Quote from the Author: [Stats] + 3000 HP + 6000 PWR + 140 ATK + 120 DEF [Adjustments] + Added NEW clash system + Improved AI by adjusting parameters + Added Ultra Instinct (UI) 50% and 100% + Strength of certain moves has been adjusted to do more damage + Added 10 new Specials, 2 new abilities in base form, 1 new Super, and 1 new Ultimate + Added new counter system override to dodge attacks and counterattack + New lifeadd support that converts 2% of damage taken into HP, which increases to 10% and 15% respectively + Added a new Second Wind feature that gives Beerus a chance to come back with full HP and PWR with 10x attack and 10x poweradd (I haven't seen him do this once in battle) [Destroyer's Presence CWD: Holdown+Y] + Need at least half of PWR to activate + Gains HP regen when active + Higher chance to dodge attacks + Gains +5 auto poweradd + 30% attack boost + Can stack with Berserk [Berserk CMD: Holdown+Z] + Need at least 4000 power to activate + Costs 10% of HP + Converts 1% of damage taken into HP (may change to 5% later) + Triples attack + Gains +5 auto poweradd + Gains 0.5 extra attack + Drains -5 of opponent PWR upon hit + 30% chance to ignore attacks [Ultra Instinct 50% CMD: Holdown+S] + Full HP and PWR upon transformation + Transforms automatically when HP reaches 30% + All damage received is reduced by 60% + Converts 5% of damage taken into HP + Attack power increased 4x at first but once 30 seconds pass it will increase to 6x cause he will get irritated + Gains auto power add +7 + High counter rate + Has a 50% chance of not being hit by attacks + High dodge rate + Gains +4 extra attack power + Applies -5 power drain + Unlocks 3 new specials and a new super [Ultra Instinct 100% CMD: Holdown+S] + Full HP and PWR upon transformation + Transforms automatically when HP reaches 20% + All damage received is reduced by 90% + Converts 10% of damage taken into HP + Attack power increased 8x at first but once 30 seconds pass it will increase to 10x cause he will get irritated + Gains auto power add +10 + Even higher counter rate + Gains +5 extra attack power + Applies -10 power drain + Unlocks 3 new specials and new ultimate + 50% chance of not being hit I added these adjustments right before the release: [Adjustments+] + Adjusted lifeadd support to be more dynamic + Adjusted some sprites since some did not look right on a bigger map + Updated unguardable Assert Special to give him a higher chance to land attacks + Adjusted attack multipliers to include system variables
Quote from the Author:
[Stats]
+ 3000 HP
+ 6000 PWR
+ 140 ATK
+ 120 DEF
[Adjustments]
+ Added NEW clash system
+ Improved AI by adjusting parameters
+ Added Ultra Instinct (UI) 50% and 100%
+ Strength of certain moves has been adjusted to do more damage
+ Added 10 new Specials, 2 new abilities in base form, 1 new Super, and 1 new Ultimate
+ Added new counter system override to dodge attacks and counterattack
+ New lifeadd support that converts 2% of damage taken into HP, which increases to 10% and 15% respectively
+ Added a new Second Wind feature that gives Beerus a chance to come back with full HP and PWR with 10x attack and 10x poweradd (I haven't seen him do this once in battle)
[Destroyer's Presence CWD: Holdown+Y]
+ Need at least half of PWR to activate
+ Gains HP regen when active
+ Higher chance to dodge attacks
+ Gains +5 auto poweradd
+ 30% attack boost
+ Can stack with Berserk
[Berserk CMD: Holdown+Z]
+ Need at least 4000 power to activate
+ Costs 10% of HP
+ Converts 1% of damage taken into HP (may change to 5% later)
+ Triples attack
+ Gains +5 auto poweradd
+ Gains 0.5 extra attack
+ Drains -5 of opponent PWR upon hit
+ 30% chance to ignore attacks
[Ultra Instinct 50% CMD: Holdown+S]
+ Full HP and PWR upon transformation
+ Transforms automatically when HP reaches 30%
+ All damage received is reduced by 60%
+ Converts 5% of damage taken into HP
+ Attack power increased 4x at first but once 30 seconds pass it will increase to 6x cause he will get irritated
+ Gains auto power add +7
+ High counter rate
+ Has a 50% chance of not being hit by attacks
+ High dodge rate
+ Gains +4 extra attack power
+ Applies -5 power drain
+ Unlocks 3 new specials and a new super
[Ultra Instinct 100% CMD: Holdown+S]
+ Full HP and PWR upon transformation
+ Transforms automatically when HP reaches 20%
+ All damage received is reduced by 90%
+ Converts 10% of damage taken into HP
+ Attack power increased 8x at first but once 30 seconds pass it will increase to 10x cause he will get irritated
+ Gains auto power add +10
+ Even higher counter rate
+ Gains +5 extra attack power
+ Applies -10 power drain
+ Unlocks 3 new specials and new ultimate + 50% chance of not being hit
I added these adjustments right before the release:
[Adjustments+]
+ Adjusted lifeadd support to be more dynamic
+ Adjusted some sprites since some did not look right on a bigger map
+ Updated unguardable Assert Special to give him a higher chance to land attacks
+ Adjusted attack multipliers to include system variables
Hello! If you want to showcase the actual Ultra Instinct, then you can comment out the "Triggerall = life
The new edits may have turned this JUS into an OP... in my opinion. I don't mind it, as long as I can get my hands on a more balanced JUS version.
for some reason i cant trigger the second ultimate , anyone know the problem ?
first
what is the name of the game which u are using, plz tell, it shows combo too and looks lean