finished the game and decided to check back on the list. And I don't really have much extra to add, other than the fact that the aesthetic of Five Pebbles is enough for me to carry it a few spots higher (I'd swap it with FS at least), and that I have, in fact went through the Underhang twice, but that's just because I've passaged to Five Pebbles to get Moon some neurons, and since I've teleported to the bottom, I've had to backtrack through that area (which was pretty tough to do while trying to carry 3 neurons, but succeeding at it felt awesome).
I think i did the game "the wrong way" i started at outskirts to industrial complex then pipeyard then i think shoreline then shaded citatel after that i got to memory crypts then the exterior then five pebbles and then the wall. Once i got to sky islands i just got down to chymney canopy and back to outkirts following with farm arrays and subterrean filtration system and finally the depths.
I like 5P. I would put it in the S tier. I understand why some people hate the zero gravity mechanic and I agree that sometimes it just... doesn't work as you would want it to. However, after some time I got used to it and now I understand how to traverse that place to the point where zero gravity isn't a pain anymore. And that goes along with absolutely amazing [vibes]. So yeah, S tier for me.
Agreed. Nothing can replicate my interest in entering from the underhang and into this entirely different world as well as my terror when I entered Unfortunate Development.
honestly the one thing that soured me on 5p was Unfortunate Development. The precise jumps combined with daddy longlegs rng puppy guarding the final room cost me the most deaths in my whole monk run. Hated it
Since you mentioned at the beginning that you, at this point, can't take in beginner perspectives since it has been too long for you, I wanna fill in a bit from someone who only in the last few months finished the game. While you mentioned that you only really stay in Outskirts for a few cycles max, I as a new person in my first run spend almost 20 cycles there. I used these to figure out the game and what the fuck i was even supposed to do. With many of the other rooms I agree with but, again from a very beginner perspective, found areas like Shoreline, Industrial and Garbage Wastes incredibly confusing to navigate and get out of. By now ik the map and ways but back then I truly struggled. Additionally many of the areas where you mentioned difficulty also were really frustrating to navigate since i died so much in each cycle. While for a more experienced player the difficulty is great, as a new player I used to ragequit alot from unfair deaths and lost progress. I always came back since the difficulty was what intrigued me so much about this game and the cruelness is truly great designed but I can 100% see why new players wouldn't think so. Others prob have other experiences then me but i still wanted to add that.
I knew the region progression and most lore Man that worm soup was not what I expected So I stayed at outskirts 100% its map I even got global love there Meaning all lizards treated me as a kind friend who does nothing and sometimes feed them When I finally left Ok I have a light arachnophobia but oh my God what do they feed to those spiders?!
@@stinkymoe3635 ..... Thanks for 1. Not reading what I wrote properly, therefore giving a comment not fitting what i wrote 2. Be unnecessarily mean for absolutly no reason Have a good day
I love how my dumbass did Rain World by going through places that you technically go after meeting FB before meeting him like I haven't seen Drainage System nor Garbage Wastes yet but I have gone through all of Memory Crypts went through The Leg and Underhang and then I entered FB then I exited through The Wall like Jesus I am doing Rain World very wrong and I just started it like a week ago and realizing that there's multiple Karma doors on each place is very surprising
Hey Daz I think I learned a trick to make pebbles less miserable to travel Instead of spinning to gain momentum if you move back and forth like a fish you can gain more precise movement to not hit the wall Hope this helps
My boy puggles finally getting some recognition for his work. I can confirm the stuff added to the server is incredible. Rocket jumping with explosive arrows is all I need.
I have an argument for 5 pebbles and I am 200% aware this video came out before Downpour, but, artificer’s mobility can make places like unf*rtunate dev*lopment actually quite fun.
the wall and just the whole exterior is so great and has always been my favorite region. i also really like five pebbles and I'm glad you agree! after all you did put it in "F" for "Favorite."
Here's my case for why Shaded deserves low A tier rather than low C tier. 1. A light source is useful but not required. If you stay high and move quickly, you can completely avoid the worst blind rooms. Overseers give light anyway, and the area makes light a dynamic mechanic. 2. Nearly every area in the game is full of the same various lizards and vultures to take you down. Shaded Citadel gives you a break from those enemies, and instead treats you to the completely unique spiders, coalescipedes and lantern mice. 3. Shaded Citadel has an echo, and it's the closest echo to Shoreline, where Moon is. 4. Shaded Citadel has lovely atmosphere with the unique architecture, great music, and dynamic lighting. 5. Food is almost everywhere in Shaded Citadel, in Hunter or Survivor. 6. Citadel connects to the Underhang path, Shoreline, and Industrial close to Canopy, so it is very convenient for travel.
The underhang is my favourite region. But what you said about it was very true. This tier list did it justice. Also I love shaded citadel/memory crypts. Chimney is also incredible. It even has grapple worms(they are rare)
I was in agony, when you said that underhang was A tier, until I realised, the only time I had to go through it, was when I played rivulet, due to *redacted*. Every other playthrough I could skip the underhang with wall, so I thought that when I saw it with rivulet, it was a fu*king nightmare. For those unaware, in the rivulet campaign, they adds SO MUCH ROT "The blue tentacle mfs" with stationary clumps of them in corners, the ends of tunnels, and randomly on flat surfaces, that grab you, they are much smaller though, but Im not done. You cant use grapple worm either, cause you have to hold onto a new item that uses both hands, and the benefit this new item gives you, requires time to properly use effectively. My favourite part is, the distance I have to travel to get to a shelter, which goes from leaving five pebbles, to the leg. Yippe. If I had know that as survivor, the rot wasnt there, I wouldnt have been so mad. BUT HOLY SH*T, trying to do underhang as rivulet, took me TOO long, where I had to not make any mistakes otherwise I would fall, and I didnt have grapple to save me, blue tentacles, stationed or not, could get to me, can never fall, and its everywhere, lore yes, sanity no. I understand your view point as of the making of that video. PS' I hadnt been to leg in prior playthroughs, making it my first time through that and memory crypts, because I bypassed it through other means, always a first time I guess.
My first deathly experience was with drainage also, really do entirely agree with your top picks. The wall is SO FUCKING WELL DONE. GENUINELY AMAZING ART, CHILL MUSIC, GOOD GAMEPLAY. Good shit.
Chimney Canopy has grapple worms in one room, if you've never been into Underhang via the Wall then it's something you should try for the experience. Very fun to scale the wall with a sticky friend also. I'm glad you agree with me that if you judged The Exterior as a single package it's clearly the best region in the game. You have shafted Sky Islands however :c
but grapple worms don't spawn exclusively in underhang and the leg there is a room in cc where you can get a grappling worm, so a cc to wall to underhang route is fully possible
should be interesting to see how much Downpour's changes to the basegame regions will fix the issues stated in this video, guess we'll find out soon enough.
For reference, I have 350 hours in Rain World: FP is one of my favorite regions. I love the feeling of being really high up. After climbing, and climbing, and climbing, you come to an area where there's no gravity. Am I in space? What is this thing? The feeling of being out of control, the zero gravity, the game forces you to take your time. Then you come the zenith of your climb, you hear the main theme swell with electronic distortion, you float through the space with symbols flying across the walls, and then you meet him. I personally would have made the whole exterior much bigger if I were making it. Double the height of the leg and wall, and make the under hang more… hangy? Instead of 1-2 screens on the bottom of the can I would have mostly 2-3. And also make it a bit bigger. I know there's already a modded region that is more exterior, but I want to do it my way.
The wall was kinda ruined for me because I went down it after 5P instead of climbing it like how you're supposed to. I kinda just speedran it without encountering anything other than 2 white lizards who were out of the way anyway. The art in that region is my favourite in the game though.
>the wall is the final challenge before meeting Five Pebbles meanwhile to me it's the reward for surmounting Five Pebbles. I would never take the back entrance there unless doing a speedrun. Playing through Rain World for me is like doing a pilgrimage, taking the hard way makes the journey more fulfilling.
I just went up the wall and finished the game and I have to agree on wall being S tier. Figuring out viable spear usage (though I might’ve used like 5 more spears than necessary) was really fun and satisfying to pull off. Being greeted by an echo was a nice surprise. Depths also had great vibes. Also shoutout to that one room at the top of pebbles with varying levels of gravity, one of my favorite rooms in the entire game. The nice route through pebbles is very short and satisfying overall, though the run where I struggled my way through the rest of him and ended up in general systems bus felt very rewarding. I wish grapple worms were still as useful in FP, that would’ve made the region much better. I’m glad I ended up going through drainage and filtration from outskirts on my first ascension, as the water sections were surprisingly fun. I’m excited for downpour to be on console. I hope the new regions are fun.
For me, the Wall did not represent a huge challenge on my first playthrough, as I approached FP through his systems. The wall felt like a decompression, bright lights and lore-important scenery, interrupted sometimes with a light challenge in a white lizard. It was only on subsequent playthroughs of The Wall that I realized that I really don't like it, since it's very, very difficult for me. I don't like Dropwigs or White Lizards, despite how cool they are in concept, due to the fact that I am a little baby who gets jumpscared by them. Five Pebbles is probably my favorite area.
I really enjoy hearing your opinions and also you have a lovely voice. I could listen to you narrate for a few hours before my ADHD kicks in and goes "Enough focus. Something else."
It's funny, I *did* quit the game for that same reason of Drainage kicking my ass, and your content (and the realization that mods exist) is what brought me back!
as a monk primary, here's my interpretation: i agree with five pebbles being f tier, i might put sky islands in C or B tier but otherwise i agree tho i might put farm arrays in low D tier or F tier, i might put shaded citadel in B tier instead, no change with memory crypts, personally i would put shoreline in A tier but overall it would rest low B tier, i agree with subterranean, once again, personally i would put garbage wastes in C tier but overall i agree with it's B tier, agree with outskirt, again, personally i might put drainage system in low B tier but generally i agree with mid A tier, i really only went to underhang after i left five pebbles to get the collectibles so i don't know if i have a say on this one, I might put chimney canopy in A tier from personal struggles but overall i can agree with the S tier, i agree with industrial complex and finally the wall i had real struggles with it (i had to do a backflip spear throw to get into five pebbles, it took forever and i had to use atleast 8 spears to get it right) but i absolutely Adored there being no rain and a couple enemies, overall i agree with your top S tier ranking.
Not that my opinion is important, but I would swap The Underhang (your A tier) and Five Pebbles (your F tier). For me the underhang was just to effing threatining on my first playthrough combined with the fact that very likely you have to do karmafarming to progress. It was clear for me that I was coming close to some kind of klimax (unaware that five pebbles was not a boss fight, but would start the story of the game), but I had no idea in what direction to go. 5 pebbles is great though, because it has fun gravity generators and the most thrilling challenge which is entirely skippable.
Agreed. I thought you had to go through wall from underhang on my first run. I died on underhang the most because I never found out how to get further. I had to look up a guide to get into pebbles
Dunno if this has been said, but there actually are grapple worms that spawn in chimney canopy- they spawn on the far right side, a few rooms up from the right-most shelter. You could easily get a grapple to get to the underhang from that room and get in through the wall.
Now I had some trouble at Chimney Canopy but I needed to take an actual break when I got to The Wall. It breaks a lot of consistencies that you’ve been building up during your play through; they give you no threat music, the rain is almost nonexistent and there’s no maze of paths you need to traverse and find, it’s a straight shot upwards. It’s a little unnatural and jarring if it’s your 4th region ngl. This region thoroughly kicked my ass. I kept getting jumped by white lizards, the inconsistent drop wig that LOVES to stand over essential pipe exits and taunts me with explosive spears, the platforming that made me think before I move and the *THUNDER DOME* of orange lizards ain’t a cake walk to learn. But after beating the game I can definitely say that I know no region better than The Wall, and I love that for it’s simplicity and complexity. Also FUCK THOSE TWO POLE PLANTS! I stabbed one after making the rookie mistake of grabbing onto it and jumped onto the other pole to catch my breath BUT IT WAS A FUCKING *POLE PLANT*
well let me throw my hat into the ring here and give my thoughts on atleast some of these Five Pebbles: not going to die it could definitely use more variety in enemies but I really don't consider that gravity mechanic all that bad, the only way I could suggest to change it is to potentially make it so the gravity physics is similar to water physics but that seems kinda dumb, also with the neurons in their high abundance.......idk the slugcat needs to glow Filtration System: you know what I can admit that the black lizards should have more of a glow to them but I dont have a problem with it all being a maze with them, though it does feel stupid that there isn't multiple pathways in filtration system to get to the void lol nice skip Memory Crypts: ok good point on that the gameplay loop is somewhat boring but all I can suggest is potentially a maze segment somewhere with black lizards but even then it's literally the area where Miros birds are supposed to be introduced as being entities that patrol the area and to a mad dash throughout oh no another skip The Depths: here I have to argue that even though it is a massive walking simulator it's supposed to be like a reprieve from the chaos and madness that the slugcat had gone through, arguably both Filtration system and Subterranean are both meant to be somewhat like a final test for the slugcat and that it would be a bit harsh to have the mongolian horde of enemies and the gulag of black lizards to be 1-uped by another test right at the temple which is essentially meant to be the goalpost that the entire game's been building up to how many times will this happen? The Subterranean: the only real way I can excuse the mongolian horde of entities is that the concept of this region is to be a final test for the slugcat as stated before though I will admit some rooms may be a bit boring at times and that should be all of the things I need to mention
Frankly, pebbs is okay because it can be skipped, but filtration is by far the worst. Reasons? It's an annoying maze that takes you half a cycle to get to, regardless of you knowing what to do, and then you have to travel, like, THREE ROOMS just to get to the next shelter, and then if you don't have the neuron light because you wanted to be nice to moon, or didn't want to go through fp, you are helpless.
18:41 - Not true, in fact! There are two grapple worms that spawn in east Chimney Canopy, they're just hidden out of the way on a dumb loop that you have little reason to take.
Honestly, I love Shaded Citadel and Memory Crypts. I also love the whole of the Exterior, and I love Five Pebbles. Those are definitely my top 3 regions. My least favorite and the only region I actually hate is Farm Arrays
When I beat the game as survivor yesterday, I somehow got incredibly lucky in filtration system and beat it first try. Not a single black lizard was anywhere near me, and I found the entrance to depths very quickly. Thank god, cause it seems like a very cancerous area
Drainage needs to be lower because it's a trap for new players. All the people who stopped playing the game because it was too hard, did so because they used a shelter past a point of no return in Drainage and became impossibly stuck in the mile long water tunnels full of leeches. In a game about exploration, having areas that you shouldn't explore is bad (the only point of those long water tunnels is to get out of those water tunnels). When I was first playing I became so stuck in Drainage that the only way I found out was through Filtration. Which brings me to my second point, Filtration is really pretty easy and no issue. If a 2 hours into the game young me is able to stumble through through the pitch black pipes without understanding that I was meant to be quiet while doing so, it can't be that bad. Coming from Drainage, Filtration was my saving grace and will always hold a special place in my heart for it's kindness in pulling me from the filth.
During my first run I missed a few areas and other people told me I had to go to sky islands and were surprised I didn’t go there. I’m still literally stuck in it and when I made it to the gate I didn’t have enough karma to leave. So every once in a wile I go to try to escape but fail. This is my first survivor run. My second play through of the game.
@@cleo42 you see I was thinking of that but also I don’t want to grind another achievement in sky islands. I used the survivor achievement already. I have done much less than I have the first time I played as in grinding achievements.
@@The-EJ-Factor i see, i got trapped there too so i feel your pain. Maybe you can get the outlaw by killing squicadas? Anyway, i hope some day you'll escape!
i was going to write skill issue joke about five pebbles in f tier until i remeber my most painfull experience in the game so far. I completed the area in like 2~3 tries got to pebbles and thought: "Hmmmm wouldn't it be funny if i treew a rocc at a god?", and than all over again took over 20 tries... yeah f tier
Honestly, I absolutely agree Industrial Complex and Chimney Canopy being S tier, though I also would have put Garbage Wastes in A tier, because these three are the main essence of Rain World for me. There's just something so interesting about them and how they portrayed, it really makes you feel like a rat in Manhattan metro
When I played the game, I went through all regions except garbage wastes and drainage system, the last to which I only got in and out as soon as I realized I was going the wrong way. Replaying the game and doing those regions for the pearls got me to realize Drainage system is an annoyance that will kill you way too many times, seemingly at random because of water physics (instead of scavs, but those can be worked around and made friends with), and people getting stuck on it right from outskirts, as a gargantuan noob trap.
And Garbage Wastes on the other hand was so fun I wanted to explore every bit of it, AND also became friends and made me fall in love with scavs. What was supposed to be a quick trip for a pearl became an almost 10 hour gameplay session of just enjoying the world
I love industrial complex so much, when I first got the game it was on switch and I loved the scavengers so much, we would hang out and stuff and i made it a goal to store up massive stockpiles of food and bring them massive amounts of pearls from other regions, I put tons of food on each den until it was full just for fun hehe
I hate Chimney canopy with a passion specifically for the difficulty
And I know that that's how it's supposed to be but it just ruins the fun to never make any progress
My favorite region so far is shoreline, and I have a burning hatred for memory crypts. I haven’t even gotten into five pebbles yet
Chimney canopy is just simulator of great lizard bombing and camping. Industrial complex is just little harder outskirts for me
The surprisingly vertically expansive room with the yellow liz ball on the Wall is a place where during rain it's still raining however the rain will not kill you, just push you downwards constantly, making parkouring upwards to escape the rain very difficult. I managed to do it one time and it took me around half an hour to go up a single room or two there.
*AND THEN THAT VERY RUDE POLE PLANT YOU POINTED OUT CONSUMED ME AND I LOST THE PROGRESS*
I did the exact same thing and that ducking plant killed me. WHY VIDEOCULT I DIDN'T EVEN KNOW YOU COULD THROW DOWN SO IT TOOK ME WAY TOO LONG TO GET TO PEBBLES.
OMG I DID THE EXACT SAME THING
Hey uhh, some info... That room with the orange lizards is not lethal but you might aswell restart... Slightly above the screen of the liz ball is a horizontal pole that needs you to jump up. With the rain weighing you down you almost always fall to the screen below back to the liz balls
But once you make it out of there, rain just becomes obselete
@@Youmu_Konpaku_ It's possible to make it past that pole by trying many times and sticking a spear into the wall on the right to make the jump shorter
@@seerserric it is but believe me I've tried for 20 minutes.....
I really like Five Pebbles
Is it painful? yes
Do I hate many parts of it? totally
But imo its worth it for, as you said, being in the working guts of an iterator
It really puts into perspective how low Moon has fallen and how advanced the ancients were
While the 0 gravity is annoying most of the time it helps make such an unique area feel almost alien
And I think its a shame its the only area with rope-like objects
I totally get why you put it in F tier though
Specially if you try to go through UD (though I have found having a grapple worm to help traversing the area once the gravity comes back)
aesthetically its awesome, but mechanically annoying :(
I think to be able to traverse From wall to UD. You need a grapple worm from Chimney. There's a room there with grappleworms
If you don't take unfortunate development into consideration, 5p takes a role of a region of climax, which solely exists for the plot and immersion, same as LtM and sea. There are no major threats in any of these areas, and this allows player to focus on world, rather than survival.
@@dannadx3840 Some parts of Shoreline are definitely a mild challenge that tests your ability to swim correctly in case you skipped Drainage and didn't learn the lessons there
@@georgiykireev9678 Alternative path through shaded drops you right into the middle of the region, quite literally 4-5 screens away from LttM. Just grab a jetfish and you're there.
Unfortunate Development deserves to be in F tier but General Systems Bus deserves to be in S tier simply for the presentation and music
General systems bus diserves to be in A tier at the least
also I get to knock the little red blocks around and it activates mönke brain
It was amazing the first time getting there.
Yes
I got through unfortunate development without knowing I could go though the wall
I was upset about industrial not being #1, and then I heard The Wall, forgetting all about it.
And I was just like, "You're right!..."
(however i still like Industrial Complex more because of Bio Engineering. You cannot stop the industrial bop.)
agreed
I like underhang much better. I’ll always go there because I can’t do the pebble spear throw
how do you hear the soundtrack?
@@seventy_eight the ost trigger for Bioengineering is in the room to the immediate right of the Industrial Complex left entrance. Since Downpour its trigger is a bit hard to hit. It seems to only activate when you come from the right after passing other rooms. It won't trigger after entering from the left.
@@AshnSilvercorp oh
probably why i’ve never heard it before
I feel like The Wall plays out best in reverse, leaving 5P. Climbing the karma ladder, returning to familiar gravity, and descending back into the cloud cover gives this tangible feeling of touching the sky. Always the highlight of my playthrough.
That's how I first experienced it.
I think that just goes to show how good the wall is: you can have two very different experiences of it and it still is considered S tier
My first playthrough ever as the survivor, i somehow found my way to the wall from chimney canopy and oh boy It was hell. But that feeling at the end, when I got the last shelter and making my way to the top...
Not many games give you a feeling of dread when at high altitude, and I can say without doubt I was positively and figuratively shitting myself
@@alberteinstein1620 you can remove figuratively... i was too
I went through the wall in reverse too. Moon led me to shaded citadel, which led me to memory crypts, then the exterior then five pebbles. Throughout the journey I knew I was climbing, but never saw the sky because of the background of the exterior. After 5p I finally got to see how far I actually climbed, and travelling through all these areas only to finally see the sky again, and what lies past it was amazing. Going backwards through the wall gave me a surreal feeling of submerging myself back into the clouds and the world after screwing around in 5p, the most alien place I've ever been, and I prefer it that way
Alright I'll admit Five Pebbles is *super* jank, but the sheer initial glee of flailing around in no gravity after fighting your way up the leg and through the underhand is a moment I will always hold dear. That and the sheer terror of having to go through the daddy long legs sections make it a difficult challenge that makes victory taste even sweeter.
The Wall deserves a separate S+ tier. Also you can accually do the last jump with a single spear by roll jumping.
i had to use 3 spears to get up there lol
Yeah but that method takes me way to many attempts and actually made me reset a run once so I just do the backflip floorspear instead.
I first went up there on artificer and didn't even think about it but when I went all the way up there on spearmaster I realized the problem... fortunately someone told me about the backflip floorspear method which I absolutely wouldn't have known about otherwise
I DIDNT MANAGE TO DO THAT HELL.
It took me minutes and i escaped the rain at the last seconds. I backflipped and roll, backflippe and roll, many times and finally i stick the spear but didn't hold on, rain began to fall. I rolled again an seconds before the rain gets heavy i succeed. It's the best moments i have playing this game, the drama, the suspense the payoff
The wall has never not been my favorite. It is just the right amount of everything, tension, relief, visuals, music, and it leaves you with a sense of wonder(imo). When I got to the wall that’s when I started becoming more invested in the lore of the game. The question that was on my mind when I first went through it was “Who or what made all of this?”
Am I the only one who actually figured out how to actually move in zero G? You can basically paddle by swinging Slugcat around to push the air with his tail, allowing you to reorient, accelerate, or brake without having to touch any wall/pole
the trouble is that has almost no utility in Unfortunate Development, which is where the map design will lead most new players first. I'm only ever going through the goddamn bug zapper zone from here out since you can just cruise leisurely through the rooms
And you can simply frow objects
You can also fly forward quickly by throwing things...
Yea it's strange to me how nobody knows this. Does everyone just set their controller on the desk the second they start flying through zero g?
@@seanfussa3076 yes i do
I've played a lot of Drought so I probably have a higher opinion of 5P than most lol.
The "jump" ability of the Wanderer makes the zero g areas a lot more fun to navigate.
Though it led to a few amusing moments where I accidentally yeeted myself into the bug zappers.
The artificer coming in downpour kinda has something like the wanderers jump (the explosive boost) so I wonder if it's going to be as fun playing around in five pebbles as artificer as it is as wanderer
This comment is another one that will attempt to defend Five Pebbles and it'll be a long read so I completely understand people who won't read it, but for those who do, I send my deep thanks.
I have a strong feeling that on your first playthrough you got to Five Pebbles through The Wall instead of Five Pebbles anti-gravity playground. This probably made Five Pebbles feel like an unfun zone that looks kinda pretty from that point onward. But as someone who reached Five Pebbles' through the anti-gravity first I feel bad about the fact that this was your first experience. The Wall is indeed an amazing region and very rewarding to climb up, however for me Five Pebbles is just something else. Five Pebbles isn't its own region, it's the crown of an ancient megastructure and the ending of a long journey that starts at the beginning of the Memory Crypts. (typical video essay backstory time warning) Rain World for a new player is a maze of dangerous but pretty rooms where you explore and survive the post-apocalyptic ancient ruins with no real goal other than some yellow guy pointing in one direction, leading you to god knows where moisty place. There you meet Moon and for a lot of people it's a frustrating experience where they end up in a room that feels like an "end" of a part of the journey but they can do jack shit. I'm not sure why but I didn't really feel that way almost at all. I felt like I should trust this game and it won't lead me astray, I didn't eat the neurons because the game (more specifically LttM herself) was quite clear I shouldn't touch them. Then, trusting the game and seeing that there is nothing more for me to do I left her room and saw Iggy show more images. Images of her neurons and then some other neurons. It was clear to me that she wants help and I wanted to help her so I embarked on a journey that this time around has a goal I know about ahead of time, or so I thought. Going through Shaded was a bit frustrating but that just made leaving it that much rewarding. Then we reach the point where the actual journey really begins. Memory Crypts are a more linear than others level and going through them I felt that this is extremely different than the rest of the game so far, and it is even if you just glance at it but the way it contrasts with the substance of the rest of the game so far was hitting me more than everything else about this moment in the game. It's as if every part of level design, climate, everything about the game from that point onwards was suddenly telling me "You are really heading somewhere", not just some hologram creature pointing an arrow at a pipe. Climbing the Leg and the Underhang reinforced that feeling, the green pulses in the distance making me go crazy from the curiosity. Will I see what causes all those green sparks? What is this place? Why is the Leg so tall? That last question was something I partially forgot about throughout the struggle of making it through the Underhang because my dumbass brain doesn't know how to read plainly obvious graffiti and I went past that one shelter 5 times and dying before realizing it's there. Not long after that I have found the gate and after some karma farming I made it to the Five Pebbles. The spears rotating in the tunnels of the first room of the region after the shelter made me think this could be a bug or something and then suddenly after entering the next room I just kept going in the same direction after leaving the pipe. No gravity. This long journey that for me started all the way back in Memory Crypts led me to a place that was unlike everything I thought I knew about this game. And my journey wasn't over yet. As I struggled through Unfortunate Developments, some of the thoughts I had was how fascinating this game's world is (some of the thoughts only, the rest were screams of agony) but just like before I choose to appreciate the good parts and treasure the satisfaction I got from overcoming that challenge. On my way there I was lost in this alien labyrinth of weird sounds and sights, accidentally going through Recursive Transform Arrays before finding my way back to Memory Conflux and then reaching General Systems Bus. And my God was the journey worth it. Taking another small detour in my story, before playing the game my friend who didn't expect I'd play the game has long ago spoiled to me that the rains are caused by big computers in this world but that was about the only thing I remembered about this game when playing it. I had no idea LttM was one of them and I thought she was more or less stuck in the room of hers for one reason or another or something like that. When entering Five Pebbles and seeing the first neuron I also kinda thought that this place is maybe somewhere where those neurons were made, out of other things? As it turned out I wasn't correct. Traversing through the maze of Five Pebbles I saw many similarities between it and the ruins around LttM, which led me to believe the ruins around her used to be the same sort of facility as this one but the final piece I didn't expect was still ahead of me. Entering General Systems Bus I was met with loud random noise and some visually beautiful sights as I flew upwards the tunnel. Then as I entered the main room, the game's main musical theme emerged out of the chaos of the noises as my eyes were met with more of the extremely pretty visuals. My mind was blown in so many ways at the same time, my thoughts focused out of other things on how I had never expected something remotely similar to this, even after playing this game for many hours. As I later learned from some reviews, the levels in this game were designed by a music composer and I can really see how all of my thoughts, experiences and senses were led on a journey and my emotions manipulated like strings of an instrument. One of the reviews pointed out how GSB tells you by just the fact that it's very easy to traverse because it's meant to be experienced, not played, and going through that place for the first time I did subconsciously understand it. Then I entered the Five Pebbles' chamber. The final piece of the mystery was here and all of it clicked together. This chamber looks just like the one LttM sat in, I thought, her and Five Pebbles are both giant supercomputers, one of them ruined and one of them still working, in this post-apocalyptic world there is a place where the ancient technology is still intact, which is a really rare in all post-apocalypse games, which usually focus on the fact that the civilization is now gone and often narrow it down to not much more than level design with old ruins and machines and some hidden lore that I'll watch a 40 minutes TH-cam video essay about after finishing the game. The lore that isn't really the main focus, its not here for you to experience it, but only to add extra flavor to your experience. Not in this case. Rain World throws you into a post-apocalyptic world where the pre-"apocalypse" is almost just as integral to the entirety of the game as the current state of its world. And if all of that wasn't enough, after some fruitless attempts at communication with me, I'm suddenly getting picked up off the floor, he does something to me and then I see it. The simplest freaking text box, something that half of all of the games I've ever played have. Industry standard that surprises no-one. And yet in this game, after many hours of exploring this hostile and indifferent environment the game suddenly speaks to me in plain text. The game managed to turn the simplest thing into something that made me question everything I knew about this game once more. If Five Pebbles region is, as a mentioned earlier, a crown upon the top of the journey that started in Memory Crypts, GSB is a priceless jewel in the middle of it's heart. After listening to what my new "friend" had to say I left through the perfect access shaft so as to avoid frolicking in his memory arrays (good moment to point out that flying into the red meshes in the Memory Conflux and them making this loud noise is extremely immersive, it startles you just as it would startle an actual Slugcat, same with throwing a cherry bomb plant for the first time, so many things about this game make it so good at making you feel like an actual Slugcat, to the point where watching someone play this game without commentary, especially a new player, makes it feel like you're watching an actual animal trying to survive) I left his chamber. Walking past the abandoned ancient city was yet another beautiful sight to behold and the meeting with Echo was also quite curious but this was nothing compared to the game later suddenly reminding you that for the past several hours almost all you've been doing was climbing upwards. Five Pebbles is the crown of the journey, GSB and his chamber are the priceless gem in the middle, the city of ancients of top is the majestic tip of the crown and The Wall is world's most beautiful ornament.
Heavily agree with you here, it's a shame seeing it so low here because the entire journey from Shoreline - LTTM - FP - The Wall was my favourite section in the game both gameplaywise and aesthetically, just amazing overall.
I'd recommend making paragraphs here, it makes it easier to read and harder to get lost in the text.
Copium
Big agree
I aint reading all that, someone sum it up
Personally I adored shaded citadel, the black and white with rare rooms castin glorious sunlight makes it one of my favorite places in the game
There isn’t sunlight anywhere in shaded citadel lol
@@kabershshkabersh4272 there is
@@rockoyhead where
@@kabershshkabersh4272 man your missing out if you haven’t seen it. Look on a map or play through the area again
@@esoopthederp7672 just tell me which room. I’ve looked through every single one
I love sky islands. As someone who loves both gameplay and aesthetics, the vibes in SI are immaculate. The squidcada required jumps can also mostly be skipped using mushrooms and boosted jumps, overall great region imo
I agree, SI just has a flavour to it. It is oneof the best looking in the game, and Kayava is one of the best tracks. It's concentrated vibe.
Right?? It's my favorite. The pretty colors and the little dandelions flying around just make it so fun to explore. It's difficult there, but in a fun way. There's cyan lizards, scavengers, those winged centipedes, a lot of variation. Compare that to Chimney Canopy....it's so dull and grey, and every five seconds there's an army of vultures coming after me. I barely even got past the first room coming from the Wall and I was already sick of it lol.
My only problems with SI are that one jump that requires a Squidcada jump that leaps offscreen and the fact that if you die in Farm Arrays and are sent back to SI, and then have to grind karma to open the gate again (this was before I realized there was a shelter to the right of the pipe leading to the Rain Deer), and the end of SI is ABSOLUTELY HORRIBLE for grinding karma. I was stuck at minimum karma, having to hopelessly leap at bats from pole to pole, under constant threat of vultures showing up and being impossible to escape due to pole mobility. I ended up dying and eating so much that I had to go all the way back to the room above the yellow lizards to get the cob shroom!
TIL shaded citadel is a despised region by the community D: I personally love it, maybe as much as I love the wall which is my favourite region. Where the wall is bright and visually breathtaking, the citadel is dark and quiet in it's presentation. Maybe it's because I work in sound design but the citadel really makes your focus shift on the auditive aspect of the game (as the memory crypts also do extremely well in my opinion, with the very calm sounds/storm being crudely ripped apart by the metal snips of the bird jaws). The black and white color palette combined with the occasional colored bioluminescent creatures and flora really makes for rare yet striking visuals aswell.
I do find that it is a bit sad that the player doesn't reliably acquire bioluminescence before this area though, as the light aura of the slugcat slowly revealing the background of the region as you dive deeper in the citadel really gave me the impression of being some sort of archeologist, decoding ancient scriptures with my torch.
Great video ! I love hearing the thoughts behind the ranking !
Same, I fucking ADORE shaded, I go through it every run :D it's so breathtakingly beautiful and is just...gorgeous. It's the first time you realize that lizards glow a little, the attention to detail is amazing. I just love it, period.
I’m sorry but I really can’t stand Shaded 💀💀 probably a personal bias of mine but the frustration of getting lost without having a reliable way to see where you’re going and ending up getting trapped just made me genuinely hate the region. I think it’s a cool concept, I liked the sound design and the way shadows are cast in the background is absolutely gorgeous, but I personally can’t stand it.
Except for the lantern mice, I absolutely adore the lantern mice.
arent you supposed to head to moon first which gives you bioluminescence?
@@Misclipss only if you're a bad person.
I used to hate shaded until I played as gourmand and I was forced to start there. I crafted a little light and in my search for the memory crypts I ended up exploring every single room of it. It really is such a beautiful area, even though I'm incredibly scared of spiders I pushed through and ended up knowing my way around pretty well. The music there is just magical, really makes it feel like an ancient and holy place. The aesthetics of the region are just so well done I couldn't help but start admiring it. It's one of my favorite regions now.
This tier list is excellent and I think you defended each region's place very well without undermining anyone else's opinion (even if I am mourning the low placement of Sky Islands, which is *my* favorite region in the game). Good video as always Daszombes
Yeah i love sky islands as well
Bro puts the most beautiful and nerve racking region in f tier on god on god (five pebbles)
aesthetics don't really matter when the area is agony to traverse
@@Daszombes understandable lmao unfortunate developement sucks
I accidentally skipped it on My first playthrough and playing through it now im grateful
@@Albertable Entirety of Five Pebbles outside of General System Bus is an unfortunate development for this game.
Unfortunate Development was cool though
Quick side note: grappling worms also spawn in one room in chimney canopy, allowing access from the wall.
I personally really like Sky Islands, it's a perfect blend of beautiful visuals, amazing audio, hard movement and difficult creatures. There is only one jump in the entire region I can think of that requires a squid and you only need the squidcada going one way on that jump (from Chimney Canopy).
The Wall is definitely SSS. Immaculate vibes, great platforming and you get to see the sky. It was the first time I went to 5P.
Also you can get up to the last room with a single spear with a well executed roll jump!
i love that you can see the moon in one of the rooms and i had to use 3 to get up.
I can't do the jump, someone help? I spent over two cycles just trying to yeet the Spear downwards but it didnt? Help?
@@Foxett25 Doing the two spear method can be tricky but it shouldn't be *that* hard.
Make sure that when you attempt to throw the spear downwards while doing the backflip you are only holding down and not left or right, as I believe the horizontal directions basically override the vertical one.
I'll also leave more detailed instructions for doing a leftwards backflip with a downwards spear throw. If, for whatever reason, you want to do a rightwards backflip instead just flip left with right and viceversa:
Start moving right, you need to reach max speed.
Start moving left, *and then* jump quickly afterwards. This is important as jumping then moving left will not initialize a backflip.
You should now be backflipping.
Let go of all directional inputs, then start to hold down the down key while midair.
Quickly press the throw button.
You should now have successfully thrown the spear downwards!
Do note that you can also throw spears upwards! But this is less used.
You can also do the one spear trick, but it involves some difficult tech, so you'll likely be unable to do it if you're struggling with the two spear technique. It involves backflipping into a roll into a lunge into a spear throw with some pretty precise timings.
There's a wiki page and a word document dedicated to movement tech in rain world, if you're curious and want to learn some more advanced moves.
@@timoteorider1697 THANK YOU! you're a savior. I think the problem is me holding the left/right buttons while throwing. I know about the wiki and spent hours looking around at it, aswell as how to do most techniques. I can't play right away but i'l test it out! Hope you have an amazing day/night!
@@timoteorider1697 hey, thanks to you, i met pebbles and moon, and im on my way to the death water!
About drainage
I kinda got heavy lore and region sequence spoilers before playing I knew drainage was not da way and I was still searching that dint stop me...
I was like oh hey let's see what this region holds I will just get to the next shelter
The rain was close so I dashed away trying to find one the only creature I found was a green lizard
When I walked up next cycle I got exploring became plant food then tried to leave
Karma -100
Ended up passaging away
When I did 100% i got to it from filtration slept on that shelter right close to the gate then got back
I feel like the wall has that mean spear gimmik at the end so new players that dont know the movement tech don't get past. Which will either forced them to climb back down and find another way to five pebbles (if they even know that exist yet) or if the player spends a bunch of time throwing shit on the wall til it works. Basically its a skill check.
I mean you aren't supposed to go up through the wall but I kinda agree
The jump between the wall and the underhand needs a grappleworm, which is why there are grappleworms in Chimney. They're in the bottom right-ish side, right of the towers. That's my favorite way to see underhang.
and then the echo decides to murder my grapple worm
@@fregi8779 wait echoes kill grapple worms
echos have a pacifying aura that will instakill almost every creature in the game. the only exceptions to this are scavengers and slugcats
@@fregi8779 I knew about the aura but I didn't know it was an instant death aura
I think I have Stockholm's Syndrome when it comes to Filtration System, It was the third area I went to, and I was stuck there for a while because without light that area was hell to navigate as a new player. However over time I grew to really like having to slow crawl through the areas, praying you could avoid the mole lizards. I will say that the difference between having a light and not in that area is quite literally night and day, it's honestly stupid easy to get through with a light.
As someome who has gone through memory crypts hudreds of times running neuron flies to moon, getting soft locked cause one of the miros birds decided it just doesnt feel like moving past the pipe today doesnt put it just in f tier, it goes go the shadow realm
you forgot to mention how god-tier of a song Stargazer is and how much it adds to the incredible experience of seeing the sky for the first time
tbh five pebbles is made a lot better when you realize that you can throw all the spears and junk floating around to make yourself move faster. i figured it out very early from frustration and breeze right through now, although i am probably gonna break my shift key spamming it to make sure i can keep throwing shit.
I'm gonna be honest with you, The Leg traumatized me in such a way that it's hard to feel right seeing it so high. I just had such a horrible first experience with the Leg and despite how short it is I had more trouble getting past it than any other region in the game. It looks really cool though, I'll give you that. Also yes, it does use DLL better than the rest of the game. Maybe one day I will recover from my trauma.
There are also grapple worms in Chimney Canopy, although getting them to the wall might be a bit hard.
kinda like how i used a squidfly to get through farm arrays from sky islands
I absolutely love the wall. It was when I first realised the beauty of rain world, the path to it includes some of my favourite areas to and being above the rain clouds is so beautiful. It was when I realised how amazing this game was.
you can reject squidcada and use mushroom and spears for some jumps + you can kill or deter vultures with 1 spear easy + skill issue + ratio
also five pebbles also has no timer like the wall and yet you still classify it as cringe?
@@test4O4 The Timer doesnt matter If it's not fun and shit
I dont think you know but everone has opinions ok
Like me who will always love industrial because of how I love taming lizards
Green, pink, blue, white all on the region
Orange 2 regions alway
Black 1 region alway
Salamanders(I know they are not lizards) 2 regions alway
And subterranean as a whole including filtration as my close 2nd
@@B.L.U.S yeah and this is his opinion,ratio
@@stinkymoe3635 talking rude is not a good way to Express opinions that's why I'm bothered
This tier list really needs an update. Not because of downpour, but because it's absurd to say there are THREE areas worse than farm arrays.
I can respect this list. My personal favorite was Shoreline, because of how my first playthrough of Survivor went; plus, Moon's subarea is my favorite. I do think that a lot of the lower-tier areas are intentionally bad, and I think that some of the frustrating mechanics like raindeer or zero gravity add a certain character to the game, but I can see how those issues would chafe more when you replay the game so many times.
gonna just put this here- you can do some of these jumps with a rock throw! it's primarily how I get around in this game- no grapple worms required lol
I agree that filtration system really sucks in terms of it being a confusing, annoying, cramped maze, but I honestly love traversing it. If it was just a threatless maze I wouldn't care about it, but something about being hunted down by a swarm of blind lizards while trying not to lose a precious scavenger lightbulb makes it so tense and fun. I think along with Five Pebbles, filtration is one of the areas I've died the most times in a row in, and when me and my friend (using the jolly co-op mod) did our first playthrough, we had to backtrack through filtration because we didn't realize that we couldn't actually go through the depths yet. Despite the difficulty and the backtracking, the whole experience was weirdly fun and exciting, while Five Pebbles just got annoying after the first few tries.
honestly, I got through filtration in like 1 or two tries. I found it fun and pretty easy
Bro I’m so hungry rn and deadass these regions are looking a lot tastier than I remember.
Anyways thanks for the content
the upper bit of this comment needs to be pinned
T- tastier?
You really out here craving rusting industrial ruins
@@polytanksan5761 adds a nice crunch
@@tatertot3248 and heavy metal poisoning
2:44 Counterpoint - the top of the region has gravity and a depiction of ancients having relations. S tier.
I have always really liked the regions that don't really seem to be designed for you. To me it drives home that the world isn't for you, it just exists, you just exist in it.
Great video, though I probably would have rated 5 Pebbles higher on the list, I loved the 0 gravity movement mechanics, and there is an easy way avoid Unfortunate Development entirely
I honestly kinda hate the leg because as hunter, it is absolutely full of spitter spiders and cyan lizards. The vertical rooms give you and inherent disadvantage over the spiders and there are rooms where there are actually 6 spiders in them, no joke.
Great video! However I'm going to do a passionate defense of Flitration System because I like it
I *loved* going through Filtration System the first time I stumbled into it, which was actually quite ealy in the game since I murdered Moon and then ran around aimlessly until I stumbled into Subterranean through Drainage System. I loved exploring the tunnels and avoiding the black lizards, it was scary and thrilling.
And I still like this area even now! It's definitely very challenging to navigate through if you haven't gobbled up some neurons, but normally you'll have done that while at Five Pebbles. There's lots of ways you can go, so it's almost always possible to take a different path if lizards are blocking the way. This makes it feel very fair. My only issue with this area is how hard it is to find food if you need to hibernate there. Would have been B tier for me, I wish it was longer.
Also I hate the leg. Climbing poles is slow, and if you make a mistake while fleeing from a creature, you fall back down and then you need to climb the sAME POLES AGAIN
I accidentally ended up in filtration system right from drainage system on my first playthrough, with no source of light or anything but I eventually made it to the guardians and had to reset my save
The only reason I like Sky Islands is because of it being a more vibrant and warm color pallet compared to the rest of the game being more shades of blue and or grey, and the soundtrack in the whole region is good. It has one of the most intimidating threat songs imo.
Good thing about literally every spot with no rain, every single creature goes to shelter even though there's no reason for it.
5:43
I had a heart attack. That’s how much I dislike pole plants. No matter how many times I see the pole go limp before dragging its prey into the abyss, I still have the same reaction as an Arachnophobia being jumped on by a bloody tarantula.
honestly, i never really found scavs to be inconsistent
i've even been able to get away with pushing straight past them without ao much as a warning poke
that one low bit of garbage wastes where you have to deal with brother long legs in an long stretch not suited to dealing with them was awful though
also chimney canopy and the wall were an awful experience for me, the inherent randomness stung way more in these areas than anywhere else i'd been. the yellow lizard section was a complete crapshoot, and i ended up having to make a strategy for after the section where i'd just kinda wait for the rain to almost come so i wouldn't have to seal with more lizards after the worst thing i'd ever done (creatures that run from rain still run even above the clouds). even getting past the first batfly room felt RNG-dependent, as getting a lizard in there basically meant death for me, except in a few select cases (e.g. one time where i was able to escape a blue lizard's grasp by pinning it to a wall i was between it and). my strategy for the yellows ended up being mainly just baiting them to commit terminal stupid and fall below their circle, but even that came with the risk of falling and being eaten myself
I honestly really love Sky Islands and Shoreline. Both Kayava and the Captain are among the best music tracks in the game for me and Shoreline was the first time I got to see Leviathans and finally got adapt enough at killing lizards. Sky Island meanwhile has probably my favourite shelter in the entire game near the echo since with the food spawns in the surrounding rooms and the relatively safe kills for Noots it actually feels like a place amidst this cruel world where a few Slugcats could feasibly live naturally.
My favourite moment is still climbing the Wall for the first time though. Looking over the entire area just makes you pause and reflect so well.
Just finished the game for the first time (survivor) and I'm now fully realizing I skipped the wall in favor of the leg on accident, and when I found the wall from the top I went "...I did it wrong I did it so wrong"
Wait that would be why the echo guy was like "oh we can speak with you now what's up little man" while I had literally never seen him before in my life, that's hilarious
Industrial Complex is the region I know practically by heart. There is practically no area in this region that I don't know. If I need to farm Karma or just feel like relaxing for a little bit, I almost always gravitate toward it. It's painful to traverse at times, getting worse depending on which slugcat you're playing, but my typical home base isn't all that hard to exist in.
Also.. Daszombes while describing Underhang: "You get an area with great platforming that you will never go through twice..."
**Cackles with the memory of my innumerable insanity inducing adventures I've taken between Pebs and Moon to deliver the latter extra neurons just because I wanted to..**
-S Tier
Underhang - Shaded Citadel - Five Pebbles
-A Tier
Drainage System - The Depths - Shoreline - Chimney Canopy
-B Tier
The Leg - Industrial Complex - Farm Arrays
-C Tier
Sky Islands - Subterranean - Garbage Wastes
-D Tier
Outskirts - The Wall - Memory Crypts
-F Tier
Filtration System
Shaded citadel in a is the worst opinion I’ve ever heard
@@TheMantisLord50 Coalesipedes are cool and horrifying and any region that lets them shine is top tier.
Also it's in S tier not A ;P
@@ThreeFingerG I get it. Coalescepedea are cool. But the darkness mechanic just does not work in this games favor.
@@TheMantisLord50 It does, I find. Being forced to need flash fruit and orange lanterns is fun.
The only two placements I wouldn't have made are Sky Islands and Garbage Wastes.
I love sky islands and enter subterranean from farm arrays just to go through it. It's got some of favorite movement in the game, dense fights with plenty of spears, and good creature variety. Only things holding it back are shelter placements and a lack of grapple worms.
For garbage wastes, I mostly go through it and don't do much in it (like shoreline). The scavs make-or-break the area for me, and I wish they were placed more evenly
As someone who's a bit newer to the game, I have surprisingly similar opinions about most of the areas on the list (at least so far, I haven't got to visit all of them yet), with Shoreline being the only one that I don't really agree with.
I could just be biased because I've taken the route of Outskirts - Industrial - Shaded - Shoreline, which means that not only did I skip Drainage, I also got to Shoreline from one of the most annoying regions. (I also ended up visiting Subterranean afterwards, rather than following Iggy back to SC, which was a huge mistake...)
But I genuinely had a lot of fun there, trying to figure out how to get to different places, and how to play around a lot of new weird things. The threats also felt very reasonable, as I definitely had to worry about enemies trying to kill me, but it didn't feel like I had to spend 90% of my time just avoiding predators like in many other regions, and the areas also gave me a ton of space to help me outmaneuver opponents.
I can absolutely see why the area would be boring for people who have been playing for a while, but for first time visitors, it's quite a treat.
EDIT: So, I've finished the game and decided to check back on the list. And I don't really have much extra to add, other than the fact that the aesthetic of Five Pebbles is enough for me to carry it a few spots higher (I'd swap it with FS at least), and that I have, in fact went through the Underhang twice, but that's just because I've passaged to Five Pebbles to get Moon some neurons, and since I've teleported to the bottom, I've had to backtrack through that area (which was pretty tough to do while trying to carry 3 neurons, but succeeding at it felt awesome).
I think i did the game "the wrong way" i started at outskirts to industrial complex then pipeyard then i think shoreline then shaded citatel after that i got to memory crypts then the exterior then five pebbles and then the wall. Once i got to sky islands i just got down to chymney canopy and back to outkirts following with farm arrays and subterrean filtration system and finally the depths.
Surprising how you didn’t mention why wall is the best region because it’s a beautiful sight to see lizards fall off it.
I like 5P. I would put it in the S tier. I understand why some people hate the zero gravity mechanic and I agree that sometimes it just... doesn't work as you would want it to. However, after some time I got used to it and now I understand how to traverse that place to the point where zero gravity isn't a pain anymore. And that goes along with absolutely amazing [vibes]. So yeah, S tier for me.
Agreed. Nothing can replicate my interest in entering from the underhang and into this entirely different world as well as my terror when I entered Unfortunate Development.
honestly the one thing that soured me on 5p was Unfortunate Development. The precise jumps combined with daddy longlegs rng puppy guarding the final room cost me the most deaths in my whole monk run. Hated it
Since you mentioned at the beginning that you, at this point, can't take in beginner perspectives since it has been too long for you, I wanna fill in a bit from someone who only in the last few months finished the game.
While you mentioned that you only really stay in Outskirts for a few cycles max, I as a new person in my first run spend almost 20 cycles there. I used these to figure out the game and what the fuck i was even supposed to do. With many of the other rooms I agree with but, again from a very beginner perspective, found areas like Shoreline, Industrial and Garbage Wastes incredibly confusing to navigate and get out of. By now ik the map and ways but back then I truly struggled.
Additionally many of the areas where you mentioned difficulty also were really frustrating to navigate since i died so much in each cycle. While for a more experienced player the difficulty is great, as a new player I used to ragequit alot from unfair deaths and lost progress. I always came back since the difficulty was what intrigued me so much about this game and the cruelness is truly great designed but I can 100% see why new players wouldn't think so.
Others prob have other experiences then me but i still wanted to add that.
I knew the region progression and most lore
Man that worm soup was not what I expected
So I stayed at outskirts 100% its map I even got global love there
Meaning all lizards treated me as a kind friend who does nothing and sometimes feed them
When I finally left
Ok I have a light arachnophobia but oh my God what do they feed to those spiders?!
@@B.L.U.S The spiders are hell lmao
@@JustAShyGhost I suggested you try to get good
@@stinkymoe3635 ..... Thanks for
1. Not reading what I wrote properly, therefore giving a comment not fitting what i wrote
2. Be unnecessarily mean for absolutly no reason
Have a good day
I love how my dumbass did Rain World by going through places that you technically go after meeting FB before meeting him like I haven't seen Drainage System nor Garbage Wastes yet but I have gone through all of Memory Crypts went through The Leg and Underhang and then I entered FB then I exited through The Wall like Jesus I am doing Rain World very wrong and I just started it like a week ago and realizing that there's multiple Karma doors on each place is very surprising
Hey Daz
I think I learned a trick to make pebbles less miserable to travel
Instead of spinning to gain momentum if you move back and forth like a fish you can gain more precise movement to not hit the wall
Hope this helps
@Jolteon3720 rain world fans when they find out zoophilia is immoral and slugcat would crippling PTSD from it
i love simple character doodle thumbnails like this so much, thank you for inspiring me its sooo good
My boy puggles finally getting some recognition for his work. I can confirm the stuff added to the server is incredible. Rocket jumping with explosive arrows is all I need.
I have an argument for 5 pebbles and I am 200% aware this video came out before Downpour, but, artificer’s mobility can make places like unf*rtunate dev*lopment actually quite fun.
the wall and just the whole exterior is so great and has always been my favorite region. i also really like five pebbles and I'm glad you agree! after all you did put it in "F" for "Favorite."
Here's my case for why Shaded deserves low A tier rather than low C tier.
1. A light source is useful but not required. If you stay high and move quickly, you can completely avoid the worst blind rooms. Overseers give light anyway, and the area makes light a dynamic mechanic.
2. Nearly every area in the game is full of the same various lizards and vultures to take you down. Shaded Citadel gives you a break from those enemies, and instead treats you to the completely unique spiders, coalescipedes and lantern mice.
3. Shaded Citadel has an echo, and it's the closest echo to Shoreline, where Moon is.
4. Shaded Citadel has lovely atmosphere with the unique architecture, great music, and dynamic lighting.
5. Food is almost everywhere in Shaded Citadel, in Hunter or Survivor.
6. Citadel connects to the Underhang path, Shoreline, and Industrial close to Canopy, so it is very convenient for travel.
I agree but the overseer only shines light for the monk
The underhang is my favourite region. But what you said about it was very true. This tier list did it justice. Also I love shaded citadel/memory crypts. Chimney is also incredible. It even has grapple worms(they are rare)
I was in agony, when you said that underhang was A tier, until I realised, the only time I had to go through it, was when I played rivulet, due to *redacted*. Every other playthrough I could skip the underhang with wall, so I thought that when I saw it with rivulet, it was a fu*king nightmare. For those unaware, in the rivulet campaign, they adds SO MUCH ROT "The blue tentacle mfs" with stationary clumps of them in corners, the ends of tunnels, and randomly on flat surfaces, that grab you, they are much smaller though, but Im not done. You cant use grapple worm either, cause you have to hold onto a new item that uses both hands, and the benefit this new item gives you, requires time to properly use effectively. My favourite part is, the distance I have to travel to get to a shelter, which goes from leaving five pebbles, to the leg. Yippe. If I had know that as survivor, the rot wasnt there, I wouldnt have been so mad. BUT HOLY SH*T, trying to do underhang as rivulet, took me TOO long, where I had to not make any mistakes otherwise I would fall, and I didnt have grapple to save me, blue tentacles, stationed or not, could get to me, can never fall, and its everywhere, lore yes, sanity no. I understand your view point as of the making of that video. PS' I hadnt been to leg in prior playthroughs, making it my first time through that and memory crypts, because I bypassed it through other means, always a first time I guess.
Really loved the video and as much as i like Lisa music as the next guy i would wish for more variety in the videos and streams
My first deathly experience was with drainage also, really do entirely agree with your top picks. The wall is SO FUCKING WELL DONE. GENUINELY AMAZING ART, CHILL MUSIC, GOOD GAMEPLAY. Good shit.
The beauty of Rain World is that it’s so easy to skip the bad areas. I haven’t gone to Memory Crypts and Five Pebbles in so long and it’s great
Chimney Canopy has grapple worms in one room, if you've never been into Underhang via the Wall then it's something you should try for the experience.
Very fun to scale the wall with a sticky friend also.
I'm glad you agree with me that if you judged The Exterior as a single package it's clearly the best region in the game. You have shafted Sky Islands however :c
but grapple worms don't spawn exclusively in underhang and the leg
there is a room in cc where you can get a grappling worm, so a cc to wall to underhang route is fully possible
should be interesting to see how much Downpour's changes to the basegame regions will fix the issues stated in this video, guess we'll find out soon enough.
The wall indeed is visually very amazing, i like the tier list, seems alright to me
For reference, I have 350 hours in Rain World:
FP is one of my favorite regions. I love the feeling of being really high up. After climbing, and climbing, and climbing, you come to an area where there's no gravity. Am I in space? What is this thing? The feeling of being out of control, the zero gravity, the game forces you to take your time. Then you come the zenith of your climb, you hear the main theme swell with electronic distortion, you float through the space with symbols flying across the walls, and then you meet him.
I personally would have made the whole exterior much bigger if I were making it. Double the height of the leg and wall, and make the under hang more… hangy? Instead of 1-2 screens on the bottom of the can I would have mostly 2-3. And also make it a bit bigger. I know there's already a modded region that is more exterior, but I want to do it my way.
The wall was kinda ruined for me because I went down it after 5P instead of climbing it like how you're supposed to.
I kinda just speedran it without encountering anything other than 2 white lizards who were out of the way anyway.
The art in that region is my favourite in the game though.
_Whispers sweet nothings into your ear_
*iterator logs*
>the wall is the final challenge before meeting Five Pebbles
meanwhile to me it's the reward for surmounting Five Pebbles. I would never take the back entrance there unless doing a speedrun. Playing through Rain World for me is like doing a pilgrimage, taking the hard way makes the journey more fulfilling.
I just went up the wall and finished the game and I have to agree on wall being S tier. Figuring out viable spear usage (though I might’ve used like 5 more spears than necessary) was really fun and satisfying to pull off. Being greeted by an echo was a nice surprise. Depths also had great vibes. Also shoutout to that one room at the top of pebbles with varying levels of gravity, one of my favorite rooms in the entire game. The nice route through pebbles is very short and satisfying overall, though the run where I struggled my way through the rest of him and ended up in general systems bus felt very rewarding. I wish grapple worms were still as useful in FP, that would’ve made the region much better. I’m glad I ended up going through drainage and filtration from outskirts on my first ascension, as the water sections were surprisingly fun. I’m excited for downpour to be on console. I hope the new regions are fun.
Edit: Downpour on console is very fun, even with the bugs.
For me, the Wall did not represent a huge challenge on my first playthrough, as I approached FP through his systems. The wall felt like a decompression, bright lights and lore-important scenery, interrupted sometimes with a light challenge in a white lizard.
It was only on subsequent playthroughs of The Wall that I realized that I really don't like it, since it's very, very difficult for me. I don't like Dropwigs or White Lizards, despite how cool they are in concept, due to the fact that I am a little baby who gets jumpscared by them.
Five Pebbles is probably my favorite area.
I really enjoy hearing your opinions and also you have a lovely voice. I could listen to you narrate for a few hours before my ADHD kicks in and goes "Enough focus. Something else."
It's funny, I *did* quit the game for that same reason of Drainage kicking my ass, and your content (and the realization that mods exist) is what brought me back!
as a monk primary, here's my interpretation: i agree with five pebbles being f tier, i might put sky islands in C or B tier but otherwise i agree tho i might put farm arrays in low D tier or F tier, i might put shaded citadel in B tier instead, no change with memory crypts, personally i would put shoreline in A tier but overall it would rest low B tier, i agree with subterranean, once again, personally i would put garbage wastes in C tier but overall i agree with it's B tier, agree with outskirt, again, personally i might put drainage system in low B tier but generally i agree with mid A tier, i really only went to underhang after i left five pebbles to get the collectibles so i don't know if i have a say on this one, I might put chimney canopy in A tier from personal struggles but overall i can agree with the S tier, i agree with industrial complex and finally the wall i had real struggles with it (i had to do a backflip spear throw to get into five pebbles, it took forever and i had to use atleast 8 spears to get it right) but i absolutely Adored there being no rain and a couple enemies, overall i agree with your top S tier ranking.
I would put shaded in f tier, I’ve never gone through it with a neuron fly though. For me the worst part was the kelp
I've seen those tongue worm guys spawn in Canopy, I think...
Five pebbles is the reason why I only travel there via the wall
Not that my opinion is important, but I would swap The Underhang (your A tier) and Five Pebbles (your F tier). For me the underhang was just to effing threatining on my first playthrough combined with the fact that very likely you have to do karmafarming to progress. It was clear for me that I was coming close to some kind of klimax (unaware that five pebbles was not a boss fight, but would start the story of the game), but I had no idea in what direction to go.
5 pebbles is great though, because it has fun gravity generators and the most thrilling challenge which is entirely skippable.
Agreed. I thought you had to go through wall from underhang on my first run. I died on underhang the most because I never found out how to get further. I had to look up a guide to get into pebbles
Dunno if this has been said, but there actually are grapple worms that spawn in chimney canopy- they spawn on the far right side, a few rooms up from the right-most shelter. You could easily get a grapple to get to the underhang from that room and get in through the wall.
Now I had some trouble at Chimney Canopy but I needed to take an actual break when I got to The Wall. It breaks a lot of consistencies that you’ve been building up during your play through; they give you no threat music, the rain is almost nonexistent and there’s no maze of paths you need to traverse and find, it’s a straight shot upwards. It’s a little unnatural and jarring if it’s your 4th region ngl.
This region thoroughly kicked my ass. I kept getting jumped by white lizards, the inconsistent drop wig that LOVES to stand over essential pipe exits and taunts me with explosive spears, the platforming that made me think before I move and the *THUNDER DOME* of orange lizards ain’t a cake walk to learn. But after beating the game I can definitely say that I know no region better than The Wall, and I love that for it’s simplicity and complexity.
Also FUCK THOSE TWO POLE PLANTS! I stabbed one after making the rookie mistake of grabbing onto it and jumped onto the other pole to catch my breath BUT IT WAS A FUCKING *POLE PLANT*
well let me throw my hat into the ring here and give my thoughts on atleast some of these
Five Pebbles: not going to die it could definitely use more variety in enemies but I really don't consider that gravity mechanic all that bad, the only way I could suggest to change it is to potentially make it so the gravity physics is similar to water physics but that seems kinda dumb, also with the neurons in their high abundance.......idk the slugcat needs to glow
Filtration System: you know what I can admit that the black lizards should have more of a glow to them but I dont have a problem with it all being a maze with them, though it does feel stupid that there isn't multiple pathways in filtration system to get to the void
lol nice skip
Memory Crypts: ok good point on that the gameplay loop is somewhat boring but all I can suggest is potentially a maze segment somewhere with black lizards but even then it's literally the area where Miros birds are supposed to be introduced as being entities that patrol the area and to a mad dash throughout
oh no another skip
The Depths: here I have to argue that even though it is a massive walking simulator it's supposed to be like a reprieve from the chaos and madness that the slugcat had gone through, arguably both Filtration system and Subterranean are both meant to be somewhat like a final test for the slugcat and that it would be a bit harsh to have the mongolian horde of enemies and the gulag of black lizards to be 1-uped by another test right at the temple which is essentially meant to be the goalpost that the entire game's been building up to
how many times will this happen?
The Subterranean: the only real way I can excuse the mongolian horde of entities is that the concept of this region is to be a final test for the slugcat as stated before though I will admit some rooms may be a bit boring at times
and that should be all of the things I need to mention
Frankly, pebbs is okay because it can be skipped, but filtration is by far the worst. Reasons? It's an annoying maze that takes you half a cycle to get to, regardless of you knowing what to do, and then you have to travel, like, THREE ROOMS just to get to the next shelter, and then if you don't have the neuron light because you wanted to be nice to moon, or didn't want to go through fp, you are helpless.
also new video for dp regions?
18:41 - Not true, in fact! There are two grapple worms that spawn in east Chimney Canopy, they're just hidden out of the way on a dumb loop that you have little reason to take.
18:40 (chimney canopy also has grapple worm spawns btw)
Daz remembering that they said they'd do this a while ago: oh yea that. WOOO CONTENT
Honestly, I love Shaded Citadel and Memory Crypts. I also love the whole of the Exterior, and I love Five Pebbles. Those are definitely my top 3 regions. My least favorite and the only region I actually hate is Farm Arrays
When I beat the game as survivor yesterday, I somehow got incredibly lucky in filtration system and beat it first try. Not a single black lizard was anywhere near me, and I found the entrance to depths very quickly. Thank god, cause it seems like a very cancerous area
2:06
It should be the rot fight me
This was before downpour
@@the_phantom_cat7912 oh…
I ended up going down the wall, so it was like a nice descent after all that Five Pebblea insanity.
Drainage needs to be lower because it's a trap for new players. All the people who stopped playing the game because it was too hard, did so because they used a shelter past a point of no return in Drainage and became impossibly stuck in the mile long water tunnels full of leeches. In a game about exploration, having areas that you shouldn't explore is bad (the only point of those long water tunnels is to get out of those water tunnels). When I was first playing I became so stuck in Drainage that the only way I found out was through Filtration.
Which brings me to my second point, Filtration is really pretty easy and no issue. If a 2 hours into the game young me is able to stumble through through the pitch black pipes without understanding that I was meant to be quiet while doing so, it can't be that bad. Coming from Drainage, Filtration was my saving grace and will always hold a special place in my heart for it's kindness in pulling me from the filth.
I haven't finished watching but the fact that I'm in A tier and haven't seen Drainage yet scares me...
Oh
During my first run I missed a few areas and other people told me I had to go to sky islands and were surprised I didn’t go there. I’m still literally stuck in it and when I made it to the gate I didn’t have enough karma to leave. So every once in a wile I go to try to escape but fail. This is my first survivor run. My second play through of the game.
Use a passage
@@cleo42 you see I was thinking of that but also I don’t want to grind another achievement in sky islands. I used the survivor achievement already. I have done much less than I have the first time I played as in grinding achievements.
@@The-EJ-Factor i see, i got trapped there too so i feel your pain. Maybe you can get the outlaw by killing squicadas? Anyway, i hope some day you'll escape!
@@cleo42 next I need to explore drainage.
@@cleo42 also there is a infinite passage mod I could just use
i was going to write skill issue joke about five pebbles in f tier until i remeber my most painfull experience in the game so far. I completed the area in like 2~3 tries got to pebbles and thought: "Hmmmm wouldn't it be funny if i treew a rocc at a god?", and than all over again took over 20 tries... yeah f tier
You can do wall -> underhang with a grapple wall from the canopy