I'm a heavy main and I have been one since season 1. The only gripe I have about it is it's better in a coordinated tank. When I'm pugging I would rather have three mediums than having a heavy because people aren't going to heal me. Me and my job is to be up front. Are the biggest and usually the target that people go for. Which could be frustrating. Then there's other times. Being a heavy with so much health I go 20-2 with a sledgehammer and I win the game solo. I feel like it's a little bit more niche in pugs Edit: also don't think a lot of people know how to build or play heavy compared to the other two.
I agree with a lot of what you're saying. I've been playing heavy a lot more recently in preparation for this video, and having a healer teammate is a lifesaver, especially if I'm playing sledgehammer. To your edit, I think that heavy can a bit more of an acquired taste as compared to the light or medium which is part of the reason it isn't played as much.
hmmm... when I solo queue ranked, I carry with heavy more than any other class. Light and medium are definitely a lot more fun though. If I'm running demat with medium for example, it's hard to communicate with my teammates why I'm dematting. It's way to common for me to want to "fish" with the demat but instead, my teammates drop into three people well positioned with no line of sight on their positions and die... with heavy I can get a ton of kills because of how well I play my dome and goo. for me, goo is a must have as well since mesh was nerfed. Mesh is still good but it suffers from the same thing demat does when playing with randoms, no comms to get the team to play the mesh shield. But yeah, for me my stats line up with Embark stats on win percentage.
The mesh shield nerf was pretty rough, they did lower the cooldown a little bit from the start of season four, but the cooldown mechanic is still there which sucks.
I’m a heavy main from closed beta 1. When they added the Lewis gun I always ran that so when they nerfed it it killed my interest in heavy sadly but I’m so glad it’s usable again cause it’s probably my favorite gun in the game. Best heavy gadget has to be the c4 cause it’s so versatile, and the amount of games I’ve saved by stalling cash out steals with it is to many to count
I’m a heavy hammer main :) I’ve been playing hammer since the Beta!! Aaaaand my preferred loadout has been NERFED INTO THE GROUND 🤣 but, we move! My main things I hope they revert is the goo changes and the changes to the mines. I really miss my mines ):
I main all three builds, maybe light a bit more since I love the LH1. Heavy is an amazing build choice and I love playing it, sledgehammer and other weapons in casual and the Lewis in the few WT and Ranked games I played. It needs more weapons and gadgets variety, but there's something that stuck bad with me: they nerfed everything but charge & slam, which is probably the most broken spec rn, and what actually needed any kind of change. Either the 130 initial damage needs to go, or make it so that you can't charge an opponent twice or more, and then increase the charge length/time to counterbalance. I also may say that I'm glad that the Lewis recoil no longer goes through an earthquake.
I agree with what you're saying here. Definitely want more gadgets and weapons for the heavy, and definitely hate the mesh shield nerf. Thanks for the comment!
The way they worded it means that since there are more light players, then that obviously means more light players lose. But since the minority play heavy, those heavy players play with their team and stack and of course win. This can mean that lights may have the same amount of wins as heavy but the ratio is just not the same between the light players and the the few heavy players.
GO HEAVY! The gravity cube is underrated! Good go slowing down people on gamemodes and you can use movement tech with it! The grenade launcher is great too for trickshots and taking out groups of gadgets!
I think the heavy sledghammer with RPG and Winch claw is fun.... The simple destructive ability of that weapon and gadget are amazing and Winch claw can lead to some funny moments and amazing plays.
As a heavy main I find that it is the best class to use if you like playing as a team. I am able to engage in fights and bring confusion to the enemy team and then hide to regain health while the rest of my team finishes them off. I find heavy to be amazing at disorienting the opposing team and supporting your own team by taking damage and getting all the attention focused on you.
I recently switched from a medium main to heavy main (at least in World Tour) because the vast majority of the teammates I get are mediums and lights that die too quickly; heavy is oddly good at support because, even if you don't actually deal damage, you drain the mags of a full team before dying and your teammates can go in from behind during the chaos and get a full wipe. The best teams, in my experience, are balanced: heavy to Leroy Jenkins the team into an advantage, medium to support and revive either teammate without getting into too many situations where they're the main target, and light to shred through everybody as fast as possible. When stealing/defending cashouts, heavy is absolute peak with fortifications (pyro mine, dome shield, barricades, etc.), with medium as second best with a few mines and lights only really able to break it down a floor without getting into the action (aside from grenades). In short, get mixed teams; it doesn't matter if you suck at heavy DPS-wise, as long as you know how to rush/defend an objective.
Definitely agree with this! Three of the same class kinda sucks because you miss out on the benefits of the other two classes. Not saying you can't make it work, but to your point, heavies, lights, and mediums all bring something to the table and should not be overlooked.
Tbh if you are going to use wench you might aswell use grav nade too, it’s a recipe for success, blow whole in ground - use grav nade to lift cash out then pull it out with your wench Edit: been using this Strat since gold 1 (I’m emerald 1 now & it’s still fun😂)
Lights are favored by the devs, like the lights get all of the cool things and are way better in casual game modes. They have more weapons and most of their gadgets are unique and fun while other classes gadgets are kind of boring. I also feel like they don’t nerf some of the things in light as much as they should.
Lights also have the smallest hit box, fastest movement, highest DPS weapons, and honestly some pretty OP gadgets/abilities (stun gun, sonar, cloak, dash).
nice i never played heavy class becouse of the movement speed .but i do like if there is heavy in my team i get mental support .unfortunately not many play it and those who play it are kinda good it .unlike light or medium who dont know what are they doing
I kinda get the feeling low winrates also arnt necessarilly indictive of something being weak/strong, i.e look at fun characters winrate in league/dota and theyre high skill ceeling medium skill floor so are more punishing ergo more losses on average whereas just having more hp lower playrate probably has more people trying to win rounds than people trying to be the next invoker/katarina onetrick. If they want to make it have a higher play rate you need to add fun weapons/abilities
I don’t think the Heavy needs any buffs outside of helping the mesh shield specialization. Heavy is in a weird spot, because the play base believes Heavy to be a tank - but they’re really not played that way at all high level often (outside of walking forward with mesh shield like Reinhardt). The best heavy loadout since the start of the game has been SA-12, RPG, Dome, and C4. With whatever non-goo gun specialization is the best for your comp. Why is this? and why don’t you see low skill players running this build? The average player has basically 0 clue how to play the class as its true role: an entry fragger / brawler with the best Cashout stall potential in the game. After you dunk your money, c4 the ground, shotgun punch the money onto your c4 and play offsite and around your medium. Fly at the other team, or bait them in and use SA12 + Rocket to secure a free kill, use the dome to “pokeball” your teammate, or give yourself a double wall (you stand outside the dome so that the enemy has to walk all the way though it or around it, and strafe inbetween the dome to protect yourself). If they try to steal while your attention is occupied, your c4 will drop the cash and hurt the stealer - and they can’t do anything about it. Heavy was my least played class, but it was my fastest class to 150 wins despite not tanking often in other games. I’ve played with a few of the best heavies in the game, and the playstyle difference is probably the sole reason that people believe the class is bad - aside from any skill related issues a player might have. It’s the same conversation for medium, as Turret users are literally kneecapping themselves and their team by picking the single worst specialization in the game. None of the top players run turret for a reason, and it’s the same reason as none of the top heavies running anything but SA12 ( and occasionally Lewis / Deags) For a frame of reference, I’ve been diamond in every Cashout ranked season - and Emerald 1 in both world tours , and was top 500 last season for “The Finals” playlist with 100 tournament wins.
Where's my goo love? Nobody wants to talk about the heavy's unique ability to MAKE an environment, along with it being a more skillful stun gun with infinite range. I demand Goo Gun representation!
as a heavy main, my concern is having to worry about embark giving me the worst teammates to balance out the fact that I play powershift a lot and constantly win
Yea I agree, those first few days of the season was really bad. I think it was 12 seconds, might be wrong about that though. They did shorten the cooldown a little bit, but I definitely think it should be even shorter.
I main light because I queue solo and 80% of the time my teammates are incompetent. I got tired of chasing down my teammates to heal them and/or shield them as a heavy.
Light needs a nerf across the board "DPS class" or not they should not be able to melt a heavy in .01 seconds before they can even turn around. They also have way too much ammo in every gun. In WHAT WORLD does an SMG do more damage than A F*CKING RIFLE THAT SHOOTS 7.62 OR 5.56?!?!?!?!?!?!??!?!?!?! There is no logic behind the weapons just "light class go burrr" A full on LMG does less damage than a pistol??!? LOOOL what a joke. They need to make the classes make sense and make the damage make sense too. Don't even get me started on crap like dagger and sword that connect from 10 feet away even though the guy completely missed.
Light's got good DPS because of their low HP. If you having trouble with lights in particular, I'd recommend using the sledgehammer with winch claw or the model 1887.
Pretty balanced I main both classes and tbh light is in its weakest state rn it only performs decent in an HML set up. Heavy can easily get a light kill. Skill issue sorry
@@Jedi_Jedmonds They are also way smaller and have the highest maneuverability which should make up for their small health pool. The way their dmg is now is way too high. A light should NOT be confident enough to be pushing a whole team knowing they can wipe them or take out 2 of them easy. They should be scared to die because people can actually react.
I honestly feel the devs are just being disingenuous. They can't be that naive, can they? Of course Heavy is gonna have a higher win rate, the only thing you can do as heavy is to play objective. You're too slow and too weak to go around chasing kills "for fun", your entire toolkit is designed to hunker down and punish anyone walking into an area (the cash box). Whereas as light you just turn your brain off and run around waiting for an opportunity while dodging bullets and before you realize the match is over. It's honestly hilarious how they added those little vent holes around the map for lights and mediums to run away from heavies, and now you literally have lights just facing you 1v1 because they know heavy dps is so low chances are they're gonna win if they're carrying the right weapon (Sword, V9S, M11...)
I agree with what you're saying here. You have to be a certain type of person to really enjoy playing the heavy while light seems to be more appealing to most gamers.
I play light like 70% of the time and medium 30%. But Heavy needs more love. Stop nerfing those big bastards. They are already so slow and vulnerable. I feel bad for them when I destroy them. They look so helpless
The reason lights lose and heavies win is simple. Lights sweat for kills and don't help play the objective. They get 20 kills a game, but lose most of the time. Heavies tend to play more supportively and contribute to the objective. Heavies will get 5 kills a game, but they'll win.
I think that ties in to what I said about more casual and average players playing light. I don't think lights getting 20 kills means that they are sweating, it just means that they turned their brain off and let m11 go brrr. Try putting that light in a ranked tournament and see what happens.
Idk what exactly you mean by mobility, jump pads and zip lines maybe? Light definitely has more mobility tech and it is inherently quicker. The medium does have more HP and can out frag a light in a legit 1v1.
I like your idea of why heavy is winning more, however heavy is winning more across ALL ELOS, the reason people play heavy in high elo is dueling potential with m60/lewis gun in close range, 15-25m, its unbeatable and just part of the game, if heavy lands all headshots with lewis gun or m60 vs any other class with any other gun they will always win. hope this helps you understand the balance a little better
I see what you're saying, but I think you might have misinterpreted my argument. I didn't argue that the heavy was only good in high ELO, I said that the people who play know what they're doing because only so many people are drawn to tank, and that's why they win more. Most casuals are drawn to light and that's why light's lose more. To your argument though, most good lights will find ways to stack a gunfight in their favor. They will sneak up with invis, dash around the enemy, and stun them, all to make it difficult to land all the headshots on the M60 and Lewis gun. However, a lot of lights don't know what they're doing and so they get dunked on pretty easily.
Np man, I appreciate your comment! I definitely agree with your statement about the Lewis gun and M60, I've been using them a lot this season and really like them!
Yeah, I just like the sledgehammer because it's more efficient at destruction and you don't need to reload it after taking down a wall. Thanks for the comment!
I'm a heavy main and I have been one since season 1. The only gripe I have about it is it's better in a coordinated tank. When I'm pugging I would rather have three mediums than having a heavy because people aren't going to heal me. Me and my job is to be up front. Are the biggest and usually the target that people go for. Which could be frustrating. Then there's other times. Being a heavy with so much health I go 20-2 with a sledgehammer and I win the game solo. I feel like it's a little bit more niche in pugs
Edit: also don't think a lot of people know how to build or play heavy compared to the other two.
I agree with a lot of what you're saying. I've been playing heavy a lot more recently in preparation for this video, and having a healer teammate is a lifesaver, especially if I'm playing sledgehammer. To your edit, I think that heavy can a bit more of an acquired taste as compared to the light or medium which is part of the reason it isn't played as much.
hmmm... when I solo queue ranked, I carry with heavy more than any other class. Light and medium are definitely a lot more fun though. If I'm running demat with medium for example, it's hard to communicate with my teammates why I'm dematting. It's way to common for me to want to "fish" with the demat but instead, my teammates drop into three people well positioned with no line of sight on their positions and die... with heavy I can get a ton of kills because of how well I play my dome and goo. for me, goo is a must have as well since mesh was nerfed. Mesh is still good but it suffers from the same thing demat does when playing with randoms, no comms to get the team to play the mesh shield. But yeah, for me my stats line up with Embark stats on win percentage.
The mesh shield nerf was pretty rough, they did lower the cooldown a little bit from the start of season four, but the cooldown mechanic is still there which sucks.
Great video
Thanks man, I appreciate it!
I’m a heavy main from closed beta 1. When they added the Lewis gun I always ran that so when they nerfed it it killed my interest in heavy sadly but I’m so glad it’s usable again cause it’s probably my favorite gun in the game. Best heavy gadget has to be the c4 cause it’s so versatile, and the amount of games I’ve saved by stalling cash out steals with it is to many to count
Yeah the Lewis gun was really bad for a while, wasn't it. So glad they buffed it.
I’m a heavy hammer main :) I’ve been playing hammer since the Beta!! Aaaaand my preferred loadout has been NERFED INTO THE GROUND 🤣 but, we move! My main things I hope they revert is the goo changes and the changes to the mines. I really miss my mines ):
I miss your mines too! Bring them back!
@@Jedi_Jedmonds WE LOVE DANGER FRISBEES!! (Mines)
Oh absolutely I love the danger Frisbee
The goo change was an unintended change from 4.6. You can goo lock enemies again! If anytbing goo destruction is far better with it now
@ oh yeah?! Hmmmm well…. I MAY try it again. Maybe.
I main all three builds, maybe light a bit more since I love the LH1. Heavy is an amazing build choice and I love playing it, sledgehammer and other weapons in casual and the Lewis in the few WT and Ranked games I played. It needs more weapons and gadgets variety, but there's something that stuck bad with me: they nerfed everything but charge & slam, which is probably the most broken spec rn, and what actually needed any kind of change. Either the 130 initial damage needs to go, or make it so that you can't charge an opponent twice or more, and then increase the charge length/time to counterbalance.
I also may say that I'm glad that the Lewis recoil no longer goes through an earthquake.
I agree with what you're saying here. Definitely want more gadgets and weapons for the heavy, and definitely hate the mesh shield nerf. Thanks for the comment!
The way they worded it means that since there are more light players, then that obviously means more light players lose. But since the minority play heavy, those heavy players play with their team and stack and of course win. This can mean that lights may have the same amount of wins as heavy but the ratio is just not the same between the light players and the the few heavy players.
Absolutely! Thanks for your comment!
They might have drawn a proportion of wins to losses from players using the class rather than using raw numbers
GO HEAVY! The gravity cube is underrated! Good go slowing down people on gamemodes and you can use movement tech with it!
The grenade launcher is great too for trickshots and taking out groups of gadgets!
I think the heavy sledghammer with RPG and Winch claw is fun.... The simple destructive ability of that weapon and gadget are amazing and Winch claw can lead to some funny moments and amazing plays.
Bro I love that build too! Thanks for the comment!
I’m just a medium main since early access. I salute my heavy bois who have saved my ass more times than I can count.
As a heavy main I find that it is the best class to use if you like playing as a team. I am able to engage in fights and bring confusion to the enemy team and then hide to regain health while the rest of my team finishes them off. I find heavy to be amazing at disorienting the opposing team and supporting your own team by taking damage and getting all the attention focused on you.
im in love with m60, 70 bullets with red dot is no joke
Bro same
I recently switched from a medium main to heavy main (at least in World Tour) because the vast majority of the teammates I get are mediums and lights that die too quickly; heavy is oddly good at support because, even if you don't actually deal damage, you drain the mags of a full team before dying and your teammates can go in from behind during the chaos and get a full wipe. The best teams, in my experience, are balanced: heavy to Leroy Jenkins the team into an advantage, medium to support and revive either teammate without getting into too many situations where they're the main target, and light to shred through everybody as fast as possible. When stealing/defending cashouts, heavy is absolute peak with fortifications (pyro mine, dome shield, barricades, etc.), with medium as second best with a few mines and lights only really able to break it down a floor without getting into the action (aside from grenades).
In short, get mixed teams; it doesn't matter if you suck at heavy DPS-wise, as long as you know how to rush/defend an objective.
Definitely agree with this! Three of the same class kinda sucks because you miss out on the benefits of the other two classes. Not saying you can't make it work, but to your point, heavies, lights, and mediums all bring something to the table and should not be overlooked.
Tbh if you are going to use wench you might aswell use grav nade too, it’s a recipe for success, blow whole in ground - use grav nade to lift cash out then pull it out with your wench
Edit: been using this Strat since gold 1 (I’m emerald 1 now & it’s still fun😂)
I made a heavy build vid with that exact combo, really fun!
Lights are favored by the devs, like the lights get all of the cool things and are way better in casual game modes. They have more weapons and most of their gadgets are unique and fun while other classes gadgets are kind of boring. I also feel like they don’t nerf some of the things in light as much as they should.
I agree with a lot of your points here. I definitely want more weapons for the heavy and especially the medium.
Lights also have the smallest hit box, fastest movement, highest DPS weapons, and honestly some pretty OP gadgets/abilities (stun gun, sonar, cloak, dash).
Nerf the m11 just a little bit that gun shreds especially with multiple players and team running it
nice i never played heavy class becouse of the movement speed .but i do like if there is heavy in my team i get mental support .unfortunately not many play it and those who play it are kinda good it .unlike light or medium who dont know what are they doing
I kinda get the feeling low winrates also arnt necessarilly indictive of something being weak/strong, i.e look at fun characters winrate in league/dota and theyre high skill ceeling medium skill floor so are more punishing ergo more losses on average whereas just having more hp lower playrate probably has more people trying to win rounds than people trying to be the next invoker/katarina onetrick.
If they want to make it have a higher play rate you need to add fun weapons/abilities
Totally agree!
heavy main
(sledge until s3)
i build strictly to kill lights.
I don’t think the Heavy needs any buffs outside of helping the mesh shield specialization.
Heavy is in a weird spot, because the play base believes Heavy to be a tank - but they’re really not played that way at all high level often (outside of walking forward with mesh shield like Reinhardt). The best heavy loadout since the start of the game has been SA-12, RPG, Dome, and C4. With whatever non-goo gun specialization is the best for your comp.
Why is this? and why don’t you see low skill players running this build? The average player has basically 0 clue how to play the class as its true role: an entry fragger / brawler with the best Cashout stall potential in the game.
After you dunk your money, c4 the ground, shotgun punch the money onto your c4 and play offsite and around your medium. Fly at the other team, or bait them in and use SA12 + Rocket to secure a free kill, use the dome to “pokeball” your teammate, or give yourself a double wall (you stand outside the dome so that the enemy has to walk all the way though it or around it, and strafe inbetween the dome to protect yourself). If they try to steal while your attention is occupied, your c4 will drop the cash and hurt the stealer - and they can’t do anything about it.
Heavy was my least played class, but it was my fastest class to 150 wins despite not tanking often in other games. I’ve played with a few of the best heavies in the game, and the playstyle difference is probably the sole reason that people believe the class is bad - aside from any skill related issues a player might have.
It’s the same conversation for medium, as Turret users are literally kneecapping themselves and their team by picking the single worst specialization in the game. None of the top players run turret for a reason, and it’s the same reason as none of the top heavies running anything but SA12 ( and occasionally Lewis / Deags)
For a frame of reference, I’ve been diamond in every Cashout ranked season - and Emerald 1 in both world tours , and was top 500 last season for “The Finals” playlist with 100 tournament wins.
Where's my goo love? Nobody wants to talk about the heavy's unique ability to MAKE an environment, along with it being a more skillful stun gun with infinite range. I demand Goo Gun representation!
I made a video for three heavy builds where one of them included the goo gun. You should definitely check it out!
Heavy is slept on so much
It is the least played class in the game. I also really like the heavy so I definitely agree with you on your comment!
as a heavy main, my concern is having to worry about embark giving me the worst teammates to balance out the fact that I play powershift a lot and constantly win
I don't play powershift a whole lot but that must be tough!
kinda sad mesh shield now get damage from molotov. and... cooldown. i kinda agree to remove shield juggling but 8 second cooldown has made it useless
Yea I agree, those first few days of the season was really bad. I think it was 12 seconds, might be wrong about that though. They did shorten the cooldown a little bit, but I definitely think it should be even shorter.
I main light because I queue solo and 80% of the time my teammates are incompetent. I got tired of chasing down my teammates to heal them and/or shield them as a heavy.
Yea, heals/shield are difficult with to do with people who aren't on board and don't have comms.
Light needs a nerf across the board "DPS class" or not they should not be able to melt a heavy in .01 seconds before they can even turn around. They also have way too much ammo in every gun. In WHAT WORLD does an SMG do more damage than A F*CKING RIFLE THAT SHOOTS 7.62 OR 5.56?!?!?!?!?!?!??!?!?!?! There is no logic behind the weapons just "light class go burrr" A full on LMG does less damage than a pistol??!? LOOOL what a joke. They need to make the classes make sense and make the damage make sense too. Don't even get me started on crap like dagger and sword that connect from 10 feet away even though the guy completely missed.
Light's got good DPS because of their low HP. If you having trouble with lights in particular, I'd recommend using the sledgehammer with winch claw or the model 1887.
Pretty balanced I main both classes and tbh light is in its weakest state rn it only performs decent in an HML set up. Heavy can easily get a light kill. Skill issue sorry
@@Jedi_Jedmonds They are also way smaller and have the highest maneuverability which should make up for their small health pool. The way their dmg is now is way too high. A light should NOT be confident enough to be pushing a whole team knowing they can wipe them or take out 2 of them easy. They should be scared to die because people can actually react.
I honestly feel the devs are just being disingenuous. They can't be that naive, can they? Of course Heavy is gonna have a higher win rate, the only thing you can do as heavy is to play objective. You're too slow and too weak to go around chasing kills "for fun", your entire toolkit is designed to hunker down and punish anyone walking into an area (the cash box). Whereas as light you just turn your brain off and run around waiting for an opportunity while dodging bullets and before you realize the match is over.
It's honestly hilarious how they added those little vent holes around the map for lights and mediums to run away from heavies, and now you literally have lights just facing you 1v1 because they know heavy dps is so low chances are they're gonna win if they're carrying the right weapon (Sword, V9S, M11...)
I agree with what you're saying here. You have to be a certain type of person to really enjoy playing the heavy while light seems to be more appealing to most gamers.
I play light like 70% of the time and medium 30%. But Heavy needs more love. Stop nerfing those big bastards. They are already so slow and vulnerable. I feel bad for them when I destroy them. They look so helpless
Yes unless we have a good cover 👍
The reason lights lose and heavies win is simple. Lights sweat for kills and don't help play the objective. They get 20 kills a game, but lose most of the time. Heavies tend to play more supportively and contribute to the objective. Heavies will get 5 kills a game, but they'll win.
I think that ties in to what I said about more casual and average players playing light. I don't think lights getting 20 kills means that they are sweating, it just means that they turned their brain off and let m11 go brrr. Try putting that light in a ranked tournament and see what happens.
Never understood why people prefer light when you can have even more mobility, health and consistent damage with medium
Idk what exactly you mean by mobility, jump pads and zip lines maybe? Light definitely has more mobility tech and it is inherently quicker. The medium does have more HP and can out frag a light in a legit 1v1.
I like your idea of why heavy is winning more, however heavy is winning more across ALL ELOS, the reason people play heavy in high elo is dueling potential with m60/lewis gun in close range, 15-25m, its unbeatable and just part of the game, if heavy lands all headshots with lewis gun or m60 vs any other class with any other gun they will always win. hope this helps you understand the balance a little better
I see what you're saying, but I think you might have misinterpreted my argument. I didn't argue that the heavy was only good in high ELO, I said that the people who play know what they're doing because only so many people are drawn to tank, and that's why they win more. Most casuals are drawn to light and that's why light's lose more. To your argument though, most good lights will find ways to stack a gunfight in their favor. They will sneak up with invis, dash around the enemy, and stun them, all to make it difficult to land all the headshots on the M60 and Lewis gun. However, a lot of lights don't know what they're doing and so they get dunked on pretty easily.
@ I did in fact misinterpret, and yeah your argument works 100% for low/middle elo players and win rate on heavy vs med/light
Np man, I appreciate your comment! I definitely agree with your statement about the Lewis gun and M60, I've been using them a lot this season and really like them!
M or L? - Model.
Slug shotgun can take down walls as well
Yeah, I just like the sledgehammer because it's more efficient at destruction and you don't need to reload it after taking down a wall. Thanks for the comment!
@@Jedi_Jedmonds Yeah but you can also make a little hole from a distance to throw nades through or let your teammates light them up.
True, guess there's pros and cons to the slug and sledgehammer. Though I'll still probably use sledgehammer...
update fsr 2 to fsr 3.1.2 the finals
Lol this game still exists?
Yea it does, you should play it sometime it's pretty good
@Jedi_Jedmonds Oh aight, will look at it again sometime
Oh bet