Will have to re-align for FF+3 to hit which means changing timings after LFS 3,2. The two low options DB+4 & D+3,4 will connect vs that specific wake up option. Most highs aren't going to lose to said option so adding F+4 to RFS options or 2+4~B (Hwo's homing command throw) is a good idea. As for mids, DF+1 / DF3+4 (If heat is active) / DF+4 / U+4 to keep the opponent in check. Hwo will still end up with a 50/50 either way.
Frontier single handedly skyrocketing my win rate vs Hwo with these drops.
Learning about Tekken is fun. :)
Nah that's all you, I'm just sharing info that's already known
Lol was it hard to learn fuzzy ducking
How do you go about dealing with back quick roll into SSL as a defensive option vs ff3?
Will have to re-align for FF+3 to hit which means changing timings after LFS 3,2. The two low options DB+4 & D+3,4 will connect vs that specific wake up option. Most highs aren't going to lose to said option so adding F+4 to RFS options or 2+4~B (Hwo's homing command throw) is a good idea. As for mids, DF+1 / DF3+4 (If heat is active) / DF+4 / U+4 to keep the opponent in check.
Hwo will still end up with a 50/50 either way.
easy parry for kazama
True but that isn't the only option Hwo can do in this situation