Creating a Rig From Scratch | Smack Studio Tutorial

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  • เผยแพร่เมื่อ 25 ก.ค. 2024
  • Download on Steam: store.steampowered.com/app/17...
    Visit our website: smackstudio.com/?...
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    Music provided by Garrett Williamson and Argofox.
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ความคิดเห็น • 136

  • @SmackStudioGame
    @SmackStudioGame  ปีที่แล้ว +9

    Thanks for watching!
    Check out our full Smack Studio Tutorial playlist: th-cam.com/play/PL-RSI-W7p-zJ3dbkjBmEI5cKfAahh6qJd.html

    • @fuzzyotterpaws4395
      @fuzzyotterpaws4395 2 หลายเดือนก่อน

      I've never done anything like this but learned of this game from the Game Grumps and now I have a lot of ideas, so I bought it and I'm going to do my best to do something new and actually create characters!😁❤

  • @madman10769
    @madman10769 11 หลายเดือนก่อน +104

    So your telling me this is both a fighting game..AND a animation software!?!

    • @artheurnkenzacki7697
      @artheurnkenzacki7697 9 หลายเดือนก่อน +6

      Kinda yes

    • @erhan1
      @erhan1 7 หลายเดือนก่อน +1

      I hardly understood it at first

    • @davidagiel8130
      @davidagiel8130 5 หลายเดือนก่อน +5

      I feel like getting this just to make sprite sheets, unless there is a similar option out there?

    • @SrEdgar
      @SrEdgar 5 หลายเดือนก่อน

      Like which ones?
      @@davidagiel8130

    • @teddyplays2890
      @teddyplays2890 5 หลายเดือนก่อน +1

      We truly have been blessed

  • @sagethedemonking3992
    @sagethedemonking3992 10 หลายเดือนก่อน +26

    This is some really cool software. I'm currently studying Animation and used a character I made on Smack Studio as part of an Assignment, it was perfect for what I needed in the short time that I had.

  • @animeswitch
    @animeswitch 8 หลายเดือนก่อน +30

    it would be amazing if you made it easier for doing rpg rigs for top down pixel games. So like walking and running animations for front and back view.

  • @pedrozedde2287
    @pedrozedde2287 ปีที่แล้ว +15

    Thank you very much, I was waiting for a tutorial like this.

  • @electro___
    @electro___ ปีที่แล้ว +11

    Very thorough and easy to understand tutorial
    10/10

  • @timurgayberi9334
    @timurgayberi9334 8 หลายเดือนก่อน +9

    This is literally a game-changer!

  • @BitTinker
    @BitTinker 8 หลายเดือนก่อน +1

    Thanks for the great tutorial. The world really needed that piece of software!

  • @ElLocoCarpincho
    @ElLocoCarpincho 11 หลายเดือนก่อน +2

    Thank you very much, I'm loving what can be done with this app

  • @capuchinosofia4771
    @capuchinosofia4771 11 หลายเดือนก่อน +2

    This is amazing, thank you for the tutorial!

  • @garvador
    @garvador ปีที่แล้ว +2

    Yep.. this is what I needed. Thank you 👍🏼💯

  • @constanciaeza6227
    @constanciaeza6227 9 หลายเดือนก่อน +3

    super cool! Gonna make an s1 sonic using this rigging system.

  • @fuzzyotterpaws4395
    @fuzzyotterpaws4395 2 หลายเดือนก่อน

    I've never done anything like this but learned of this game from the Game Grumps and now I have a lot of ideas, so I bought it and I'm going to do my best to do something new and actually create characters!😁❤

  • @Gman18
    @Gman18 8 หลายเดือนก่อน +1

    This looks promesing!

  • @adamheathyt
    @adamheathyt 2 หลายเดือนก่อน

    this is incredible

  • @slush-e
    @slush-e 6 หลายเดือนก่อน +2

    I jus got the game, its one of the best games,ive always wanted a character i think of in a game with easy implimintation,game is only 15 dollars and worth all 15

  • @Highlander388
    @Highlander388 ปีที่แล้ว +1

    Can I make a shoto character that always face the opponent like Ryu, Ken and Terry in smash? Also, is there a way to include hitboxes during iddle? Im really excited about the game and plan to buy it next week!

  • @TheMasterLynx
    @TheMasterLynx 2 หลายเดือนก่อน

    You may prefer to call body parts Front hand and back hand i.e. Just started fiddeling around with your product, looking if this can help with animations prod. Cool work so far. You may think to include kb shortcuts as in adobe programs as that's pretty standard for artists worldwide

  • @tikovic8832
    @tikovic8832 6 หลายเดือนก่อน +5

    hey guys! I just bought smack studio in steam, I was developing a pixel game, and I had some questions I'd like to ask, Is it better if you make the character facing forward instead of facing slightly sideways?
    Ps: I'm in love with smack studio!

  • @pierrelaflotte8540
    @pierrelaflotte8540 8 หลายเดือนก่อน +8

    Is there a tutorial for splitting the sprite parts? And maybe some suggestion for what software to use?

    • @FlygOnLiTe
      @FlygOnLiTe 8 หลายเดือนก่อน +2

      I used aseprite to separate the body parts. It was pretty easy with the selection tool, just copy and paste into new layers. Took about 20-30 min.

  • @thebearablefrost7832
    @thebearablefrost7832 11 หลายเดือนก่อน +4

    what did u use to make cut and move your spite parts what program?

  • @hunterbennett757
    @hunterbennett757 4 หลายเดือนก่อน

    What would you recommend for the dimensions (I mean that as in the height and width) for these character sprites?

  • @notnilc2107
    @notnilc2107 ปีที่แล้ว

    good.

  • @Jeffron27
    @Jeffron27 4 หลายเดือนก่อน

    You guys have a video that answers the basics like: the maximum size a character can be in pixels? and other stuff like this?

  • @toastedmatt9387
    @toastedmatt9387 11 หลายเดือนก่อน +2

    Do you have any advice on using this software with small, chibi style sprites? I'm using sprites similar to Pokémon or the Mother series which have very small limbs.

    • @wawiator
      @wawiator 10 หลายเดือนก่อน +3

      Look at the animations you'd want in their respective related games, and make small limbs, try your best to animate with it but you WILL have to remake parts of the animation by hand because this is just a tool and small limbs wont work too well

  • @Ultrazeta120
    @Ultrazeta120 ปีที่แล้ว +2

    Hey, just bought this yesterday and after making a test sprite work so that I get some level of understanding of how smack studio character creation works. The sprites becomes BIG when I import either the ref image or one of the parts when trying to do what you do.
    how do I make sure it becomes small so that it doesn't go beyond the border and cut off a portion of the character or body part?

    • @SmackStudioGame
      @SmackStudioGame  ปีที่แล้ว +3

      Check that your original image isnt larger than 256 x 256. You can also use the editor to change the scale of your character.

    • @Ultrazeta120
      @Ultrazeta120 ปีที่แล้ว +1

      @@SmackStudioGame Thank you, will try that and see if its any better!

  • @barrycopithorne
    @barrycopithorne 9 หลายเดือนก่อน

    I'm pretty confused with front and back view. My character does not copy back view well as everything front with the order is all out of place went switching to back. Even though I pressed Copy front image to back on all sprites.

  • @bobobo1673
    @bobobo1673 4 หลายเดือนก่อน

    I have a question, can I exports this sprite and animation like a file in mi pc?

  • @emb3r371
    @emb3r371 10 หลายเดือนก่อน

    after I get everything rig and add it to the timeline it's all grayed out, what do I do?

  • @spang1e858
    @spang1e858 8 หลายเดือนก่อน +1

    Very neat, I am wanting to use this software to create an 8 directional running sprite sheet. Is that something we can do with this program? Is it a tricky thing to do with it?

    • @SmackStudioGame
      @SmackStudioGame  8 หลายเดือนก่อน +1

      You can definitely make multi directional sprites!

    • @spang1e858
      @spang1e858 8 หลายเดือนก่อน +1

      @@SmackStudioGame I believe that I read you need to have your initial sprite facing east. Is that still the case? Would be great if your initial sprite could be facing south

  • @rhysdavis5761
    @rhysdavis5761 5 หลายเดือนก่อน

    one thing i can't figure out. so for example i use the animator to make one of my character's legs, and end the keyframe when the leg is fully extended, lasting about 5 or so frames. Now i can't do any other edits that are over 5 frames for the duration. I'm trying to make a wolf with a walking animation, the walking animation per cycle is about 5 frames, for the legs to fully extend, then 5 to go back, but the key frames is every 5 frames. 5 frames legs out, 5 frames legs can back to neutral, 5 frames same but opposite legs, 5 frames back to neutral and repeat. I now can't use the animator for anything else unless it fits within 5 frames. I want to make the tail move but it's looks jittery. but if i extend the walk the wolf is too slow. How can i have the walk cycle be 5 frames, but then edit something else and have it not influenced by the already exiting key frame for the walk?

  • @kanmee_
    @kanmee_ 5 หลายเดือนก่อน

    Can you actually do front / back animations?

  • @bugking3261
    @bugking3261 3 หลายเดือนก่อน

    I made a character taller than the preset range, how can I adjust the preset range to contain my character?

  • @misomeperdonas4646
    @misomeperdonas4646 ปีที่แล้ว

    wooooooooooooo

  • @SirPorpetta
    @SirPorpetta 7 หลายเดือนก่อน

    Can you export to Single sprite or a Spritesheet?

  • @Vizeff
    @Vizeff 11 หลายเดือนก่อน

    Will this program ever support larger images?
    The reason I bought this program was to animate a specific character that is 149x365 pixels large.
    I started on this tutorial, but realised that it does not support my characters size. Will it ever?

    • @josephk6136
      @josephk6136 9 หลายเดือนก่อน

      256x256

  • @fuzzyotterpaws4395
    @fuzzyotterpaws4395 2 หลายเดือนก่อน

    How do I make one from scratch? I'm using the drawing tool, but do I need individual parts or something? I don't have anything to import

  • @MattiusFincham
    @MattiusFincham 6 หลายเดือนก่อน

    I've assembled my rig, but upon moving the parts in the animator, things like his head become attached from the skeleton.

  • @pilnisky
    @pilnisky 11 หลายเดือนก่อน +3

    Soo... I did everything correctly? but my character looks crazy in the 3d preview. Very distorted and some parts are missing, any advice?

    • @SIX16ful
      @SIX16ful 8 หลายเดือนก่อน +1

      yo this is literally my same issue did you ever figure this out

  • @TheXtremeBoltGuy
    @TheXtremeBoltGuy 9 หลายเดือนก่อน +1

    Is there any way to make it so the backside on the depth textures is exactly the same as the front but mirrored? I can’t match them both by hand

    • @SmackStudioGame
      @SmackStudioGame  9 หลายเดือนก่อน +1

      Yes! check the Sync Front box!

    • @TheXtremeBoltGuy
      @TheXtremeBoltGuy 9 หลายเดือนก่อน

      @@SmackStudioGame I just checked the sync front box in 3d textures, it only seems to be syncing the max depth, not the actual depth textures themselves

  • @fiddletomiko
    @fiddletomiko 8 หลายเดือนก่อน

    Time to make my babies move

  • @dougdeming3115
    @dougdeming3115 4 หลายเดือนก่อน

    Does this editor have any capability to do cloth simulation for like cloaks, capes, robes, dresses?

  • @leonardoraele
    @leonardoraele 7 หลายเดือนก่อน

    I'm more interested in the animation software than in the fighting game itself. Can I use sprites generated in this software in other games?

    • @SmackStudioGame
      @SmackStudioGame  7 หลายเดือนก่อน +2

      Yes, you can export the animations as png spritesheets and open them in any image editing program! You're free to use them in your other proejcts

  • @Jaredbud
    @Jaredbud 9 หลายเดือนก่อน +3

    What is the software you are using to "pull apart" the fighting robot?

    • @buttercup_saiyan
      @buttercup_saiyan 5 หลายเดือนก่อน

      I used Aseprite for the sprite I drew for this.

    • @Jaredbud
      @Jaredbud 3 หลายเดือนก่อน

      Oh awesome I have that one!! Follow up question...5 months later....how are can the rig be used/imported into, say unreal.

  • @hampuseden9402
    @hampuseden9402 ปีที่แล้ว +1

    Is there a way to disable the black outline? And if there is how do you do it?

    • @SmackStudioGame
      @SmackStudioGame  ปีที่แล้ว +1

      There is a "remove outline" button on the animation rig layer in the timeline.

  • @starlaser100
    @starlaser100 8 หลายเดือนก่อน

    What is the standard canvas size that you use to make the sprites

    • @SmackStudioGame
      @SmackStudioGame  8 หลายเดือนก่อน

      256x256 is the largest supported size. You can also check out our character templates here for reference: imgur.com/a/U3NTBz0

  • @surf1n_b1rd84
    @surf1n_b1rd84 3 หลายเดือนก่อน

    yo every time i try and open create a new blank character it just crashes, any advice????

  • @BlasphemiaVenefica
    @BlasphemiaVenefica 23 วันที่ผ่านมา

    what did you use to separate the pixel art?

  • @WesleyR2803
    @WesleyR2803 4 หลายเดือนก่อน

    I tried place my character into the game, went step by step and when i went to preview and import, mine its all junky, lines all fck up, im missing a layer, idk wtf happen, i kinda was hoping this would work more easily, i will probably give it another go but if its doesnt work i wont bother making my own characters.

  • @Gleeful_Winner
    @Gleeful_Winner 11 วันที่ผ่านมา

    is there a way to fix it looking like my character got put into the microwave for 6 hours in the preview? because it just melts and it ruins the entire thing.

  • @Fluffernater
    @Fluffernater 11 หลายเดือนก่อน +1

    I did everything and mapped the bones, however the preview and editor show the characters limbs being way farther apart than they should be. how do i fix this?
    edit: fixed it through moving the individual bones back into place

  • @MackDaddy-eb4yi
    @MackDaddy-eb4yi 9 หลายเดือนก่อน

    Would this work in a doom style game or is this mainly for 2d style games?

    • @FlygOnLiTe
      @FlygOnLiTe 8 หลายเดือนก่อน

      It's only for 2d games.

  • @ravart7359
    @ravart7359 ปีที่แล้ว

    is there a way to hide the bone when in animation mode ?

    • @AdrianKomaromi-ks3ov
      @AdrianKomaromi-ks3ov 2 หลายเดือนก่อน

      i never used it but i guess just click the eye icon on the Animation rig layer.

  • @orcohen1530
    @orcohen1530 11 หลายเดือนก่อน +1

    idk why its not working good for me... ive done all you done but my sprite only look good on front view, when i click back view its show everything wrong... the head biehnd the torso, the left hand above ... all wrong, my sprites order same as you'rs... head on top and L foot on bottom... really dont know why all wrong... help?

    • @SmackStudioGame
      @SmackStudioGame  11 หลายเดือนก่อน +1

      Did you copy all front sprites to back? Most likely it has to do with depth and Z positioning of your sprites, keeping trying different locations. Feel free to join our discord for more help. smackstudio.com/discord

  • @nalonone6135
    @nalonone6135 6 หลายเดือนก่อน

    Is it possible to mirror or duplicate bones for easy doing L et R part ?

    • @SmackStudioGame
      @SmackStudioGame  6 หลายเดือนก่อน +1

      Not currently, but that's a good ide for future development!

  • @burakyldrm9715
    @burakyldrm9715 7 หลายเดือนก่อน

    Hi ! When adding animation at the end, the background and arms remain. How can i fix this ? It looks like i added 2 arms. One stands still and the other moves. Please help me

    • @SmackStudioGame
      @SmackStudioGame  7 หลายเดือนก่อน

      Hey @burakyldrm9715, can you join our Discord? smackstudio.com/discord
      You can post a screenshot in the #help channel so that we can see the problem!

  • @apollyon4529
    @apollyon4529 ปีที่แล้ว +2

    Is there an external software I can view / edit my sprite sheet as an animation with?

    • @SmackStudioGame
      @SmackStudioGame  ปีที่แล้ว +1

      Here are some of the programs our community uses, Aseprite, Photoshop, Pixi Editor, Microsoft Paint, Piskel, and Photopea.

    • @apollyon4529
      @apollyon4529 11 หลายเดือนก่อน

      @@SmackStudioGame Thanks! Also what should I do if my preview is wildly different from my sprite?

    • @jimblob1567
      @jimblob1567 8 หลายเดือนก่อน

      its the 3d depth i believe. im struggling with it myself for my own fighter@@apollyon4529

  • @celivalg
    @celivalg 9 หลายเดือนก่อน

    okay, so I could never justify paying for art software, because I'm not an artist, my skills are lacking and I feel like I would be wasting money... but what you've made is a game AND an art software... I've crossed the bridge of wasting money on games a long time ago! this means I can justify buying this! yay!

  • @user-oj1xp2jp9v
    @user-oj1xp2jp9v ปีที่แล้ว

    Can i export a character so i can import it in to an other game
    like rivals of aether

  • @user-ec9rl7xl2m
    @user-ec9rl7xl2m 3 หลายเดือนก่อน

    I don't know why, but it's program just vanish a half of pixel art that i made in 3D preview

  • @neonmusic1068
    @neonmusic1068 10 หลายเดือนก่อน

    I did everything you did and my characters limbs went further away and the resolution of the character decreased. Could you help

    • @SmackStudioGame
      @SmackStudioGame  10 หลายเดือนก่อน

      Hey, we'd be happy to help- any chance you can join our Discord so that you can post screenshots? smackstudio.com/discord
      We have a dedicated #help channel there for questions like this!

  • @alejandrovelasco6068
    @alejandrovelasco6068 ปีที่แล้ว

    i love us

  • @ed_artorias
    @ed_artorias 5 หลายเดือนก่อน

    Is there no way to do it from scratch totally? I mean, without an already existing sprite and sprite parts. Can't i draw the actual sprite from 0 in the software?

    • @SmackStudioGame
      @SmackStudioGame  5 หลายเดือนก่อน

      Yes! You can start with a completely blank template!

  • @fkcai
    @fkcai 8 หลายเดือนก่อน

    Crrrrrud I can’t even get my file in the app. Idk what I’m doing wrong

  • @blood_and_bacon1257
    @blood_and_bacon1257 10 หลายเดือนก่อน

    can we just use this game as character sprite editor for other game engine

    • @SmackStudioGame
      @SmackStudioGame  10 หลายเดือนก่อน +1

      Yes, you can create animations in Smack Studio and then export them as png spritesheets. You're free to use them in any project!

  • @davidhand9721
    @davidhand9721 7 หลายเดือนก่อน

    Who's your dealer? My last stamp bag didn't come with this software.

  • @AI_Roleplay
    @AI_Roleplay 27 วันที่ผ่านมา

    sadly 256x256 px is too big to import properly

  • @TheraVoltCupping
    @TheraVoltCupping 3 หลายเดือนก่อน

    I absolutely hate how no one has mentioned how to split up the sprites litteraly the most important part

    • @Shannon4710
      @Shannon4710 หลายเดือนก่อน

      You open the sprite in some image editing software and you put the different parts of the sprite in different layers using the selection tools based on what bodyparts should be able to move without moving parts closer to the "root" of the body. As they show in the video you place the different parts separate from each other on the image you import from so you can import one part at a time.
      As they also briefly showed when separating certain parts, like the head and torso in this video, you need to fill in holes left in the bodyparts that may otherwise look weird when animated.

  • @TurboThunderbolt
    @TurboThunderbolt 10 หลายเดือนก่อน

    ok so in order for it to import the entire sprite properly it HAS to be a PSD or equivalent file

    • @SmackStudioGame
      @SmackStudioGame  10 หลายเดือนก่อน +1

      You can insert .png and .jpg as long as the background is a solid color

    • @TurboThunderbolt
      @TurboThunderbolt 10 หลายเดือนก่อน

      @@SmackStudioGameah ok I rewatched that part and realized what was going on, so derp on my part lol

  • @nicolasgrijalba1855
    @nicolasgrijalba1855 11 หลายเดือนก่อน

    what's the name of the program 0:41

    • @bitraker1797
      @bitraker1797 5 หลายเดือนก่อน

      It looks like Photoshop

  • @cotec6393
    @cotec6393 ปีที่แล้ว

    it says to me fatal error and then crashes when trying to import

    • @SmackStudioGame
      @SmackStudioGame  ปีที่แล้ว +1

      Make sure you aren't using a .gif or an image with transparency, we'd love to get more info, could you dm us on twitter or join our discord? smackstudio.com/discord

  • @killensuckaz
    @killensuckaz 4 หลายเดือนก่อน

    Showing how you broke the sprite up in layers and how you saved it should be gone over more indepth. You spend less then 15 seconds on one of the most important parts.

  • @pedroroggla8129
    @pedroroggla8129 5 หลายเดือนก่อน

    im wondering if this software can run under an integrated intel graphic card

    • @SmackStudioGame
      @SmackStudioGame  5 หลายเดือนก่อน

      Check out the system requirements on our steam page!
      store.steampowered.com/app/1739300/Smack_Studio/

    • @pedroroggla8129
      @pedroroggla8129 5 หลายเดือนก่อน

      @@SmackStudioGame i dont think i can run it... thats sad

    • @SmackStudioGame
      @SmackStudioGame  5 หลายเดือนก่อน

      ​@@pedroroggla8129 very sorry to hear that! We would obviously love for everyone in the world to be able to run it, and we may add support for more hardware in the future 😊

    • @pedroroggla8129
      @pedroroggla8129 5 หลายเดือนก่อน

      @@SmackStudioGame dont worry i dont have the perfect set up, its more of a pc to play live music

  • @Zenith_Star69
    @Zenith_Star69 6 หลายเดือนก่อน

    How do I turn off outlines?

    • @SmackStudioGame
      @SmackStudioGame  6 หลายเดือนก่อน

      There's a button on the main timeline, next to the name of the layer on the left side of the timelines (it looks like a little man with an outline)

  • @sairentokir5060
    @sairentokir5060 10 หลายเดือนก่อน

    I wish i had a computer, BUT ALL I GOT IS.. A PHONE.

  • @thebestyoutuber-cz2rv
    @thebestyoutuber-cz2rv 4 หลายเดือนก่อน

    can u make it free because i need the animation software

    • @70aon
      @70aon หลายเดือนก่อน

      Then buy it

  • @captainmagma408
    @captainmagma408 3 หลายเดือนก่อน

    The 3d part completely ruined my sprite, made it all lengthy

  • @Ensign_games
    @Ensign_games 21 วันที่ผ่านมา

    as a sprite artist this just feels wrong
    I don't hate it though but like it just feels wrong to me

  • @grosnain
    @grosnain หลายเดือนก่อน

    i bought the program. BUT... this is too bad the sprite editor is not a stand alone.
    You should make a stand alone version. Seriously.

  • @panquesitoelgato
    @panquesitoelgato ปีที่แล้ว

    TUTORIAL IN SPANISH PLEASEEEEEEEEEEEE

    • @brothers4ever2
      @brothers4ever2 ปีที่แล้ว

      Turn on CC and change it to Spanish

  • @ganf
    @ganf 11 หลายเดือนก่อน

    My Character is 173 pixels tall. It only loads half of his head. Didn't you say the canvas is 256 * 256 pixels? That should be enough. My disappointment is immeasurable and my day is ruined.

    • @cannibleflower4960
      @cannibleflower4960 11 หลายเดือนก่อน

      What application did you make the Original art work in? By maybe the canvas size isn't fully correct as it says it I was having a similar problem struggling myself until I went to pixel studio made a little over a 100 by 100 pixels canvas exported and brought it it back in and it actually imported it correctly for me, you might need to do something similar

  • @eliascardenas2240
    @eliascardenas2240 3 หลายเดือนก่อน

    póngalo en español :(

  • @SentinelXmenEnjoyer
    @SentinelXmenEnjoyer 5 หลายเดือนก่อน +4

    Pls mobile support 🥺🥺🥺

  • @harvey6813
    @harvey6813 11 หลายเดือนก่อน

    *Promo SM*

  • @dimensionalx4617
    @dimensionalx4617 3 หลายเดือนก่อน

    i see good animation software 🥲