You've been doing Gods work this whole expansion. Not here for the guide since I went in blind and cleared it but I will say though your job guides have really helped me. I used to be a whitemage only main. Now I've expanded to Paladin and Monk - I don't play them all the time but whenever I'm lost I find your guides again. Thank you so so much and I look forward to Dawntrail :)
Ya, this fight doesn't quite live up to previous Hildi trials, but for a fun lighthearted questline, it's a (at least in my opinion) fun and lighthearted fight. Not too difficult, but not exactly easy.
I did this fight at EU Fanfest (once) and I am like 95% sure it's the same fight. *Maybe* the numbers were tweaker a bit, couldn't tell you, but mechanics-wise, yeah, this was it.
The Six-Bladed thing definitely messed me up for a little while there, because I thought you were meant to rotate with the boss. I honestly thought she was turning with the direction of her attack either clockwise or counter-clockwise. When I realized it was literally just moving left or right behind her, I felt a bit silly. There's another guide that recommends rotating with her, which just needlessly complicates it.
Liking the guide meets insight/commentary! So pumped for expansion (MSQ was great), though for 24hr maint wish this patch was beefier in content for an EW finale to tide us over and get others excited.
It took me a good moment to understand how the clone works, I think that's where the big difficulty in the fight lies, actually knowing how the iconography works to avoid it, as I didn't understand what shape was coming out of the cast bar my first time through.
It's a 7/10 for me. It's an easy fight, but what it lacks in difficulty it makes for in sheer beauty. It's one of the most pretty trials right in EW. It combined barb's speed with the DR's first boss, and scaled the intensity down a bit. Would love to see it bumped up in complexity of patterns. Maybe have the big Asura have another clone that does the opposite of the tether so you have to be in the safe spot for both of them, or have three big adds that each has it's own "face" that either does what is telegraphed or the opposite like in Rabanastre. There are so many ways that I can envision this working. Just a shame that it'll never really have the chance to truly show what it could possibly be.
Personally (as someone who hasn't done any extreme trial during the expansion they released in) I thought this trial was enjoyable. Not exactly the most difficult, but still potentially tricky for those not aware of what to look for. But the party I did this with just didn't notice how the six blades went (and we wiped to it twice) so that is likely affecting my opinion. Also, at least this is imo a more enjoyable Hildibrand trial to get than Dragon Neck (too much jank for me to really enjoy it unfortunately).
The fight was definitely the exact same as fanfest - the only thing that might have made fanfest more difficult is the unfamiliar equipment and setup at the PC stations, as well as the little amount of time given to quickly set up your hotbar and adjust camera settings.
the only problem i personally had with the fight (as main tanking) was the 6 bladed limit cut thing, i thought it was random but now knowing that its a set pattern it is kind of dissapointing since the rest of the trial gave more then enough time to figure out mechanics/get to a safe enough distance beforehand giving it less of a rush when compared to the stormblood greg fight (and with it fresh in mind the final endwalker trial, though i do understand how that one is supposed to give more of a rush then hildibrand content seeing as its msq)
Limit cut in non-savage has always been either super easy to deal with or set patterns (set patterns has been very much the recurring theme with ew normal content especially the alliance raids).
Wow! Already! Wesk you are impressive! 👍 Thank you for sharing. 😋 I will likely die at least 4 or 5 times to this, but I’ll have fun and get better every time I repeat it so, that’s what matters. 😁
Thank you for the guide. It was very clear and helped me avoid almost all the stupid I am usually prone to standing in. I was fine with the fight being easy. I'm a Hildie hater, so I was just as glad to hop in, hop out, and done.
When i played this at fanfest without any context I expected this to have something to do with dawntrail and nothing to do with manderville. The fanfest version felt way more forgiving, everyone collecting a few vuln stacks but all eight of us (mostly randoms) picked up on the shiva-style mechs fairly quickly. I do not remember the U L R L R U cutting pattern at fanfest. The HP seemed less compared to the live version. For reference, all jobs are kitted out in full p12s gear at fanfest. It may have just been an earlier draft build and tuned slightly for production release.
I liked the FEEL of the guilded Araya, and it definitely has a lot of potential, but there was definitely a lot holding it back. - More mechanics were needed. I would say implement 1 or 2 more sword techs, as well as mixing them more interestingly during phase 2. - Speed the fight up. Seriously, I feel a lot of the difficuty in this game - especially in EW - is hampered by the fact that it feels like you have upwards of a full 10 seconds to position youself before an attack goes off. I'm not saying we need to double the speed here, but when the attacks are as easily telegraphed as they are, a 30% bump wouldn't hurt. I WANT TO BE FORCED TO MOVE. Perhaps an Extreme variant of the fight would fix this, but since we are talking about a Hildebrandt story trial, that seems very unlikely. All in all though, it was fun for what it was, but I do also hold the Kugane Ohashi to be the better player experience. Edit note: I amo not saying that all of these have to be done together, but just that I felt AN ADDITION of some sort was needed to spice this one up.
I like the fight, but I like it in the way that this feels like the "standard" I expect from FFXIV bosses these days. It's good, solid, but not something I can say much more about, and in terms of Hildibrand specifically, I am pleasantly surprised we got this since I wasn't really expecting an extra Trial this late into the patches, but it doesn't live up to something like Kugane Ohashi.
I have to say, from a midcore-and-relatively-new-player-perspective, it is just so weird to see something so easy at the end of Endwalker after how difficult some of the Endwalker normal content was. (Zermous, Tower of Zot, etc.) As a sprout, I remember wondering if I was going to be good enough to finish the game because of how much Tower of Zot sapped my confidence. For that matter, I was farming Lapis Manalis for DSR gear with my friend the other day and whining about how the snapshot of the knockback was tighter than P11S
The fight was a hell of a lot harder at fanfest, but not because her stats were increased nor that she had more mechanics, but simply because there was a massive amount of lag, so you got hit by a lot of things all the time.
I think I liked this trial better than the final MSQ trial. I think they could have pushed it further (the casts were way too slow), but I found it more fun/interesting. This fight got me thinking about the final alliance raid though... they really dumbed down the difficulty after 6.4, huh?
I may have cleared savage this expansion but no, I didnt think this fight was easy, let alone too easy... not with the amount of times I've gotten intimate with the floor >.< And yes, I refuse to turn off spell effects of party members XD
Not trying to defend it, but it's far better than the Gilgamesh ones and the Yojimbo one, visually and mechanically, I had no intention of expecting it to be a challenge at all, since the whole Hildibrand stuff is light hearted whackiness. I just figured it was just going to be a pretty simple fight. Still saw casual players get hit a lot and die though, compared to experienced players though that's different, if you've done extremes, savages, unreals, ultimates then this fight will be a breeze, I mean the damage side of it, again, players with better gear won't feel it as badly. As it doesn't sync down to 625, that means BiS players will have a easy time as well as just being experienced, while even some casuals with 650 gear and that will have a easy time too. I mean I wish it could've been more challenging, but casual players will complain about being left out.
Hard disagree, Battle in the Big Keep easily has triple the mechanics. And you may not realize that, because Power Creep. Even back when I did it in full i130, it was still way harder than this would be.
I picked a horrible day and time to do this one 1st time and six-blade kicked my butt, got 4 vulns twice. Thank the twelve for OT privilege! Now I see it really is as simple as I assumed, I just read it wrong because bleh 😓
My dissapointment with the weapon design being the same, and then I do this fight and it has the most basic fuckin mechanics I've seen probably ever in the history of trials. The 2 things I was looking forward to the most lol. Well alright, just 2 more months till benchmark 🎉
This was way, way too easy, and to me, it illustrates the problem of a trial like this vs the Yojimbo trial with Gilgamesh. Both only have a normal mode. But Gilgamesh was much more advanced. I wish the devs would ramp up the difficulty of normal trials and dungeons/raids so that as players level up, they are tested on the skills they should be learning as they literally gain experience. The game feels like it just plateaus after a while and doesn't challenge players any further than a low level baseline. I want to be clear I am NOT asking for normal trials and raids to be as hard as savage or ultimate. They shouldn't be. But they should get more difficult at higher levels, and should build on player abilities and prior battle content. We shouldn't have the final level 90 trial be nothing but line/aoe/donut. That's kind of inexcusable to be honest. I want casual players, every player, to feel like they've gotten stronger and by 90 or soon 100 the game would be better served by pushing players more as they get stronger, so that devs would be free to design harder content at higher level. Not "HARD", to be clear again, *harder*. I want a ramp that ends somewhere below savage but skilled enough so casual players aren't afraid to dip their toes in extreme. I hope SE gets a lot of feedback about this one.
you want harder content do extremes, savages, et al and let us casuals enjoy the game. Some of us don't want to have to struggle to enjoy the game and I hope SE gets feedback on that as well.
I agree allthough I don't casual content to be super hard obviously just that I don't really feel that at you should at lv.90 be able to fail 3 already simple mechanics in a row and survive.
It's a decent trial, not that difficult for a longtime player but it is shitting all over DF at the moment lol. That part that disappoints me is that it was put in Hildibrand. Gilgamesh fits with Hildibrand because he is an inherently silly character, same with Ultros and Typhon. This fight is like a standard MSQ primal fight that doesn't feel like it belongs alongside all of the silly Hildibrand hijinks.
I feel that this trial is to just kinda there inn my opinion. Like Hildibrand trials has never been hard I do not think they ever should be either. But they have always has had some whacky nonsense happening within them that still makes them memorable while this just felt like another generic normal mode trial that I am sooner gonna forget. It feels more like SE just wanting to squeeze inn one more FFIV bossfight.
@@WeskAlberCan't really comment much on that since I did those years after came they came out. Can only say that Greg is pretty easy when you go inn with a full party thats synced to max ARR ilv.
I just think of this primal as poorly summoned by the antagonist. Asura in previous final fantasy titles had a much larger role to play in the story and had more interesting mechanics I think.
More and more these days I start to think I'm just garbo at the game. I heard no end of how easy this trial was. Many calls for an extreme version. So tonight was my first time doing it, and It was extremely difficult for me. Am I just stupid? Low damage? The simon says cleaves two shot me. Not to mention how difficult it was to remember six consecutive attacks, their placements, and what order they were in. Valkyrie and Kunoichi only did it four times in their fights, and in much easier ways to remember. In terms of comparing it to the Greg fights? I can do all the Greg fights easy. But this fight? I hope I never have to do this ever again. Unless someone needs a floor tank.
Difficulty in normal-level content has taken a massive nosedive in the last couple of expansions (Endwalker especially), this is just following the trend. It's rare now to have a fight that will wipe a group of even fully blind randoms. Dunno why they decided to dumb down the game so much, it's not like normal stuff has ever been an issue even when it was at its hardest with stuff like Orbonne. Just makes the game more boring to play. Also disappointing is that there are NO drops besides the card.
Absolutely the easiest trial in Endwalker by a mile, not saying that's a bad thing for a Hildi trial but anyone who has finished the MSQ has done multiple trials harder than this.
Was very underwelming fight. I am praying for an ex since good lord, you can completely cheese the 6-bladed whatchumaycallit with mit stacking on top of sch critlo and plant since you can then soak atleast 2 hits without issue
Wow, that six blade strike has had me all over the place...Thank you for this tip. This was the only part I had issues with the fight going in blind.
You've been doing Gods work this whole expansion. Not here for the guide since I went in blind and cleared it but I will say though your job guides have really helped me. I used to be a whitemage only main. Now I've expanded to Paladin and Monk - I don't play them all the time but whenever I'm lost I find your guides again. Thank you so so much and I look forward to Dawntrail :)
The fight felt more like a dungeon boss than a trial
i mean, with exception of 89, all normal trials are like a dungeon boss.
The primary audience for Hildibrand are supercasuals not hardcore raiders
Tbh i already glad it’s not fucking gilgamesh again
Well it is a .5 patch sooo
Omg and here's the crying because everything isn't ultimate hard van you people go play hard-core wow and leave baby easy 14 alone please
Ya, this fight doesn't quite live up to previous Hildi trials, but for a fun lighthearted questline, it's a (at least in my opinion) fun and lighthearted fight. Not too difficult, but not exactly easy.
I wish it had an EX version, This would be an interesting fight without the telegraphs
I did this fight at EU Fanfest (once) and I am like 95% sure it's the same fight. *Maybe* the numbers were tweaker a bit, couldn't tell you, but mechanics-wise, yeah, this was it.
this fight is good because i get to scare one of my friends by telling her that the latest hildibrand trial has limit cut
The Six-Bladed thing definitely messed me up for a little while there, because I thought you were meant to rotate with the boss. I honestly thought she was turning with the direction of her attack either clockwise or counter-clockwise. When I realized it was literally just moving left or right behind her, I felt a bit silly. There's another guide that recommends rotating with her, which just needlessly complicates it.
Liking the guide meets insight/commentary! So pumped for expansion (MSQ was great), though for 24hr maint wish this patch was beefier in content for an EW finale to tide us over and get others excited.
It took me a good moment to understand how the clone works, I think that's where the big difficulty in the fight lies, actually knowing how the iconography works to avoid it, as I didn't understand what shape was coming out of the cast bar my first time through.
"I didn't want to put out two short videos just to pad numbers"
That's why you're the best. Well, one of the reasons.
It's a 7/10 for me. It's an easy fight, but what it lacks in difficulty it makes for in sheer beauty. It's one of the most pretty trials right in EW. It combined barb's speed with the DR's first boss, and scaled the intensity down a bit.
Would love to see it bumped up in complexity of patterns. Maybe have the big Asura have another clone that does the opposite of the tether so you have to be in the safe spot for both of them, or have three big adds that each has it's own "face" that either does what is telegraphed or the opposite like in Rabanastre. There are so many ways that I can envision this working. Just a shame that it'll never really have the chance to truly show what it could possibly be.
Ty, you explain things really well.
Personally (as someone who hasn't done any extreme trial during the expansion they released in) I thought this trial was enjoyable. Not exactly the most difficult, but still potentially tricky for those not aware of what to look for. But the party I did this with just didn't notice how the six blades went (and we wiped to it twice) so that is likely affecting my opinion.
Also, at least this is imo a more enjoyable Hildibrand trial to get than Dragon Neck (too much jank for me to really enjoy it unfortunately).
The fight was definitely the exact same as fanfest - the only thing that might have made fanfest more difficult is the unfamiliar equipment and setup at the PC stations, as well as the little amount of time given to quickly set up your hotbar and adjust camera settings.
the only problem i personally had with the fight (as main tanking) was the 6 bladed limit cut thing, i thought it was random but now knowing that its a set pattern it is kind of dissapointing since the rest of the trial gave more then enough time to figure out mechanics/get to a safe enough distance beforehand giving it less of a rush when compared to the stormblood greg fight (and with it fresh in mind the final endwalker trial, though i do understand how that one is supposed to give more of a rush then hildibrand content seeing as its msq)
Limit cut in non-savage has always been either super easy to deal with or set patterns (set patterns has been very much the recurring theme with ew normal content especially the alliance raids).
Much better guide than the first 2 I watched, thank you.
Wow! Already! Wesk you are impressive! 👍 Thank you for sharing. 😋 I will likely die at least 4 or 5 times to this, but I’ll have fun and get better every time I repeat it so, that’s what matters. 😁
Thank you for this!
Thank you for the guide. It was very clear and helped me avoid almost all the stupid I am usually prone to standing in. I was fine with the fight being easy. I'm a Hildie hater, so I was just as glad to hop in, hop out, and done.
Would like an extreme of this fight to make it interesting
When i played this at fanfest without any context I expected this to have something to do with dawntrail and nothing to do with manderville. The fanfest version felt way more forgiving, everyone collecting a few vuln stacks but all eight of us (mostly randoms) picked up on the shiva-style mechs fairly quickly. I do not remember the U L R L R U cutting pattern at fanfest. The HP seemed less compared to the live version. For reference, all jobs are kitted out in full p12s gear at fanfest. It may have just been an earlier draft build and tuned slightly for production release.
I liked the FEEL of the guilded Araya, and it definitely has a lot of potential, but there was definitely a lot holding it back.
- More mechanics were needed. I would say implement 1 or 2 more sword techs, as well as mixing them more interestingly during phase 2.
- Speed the fight up. Seriously, I feel a lot of the difficuty in this game - especially in EW - is hampered by the fact that it feels like you have upwards of a full 10 seconds to position youself before an attack goes off. I'm not saying we need to double the speed here, but when the attacks are as easily telegraphed as they are, a 30% bump wouldn't hurt. I WANT TO BE FORCED TO MOVE.
Perhaps an Extreme variant of the fight would fix this, but since we are talking about a Hildebrandt story trial, that seems very unlikely. All in all though, it was fun for what it was, but I do also hold the Kugane Ohashi to be the better player experience.
Edit note: I amo not saying that all of these have to be done together, but just that I felt AN ADDITION of some sort was needed to spice this one up.
"Yes I am that greedy." Love it!
I like the fight, but I like it in the way that this feels like the "standard" I expect from FFXIV bosses these days. It's good, solid, but not something I can say much more about, and in terms of Hildibrand specifically, I am pleasantly surprised we got this since I wasn't really expecting an extra Trial this late into the patches, but it doesn't live up to something like Kugane Ohashi.
I still can't tell which one is the front swing or the back swing? any tips?
Can you be more specific? There is no back swing from what I saw
At least you're honest with yourself about how greedy you are, lol. Nice guide and thoughts, thanks!
Hey, I can fully heal myself, no help needed! not like anything else hurts!
I have to say, from a midcore-and-relatively-new-player-perspective, it is just so weird to see something so easy at the end of Endwalker after how difficult some of the Endwalker normal content was. (Zermous, Tower of Zot, etc.)
As a sprout, I remember wondering if I was going to be good enough to finish the game because of how much Tower of Zot sapped my confidence.
For that matter, I was farming Lapis Manalis for DSR gear with my friend the other day and whining about how the snapshot of the knockback was tighter than P11S
The fight was a hell of a lot harder at fanfest, but not because her stats were increased nor that she had more mechanics, but simply because there was a massive amount of lag, so you got hit by a lot of things all the time.
4:52, I thought the exact same thing, it threw me off at first
I think I liked this trial better than the final MSQ trial. I think they could have pushed it further (the casts were way too slow), but I found it more fun/interesting.
This fight got me thinking about the final alliance raid though... they really dumbed down the difficulty after 6.4, huh?
I think it could have made a very lovely EX, with multiple clones. Oh well.
I may have cleared savage this expansion but no, I didnt think this fight was easy, let alone too easy... not with the amount of times I've gotten intimate with the floor >.<
And yes, I refuse to turn off spell effects of party members XD
Not trying to defend it, but it's far better than the Gilgamesh ones and the Yojimbo one, visually and mechanically, I had no intention of expecting it to be a challenge at all, since the whole Hildibrand stuff is light hearted whackiness. I just figured it was just going to be a pretty simple fight.
Still saw casual players get hit a lot and die though, compared to experienced players though that's different, if you've done extremes, savages, unreals, ultimates then this fight will be a breeze, I mean the damage side of it, again, players with better gear won't feel it as badly.
As it doesn't sync down to 625, that means BiS players will have a easy time as well as just being experienced, while even some casuals with 650 gear and that will have a easy time too.
I mean I wish it could've been more challenging, but casual players will complain about being left out.
Hard disagree, Battle in the Big Keep easily has triple the mechanics.
And you may not realize that, because Power Creep. Even back when I did it in full i130, it was still way harder than this would be.
I had a really hard time with this duty including several deaths but this video helped me out a lot.
This fight was pretty easy. Only got hit with vuln. debuff twice and didn't die once while half of my group was dead at one point. Was MCH btw.
I was one of those people that was way over thinking it.
I picked a horrible day and time to do this one 1st time and six-blade kicked my butt, got 4 vulns twice. Thank the twelve for OT privilege! Now I see it really is as simple as I assumed, I just read it wrong because bleh 😓
My dissapointment with the weapon design being the same, and then I do this fight and it has the most basic fuckin mechanics I've seen probably ever in the history of trials.
The 2 things I was looking forward to the most lol. Well alright, just 2 more months till benchmark 🎉
no greg 😔
This was way, way too easy, and to me, it illustrates the problem of a trial like this vs the Yojimbo trial with Gilgamesh. Both only have a normal mode. But Gilgamesh was much more advanced. I wish the devs would ramp up the difficulty of normal trials and dungeons/raids so that as players level up, they are tested on the skills they should be learning as they literally gain experience. The game feels like it just plateaus after a while and doesn't challenge players any further than a low level baseline. I want to be clear I am NOT asking for normal trials and raids to be as hard as savage or ultimate. They shouldn't be. But they should get more difficult at higher levels, and should build on player abilities and prior battle content. We shouldn't have the final level 90 trial be nothing but line/aoe/donut. That's kind of inexcusable to be honest. I want casual players, every player, to feel like they've gotten stronger and by 90 or soon 100 the game would be better served by pushing players more as they get stronger, so that devs would be free to design harder content at higher level. Not "HARD", to be clear again, *harder*. I want a ramp that ends somewhere below savage but skilled enough so casual players aren't afraid to dip their toes in extreme. I hope SE gets a lot of feedback about this one.
you want harder content do extremes, savages, et al and let us casuals enjoy the game. Some of us don't want to have to struggle to enjoy the game and I hope SE gets feedback on that as well.
I agree allthough I don't casual content to be super hard obviously just that I don't really feel that at you should at lv.90 be able to fail 3 already simple mechanics in a row and survive.
It's a decent trial, not that difficult for a longtime player but it is shitting all over DF at the moment lol.
That part that disappoints me is that it was put in Hildibrand. Gilgamesh fits with Hildibrand because he is an inherently silly character, same with Ultros and Typhon.
This fight is like a standard MSQ primal fight that doesn't feel like it belongs alongside all of the silly Hildibrand hijinks.
I feel that this trial is to just kinda there inn my opinion. Like Hildibrand trials has never been hard I do not think they ever should be either. But they have always has had some whacky nonsense happening within them that still makes them memorable while this just felt like another generic normal mode trial that I am sooner gonna forget. It feels more like SE just wanting to squeeze inn one more FFIV bossfight.
Greg is pretty hard
@@WeskAlberCan't really comment much on that since I did those years after came they came out. Can only say that Greg is pretty easy when you go inn with a full party thats synced to max ARR ilv.
I just think of this primal as poorly summoned by the antagonist. Asura in previous final fantasy titles had a much larger role to play in the story and had more interesting mechanics I think.
She is titled the "False Manusya" at the beginning of the fight, after all, so she doesn't have the power of the real thing.
More and more these days I start to think I'm just garbo at the game. I heard no end of how easy this trial was. Many calls for an extreme version. So tonight was my first time doing it, and It was extremely difficult for me. Am I just stupid?
Low damage? The simon says cleaves two shot me. Not to mention how difficult it was to remember six consecutive attacks, their placements, and what order they were in. Valkyrie and Kunoichi only did it four times in their fights, and in much easier ways to remember.
In terms of comparing it to the Greg fights? I can do all the Greg fights easy. But this fight? I hope I never have to do this ever again. Unless someone needs a floor tank.
To this day I just cant seem to learn eden12 ffs I fn hate that fight
Difficulty in normal-level content has taken a massive nosedive in the last couple of expansions (Endwalker especially), this is just following the trend. It's rare now to have a fight that will wipe a group of even fully blind randoms. Dunno why they decided to dumb down the game so much, it's not like normal stuff has ever been an issue even when it was at its hardest with stuff like Orbonne. Just makes the game more boring to play. Also disappointing is that there are NO drops besides the card.
I played it and I thought it was pretty hard, I guess im a shitter though Ive never even done a savage raid
no greg....
Once you told me she realt on hits right and left it was super easy 😂
Heh had trouble with her in ff4 for a long time. Till I learned oh wait you should over level in rpgs to make fights easier
The fight was easy and boring and honestly its an absolute joke, so I guess it fits the theme as it is a manderville fight.
Nah we play too much so it is easy haha my 6 sprouts group died to this so many time that mechanic repeats for a while XD
I can't believe I'm sick of the FFIV boss theme already...
Should be easier.
(I just wanted to make a high level player mad)
Absolutely the easiest trial in Endwalker by a mile, not saying that's a bad thing for a Hildi trial but anyone who has finished the MSQ has done multiple trials harder than this.
Greg ran so this trial could walk at a slow pace.
Was very underwelming fight. I am praying for an ex since good lord, you can completely cheese the 6-bladed whatchumaycallit with mit stacking on top of sch critlo and plant since you can then soak atleast 2 hits without issue
second yesssssssssssssss
Gotta be one of the worst fights of all time holy hell
I hates it. And 6 step memorization is lame
lol