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  • @LeoKRogue
    @LeoKRogue 8 หลายเดือนก่อน +28

    Games Shown:
    Assassin's Creed Mirage, Ghost of Tsushima, Cyberpunk 2077, Assassin's Creed Unity, Tomb Raider 2013

  • @TrevisoStealth
    @TrevisoStealth 8 หลายเดือนก่อน +95

    Simple, but essential trick to make any good stealth game faster to play. And once you unlock double kills, you now can do one-threes the same way :)

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +11

      Yes, yes, yes!

    • @1980Shadowwolf
      @1980Shadowwolf 8 หลายเดือนก่อน +9

      AC Origins a few times i would have my eagle distract a guard assassinate one guard chain assassinate a third with its skill then kill bro distracted by my eagle. A lot of times the eagle would distract all 3 guards lol.

  • @kazutogamer1870
    @kazutogamer1870 8 หลายเดือนก่อน +67

    A. Great video as always
    B. Is it just me or is LeoK one of the few youtuber to make a guide for AC mirage that is not involved with gear and weapons but instead how to be a stealthy assassin
    C. “I understood that reference”

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +14

      Of course the guy named _Kazuto_ would understand that reference.

  • @yonosukemihata8270
    @yonosukemihata8270 8 หลายเดือนก่อน +9

    Once I started to figure out one-twos years ago when I started playing stealth games, it completely revolutionized how I play. This technique will instantly make you more dangerous and also play faster since you have a simple and reliable way to take out 2 guards that are even semi close without wasting too many resources or time trying to figure out a plan. Stuff like this, SSI, and other lures is what separates your Skyrim stealth archer dabblers from the Master Assassins. This may seem super simple to stealth game players like all of us here but I've watched people who are no strangers to games waste limited multi takedown abilities on 2 guards or starting a fight with a multi takedown when they could have easily used stuff like one-twos and smoke to end the encounter in stealth just as quickly.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +6

      Yeah! I've seen so much of the same from hopping around on new player streams, yes indeed. Really hoping this video gets seen by a lot of players who'll have their gaming experience change and feel so much better, I want to make Assassin's Creed stuff still, but I'll be trying to use Mirage to explain universal concepts that apply to more games as well, if I can.
      There's a bunch of cool knowledge that makes stealth more fun and less scary for people, I just have to think of what it all is since a lot of it is automatic when I play.

  • @nota8863
    @nota8863 8 หลายเดือนก่อน +22

    Doing these is so satisfying, just wish there were more stealth games in general

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +9

      Don't we all? v_v

  • @AltairStealth
    @AltairStealth 8 หลายเดือนก่อน +26

    Very excited for your guides and coverage in the future

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +13

      Thank you, I've been absolutely _inhaling_ your Mirage videos, it's a good time.

  • @EzioAudacityTheRefrigerator
    @EzioAudacityTheRefrigerator 8 หลายเดือนก่อน +4

    I’d love to see a series of guides regarding universal stealth techniques that work in almost every game!

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Will definitely do more of these, pulling them into the light from what's automatic/subconscious and taken for granted is the challenging part. We do a lot of these things intuitively but a lot of players don't.

  • @runbaa9285
    @runbaa9285 8 หลายเดือนก่อน +5

    I'd say that one-twos can even be applied in non-stealth games such as with beat-em-ups like Sifu (yes, it's a beat-em-up, not a fighting game, Game Awards, lol). You can stun an enemy far away from you using a throwable item, while you focus on the enemy in front of you, and then you move on and deal with the enemy you stunned beforehand to finish the encounter. Heck, I'd argue than one-twos can be applied to a lot of PvE games in general. Once you see and plan your strats like that, it really is a game-changer.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +4

      Absolutely. Anything that lets you instant takedown or apply Control effects (stuns etc) onto foes.

  • @siddhartharoychowdhury2489
    @siddhartharoychowdhury2489 8 หลายเดือนก่อน +13

    After playing so many stealth games, I learned this method on my own. Still it feels nice when someone gives tips on how to be stealthy because stealth is just a mechanic of big games now and full stealth games are a niche genre. I was going to subscribe to you but then I found out I am already subscribed 😂
    Another thing you can make a quick video about (if not done already) is snap shooting multiple targets before they get alerted. It's fairly simple as shown in one of the clips in this video but I found it hard to do it with consistency.

  • @joseortizreflects
    @joseortizreflects 8 หลายเดือนก่อน +5

    I already knew about one-twos by hearing you talk about it in previous videos and by watching a lot of other content creators use it. Still, it was nice to hear you explain it so clearly in this short vid.
    One-twos is an ability that completely revolutionized the way I play stealth games because, as you said, you can accomplish it by combining more than just melee or range takedowns. I'm playing Shadwen right now, in which you don't have any range weapon but you get a lot of traps and you can use the environment against enemies by throwing barrels on them and other stuff like that. Throw a barrel at one guard and then air assassinate another and it feels so satisfying to pull of.
    I started using one-twos with companions in games like AC Brotherhood, Revelations and III, and it works. Ironically, I would first use the Brothers in those games to shake archers off my back and save my life when overwhelmed in combat, but now I consider them more thoughtfully in my strategies and it feels so satisfying to have Ezio take down his target while his pupils handle the re-enforcement long before they even realize there is a problem happening. 😁

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +2

      It really does change the way you start seeing game-worlds, paths and approaches that seemed locked off or impossible suddenly become open to you just because you know how to do this. Seeing two guards and knowing you can defeat them with such a trick even before you have any fancy unlocks almost feels a bit like cheating, which is a devious feeling every good stealth game should spark in the player. Of course, level designers know we do this, they watch our videos too, so you do see them put in _more_ guards in some spaces. You definitely need different tools for those. 😅

  • @pivotguydc1149
    @pivotguydc1149 8 หลายเดือนก่อน +3

    Fairly simple concept that surprisingly few players use. Thanks for pointing it out. I started using it on my own without thinking esp while playing AC Unity and Origins - "If I take out guard 1 then guard 2, guard 2 might see me. But if I take out guard 2 then guard 1, there's no way guard 1 will see me. Guard 2 it is."
    Through the sheer fun of how this usually plays out in any game, it soon becomes subconscious. Hopefully more players understand the basic tenets of stealth gameplay thanks to your vids!

  • @ht0sia
    @ht0sia 8 หลายเดือนก่อน +4

    one-twos are extremely powerful and I love them so much! I'm so happy to finally see someone actually doing an educational video on this technique! so many players are going to learn about it so much faster than me and are going to start implementing it in their own gameplay so much earlier.
    and to be honest I have learned them on my own, because of how I started to dissect every game in terms of gameplay techniques such as this one after watching some of your videos back a few years ago, these videos made me learn to be curious about mechanics of every game and made me able to find mechanics that are universal for every game of the stealth genre and I'm so grateful to you for this.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +2

      I'm so glad, thank you for the nice comment. I think this is how most people probably learn them, yeah, because it's not a technique I've ever heard actually highlighted and showcased on its own. Really useful though, there's a proper "before and after" we start using them as players, I think.

  • @yodaddyrc1220
    @yodaddyrc1220 8 หลายเดือนก่อน

    Amazing work as always, Leo.

  • @MahkRonAKash
    @MahkRonAKash 8 หลายเดือนก่อน +2

    I am so glad this is a recognized mechanic. I have always done this as a sort of personal skill, as you say! I always felt like a God as a younger kid playing Far Cry or something with two guards lookin' at each other. The game has no intended way to kill both quick enough to avoid suspicion. Then when I shoot an arrow, and it pops a headshot, and I click RS for a takedown, I just grin like I'm agent 47.
    Of course now I'm much more cool about it, yet I still adore the ability. Basically just tail a helpless guard, and his friend goes, "Wait there's someone behind y-" Silent bullet to head, knife the guy I've been following like a stalker.
    If you figured it out for yourself, it's so much more rewarding.

  • @jrdiamat6628
    @jrdiamat6628 8 หลายเดือนก่อน

    More of these! These are great!

  • @imdragonfruit6341
    @imdragonfruit6341 8 หลายเดือนก่อน

    Loved the variety of games you showed. Thanks for the vid Leo!

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      I wanted to, since it works in almost any game you can think of.

  • @matics358
    @matics358 8 หลายเดือนก่อน

    Hell yeah, been doing this in games for years and it feels amazing in all of them.

  • @thatidiotoverthere6311
    @thatidiotoverthere6311 6 หลายเดือนก่อน

    I love how this dude just plays every single game I love

  • @chasestein6984
    @chasestein6984 8 หลายเดือนก่อน

    I love this video. This is exactly the kinds of guide or tutorial I like seeing.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      You will be seeing more.

  • @gUwU47
    @gUwU47 8 หลายเดือนก่อน +4

    Yesss. Great video! I really liked this quick snappy style to present this technique. And I loved the quick fades of texts each time a guard was taken care of!
    I totally think you should do a series similar to the style and pace of this video; core fundamentals/ "first things first" vids for stealth-action games that elevate your already existing skills.
    I think most of us who started playing stealth games at a young age would have naturally developed this technique into our game routines, but for those who are perhaps inexperienced with this genre, I think it would be a fantastic resource to consult

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +3

      I enjoyed making it a lot. The fast, efficient format suits these basic concepts. A quick what, a quick how and a quick why. Everything a beginner needs. I would like to make more.

    • @gUwU47
      @gUwU47 8 หลายเดือนก่อน

      @@LeoKRogue Awesome! I hope it brings you joy and eyes 🙏

  • @chimerakait
    @chimerakait 8 หลายเดือนก่อน

    wow thanks for this. This might speed up my stealth gameplay immensely.

  • @TeaGamingPanda
    @TeaGamingPanda 8 หลายเดือนก่อน +1

    Ngl this is so cool to hear or see as tips and advice because naturally (if you thought this) you do this without even thinking too much into it. It just feels right. But this video explains SO much with amazing detail that it all comes together and then you truly understand. If that makes sense?
    Great video! Incredibly helpful, gonna go on my stealth run and hoping it won’t turn into a run and gun 😂

  • @caravaneerkhed
    @caravaneerkhed 8 หลายเดือนก่อน +3

    I’ve been putting together some big combos in ac mirage, your review vid really got my juices flowing before I bought it and now that I’ve been practicing I’m doing some really cool stuff lol

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +2

      Nice.

  • @nota8863
    @nota8863 8 หลายเดือนก่อน +1

    Nice vid brother

  • @xdreadx_5025
    @xdreadx_5025 8 หลายเดือนก่อน +1

    It so refreshing to hop online and see all my favorite content creators keeping the art form spreading

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      :D

    • @xdreadx_5025
      @xdreadx_5025 8 หลายเดือนก่อน

      @@LeoKRogue 🙈🙉

  • @rafaela00002
    @rafaela00002 8 หลายเดือนก่อน

    Great guide!!

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Thank you!

  • @Alex-vv6nw
    @Alex-vv6nw 8 หลายเดือนก่อน

    Very satisfying to accomplish techniques like this. I'll keep it in mind for my next 2077 playthrough ;)

  • @cxnvert
    @cxnvert 8 หลายเดือนก่อน +1

    This is Great! It’s only basic stealth knowledge, but deadly. This will push player more to stealth, they might find it so cool/smooth that they want to go deeper in different stealth mechanics and push there self even further.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      That is my exact hope. Basic building blocks that anyone can grab and immediately feel why they're useful.

  • @harudyne
    @harudyne 8 หลายเดือนก่อน

    great video! it's cool to think about one-twos as a technique to be learned at all. I've been playing stealth games for so long that one-twos are just intuitive to me--I almost take them for granted at this point. it's not something I would think to specifically teach someone who's new to stealth games, so I'm glad someone did.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      I'm hoping to uncover more concepts like these that experienced players do subconsciously without thinking much, which beginners or newcomers aren't even aware of.

  • @christianclyne3851
    @christianclyne3851 2 หลายเดือนก่อน

    I discovered this pretty much naturally, it’s a super useful skill and always feels so satisfying

    • @LeoKRogue
      @LeoKRogue 2 หลายเดือนก่อน

      Its universal nature and how it has _some_ kind of presence in most stealth games makes it likely to be independently discovered by various players who need to take out two enemies at once, yeah! For every player who's blown away by it, there's at least one who's been doing it for years.

  • @faramund9865
    @faramund9865 8 หลายเดือนก่อน

    Thanks!

  • @Lklimas
    @Lklimas 5 หลายเดือนก่อน +1

    I accidentally learnt one-twos playing the hitman franchise, so it’s definitely a skill that’s carried across lots of games

    • @LeoKRogue
      @LeoKRogue 5 หลายเดือนก่อน +1

      Definitely. I love to hear about the first game each player discovered it in, it's always really cool.

  • @mwilliford200
    @mwilliford200 8 หลายเดือนก่อน +1

    Love the Leo K community!!!

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      It loves you too. :)

  • @ScretchGA
    @ScretchGA 8 หลายเดือนก่อน

    Great content!

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Thank you.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Blue dye Rostam outfit is great. My call about a blue legendary assassin costume was answered. I hope midnight navy is used again in future games. It’s a stealthier tone than the commonly used red

  • @lascrannon
    @lascrannon 8 หลายเดือนก่อน +2

    I'm so glad you make guides of how to actually GET GOOD at the Stealth instead of just talking about Gear and stuff, it's so nice to have this game exist for people like me who just want a Good Stealth Game.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +2

      Gear doesn't make you good, you make you good. If I teach a player where to find a good item, what happens when they go to another game where that item doesn't exist? Instead, if I teach a player how to move, strong ways to think about spaces and enemies, they can take that anywhere.

    • @lascrannon
      @lascrannon 8 หลายเดือนก่อน

      @@LeoKRogue And for that I am thankful, keep up the good work!

  • @Hiddenone8926
    @Hiddenone8926 8 หลายเดือนก่อน +1

    You’re too good for us man

  • @SSJ_Lang
    @SSJ_Lang 8 หลายเดือนก่อน +1

    One twos are an easy opener to start doing stealth kill choreography in any game, whether that be in videos or just how you naturally play, & everytime you do it, it feels amazing

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      It's just such a nice foundational tactic, and you're right, it absolutely opens a player's mind to the concept of starting to do their own area-sequencing/routing.

    • @SSJ_Lang
      @SSJ_Lang 8 หลายเดือนก่อน

      @@LeoKRogue It’s how I got my start :)

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      :')

  • @EkarDGames
    @EkarDGames 8 หลายเดือนก่อน

    Dishonored mid air 1 2s are one of the coolest examples of this. Always feels good to achieve

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Exhilarating.

  • @adamya1639
    @adamya1639 8 หลายเดือนก่อน

    Cool vid. I never got how so many people refused to use their tools to do such things in games, seems so fun and useful while making life easy.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      When something is new and one is unaccustomed, it can take a lot to free the mind. Sometimes though all it takes is the shortest moment of a guiding hand.

  • @natchu96
    @natchu96 8 หลายเดือนก่อน

    The simple yet brilliant strategy of "just figure out a way to kill two people really fast".
    Of course it's often the simple things that get surprisingly overlooked because you haven't quite gotten used to thinking in that direction.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Beginners don't think of it because no game has ever pointed to it as an official thing and advanced players don't think of it because we do it automatically / don't even realize it's worth talking about. Finding more of these concepts that everyone knows and understands deep down but some maybe don't use them yet, is what I want to do more of nowadays. This video only took me basically an hour to make too so they're nice and bite sized but still help people. Really enjoying the prospect of more.

  • @fullmetalheel
    @fullmetalheel 8 หลายเดือนก่อน

    I can't remember when or what game I first started doing one-twos but they've been the most satisfying stealth mechanic to me. I'd say they're more satisfying than a double takedown animation because it gives the player more agency.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      I feel pretty similarly, all the control is in your hands and if you can hit your shot there's less luck involved.

  • @carterneis8469
    @carterneis8469 8 หลายเดือนก่อน

    Looking forward to more ac content!

  • @oni1608
    @oni1608 8 หลายเดือนก่อน

    Nice!

  • @triplezeroxz5875
    @triplezeroxz5875 8 หลายเดือนก่อน

    Thank you for the reminder. Will try to apply in my next AC Mirage play session

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      You're welcome, try it out there, or in every other stealth game you play.

  • @Kori_Underwood
    @Kori_Underwood 8 หลายเดือนก่อน

    Best stealth tip I heard in years I’m definitely gonna add this to my arsenal

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Use it in every game.

  • @Hmlgb6
    @Hmlgb6 8 หลายเดือนก่อน

    Nice video. Are you also going to make a movement guides video covering the deeper mechanics of this game (vaults dive etc)

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Yeah, I'm giving the community some time to discover useful less-obvious things that are still easy to practice.

  • @fortunatesoul12
    @fortunatesoul12 8 หลายเดือนก่อน

    Man, what I'd have given to know this technique earlier. When I saw it shown in other challenge stealth runs some years ago, it blew me again in its simplicity and complexity. Also, it looks cool as buck

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      I hope this reaches lots of players who aren't very aware of it just yet, yeah.

  • @kyuukitsu
    @kyuukitsu 8 หลายเดือนก่อน +2

    This is the sort of thing I feel like more experienced players have already been doing but didn't know the name of - and something I like to internalise about this sort of technique-naming is how it actually becomes easier to perform consistently and efficiently when you put a name to it, in terms of cognitive perception

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      It does. Anything you can Name becomes easier to Reference. Anything you can Reference becomes faster to recall and practice.

  • @bluciuswastaken
    @bluciuswastaken 8 หลายเดือนก่อน

    I never knew that this is a tactic employed in Stealth Games! I subconsciously do this sometimes when I'm playing yet I don't actively employ this. Very Informative, Hoping for more insights! :DD

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      As you play, consciously look for opportunities to do it. Two guards close enough to each other to range one and melee the other, give it some practice.
      Thank you for watching. There should be at least two more to come once I figure out how I want to explain them. After that, I need to reflect on what things myself and players like me do without being aware of them, so I can showcase them to more players.

    • @bluciuswastaken
      @bluciuswastaken 8 หลายเดือนก่อน

      I'll implement this moving forward! I freaking Love you and your content man, I'm excited for what's in store haha :DDD

  • @KainoaSuan
    @KainoaSuan 8 หลายเดือนก่อน

    Out of all the gadgets including whistling i never thought to throw my torch at a guard and its one of the funniest animations for distraction and i used at the house of wisdom infiltration lol

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Torch-burning someone to make them just run away in a panic is certainly _a strat._

  • @sylnz97
    @sylnz97 8 หลายเดือนก่อน +2

    I feel like everyone would do a one-two at some point, like from "instinct", it just makes sense

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +5

      I used to think so too, actually. I eventually learned that until you pull it into your mind as a formal tactic, a lot of beginners actually don't think to use it as regularly and effectively as they could be.
      I also think the sheer amount of complaints from players who miss chain-takedowns or double-assassinations in games that don't have them speaks for itself. I can watch them play or stream and in places where they _could_ avoid detection with a one-two, many of them just don't realize it's even a possibility.
      With this video I'm hoping to give a gentle nudge and reminder to those players who maybe aren't using it as much as they could be, and help them have a more fun experience.

    • @sylnz97
      @sylnz97 8 หลายเดือนก่อน +2

      @@LeoKRogue hmm yea maybe it's not as natural as I might think, in any case great video man

    • @jacksonvoller7530
      @jacksonvoller7530 8 หลายเดือนก่อน

      @@LeoKRoguehonestly I play a massive amount of stealth games on their harder difficulties, currently replaying ghosts, and replayed the ezio saga this week and I know I use one-twos occasionally, largely just good at moving guards around, but this video massively expanded my look on it

  • @IgotLuckee
    @IgotLuckee 8 หลายเดือนก่อน

    I just finished mirage and am so excited to see what the community can come up with

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +2

      Check out Treviso, Altair Stealth, Convert, GameBreakerGod and StealthGamerBR. They already have some cool stuff.

  • @SILENTASSASSIN12
    @SILENTASSASSIN12 8 หลายเดือนก่อน

    Yes I’ve always used one twos in stealth games and it definitely felt like awesome to do. Being about to take out multiple people in stealth is just so cool. Its like Doom but, they don’t see you. 😂

  • @ammarmughal-cv4vr
    @ammarmughal-cv4vr 8 หลายเดือนก่อน

    Great and simple explanation
    So say if u use smoke and there’s 3 people do you go for the closes then furthest or the other way

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      You throw it far, then kill from close to far.

  • @brio9282
    @brio9282 8 หลายเดือนก่อน

    I like that you also create content for rather basic stealth mechanics. A few years ago I sucked at stealth and didn’t enjoy it at all. This would have changed my opinion a lot faster although it is also rewarding to figure things out by yourself.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Trying my best to bring to consciousness and front-of-mind things stealth players like us do, that beginners maybe don't think about or realize are possible. I think it'll be fun to see what I can unearth.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Basim’s Creed incorporates the best features of prior games from Arno god tier smoke bombs to Malaka’s Odyssey no fall damage. Basim is damn near immune to fall damage. No death from falls is a “good” fantasy feature. Gameplay becomes so much smoother

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      You can _definitely_ still die from fall damage here, I've done it to test. :P Just have to land from very, very high up.

  • @Sazed0
    @Sazed0 8 หลายเดือนก่อน

    One of my favourite techs in a stealth game. Never thought I'd see a video about it (Or knew it even had a name)!

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Everyone must know about this. I think it'll elevate the enjoyment of the average player just the same as it did for me, and you, and all of us, right?

    • @nthanngames3901
      @nthanngames3901 8 หลายเดือนก่อน

      @@LeoKRogueDisagree this game is pretty boring Imo, I beat it don’t really care much about the story. Unity, Black flag, Ezio trilogy, and Origins still above this game.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      I'm not talking about Mirage. I'm not even talking about Assassin's Creed. I'm talking about all stealth games. If you're going to comment, at least try to speak on the topic at hand. What do you think of One-Twos as a technique?

    • @tylergaming9956
      @tylergaming9956 8 หลายเดือนก่อน

      @@LeoKRogueExactly lol idk to many people got mixed feelings about the game, but yea I think he assumed u was praising the game or something, even so we all have our opinion.

  • @geraltofrivia7448
    @geraltofrivia7448 8 หลายเดือนก่อน

    Amazing tip! I've been using this for a long time. Also in Mirage, there's a neat skill that lets you get your throwing knives back from enemy corpses. That makes this even better since it doesn't restrain you from using the one-two due to running out of knives

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Knife retrieval is amazing, yeah, and both players who use one-twos _and_ chain assassinate users will both appreciate it, since chain-assassinate _actually_ takes your knives in this game, which I think is cool.

    • @geraltofrivia7448
      @geraltofrivia7448 8 หลายเดือนก่อน +1

      @@LeoKRogue I agree. It adds a new layer to stealth. In Valhalla we had the magic respawning axes but here you actually have to commit to a chain assassination. It sort of pushes you to use it tactically instead of spamming it, since you have to physically pick the knife back up from the enemy corpse or just give up on it.

  • @JGCoolfella
    @JGCoolfella 8 หลายเดือนก่อน

    I've found this extremely useful in AC, especially with double assasinations kinda missing.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Definitely. It's great in so, so many different stealth games, keep using it anywhere the same conditions apply.

  • @icarusgaming6269
    @icarusgaming6269 8 หลายเดือนก่อน +1

    Once you get used to this you can take your multi-kills a lot farther without the need for area of effect gadgets or abilities. In Ghost Recon: Breakpoint you can place up to three sync shots (more with consumable drones) that execute as soon as you fire your weapon. That's three hostiles handled by your teammates + one by a headshot + one with a takedown for a total of five. While playing as the Echelon class you can use an aimed headshot to get the attention of the second guy in the group and trigger a reflex headshot upon entering his line of sight, stop aiming then start aiming again as fast as you can double click to snap to him, shoot, then take down a third with your knife. The most headshots I've been able to get using bullet time in Watch_Dogs without being attacked by my melee target is three + you'll get a gun takedown during the split second that he almost sees you for a total of four. In Assassin's Creed: Unity you can aim a phantom blade at a distant target while standing next to two adjacent ones, then double assassinate them as soon as you fire. What if your melee doesn't have the capability to instantly take down your target like MGS3? That's fine, throw the guy at melee range, shoot the distant one while he's on the ground, then hold up or execute the first one before he can get back up. I like to call this juggling. What if we don't have time to aim a precise shot, but a different projectile or shot placement causes a stun effect? That's a good start, shooting people in the legs is a great way to buy time in The Last of Us, but we need to think carefully about target prioritization. It may be tempting to stun two guys, then take out the first one in the chain because his stun duration is going to wear off sooner, but this would be a mistake. If you try to switch back and forth between the two guys on every action you're wasting a lot of motion. It's better to let the first one sit while you finish dealing with the second entirely, then come back to him. You can always use another stun if you're running out of time. If the mechanics work the same way in stealth and combat, then the skills transfer over. Once you know how to significantly delay a detection, you know how to significantly delay *damage.* Time is the most valuable resource here. Really analyze those fight scenes from John Wick and you'll see where I learned this mindset. Nobody can shoot John because they're too busy stumbling around injured, getting thrown into walls, or they've had their guns stolen from them. John Wick is a *master* at creating time gaps to trivialize difficult killshots and takedowns, and you can be too

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      The amount of possibility in different games off of such a simple tech is genuinely (lol) staggering.

  • @VenturaHighwayman
    @VenturaHighwayman 8 หลายเดือนก่อน +1

    Need a mirage movement guide video! I’ve pulled off a couple cool tricks but can’t bother find out how to replicate them

  • @TheAquarius87
    @TheAquarius87 8 หลายเดือนก่อน

    A basic technique.
    But a welcome refreshment, il mentore

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Crouch & roll is godly in Mirage. If the enemy vision is white or even yellow sometimes, you can roll your way into cover to regain stealth

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      It's amazing. I told everyone. v_v

  • @thedearleader3265
    @thedearleader3265 8 หลายเดือนก่อน

    Hey Leo in ac mirage I found that if throw a knife at someone and while it’s still in the air use focus to stop time/kill anyone around when focus is done time will resume and your throwing knife will hit its target.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Yeah, very useful. Same thing with throwing a Smoke Bomb at a group and focusing into the group so you're there just as it lands.

  • @KainoaSuan
    @KainoaSuan 8 หลายเดือนก่อน +1

    Definitely using this in spiderman 2, just finish Mirage i apply a third which is cc/distract the third guard before i range one and melee the second this game is so fun now all i have to do is find all the outfits

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +3

      One-Twos are going to be HUGE in Spider-Man 2. They already work amazing in the first game and Miles Morales.

    • @krypto_7155
      @krypto_7155 8 หลายเดือนก่อน

      I get how Pete could do one twos with the impact web and web bomb. But how can miles 🤔

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    The Arabic version of Ezio’s family was highly emotional. As if the developers were sad this entry is coming to an end. They poured their hearts and souls into Basim’s Creed. The game made to save the Brotherhood for AC players

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Good song for sure. One of my fave mixes of it in years.

  • @esesel7831
    @esesel7831 8 หลายเดือนก่อน

    Will you make a video on mirages parkour mechanics, I specifically have problems getting stuck on some objects

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      At some point once we know a little more, I'd like to.

  • @BarniDeDino
    @BarniDeDino 8 หลายเดือนก่อน

    W guide

  • @brucemustdie
    @brucemustdie 8 หลายเดือนก่อน +2

    Extremely helpful tactic. Been using it for a long time without even knowing what it's called 💀. Btw you should make parkour and stealth guides for Mirage like you made for Unity, 'cause your Unity guides were the best gaming guides I've ever watched. On a side note, do you have crouch/dive/parkour down as a hold input or a toggle input in Mirage? Hold input works the best for freerunning, but it really messes up stealth as crouch aiming and crouch dodging becomes harder

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +2

      I have it set to a toggle _for now,_ but there is a chance I change it to a hold in a little while, I have to see how I feel.

    • @brucemustdie
      @brucemustdie 8 หลายเดือนก่อน

      @@LeoKRogue I was thinking maybe we have to change the input to toggle before stealth missions where we need to crouch, and keep it as a hold input during freeroaming, since changing the inputs doesn't need us to reboot the game or reload saves

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    The Bordeaux team got the assassin stuff down right to the legacy costumes. All the legacy fits the setting.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Definitely.

  • @shimonbhalla4375
    @shimonbhalla4375 8 หลายเดือนก่อน

    Pls make a video o. Mirage parkour and how to make it more fun

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Loki is persuasive. I see why Basim accepted the merge. Little did he know Loki would take over. Odin on the other hand was a yelling old man. Odin couldn’t convince Borevor to reunify

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      [Spoilers, Obviously]
      .
      .
      .
      .
      .
      .
      Loki and Basim are actually a special case in the lore. As we know, neither one consumes or takes over the other, the merge is fully synergistic which is the only time in the entire Assassin's Creed universe a Sage has found such resonance within themselves. Two powerful minds not fighting but taking full advantage of the best parts of each of them, freely. This character has absolutely wild potential if we ever see him again.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    My dream for HEXE. An atmosphere like the prologue of Arno’s Creed. Playing as a Templar hunting assassins under the guise of getting witches. Or a Templar turned Assassin

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      I think the more likely thing is to be playing as a witch ourselves, since the Assassin insignia in the trees in the teaser is made of twigs and bone.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Just finished Mirage. Basim is a GigaVlad. Each time we see Basim we want to see him again. I hope he becomes the modern day protag.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Same. Coolest character in years.

  • @tktxlegend4540
    @tktxlegend4540 8 หลายเดือนก่อน

    I agree with the sentiment of not trusting chain kill assist mechanics, especially the one in AC Mirage. That thing is more inconsistent than the breakfall mechanic from Unity. One minute it won't let you throw a knife at a guard 10 feet away from the guard you just assassinated and the next it'll have you hurling a knife at a guard a football field away as opposed to assassinating the guard that was in whisper distance.
    More often than not, the chain kill ability in Mirage will break your stealth attempt and force you into combat. Its much better to just use one twos and assasins focus instead.

  • @corvenalemna8631
    @corvenalemna8631 8 หลายเดือนก่อน +1

    Can't believe i never thought of this. However, i am the type of person who would always reserve ammo. Like, to the point i become so dedicated to saving it that i never actually use it.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +3

      You should slowly begin to change that. Ammo that you never use, is as if you had zero the entire time.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    I guess the initiate costume will be the Mirage legacy piece in future AC games. It has a distinct design. This game’s master robes looks like generic Masyaf npc. Altair’s robes took its place as the senior assassin garb

    • @FutureIndustrieseditz
      @FutureIndustrieseditz 8 หลายเดือนก่อน

      Nah the Master Assassin outfit looks far better and fits Basims character, his Initiate outfit looks like a cheap Hadji cosplay, some thought and artistic effort went into the master robes while the Initiates robes is having an identity crisis with Connors color scheme and Altairs leventine design. But to each their own i just don't see the appeal in the Initiates outfit.

  • @jmac9516
    @jmac9516 8 หลายเดือนก่อน

    Hey Leo, when will your 2nd installment of Mirage be available on twitch?

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Probably after the 20th.

  • @Ic3h0rnEt14
    @Ic3h0rnEt14 8 หลายเดือนก่อน

    I hope you’re planning on making a movement guide for AC Mirage. I’ve seen people doing back and side effects somehow while I keep falling to my death climbing viewpoints and diving into water instead of jumping 3 feet across.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      I'll put something basic together, just waiting to see if any crazy discoveries get made in this first week. Ejects are all in the context, we can do them to walls that are really close, we can do them _from_ smooth walls with no handholds, and we can do them in any direction from Slopes. Other than that, be patient with yourself and learn what you can for now.

    • @Ic3h0rnEt14
      @Ic3h0rnEt14 8 หลายเดือนก่อน

      @@LeoKRogue sounds good, looking forward to it. I'm still enjoying the game I'm just not used to it yet.

  • @Omar-Asim
    @Omar-Asim 6 หลายเดือนก่อน

    Missing your vids, hope you get better soon.
    SSI Trick would fit this format well btw

    • @LeoKRogue
      @LeoKRogue 6 หลายเดือนก่อน +1

      It would.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    In Mirage you can also blade assassinate two guards who are standing next to each other. By the time victim 2 notices you it’s too late

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Sometimes, yeah. Some animations can take a little longer, I find. It's also tougher if they're staring at each other or having a conversation, you'd still want a one-two for those. Other than that, one knife and one kill is just way snappier and quicker than melee animations on both, if there are only two. So it will always be worth doing to improve general pacing and how quickly you move through an area, as well.

  • @Spider-Kayla
    @Spider-Kayla 8 หลายเดือนก่อน

    Even a good move for boxing, one can stun - the other land a good jab or hook. And if you do it good can get your guard back up. 😁

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      ;]

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Imo HEXE will be a revamp that refreshes the series. It’ll be the Bayek’s Creed of the next era AC. Red being Malaka’s Odyssey with suped up stealth mechanics sounds great. I thought Malaka was a fun game despite having zero to do with assassins

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      It will be.

  • @alessiofontana8357
    @alessiofontana8357 8 หลายเดือนก่อน

    you know one twos are the simplest thing but they are ALWAYS your best friend

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      They truly are. A simple tech anyone can use, from beginners to advanced players. Especially with the way most modern stealth games drop guards into their level-design, one-twos are a great way to engage with these games on a slightly more advanced level, from the moment you get a ranged action.

  • @michaelm1221
    @michaelm1221 8 หลายเดือนก่อน

    Just recorded &posted a fairly long parkour route for mirage, first time doing it. Was really fun to scout out the route, looking for max old trilogy-esque beam hops, nothing really technical nor am I good at technical stuff, but quite a nightmare trying to record a full run, so many places where the system just does not do what I want it to. Would love for you to check it and hear what you think.😊

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Watched it. I really enjoyed it.

  • @jnliewmichael4235
    @jnliewmichael4235 8 หลายเดือนก่อน +2

    2:08 LOL
    Wait, you got the review code for AC:M, so you're an early player, and you're clearly only good cause you're cheater! (/s)
    Doesn't that make you a "Beater"?
    COME ON EVERYONE!
    BEATER!
    BEATER!
    BEATER!
    BOO!
    In all seriousness, didn't realize that this has a name! Though I still sometimes freak out and mess up the second step XD (I've played the first 2 Tomb Raider reboots 2 years back, and I mess this maneuver too many times!)
    Great video!

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      [equips Coat of Midnight and just dips]
      Yes, we must stay calm when we do one-twos, otherwise they're very possible to mess up. Thanks for watching.

  • @user-wv1sj4nj8i
    @user-wv1sj4nj8i 8 หลายเดือนก่อน +1

    yo leo, you think you could make a rogue academy vid for mirage? the stealth is enjoyable but hard for me

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      I will, absolutely. In the meantime, use your tools more and make sure you finish your first main Assassination so you can start unlocking new ones from the middle skill tree. Smoke -> Sleep -> Noisemaker -> Trap is the order I unlocked them in.

    • @evropegoeth
      @evropegoeth 8 หลายเดือนก่อน

      @@LeoKRogueI’m on another account but thank you for the reply I really do appreciate it

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Red will be the first true current-gen AC entry. Perhaps Unity level graphics with that level of hardware

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Perhaps.

  • @QuatarTarandir
    @QuatarTarandir 8 หลายเดือนก่อน

    Wow, I must be really turning into a Rogue, as I already was using this in Mirage from the start

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Perfect. Use it in any game you can.

    • @QuatarTarandir
      @QuatarTarandir 8 หลายเดือนก่อน

      @@LeoKRogue Ya, definitely. Need to go back to some old stealth games and use it

  • @samayoubi5818
    @samayoubi5818 8 หลายเดือนก่อน

    Lit technique

  • @sparrow248
    @sparrow248 8 หลายเดือนก่อน

    That batman arkham soundtrack got me hyped

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +1

      Fear Within is the stealth music of all time

  • @SirNoobWulf
    @SirNoobWulf 8 หลายเดือนก่อน

    I have been doing that forever without realizing it

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      I would reckon many truly passionate stealth players, especially those who watch showcase videos or make them, themselves, know what this is, yeah.

  • @juddlythenomad4634
    @juddlythenomad4634 8 หลายเดือนก่อน +1

    Hey Leo. So I'm not sure if this is fact or fiction. But I stumbled upon something just now while laying Mirage.
    Grab ledge seems to be hidden somewhere in the game mechanics. I just took a video of it, but it was undeniably a grab ledge.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      It's not even that hidden, which is the cool part! I actually just finished making a Movement Concepts video that is currently uploading. It's about five minutes long but I talk about Catch Ledge in it for a little while. Please look forward to it.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    I like Red’s approach to making both genders playable via dual protagonist. It more believable than we have an advanced dna based machine to send you back in time but can’t tell if the person was male or female

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      We're not yet sure what its exact approach is even going to be, honestly. I'm intrigued though.

  • @jackyourbuddy9795
    @jackyourbuddy9795 8 หลายเดือนก่อน

    In one of the missions(cant remember the exact one) in mirage an actual Leo appears could it be a reference to your channel? I was wondering

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Leo the Enlightened. Some people seem to think so, but I don't want to be arrogant and claim it is.

    • @jackyourbuddy9795
      @jackyourbuddy9795 8 หลายเดือนก่อน

      @@LeoKRogue it would be awesome if it is :)

    • @Omar-Asim
      @Omar-Asim 8 หลายเดือนก่อน

      Leo the Enlightened in real life seems to be a sculpture of a troll.

  • @Omar-Asim
    @Omar-Asim 8 หลายเดือนก่อน

    It's always nice to have a specific term to succinctly convey a concept. I wonder who came up with it originally?

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน +3

      I was the first person I know to call it a one-two, but the technique itself is so basic and universal it's something hundreds of players probably came up with on their own. It's unclear who was really its "creator" or anything.

    • @Omar-Asim
      @Omar-Asim 8 หลายเดือนก่อน

      @@LeoKRogue Oh yeah I was just referring to the term. That's cool it was you. And yeah it's definitely something people come up with it naturally themselves often due to necessity, stealth gamers are good at problem solving :)

    • @krypto_7155
      @krypto_7155 8 หลายเดือนก่อน

      @@LeoKRogueyeah I think I just did it one day in like ghost of Tsushima or something and I just did it ever since, but when you called it one two I was like, “oh yeah other people are doing it”

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Here’s to Red taking cue from Mirage. I don’t mind a big open world but focus on cities over nature. A city game is how Red differentiates itself from Ghost of Tsushima. Ubi can’t compete with SP when it comes to a nature game where you run around the wilderness like a dhead.

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Honestly, I think Red should just take cues from its own "lineage," assets and knowledge, rather than pulling things from another game that doesn't have much to do with its own paradigms. We wouldn't want Mirage to take cues from Odyssey, would we? Same idea here, each game-type should lean hard on and bolster what it excels at. That said, Cities are a big plus so I'd be happy to see them. I'm sure Red will have a few.

  • @Deivid-bn6yw
    @Deivid-bn6yw 8 หลายเดือนก่อน

    As much as I love the new Hitman trilogy, doing a one-two isn’t very practical on a non lethal run in those games.
    If there was a door with two guards standing next to it, throwing an object at the first guard to knock them out would cause the second guard to have witnessed a crime which lowers your overall rating at the end of a mission even if they didn’t specifically see it was you who did it. You can kill the second the guard and that removes any witnesses but that means killing a non target which also lowers your rating. It’s more practical to distract one guard so their back is turned and then take the other guard while the first one is busy with the distraction.
    Ig that’s what I love about stealth games, that mix between patience, speed and timing to pull off a satisfying move

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Playing non-lethally or "cleanly" is less compatible with this technique in general, so yeah, definitely not expecting it to be great for _scoring_ in Hitman per se.

  • @LeadLeftLeon
    @LeadLeftLeon 8 หลายเดือนก่อน

    Perhaps the fans can demand Ubi into Mirage DLC just as they successfully requested a stealth game. Sofia could head a Mirage DLC. Bayek’s Creed Hidden Ones DLC was done by Sofia. They did a good job there

    • @LeoKRogue
      @LeoKRogue 8 หลายเดือนก่อน

      Perhaps, but it's just hard to say since no time and resources have been set aside for any Mirage DLC and convincing a AAA publisher to give you either of those when there's no plan for it is hell.