tentacles in Touchdesigner

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 ต.ค. 2024

ความคิดเห็น • 18

  • @n0b3n
    @n0b3n ปีที่แล้ว +2

    For those of you that are attempting this with never versions of touchdesigner:
    Newer versions of touchdesigner seems to include an output composite when using the ramp TOP, so at 16:35 in the video, make sure to switch composite from "multiply" to "atop" in the ramp TOP.
    Hope this is helpful.

    • @wrxnglove
      @wrxnglove 8 หลายเดือนก่อน +2

      thanks!
      edit: at 14:54 make sure to set rotate to vector parameter to +Z. took me some time to figure that one out lol because its not visible in this video

  • @unveil7762
    @unveil7762 3 ปีที่แล้ว

    i was freaking out with some similiar stuff in glsl mat!!never make it work!! as always you take a different approach!! THANKS!!!

  • @RusticRaver
    @RusticRaver 2 ปีที่แล้ว

    the coolest tutorial!

  • @pablogracias7520
    @pablogracias7520 3 ปีที่แล้ว +1

    great stuff you have some pretty clever ideas ! Thanks for sharing

  • @miliv_eth
    @miliv_eth 3 ปีที่แล้ว +1

    thank you a lot, it was wonderful and perfectly clear with the detailed explanation

  • @ibimharry6978
    @ibimharry6978 2 วันที่ผ่านมา

    Hey ik this is an old video but I am having issues with the orientation, my tubes aren’t getting properly oriented to connect to each other they are instanced horizontally, the scale is working however

  • @akenbak
    @akenbak 3 ปีที่แล้ว

    Thank You Aurelian!

  • @atak_br
    @atak_br ปีที่แล้ว

    Amazing

  • @gerrardjenner4427
    @gerrardjenner4427 3 ปีที่แล้ว

    Thankyou for sharing this!

  • @elytriklive
    @elytriklive 3 ปีที่แล้ว

    THANK YOU MAN!!!!!!!!

  • @Styngloko
    @Styngloko 3 ปีที่แล้ว

    Thank you!

  • @daqiuliang2607
    @daqiuliang2607 3 ปีที่แล้ว

    Thank you!

  • @riccardosantalucia5252
    @riccardosantalucia5252 3 ปีที่แล้ว

    Dope, thank you!

  • @JeremydePrisco
    @JeremydePrisco 3 ปีที่แล้ว

    Got through the first 1/3 of this, but was not getting anywhere near the same result on the noise1 TOP. Mine would not show 16 colors... only 4.

  • @saramatos8424
    @saramatos8424 3 ปีที่แล้ว +1

    Great! How to export?

    • @paketa12
      @paketa12  3 ปีที่แล้ว +1

      this is done with instances and so there's no geometry other than the tube sop operator. Which format you wanna export!?

    • @borjonx
      @borjonx 6 หลายเดือนก่อน

      Just add a standard render setup; Render TOP, Camera, Light. The Geos will automatically be picked up by the RenderTOP(by default), and the Camera will automatically be rendered by the RenderTOP(by default).