Scheduling | Running the Game

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • Today is the day of fools, which is the perfect excuse to cover a topic one of my GM role models never quite did. Perhaps the most important part of running the game, figuring out how to get all the players together consistently is an incredibly important skillset to have.
    Want a seat at one of my games? Click here: startplaying.games/gm/nioret
    Join the Discord!: / discord
    00:00 - Intro
    05:22 - The advice starts

ความคิดเห็น • 9

  • @Antdevamp
    @Antdevamp 2 หลายเดือนก่อน +1

    Also, yes, expect dates and 'things' will be the competition weekly, I assume 'schedule-tetris' will be not only a weekly issue, but seasonally! The Winter holidays especially have never been defeated!

  • @nanettesage1112
    @nanettesage1112 2 หลายเดือนก่อน +1

    I love your videos.

  • @DarkeportProductions
    @DarkeportProductions หลายเดือนก่อน

    Some excellent advice here, even if circumstances will of course vary table-to-table. Speaking as the GM for a streaming campaign that runs live, last-minute player unavailability has proven to be an... interesting situation. Thought provoking, Nioret! Thanks for putting this out there.
    - Angel of Darkeport

    • @Angel_of_Darkeport
      @Angel_of_Darkeport หลายเดือนก่อน

      Also wanted to add, on my personal account, I'd love to interview you some time. I've done a few now, the first being with Constructed Chaos' GM, Alex Breaux (awesome guy), and having the different perspectives has been quite elucidating. Before I watched your video on being a professional GM I didn't know much about it; I got into "the biz" some 40 years back, when turning this activity into a profession wasn't even a twinkle in Gygax's eye aside from publishing games, and certainly not for the storytellers! Would very much appreciate a modern take on this.

  • @comfortablegrey
    @comfortablegrey 2 หลายเดือนก่อน +1

    Wednesday is definitely game night tho.

  • @Antdevamp
    @Antdevamp 2 หลายเดือนก่อน

    And the DMCC build and test awaits on. I have great confidence in people who don't want the simplified 5E or the super detailed Pathfinder 2. DMCC appears to be mostly 'new tricks' and avoiding Hasbro every playing their OGL trick again.
    That alone, is worth handling a copy of DMCC, my new players need to enjoy sans the manipulative 'pressure' of all players purchase all books. ONLY THE GM NEEDS A BOOK!
    Plus I'm a bibliophile.
    I realized what Matt et al were doing too late for the Kickstarter. Tsk.

  • @wolfmunroe
    @wolfmunroe 2 หลายเดือนก่อน +2

    I watched this video, and I did give it a thumbs-up--the scheduling advice is good--but getting to the advice was a slough/slog.
    This video should start at 5 minutes and 21 seconds, perhaps with a new 30 second intro. Everything before that point drags and is not relevant to the topic. If I had been a little less interested in the topic I would have clicked out of the video before it got to the topic, but scheduling is a pain, so I waited for it to get on-topic.

    • @nioret_
      @nioret_ 2 หลายเดือนก่อน

      Thanks! Matt has a bit of a story before he goes into the actual video so I was mimicking that, but the critique is valid nonethless!

    • @wolfmunroe
      @wolfmunroe หลายเดือนก่อน +1

      @@nioret_Matt Colville also talks very fast, or at least attempts to, so you always feel like he's trying to rush to get to his actual topic, even if he has a lot of say beforehand.
      Though I also stopped watching Matt Colville videos awhile ago, and perhaps the long lead-in is part of it, though I mainly feel like it was because he was spending too much time plugging whatever product he was developing at the time.