Respawn Punisher's TERRIBLE DESIGN in Splatoon 3

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 87

  • @RealTomahawk7
    @RealTomahawk7 ปีที่แล้ว +52

    I always hated both playing against backliners and playing AS them. Respawn Punisher makes both experiences that much worst.

  • @KingPete_
    @KingPete_ ปีที่แล้ว +14

    I will not respect the liter. Never.
    Awesome video derp! Thanks for having me on!

  • @ruccsacc
    @ruccsacc ปีที่แล้ว +12

    respawn punisher is so dumb because its literally designed to make you play the game less and spend more time doing nothing which is super stupid and bad design

    • @BigPro1123
      @BigPro1123 ปีที่แล้ว +4

      And e liters love it. E liter already makes you play the game completely differently because they stand five miles away threatening you with a one shot. With respawn punishers makes it even worse for the game.

    • @abdulrahiimliadi2002
      @abdulrahiimliadi2002 ปีที่แล้ว +1

      @@BigPro1123that’s literally the entire point of long ranged chargers

  • @sonicrunn3r895
    @sonicrunn3r895 ปีที่แล้ว +30

    Okay this might be a dumb idea but maybe a way to handle the ability is like a reverse QR? You start with the harshest penalty for dying, but can reduce it by getting consecutive splats (let's say up to 3). After those first 3, the ability also gets weaker though, reducing its effect slightly. Then if you respawn, the counter is reset, meaning you have to get those splats again to minimise the penalty.

    • @DerpKnightS3
      @DerpKnightS3  ปีที่แล้ว +11

      I love this idea!!

    • @sonicrunn3r895
      @sonicrunn3r895 ปีที่แล้ว +3

      @@DerpKnightS3 Thank you! I think it might still be possibly a problem but at least possibly it could give it flexibility on some other weapons?

    • @MeloniestNeon
      @MeloniestNeon ปีที่แล้ว +4

      I like this! It feels like a mix between RP and Opening Gambit, I had a similar idea of it being inverted Comeback with it taking off about a main of all the movement and ink savers for a few seconds on respawn.

    • @kristopherhayes1957
      @kristopherhayes1957 ปีที่แล้ว +2

      I'd say 4 kills. It is hard to get 3 kills in a row. Especially if you're new to the game.

    • @Celevie413
      @Celevie413 ปีที่แล้ว

      i love this idea sm

  • @SplatDroid
    @SplatDroid ปีที่แล้ว +8

    3:49 Thought a Stone cameo was coming LMAO
    Great video derp!! I really like the editing! Thx for having me on!!

    • @DerpKnightS3
      @DerpKnightS3  ปีที่แล้ว

      Np and Stone said he appreciated the surprise collab LMAO

    • @_EthanStone
      @_EthanStone ปีที่แล้ว

      kind of insane that i made it in @@DerpKnightS3

  • @MeloniestNeon
    @MeloniestNeon ปีที่แล้ว +18

    I think the best option is to switch RP to a debuff rather than a respawn timer increase. Something like counteracting positive respawn buffs slightly, like 3/4ths of Comeback's effects but a reduction instead of an increase. It would make players still take longer to get back to the action, and be weaker if they get there fast or super jump, but wouldn't actively keep them out of the game entirely in case they're being pushed in RM, TC or Clams.

  • @adrianoctavio
    @adrianoctavio ปีที่แล้ว +18

    I agree and really hope we get some form of respawn punisher change in the future! Although I heavily disagree with the one statement about making it stackable, imagine solo in a world where eliters can run 3 mains of respawn punisher

    • @isaacgates5859
      @isaacgates5859 ปีที่แล้ว +1

      I actually love the idea of making it stackable. Just give it a heavy dropoff for running too much and running more than 1-2 mains is a waste of ap. My only concern is how poweful 1-2 subs of it would be.

  • @VGF80
    @VGF80 ปีที่แล้ว +5

    I know I have no right to dictate how people should play the game. But whenever I see a teammate using a short ranged weapon with respawn punisher (+ Opening gambit for extra points for crappiness), It makes me want to play the game less.

    • @Me_Myself_Maly
      @Me_Myself_Maly 10 หลายเดือนก่อน

      As a Dapples main, seeing a Dapples run RP made me want to face palm

  • @NeonLightsYT1
    @NeonLightsYT1 ปีที่แล้ว +4

    Just seeing this Ability makes me go, “Ugh, this match is absolutely gonna drag isn’t it”
    I’ve never touched it since 2.
    I’d love to see the small buff that Droid suggested.
    Great Talk about the topic, DerpKnight. 👏

  • @squiddler7731
    @squiddler7731 ปีที่แล้ว +6

    The idea of reworking respawn punisher to be good and healthy for the game felt really weird, and for a while I couldn't put my finger on why.
    Then the patch notes came out and I realized exactly why: it's cause we literally already had a healthy version of respawn punisher in the game, and it's called tenacity. Just like respawn punisher you'd want to run it on backlines that rarely die, but instead of being a snowball mechanic that makes dying worse for everyone involved, it's a reward for staying alive in fights where the rest of your team went down. It's the backline version of comback and pretty much exactly what you'd want from such an ability, the only problem was that it was too weak for anyone to consider using it (especially compared to LDE).

    • @ihopeicanchangethis8912
      @ihopeicanchangethis8912 8 หลายเดือนก่อน +1

      I don't think that that they have the purpose. Tenacity is supposed to help your team come back from a losing situation, as opposed to respawn punisher, which is supposed to give your team a break and make space. A better effect for it would be to prevent the splatted player from regaining health for X seconds, which would still allow the player to play the game, but would force them to slow down.

  • @KiaHearts_0cti
    @KiaHearts_0cti ปีที่แล้ว +9

    Backliners+Respawn punisher= Terrible combo and *idk why it even exists*
    As always, great video!

  • @theeGuke
    @theeGuke ปีที่แล้ว +2

    I heard stackable rp and i panicked

  • @mrmwm5446
    @mrmwm5446 ปีที่แล้ว +4

    I don’t think it’s awful design, but they could definitely just make it negate the effects of QR or weaken it to 3/4s of its effectiveness. If anything it just highlights other problems the game has (short ranged main weapons with bad kits unequipped to deal with long ranged weapons + bad maps where your every option is easily seen by the enemy). E liter is just too safe so RP’s risk is negated

  • @vthedragonprince
    @vthedragonprince ปีที่แล้ว +5

    I'm in eSports and I found if to have good reflexes and one shot weapon like squif, Respawn comes useful but that's if you are fast enough, it takes practice and I use 1 respawn main with it

  • @uiostem603
    @uiostem603 ปีที่แล้ว +5

    Your not wrong about it creating and facilitating slower games when respawn punisher is equipped by hard back liners which I do agree is bad for the game and is super annoying but me a heavy splatting deco main which I play like a mid liner and am super aggressive with it is actually a blessing since it allows for me to make the team spawn in waves making it easier to deal with enemy opposition. I usually get 20 or so splats with it and die 4-6 times a match so I think it is really just how you use the ability more then the ability itself.

  • @Cloudkev_
    @Cloudkev_ ปีที่แล้ว +1

    And this is exactly why I never run RP when using Liter or any long ranged sniper! I tend to focus more on ink efficiency with my gear anyways. Thank you for this video

  • @hisen3.146
    @hisen3.146 ปีที่แล้ว +1

    Maybe having RP work based on player range could be a nice tweak. The closer you are to the enemy, the stronger the effect. And it works both ways too, splatting and getting splatted. Stops long range users from abusing it whilst short range weapons benefit at the cost of a higher risk.
    And somehow current RP is still better than Haunt's current redesign from Splat2n. Being able to see someone for the entire match if you don't splat them is absurd. If you get splatted by every member of the enemy team, you have true x-ray vision. If you splat them, they get the effect of RP, if they splat you again they get nothing.
    If someone has Haunt, just know that you'll be their main target for the rest of the game, and they will NEVER give up. Just because it's a bad ability, doesn't mean it's fun to fight against and it absolutely need a rework even if it makes the ability worse. I'd take a 10% speed reduction for 2-3 seconds after a splat over this.

  • @arievan9891
    @arievan9891 ปีที่แล้ว +1

    I love Respawn punisher for beating qr meta. Having a splash hop at you every two seconds cause they stealth jump in every two seconds. I run it on Nautilus and stamper paired with opening gambit and going balls to the walls!

  • @JohnSmith-wv5km
    @JohnSmith-wv5km ปีที่แล้ว +2

    You run respawn punisher because you play e liter. I run respawn punisher because I hate e liter. We are not the same

  • @SleepySage
    @SleepySage ปีที่แล้ว +2

    What are ya talllkking about bro... Respawn Punisher is awesome cus splatoon 3 already punishes us for having the audacity to pick up the game.
    Through disconnects, playtime bans because of those disconnects, timed exclusives, and the fact that challenges exist for a grand total of 3% of the month's time.
    That and I'm already in the respawn queue for most of the match so it feels cathartic to do that to the opposing team

  • @Evergreen4477_Typology
    @Evergreen4477_Typology ปีที่แล้ว +1

    Would getting some temporary ink efficiency perks be a good addition to respawn punisher?

  • @rubberchickensfoot8912
    @rubberchickensfoot8912 ปีที่แล้ว +2

    I think its important to mention, cooler does not negate respawn punisher, rp just doesnt do much against cooler. It increases respawn time from 3.5 seconds to 4.25, and you lose 15% of your special gauge instead on 0%

  • @Princess_I
    @Princess_I ปีที่แล้ว +1

    I feel this and I'm a charger main myself (doesn't use RP). For context, I use the Splat charger. I'd already be at a slight disadvantage against scopes and E-Liters because of their range. So if I see an enemy Scope/E Liter with RP, I can hardly ever take risks or MUST hit all my shots before the E Liter sees me. The last thing I want is to be splatted and wait 9 seconds while my teammates are not only left with 3 players, but now have to deal with the same RP Charger without the assist of me to put pressure.

  • @micah_up
    @micah_up ปีที่แล้ว +1

    The effect should diminish the further away you are from an enemy. With only slight downsides and upsides at eliter range and huge upsides but equally punishing downsides for dying at closer range. That way it wouldnt reward backline weapons for doing something they should already be doing while rewarding frontline weapons to value their life more. Sort of an anti-meta for most quick respawn slayers.

  • @mollypercocets9190
    @mollypercocets9190 ปีที่แล้ว +2

    I run respawn punisher when playing with my wife who plays zap85 cause I know she farming coolers which makes respawn punishers effect not affect you if you die BUT affects others if you kill them. Win win!

  • @Random0king-tw5pn
    @Random0king-tw5pn 7 หลายเดือนก่อน +1

    Add a stat that makes RP more or less effective on different weapons. No matter what weapon it is however, you will always receive the same kind of punishment.

  • @project4061
    @project4061 ปีที่แล้ว +1

    One way I personally have found to counter R.P. is oddly enough through the very thing it's meant to counter, Q.R! At which point if you haven't splatted anyone, you either still get the Q.R. effect, or they cancel each other out and you respawn normally. Another thing of note is that it's more of the snipers that run it (or the more common ones).

  • @BlueZK0
    @BlueZK0 ปีที่แล้ว +6

    I’m going to say this straight…
    You’re correct

  • @Foun_D_OnePiece
    @Foun_D_OnePiece ปีที่แล้ว +4

    It's my most used ability while 2nd is haunt and 3rd being item destroyer. I like it because everyone is using the meta. This ruins their meta plays.

  • @TGPRany
    @TGPRany ปีที่แล้ว +6

    I really liked this video, here's a fork and knife 🍴

    • @flame_fearless
      @flame_fearless ปีที่แล้ว +1

      OH THAT’S A REFERENCE TO THE 🍴BOARD

  • @kirby260b3
    @kirby260b3 ปีที่แล้ว +1

    Lol when I first found out about respawn punisher I thought it worked like you would get increased respawn time and special loss depending on how many time you died to the rp user so if you died to them once the effects would be weak but would increase if you keep dying to them

  • @ChunwunB
    @ChunwunB ปีที่แล้ว +1

    Respawn punisher and tenacity are cool but horribly designed as they quite literally encourage bad cheap play as your force to play backliners and due to splatoon 3 map designed there being no flank options encouraging this even further.
    Thats why these abilities need rework rather then changes
    Its also why they should never be buffed

  • @gregheffley5745
    @gregheffley5745 ปีที่แล้ว +1

    The thing I absolutely don't like and don't understand about Respawn Punisher is that the user suffers a greater penalty than the players that he or she splats. For this reason, I never use Respawn Punisher without a good amount of Special Saver. I don't care as much about Quick Respawn though.
    It would be great if the user didn't suffer any penalty at all. However, that might make the ability broken. If it was up to me, the user would take an extra 0.5 seconds to respawn and lose an extra 10% of their special gauge, whereas players splatted by the user would take an extra 1.2 seconds to respawn and lose an extra 25% of their special gauge. Also if it was up to me, Quick Respawn would be guaranteed to work when either you or the player who splatted you has Respawn Punisher, or at least up to the point in which all penalties are negated.

  • @lorelaimorace-kk1xz
    @lorelaimorace-kk1xz ปีที่แล้ว +1

    I really should get rid of this power on my zink layerd ls and it's their power of it as well so that means alot of chunks

  • @gavinff
    @gavinff 9 หลายเดือนก่อน +1

    yeah, it's terribly designed, and the worst part, it literally only has use on ONE WEAPON, being E-Liter. It makes everyone play LESS, and we're not even mentioning the fact that in the meta where I am typing this message (I'm not sure if this video was uploaded during cooler meta) it's a useless perk.

  • @Pacster650
    @Pacster650 ปีที่แล้ว +1

    I think it's only a casual problem

  • @roomismoor
    @roomismoor ปีที่แล้ว +1

    punisher is op on undercover tho. under has legit no good trade value, even it’s special. generally you can get a trade, and keep the other team dead, sure you are too but it doesn’t matter as the weapon is so bad you aren’t doing anything anyways :D

  • @Kirbb
    @Kirbb ปีที่แล้ว +6

    im a eliter hater

  • @Str1ke-YT
    @Str1ke-YT ปีที่แล้ว +4

    I’M GONNA SAY THIS GA-

  • @lukeyorke
    @lukeyorke ปีที่แล้ว +3

    So I’ve never heard of this respawn punisher lol I’ve been so na five

  • @blue-flare7060
    @blue-flare7060 ปีที่แล้ว +3

    I feel like respawn punisher should be rank exclusive cause I’ve noticed that some users run with rs punisher in turf war which makes folks look like try hards when using the ability. And should be rework it to be more tamer or least try to make it feel like it just a slap on the wrist instead of just well. “Be in the corner and not have fun.” < this basically sums up what respawn punisher. Like I don’t mind it on rank cause it helps teams but I admit it’s kinda lame.

  • @wildbutterfree
    @wildbutterfree ปีที่แล้ว +4

    Dis need more views

  • @squiffurthewolf6276
    @squiffurthewolf6276 ปีที่แล้ว +1

    I'm pretty sure the only reason respawn punisher is an ability in the game is bcs its a check to make sure qr meta isnt a thing again, rp isnt even meta, it never was, not even in splatoon 2 where the whole game play is just staling and playing passively. the only reason why people think rp is bad is because most casual players are slayer mains, rp isnt even talked about as a problem or meta in higher levels, the only reason why people find it bad is because it slows the game down, but thats not bad, its only bad for people to like to hold forward with a trislosher. Not to mention it also has taticooler, which just makes rp irrelivent so idk why people r complaining about it, but tacticooler is meta rn, bcs respawn punisher doesn't work against it. its just splatoon 1 qr meta and the thing thats suppose to check it, doesnt, so its meta again. So with this quick and speedy meta were in rn with cooler, i think respawn punisher is fine because it allowed slow backliner weapons like hydra and eliter still beable to keep up with this fast meta, by being able to use rp if they want. So to recap, rp is supposed to check qr meta but since taticooler doesnt get affected by rp, its meta(i know theres other reasons why taticooler is meta but its one of the reasons) and rp is only used by backliners so they have a chance to play the game how they want, by being able to keep up with the fast game play. To an extent, as long as they dont have cooler, but its not like these weapons need a whole bunch of abilities, they can spare a slow for rp, hydra can have a rp then use all run speed and be just fine. and eliter doesnt really need any abilities, other than personal prefrence ones like ink saver.

    • @DerpKnightS3
      @DerpKnightS3  ปีที่แล้ว

      At a basic level, respawn punisher makes everyone play less and it doesn't necessarily matter how good it is for that to be true. Not every comp will have cooler, even when you only look at competitive play. In SoloQ, it's even worse since it's unlikely to have one on your team a majority of the time.
      No matter how good it actually is, whenever it's in a match, competitively or not, it's going to slow the game down and make it way less enjoyable and fast. Which sucks.

    • @squiffurthewolf6276
      @squiffurthewolf6276 ปีที่แล้ว

      @@DerpKnightS3 it only sucks for sort range kings like urself, judging from ur videos u like to use short range weapons. but for people who like to use backliners, it helps us a lot to keep up with u guys and ur ninja squid and taticooler specials

    • @DerpKnightS3
      @DerpKnightS3  ปีที่แล้ว

      @@squiffurthewolf6276 People compare Ninja Squid and Respawn Punisher all the time. I don't mind backliners having abilities that help them, that's fine. But an ability that slows the pace of the game and prevents people from even playing isn't worth it in my opinion. Besides whether it's an E-Liter or a sploosh running it, the ability is still horribly designed if either kills or gets killed.

  • @Silver-tb7hf
    @Silver-tb7hf ปีที่แล้ว +2

    The perfect solution to respawn punisher is to simply not allow the person using it to respawn at all. Surely, if respawn punisher users reduce the fun of a game, getting rid of them will make it more fun for everyone!

  • @dublejump
    @dublejump ปีที่แล้ว +3

    As a Hydra main I have to disagree for the most part. I love respawn punisher. Most of the time it's Eliter, blasters, tri stringers and other splatlings that are killing me. The last few weeks I have seen a massive increase in these weapons using RP so I don't think that it's hardly used at all like you suggest. It's almost every match I encounter it on weapons other than Eliter. If it was hardly used the way you say than it really isn't impacting the play time of most games at all. In this fast paced shooter favored game, backliners, like Hydra, are almost outclassed. Factor in the ninja squid meta and getting kills is a bit more difficult and not dieing a bit more so. So every second I can gain is precious in order to compete considering my hindered mobility and long charge time especially with tacticooler squids running rampant half the match. RP is definitely needed and has definitely impacted me in a positive way. I'd be happy to drop RP if we could also drop ninja squid. Ninja squid has no benefit to me and is probably the second leading cause to all my deaths therefore it isn't needed and it slows the pace of the game for me because I spend more time respawning because of it. I would rather run thermal ink but RP right now is more valuable. I liked and subscribed to your video. Keep up the good work.

    • @DerpKnightS3
      @DerpKnightS3  ปีที่แล้ว +1

      I think the difference between Respawn Punisher and Ninja Squid is that Respawn Punisher affects everyone's time with the game and slows the pace down for everyone. Ninja Squid is only unhealthy for backliners to deal with (which sucks) but is a necessary evil because of the map design. If Ninja Squid didn't exist, this meta would be filled with respawn punisher and e-liters and it would be very slow cause you'd have to shark everywhere. Not to mention respawn punisher can feel awful to use when people use coolers and respawn instantly.
      I understand that respawn punisher helps backliners a little, but the entire point of the ability is to make people play the game less, which isn't fun. Ninja Squid can have the opposite effect, on these maps.

    • @dublejump
      @dublejump ปีที่แล้ว

      @@DerpKnightS3 I get what you're saying. RP benefits my entire team, not just myself. Not by much and most of the time it doesn't even feel like enough to make a difference but I personally feel it's worth it. What's a few seconds to a shooter zooming around the map with ninja stacking kills left and right. If I can slow them down I'm going too.
      I can't honestly say I've heard of anyone complaining about matches going too long. Is that really a thing? And because of RP? I agree with some of the maps though. But not all of them. And I'm still seeing ninja on squids in maps that don't warrant it. Thats beacuse it does its job too well. They arnt running it to just avoid backliners on certain maps like prochara has suggested but to fight with. The point of ninja is to move undetected, to get a kill, a kill that will take time away from me. I'd be willing to bet some have lost more time to being killed by a squid with ninja than to squids with RP. I can fight against squids with RP, when I lose I can take it. I cant fight what I cant see. That is a worse feeling than getting respawn punished. You're right about one thing though, there is a certain level of dissatisfaction when I kill a squid juiced with tacticooler. I'm not sure how the best way to balance that is. Who knows, maybe I'm just a salty backliner wanting my Hydra to be more competitive.

    • @DerpKnightS3
      @DerpKnightS3  ปีที่แล้ว

      @@dublejump Nah, you're not salty and I liked reading your response. I honestly wish they reworked respawn punisher so it was better for backliners to use but not awful for everyone else to fight. And, since you're a hydra player, mad respects. Y'all have it rough lmao

    • @Kirbb
      @Kirbb ปีที่แล้ว

      @jasonedwards2766 im gonna have to disagree with the first post
      rp isn’t used at all when it comes to comp, and no one uses rp in general, if you have a back line 9 times out of 10 it’s bp,
      It’s just not used in the meta what’s so ever rn, blaster runs qr comeback, etc and everyone runs cooler, now will that change with the new patch? I don’t really think so, it’s too strong of a special rn for that to happen, all this means is cooler can’t be spammed as much
      Currently the game is too fast for the ability to be used as seen from higher levels of play (div x in NA and a bunch of top JP teams) for example, jackpot runs ball point with .q and .q also plays z+f and I think vcharger
      what I’m tryna say is, most backliners have more counters to them, with weaker specials which is why rp isn’t used, because bp doesn’t run rp it uses run speed special power and drop roller for the most part, and as I said, sure, chargers counter bp, but chargers have WAYYYY more counters of in itself
      for my segment i was mainly talking about how it makes the game slower, because you can’t go into the open and take space easier because, you’d die to liter
      mainly just what I noticed from watching top player vods
      but yeah that’s my thoughts on this comment you can agree or disagree its fine as this is my opinion on it all

    • @dublejump
      @dublejump ปีที่แล้ว

      ​@@KirbbCool opinion. Idk what lobbies you are playing in but for the life of me I haven't entered one where a backliner isn't using RP. And for some time now. It is definitely meta. Even BP, which I hardly ever see. I have success running RP along with the other usuals you'd expect with any splatling. I do hate eliter though. Smugly perched and picking everyone off one at a time.

  • @KSCK993
    @KSCK993 3 หลายเดือนก่อน +1

    I disagree with this video so much that I cannot even begin to talk about it. Im just gonna say this:
    If we had maps that let us flank Backlines, or maps that didnt let Backlines oversee the entire map at once, this video would never have been thought up, let alone posted. For those of you that find it difficult to understand, please examine the map of Hagglefish Market hes shown, and not how the Defenders Colored Circle covers pretty much everything up to mid, and theres no way to pass any of that without being within line of sight, theres no way to approach the weapon from behind, and the only real solution is a sub you can somehow throw without being in range to kill, (Line Marker? And nothing else) or a Special Weapon that functions to protrct you, close distance, or kill from said distance.
    Also, RPun stops Special Spam in addition to constant Dive-Bombing, not that the former is much of a problem in this game as it could be.

    • @DerpKnightS3
      @DerpKnightS3  3 หลายเดือนก่อน

      @KSCK993 While the maps are a huge downside that makes the issue a lot worse, even with maps that are perfectly balanced (which is difficult to accomplish) an ability that restricts a player from playing the video game should not exist. I think the concept is flawed as a whole.

    • @Str1ke-YT
      @Str1ke-YT 3 หลายเดือนก่อน

      "I cannot even begin to talk about it"
      Proceeds to talk about lmaoo

    • @KSCK993
      @KSCK993 3 หลายเดือนก่อน

      @@Str1ke-YT I could talk much more about my experience with QR Weapons, RPun Weapons, Supports, Zoners, Splatoon 2, Special Usage, and why saying a main ability keeps you from playing the video game exemplifies a lack of tact and naunce in your gameplay, but im choosing not to. Thats what I mean when I say that I wont talk about it

    • @Kirbb
      @Kirbb 3 หลายเดือนก่อน

      @@KSCK993 I disagree with this comment so much that I cannot even begin to talk about it. Im just gonna say this:
      Im a comp player with experience in + level scrims and several tournaments, and connections to top players, Liter slows down the game forcing you to respect the weapon, as i said in the video, the game wants you to do just respect its range, you cant dive it cause a good eliter player will just shoot you instantly, so its hard to approach without a zooka or strikes or zip to move them, hence why zooka has been really strong lately due to the fact that your able to the fact that your able to just zooka it instantly
      Also this video was made like at the birth of cooler meta and end of jet meta so its like somewhat outdated ofc, but again, alot of this video still holds true

    • @KSCK993
      @KSCK993 3 หลายเดือนก่อน

      @@Kirbb
      1. Lol
      2. Thats literally what im saying. Its a backline problem, not exactly a RPun problem. If we removed RPun from the game, not much would change in this regard except maybe QR Spam would be a half decent answer, but overall a flawed solution.

  • @Style_224
    @Style_224 ปีที่แล้ว +1

    Such a dhame because i love respawn punisher

  • @salsatuna177
    @salsatuna177 ปีที่แล้ว +2

    w vid

  • @blitzkrieg9800
    @blitzkrieg9800 ปีที่แล้ว +1

    Hi evie

  • @LittleMissFoxy
    @LittleMissFoxy ปีที่แล้ว +1

    Ngl if you are someone who actively picks hydra/RP then I think you just like doing the bare minimum for easy wins.