I have no idea if this'll be a popular or unpopular opinion, but here goes: I think making this a mix of masochist and stealing defeats the point I think it should strictly be stealing, and if it's too slow that way, then make it 2 steals or something
@@totalwartimelapses6359 I completely agree. It should be only stealing. If that's too slow or too hard, just allow more stealing. The series is literally called "Stealing Only".
I disagree with the stealing only andys here. without packs theres alot less content and hype and it basically means there is zero incentive to rank up at all. Keep the series as is, its great
Maybe to keep the "stealing only" theme, the pack you pull can only be related to a secret pack related to the opponent`s card you steal. If there's none, you roll for an extra steal.
@@valonyaver600 he prob means this yes. But Id say he steals a card with the wheel, if during the craft it opens a pack, he gets one pack from the secret pack that it just opened. Rank up matches give an additional wheel spin, that has the same rule as the first one. I think this would make this unique. To counter balance a bit, all starter decks and duel rewards are fair game, but no legacy tickets are allowed.
@@domnininConsidering he would only get 1 card per duel win it would take hundreds of duels to just have a deck that competes with masochist lol. Did u see the kinds of cards he got from stealing? And what decks this deck was able to defeat? At one point it would become "steal one card per bot you face" cuz he woudnt be able to win against anything else due to the extremely slow "evolution" of this sort of deck under those rules.
Cool concept but it would be more entertaining if it was just steal instead of pulling master packs and screats packs. Right now it just feels like watching Maso with training wheels.
@@PumpkinTyr I think you heavily overestimate the power of a single master pack on rank up only, stealing alone can make a strong deck pretty fast, most opponents will be playing a good deck with good cards and a lot of hand traps. A lot easier to beat someone playing kashtira and then steal fenrir than it is to be playing massochist or something and have to win dozens of times and open dozens of packs just to get a few decent cards
@@reallugia97 how do you beat Kashtira if we remove all cards from the deck that he didnt steal and use only the stolen ones? Do we wish they brick for like 5 turns?
@@rpgrullz after they introduced the loaner decks into ranked I gave up because I assumed it would be too hard, then I never really made the time/effort to go back and revisit it. I don't want to tread on cimos content too much, it was mostly done just for a few episodes for fun, I think that's all I really wanted out of it.
I really enjoyed this first episode, your gameplay and commentary were very entertaining! I do agree with other commenters that opening packs feels against the spirit of a series called “Stealing Only”, but without opening packs it is difficult to get Crafting Pts to steal cards so it’s whatever for me… I had an idea for an alternative way to add cards to your collection without opening packs though: when you defeat an opponent, *you* get to select 5 cards you’d like from your opponent’s deck, then *chat* has to vote on one of the cards that you can craft! Kinda like the card “Painful Choice” since we’re keeping this YuGiOh themed~
honestly the meme about the wheel makes this more of a feels bad than masochist. my recommendation, steal any card but it must have been activated/summoned during the duel. that should be enough to make the experience more enjoyable to go through.
you could make the wild card just any card from your opponent's deck, or a random card from your opponent's deck if you wanted to include that on your wheel
I think if you're gonna call it "stealing only", then it should be stealing only. Maybe replace the master pack with a steal, but you can only steal cards that were actually stolen from your opponent in-game. Craft a copy of Exchange and a copy of Change of Heart, and steal everything you can.
Really fun series idea but I wish there was more stealing. Maybe packs are based on what you play against? Play against Salad and can open the Salad pack. If it's just a pile of garbage then open a master pack.
So its masochist... But you start with a structure deck, get an additional themed pack after every win, and potentially a staple based on what your opponent is playing
I like this idea! It would be funnier to go full force with the playground idea and dismantle a card when you lose (based on what you roll). Maybe your streaming audience can donate to "buy packs" or "purchase singles" like a parent would?
Im with the comment section.. Its basically Masochist but slightly different. My take/change for this Series would be: only stealing cards via effects would get you to "collect" cards.
Got really bored last night and came up with an amusing alternative -Start with one structure deck -Every win open one Master Pack -Must dismantle every card obtained that does not allow you to steal cards -Allowed to craft any card that allows the stealing of opponents cards -If a card is stolen, after that duel you can craft that card (Bonus; card must be crafted after that duel or is lost) -Semi balanced around scarce dust (I.E. if you somehow get a ur craft, you could use it on Change of Heart, but if you then steal a UR you no longer have the dust to craft it) -Legacy Tickets are banned -Bonus memes: To be able to craft a card you have to either win with it in your possession OR surrender while you possess the card (You are literally taking the card and running) -Maybe keep royals from Master packs?
I like this more than the nuzlock. Maybe boost the packs to 5 packs of each, this way you're not guaranteed a rarity, but you do get more opportunities to change your deck and add different styles and small engines. Overall this series looks really good, and I want it to continue.
Schoolyard stealing was one kid playing change of heart or monster reborn, putting it in their graveyard and walking off with it after the game. This format should require you to dust all your packs, instead you can craft anything you take from your opponent.
8:00 Galaxy player here, that guy either tried to play using a 1 to 1 Kite Tenjou deck or is seriously stupid lol. The Galaxy-Photon deck has the potential to destroy any deck as long as you know how the other decks work, so it was kinda obvious why you won there.
Don’t know if you can do this with the wheel, but if you want to add a “wild card” then make it a much smaller chance of happening like 5% or something
I think it would be cool if instead of a master pack you would open a pack from a secret pack of your choicing that you unlocked from stealing throughout the episode or a secret pack available through a SR/UR card in your last opponent deck you beat
I thought this was going to literally be stealing, like with the newly released snatch steal, exchange, etc. and you add every card you’ve ‘stolen’ in game to your deck… might be fun for a second series
I say you should add a rule that if you play a card that takes control of another card from your opponent you add it to your deck for free, and if you exchange control you get the card you took but you lose the card you gave.
Ive always thought that masochist is a great baseline but that adding extra rules makes it a lot more interesting for the person actually playing and keeps things flowing at a faster pace. So I'm glad to see someone trying it
Dark Enchanter? That certainly is probably a one of a kind rare card.... printed out by the suspicious card trader you purchased it from in a dark alley on your way home from school. When will Farfa learn to play around Mirror Force it always gets him.
Maybe you could only open the pack the card you stole is in (including N and R rarity cards). And if the card is not in a secret pack it can give you a master pack. That way you can further support the cards you stole.
I think it would be more fitting if it was only opening the secret pack you crafted from or a master pack if it doesn’t have one. Or the selection packs if it’s in there. So this way craft comes before packs
I remember dueling with ante cards in elementary school, it got so bad to the piint the school had to ban us from bringing our cards because everyone was fighting over loses. 😂
I think it's good as it is so far... especially when it's becoming harder to rank up past bronze, we might see more stealing than opening the master pack
It would be fun to watch a series where you if you win, you play the loser's deck, and then see what interesting or poor deck building choices people make.
Stealing only: Proceeds to do 2 pulls after each game and steals dogshit cards :) And yes I know you rank up the most at the beginning and it will be less absurd later on but I think Stealing ONLY should consist of ONLY stealing cards.
I think that this should be the equivalent of the bat challenge from MTG instead. In which, any card you handrip from your opponent becomes a card you can add to your deck. The closest yugioh equivalent I can think of is perhaps Neo Spacian Aqua Dolphin, however there's probably a different way that will more easily rip cards that aren't exactly monsters. You'd begin with a deck consisting of a playset of whatever card handrips as well as 37 borderline unusable cards, only adding to the deck whatever you manage to handrip and thus steal in the future. Ofc this might not last a whole series, perhaps instead a long-form video, as it'll probably take a few hours to reach a specified goal.
my advice would be don't ditch the series after 10 episodes. thats kinda why i like md masochist, its fun to see their deck improve. And I feel like you can actually set a goal and hit it with this challenge, the better your deck gets, the more games you win, which means the more cards you steal, and it just kind of snowballs until your playing something semi-relevant. Diamond or master 1 would be cool
Remove common or make it smaller on the wheel. If the idea is to have a playable deck eventually it seems kinda counter-intuitive to use the rarity that appears least in constructed decks.
I'm surprised at the amount of people requesting farfa not opening packs, yes I get currently this isn't exactly "Stealing only" but guys, only one card at the time will be unwatchable. In any of these series you have to get a boost somehow. I will say maybe for the future you should allow yourself to begin with an structure deck instead of an starter deck
Oh, I got confused. In the opening you don't specify you craft a card of that rarity from the opp, but that is clearly what you are doing. Might want to update that line to make it clear to people.
One suggestion I do have is to stop doing the secret packs. I just feel that it makes this a bit too easy at least for lower ladder and by the time it doesn’t you just have a good deck already. On top of that you already have 2 other avenues of getting cards so like I don’t think this does too much to hinder you
It sound interesting when you call it stealing only but this is not as much. I thought it be something like spin a wheel after losing and thats the rarity from the opponen deck you have to take and then after winning, choose a card from the opponent deck to craft or hse.
I think the bots do take that much of a time, I played against the exact same burn deck, I just can't imagine any sane person playing this and taking this long
Would be better without the packs. Maybe every time you go up a tier, you roll the RNG and get whatever the number you rolled on that last opponent's deck, in addition to your Steal Wheel.
I hope you guys enjoyed this new challenge. Would really appreciate your feedback on improvements/changes you'd make going forward, if at all.
I have no idea if this'll be a popular or unpopular opinion, but here goes:
I think making this a mix of masochist and stealing defeats the point
I think it should strictly be stealing, and if it's too slow that way, then make it 2 steals or something
@@totalwartimelapses6359 I completely agree. It should be only stealing. If that's too slow or too hard, just allow more stealing. The series is literally called "Stealing Only".
I disagree with the stealing only andys here. without packs theres alot less content and hype and it basically means there is zero incentive to rank up at all.
Keep the series as is, its great
@@_Shikabane_what hype does it add to just staple on a stipulation that directly contradicts the title of the challenge he himself made?
Maybe to keep the "stealing only" theme, the pack you pull can only be related to a secret pack related to the opponent`s card you steal. If there's none, you roll for an extra steal.
"In this series, we've removed the mom" goes unbelievably hard
God talking about my life:
Every anime protagonist:
I read the title and immediately thought this would Farfa just running around locals stealing cards 😂😂😂
I'd watch that
Mr.Farfa if the series is called stealing only I vote that you should only be able to obtain cards you steal from opponents after a victory.
would be horrible to watch
@@aaronarceneaux1564 how so? He would still get better cards than in a Masochist run
That's how it already works though? He only gets cards after winning. Or do you mean he shouldnt open masterpacks?
@@valonyaver600 he prob means this yes.
But Id say he steals a card with the wheel, if during the craft it opens a pack, he gets one pack from the secret pack that it just opened.
Rank up matches give an additional wheel spin, that has the same rule as the first one.
I think this would make this unique.
To counter balance a bit, all starter decks and duel rewards are fair game, but no legacy tickets are allowed.
@@domnininConsidering he would only get 1 card per duel win it would take hundreds of duels to just have a deck that competes with masochist lol.
Did u see the kinds of cards he got from stealing? And what decks this deck was able to defeat?
At one point it would become "steal one card per bot you face" cuz he woudnt be able to win against anything else due to the extremely slow "evolution" of this sort of deck under those rules.
Cool concept but it would be more entertaining if it was just steal instead of pulling master packs and screats packs. Right now it just feels like watching Maso with training wheels.
If he just steals once per game win only this series will take 200 episodes of the same shitty deck. LOL
maybe for each win you could pick 2-5 cards from the opponents deck to get? idk
@@SloopYGO1 win and u have half the staples you need
@@PumpkinTyr I think you heavily overestimate the power of a single master pack on rank up only, stealing alone can make a strong deck pretty fast, most opponents will be playing a good deck with good cards and a lot of hand traps. A lot easier to beat someone playing kashtira and then steal fenrir than it is to be playing massochist or something and have to win dozens of times and open dozens of packs just to get a few decent cards
@@reallugia97 how do you beat Kashtira if we remove all cards from the deck that he didnt steal and use only the stolen ones?
Do we wish they brick for like 5 turns?
Speaking of copying, where is the rest of masochist?
Fax where is it Farfa. If Farfa dont continue it i will strap him down and force him to watch only NevGuy
He said he kinda just doesn't want to play it anymore, he just doesn't have the energy for that one atm
Cimo clapped farfa so hard he gave up on masochist
@@rpgrullz after they introduced the loaner decks into ranked I gave up because I assumed it would be too hard, then I never really made the time/effort to go back and revisit it.
I don't want to tread on cimos content too much, it was mostly done just for a few episodes for fun, I think that's all I really wanted out of it.
@@Farfa Thank you for the clarity! Fair enough I do look forward for you guys collabing in other stuff in the future still tho!
“I don’t think this deck has a 2450 attack monster…immediately summons strong wind dragon with 2450
its the effect of that shitty wind monster to gain atk of half the tributed monster. but yeah it was funny he missed it
bro out here playing solo master saga
He got so desperate getting bodied in multiplayer saga he invented single player one
I really enjoyed this first episode, your gameplay and commentary were very entertaining!
I do agree with other commenters that opening packs feels against the spirit of a series called “Stealing Only”, but without opening packs it is difficult to get Crafting Pts to steal cards so it’s whatever for me…
I had an idea for an alternative way to add cards to your collection without opening packs though: when you defeat an opponent, *you* get to select 5 cards you’d like from your opponent’s deck, then *chat* has to vote on one of the cards that you can craft! Kinda like the card “Painful Choice” since we’re keeping this YuGiOh themed~
Removing the packs and stealing one card for each rarity would be more on theme I think
Only 3 more episodes before he gets bored....
honestly the meme about the wheel makes this more of a feels bad than masochist. my recommendation, steal any card but it must have been activated/summoned during the duel. that should be enough to make the experience more enjoyable to go through.
How is it stealing only if you still open packs? I would have expected it to be „whenever I win, craft a card from my opponent’s deck“ (and only that)
interesting idea i might think of it 10 months ago and not execute on it.
hey.
you could make the wild card just any card from your opponent's deck, or a random card from your opponent's deck if you wanted to include that on your wheel
He should remove the common slot and make every other rarity include below rarities (eg get super rare-> can pick 1 super, rare or common)
@@ibra8096 that would be cool too
Not enough armed robbery
I think if you're gonna call it "stealing only", then it should be stealing only.
Maybe replace the master pack with a steal, but you can only steal cards that were actually stolen from your opponent in-game. Craft a copy of Exchange and a copy of Change of Heart, and steal everything you can.
still need crafting points
@@Jah-68 he has like 5 accounts with massive amounts of crafting gems.
Really fun series idea but I wish there was more stealing. Maybe packs are based on what you play against? Play against Salad and can open the Salad pack. If it's just a pile of garbage then open a master pack.
So its masochist... But you start with a structure deck, get an additional themed pack after every win, and potentially a staple based on what your opponent is playing
This series is AMAZING! I like it so far
ngl, I thought I would see Change of Heart in the video with that title lol
People on the comments are right, since this series is about stealing farfa should track his opponents' IP go to their houses and steal from them
This series has me hooked already, gonna be a cult classic like Rare Hunters (APS)
Stealing only... opens packs.
I like this idea! It would be funnier to go full force with the playground idea and dismantle a card when you lose (based on what you roll).
Maybe your streaming audience can donate to "buy packs" or "purchase singles" like a parent would?
I like this new type of series!
We might still be playing underpowered, but the steals can be nice progression as our deck gets stronger.
This is a very good concept, gonna enjoy seeing more of this.
I think just stealing and not opening any packs would be much better and more interesting than masochist.
Im with the comment section.. Its basically Masochist but slightly different. My take/change for this Series would be: only stealing cards via effects would get you to "collect" cards.
Got really bored last night and came up with an amusing alternative
-Start with one structure deck
-Every win open one Master Pack
-Must dismantle every card obtained that does not allow you to steal cards
-Allowed to craft any card that allows the stealing of opponents cards
-If a card is stolen, after that duel you can craft that card (Bonus; card must be crafted after that duel or is lost)
-Semi balanced around scarce dust (I.E. if you somehow get a ur craft, you could use it on Change of Heart, but if you then steal a UR you no longer have the dust to craft it)
-Legacy Tickets are banned
-Bonus memes: To be able to craft a card you have to either win with it in your possession OR surrender while you possess the card (You are literally taking the card and running)
-Maybe keep royals from Master packs?
39:49 you summoned a 2450 atk lol but because of the errata you cant ring it anymore sadly 😂
I did not think I would like this series but glad to be proven wrong. Can’t wait to see what this deck turns into
Why calling it stealing when stealing is the least you do?
Because that's the main premise but opening packs is a little help to alleviate the severe handicap that comes with playing against constructed decks
Ante rules with the occasional packs sounds legit (they wont happen as often in higher ranks) , but you also need to lose cards upon defeat
Love that you’re repping the One Piece T now dude!
"he's taking so long that's how you know he's not a bot.." ignorance is bliss
I like this more than the nuzlock. Maybe boost the packs to 5 packs of each, this way you're not guaranteed a rarity, but you do get more opportunities to change your deck and add different styles and small engines. Overall this series looks really good, and I want it to continue.
I really like it but i think ranking up a teir should maybe be a chosen craft cause it doesn't happen often
Very neat idea, I like it. The only complaint I have is that common should have a smaller spot on the wheel.
i wish these were longer but just slightly like 1hr episodes with about 10 duels, that would be awesome
Schoolyard stealing was one kid playing change of heart or monster reborn, putting it in their graveyard and walking off with it after the game. This format should require you to dust all your packs, instead you can craft anything you take from your opponent.
8:00 Galaxy player here, that guy either tried to play using a 1 to 1 Kite Tenjou deck or is seriously stupid lol. The Galaxy-Photon deck has the potential to destroy any deck as long as you know how the other decks work, so it was kinda obvious why you won there.
this is very nice. i hate watching masochist sometimes because there are a LOT of episodes where literally nothing happens at all
Don’t know if you can do this with the wheel, but if you want to add a “wild card” then make it a much smaller chance of happening like 5% or something
Stealing Card?
NTR The Deck-
Can't wait for this to last 3 episodes and then never again :D
masochist but let's not take 10 years to get anywhere 😭
Going into this I would never have guessed stamping destruction is as strong as it is. Holy shit
I think it would be cool if instead of a master pack you would open a pack from a secret pack of your choicing that you unlocked from stealing throughout the episode or a secret pack available through a SR/UR card in your last opponent deck you beat
ah yes, masochist at home
I thought this was going to literally be stealing, like with the newly released snatch steal, exchange, etc. and you add every card you’ve ‘stolen’ in game to your deck… might be fun for a second series
I say you should add a rule that if you play a card that takes control of another card from your opponent you add it to your deck for free, and if you exchange control you get the card you took but you lose the card you gave.
Imagine getting mirror forced to twice and not learning to play around it lol
You're that down bad for more master saga, huh...
I mean me too
Ive always thought that masochist is a great baseline but that adding extra rules makes it a lot more interesting for the person actually playing and keeps things flowing at a faster pace. So I'm glad to see someone trying it
Dark Enchanter? That certainly is probably a one of a kind rare card.... printed out by the suspicious card trader you purchased it from in a dark alley on your way home from school. When will Farfa learn to play around Mirror Force it always gets him.
Maybe you could only open the pack the card you stole is in (including N and R rarity cards). And if the card is not in a secret pack it can give you a master pack. That way you can further support the cards you stole.
I think it would be more fitting if it was only opening the secret pack you crafted from or a master pack if it doesn’t have one. Or the selection packs if it’s in there.
So this way craft comes before packs
I thought this was going to be how high up the ladder can you get with a deck built around only stealing cards. Still fun though
32:00 It's the almighty Gary!
Iykyk
I remember dueling with ante cards in elementary school, it got so bad to the piint the school had to ban us from bringing our cards because everyone was fighting over loses. 😂
the random shot at sam was a jumpscare icl
I think it's good as it is so far... especially when it's becoming harder to rank up past bronze, we might see more stealing than opening the master pack
Real fun series, will surely keep up with it.
As for feedback, 0lease try spinning the wheel better, itd be more fun if you A UR (:
It would be fun to watch a series where you if you win, you play the loser's deck, and then see what interesting or poor deck building choices people make.
i just want to say the thumbnail artwork is fantastic
I love this shit. I love all the wheels and packs and just noises. Tickles brain good.
I really like this idea, I would love to see how far you can take it
I know this series is already running but i think using time thief redoer would be fun. Like only craft from cards you stole for realsies
it should be any 2 n/rs, 1 sr, or 1 ur card you get to take, would help out a lot earlier on if N and R get grouped
Stealing only: Proceeds to do 2 pulls after each game and steals dogshit cards :)
And yes I know you rank up the most at the beginning and it will be less absurd later on but I think Stealing ONLY should consist of ONLY stealing cards.
Bro gets the most broken msochist packs in the non-masochist series wth. Gimme that Lady Lab!
I think that this should be the equivalent of the bat challenge from MTG instead. In which, any card you handrip from your opponent becomes a card you can add to your deck. The closest yugioh equivalent I can think of is perhaps Neo Spacian Aqua Dolphin, however there's probably a different way that will more easily rip cards that aren't exactly monsters. You'd begin with a deck consisting of a playset of whatever card handrips as well as 37 borderline unusable cards, only adding to the deck whatever you manage to handrip and thus steal in the future. Ofc this might not last a whole series, perhaps instead a long-form video, as it'll probably take a few hours to reach a specified goal.
FINALLY, a new Yu-Gi-Oh wheel series!
I saw the thumbnail and got concerned but I think you might just be cooking with this one
my advice would be don't ditch the series after 10 episodes. thats kinda why i like md masochist, its fun to see their deck improve. And I feel like you can actually set a goal and hit it with this challenge, the better your deck gets, the more games you win, which means the more cards you steal, and it just kind of snowballs until your playing something semi-relevant. Diamond or master 1 would be cool
Remove common or make it smaller on the wheel. If the idea is to have a playable deck eventually it seems kinda counter-intuitive to use the rarity that appears least in constructed decks.
Better than I thought it would be 👍
I personally like this survival mode
I'm surprised at the amount of people requesting farfa not opening packs, yes I get currently this isn't exactly "Stealing only" but guys, only one card at the time will be unwatchable. In any of these series you have to get a boost somehow.
I will say maybe for the future you should allow yourself to begin with an structure deck instead of an starter deck
Oh, I got confused. In the opening you don't specify you craft a card of that rarity from the opp, but that is clearly what you are doing. Might want to update that line to make it clear to people.
New accounts really have insane UR rates
Dude ok this is a really cool concept
BEWD in DEF was safe from Thunder King. Not using your Dragonute then when you had BEWD in DEF earlier than that was mega punish.
We need cimo to have another idea
Anything to not interact with magic players
20:06 if your life points were lower than thrasher then he can't destroy him with it
Yu-Gi-Oh, but we play like Dan Backslide
*I'LL STEAL IT! NO ONE WILL EVER KNOW!*
And here i thought you were running snatch steal, grave robber, etc to "steal" opponents cards
One suggestion I do have is to stop doing the secret packs. I just feel that it makes this a bit too easy at least for lower ladder and by the time it doesn’t you just have a good deck already. On top of that you already have 2 other avenues of getting cards so like I don’t think this does too much to hinder you
Not feedback, but Swordsman of Revealing Light is a very underrated hand trap.
It sound interesting when you call it stealing only but this is not as much. I thought it be something like spin a wheel after losing and thats the rarity from the opponen deck you have to take and then after winning, choose a card from the opponent deck to craft or hse.
I feel the pulling from packs is too OP, you are getting good stuff out of there and not from stealing
Please more low ranked duelist reactions haha those are my fav.
I think the bots do take that much of a time, I played against the exact same burn deck, I just can't imagine any sane person playing this and taking this long
I Like this and the idea works well
I hecking love YuGiOh WHEEL series
Would be better without the packs. Maybe every time you go up a tier, you roll the RNG and get whatever the number you rolled on that last opponent's deck, in addition to your Steal Wheel.
As a salad player that first duel HURT
I really like this series, but idk but what you think about a guaranteed prize when you get n times of N/R craft or smth to balance out
Master Duel if it was a looter shooter. Nifty.
Masochist but easier lul