0:23 - Pick a material with the lowest essence resistance - Dragon Scales. 0:50 - Add 2 Mercury to create a Witch Card. This reduces energy requirements for Aura in order to gain essence pts. 1:25 - Add 1 Aura Silver coin. This readies the weapon for an Aura card. 2:15 - Add 1 Sulpher to add energy and readies the weapon for a Sorcerer Card. This will reduce energy requirement for Dryad, later. 3:00 - Add 3 Morph Meats, 1 Acid and 1 Flaming Quill to add energy- with an Aura card on the weapon, this energy will add Aura Essence pts. 5:20 - Important Note: The more Essence pts a weapon has of one type, the more energy required to raise that same type even higher. So to get from Aura 6 to 7, Flaming Quill is added as this has enough energy to do so. Morph Meats don't have enough energy anymore. 5:57 - Add 1 Sulphur to push off a Witch Card and add the Sorcerer card from 2:15. 6:23 - Add 1 Dryad Silver coin. This readies the weapon for a Dryad card. 6:50 - Add 1 Mercury to add energy and readies the weapon for a Witch Card. Patterns 3:00 to 6:50 are repeated for Shade (Witch), Wisp (Sorcerer), Undine (Witch), Ghome (Sorcerer). However, there is a catch for Salamander (Sorcerer) and Jinn (Witch)- there will be conflict unless a Chaos Crystal is added to ready an Ancient Moon card. 23:23 - Since the Ancient Moon takes up a card slot, that leaves room for only one Sorcerer Card instead of two. Fortunately, Dragon Scales are even more sensitive to Salamander than the other Essences, so it's easier to raise it. Will need to drop a Gold coin on the weapon to reach 7, however. 23:56 - After more Acids were added for energy, 1 Dragon Blood is added to give energy and ready the God of War card- gives increased Pwr. 27:34 - Need the Ancient Moon card to remain on the weapon while Jinn coins are added, otherwise raising Jinn will consume Undine (Witch). 31:45 - Once all Essence pts are at 7, weapon is rinsed with Lilipods, before being Augmented with a Spiny Seed and 3 Bumpkins to change the weapon's damage type parameters and add character stat buffs while the weapon is equipped. Adding energy from Meats will make the stat buffs even higher.
Thank you for posting this. After watching your video carefully, i think i picked up some stuff on how to manipulate essences and how to use some of the tempering items. The tempering system in this game requires some big brain understanding! @_@
I decided not to learn about mirror piece seriously, I think +15 is just for achievement because monsters are not that strong and take too much time to farming it. Also for+10~15 you have to learn about essences draining too. That can hurt your brain more than basic like this LOL
Recordarás si la ubicación de los artefactos influye en el drop? Los dragones no me sueltan dragón scale... Pienso que es por la ubicación de los artefactos
+9 Easy Method (Warning weapon will become too powerful, even against LV.99 that can make the game more boring) Mercury/Sulpher Mercury/Sulpher Silver Coin Glow Crystal All Meat All Meat All Meat Acid Flaming Quill Glow Crystal Glow Crystal Mercury/Sulpher Mercury/Sulpher Silver Coin Glow Crystal Glow Crystal Glow Crystal Mercury/Sulpher Mercury/Sulpher Silver Coin Gold Coin **you can use this method for first 6 essences that mean final value become 9/9/9/9/7/9/7/9
@@sibayiajaib3954 You have to check requirement for that plunge card first. Example 2H Axe requires Gnome > 4, Sala = 0 that mean you can put it before rise Sala Essence.
0:23 - Pick a material with the lowest essence resistance - Dragon Scales.
0:50 - Add 2 Mercury to create a Witch Card. This reduces energy requirements for Aura in order to gain essence pts.
1:25 - Add 1 Aura Silver coin. This readies the weapon for an Aura card.
2:15 - Add 1 Sulpher to add energy and readies the weapon for a Sorcerer Card. This will reduce energy requirement for Dryad, later.
3:00 - Add 3 Morph Meats, 1 Acid and 1 Flaming Quill to add energy- with an Aura card on the weapon, this energy will add Aura Essence pts.
5:20 - Important Note: The more Essence pts a weapon has of one type, the more energy required to raise that same type even higher. So to get from Aura 6 to 7, Flaming Quill is added as this has enough energy to do so. Morph Meats don't have enough energy anymore.
5:57 - Add 1 Sulphur to push off a Witch Card and add the Sorcerer card from 2:15.
6:23 - Add 1 Dryad Silver coin. This readies the weapon for a Dryad card.
6:50 - Add 1 Mercury to add energy and readies the weapon for a Witch Card.
Patterns 3:00 to 6:50 are repeated for Shade (Witch), Wisp (Sorcerer), Undine (Witch), Ghome (Sorcerer). However, there is a catch for Salamander (Sorcerer) and Jinn (Witch)- there will be conflict unless a Chaos Crystal is added to ready an Ancient Moon card.
23:23 - Since the Ancient Moon takes up a card slot, that leaves room for only one Sorcerer Card instead of two. Fortunately, Dragon Scales are even more sensitive to Salamander than the other Essences, so it's easier to raise it. Will need to drop a Gold coin on the weapon to reach 7, however.
23:56 - After more Acids were added for energy, 1 Dragon Blood is added to give energy and ready the God of War card- gives increased Pwr.
27:34 - Need the Ancient Moon card to remain on the weapon while Jinn coins are added, otherwise raising Jinn will consume Undine (Witch).
31:45 - Once all Essence pts are at 7, weapon is rinsed with Lilipods, before being Augmented with a Spiny Seed and 3 Bumpkins to change the weapon's damage type parameters and add character stat buffs while the weapon is equipped. Adding energy from Meats will make the stat buffs even higher.
Thank you for posting this. After watching your video carefully, i think i picked up some stuff on how to manipulate essences and how to use some of the tempering items. The tempering system in this game requires some big brain understanding! @_@
I decided not to learn about mirror piece seriously, I think +15 is just for achievement because monsters are not that strong and take too much time to farming it. Also for+10~15 you have to learn about essences draining too. That can hurt your brain more than basic like this LOL
Recordarás si la ubicación de los artefactos influye en el drop?
Los dragones no me sueltan dragón scale... Pienso que es por la ubicación de los artefactos
Because its Level too low.
gamefaqs.gamespot.com/ps/256525-legend-of-mana/faqs/30684
Oi
Are you the marcus that wrote the tempering tutorial?
No, but I've read his tutorial before.
@@muzamark where's you can find a adam item ?
@@syafmy894 from Chess Knight (LV.32+) at Tower of Leires with Polterbox
gamefaqs.gamespot.com/ps/256525-legend-of-mana/faqs/30684
@@muzamark thank you
+9 Easy Method
(Warning weapon will become too powerful, even against LV.99 that can make the game more boring)
Mercury/Sulpher
Mercury/Sulpher
Silver Coin
Glow Crystal
All Meat
All Meat
All Meat
Acid
Flaming Quill
Glow Crystal
Glow Crystal
Mercury/Sulpher
Mercury/Sulpher
Silver Coin
Glow Crystal
Glow Crystal
Glow Crystal
Mercury/Sulpher
Mercury/Sulpher
Silver Coin
Gold Coin
**you can use this method for first 6 essences that mean final value become 9/9/9/9/7/9/7/9
Thanks for this information. Used it to make a 644 dragon scale flail.
Flail
Dragon Scales
Mercury x2
Shade Silver
Glow Crystal
All Meat x3
Acid
Flaming Quill
Glow Crystal x2
Mercury x2
Shade Silver
Glow Crystal x3
Mercury x2
Shade Silver
Shade Gold
Mercury x2
Aura Silver
Glow Crystal
All Meat x3
Acid
Flaming Quill
Glow Crystal x2
Mercury x2
Aura Silver
Glow Crystal x3
Mercury x2
Aura Silver
Aura Gold
Sulpher x2
Wisp Silver
Glow Crystal
All Meat x3
Acid
Flaming Quill
Glow Crystal x2
Sulpher x2
Wisp Silver
Glow Crystal x3
Sulpher x2
Wisp Silver
Wisp Gold
Sulpher x2
Dryad Silver
Glow Crystal
All Meat x3
Acid
Flaming Quill
Glow Crystal x2
Sulpher x2
Dryad Silver
Glow Crystal x3
Sulpher x2
Dryad Silver
Dryad Gold
Sulpher x2
Gnome Silver
Glow Crystal
All Meat x3
Acid
Flaming Quill
Glow Crystal x2
Sulpher x2
Gnome Silver
Glow Crystal x3
Sulpher x2
Gnome Silver
Gnome Gold
Mercury x2
Undine Silver
Glow Crystal
All Meat x3
Acid
Flaming Quill
Glow Crystal x2
Mercury x2
Undine Silver
Glow Crystal x3
Mercury x2
Undine Silver
Undine Gold
Chaos Crystal
Jinn Silver
Mercury x3
Jinn Silver
Chaos Crystal
Mercury
Glow Crystal
Jinn Silver
Mercury
Chaos Crystal
Mercury x3
Jinn Gold
Chaos Crystal
Sala Silver
Sulpher x3
Sala Silver
Chaos Crystal
Sulpher
Glow Crystal
Sala Silver
Sulpher
Chaos Crystal
Sulpher x3
Sala Gold
Heart Mint
Spiny Seed
Holy Water x4
Giant's Horn
@@hcsepyon is this the exact order? I wanna try this recipe out
any idea how to put plunge attack to our specified weapon?
high damage its good but
no any art of movement its made action rpg game was dirt
@@sibayiajaib3954 You have to check requirement for that plunge card first. Example 2H Axe requires Gnome > 4, Sala = 0 that mean you can put it before rise Sala Essence.
@@sibayiajaib3954 specific item for specific weapon and specific movement and specific element requirement