Firepower II Williams Pinball Flipper

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  • เผยแพร่เมื่อ 17 ต.ค. 2024
  • Dieses war ein schwerer Patient....doch nun funktioniert auch dieser Klassiker wieder und spielt wie frisch aus der Fabrik......
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ความคิดเห็น • 29

  • @mariok.50
    @mariok.50 7 ปีที่แล้ว +1

    Das war in den 80er Jahren mein Lieblingsflipper.
    Schade, dass man ihn heute nirgend wo mehr stehen sieht zum Spielen.

    • @kulturerbe
      @kulturerbe ปีที่แล้ว

      Es gab einen in Bad Münstereifel im Schwimmbad. 💖

  • @KarlLind
    @KarlLind 9 ปีที่แล้ว

    sick meltdown!!! wow, love the sound design on this follow up.

  • @mustachiogamesnmore5290
    @mustachiogamesnmore5290 8 ปีที่แล้ว

    What year. Only have seen the first which was from 80

  • @jgbtd84
    @jgbtd84 3 ปีที่แล้ว

    Juega muy bien, fuera de que la suerte le acompañó !!! Gran máquina es esa !!! 👍

  • @motormusic1
    @motormusic1 7 ปีที่แล้ว

    Is is just coincidence that the sounds are the same as on Williams Defender arcade cabinet?

  • @BenjaminFrock
    @BenjaminFrock 5 ปีที่แล้ว

    Great dead bounces. Well played

  • @AlnNewt
    @AlnNewt 11 ปีที่แล้ว +1

    Excellent playing skills.

  • @jeffwurtz7205
    @jeffwurtz7205 10 ปีที่แล้ว

    Great play! What was the score?

  • @nsr60ster85
    @nsr60ster85 6 ปีที่แล้ว

    Nice game. That should have been worth a replay or two.

  • @NavaTadeo
    @NavaTadeo 7 ปีที่แล้ว

    I have that pinball, but it does not make those noises due to lack of transistors

    • @christienmiller
      @christienmiller 6 ปีที่แล้ว +2

      What do you mean by this? I have this game as well and have done a lot of repair work on it to bring it back from the grave..

    • @NavaTadeo
      @NavaTadeo 4 ปีที่แล้ว

      I finish the repair and now looks and sounds like this pinball if the video, only have details in the pinture

  • @SuperDaniella99
    @SuperDaniella99 7 ปีที่แล้ว +1

    I have a Firepower II.
    I prefer it over my other two Pinballmachines, a Black Rose and a Revenge from Mars, since it is a simple yet challenging game, love the sound and it has that pure 80's feeling to it.
    My score on Pinside, Daniella_99 , here's a link:
    pinside.com/pinball/archive/firepower-ii/scores

  • @JoeScottakaEpsitec
    @JoeScottakaEpsitec 8 ปีที่แล้ว

    Score?

  • @iGarcade
    @iGarcade 11 ปีที่แล้ว

    Nice skills!

  • @joanmelnick1704
    @joanmelnick1704 7 ปีที่แล้ว

    I don't get why firepower2 gets bad rap sometimes. it has virtually the same actions as Sorcerer. it came out 2 years 'before' it also.

    • @xxdeadchannelxx
      @xxdeadchannelxx 3 ปีที่แล้ว

      Probably because Firepower 2 lacked voiceovers compared to the first Firepower.

  • @narcyzfortuna4924
    @narcyzfortuna4924 10 ปีที่แล้ว +1

    Nice at 5:24

  • @expfighter5112
    @expfighter5112 3 ปีที่แล้ว

    the playfield leans to the left, need to level it

  • @JamesSmith123456789
    @JamesSmith123456789 7 ปีที่แล้ว +1

    *Where's the voiceover this should of been firepower 1, not as exciting as the first firepower*

  • @tommyborgia3590
    @tommyborgia3590 7 ปีที่แล้ว

    kick ass game bro?

  • @xenonbally
    @xenonbally 11 ปีที่แล้ว

    big bonus!

  • @charles2241
    @charles2241 9 ปีที่แล้ว

    You have to be a really odd player to let it hit a flipper and then not try to hit it, so that it might bounce back to the other flipper. If I ever did such a thing it was purely by accident. I couldn't play passively like that, as the best passivity I could manage would be catching the ball with the same flipper at times. I was out to destroy; no sense in not hitting it when I could pretty much. This was one of the better games of the time, as it does have good sound, especially the sound speeding up as time passes, plus multi-ball and the nice ramp. We had a saying when playing pinball, when the going was getting very rough, especially when it came to multi-ball and was totally going out of control, we would say "it's getting greasy sir!", IOW, your palms were sweating like crazy and you were totally losing it. In such situations, you could almost close your eyes and just repeatedly hit each flipper non-stop, and do almost as well, simply because so much was going on, so fast, you had to lose one of the balls pretty soon.

    • @Engwahilion
      @Engwahilion 8 ปีที่แล้ว +1

      +Charles 22 Dead bounce is a very important technique for getting control over the ball and make precise shots. Hitting on the fly may feel good but is more oft than not prone to disaster and drain :)

    • @charles2241
      @charles2241 8 ปีที่แล้ว

      +Morten Sebyskogen Hitting the ball as they come, talking not during multi-ball now, gets you more used to the pace and your reactions become better, and as I said, I actually shot better that way, because I didn't vary my speed a great deal by catching them all the time. I played a slight bit of deadball in my time, and it was more prone to disaster than just trying to make the best you could out of the ball every time it hit your flipper. Take your typical deadball that I see. A guy let's it hit the middle of his flipper, and it might bounce to the other flipper to the same spot on that flipper. What has he achieved other than trying to be cute? Same shot either way. The only way I can see it of any use, was if you had a target you just absolutely had to get, but the ball went to the wrong flipper to hit that so you hope it will bounce to the other by not hitting the ball. What I found generally about all pinball games, is the safest shot you have is the 30 degree angle. Too many games burn you at 45 degrees, or, of course, zero degrees.Watch the first time this player does the dead bounce. When it went to his other flipper it rolls up that flipper quite a bit, rather similar to catching a ball, And what does he do? Hit a dividing rod between two things he could shoot for. Bottom line, no matter how you hit it, be it that way, off a catch, or direct, you're still hitting a moving ball and there's not too much precision. I could actually hit balls better off the fly than off a catch, though I didn't really realize it at the time. I was just prone to think that slowing it down helped and it really didn't. I go 1:43 into this vid, taking note of each time he hits off a dead bounce, and only once can I say that he might have hit the target he intended. He's hitting 25% at best. I can't say any shot does better or worse than that, but in pinball terms I think of 25%, as far as precision goes, as pretty much failure. Maybe that's a precise as hitting targets gets in pinball, as we're often slightly off, but it sure don't have the look of precision in the least. I expect true precision to be at least at a 50% rate.

    • @nsr60ster85
      @nsr60ster85 6 ปีที่แล้ว +1

      It's instinctive. You judge when and when not to practice the dead bounce technique. And unfortunately, you don't always make the right call.

    • @charles2241
      @charles2241 5 ปีที่แล้ว

      @@nsr60ster85In the short term, I see no strategy here. I thought for a moment, he has a drop target to his left, and then I noticed he deadened the left flipper, to use the right on the bounceback. Fair enough, but the problem is a few seconds later, the situation still hasn't changed, and yet he does the opposite, where now he's letting the flipper that shoots as the left one, and yet where does he go with it? To the RIGHT where there are no targets unlit. I'll admit, a lot of my play was brainless and was just whacking away, or often going for the ramps. I figured in general, if you had targets on the 45 degree shots, you were going to get those mostly by the horizontal bounces that are all to frequent, and instead I needed to concentrate on the ramps and the more middle targets. I'll never understand dead flippers, because it's such a passive thing to do. At least if you're blasting away or catching them, you're always actively doing something. It seems to be a lack of shot that would make digging the ball out from the very fast double-flip, near impossible to do. You're training an arm to go completely dead.
      I see with a ton of these dead flipper he uses, that there's no advantage to what he does when it goes to the shot he takes. The same exact shot was available to the original flipper. You can see here, as I described earlier, that while you CAN in the short run achieve some use for this sort of thing, because there's just one target you have to hit and it seems the only way, but he's not playing like that, since he's just using it here and there as a force of habit. I think to myself, surely he uses it just because he doesn't like the spot it will hit his flipper at, so he hopes the other flipper will get a better shot. But an awful lot of the time he gets the exact same shot on the other flipper when it bounces to it, except with the result to the other side of the board. If that ups his concentration, playing dead flipper, then good, but I'm afraid he does the contrary, which slamming the ball as much as I do, we would have that extreme opposite viewpoint. He did play pretty durn well here irrespective of the technique. I wish I could had filmed my old Flash game way back.
      BTW, I see the artwork is different on this machine, but is there any other difference from the original Firepower? While this one is no slouch, I prefer the original artwork and it seemed to talk more, and frankly the up tempo sounds seemed more intense, but I may be confusing that with other games of the period. Hmm, even at the start, it doesn't say "Firepower". I think 2 has no voices.

  • @Annihilatrix
    @Annihilatrix 3 ปีที่แล้ว

    boring flipper