I had a similar Bug in a previous Play in earlier versions. I was playing peacefully and observed that no AI can do Naval invasions and then saw that majority of them Don't have ports. I think it is a bug but a weird one if it didn't get fix.
Also, would You do a Playthrough of your own where you can show the most intricate tricks you know without skipping the details like you do in this series? Maybe a game with the Great Rework mod for some new stuff to be included?
"You know, mankind really was meant for the land, not the sea. The fish rule the waves." -Queen Victoria, 1877, moments before blowing up every port in the Isles
Yep, the port-deleting is a reported bug. Happened to me playing Madagascar in the British market. Had a #3 economy as Mad go into free-fall because GB decided they were done with ports. Usually happens after a revolution in the country. Really hope they fix it soon. Kind of game-breaking.
I guess þe British monarchy decided Shogun Tokugawa Iemitsu had þe right idea. Yes, I looked up þe Shogun who instituted Japanese isolationism for a joke.
I had the same experience. I was Afghanistan and was leaching off the British market when suddenly the market vanished. I was just baffled at what was going on. I bet the Brits blew up the ports.
Worker’s cooperatives aren’t broken, they are functionally that good in reality, which is why industrialists and wealthy work hard to keep them a boogeyman
Same with france as ussr. Literally had to annex part of belgium so they could reach my market and save them only for the ai to rival me 5 years later.
I think you are unable to export clothes to Britain, because they didn't have any active trade centers. They had no ports for months, so almost all of the population reverted back to peasants and nobody was employed in the trade centers anymore, which is why the projected amount of trade became zero.
It's probably a bug. In my Aceh save the Russians deleted their ports, crashing my exports. So I went on to take a treaty port in Arkhangelsk but no trade could happen with same pop up message. I checked on their market's trade routes and there's a lot of overland trade happening between them and the Chinese & also Persians, so there must be quite a number of trade centers in their country.
Thinh is this is the correct, real and historical benefit of anarchistic societies. And the downsides are all problems that are erased by the level of control the player gets so it's kind of impossible to "fix"
@@saoirsedeltufo7436 Yeah well that’s more of a feature of anarchism. That tends to happen when you overthrow the government and put nothing of worth in its place, and have a military that isn’t anything worth speaking of. Anarchist militias in Spain during the early part of the civil war were known for literally just packing up and going home at the frontline. Eventually they were integrated into the republican army and this stopped being a major issue.
To be clear, it was specifically Command Economy/subsidizing everything that I had problems with, not Worker Co-ops. Co-ops are busted. They boost SoL like crazy, and even in an economy that doesn't run on subsidies having a decent growth plan and/or a cash cow industry keeps them flush with cash, creating a loyal population and a strong consumer market. Slight employment adjustments in a few unproductive industries don't really produce that many radicals when the Party is strong and the overall economy is booming. And the way co-ops funnel money to the workers keeps the Party strong. Getting active trade going instead of being a pariah still works towards ensuring that your economy has extensive resource and consumption bases to work with. I also find it somewhat facetious to say "OK, we don't have oil" and then go all-in on Rubber, the other seriously limited resource that you need to have special lands to produce (even though said lands can be gained "more easily" with colonization). It ignores the point about the limits on "making inputs cheap", which is needed to keep the subsidy stress low. This is a great showcase of "you don't need to have all the resources or consumption if you can tap them externally", but it only postpones the end state of resource exhaustion, especially in the current state of the game with no way of building up foreign extraction capacities. To clarify, my current save that inspired the original comment is in a "suffering from success" stage where the GDP of Japan-with-colonies is 5B (3 of my states each have higher GDP than the next country) and average SoL is over 30, but PMs are pretty much maxed out, rubber is stretched thin even with worldwide imports simply to keep up with the domestic consumption of Luxury Clothes (and I'm nowhere near able to export all the cheap normal clothes while still having massive profits), and the wages have spiralled out of control to the point where even with favorably imbalanced inputs only generous subsidies can keep the energy industry afloat. The GDP dipped badly once I adopted Worker Protections before I defunded the institution (even though I have maxed out welfare, so the pop income didn't even change). The wage share explosion also means that Graduated Taxation would actually reduce my government income, because a lot of money got moved out of dividends into wages despite most pops being owners.
Seit der Unabhängigkeit 1830 und Verfassungsgebung 1831 ist Belgien eine parlamentarische Erbmonarchie[12][13][14] (siehe auch belgische Monarchie). Der Norden des Landes mit den Flamen ist niederländisches, der Süden mit den Wallonen französisches Sprachgebiet (vgl. Flämische und Französische Gemeinschaft). Die Region Brüssel-Hauptstadt ist offiziell zweisprachig, jedoch mehrheitlich frankophon bewohnt.[15] Im deutschsprachigen Gebiet in Ostbelgien sind Standarddeutsch und westmitteldeutsche Mundarten verbreitet (vgl. Deutschsprachige Gemeinschaft).
So actually, despite the fact that many people believe otherwise, Belgium IS indeed a country within the time frame of Victoria 3. They also built an African colony and installed a highly exploitive system, like any great European power should.
@@markaberer Jesus lol imaging being a Congolese getting their limbs cut off cause some fake countries king was "gifted" your land that your people have been living on for thousand of years. What a world
Sadly the AIs tend to delete all of their ports pretty frequently. A huge hit to their market seems to do the trick pretty often. I've been able to replicate Great Britain nuking their ports three times now, every time by waiting for them to turn EIC into a puppet and then doing transfer subject on them. Most recently, it was in a Russia game where I then proceeded to just watch as they all starved to death on their island and their dominions and puppets all started wasting away. The fun, if a bit gamey, part is that they quickly lose great power status and you can just swoop in to puppet them and also inherit all of their remaining puppets/dominions. If you don't want every AI to just start crapping the bed half a century in, I recommend Anbeeld's AI mod (Anbeeld's Revision of AI). With it, you can expect the likes of Britain and France to hit 1B GDP in the late game if the player doesn't *intervene* as players have a habit of doing. The upside is competent AIs that you can actually trade with and the downside is that the lategame slowdown hits a lot more early. I just toggle it on when i want an actual game and toggle it off when I want to be a bully or go for a lategame achievement. Bonus points: the mod is achievement compatible. Come to think of it, I would love to see a video or two featuring Anbeeld's mod, maybe spectator games and taking some deep dives in and tagging around to see exactly what it causes the AIs to do differently from vanilla.
"Why don't we do this in the real world" Well we try. And we try A LOT. But often governments have internal and external competition to deal with, and monopoly is costly to maintain.
Well, people in positions of power tend not to favor changing things that might put their position at risk. That's generally the problem and always has been throughout human history; everything else has to be fought/won though blood, sweat and iron. (revolutions, civil wars, rioting, etc...)
There is also the fact that anarchy is, by its own virtues, unsutainable as long as there is a government somewhere else on the world. It's a power vacuum, and nature abhors vacuum.
@@majdavlk649 With anarchy, there's very little if any possibility of having a military force, let alone supplying it with modern equipment. Any neighboring government with an actual military and an interest in the manpower/resources of the anarchist region will promptly begin exploiting and eventually annexing the territory for their own gain, as is the interest of any nation.
@@joelfilho2625 What do you mean little or no possibility of military force? Are you not familiar with historical and modern anarchist societies literally fighting against bigger opponents?
I played a East India Company game last week, and just suddenly in the 1870/1880s, the entire British realm suddenly had 0% market access. It crippled my nation. Even though I had thrice the GDP of Britain (I didn't decide to go independent before), my market tab was just 0 to 100s for all the goods, forced me to go independent in a short amount of time. So now watching this video, I finally get what happened, like, WTF Paradox, why does the UK just destroy ports like that?!?!
maybe its related to chinese history, when china banned settling at any coastal areas of china, to stop piracy (its lunatic, but thats was happening in china for about 200 years of their history)
@@certaindeath7776 Umm, what?! What I wrote about was a bug where the UK would destroy all their ports for no reason, killing the entire market. What does the Haijin have anything to to with what I was referring to??
Something important about command economy is the nature of taxes and subsidies. Normally in a command economy, all profits go to the government and all wages are paid by the government, so there is no point in taxation- the government would just be paying itself it's own money. In Vic3 however, subsidies are just 'whatever amount of money x building needs to max employment' so highly profitable buildings don't take up subsidies. So if a building is 50% subsidized, that means 50% of taxes it pays aren't real income for you. This is why graduated taxation is so important for a command economy. Dividend payments are dependent upon profitability, with more profitable businesses paying more of their revenue in the form of dividends. Conversely, less profitable buildings pay more of their revenue in wages. Since profitable buildings don't need subsidies, this means that combining graduated taxation with command economy ensures a larger portion of taxes you are paid are real income. It also helps ensure a greater degree of wealth distribution. Interestingly, this is also why graduated taxation is bad for Laissez-fair economies, as dividends taxes cut directly into the money capitalists would put in the investment pool anyway. Better that the tax burden be mostly on the poor and middle-class.
You'd still rather control that money yourself in the game so graduated taxation is still better as long as it makes more money i.e. you have high dividends happening.
Well one similar exists about orderly scheduled trains among anarchists. Because despite the claim we're chaptic we're quite the opposite if it's getting important
Anarchist Belgium: "Uh, UK, are you going to maintain any ports?" Imperial Britain: "Nah, ports are so last century. We've moved beyond that, man." AB: "Okay, but your economy is a shitshow." IB: "And?" AB: "And you should be building ports to fix that." IB: "But that's _work._ " AB: _inhales slowly_ "Okay, how about you give us -Ports- mouth. We can make ports there, maintain them ourselves, and your people will actually have decent lives." IB: "...Okay _fine._ "
To balance council republic they have to give all non-council republics a -500 opinion or something, then make the AI work. Because otherwise they'd have to change what communism is and that would be lame. The irl balance to communism is that the forces of capital won't just let you do it. (peacefully transitioning, in a parliamentary debate, from monarchy to actual real life communism is hilarious)
IRL balance to communism is that you require everyone to cooperate for a common goal, instead of making the selfish desire drive that cooperation. Worker coops would never work IRL since there would always be someone who thinks they should get a bigger share that is capable of convincing enough of the others that this is the case.
@@ruukinen People cooperate with communism because its a popular ideology, also I recommend you to study the functionality of workers organizations, trade/industrial unions and syndicates.
@@ruukinen Alright, let's code the inherent selfishness of the human soul into the game. How exactly would it play out? How would a member of a worker coop "convince" their fellow workers to "give him a bigger share"? Just asking so it can be added to the game of course
@@vwem1237 What? I'm not saying the game should perfectly model reality. The fact you think it even remotely tries to is honestly laughable. Anyway, from a gameplay perspective it's way too convenient so it should be nerfed somehow. Not my job to figure out how.
victoria actually got that anarchism is just socialism/communism as its defined by its terminology and NOT by the scammers who co-opted it and completely obscured the meaning. The game also exposes that anarchism is radical democracy thus has no classes and no authoritarianism, thus proving that it is the opposite of all the common known systems like monarchy, fascism, capitalism, leninism which in reality are similiar to each other regarding parasitic autocracy schemes.
30:30 "You really have to wonder why we don't do this in real life." I suspect the reason is that very few companies are going to net a 30-something percent profit margin like your textile mills have, and on some level you can't expand that factory infinitely because you will reach a point where the market becomes saturated with clothing and your profit margin goes down.
@@Post_the_most Profit is an indication that the market could be more competitive. In OPB's example of his textile mill, he could keep building up the mill to produce more clothing so the profit margin goes down. Given that hes on worker coops this would negatively affect the SOL of the pops in the factory a little depending on how much of their income is from the profits of the factory or their base wages. If he were not on worker coops then reducing the profit margin changes the demand ratio slightly but should ultimately cause an increase in general SOL.
a thing that frustrates me to no end; No, Anarchy does not have Elections for *some fucking reason* when in reality it definitely would still have Referenda and other such Elections even with out a "State" as we currently define it.
My Belgium went full colonialism. As in nearly all of internal Africa was a core part of my nation. So I went from Belgium to a unified Africa. So much manpower and resources.
>Game called Victoria, representing the immense influence of Britain during that period >British AI decides to tank it's economy by deleting ports to where a different nation becomes number 1 Lmao
I am currently playing a Germany game where I want the Red Army rise. But I can't get rid of the Royalist Leader at all. Am I bound to rng? Because I have 2 Vanguardist Armed Forces Generals with LV5 rank already and I am locked in a revolution into revolution kind of cycle due to Armed Forces demanding Monarchy and Trade Unions wanting Regulatory Bodies. And yes both gets radical enough for a revolution when I try to placate the other.
I wonder dou, why is Austria popping off in the new patch? I heared france was good because they had a lot of accepted pops. But that is not the case with Austria at all. Anyone got any insight?
I'm playing a Belgium game right now (my first game) with free trade and lassaiz faire, I am the number one great power in 1880. Have half a billion GDP. For a first game I'm pretty pleased with myself
@@TamanskayaDivision at 1bn GDP now, tis going alright. It's literally my first game, in what world would you expect me to match up against hardcore players 😂
I don't think council republic needs to be rebalanced. Maybe, make it more difficult to get into. But in reality, worker coops are OP. Which is why the capitlaists are so afraid of communism in real life.
@@ruukinen Capitalism is OP compared to Serfdom. And yet we still had Serfdom for hundreds of years. Society doesn't change overnight, especially when that change threatens the wealth and power of the most wealthy and powerful people on earth. Communism threatens the wealthy and powerful. And they've thrown trillions of dollars at defeating it anywhere they can. The world doesn't change overnight my dude.
@@dyne313 We didn't have the means for capitalism back then. The second it was feasible it won out. You are just spouting nonsense. The change from serfdom to capitalism happened in like the span of 50 years.
@@ruukinen Yes, because it was PROFITABLE FOR THE WEALTHY AND POWERFUL TO SWITCH TO CAPITALISM. That's the part you don't seem to understand. Socialism and communism ARE NOT PROFITABLE FOR THE WEALTHY AND POWERFUL. What's why they will literally murder democratically elected leaders, just to preserve their exploitation based economic system.
@@dyne313 It was the people who used to be in power who got kicked to the side during the industrial revolution though. You know, new money replacing the old money. Like I said. If the system worked and was OP as you claim, it would actually be prevalent.
Factories producing at reduced output (and not beeing fully staffed) but necessitating full infrastructure usage? Feels like something that should be amended.
No, the point is that you can't just build everything and then let the market balance itself. It's supposed to be a game so where you build and what you build needs to matter.
Please please play Tawantinsuyu in divergences! It’s got some really interesting challenges starting as a command economy and there’s huge role play potential there. I know divergences is even more flavourless than base vicky3 but fingers crossed for it’s future.
That AI deleting ports is a serious bug. I am new to the game and it crashed my economy a few times on different saves. It just seems like all AI do that after a certain amount of time idk why.
They should add sub-markets for when the main market is failing. They should've coded it to be able to function this way to begin with, but I somehow doubt it.
My experience with Anarchy in Vicky3 went like this: Me: Hmm, looks like there's quite some support for anarchy, let's try to implement it and see what it's like. Government: Alright then, let's dissolve peacefully and go straight into the happy anarchist future. Anarchists: THERE WILL BE BLOOD!!! For the glory of Anarchy we will terrorize the people! The people: No support for anarchy anymore. Me: Cancels the switch to anarchy. Anarchists: All is fine now, no reason to cause terror any longer. Conclusion: These guys are crazy, not touching anarchy ever again.
Is there a specific mechanic that creates blocs of ideologically similar governments? Every game I play or watch, groups of communist/liberal/monarchic countries emerge from geographically-close nations. This seems pretty consistent but I can’t figure out what exactly causes this.
There's actually some pretty major diplomatic bonuses for having similar governing principles/distribution of power laws. So the local big boy can drag the smaller ones to keep their relations close, or if a lot of smaller nations change it's in the big boys interest to swap to fit their sphere.
When countries get the Springtime of the people's journal entry (for liberalism) or another one for socialist (sorry i don't remember the name), they get a bunch of events that basically spreads radicalism to their neighbors. And I guess that happened in your games, which is really cool.
Well if you must know if you want to know what happens when a nation just maxes out its ability to makes clothes and nothing else you get Bangladesh, if your interested check out their economy history and how their gdp exploded in comparison to pakistan when they were east pakistan
Same bug happen to me. I was enjoying my time under France market when they decided to delete all ports and didn't rebuild for years. somebody needs to seriously report this port bug, I already reported too many, cba to do another report honestly
Huh, I wonder what is causing the port deletion, v. odd. Also I imagine they could struggle to make a proper fix to how OP it is because a lot of the problems that came with socialistic economies was large amounts of opposition diplomatically and also internally, the former contributing a fair amount to the latter as well as contributing to corruption etc. So like a good chunk of the disadvantage was with most of your neighbours and certainly the other powerful nations disliking you and funding your enemies, internally and externally, to the point where the advantages were evened out. I'd imagine that would require a larger rework than what they could easily do, as I feel it is a small flaw in the interest group system essentially flooded open by the sheer industrial potential of the workers. Though that said, I feel it could become much more balanced to tweak numbers, so trade and relations with non council republics is harder, and some tweaks to the numbers of the buildings themselves to make it so it's less insane. Maybe also a temporary penalty to credit limit due to lack of bourgeoise. I feel a decent chunk of the reason why it's so OP is the fact that essentially you can happily take advantage of all it's strengths with little worry, plowing forward towards a more prosperous future with little regard for stability. Which then realistically would again open yourself up to foreign undermining or invasion, or for it all to come crashing down - the last one could still happen though.
Love the content. I was wondering if you could make one of these disaster saves into a fascist country. I have not properly done it myself nor have I sent any one else do it. Thought it could be an interesting experiment
ITS NOT ANARCHY! OR COMMUNISM! CO-OP's ARE MARKET-SOCIALISM AHHHHHHHHHHHHHHHHHHHH!!!!!! I know- market socialism is horrible title, its small, and its very hard to self identify. We need a new name.
i did the clothes/chairs method with my mexico game but then i puppeted the USA which caused half the world the embargo me :( and put me into a death spiral
The game is clearly very left-wing biased at the moment. They literally have little to no negatives to things like "multiculturalism" or public healthcare and such. *edited to fix typo*
@@davidgreen3001 The downsides to multiculturalism would be purely political, such as lower power pops gaining more money and influence when your native pops would want to keep that power and influence to themselves. As for public healthcare, the downsides of public healthcare is mainly that the money has to come somewhere, which would be normally from taxes, which could slightly hurt the economy.
@@oracle372 Really? What about the higher crime rates? More dependents? People coming over and voting against the interests of the country because they want to allow more people in and vote for more welfare? The biggest downside of public healthcare is it's not as effective as private healthcare. Are you aware of Canada's assisted suicide program becoming the country's 3rd leading cause of death and steadily climbing?
@@davidgreen3001 Higher crime rates and more dependents could be a problem, as for voting against a country’s interest, that is already simulated in them gaining more clout and thus more political power, which they can use to enforce their own ideologies. As for public healthcare being less efficient than private healthcare, that is debatable and depends on the goal. Private healthcare’s main problem is that they operate as a business primarily, which can lead to people who need treatment being kicked out to allow for people who are willing or able to pay more.
The game is self admittedly marxist. Not to mention capitalism is literally non existant in the game, you literally cannot play as a capitalist economy in a game set in the victorian era lmao
brudi, was hat dich n känguru gestochen oder wie bist du sonst auf die idee gekommen um 1uhr nachts zuuploaden. Der typ muss doch ein bisschen zu lange am bienenstock genuckelt haben alter.
Rojava, Zapatistas, Pre-Marxist communism, and of course various communities who live completely outside the influence of their State for whatever reason (lack of State power, civil unrest, etc.) Communism works, but no state is communist because communism (political definition, not "lol Soviet Union") necessitates the lack of a state. Even barring *all* those counter-examples and "end of history" bias. To paraphrase Fidel Castro: People talk about the failure of socialism in China and Russia. But who talks about the failure of capitalism in Africa, South America, and Asia?
@@lexingtonbrython1897 AKA "Real Communism" is impossible and ends up in incredibly tyrannical command economies. You aren't disproving OP. Also the deaths in South America, Africa, or Asia aren't directly linked to Capitalism and Communist just love to include anybody who dies for any reason under these regimes as a "death because of Capitalism". Fidel Castro was a moron himself who oppressed Cuba and Cubans for decades. The huge deaths under communism figures are mostly deaths as a direct result of tyrannical Communist governments and policies that end with famines or mass murders.
Watch this disaster save Belgium recover itself while Great Britain retreats into the dark ages!
Great video, loved the part where OPB said "it's Bavarianin' time" and Bavarianed all over Belgium.
I had a similar Bug in a previous Play in earlier versions. I was playing peacefully and observed that no AI can do Naval invasions and then saw that majority of them Don't have ports. I think it is a bug but a weird one if it didn't get fix.
Also, would You do a Playthrough of your own where you can show the most intricate tricks you know without skipping the details like you do in this series? Maybe a game with the Great Rework mod for some new stuff to be included?
"You know, mankind really was meant for the land, not the sea. The fish rule the waves."
-Queen Victoria, 1877, moments before blowing up every port in the Isles
She do really mean by that after she screamed "It's No Portin' Time!" before watching a port far away intentionally explode.
Absolute legend for that opening joke.
OPBs absolutely deadpan delivery fucking killed me
Yep, the port-deleting is a reported bug. Happened to me playing Madagascar in the British market. Had a #3 economy as Mad go into free-fall because GB decided they were done with ports. Usually happens after a revolution in the country.
Really hope they fix it soon. Kind of game-breaking.
Funny, the exact same thing happend to me as well. Only five years after i joined their market 👍
I guess þe British monarchy decided Shogun Tokugawa Iemitsu had þe right idea.
Yes, I looked up þe Shogun who instituted Japanese isolationism for a joke.
Play with ARoAI mod, you will never have this bug. But be prepared for 2B GDP France, Austria and Great Britain by 1920.
I had the same experience. I was Afghanistan and was leaching off the British market when suddenly the market vanished. I was just baffled at what was going on. I bet the Brits blew up the ports.
OH MY GOD, NOW I UNDERSTAND WHAT MUST HAVE HAPPENED
Britain taking that splendid isolation to the next level, isolating themselves even from their own empire
Worker’s cooperatives aren’t broken, they are functionally that good in reality, which is why industrialists and wealthy work hard to keep them a boogeyman
Except of course for the fact that worker coops pay 14% less than traditional firms on average and far less likely to expand and grow
A meta analysis of Worker co-ops in Italy pretty much utterly disproved that
The is that capitalism ruins their full potential
It makes sense considering happy people are productive people
This happened to me in my Dutch East Indies save, they removed all their ports and proceeded to bankruptcy spiral for 40 years straight
Happened to me playing the EIC.
Same with france as ussr. Literally had to annex part of belgium so they could reach my market and save them only for the ai to rival me 5 years later.
my prayers for anarchy gameplay have been answered
I think you are unable to export clothes to Britain, because they didn't have any active trade centers. They had no ports for months, so almost all of the population reverted back to peasants and nobody was employed in the trade centers anymore, which is why the projected amount of trade became zero.
It's probably a bug. In my Aceh save the Russians deleted their ports, crashing my exports. So I went on to take a treaty port in Arkhangelsk but no trade could happen with same pop up message. I checked on their market's trade routes and there's a lot of overland trade happening between them and the Chinese & also Persians, so there must be quite a number of trade centers in their country.
Much like real life, creating an anarchist society is always the best solution. I’m glad Victoria is embracing realism
Absolutely based
When the devs accidentally show how socalism is cracked
Any system is viable in this game if you're good enough, using a video game to justify a political theory is pretty cringe
@@gaffgarion7049 copium
@@gaffgarion7049 copium
ecp lmao
oh and it is anything but accidental
Thinh is this is the correct, real and historical benefit of anarchistic societies.
And the downsides are all problems that are erased by the level of control the player gets so it's kind of impossible to "fix"
Tbh the main downside is capitalist neighbours all immediately declaring war or embargoing
@@saoirsedeltufo7436
Yeah well that’s more of a feature of anarchism. That tends to happen when you overthrow the government and put nothing of worth in its place, and have a military that isn’t anything worth speaking of. Anarchist militias in Spain during the early part of the civil war were known for literally just packing up and going home at the frontline. Eventually they were integrated into the republican army and this stopped being a major issue.
To be clear, it was specifically Command Economy/subsidizing everything that I had problems with, not Worker Co-ops. Co-ops are busted. They boost SoL like crazy, and even in an economy that doesn't run on subsidies having a decent growth plan and/or a cash cow industry keeps them flush with cash, creating a loyal population and a strong consumer market. Slight employment adjustments in a few unproductive industries don't really produce that many radicals when the Party is strong and the overall economy is booming. And the way co-ops funnel money to the workers keeps the Party strong.
Getting active trade going instead of being a pariah still works towards ensuring that your economy has extensive resource and consumption bases to work with. I also find it somewhat facetious to say "OK, we don't have oil" and then go all-in on Rubber, the other seriously limited resource that you need to have special lands to produce (even though said lands can be gained "more easily" with colonization). It ignores the point about the limits on "making inputs cheap", which is needed to keep the subsidy stress low. This is a great showcase of "you don't need to have all the resources or consumption if you can tap them externally", but it only postpones the end state of resource exhaustion, especially in the current state of the game with no way of building up foreign extraction capacities.
To clarify, my current save that inspired the original comment is in a "suffering from success" stage where the GDP of Japan-with-colonies is 5B (3 of my states each have higher GDP than the next country) and average SoL is over 30, but PMs are pretty much maxed out, rubber is stretched thin even with worldwide imports simply to keep up with the domestic consumption of Luxury Clothes (and I'm nowhere near able to export all the cheap normal clothes while still having massive profits), and the wages have spiralled out of control to the point where even with favorably imbalanced inputs only generous subsidies can keep the energy industry afloat. The GDP dipped badly once I adopted Worker Protections before I defunded the institution (even though I have maxed out welfare, so the pop income didn't even change). The wage share explosion also means that Graduated Taxation would actually reduce my government income, because a lot of money got moved out of dividends into wages despite most pops being owners.
Wait, they put fake countries like Belgium in the game? I thought PDX always had realistic starting maps…
But no Brussels Sprout custom flag (yet)...
I think theres a setting to turn off fantasy nations like this
Seit der Unabhängigkeit 1830 und Verfassungsgebung 1831 ist Belgien eine parlamentarische Erbmonarchie[12][13][14] (siehe auch belgische Monarchie). Der Norden des Landes mit den Flamen ist niederländisches, der Süden mit den Wallonen französisches Sprachgebiet (vgl. Flämische und Französische Gemeinschaft). Die Region Brüssel-Hauptstadt ist offiziell zweisprachig, jedoch mehrheitlich frankophon bewohnt.[15] Im deutschsprachigen Gebiet in Ostbelgien sind Standarddeutsch und westmitteldeutsche Mundarten verbreitet (vgl. Deutschsprachige Gemeinschaft).
So actually, despite the fact that many people believe otherwise, Belgium IS indeed a country within the time frame of Victoria 3. They also built an African colony and installed a highly exploitive system, like any great European power should.
@@markaberer Jesus lol imaging being a Congolese getting their limbs cut off cause some fake countries king was "gifted" your land that your people have been living on for thousand of years. What a world
My current run as the USA, I forced myself into a Monarchy, because nobody wanted to go council republic until I did.
Sadly the AIs tend to delete all of their ports pretty frequently. A huge hit to their market seems to do the trick pretty often. I've been able to replicate Great Britain nuking their ports three times now, every time by waiting for them to turn EIC into a puppet and then doing transfer subject on them. Most recently, it was in a Russia game where I then proceeded to just watch as they all starved to death on their island and their dominions and puppets all started wasting away. The fun, if a bit gamey, part is that they quickly lose great power status and you can just swoop in to puppet them and also inherit all of their remaining puppets/dominions.
If you don't want every AI to just start crapping the bed half a century in, I recommend Anbeeld's AI mod (Anbeeld's Revision of AI). With it, you can expect the likes of Britain and France to hit 1B GDP in the late game if the player doesn't *intervene* as players have a habit of doing. The upside is competent AIs that you can actually trade with and the downside is that the lategame slowdown hits a lot more early. I just toggle it on when i want an actual game and toggle it off when I want to be a bully or go for a lategame achievement. Bonus points: the mod is achievement compatible.
Come to think of it, I would love to see a video or two featuring Anbeeld's mod, maybe spectator games and taking some deep dives in and tagging around to see exactly what it causes the AIs to do differently from vanilla.
Sounds like the UK after WW2
"Why don't we do this in the real world" Well we try. And we try A LOT. But often governments have internal and external competition to deal with, and monopoly is costly to maintain.
Well, people in positions of power tend not to favor changing things that might put their position at risk. That's generally the problem and always has been throughout human history; everything else has to be fought/won though blood, sweat and iron. (revolutions, civil wars, rioting, etc...)
There is also the fact that anarchy is, by its own virtues, unsutainable as long as there is a government somewhere else on the world. It's a power vacuum, and nature abhors vacuum.
@@joelfilho2625 how so?
@@majdavlk649 With anarchy, there's very little if any possibility of having a military force, let alone supplying it with modern equipment. Any neighboring government with an actual military and an interest in the manpower/resources of the anarchist region will promptly begin exploiting and eventually annexing the territory for their own gain, as is the interest of any nation.
@@joelfilho2625 What do you mean little or no possibility of military force? Are you not familiar with historical and modern anarchist societies literally fighting against bigger opponents?
I have been loving your content and this saving of disater saves as it has been teaching me tons of stuff about the game. keep up the great work.
I played a East India Company game last week, and just suddenly in the 1870/1880s, the entire British realm suddenly had 0% market access.
It crippled my nation. Even though I had thrice the GDP of Britain (I didn't decide to go independent before), my market tab was just 0 to 100s for all the goods, forced me to go independent in a short amount of time.
So now watching this video, I finally get what happened, like, WTF Paradox, why does the UK just destroy ports like that?!?!
maybe its related to chinese history, when china banned settling at any coastal areas of china, to stop piracy (its lunatic, but thats was happening in china for about 200 years of their history)
@@certaindeath7776 Umm, what?!
What I wrote about was a bug where the UK would destroy all their ports for no reason, killing the entire market.
What does the Haijin have anything to to with what I was referring to??
@@jnliewmichael4235 it was an isolationist UK, wasnt it?
@@certaindeath7776 That's not a thing the AI does.
Do you even play the game?
What are you even trying to do here?
Something important about command economy is the nature of taxes and subsidies. Normally in a command economy, all profits go to the government and all wages are paid by the government, so there is no point in taxation- the government would just be paying itself it's own money. In Vic3 however, subsidies are just 'whatever amount of money x building needs to max employment' so highly profitable buildings don't take up subsidies. So if a building is 50% subsidized, that means 50% of taxes it pays aren't real income for you.
This is why graduated taxation is so important for a command economy. Dividend payments are dependent upon profitability, with more profitable businesses paying more of their revenue in the form of dividends. Conversely, less profitable buildings pay more of their revenue in wages. Since profitable buildings don't need subsidies, this means that combining graduated taxation with command economy ensures a larger portion of taxes you are paid are real income. It also helps ensure a greater degree of wealth distribution.
Interestingly, this is also why graduated taxation is bad for Laissez-fair economies, as dividends taxes cut directly into the money capitalists would put in the investment pool anyway. Better that the tax burden be mostly on the poor and middle-class.
You'd still rather control that money yourself in the game so graduated taxation is still better as long as it makes more money i.e. you have high dividends happening.
How to fix economy? Just make clothes powered by anarchists! ~ OPB probably
Well one similar exists about orderly scheduled trains among anarchists.
Because despite the claim we're chaptic we're quite the opposite if it's getting important
these disaster saves are awesome, but maybe doing a run yourself could be fun to watch as well
Anarchist Belgium: "Uh, UK, are you going to maintain any ports?"
Imperial Britain: "Nah, ports are so last century. We've moved beyond that, man."
AB: "Okay, but your economy is a shitshow."
IB: "And?"
AB: "And you should be building ports to fix that."
IB: "But that's _work._ "
AB: _inhales slowly_ "Okay, how about you give us -Ports- mouth. We can make ports there, maintain them ourselves, and your people will actually have decent lives."
IB: "...Okay _fine._ "
Yes more anarchy please!
To balance council republic they have to give all non-council republics a -500 opinion or something, then make the AI work. Because otherwise they'd have to change what communism is and that would be lame. The irl balance to communism is that the forces of capital won't just let you do it. (peacefully transitioning, in a parliamentary debate, from monarchy to actual real life communism is hilarious)
IRL balance to communism is that you require everyone to cooperate for a common goal, instead of making the selfish desire drive that cooperation. Worker coops would never work IRL since there would always be someone who thinks they should get a bigger share that is capable of convincing enough of the others that this is the case.
@@ruukinen People cooperate with communism because its a popular ideology, also I recommend you to study the functionality of workers organizations, trade/industrial unions and syndicates.
@@TamanskayaDivision No they don't. Also I will ignore your recommendation.
@@ruukinen Alright, let's code the inherent selfishness of the human soul into the game. How exactly would it play out? How would a member of a worker coop "convince" their fellow workers to "give him a bigger share"? Just asking so it can be added to the game of course
@@vwem1237 What? I'm not saying the game should perfectly model reality. The fact you think it even remotely tries to is honestly laughable. Anyway, from a gameplay perspective it's way too convenient so it should be nerfed somehow. Not my job to figure out how.
Hey just wanted to say your videos on Victoria 3 have really helped me improve my gameplay ability and overall enjoyment of the game.
This might be the most beautiful video I have ever seen
some say worker coops are broken, I say as design *soviet anthem intensifies*
For me *a las barricadas* rumbles
8:00 the infrastructure is so bad bc you don't have market acces and your railroads don't have supplies so they cant make infrastructure
victoria actually got that anarchism is just socialism/communism as its defined by its terminology and NOT by the scammers who co-opted it and completely obscured the meaning. The game also exposes that anarchism is radical democracy thus has no classes and no authoritarianism, thus proving that it is the opposite of all the common known systems like monarchy, fascism, capitalism, leninism which in reality are similiar to each other regarding parasitic autocracy schemes.
Riiiiight
Anarchy and Democracy are contradictatory
33:59 so you’re telling me the British are trapped on those Godforsaken islands? Good.
HAPPY NEW YEAR OPB. Miss your CK3 content. But look forward to more of it in 2023. Which shall hopefully be a good year for CK3
30:30 "You really have to wonder why we don't do this in real life."
I suspect the reason is that very few companies are going to net a 30-something percent profit margin like your textile mills have, and on some level you can't expand that factory infinitely because you will reach a point where the market becomes saturated with clothing and your profit margin goes down.
The problem is that in a capitalist society you need profit
@@Post_the_most Profit is an indication that the market could be more competitive. In OPB's example of his textile mill, he could keep building up the mill to produce more clothing so the profit margin goes down. Given that hes on worker coops this would negatively affect the SOL of the pops in the factory a little depending on how much of their income is from the profits of the factory or their base wages. If he were not on worker coops then reducing the profit margin changes the demand ratio slightly but should ultimately cause an increase in general SOL.
a thing that frustrates me to no end; No, Anarchy does not have Elections for *some fucking reason* when in reality it definitely would still have Referenda and other such Elections even with out a "State" as we currently define it.
My Belgium went full colonialism. As in nearly all of internal Africa was a core part of my nation. So I went from Belgium to a unified Africa. So much manpower and resources.
More game saves please. This stuff is great.
>Game called Victoria, representing the immense influence of Britain during that period
>British AI decides to tank it's economy by deleting ports to where a different nation becomes number 1
Lmao
Lovely to see an independent New Africa
With a SoL of 40, private healthcare would grant -100% mortality.
If the institution was maxed.
*ANARCHY IN BELGIUM*
"Do you sell Miller Lite here?"
I am currently playing a Germany game where I want the Red Army rise. But I can't get rid of the Royalist Leader at all. Am I bound to rng? Because I have 2 Vanguardist Armed Forces Generals with LV5 rank already and I am locked in a revolution into revolution kind of cycle due to Armed Forces demanding Monarchy and Trade Unions wanting Regulatory Bodies.
And yes both gets radical enough for a revolution when I try to placate the other.
"Its Belgian time, and then he belgied all over Cesar"
-Cesar
I wonder dou, why is Austria popping off in the new patch? I heared france was good because they had a lot of accepted pops. But that is not the case with Austria at all. Anyone got any insight?
33:48
I think that you can literally never diplomatically vassalize/protectorate any country that has the "Defend the Borders" agenda.
The reality is that every single economic policy is broken. You just need to know how exploit the mechanics
I'm playing a Belgium game right now (my first game) with free trade and lassaiz faire, I am the number one great power in 1880. Have half a billion GDP. For a first game I'm pretty pleased with myself
@@beanoboy62 exactly
@@beanoboy62 You're a playing against AI. Try that on multiplayer and lets see how good you're when facing true competition.
@@TamanskayaDivision at 1bn GDP now, tis going alright. It's literally my first game, in what world would you expect me to match up against hardcore players 😂
@@beanoboy62 You're doing well, I'm just saying that single player is kinda boring because it offers no competition.
Where do you get all the silk from?
I don't think council republic needs to be rebalanced.
Maybe, make it more difficult to get into.
But in reality, worker coops are OP.
Which is why the capitlaists are so afraid of communism in real life.
If something was OP it would already be prevalent.
@@ruukinen Capitalism is OP compared to Serfdom.
And yet we still had Serfdom for hundreds of years.
Society doesn't change overnight, especially when that change threatens the wealth and power of the most wealthy and powerful people on earth.
Communism threatens the wealthy and powerful. And they've thrown trillions of dollars at defeating it anywhere they can.
The world doesn't change overnight my dude.
@@dyne313 We didn't have the means for capitalism back then. The second it was feasible it won out. You are just spouting nonsense.
The change from serfdom to capitalism happened in like the span of 50 years.
@@ruukinen Yes, because it was PROFITABLE FOR THE WEALTHY AND POWERFUL TO SWITCH TO CAPITALISM.
That's the part you don't seem to understand.
Socialism and communism ARE NOT PROFITABLE FOR THE WEALTHY AND POWERFUL. What's why they will literally murder democratically elected leaders, just to preserve their exploitation based economic system.
@@dyne313 It was the people who used to be in power who got kicked to the side during the industrial revolution though. You know, new money replacing the old money. Like I said. If the system worked and was OP as you claim, it would actually be prevalent.
Deleting ports is a thing the ai just does sometimes it makes playing in a market kind of suck if you don't have a land route to the market capital.
Factories producing at reduced output (and not beeing fully staffed) but necessitating full infrastructure usage? Feels like something that should be amended.
No, the point is that you can't just build everything and then let the market balance itself. It's supposed to be a game so where you build and what you build needs to matter.
This video got shown to me randomely. After some minutes i thiught this guy must me a german xD. And then i saw the channel name.
Gutes Video :D
Love this Chanel
Did Britan go isolationist?
Please please play Tawantinsuyu in divergences! It’s got some really interesting challenges starting as a command economy and there’s huge role play potential there.
I know divergences is even more flavourless than base vicky3 but fingers crossed for it’s future.
based af
You very much fit my stereotype of the type of person who is Communist.
@@BoliceOccifer oh no how awful /s
That AI deleting ports is a serious bug. I am new to the game and it crashed my economy a few times on different saves. It just seems like all AI do that after a certain amount of time idk why.
They should add sub-markets for when the main market is failing. They should've coded it to be able to function this way to begin with, but I somehow doubt it.
workers of the world, unite!
Day 2 of asking for a unification of Germany as Baden
Anarquia mama!
AI was probably on high deficit and decided to close ports to reduce government spending. Classic tory move.
Mother Anarchy loves her sons!
My experience with Anarchy in Vicky3 went like this:
Me: Hmm, looks like there's quite some support for anarchy, let's try to implement it and see what it's like.
Government: Alright then, let's dissolve peacefully and go straight into the happy anarchist future.
Anarchists: THERE WILL BE BLOOD!!! For the glory of Anarchy we will terrorize the people!
The people: No support for anarchy anymore.
Me: Cancels the switch to anarchy.
Anarchists: All is fine now, no reason to cause terror any longer.
Conclusion: These guys are crazy, not touching anarchy ever again.
i miss ck3 🥺
Thank you OPB!
Is there a specific mechanic that creates blocs of ideologically similar governments? Every game I play or watch, groups of communist/liberal/monarchic countries emerge from geographically-close nations. This seems pretty consistent but I can’t figure out what exactly causes this.
There's actually some pretty major diplomatic bonuses for having similar governing principles/distribution of power laws.
So the local big boy can drag the smaller ones to keep their relations close, or if a lot of smaller nations change it's in the big boys interest to swap to fit their sphere.
When countries get the Springtime of the people's journal entry (for liberalism) or another one for socialist (sorry i don't remember the name), they get a bunch of events that basically spreads radicalism to their neighbors. And I guess that happened in your games, which is really cool.
Well if you must know if you want to know what happens when a nation just maxes out its ability to makes clothes and nothing else you get Bangladesh, if your interested check out their economy history and how their gdp exploded in comparison to pakistan when they were east pakistan
Danke schon fur Das cideo
“Est tempus belgarum”
- some belgique leader, something like 54 BC
really looks like Bangladesh irl did, minus the anarchic council republic
Same bug happen to me. I was enjoying my time under France market when they decided to delete all ports and didn't rebuild for years. somebody needs to seriously report this port bug, I already reported too many, cba to do another report honestly
Clothes: Now made in Belgium.
"We're in the british market and have no access"
...brittain destroyed all ports again, didn't they?
Huh, I wonder what is causing the port deletion, v. odd.
Also I imagine they could struggle to make a proper fix to how OP it is because a lot of the problems that came with socialistic economies was large amounts of opposition diplomatically and also internally, the former contributing a fair amount to the latter as well as contributing to corruption etc.
So like a good chunk of the disadvantage was with most of your neighbours and certainly the other powerful nations disliking you and funding your enemies, internally and externally, to the point where the advantages were evened out.
I'd imagine that would require a larger rework than what they could easily do, as I feel it is a small flaw in the interest group system essentially flooded open by the sheer industrial potential of the workers. Though that said, I feel it could become much more balanced to tweak numbers, so trade and relations with non council republics is harder, and some tweaks to the numbers of the buildings themselves to make it so it's less insane. Maybe also a temporary penalty to credit limit due to lack of bourgeoise.
I feel a decent chunk of the reason why it's so OP is the fact that essentially you can happily take advantage of all it's strengths with little worry, plowing forward towards a more prosperous future with little regard for stability. Which then realistically would again open yourself up to foreign undermining or invasion, or for it all to come crashing down - the last one could still happen though.
oh no. not belgium
New worker coop meta?
Anyone notice "New Africa" in the American south? That's a thing that can happen?!
Love the content. I was wondering if you could make one of these disaster saves into a fascist country. I have not properly done it myself nor have I sent any one else do it. Thought it could be an interesting experiment
Why don’t you make Victoria 3 videos that aren’t disaster saves. Would like to see your do your own series on the game.
China played Victoria in real time. World's factory.
Yellow Austria
Based Victoria 3?
Day 3 of asking for a unification of Germany as Baden
BREXIT MEANS BREXIT
AND IF THAT MEANS THAT WE GOTTA BLOW ALL OUR PORTS UP, SO BE IT
ITS NOT ANARCHY!
OR COMMUNISM!
CO-OP's ARE MARKET-SOCIALISM AHHHHHHHHHHHHHHHHHHHH!!!!!!
I know- market socialism is horrible title, its small, and its very hard to self identify.
We need a new name.
Why change from private to public healthcare, when on average everybody is rich with 19SoL ?
i did the clothes/chairs method with my mexico game but then i puppeted the USA which caused half the world the embargo me :( and put me into a death spiral
Realistic
This is why communism is cool 😎
Most communist thing in whole video.. Look at these disappearing rebeles
Anarchy op? It's historical
Hey, how do you make fascism? Can trade unions be fascist?
Get political agitation tech and then your petit bourgeoisie will found the Fascist party
✌️
I hope Paradox doesn’t unrealistically nerf worker coops too hard for the sake of balance and become too right-wing biased
The game is clearly very left-wing biased at the moment. They literally have little to no negatives to things like "multiculturalism" or public healthcare and such. *edited to fix typo*
@@davidgreen3001
The downsides to multiculturalism would be purely political, such as lower power pops gaining more money and influence when your native pops would want to keep that power and influence to themselves.
As for public healthcare, the downsides of public healthcare is mainly that the money has to come somewhere, which would be normally from taxes, which could slightly hurt the economy.
@@oracle372 Really? What about the higher crime rates? More dependents? People coming over and voting against the interests of the country because they want to allow more people in and vote for more welfare? The biggest downside of public healthcare is it's not as effective as private healthcare. Are you aware of Canada's assisted suicide program becoming the country's 3rd leading cause of death and steadily climbing?
@@davidgreen3001
Higher crime rates and more dependents could be a problem, as for voting against a country’s interest, that is already simulated in them gaining more clout and thus more political power, which they can use to enforce their own ideologies.
As for public healthcare being less efficient than private healthcare, that is debatable and depends on the goal. Private healthcare’s main problem is that they operate as a business primarily, which can lead to people who need treatment being kicked out to allow for people who are willing or able to pay more.
The game is self admittedly marxist. Not to mention capitalism is literally non existant in the game, you literally cannot play as a capitalist economy in a game set in the victorian era lmao
brudi, was hat dich n känguru gestochen oder wie bist du sonst auf die idee gekommen um 1uhr nachts zuuploaden. Der typ muss doch ein bisschen zu lange am bienenstock genuckelt haben alter.
A big portion of his audience are American and this is a perfect time for us haha
Anarchy is op, just like in real life
Hahaha, whimstever that someone was that commented about communism "working" has clearly not learned history
Rojava, Zapatistas, Pre-Marxist communism, and of course various communities who live completely outside the influence of their State for whatever reason (lack of State power, civil unrest, etc.)
Communism works, but no state is communist because communism (political definition, not "lol Soviet Union") necessitates the lack of a state.
Even barring *all* those counter-examples and "end of history" bias. To paraphrase Fidel Castro: People talk about the failure of socialism in China and Russia. But who talks about the failure of capitalism in Africa, South America, and Asia?
@@pompomdomdom cope harder, capitalism isn’t going to reward you for shilling
@@lexingtonbrython1897 AKA "Real Communism" is impossible and ends up in incredibly tyrannical command economies. You aren't disproving OP. Also the deaths in South America, Africa, or Asia aren't directly linked to Capitalism and Communist just love to include anybody who dies for any reason under these regimes as a "death because of Capitalism". Fidel Castro was a moron himself who oppressed Cuba and Cubans for decades. The huge deaths under communism figures are mostly deaths as a direct result of tyrannical Communist governments and policies that end with famines or mass murders.
@@pompomdomdom you live in china, vietnam, laos, north korea or cuba?
@@KainDestinedAscension And even that is very much a stress for all of them except maybe Cuba.
Mother Anarchy loves her sons!