Hello, I'm working on a wrist reconstruction and I would like to know how it is possible to make or add ligaments or cartilages with Spaceclaim, I couldn't find the part 3 you mentioned so I guess you don't. didn't come out and the first 2 were very clear so I was curious how to do it
Yes, it is possible to have cartilage between the bones. It is simply a matter of having the CT data segmented for cartilage instead of bone, then convert the STL into geometry. Ligaments are sometimes represented as springs.
@@ansysfeaexamples9351 Thank you for your answer, I had seen mentions of the springs but I was wondering if they were designed as classic springs or is it specific in the context
@@nathancollard9591 It can be a classic spring if the line of action is simply between the end points. If the line of action has to wrap around a bone, then you need a flexible body to do that then use a spring after that.
@@ansysfeaexamples9351 Thank you very much, now that I have finished the ligaments I am asked for the cartilage, you rather said that CT scans were needed, is that the only solution? I had thought of doing a Boolean operation between 2 shells but the result is not satisfactory
@@nathancollard9591 You could create a disc of material about the right diameter but much too thick and subtract where the bone intersects the disc to make an approximation of the cartilage.
If autoskin does not work fully can you combine the Patch body and manual skin surfaces ?
Hello, I'm working on a wrist reconstruction and I would like to know how it is possible to make or add ligaments or cartilages with Spaceclaim, I couldn't find the part 3 you mentioned so I guess you don't. didn't come out and the first 2 were very clear so I was curious how to do it
Yes, it is possible to have cartilage between the bones. It is simply a matter of having the CT data segmented for cartilage instead of bone, then convert the STL into geometry. Ligaments are sometimes represented as springs.
@@ansysfeaexamples9351 Thank you for your answer, I had seen mentions of the springs but I was wondering if they were designed as classic springs or is it specific in the context
@@nathancollard9591 It can be a classic spring if the line of action is simply between the end points. If the line of action has to wrap around a bone, then you need a flexible body to do that then use a spring after that.
@@ansysfeaexamples9351 Thank you very much, now that I have finished the ligaments I am asked for the cartilage, you rather said that CT scans were needed, is that the only solution? I had thought of doing a Boolean operation between 2 shells but the result is not satisfactory
@@nathancollard9591 You could create a disc of material about the right diameter but much too thick and subtract where the bone intersects the disc to make an approximation of the cartilage.
Can i use this model for my research paper??
Yes you can.
Thank you sir
Sir could you send your name so I can mention it in my analysis paper