before ravnica the shorthand we were given at the time was "look at the colour wheel on the back of the card, the colours in the opposing line to another are natural enemies. the colours beside another are natural allies." which later became the guild factions. so even without any narrative reasons to help memorizing the associations, sine everyone gets the magic pie symbol branded into their memory, it was intuitive for everyone and never something one needs to memorize. it often takes a while for people to realize the MtG symbol has a lot more thought put into it than it seems and is not just a random assortment of game icons.
@@godfreyofbouillon966agreed. These are difficult to listen to precisely because the opinions are so uninformed and in several cases the statements being made are objectively incorrect. This just comes across as two fanboys commenting on what they like about Magic.
@@icarus-wings Isn't it lazy to call the videos 'objectively incorrect' and then give no examples? Both the guys are obviously well versed in game design, and that's the angle their videos are coming from. It doesn't say anywhere that this is a deconstruction of MtG to its finest points, does it?
I really like the point you guys made about how two colour combinations really bring out aspects of the other colour. Its why the simic guild is probably my favorite. At a mechanical level using the draw of blue lets you access your resources wile the mana generation of green lets you sink all of that mana into some pretty insane spells. And the way it comes out in the flavour is blues curiosity accelerating the natural processes of green/green evolving to new and unnatural heights thanks to knowledge. So the simic guild being a bunch of scientists making mutants and perverting nature while also genuinely making strides in their own way to better health, strength and longevity really comes together in both its art, lore and gameplay. A lot of the other guilds make sense in the same way and while I'm a newer player, Ravnica has always been a fascinating setting because of that
Yeah! Similarly, Azorious is the "law-ing" of white and the rigor and control kf blue, so burocracy and Law. Or Orzhov, where ambition and sociopathy of black meet the hardness of white, so greedy religion-fueled aristocrats extorcing money and power through emotional manipulation and money laundering. Or Boros, where the passion, inspiration and strength of red meet white to give The Army / soldiers. That's... Fantastic
Mark Rosewater was Lead Designer on Tempest, so he was leading sets well before Ravnica. He became head of design in 2003 so plausibly around the time Ravnica was first in the works.
It’s really smart of them to attempt to create new dual color pairs with strixhaven. Eventually the “another boros commander” trope gets old. I think we are touching up on this staleness to dial combinations today.
Why do so many people fail to understand that black and green work together because death is an important aspect to life, that unrestrained life is seen as unnatural, and that decomposition and decay can be the breeding grounds for new life? *That* is why Golgari works well as a pairing, not because it suggests “ambitious life”.
I guess it’s strength is also it’s weakness as the cards tend to get pigeonholed into a specific two color combo (that card goes with azorius, that card is obviously a rakdos, etc) which discourages mono color or three color decks, though I loved the gate cards lately as some of the artifacts cared about multicolor or having gates. I kind of like the older sets where the sets were quite large and there were tons of ambiguous cards that your not sure which color combo it goes with, it makes you think deeper and analyze the synergies more carefully, Ravnica just makes it easy I guess but less creative?
Having the Ravnica guilds be an identity that players could grab and hang on to is interesting, and also something that was done by Legend of the Five Rings (L5R) long before MtG, with the different clans, not to mention the player influenced storyline (a Crane clan player wins a tournament, then the Crane Clan benefits in the ongoing story)
I saw so many people at my LGS with badges or stickers for their favourite guilds. And it was never a mechanics thing. No-one went "I have an azorious signet sticker on my laptop because I like control decks." It was "I love steampunk and magitech, so I got an Izzet signet badge."
The guilds aspect really gave the color combinations meaning to me and made this the perfect starter set (I started with RTR in 2012). Also, pairing each color with each other color really demonstrates what the different aspects of each color can be.
Bringing up The Great Train Robbery is funny, because that's (debatably) the moment that stage and film became distinct disciplines. Before that, the excitement was that people could take typical stage performances and film them, but the camera hadn't yet been divorced from the limitations of a person's eyes, i.e. people can't "teleport", so why should a camera? I guess Magic figured out that Red & Blue, for example, can be something other than the sum of their parts in a similar way.
Funnily enough my first card I cracked from Guildpact was an Angel of Despair- I thought she was so cool, and she was such a bomb in my sealed deck. But then I traded her away after the draft for a Silklash Spider and a Verdeloth the Ancient because outside of drafts 'i OnLy pLaYeD gReEn dEcKs'. Oh to be young and foolish. I also traded away a Temple Garden for a Plated Slagwurm because 'hOw dO yOu bEaT tHaT!?'
@@distractionmakers tbh, long term it was a good trade cuz now Angel of Despair is a $0.50 uncommon or something, so I think I got a good deal lol That temple garden will haunt me forever though
Not sure wut train heist movie u r talking about but my mind goes to Citizen Cane. I never understood y people hyped up that movie so much but then someone finallu explained that it was the first movie to do close ups n back n forth shots for dialogue, etc. All the things that every movie nowadays does but prior to that everything looked like someone was filming a stage play.
I fricken love ravnica. Like I'm a newer player, but I love cards that are simple but complex. Ravnica just feels filled with flavor and fun and interesting shit to do. Even the relatively failed newer ones, guilds and allegiance.
I always sorta compare it to innistrad, which is probably designed top down and are probs the best example of each. But like innistrad doesn't last that well with multiple sets, as the theme and ideas are already used. It's hard to redo cool Gothic vampires for the xth time and feel special. (Like my favorite part of the two recent innistrads is the Dracula promos lol).
Also I know it's a long comment chain, But I love how the guilds ha e such strong gameplay themes. Like I fucking looove orzhov. My favorite decks are usually esper or containing it's colors somewhere, but like orzhov I just love more than azorius and dimir. It's gameplay style and themes and what it focuses on I just love. Like I love me a lil stax, it's so fun, and the fact there's a plane where one of the core groups are something that directly supports the playstyle I love is great!
RTR was around the time I started playing, and the guilds, philosphies, aethetics and personalities all enhanced my perception of the color pie, and those almost certainly drove me to start writing characters!
you know, for april's fools you guys should have done a video on RAID: Shadow Legends and done it in such a way we could never be sure if you were serious or it was all an ad read
Have you thought of expanding upon this eith the evolution of the multi coloured cards over sets, from legends, to the Dark, Invasion block, Ravnika, Alara block, Return to Ravnika.
I think 3 colors go into that even further, sometimes it's easier to describe a character through the different combinations of 2 colors in the "shard". For example I believe Orkz from Warhammer 40k should be Jund or Temur: Jund for obvious reasons (take the wilderness and savagery of gruul and add the evilness of black that permeates the grimdark future) and temur because you still have gruul with the added mad-scientist feeling of izzet (40k orcs are famous for building impossible contraptions that should not work but still do because they believe in them working)
I always found all ten guilds on Ravnica at least partially evil, each in its own unique way. Never felt like I could embrace and identify with either.
I think that most of the guilds are so aggressive as a result of living on Ravnica, just as all the factions on Phyrexia are horrifying. Somehow white/blue on Ravnica and white on Phyrexia creeps me out the most.
Yeah, even in Selesnya some fascism-like "tribe-focused" ideology can arise. Those"color tendencies" are like tools and Science: it all just depends on how you use them.
@@marcoottina654 Exactly. In case of Selesnya it's straight-up communism. It's literally a commune and referred to as 'Mat Selesnya' (Mother Selesnya). Whenever communes were tried in the real world, they always started persecuting dissidents and devolved into tyranny.
This was so fun to listen to. I had always identified as a red and or black player but always having that itch for life gain. Red has always been my go to and where i feel at home. Then ravnica comes out with lightning helix and boom a combination to die for. First time ever i bought singles at my game store. Four please! ❤
10:00 What about a "Planeswalker Enchantment - Aura" that enchants YOU and makes YOU a Planeswalker? That would be cool! Consuming Experience counters to do stuff! (And losing it to combat damage, discarding cards and/or Mill!)
My sense is that guild names did not replace color pairs in common parlance until very recently. No one called BG “Simic” for at least a decade after Ravnica, if not more. And I played during Shards and Khans and those names also did not become synonymous with those colors. I sense that commander is the reason but that’s because when I stopped playing after Khans we didn’t have a ton of commander and now that we’re back it’s everywhere. My favorite color pair is Blue Green, but my expression of Blue Green is about tempo through bounce and tricking opponents with giant growths and other instants to win, it was the Eventide Era of BG. Basically the complete opposite of simic and/or whatever BG’s identity now is. Which is a real shame imo. I think Ravnica is quite limiting. Set after set we grind out the same 2 color archetypes in Limited for the most part lol. I do love most of the Ravnica sets on their own though. Just wish they didn’t come to define the color pairs so much on other planes. Good episode, keep it up!
@@Wolan. haha fair. When I talk to people I will say blue green so i didn’t even think about it. Still, simic is a guild and presumably blue green is more than that
You bring up a good point about the issues with Ravnica being so definitive. When UG becomes simic it sets player expectations as what simic does and when you’re trying to go against those expectations (strixhaven) players might be disappointed or, in your case, vice versa with simic limiting what UG can be.
I need to ask you a question because it bothers me to this day. I think Wizards made a miss while making Vehicles by not moving a P/T to the left side of the card. That would indicate that is not a Creature, while still making it visible and easy to differentiate. Why they did not do this ?
Hmm, honestly,I feel like that is a good idea. They’ve done reversed cards so we know it’s possible. Only thing I can think of is that it limits the size of the text box because the text is aligned left. Huh.
@@distractionmakers It's a missed opportunity by now. There are too many Vehicles already done. And I'm sad that with all shenanigans they do with borders making harder to recognize cards as they are ( Last two sets extra cards seemed all white) this little thing seemed obvious to me.
Ravnica is amazing, but only when they're building the world and expanding on the guilds as a whole... I think that the last two Ravnica sets War of the Spark and Murders at Karlov Manor are terrible for both worldbuilding and lore/story... They had strong cards sure, but both those sets feel like a major loss in the identity of Ravnica. Bolas "apexed" as a fumbling throw-away villain, hardly anybody died. They fumbled the Phyrexians in All Will Be One the exact same way. :^) Niv should have just stayed Red/Blue... Detectives on Ravnica and the whole goofy Clue plot, all the artwork... it just felt a lot more like New Capenna to me. Neither of those last two sets felt like Ravnica at all...
I'd say it's similar but Ravnica has had a bigger impact due to being focused on two-color combinations, which are more commonplace. There are two-color archetypes in practically every set released nowadays, but three-color stuff is less common.
I would say Shards had the most interesting ideological backgrounds for color combinations in all of Magic's history, period. Esper is transhumanism, for example.
@@christuckwell3185 I still run Invasion cards to this day. I have a Kavu GR deck that I use against newer players, because they’re more or less simple cards and it’s a lower power level. Love Kavu!
This is awesome. And also, it gets a bit pretentious there at the end. Actually a lot pretentious. Sometimes we overthink things and it's important to remember that people just like playing games with cool mechanics. Ideology is a really loaded word, and I don't think it captures what you're trying to describe. More simply: ME LIKE NAYA DINOS. ME MAKE BEEG DINOS. GRAAAAAWR!
I think we’ll see this in the near future. This is something we should have talked about more in our land destruction video. Land destruction is a powerful tool to punish decks that try to play lots of colors to access the best cards from those colors. We have gone quite awhile without an emphasis on mono-color.
Ravnica saved the game. Mirrodin was overpowered and pushed people away, and Kamigawa was too different and underpowered. Magic needed something really specially, and boy did they get it! If you weren’t around in the fall of 2005 you don’t know how Amazing Ravnica block was!
before ravnica the shorthand we were given at the time was "look at the colour wheel on the back of the card, the colours in the opposing line to another are natural enemies. the colours beside another are natural allies." which later became the guild factions.
so even without any narrative reasons to help memorizing the associations, sine everyone gets the magic pie symbol branded into their memory, it was intuitive for everyone and never something one needs to memorize.
it often takes a while for people to realize the MtG symbol has a lot more thought put into it than it seems and is not just a random assortment of game icons.
There's just no other cast like this. Deep conversations in a casual and fun format. This just keeps on getting better and yes, I shall stick around.
If only it was deep. At the beginning it looks like barely informed.
@@godfreyofbouillon966agreed. These are difficult to listen to precisely because the opinions are so uninformed and in several cases the statements being made are objectively incorrect. This just comes across as two fanboys commenting on what they like about Magic.
@@icarus-wings Precisely
@@icarus-wings Isn't it lazy to call the videos 'objectively incorrect' and then give no examples?
Both the guys are obviously well versed in game design, and that's the angle their videos are coming from. It doesn't say anywhere that this is a deconstruction of MtG to its finest points, does it?
I really like the point you guys made about how two colour combinations really bring out aspects of the other colour. Its why the simic guild is probably my favorite. At a mechanical level using the draw of blue lets you access your resources wile the mana generation of green lets you sink all of that mana into some pretty insane spells. And the way it comes out in the flavour is blues curiosity accelerating the natural processes of green/green evolving to new and unnatural heights thanks to knowledge. So the simic guild being a bunch of scientists making mutants and perverting nature while also genuinely making strides in their own way to better health, strength and longevity really comes together in both its art, lore and gameplay. A lot of the other guilds make sense in the same way and while I'm a newer player, Ravnica has always been a fascinating setting because of that
I think you put this beautifully
Yeah! Similarly, Azorious is the "law-ing" of white and the rigor and control kf blue, so burocracy and Law.
Or Orzhov, where ambition and sociopathy of black meet the hardness of white, so greedy religion-fueled aristocrats extorcing money and power through emotional manipulation and money laundering.
Or Boros, where the passion, inspiration and strength of red meet white to give The Army / soldiers.
That's... Fantastic
Mark Rosewater was Lead Designer on Tempest, so he was leading sets well before Ravnica. He became head of design in 2003 so plausibly around the time Ravnica was first in the works.
Ah ok, must be his first set as head designer then.
This is becoming my favorite magic (and TCG design) podcast
It’s really smart of them to attempt to create new dual color pairs with strixhaven. Eventually the “another boros commander” trope gets old. I think we are touching up on this staleness to dial combinations today.
I always thought of invasion block as the first real modern multicolor set. But the guilds sure added a lot.
Why do so many people fail to understand that black and green work together because death is an important aspect to life, that unrestrained life is seen as unnatural, and that decomposition and decay can be the breeding grounds for new life? *That* is why Golgari works well as a pairing, not because it suggests “ambitious life”.
I guess it’s strength is also it’s weakness as the cards tend to get pigeonholed into a specific two color combo (that card goes with azorius, that card is obviously a rakdos, etc) which discourages mono color or three color decks, though I loved the gate cards lately as some of the artifacts cared about multicolor or having gates. I kind of like the older sets where the sets were quite large and there were tons of ambiguous cards that your not sure which color combo it goes with, it makes you think deeper and analyze the synergies more carefully, Ravnica just makes it easy I guess but less creative?
Having the Ravnica guilds be an identity that players could grab and hang on to is interesting, and also something that was done by Legend of the Five Rings (L5R) long before MtG, with the different clans, not to mention the player influenced storyline (a Crane clan player wins a tournament, then the Crane Clan benefits in the ongoing story)
I saw so many people at my LGS with badges or stickers for their favourite guilds.
And it was never a mechanics thing. No-one went "I have an azorious signet sticker on my laptop because I like control decks." It was "I love steampunk and magitech, so I got an Izzet signet badge."
The guilds aspect really gave the color combinations meaning to me and made this the perfect starter set (I started with RTR in 2012).
Also, pairing each color with each other color really demonstrates what the different aspects of each color can be.
Bringing up The Great Train Robbery is funny, because that's (debatably) the moment that stage and film became distinct disciplines. Before that, the excitement was that people could take typical stage performances and film them, but the camera hadn't yet been divorced from the limitations of a person's eyes, i.e. people can't "teleport", so why should a camera?
I guess Magic figured out that Red & Blue, for example, can be something other than the sum of their parts in a similar way.
Great point! That really strengthens the analogy.
If people can make hour long essays on the meaning of duo colors, you are doing something right
Funnily enough my first card I cracked from Guildpact was an Angel of Despair- I thought she was so cool, and she was such a bomb in my sealed deck. But then I traded her away after the draft for a Silklash Spider and a Verdeloth the Ancient because outside of drafts 'i OnLy pLaYeD gReEn dEcKs'. Oh to be young and foolish.
I also traded away a Temple Garden for a Plated Slagwurm because 'hOw dO yOu bEaT tHaT!?'
Haha don’t be too hard on yourself. I traded a wrath of god for a sutured ghoul 😆 we all make mistakes.
@@distractionmakers tbh, long term it was a good trade cuz now Angel of Despair is a $0.50 uncommon or something, so I think I got a good deal lol
That temple garden will haunt me forever though
Here's 14 year old me trading a Geist of Saint Traft for an Army of the Damned.
Not sure wut train heist movie u r talking about but my mind goes to Citizen Cane. I never understood y people hyped up that movie so much but then someone finallu explained that it was the first movie to do close ups n back n forth shots for dialogue, etc. All the things that every movie nowadays does but prior to that everything looked like someone was filming a stage play.
It’s called The Great Train Robbery (1903)
Thanks for explaining why Citizen Kane was great. I watched it in the late 90's without that context and was feeling rather unimpressed.
It's technically impressive, but in every other aspect, it's a terrible movie. Even Welles wasn't pleased with it.
I fricken love ravnica. Like I'm a newer player, but I love cards that are simple but complex.
Ravnica just feels filled with flavor and fun and interesting shit to do. Even the relatively failed newer ones, guilds and allegiance.
I always sorta compare it to innistrad, which is probably designed top down and are probs the best example of each.
But like innistrad doesn't last that well with multiple sets, as the theme and ideas are already used. It's hard to redo cool Gothic vampires for the xth time and feel special. (Like my favorite part of the two recent innistrads is the Dracula promos lol).
Like ravnica always makes me feel rewarded for playing my colors, and makes me wanna slight splash for other colors lol
Also I know it's a long comment chain,
But I love how the guilds ha e such strong gameplay themes.
Like I fucking looove orzhov.
My favorite decks are usually esper or containing it's colors somewhere, but like orzhov I just love more than azorius and dimir. It's gameplay style and themes and what it focuses on I just love. Like I love me a lil stax, it's so fun, and the fact there's a plane where one of the core groups are something that directly supports the playstyle I love is great!
I sorta think that's where stryxhaven failed a bit, since I love the set but the color pairs feel way less unique and strong gameplay wise.
RTR was around the time I started playing, and the guilds, philosphies, aethetics and personalities all enhanced my perception of the color pie, and those almost certainly drove me to start writing characters!
Be interesting to hear your thoughts on the Sorcery tcg and if a game with 1 set a year can survive.
you know, for april's fools you guys should have done a video on RAID: Shadow Legends and done it in such a way we could never be sure if you were serious or it was all an ad read
Haha oh man, gonna save this idea
@@distractionmakers Looking forward to it - y'all gotta keep this going until next year at least 😉
Have you thought of expanding upon this eith the evolution of the multi coloured cards over sets, from legends, to the Dark, Invasion block, Ravnika, Alara block, Return to Ravnika.
Great idea!
I think 3 colors go into that even further, sometimes it's easier to describe a character through the different combinations of 2 colors in the "shard".
For example I believe Orkz from Warhammer 40k should be Jund or Temur: Jund for obvious reasons (take the wilderness and savagery of gruul and add the evilness of black that permeates the grimdark future) and temur because you still have gruul with the added mad-scientist feeling of izzet (40k orcs are famous for building impossible contraptions that should not work but still do because they believe in them working)
I always found all ten guilds on Ravnica at least partially evil, each in its own unique way. Never felt like I could embrace and identify with either.
I think is what makes Ravnica so interesting and complex. Good and evil are subjective based on your viewpoint.
I think that most of the guilds are so aggressive as a result of living on Ravnica,
just as all the factions on Phyrexia are horrifying. Somehow white/blue on Ravnica and white on Phyrexia creeps me out the most.
Yeah, even in Selesnya some fascism-like "tribe-focused" ideology can arise.
Those"color tendencies" are like tools and Science: it all just depends on how you use them.
@@marcoottina654 Exactly. In case of Selesnya it's straight-up communism. It's literally a commune and referred to as 'Mat Selesnya' (Mother Selesnya).
Whenever communes were tried in the real world, they always started persecuting dissidents and devolved into tyranny.
This was so fun to listen to. I had always identified as a red and or black player but always having that itch for life gain. Red has always been my go to and where i feel at home. Then ravnica comes out with lightning helix and boom a combination to die for. First time ever i bought singles at my game store. Four please! ❤
10:00 What about a "Planeswalker Enchantment - Aura" that enchants YOU and makes YOU a Planeswalker?
That would be cool! Consuming Experience counters to do stuff! (And losing it to combat damage, discarding cards and/or Mill!)
My sense is that guild names did not replace color pairs in common parlance until very recently. No one called BG “Simic” for at least a decade after Ravnica, if not more. And I played during Shards and Khans and those names also did not become synonymous with those colors. I sense that commander is the reason but that’s because when I stopped playing after Khans we didn’t have a ton of commander and now that we’re back it’s everywhere.
My favorite color pair is Blue Green, but my expression of Blue Green is about tempo through bounce and tricking opponents with giant growths and other instants to win, it was the Eventide Era of BG. Basically the complete opposite of simic and/or whatever BG’s identity now is. Which is a real shame imo.
I think Ravnica is quite limiting. Set after set we grind out the same 2 color archetypes in Limited for the most part lol.
I do love most of the Ravnica sets on their own though. Just wish they didn’t come to define the color pairs so much on other planes.
Good episode, keep it up!
BG is a short for Black Green :) it's why Wizards use "U" for coding Blue. So "UG identity" :)
@@Wolan. haha fair. When I talk to people I will say blue green so i didn’t even think about it. Still, simic is a guild and presumably blue green is more than that
You bring up a good point about the issues with Ravnica being so definitive. When UG becomes simic it sets player expectations as what simic does and when you’re trying to go against those expectations (strixhaven) players might be disappointed or, in your case, vice versa with simic limiting what UG can be.
I need to ask you a question because it bothers me to this day. I think Wizards made a miss while making Vehicles by not moving a P/T to the left side of the card. That would indicate that is not a Creature, while still making it visible and easy to differentiate. Why they did not do this ?
Hmm, honestly,I feel like that is a good idea. They’ve done reversed cards so we know it’s possible. Only thing I can think of is that it limits the size of the text box because the text is aligned left. Huh.
@@distractionmakers It's a missed opportunity by now. There are too many Vehicles already done. And I'm sad that with all shenanigans they do with borders making harder to recognize cards as they are ( Last two sets extra cards seemed all white) this little thing seemed obvious to me.
Ravnica is amazing, but only when they're building the world and expanding on the guilds as a whole... I think that the last two Ravnica sets War of the Spark and Murders at Karlov Manor are terrible for both worldbuilding and lore/story...
They had strong cards sure, but both those sets feel like a major loss in the identity of Ravnica. Bolas "apexed" as a fumbling throw-away villain, hardly anybody died. They fumbled the Phyrexians in All Will Be One the exact same way. :^) Niv should have just stayed Red/Blue...
Detectives on Ravnica and the whole goofy Clue plot, all the artwork... it just felt a lot more like New Capenna to me.
Neither of those last two sets felt like Ravnica at all...
Completely off topic, but; Flamecraft in the background! that game has such good art ♥
Would love to hear you discuss the Dandan format
Is shards of alara as foundational as ravnica?
It's the logical continuation I think
I'd say it's similar but Ravnica has had a bigger impact due to being focused on two-color combinations, which are more commonplace. There are two-color archetypes in practically every set released nowadays, but three-color stuff is less common.
It's easier to use two-colour pair to define ideology, and to identify with.
I would say Shards had the most interesting ideological backgrounds for color combinations in all of Magic's history, period. Esper is transhumanism, for example.
Invasion was “proto” Ravnica block. It just didn’t really give the color pairs identity.
I loved playing Invasion block. Probably one of the better balanced sets IMO
@@christuckwell3185 I still run Invasion cards to this day. I have a Kavu GR deck that I use against newer players, because they’re more or less simple cards and it’s a lower power level. Love Kavu!
This is awesome.
And also, it gets a bit pretentious there at the end. Actually a lot pretentious. Sometimes we overthink things and it's important to remember that people just like playing games with cool mechanics. Ideology is a really loaded word, and I don't think it captures what you're trying to describe.
More simply:
ME LIKE NAYA DINOS. ME MAKE BEEG DINOS.
GRAAAAAWR!
Do you think the WotC will ever design towards having stronger cards of a single colour, so more of the Invoke cards from Neon Kamigawa?
I think we’ll see this in the near future. This is something we should have talked about more in our land destruction video. Land destruction is a powerful tool to punish decks that try to play lots of colors to access the best cards from those colors. We have gone quite awhile without an emphasis on mono-color.
What about the problems of returning to ravnica or return to return to return to ravnica with detective hats?
We don’t talk about those.
Ravnica saved the game. Mirrodin was overpowered and pushed people away, and Kamigawa was too different and underpowered. Magic needed something really specially, and boy did they get it! If you weren’t around in the fall of 2005 you don’t know how Amazing Ravnica block was!
If You think the Ravnica changed it all, then the next podcast should be about 4 color cards problem :)
Ravnica Guilds > D&D Alignment
Ravnica is the best, no question. Could have been a five second video 😅
For the Boros Legion!
First Just' cause