@@dustylongo I used unity here because it's familiar and fast, but I'm currently developing my own engine because unity has completely derstroyed my trust with their business decisions.
@@dustylongo I'm aiming for a high fidelity "3D sprite" based voxel rendering system (think teardown). There's still a long ways to go before I have anything usable though, it's in its very early stages of development.
that's awesome, what was it inspired by ?
For some reason I kept thinking of Space Marine 2, so I ended up making a horde fighter!
@@Loochis seemed familar, what engine was it ?
@@dustylongo I used unity here because it's familiar and fast, but I'm currently developing my own engine because unity has completely derstroyed my trust with their business decisions.
@@Loochis what would you say your engine is best used for ? because we are currently making a 3d rougelike
@@dustylongo I'm aiming for a high fidelity "3D sprite" based voxel rendering system (think teardown). There's still a long ways to go before I have anything usable though, it's in its very early stages of development.