Dwarf Fortress - Tarn Adams Interview, Steam, Kobolds, Oregon trail and Design. (June 2020)

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

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  • @COOLerSk
    @COOLerSk 4 ปีที่แล้ว +214

    "Books still exist.. i think.." © Tarn Adams 2020

    • @spoonikle
      @spoonikle 4 ปีที่แล้ว +12

      Libraries are basically the only thing I care about in Dwarf fortress and I always make a library. But I never make books - only scrolls, because Codexes (bound books) delete all the meta data of the written work. So your scholars writings become 1 page of nothing.

    • @ltcshow6175
      @ltcshow6175 4 ปีที่แล้ว +1

      @@spoonikle Mind explaining that to me spoonikle I'm not quite understanding you.

    • @spoonikle
      @spoonikle 4 ปีที่แล้ว +1

      LTC SHOW - So in fortress mode you can designate rooms for things. Dining halls, bedrooms, bars etc.
      One of those room types is library.
      Dwarves assigned to libraries can make copies of written works or make their own written works. What the dwarves write about involves their skills, memories and mood. Guest of the library read books, bring in their own books, write new ones, debate topics with each other and some times steal your books. (you can design your library in a clever way to fix this).
      I set up my libraries to attract scholars from across the continent to bring their valuable books and brains and “accidentally” leave their books behind.

    • @KanbeiK
      @KanbeiK 4 ปีที่แล้ว +2

      @@spoonikle What metadata gets deleted?

    • @ltcshow6175
      @ltcshow6175 4 ปีที่แล้ว +1

      @@spoonikle Thanks for the reply nice story but "I never make books - only scrolls, because Codexes (bound books) delete all the meta data of the written work. So your scholars writings become 1 page of nothing." this is the part that I wasn't understanding. Like Kanbie K says what gets deleted I'd like to understand the issue.

  • @leschaps2387
    @leschaps2387 4 ปีที่แล้ว +108

    Possibly my favorite developer.

    • @doxazo5512
      @doxazo5512 4 ปีที่แล้ว +2

      Wow, who’s close?

    • @leschaps2387
      @leschaps2387 4 ปีที่แล้ว +1

      TrevorBOB As the crow flies, Tarn and his brother are probably about 4 or 5 miles from me! 😂

    • @doxazo5512
      @doxazo5512 4 ปีที่แล้ว +1

      Les Chaps, oh I meant because you said he’s only possibly your favorite. I was wondering who was close enough to make it only possibly and not definitely

  • @tappaiyok
    @tappaiyok 4 ปีที่แล้ว +100

    0:00 Introduction
    0:33 Start of the interview
    2:01 Balancing of the achievement of long term goals and making the game fun now
    4:15 Steam version, UI design direction
    8:12 Getting into programming
    12:00 Dealing with site hosting
    12:47 Kobold language origins _. . . Scamps joins the interview_
    15:38 Favourite creatures & possibility of introducing "silos"
    17:16 Good and evil biomes, modifying the creature templates
    19:30 Plans for religions and guilds (magic and economy)
    22:50 Oregon Trail, embarking and wagons
    24:28 Knowledge system
    26:27 Tilesets
    27:14 Hierarchy of armies _. . . more input from Scamps_
    30:40 Steam modding and aquatic embark possibility _. . . maybe I will get attention if I touch the cables?_
    32:21 Magic release scheduling, the map rewrite
    33:43 More about Steam modding support, sharing worlds
    36:11 On throwing towels, working on DF and side projects
    37:46 Old code relics, item hierarchy
    39:46 Sending caravans out, fleshing out trade _. . . meow!_
    42:18 The mystery of the beardless dwarves
    44:18 Evil biome overtaking the embark site
    45:00 Open source code & related issues
    46:18 Generation of races
    48:03 Favourite unintended quirk
    49:19 Legends mode plans
    52:21 Tutorials, pregenerated worlds
    57:48 Steam achievements
    59:34 Language
    1:01:46 Adventure mode
    1:03:43 Psychology, stress and writing letters to loved ones
    1:07:40 Food
    1:08:24 Code coupling & compiling _. . . meow!_
    1:10:07 Doing it all again & why would it be Python, wrapping it up _. . . you keep the left side, human_
    1:13:16 Closing

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +23

      You are a god. I was going to do this after lunch.

    • @tappaiyok
      @tappaiyok 4 ปีที่แล้ว +6

      ​@@BlindiRL Np, giving it a thorough listen and getting to think the answers over was nice and overall pretty painless.
      That and I finally got to appreciate just how -great- weird is the formatting of comments on youtube.

    • @stoneapollyon8313
      @stoneapollyon8313 4 ปีที่แล้ว

      Thank you, this will surely help all of us

    • @isaacshultz8128
      @isaacshultz8128 4 ปีที่แล้ว

      Thank you for these

    • @thebottlecaps5155
      @thebottlecaps5155 4 ปีที่แล้ว +4

      @@BlindiRL Can you put it in the description so youtube auto-generates the chapters?

  • @TheUltimateLizard
    @TheUltimateLizard 4 ปีที่แล้ว +64

    I'm so happy he answered my question

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +5

      I did not get to everyone and I feel bad D:

    • @flabort
      @flabort 4 ปีที่แล้ว

      @@BlindiRL Hey, that you got to ask as many questions as you did is pretty cool!

  • @BlindiRL
    @BlindiRL  4 ปีที่แล้ว +5

    Here is the uncut twitch vod for anyone who wants it. Thank you once again to Tarn for making the appearance. And anyone else for watching now. I hope I can do this again in the future. www.twitch.tv/blindirl/v/648377395?sr=a&t=4204s

  • @OrnluWolfjarl
    @OrnluWolfjarl 4 ปีที่แล้ว +26

    For future reference, the audio glitch is most likely caused by Discord's mic sensitivity default settings.

    • @lausenteternidad
      @lausenteternidad 4 ปีที่แล้ว +2

      Thank you! You saved me from some pluging and unpluging stuff, running other apps with sound, checking my hearing aids, and some more stuff.
      Thought there was something wrong with my equipment.

    • @burprobrox9134
      @burprobrox9134 4 ปีที่แล้ว +1

      It was nearly unbearable

  • @cog1234
    @cog1234 4 ปีที่แล้ว +67

    the more I learn about this game, the more I think it will spawn a true AI on accident.

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +14

      I can't wait.

    • @KrikZ32
      @KrikZ32 4 ปีที่แล้ว +7

      It's convinced me that we're in a simulation.

    • @TheAmethyz
      @TheAmethyz 3 ปีที่แล้ว +1

      @@KrikZ32 Imagine if we are just DF like game for some Extra universe alien and we are just one unit in his save

    • @perpetualsystems
      @perpetualsystems 3 ปีที่แล้ว +1

      @@TheAmethyz this was not what I needed to hear at 2 AM in the morning but thank you for the enlightening thought regardless...

    • @cl1mbat1ze
      @cl1mbat1ze 2 ปีที่แล้ว

      It's gonna happen when a proper economy is implemented, I strongly believe.

  • @seanodonnell3683
    @seanodonnell3683 4 ปีที่แล้ว +20

    48:10 Tarn's brain has become an audible disk drive; loading up an appropriate response 😂

  • @ElijahLM01
    @ElijahLM01 4 ปีที่แล้ว +92

    someone who took one python class: ReWrItE dF iN pYtHoN
    no. just no.

    • @Crowborn
      @Crowborn 4 ปีที่แล้ว +12

      I know nothing of actually writing ir and even i know that would run dogshit slow

    • @alexeyvlasenko6622
      @alexeyvlasenko6622 4 ปีที่แล้ว +13

      Just imagine how long world generation would take. But in principle, you could do the performance-intensive parts in C, with Python on top. Not sure why anyone would want to do that though.

    • @B1tPixel
      @B1tPixel 4 ปีที่แล้ว +1

      Although i like python, it would be a disaster.

    • @LHCB6
      @LHCB6 4 ปีที่แล้ว +1

      @@alexeyvlasenko6622 To prove why Cython exists?

    • @IronicHavoc
      @IronicHavoc 4 ปีที่แล้ว

      @@LHCB6 As far as I know even cython isn't a substitute for just writing in another language from the start.

  • @strategon28
    @strategon28 4 ปีที่แล้ว +6

    The Adams brothers are a legend. I can hardly believe how rich their game is, a true masterpiece, an important work of gaming art. Keep on, guys!

  • @r7erickson
    @r7erickson 4 ปีที่แล้ว +37

    All I can think of is a Dwarf Fortress Oregon trail. I didn’t know I needed that addition to the game.

    • @Ved000000
      @Ved000000 4 ปีที่แล้ว +3

      Embarkation Trail - telling the story of a dwarven fortress-founding party during its journey from the homeland to the frontier where they'll establish their outpost.
      Sounds badass.

    • @sik3xploit
      @sik3xploit 4 ปีที่แล้ว

      Traveling to Oregon while leaving a trail of diseased organs.

  • @TommyLikeTom
    @TommyLikeTom 4 ปีที่แล้ว +5

    There is something about this man's work ethic and attitude that is to be admired

  • @lausenteternidad
    @lausenteternidad 4 ปีที่แล้ว +22

    Tarn was so focused on his work all these years that he doesnt know if books and boxes are still used or not.

  • @Pasakoye
    @Pasakoye 4 ปีที่แล้ว +5

    17:20 That was my question from the announcement video on TH-cam.
    Thanks for asking him the question!
    Random color animals would be a neat feature for good biomes.

  • @bijtmntongaf
    @bijtmntongaf 4 ปีที่แล้ว +10

    hey, the reason some dwarves lack beards is because they grew up in human civs instead of dwarven ones, moldath also generally looked distinct from the other dwarves in phenotype so this explains it

  • @stoneapollyon8313
    @stoneapollyon8313 4 ปีที่แล้ว +17

    the fact that they haven't even started work on the ui for the steam version just goes to show how much content is really in this game.

    • @iamdozerq
      @iamdozerq 4 ปีที่แล้ว +3

      AAAAAAAAAAAND They are actually hate ui.

    • @ltcshow6175
      @ltcshow6175 4 ปีที่แล้ว +5

      the fact that they don't know what is possible in their own game just goes to show how much content and individual systems are in the game.

    • @THEFRISKIESTDINGO
      @THEFRISKIESTDINGO 4 ปีที่แล้ว +4

      Cats died too much because when they licked their paws in a tavern they were consuming enough alcohol to die. But the systems of booze getting thrown on the floor, cats getting booze on their paws, cats cleaning their paws and drinking some of the booze as a side-effect, measuring the cats’ blood alcohol level, and the cats *having eyelids that work and respond to things getting splashed in them* were all good. This is more content than I can keep track of.

  • @cjs3780
    @cjs3780 4 ปีที่แล้ว +8

    Tarn talked shortly about the idea of advisors, I assume that would be an administratiors job(s). I wonder what skills would make a good advisor? More importantly how an elf advisor would feel about my treatment of plants lol. A lot of great questions were answered, thanks man.

  • @davidheary2482
    @davidheary2482 4 ปีที่แล้ว

    Thank you, both of you, for this video

  • @toboterxp8155
    @toboterxp8155 4 ปีที่แล้ว +8

    I'm actually currently working on a DF inspired adventure game in Python, aka very mechanics based, fully base on procedural generation etc. Have worked on it for about half a year, let's see how it goes.

    • @AndrewBrownK
      @AndrewBrownK 4 ปีที่แล้ว +1

      good luck friend, it's no small challenge

    • @toboterxp8155
      @toboterxp8155 4 ปีที่แล้ว

      @@AndrewBrownK Thanks! I'll probably need it!

    • @collection6062
      @collection6062 3 ปีที่แล้ว

      boomer

  • @shmackydoo
    @shmackydoo ปีที่แล้ว

    This a great chance to hear from the man himself. Hope his brother's ankle heals up and I wish the best health for Tarn too!

  • @ltcshow6175
    @ltcshow6175 4 ปีที่แล้ว +3

    Tarn I don't know if you are listening but steam workshop allows large file sizes and people could do world saves to the workshop. If he isn't listening and someone that chats with him is here looking at comments let him know that this should be possible.

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +3

      We'll pass it on.

  • @levilindsley2437
    @levilindsley2437 4 ปีที่แล้ว +2

    Thank you for getting this setup. It was a great treat. I look forward to further discussion again, maybe you can even be allowed an early copy of the steam release to talk over.

  • @JosephAlanMeador
    @JosephAlanMeador 4 ปีที่แล้ว +2

    This interview is amazing.Thank U!

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว

      Glad I could help!

  • @Barbarossa19
    @Barbarossa19 3 ปีที่แล้ว

    Thanks for reposting the link for this interview in your Discord. Tarn is an amazing and singular person. Cheers BR

  • @acreon547
    @acreon547 4 ปีที่แล้ว

    A game made with a man with true passion from a man who likes developing you can see the game is made with someone who cares about this game along with the love put in this game with everything that has been added to it.

  • @astro781
    @astro781 4 ปีที่แล้ว +2

    I hope to hear more interviews with Tarn. That was great. It's nice to get a glimpse into the creator's idea of the game...Thanks BLindIRL....Im not sure if you have a discord or something---you should---but I have a couple questions/concerns....aquifers and werebeasts....even in places that arent supposed to have them end up having them in the last few games I made...the light aquifer thing is great, but seems I cannot escape them..I guess I need to learn how to manage them....gotta build the walls fast, I guess?...that and the constant waves of theives and werebeasts....so many questions....love the game though and you have helped open it up to me...best wishes

    • @ridespirals
      @ridespirals 4 ปีที่แล้ว

      you know there are many other interviews with Tarn on TH-cam, and even a bunch of conference talks.

  • @rDunfee
    @rDunfee 4 ปีที่แล้ว +7

    Now it makes sense why I havent got my crayon reward yet! Best believe I'm framing it!

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +3

      I had the same revelation myself!

    • @leschaps2387
      @leschaps2387 4 ปีที่แล้ว

      I am tempted to request mine ...

  • @whocares317
    @whocares317 3 ปีที่แล้ว +2

    Tarn Adams is def my favorite dev

    • @BlindiRL
      @BlindiRL  3 ปีที่แล้ว

      I see you liked the other one enough to keep at it! Glad you like these :)

  • @Graylegs
    @Graylegs 4 ปีที่แล้ว

    Wow, you're really good at interviewing and Tarn is an amazing guest. Great pace and flow. Thanks for this!

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +1

      There is a second one as well! Featuring less audio issues!

    • @Graylegs
      @Graylegs 4 ปีที่แล้ว

      @@BlindiRL Yeah, just watched it! Excellent work :) Very enjoyable, you guys talk so effortlessly and with good flow

  • @leschaps2387
    @leschaps2387 4 ปีที่แล้ว +2

    A three story building in Silverdale!

  • @carl8703
    @carl8703 3 ปีที่แล้ว

    9:48 this was genuinely insightful

    • @BlindiRL
      @BlindiRL  3 ปีที่แล้ว +1

      It might be a few months old but it's still genuinely got stuff that's quite interesting

  • @Thmpsn306
    @Thmpsn306 4 ปีที่แล้ว

    I'm watching this later in the evening and the sub at 25:22 scared the crap out of me.

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว

      I am so sorry

  • @danb596
    @danb596 4 ปีที่แล้ว +2

    Thanks dood
    i wonder if they will drop the game before they are finished changing the UI the way they picture it

    • @leschaps2387
      @leschaps2387 4 ปีที่แล้ว +1

      They haven't sold out yet! It will be done when it is done (I hope)

  • @PumpedSmartass
    @PumpedSmartass 4 ปีที่แล้ว

    This man .... he is a legend !

  • @ericmoveon
    @ericmoveon 4 ปีที่แล้ว +8

    Ask Tarn when he actually plays and what his fortress looks like.

  • @synthetic240
    @synthetic240 4 ปีที่แล้ว

    I think the Kobold langauge he describes is like using the word Squanch or Smurf, except it's a semi-random sound. It's a placeholder for something that only retains its meaning within the present context. It renders speaking about the past or future pretty much impossible.

  • @faxmachine1162
    @faxmachine1162 3 ปีที่แล้ว

    My only question is will we eventually able to run a fort/town as the elves/humans/goblins/kobolds? I feel like creating a war where you made both sides could be fun.

  • @leonf8199
    @leonf8199 4 ปีที่แล้ว

    amazing!

  • @griffitsu
    @griffitsu 4 ปีที่แล้ว

    I wish the combat had some system that summarizes the events. Sometimes you don't even notice something has happened.

  • @Kaydin66
    @Kaydin66 4 ปีที่แล้ว +2

    imagine a game as vast and complex as Dwarf Fortress but with a minecraft-like engine

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +1

      You mean real life?

    • @Kaydin66
      @Kaydin66 4 ปีที่แล้ว +1

      @@BlindiRL HA. good one.
      but seriously. in just a few years a game like that will probably be possible. how fuckn nuts would that be. just zooming in on a landmass, into a fortress, and seeing all the characters shifting around going about their business. the biggest problem in making that game might just be creating 3d models for every little thing. >.

  • @ridespirals
    @ridespirals 4 ปีที่แล้ว

    scamps sounds like such a cool cat. I'm normally a dog person but I want a cat that's a mischievous rascal

  • @SupaSecretSensei
    @SupaSecretSensei 4 ปีที่แล้ว

    Well alright!!!

  • @davidheary2482
    @davidheary2482 4 ปีที่แล้ว

    I am interested in making a game just like dwarf fortress, what should I know before I start? I would be very motivated to fallow in his footsteps.

  • @THEFRISKIESTDINGO
    @THEFRISKIESTDINGO 4 ปีที่แล้ว

    DF has already given us the answer to world peace: everyone has a physical job, booze is abundant, and we genocide the goblins.
    And elephants.

  • @austin5238
    @austin5238 4 ปีที่แล้ว +7

    I am actually so sad no questions on optimization or multi-core utilization were asked. Love DF, but it'd be so nice if most forts didn't end in FPS death

    • @ltcshow6175
      @ltcshow6175 4 ปีที่แล้ว

      Multicore to the max

    • @sean7221
      @sean7221 4 ปีที่แล้ว

      This question needs to be asked

    • @charleslambert3368
      @charleslambert3368 4 ปีที่แล้ว +2

      The flying race condition strikes the executable in the stability, and the severed part sails off in an arc.

    • @jamesstewart3856
      @jamesstewart3856 4 ปีที่แล้ว +4

      Multi core has been addressed by tarn before, essentially he said it’d be a massive Thing and might require him to rewrite most of the game. Iirc he did say he’d look into offloading certain tasks to other cores but he thinks most stuff would have to stay single core

    • @ridespirals
      @ridespirals 4 ปีที่แล้ว +2

      @@jamesstewart3856 people who talk like multicore will magically solve FPS issues have no idea what they're talking about. multiple cores could help with pathfinding, but the system required to actually get any benefits would be so much more complex. Tarn isn't a phd computer scientist or anything, and multithreaded systems are much more complex to build, even harder to get right, and produce the most difficult bugs possible. People who are like "make it multicore!" are completely overlooking the substantial increase in complexity. Even if he could manage to offload pathfinding to a separate thread it's not going to suddenly make all FPS issues disappear. It could end up helping a bit, or more likely extending the time before FPS death occurs, but it's not a magic bullet. And don't ignore the drastic increase in complexity.

  • @ltcshow6175
    @ltcshow6175 4 ปีที่แล้ว

    Anyone know what that space game is he talked about??? Links?

    • @Griffin12536
      @Griffin12536 4 ปีที่แล้ว

      Who was talking about what game? I remember Oxygen Not Included being mentioned very briefly. Pretty good game if um... well this seems silly to say on a DF video but... if you have the patience to learn all the different resource cycles.

  • @jeremypollard6200
    @jeremypollard6200 4 ปีที่แล้ว

    that was awesome

  • @danielguerrero2575
    @danielguerrero2575 3 ปีที่แล้ว

    Tarn is the Omnissaiah

  • @bodyguardik
    @bodyguardik 4 ปีที่แล้ว +1

    13:20 lol

  • @erike5865
    @erike5865 4 ปีที่แล้ว +2

    12:52 cat detected

  • @cajunstix
    @cajunstix 4 ปีที่แล้ว +1

    Tarn is looking extra dwarfy these days

  • @AndrewBrownK
    @AndrewBrownK 4 ปีที่แล้ว

    How to get started in programming:
    - Try Javascript or Python to get an initial basic understanding
    - Then commit to deep diving Rust or Haskell for real projects
    - Thank me later

  • @DevDev-dm3st
    @DevDev-dm3st 4 ปีที่แล้ว

    Is that him now in the thumbnail? His kinda looking like a dwarf himself. A hard working dearf.

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว

      It's a photo from pax west 2019. Most recent one I could find. Granted that video released days after I made this so he's less dearfy these days.

  • @sik3xploit
    @sik3xploit 4 ปีที่แล้ว

    Is that a picture of Tarn on the thumbnail? lol I know this sounds absolutely bizzare, but Mr. Adams looks like Asmongold.

  • @Enceos
    @Enceos 4 ปีที่แล้ว

    I really wish for DF to get fluid movement of entities between cells like it was done in Rimworld.

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว

      I wouldn't get your hopes up unfortunately

    • @Cherman00
      @Cherman00 4 ปีที่แล้ว +2

      Rimworld's smooth movement is just a visual trick, all creatures move on a grid, the game just glides the sprite to the new location instead of just popping it into the next grid square.

  • @Asporez
    @Asporez 4 ปีที่แล้ว +1

    You can tell a lot about a mans humanity by the way they interrupt an interview to talk to their cat needing attention.

  • @anotherelvis
    @anotherelvis 4 ปีที่แล้ว

    Instead of a tutorial, they should clean up the menu system.

  • @ruadeil_zabelin
    @ruadeil_zabelin 4 ปีที่แล้ว

    1:10:20 Python? Are you kidding me? Do you want the game to slow down to a crawl even more?

  • @loadingloading529
    @loadingloading529 3 ปีที่แล้ว

    13:19

  • @leschaps2387
    @leschaps2387 4 ปีที่แล้ว +1

    LOL re: Python.

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว

      The part about Kobalds made me crack up so bad I had to mute myself :D

  • @ridespirals
    @ridespirals 4 ปีที่แล้ว +1

    is that question at the end about rebuilding the game in python an inside joke or something? python is one of the slowest languages in existence and with how many people complain about fps death python is like the worst language you could pick. only something like Ruby would be worse.

    • @BlindiRL
      @BlindiRL  4 ปีที่แล้ว +1

      It's an inside joke asked by a member of the chat who's a programmer himself. He also asked if they were hiring. Got to have some humour in the interview.

  • @aspermwhalespontaneouslyca8938
    @aspermwhalespontaneouslyca8938 4 ปีที่แล้ว

    Excuse me but what the actual fuck is a pet domesticated gremlin.

  • @hundun5604
    @hundun5604 3 ปีที่แล้ว

    ~43:00 Does female dwarfs have beards?

  • @Deckardb25364
    @Deckardb25364 3 หลายเดือนก่อน

    You sound so young

  • @samsalin
    @samsalin 4 ปีที่แล้ว

    So will the steam version be downgraded from the original?

    • @Crow.Author
      @Crow.Author 4 ปีที่แล้ว

      Actualy its a fully graphical update.

    • @samsalin
      @samsalin 4 ปีที่แล้ว

      @@Crow.Author thanks for the reply. XD

  • @cirkleobserver3217
    @cirkleobserver3217 3 ปีที่แล้ว

    Don't use gamemaker, use anything other than gamemaker. Unity, etc. Gamemaker has the worst optimization I've ever seen.

    • @BlindiRL
      @BlindiRL  3 ปีที่แล้ว

      Some great games have been made with game maker, see hotline miami.

    • @cirkleobserver3217
      @cirkleobserver3217 3 ปีที่แล้ว

      @@BlindiRL Oh you can make decent games with bad engines, but gamemaker is a questionable place to start. At least, any kind of project remotely similar to dwarf fortress is ill suited to that engine. I suppose if it's just a small project and you aren't worried about developing it too far into the future, it's fine.
      But for any serious project someone intends to invest time & effort into, I think it's a big mistake. This is just my opinion, but most "made for beginner" software tools hinder more than help. You'll spend a lot of time learning the idiosyncrasies of a specific platform, which doesn't actually do anything for your skillset in the long run.
      Unity is a much better option, there's a wide gradient of use cases from amateur to professional and you'll find no shortage of commentary & support.
      ps: Hotline Miami owes all of its success to a unique creative vision, the game engine is its least impressive aspect. I'm not aware of any game maker games that stand out on a technical/mechanical level.