Love your work bro especially last years madden videos, sorry ea hasnt given you creators much to work with this year, keen to see the results from autosub tests, i have been personally playing around with the main ones to try to adjust cpu play.
I encourage you to do some research into autosubs. I have seen a section of the community that is under the belief that they have a greater effect on gameplay than the sliders you mentioned. For example: if you make a position group sub out faster, they will intentionally “play less aggressively” so they don’t burn stamina. So running backs and pass rushers will use less moves, etc. this part of the community leaves almost all gameplay sliders at 50 and just tunes autosubs and penalties. Because penalties actually work the same way. For example, if intentional grounding is turned on, I think this means that you will see little to no throw away attempts, leading to more sacks and picks and completion %. Same thing for holding, you will notice more big runs and less sacks if this slider is turned down because the ai will take more of a risk and play more aggressively. Same thing with fumbles. If they think they will fumble more they will play less aggressively. Heard of this before? Check it out!
@@johnnymo350 I have heard of this before, and there is some truth to it. You can 100% manipulate the way the game plays through things like auto subs. Really, the biggest difference maker is player traits, such as QB sense pressure, force pass, etc. would be curious to see some results for auto subs only impacting the game. I always modify my auto subs to personally get players to sub in and out more. However, what you’re talking about would only affect users or slow sim. There’s no way to change the way the CPU auto subs to my knowledge, so if anyone’s saying they’re changing CPU gameplay, other than slow sim, they might be full of crap lol
Love your work bro especially last years madden videos, sorry ea hasnt given you creators much to work with this year, keen to see the results from autosub tests, i have been personally playing around with the main ones to try to adjust cpu play.
I encourage you to do some research into autosubs. I have seen a section of the community that is under the belief that they have a greater effect on gameplay than the sliders you mentioned. For example: if you make a position group sub out faster, they will intentionally “play less aggressively” so they don’t burn stamina. So running backs and pass rushers will use less moves, etc. this part of the community leaves almost all gameplay sliders at 50 and just tunes autosubs and penalties. Because penalties actually work the same way. For example, if intentional grounding is turned on, I think this means that you will see little to no throw away attempts, leading to more sacks and picks and completion %. Same thing for holding, you will notice more big runs and less sacks if this slider is turned down because the ai will take more of a risk and play more aggressively. Same thing with fumbles. If they think they will fumble more they will play less aggressively. Heard of this before? Check it out!
@@johnnymo350 I have heard of this before, and there is some truth to it. You can 100% manipulate the way the game plays through things like auto subs. Really, the biggest difference maker is player traits, such as QB sense pressure, force pass, etc. would be curious to see some results for auto subs only impacting the game. I always modify my auto subs to personally get players to sub in and out more. However, what you’re talking about would only affect users or slow sim. There’s no way to change the way the CPU auto subs to my knowledge, so if anyone’s saying they’re changing CPU gameplay, other than slow sim, they might be full of crap lol
100% would agree buuuuut the fact you can have auto subs set different in the main menu to the dynasty menu makes me question it
@@joec4685 hmmm, I never thought about that. I know what I’m testing tonight when I get on the game haha
@@joec4685 why does that make you question it?
@@JacobReid correct. This is mainly for the cpu v cpu slow sim community.