I think these 5E and Tanares are built to different purposes. IMO, 5E is built as a blank canvas for creative gamemasters (and 3P authors/publishers) to render their imagination. On the other hand and as you point out, Tanares has more bones and a more fully fleshed out framework in which to build adventures. 3P probably won’t be building in Tanares, so it’s a proprietary setting. 5E is more open and generic. Different purposes. Tanares has done a grand job… to their purpose.😊
I couldn't agree more about the production value. The books are beautiful, the accessories for the Kickstarter are top notch, and the writing and art are fantastic. A solid purchase even if you just want it for inspiration or for porting to another system.
I loathe to defend WotC but as you touched on, its the difference between open sandbox where all the toys are there and can be mixed and matched or repurposed in any manner conceivable, and ONE world designed to be just that one world and nothing else. Tanares looks incredible but no one is going to take a Tanares source book and use it to homebrew a completely different setting. You could, but you wouldn't. Corporate product or not, D&D doesn't have the luxury of integration.
Well, I know myself to well to even start with Tanares RPG since I don't have the time or the energy to read up on everything and try to remember it. No, the original 5E is much better for me and for most of the GMs out there. I tried running RuneQuest Glorantha and it didn't go well since it was to much info to take in.
It sounds like Tanares did some really interesting things with the 5e foundation, but I agree - I'd rather have something with fewer rules and more narrative mechanics, like PbtA narrative exp triggers or FitD stress.
@@Alex-cq1zr I'd love to give dragonbane a shot. I picked up the core rules on a sale a while back, but haven't had time to read them. It sounds pretty cool.
For Tanares to actually be as good as 5e, it will need to be bought and played in the same numbers as 5e. Otherwise, it's just another (in a long line) of fantasy Heartbreakers.
Too bad that by the time I got the kickstarter stuff. I was almost a couple of years done with 5e. At least it looks good on my shelf Maybe some day...
5e? Hard pass. Don't play that system, and I still have a few 3rd party 5e fantasy setting books on my shelf in case I ever feel the need to convert those to another system. I'm saving my pennies for The Broken Empire RPG and Conan RPG kickstarters in October. Now those look awesome.
I think WotC focusing on Forgotten Realms for 5e (and 4e?)'s default setting made a lot of sense since by now it's the most recognizable setting, but it made the watering down of any uniqueness inevitable. Maybe if they had moved away from the Sword Coast they could have made something unique out of FR. Oh well. This setting looks interesting. But like many others, I've moved on from 5e rules.
While designers should lean heavily into blending their settings with their mechanics, most of this sounds very unfun/poorly thought out. Depriving players of options like mass combat because of "lore reasons" feels far too much like 3.5 hiding it's limitations through gaslighting. "Don't have more than 12 enemies at a time, because you are not challenging the players," A.K.A. "The systems is too bloated for mass combat and we don't want to go through the steps of simplifying it for that purpose. Further more, we will make it so home-brewing it would also break the lore so no one will expose that flaw =D." Using 5e for this setting, but then not taking advantage of it's one advantage (the high modularity of the systems) to create a more unified version of the rules to match their setting is not only strange, but seems very lazy. While I personally don't care much for 5e, games like Brancalonia and Nimble have proven that you can make that system fun, if you strip away most of its bloat and focus on it's ability to facilitate the narrative of your world (rather than the mechanics). Also, the classes having 20 pages each is not a selling point for a 5e system. That means each class is either horribly bloated, or the designers have no idea how to be concise. I love draconic themed classes, but the little bit that was shown in this video really makes them all look uninspired and heavily limited by the 5e core design. I am genuinely not seeing the selling point here.
This is worst game review I ever see, guess why? Beacause this is not a game, it is a campaign setting loooooool Video summary: "don't play dnd, because it is a game made by WOtC"
Hard disagree. I bought the Taneres book and it is rife with errors and straight up poor editing. The classes and subclass are unbalanced and (at best) boring. But that is just my 2 cents. Buy it and see for yourself
3:25 Come on, it's 2024. Why do all the male characters get functional outfits and the female characters get skimpy boob armor? This RPG should at least try to pretend the target demographic isn't just pasty neckbeard incels who don't shower. 4:525:46
It is 2024 and you still insist on that "incel" narrative? I have been playing since TSR days and I know a lot of what you call "incel neckbeards" are actually married guys with children. How comes they are incel?
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Symbaroum provides a setting first also with different takes on fantasy characters, etc. then goes in to a much simpler rule system.
or a 5e compatible version. Great setting.
Good example.
Love me some Symbaroum!!
WOTC really don't understand the importance of settings. I can't imagine they ever will.
The overuse of the color purple and electric blue in RPG art needs to take a break.
I love new settings, and it being 5e just means that I can play it in tales of the valorant. That art is really what's selling me tho.
I think these 5E and Tanares are built to different purposes. IMO, 5E is built as a blank canvas for creative gamemasters (and 3P authors/publishers) to render their imagination. On the other hand and as you point out, Tanares has more bones and a more fully fleshed out framework in which to build adventures. 3P probably won’t be building in Tanares, so it’s a proprietary setting. 5E is more open and generic. Different purposes. Tanares has done a grand job… to their purpose.😊
@2:31 by which you mean "but remember, fuck any long term growth or customer good will, we need out money now."
The setting is cool but I dislike the 5E-like prose
The art is also impressive!
It's interesting to see PvP being tied into a setting
This was a very well done overview of Tanares. Thank you. ❤
This is what I hoped Tales of the Valiant would be. Going to need to check this out later.
I couldn't agree more about the production value. The books are beautiful, the accessories for the Kickstarter are top notch, and the writing and art are fantastic. A solid purchase even if you just want it for inspiration or for porting to another system.
I am pretty full up on Fantasy Games, but I know some friends who might be into this... and then I might get to play. For once.
i would certainly not use 5E rules but the setting seems to be fascinating.
Looks interesting.
I loathe to defend WotC but as you touched on, its the difference between open sandbox where all the toys are there and can be mixed and matched or repurposed in any manner conceivable, and ONE world designed to be just that one world and nothing else. Tanares looks incredible but no one is going to take a Tanares source book and use it to homebrew a completely different setting. You could, but you wouldn't.
Corporate product or not, D&D doesn't have the luxury of integration.
Well, I know myself to well to even start with Tanares RPG since I don't have the time or the energy to read up on everything and try to remember it. No, the original 5E is much better for me and for most of the GMs out there. I tried running RuneQuest Glorantha and it didn't go well since it was to much info to take in.
Reason 11: The girl on the thumbnail.
Yes, putting the sexy back into DnD.
Yeah, this game lost me at 5e. Rules-lite or rules simplified systems are 100 times better than anything 5e.
Or even a rules heavy game... dnd5e is kinda like... what do you even use it for? It's eh at it's own intended playstyle (dubgeon crawling(
It sounds like Tanares did some really interesting things with the 5e foundation, but I agree - I'd rather have something with fewer rules and more narrative mechanics, like PbtA narrative exp triggers or FitD stress.
@@BCMZeroZero I prefer d20 roll-under, like Dragonbane
@@Alex-cq1zr I'd love to give dragonbane a shot. I picked up the core rules on a sale a while back, but haven't had time to read them. It sounds pretty cool.
Agree to disagree, a system with good bones can add to the experience and make it feel good mechanically as well as RP wise.
Awesome video. Interesting setting. But 5e . . .
I pass
Love to hear about more 5e systems.
5e? Hard pass for me.
For Tanares to actually be as good as 5e, it will need to be bought and played in the same numbers as 5e.
Otherwise, it's just another (in a long line) of fantasy Heartbreakers.
That's nonsense. Product quality and commercial success are fundamentally different things.
Too bad that by the time I got the kickstarter stuff. I was almost a couple of years done with 5e. At least it looks good on my shelf
Maybe some day...
If it wasn’t D20 I might’ve taken a look at it.
The setting and adventures CAN be better than WotC, but it's still DnD 5E, you know. I would rather use some better system.
5e? Hard pass. Don't play that system, and I still have a few 3rd party 5e fantasy setting books on my shelf in case I ever feel the need to convert those to another system.
I'm saving my pennies for The Broken Empire RPG and Conan RPG kickstarters in October. Now those look awesome.
Broken Empire sounds like it's right up my street. Hopefully it pays off.
I think WotC focusing on Forgotten Realms for 5e (and 4e?)'s default setting made a lot of sense since by now it's the most recognizable setting, but it made the watering down of any uniqueness inevitable.
Maybe if they had moved away from the Sword Coast they could have made something unique out of FR.
Oh well. This setting looks interesting. But like many others, I've moved on from 5e rules.
WHO?
The PVP aspect is fascinating.
While designers should lean heavily into blending their settings with their mechanics, most of this sounds very unfun/poorly thought out.
Depriving players of options like mass combat because of "lore reasons" feels far too much like 3.5 hiding it's limitations through gaslighting. "Don't have more than 12 enemies at a time, because you are not challenging the players," A.K.A. "The systems is too bloated for mass combat and we don't want to go through the steps of simplifying it for that purpose. Further more, we will make it so home-brewing it would also break the lore so no one will expose that flaw =D."
Using 5e for this setting, but then not taking advantage of it's one advantage (the high modularity of the systems) to create a more unified version of the rules to match their setting is not only strange, but seems very lazy. While I personally don't care much for 5e, games like Brancalonia and Nimble have proven that you can make that system fun, if you strip away most of its bloat and focus on it's ability to facilitate the narrative of your world (rather than the mechanics).
Also, the classes having 20 pages each is not a selling point for a 5e system. That means each class is either horribly bloated, or the designers have no idea how to be concise. I love draconic themed classes, but the little bit that was shown in this video really makes them all look uninspired and heavily limited by the 5e core design.
I am genuinely not seeing the selling point here.
This is worst game review I ever see, guess why? Beacause this is not a game, it is a campaign setting loooooool
Video summary: "don't play dnd, because it is a game made by WOtC"
Hard disagree. I bought the Taneres book and it is rife with errors and straight up poor editing. The classes and subclass are unbalanced and (at best) boring. But that is just my 2 cents. Buy it and see for yourself
No they didn't. It's still 5th ed. No combat, prom and shipping.
3:25 Come on, it's 2024. Why do all the male characters get functional outfits and the female characters get skimpy boob armor? This RPG should at least try to pretend the target demographic isn't just pasty neckbeard incels who don't shower. 4:52 5:46
It is 2024 and you still insist on that "incel" narrative? I have been playing since TSR days and I know a lot of what you call "incel neckbeards" are actually married guys with children. How comes they are incel?