I always appreciate your insight into the Sentinel class. I too grew to love Rive over time, it just feels like the archetype for what melee should feel like. That said, I'm still considering the Rive + Healing Hands combo... what are your thoughts on where that might end up with the ward nerfs coming?
I thaught Voide knights / sentinal will got some buffs since we see alreey so much new voide items. It was just sad how much power difeeence is beetwen vk and rune master
In other games the damage on the weapon stays physical but then converts to fire damage when dealing damage, so you scale both physical and fire damage.
No, when an ability has a node that changes its damage type, it states something like "This ability now scales with fire damage not physical". Always just check the tags on your ability if you are not sure. MELEE damage will still count in some cases on the weapon, so if it's fire and melee, then both count.
yea wtf i'm sad about the loss of anvil stance. it was the only way to make sentinel not squishy. it's one of the most squishy classes end game. it has very little damage mitigation compared to other classes. when i played a sorceror, i was shocked at how much more tanky it was. same with primalist and rogue. wtf is the point of playing a sentinel?
I'm trying to enjoy the game. I'm doing the echos and picking up gear but it's just boring... I dont even want to bother learning this crafting system.
Are all uniques going to change after cycle drops or are these we have going to become legacy ? Asking because i will stay in legacy
I always appreciate your insight into the Sentinel class. I too grew to love Rive over time, it just feels like the archetype for what melee should feel like. That said, I'm still considering the Rive + Healing Hands combo... what are your thoughts on where that might end up with the ward nerfs coming?
Same question. Without ward, not sure if it can survive
Is it possible to squeeze in warpath with rive? Rive is nice for single target and warpath is buttery smooth in echos.
I thaught Voide knights / sentinal will got some buffs since we see alreey so much new voide items.
It was just sad how much power difeeence is beetwen vk and rune master
What corruption can you push with this specific build?
It is slightly annoying how many points you have to sneak into beastmaster for most builds
If there's a skill node that turns physical into fire...does that mean gear with physical AND fire are now counted as fire?
In other games the damage on the weapon stays physical but then converts to fire damage when dealing damage, so you scale both physical and fire damage.
@@ArticulateArena ok. So if I do have a piece of armor with both fire and physical is still converts both to fire?
No, when an ability has a node that changes its damage type, it states something like "This ability now scales with fire damage not physical". Always just check the tags on your ability if you are not sure. MELEE damage will still count in some cases on the weapon, so if it's fire and melee, then both count.
yea wtf i'm sad about the loss of anvil stance. it was the only way to make sentinel not squishy. it's one of the most squishy classes end game. it has very little damage mitigation compared to other classes. when i played a sorceror, i was shocked at how much more tanky it was. same with primalist and rogue. wtf is the point of playing a sentinel?
I'm trying to enjoy the game. I'm doing the echos and picking up gear but it's just boring... I dont even want to bother learning this crafting system.
Sad to see, maybe try another arpg? D4 ist completly bugged but still fun If you want to Invest the starting money