Thanks for watching everyone! What no-coding engines or visual scripting extensions did we miss? What is your opinion on no-code game development? Let us know in the comments below. If you want to learn more about Game Engines - check out these recent Ask GameDev Videos: The best game engines: th-cam.com/video/-vwCU_ooTCY/w-d-xo.html The best free game engines: th-cam.com/video/nT_9-p1-1cU/w-d-xo.html
Stencyl is a also non coding game but it like gamemaker you can program your own behaviors,etc if you're coder. It's not a drag or drop but great engine to use. BTW you can only have free version and able to release this game on web.
Avoiding writing code does make things a bit easier, but the method isn't the problem. The issue is problem-solving, and that's what you need to know to create game mechanics. BTW, You're a great channel
I think Unity is the way to go, not because it's better than any of the other engines in terms of peformance or graphics, but because it has lots and lots of resources to get you started.
We've considered a discord server as it seems like the next logical step. Do you have any discord servers that you could recommend we look at to get an idea of what a good gamedev server looks like?
The last game I coded was in the days of the ZX Spectrum, so I've been making my fully 3D games using Spore Galactic Adventures, which includes its own preset animations and reactions. I've not seen anything that matches it yet for 'drag-and-drop' full 3D environments, but it is old and glitchy and very few people play it now. Maybe learning to use UE4 or Unity is the best way from here for 3D, but I feel it will be a job not a hobby any more. I'd love to see the Spore concept modernised and expanded as a stand alone game-maker.
Ask Gamedev Yes I do actually. It's very easy to use, and if you need help there's plenty of fourms where you can ask for help. You can also seperate sprite sheets by selecting a section of it, copying it based on how many frames are in an animation, and cropping the frames. All you need after that is to place the hot spot of your character. Overall it's a great engine. The downside is that it's expensive AND you have to pay for extensions which is crap. Probably why many people don't talk about it. However, it's responsible for many popular games, including Freedom Planet, I'm O.K.: A Murder Simulator, and of course: FNAF. It also made some of, if not the most popular, Mario fangames. I reccomend it.
Okay, here'z a thing...all of those games seem to be action-based. The ones on-screen, at least. Can any of these be used to make, for example, an FPS game or turn-based strategy games? Or is it all just action?
I should revisit Gdevelop, I initially liked it, but got stuck on some layer/grouping issues. Wasn't keen on how the "tile" system or lack of worked. I don't know if there are workarounds for these, just stating my initial experience.
Gamemaker asks for significantly more coding skills than RPGMaker... While coding might be necessary to make an "outstanding" RPGMaker game, you can make a game in RPGMaker without writing a single line of code. RPGMaker has MANY limitations.... but easy to use without knowing any coding.
...until... You want to have something as simple as say an autosave in the game or even a save feature. I'd love to see an engine that makes save games really easy (i.e. not having to assign string code for each and every object's position on screen you want to save as well as every single item the hero might be holding or power the hero has in the game (for instance). RPG Maker is actually excellent at this as saving the game is part of the default engine and I wish more game engines would do this because lets face it how many games do we really play anymore that don't allow saving? I find it really surprising that this one function in games hasn't progressed much since say Multimedia Fusion...which is another no programming engine as a note though I think it may be considered outdated these days.
Clickteam Fusion is far more powerfull than Construct 3 guys. i find construct 3 to be more limited.it is quick to learn but Not as powerfull as Clickteam Fusion. Plus comstruct 3 wil perform slower if you create a big game in it.
Great feedback. This is exactly the type of comment that provides value to the viewers! Are their any particular genre of games that you would recommend Clickteam Fusion for?
Ask Gamedev for creating any type of 2D game fusion is the best. Whether u want a multiplayer or single player.There are many extensions which u can use to create all sorts of games XD
Ask Gamedev Well i think u guys have covered all of the games in my list lol. But here is my list: Corona sdk Defold engine Löve 2D Cocos 2D Game Maker studio Clickteam Fusion Godot Stencyl Phaser.io - for Html5 programmers PyGame - for python programmers Libgdx for Java programmers And thats my list.
For 2D game engines that is. One thing if you guys make these videos also add some deeper technical information into for the geeks. Like which platforms can these engines support. How big are the executable files compared to each other. And the speed for each engine. Like cocos2D ican handle more 2D sprites with fast frame per second compared to unity. And also what the limitations are of each engines perhabs. Also can u guys do a video on how te create your own game engine? like where to start etc also one video on how to make mmo game maybe? really the hardest stuff to make mmo game is the networking part lol. many try and fail.
nah, blueprints is purely visual, meaning connecting blocks of logic in certain ways as needed.. adjusting some values.. just like all the non coding engines have... Though.. unreal awesome, one of the best ones ever made, and is also used alot in the industry. (and if you need it, you can use C++ to dive deeper and deeper... heck you even get the source code of the engine!) Note: also alot of editors are included in the "editor".. meaning, you have particle editors, animation editors, blueprint editor, physics editor, cutscene editing, etc etc etc... all visually done.. no coding needed.
no matter what anyone tells you, you cannot make your dream game without some code. but why wouldn't you want to learn it? there are some engine out there that has made coding for beginners a dream, like game maker studio and godot. I started with GML in game maker studio now code in c++
Despite my distaste for this style of video editing. I must say that whoever edits y'all's content is a phenomenal content creator..! This video looks stunning..! 🤩
Can't make my 3D platformer on any of these. Started with the Blender Game Engine using logic bricks but now I guess I have to somehow learn GDScript for Godot without pulling my hair out.
@@Mircoludist Yes and no. Still trying to follow tutorials, but facing the problem that most tutorials are for version 3.0, which tend to contain things no longer available or changed in 3.1. This, my art commissions and COVID-19 making my job harder has made development and learning Godot go at a snail's pace. I have someone to make music for me. If I had a programmer I'd only have to worry about what I actually know how to do; designing my game.
Check out Playmaker for Unity. Insanely easy to learn and so powerful. I made some wild shit in the first few days of learning it and have been using it for months. Tons of community support too. This damn thing changed my life.
What no-coding engine do you think would work best for making pc/tablet versions of boardgames? Basically I think I am looking for something that supports turn based play.
Hey Mark! Here's a basic board game tutorial that uses Construct: www.scirra.com/tutorials/630/building-a-basic-board-game-board-tokens-and-moving-them Hope that helps!
Thank you! I have a game design program at school but I want to try something free. I know the one my teacher uses is free but I keep forgetting a lot of things so I kinda wanna try something else to see if it works better. Thank you!
Thanks for the video man! You forgot one unreal engine has a node system and build in scripts. It's not for beginners but they can learn it if they take some time.
If someone wants to make a 3D FPS game without coding - GameGuru. But it's limited. If you want to extend it functionality, you have to buy AppGameKit: + GameGuru Loader DLC. But now you have to code. Another option is CopperCube 6. It's free and requires no coding.
Game I'm trying to r make is Where you have to kill the monsters and survive the monsters you get weapons from playing arcade machines if your teammate gets down you have to heal him or else he'll go to a dungeon place where lava rises every 5 seconds and you have to pull three levers around the map same goes for the monsters It's a 6 versus 2 you can customize your guns and characters so with the monsters there's a bunch of emotes there are three monsters to pick from make it for Android iOS PCs All consoles And it's 3D
You should also mention playmaker a unity visual scripting tool that allow you to build powerfull Statemachines and bring 3D gameplay together without any line of Code. There are a number of popular titels created with that tool like High Hell or Fire Watch
Easiest way to create mobile games without coding is by using Buildbox. For many #1 games, the developer used Buildbox. Games that normally takes 9 months to 2 years, can be completed within 2 months or less when using Buildbox.
This is exactly what I needed, thank you so much! This is really useful for my project. I have yo make a game in two months and to learn code for that takes two months so I wouldn't have any time but this helps a ton, Thank
Pixel Game Maker MV was used to make some of the best games on Steam. For example 'Dickie A Cumming', 'Someone Cloned The President' and 'Pension Day'.
Ask Gamedev yeah! It's so easy nowadays to make an RPG or FPS game just by using drag and drop! I don't think coding will leave anytime soon though, it's a key part in AAA games.
We're working on a tutorial series with gamemaker that shows how to make a simple game without needing to learn how to code. Hopefully that can be helpful.
@@AskGamedev I want to make either a hyper casual game or a fighting game like Mortal Kombat X with simpler graphics. However, our school says we need to use the MIT App Inventor 2 for our projects, but that app can only get me so far in terms of what I can do. I was wondering whether or not I can combine the MIT App Inventor with another game engine to make my game, or if that's not possible then is the MIT App Inventor decent to make the games that I want? Thanks.
can any of these engines make a 3D open world game? i got my eyes on PlayMaker as you mentioned in the video. but are there others? I tried Unity, but the coding never cooperates with me because it always gives me errors without any hint as to how to fix it. the messages are so cryptic every time.
@@tomoyaokazaki2138 Playmaker would be a very wise choice. So easy to learn and you'll be able to make bigger things as you get more ambitious-- but yea start small!
What would be the best engine for me? I'm a CGI artist specialized in stylized art. Which one of these drag and drop engine allowes me to import my models and drop them without coding?
Try Playmaker for Unity. Super straight forward and modular and insanely powerful. I made some pretty wild shit in the first few days of using it and have been using it for months now.
I would like to know, can I create an educational game with these platforms? Like for instance games like cooking simulator, except that it's about typing things out in boxes and storing what's typed in those boxes for future use?
You explained the title and a point that anyone who wants to make a game would already know in the first 5 minutes and 46 seconds. More than half of the video is not about the point of it. For anyone looking for the engines go to 5:45.
Me:(popular because of Minecraft commands) Me in unity: okay, I will make a call of duty topic game 10mins l8r My Discord game dev friends: So, how is it going Me: fine.(haven't even started)
Take what Matthew said, and add the fact that you can only export the game on the Scratch platform. Unless you convert a Scratch file into a Flash file and make it a .exe, there's no way to export your game outside of Scratch.
Scratch is shit. Only good for absolute begginers. Some problems include: - No concept of classes or anythin similiar. If you want to have say ten equal enemies on the scene you have to duplicate your code 10 times(you could use clones but they dont let your provide params. So unless all clones are equal it doesnt work. And completely equal is nearly impossible since they would need to start all in the same spot). And if you want to change something lets just say it will not be a pleseant experience. - You have to code physycs by hand - You have to make your own ui - No concept of different scenes so you can only drag and drop sprites to one. - The animation system is not the best
Scratch online its a game makeing system that I've personaly seen alot of potential and theres an entire community its best if you just wana make a game spirit ext for fun its vary fun and.no codeing is needed theres a number pf things to so and you could also just play games there but they tend to not have much to em due to random people makeing them like me but good fun games arent too rare either overall its pretty good for basically anyone
I just want to make one thing clear: This is still coding. The only difference between this and traditional.programming languages is the syntax. Software enginners are paid to.problem solve. In fact i like traditional programming better because you can be a lot faster with the editors and such. This kinda of videos just make beginners afraid of text based coding.
Miguel Domingos I have trouble with abstract thinking as I’m more of a creative thinker, I know the basics of coding, but it takes me a long time to try and visualize in my head what the hell the code is actually doing and how it all connects. The flow aspect of visual scripting really appeals to me because I can instantly see and “visualize” what the code is actually doing. I assume programmers stick all of this in their head when visualizing their coding? My brain simply can’t handle all of that. I have the same problem with math. I hope in the future that visual scripting will not be seen as something for noobs but turn into a sort of programming language in its own right. I think it can get a lot more people into programming because it’s a lot more intuitive. I think being good at abstract or creative thinking is just something you’re born with and those good at abstract thinking are the only good programmers out there right now which is why it’s such a limited field.
@@AnonYMouse-ky4sg If you can code in visual scripting you have abstract thinking as well. Dont be fooled. It may help you because you dont have to type the syntax out but once you learn this programming is so much faster.
Miguel Domingos I don’t know if abstract thinking is entirely the correct phrase for it. It’s more like a working memory problem. For instance, sometimes when I write I put the wrong letter unless I focus really hard not to. That part of your brain that can write words and letters automatically from muscle memory glitches out on me. My memory switches numbers. I missed out on a free PC because I had won a contest and instead of something like the 13th I remembered the 31st. This happens all the time. I will switch letters in words as well. If someone gives me instructions on what to do, no matter how many times it’s repeated, I will most likely get something wrong in the instructions because I can’t remember those tiny details. Big things I can remember. The only way I remember how to spell words correctly is to visualize them in my head. For instructions I write them down to make sure they’re right. So I literally can’t remember how the logic flows in a codebase very easy because it gets all jungled up in my brain. I can try re-doing everything in my head trying to make the connections again, but that takes a lot of time compared to just looking at a flowchart and seeing instantly how it flows. Again, arithmetic is very hard for me for the same reason and obviously they are similar in disciplines. Simply adding 7 + 6 and 8 + 6 was very hard for me for a long time, I basically just how to memorize it was 13 and 14 whereas it’s easy for most people to combine 7 + 6 in their head, like people do for 7 + 5 (adding other small digits like this is easy for me for some reason, perhaps because they “fit” together in my head, 7 and 8 times 6 is also hard for me). My aunt didn’t complete middle school and is almost illiterate, but she can add and subtract numbers much better than me. She’s no math genius or anything and struggles with multiplication and division. I can do that in my head, it just takes me longer than an average person because I have to make sure and check that it’s right, it doesn’t come naturally to me. I know there are math tricks you can memorize but I’m talking about the average person using their brain naturally vs. me and people like me. Our brains are definitely different. I feel it allows me to be more creative and analytical in my thinking than the average person strangely enough though. I think I’ve learned to cope with this by learning to remember things visually and that allows me to create virtual worlds in my mind that I can play around with and test different ideas in. Logic is also visual in my mind, so if something is illogical I can more easily “see” that in my mind. I think the part of my brain close to intuition and instinct is glitchy, so I rely less on intuition because I saw at an early age that it was unreliable for me.
@@AnonYMouse-ky4sg @Anon YMouse First the point you mentioned about vizualizing the flow was something i hadnt thought of before so now i agree that visual coding languages may help begginers get into coding. But after that phase you should really try text based coding as with autocomplete and ide's you can code a lot faster. Also visual scripting is not that good for large scripts as you have always to keep the lines connecting the noded organized and such and that is very time consuming and boring. Second i really really doubt that you dont have abstract thinking... The example you gave of arithmethic is just lack of practise and the abstract(and the only important part in todays world) part of math is very very different. And the glitches you have happen to me sometimes also. But with autocomplete they dont really matter. Third good luck with your game dev journey - we really nees more creative people in this field :-)
C++ and C# are the most common languages in gamedev. If we did a review of the best youtube gamdev tutorials on both of those languages - would that be useful?
Game Maker Studio is good yes, but it’s optional to use gml (game maker language), Clickteam Fusion is a great tool, but making platform games or rpgs with Clickteam Fusion is a nightmare
Goodmorning first of all congratulations for this video!! it was exactly what I was looking for. Which engine do you recommend me to build a quiz game app for smartphone? It'll be a game where the user will have a small player and a 10secs audio file, a videogame theme basically and he has to guess the title by selecting one of the four answers available. Like those quiz apps where there is a picture but I want to put an audio file Grazie mille (thank you very much)
My question is could you make any game you want within reason with these engines. I have an idea banging around in my head for an Epic Space Opera RPG. I don't know whether it's turn based or an action RPG but I'm also toying with the idea of having a shmup and vehicle sections. Is that even possible if you were coding?
Unreal 4? I'm not a programmer, but I'm doing a third-person shooter almost doing nothing related to coding. Just buy starter kits on the Unreal's marketplace and change some things if you think it's necessary on Blueprint (usually, it's described what do what on Blueprint, so you just have to read the function). I'm focusing more on animation, modeling, level design, and gameplay feeling because of that. I don't need to spend a ton of time coding things.
Thanks for watching everyone! What no-coding engines or visual scripting extensions did we miss? What is your opinion on no-code game development? Let us know in the comments below.
If you want to learn more about Game Engines - check out these recent Ask GameDev Videos:
The best game engines: th-cam.com/video/-vwCU_ooTCY/w-d-xo.html
The best free game engines: th-cam.com/video/nT_9-p1-1cU/w-d-xo.html
Ask Gamedev I would say Click Team 2.5 over game maker
please check out 001 Game Creator.
By the way is this legal I just don't wanna get arrested
struckd community
Stencyl is a also non coding game but it like gamemaker you can program your own behaviors,etc if you're coder. It's not a drag or drop but great engine to use. BTW you can only have free version and able to release this game on web.
GDevelop seems like the best option for starting out, no cash needed. #2 gamemaker sounded good.
Avoiding writing code does make things a bit easier, but the method isn't the problem. The issue is problem-solving, and that's what you need to know to create game mechanics. BTW, You're a great channel
Very true. Making games without knowing how to code will always be limiting.
Do you recommend any particular engines?
I think Unity is the way to go, not because it's better than any of the other engines in terms of peformance or graphics, but because it has lots and lots of resources to get you started.
And, one more thing: You might want to to have a discord server. It really does help your channel be something more.
We've considered a discord server as it seems like the next logical step.
Do you have any discord servers that you could recommend we look at to get an idea of what a good gamedev server looks like?
Sure! Check out Sykoo's Elite Devs: t.co/qnSkz87aYv
It's a great community...
The list 5:45
Thanks
TNX
Gracias prro
Tysm
Jesus Christ, Thank you. I absolutely despise channels which stretch out their videos like that.
Undertale made in Game Maker too. It is not forgettable
The thing with RPG Maker is the number of free scripts available to use. So, if you want a feature in your game you could search for a script for it.
The last game I coded was in the days of the ZX Spectrum, so I've been making my fully 3D games using Spore Galactic Adventures, which includes its own preset animations and reactions. I've not seen anything that matches it yet for 'drag-and-drop' full 3D environments, but it is old and glitchy and very few people play it now. Maybe learning to use UE4 or Unity is the best way from here for 3D, but I feel it will be a job not a hobby any more. I'd love to see the Spore concept modernised and expanded as a stand alone game-maker.
spore galactic adventures is the game. I don't care what anyone says.
I really like your channel. You make all of this really accessible and easy to understand.
You guys forgot Clickteam Fusion.
Great feedback!
Do you have any feedback for your fellow viewers on what you like about Clickteam Fusion as a no-code engine choice?
Ask Gamedev Yes I do actually.
It's very easy to use, and if you need help there's plenty of fourms where you can ask for help. You can also seperate sprite sheets by selecting a section of it, copying it based on how many frames are in an animation, and cropping the frames. All you need after that is to place the hot spot of your character. Overall it's a great engine. The downside is that it's expensive AND you have to pay for extensions which is crap. Probably why many people don't talk about it.
However, it's responsible for many popular games, including Freedom Planet, I'm O.K.: A Murder Simulator, and of course: FNAF.
It also made some of, if not the most popular, Mario fangames.
I reccomend it.
that is really great info for our viewers. Really appreciate all of you work in writing this up .
@@AskGamedev Actually when I mean paid extenstions I mean like ability to make 3D games.
@jmarks881 You should try Clickteam. I have the Standard Version.
Okay, here'z a thing...all of those games seem to be action-based. The ones on-screen, at least.
Can any of these be used to make, for example, an FPS game or turn-based strategy games? Or is it all just action?
Undertale was made using Game Maker, if that answers your question a little.
I 'VE BEEN USING CONSTRUCT 2 FOR AN YEAR AND DIDN'T REALIZE THAT CONSTRUCT 3 HAD ALREADY BEEN RELEASED LOL
I CAME TO KNOW IT WHEN I SAW YOUR VIDEO
No need to capslock bro
@@migueldomingos4570 He was just hyped dude
I should revisit Gdevelop, I initially liked it, but got stuck on some layer/grouping issues. Wasn't keen on how the "tile" system or lack of worked. I don't know if there are workarounds for these, just stating my initial experience.
Gamemaker asks for significantly more coding skills than RPGMaker... While coding might be necessary to make an "outstanding" RPGMaker game, you can make a game in RPGMaker without writing a single line of code. RPGMaker has MANY limitations.... but easy to use without knowing any coding.
Remember this is for people who don’t know how to write “a single line of code”
A.K.A me
and me
@UmUrso Amarelado Now make a doubly-linked-cicular list.
@Minecraft Science 200 That should give you an error since you put a space between the t and (.
well i know but i get headache while doing so yea its good for me
a lot easier to make games with this but with coding you got so many more features
Exacly
agreed
GDevelop and Construct Classic is 100% Best and Free Open Source!
...until...
You want to have something as simple as say an autosave in the game or even a save feature.
I'd love to see an engine that makes save games really easy (i.e. not having to assign string code for each and every object's position on screen you want to save as well as every single item the hero might be holding or power the hero has in the game (for instance).
RPG Maker is actually excellent at this as saving the game is part of the default engine and I wish more game engines would do this because lets face it how many games do we really play anymore that don't allow saving?
I find it really surprising that this one function in games hasn't progressed much since say Multimedia Fusion...which is another no programming engine as a note though I think it may be considered outdated these days.
Exactly. It gets even more complicated when you're making something like multi savefile game with craploads of values. H E A D A C H E
Clickteam Fusion is far more powerfull than Construct 3 guys. i find construct 3 to be more limited.it is quick to learn but Not as powerfull as Clickteam Fusion.
Plus comstruct 3 wil perform slower if you create a big game in it.
Great feedback. This is exactly the type of comment that provides value to the viewers!
Are their any particular genre of games that you would recommend Clickteam Fusion for?
Ask Gamedev for creating any type of 2D game fusion is the best. Whether u want a multiplayer or single player.There are many extensions which u can use to create all sorts of games XD
Awesome. We are actually making a script right now on the best 2d games engines. Are their any other engines you recommend for 2D beyond Fusion?
Ask Gamedev Well i think u guys have covered all of the games in my list lol.
But here is my list:
Corona sdk
Defold engine
Löve 2D
Cocos 2D
Game Maker studio
Clickteam Fusion
Godot
Stencyl
Phaser.io - for
Html5 programmers
PyGame - for python programmers
Libgdx for Java programmers
And thats my list.
For 2D game engines that is.
One thing if you guys make these videos also add some deeper technical information into for the geeks.
Like which platforms can these engines support.
How big are the executable files compared to each other.
And the speed for each engine.
Like cocos2D ican handle more 2D sprites with fast frame per second compared to unity.
And also what the limitations are of each engines perhabs.
Also can u guys do a video on how te create your own game engine? like where to start etc
also one video on how to make mmo game maybe?
really the hardest stuff to make mmo game is the networking part lol.
many try and fail.
I believe Unreal Engine and Blender both have logic block programming as well.
nah, blueprints is purely visual, meaning connecting blocks of logic in certain ways as needed.. adjusting some values.. just like all the non coding engines have...
Though.. unreal awesome, one of the best ones ever made, and is also used alot in the industry. (and if you need it, you can use C++ to dive deeper and deeper... heck you even get the source code of the engine!)
Note: also alot of editors are included in the "editor".. meaning, you have particle editors, animation editors, blueprint editor, physics editor, cutscene editing, etc etc etc...
all visually done.. no coding needed.
but you need coding to make use of blueprints in unreal engine
I don't know if Buildbox existed in 2018. But that's one of the engines you left out. Apart from that, you guys are amazing.
Hi Siphiwo. Is Buildbox good for a simple board game like checkers or chess, or do you have any recommendations?
@@Rick-the-Swift Yes it would Sir.
This was very insightful! Thank you so much for sharing this with us!
no matter what anyone tells you, you cannot make your dream game without some code. but why wouldn't you want to learn it? there are some engine out there that has made coding for beginners a dream, like game maker studio and godot. I started with GML in game maker studio now code in c++
finally, someone gets it
Despite my distaste for this style of video editing. I must say that whoever edits y'all's content is a phenomenal content creator..! This video looks stunning..! 🤩
Oh wow, and this was three years ago. I bet y'all have gone God tier since this..!
Can't make my 3D platformer on any of these.
Started with the Blender Game Engine using logic bricks but now I guess I have to somehow learn GDScript for Godot without pulling my hair out.
It's been 2 months what's your progress learned anything?
@@Mircoludist
Yes and no. Still trying to follow tutorials, but facing the problem that most tutorials are for version 3.0, which tend to contain things no longer available or changed in 3.1. This, my art commissions and COVID-19 making my job harder has made development and learning Godot go at a snail's pace.
I have someone to make music for me. If I had a programmer I'd only have to worry about what I actually know how to do; designing my game.
@@TheTattorack most tutorials wont get you anymore I recommend reading invent your own computer game with python book you can get the pdf for free
Check out Playmaker for Unity. Insanely easy to learn and so powerful. I made some wild shit in the first few days of learning it and have been using it for months. Tons of community support too. This damn thing changed my life.
Unreal Engine and Blueprints are your best bet.
I used to use unity and blender ..i had no idea these existed !!! thank you !!
What no-coding engine do you think would work best for making pc/tablet versions of boardgames? Basically I think I am looking for something that supports turn based play.
Hey Mark! Here's a basic board game tutorial that uses Construct: www.scirra.com/tutorials/630/building-a-basic-board-game-board-tokens-and-moving-them Hope that helps!
@@AskGamedev looks good I will look into that one. Thanks. I may have seen this one before and I'm not sure it has turn based mechanics built in.
I think its better just to learn coding if you have fun making games. Its not as hard a it seems and it makes creating games easier and its fun too
Thank you! I have a game design program at school but I want to try something free. I know the one my teacher uses is free but I keep forgetting a lot of things so I kinda wanna try something else to see if it works better. Thank you!
You forgot Clickteam Fusion
and Scratch
Go to 5:15 if you just came to the vid for title........... your welcome
Surprised you didn't even mention Unreal Engine 4 with it's visual scripting.
Complicated , a lot
@@thepacific2933 very
As an UE4 user I can say that once yoy get the hang of it, its very simple, though you do need to learn it
Salt's Nightcore yeah you‘re right
C# is easier that the *ue4 blueprints*
5:43 the list
5:46 construct 3
Why isint there another 50k subbed to uuu this is great content amazingly helpful actually
Thanks for the kind words, Bright Mornings! We'll keep making our videos, and hopefully we'll get there :)
because theres not randomly 50,000 people rushing to make games without knowing how to code? should be obvious ha ha
@@lilpumpupthejam9302 I mean this quality is really great and ive seen much less effort with a much larger audience
He starts to talk about the engines at 4:56
thanks for the list
i realy enjoy make things and love games but i´m bad in programing (but with much effort I learned a little bit)
No problem - thanks for watching! Keep at it :)
Actual list starts at 5:44
Thanks, I didn’t came here to hear a lecture about how games work
Thanks for the video man! You forgot one unreal engine has a node system and build in scripts. It's not for beginners but they can learn it if they take some time.
Blueprints is harder than python bro
Miguel Domingos Well, I did cry learning it lol.
@@blackladygamer3639 Me to bro.
you need to know coding to make use of blueprints
What would be a good engine for a side scrolling beat em up? Not a platformer or anything but a brawler.
I am on the same exact search
If someone wants to make a 3D FPS game without coding - GameGuru. But it's limited. If you want to extend it functionality, you have to buy AppGameKit: + GameGuru Loader DLC. But now you have to code.
Another option is CopperCube 6. It's free and requires no coding.
Great suggestion! Thanks for the valuable tip for our community!
Do you recommend any other tools for no-code development?
Sploder is a free online flash game engine. And you don't need to code. Although it is somewhat limited. I used Sploder to make my first games.
Never used any of these but i will
Personaly I recommend Clickteam Fusion 2.5 Developer, you can find this version for free on some websites.
I feel like askgamedev is secretly laughing at me , an aspiring game developer, for not knowing how to code
Dude... You just made my year, you're the best.
This is the best video in your channel, amazing content
Game I'm trying to r make is
Where you have to kill the monsters and survive the monsters you get weapons from playing arcade machines if your teammate gets down you have to heal him or else he'll go to a dungeon place where lava rises every 5 seconds and you have to pull three levers around the map same goes for the monsters
It's a 6 versus 2 you can customize your guns and characters so with the monsters there's a bunch of emotes there are three monsters to pick from make it for Android iOS PCs
All consoles
And it's 3D
You should also mention playmaker a unity visual scripting tool that allow you to build powerfull Statemachines and bring 3D gameplay together without any line of Code. There are a number of popular titels created with that tool like High Hell or Fire Watch
Thanks for the recommendation! We'll check it out and maybe feature it in a future video :)
Just so you know, not knowing code limits you and you cant become game developer without being able to code
Easiest way to create mobile games without coding is by using Buildbox. For many #1 games, the developer used Buildbox. Games that normally takes 9 months to 2 years, can be completed within 2 months or less when using Buildbox.
This is exactly what I needed, thank you so much! This is really useful for my project. I have yo make a game in two months and to learn code for that takes two months so I wouldn't have any time but this helps a ton, Thank
Hey i know your comment was posted 3 years ago,but have you finished any games,i would really want to play them!
i can code but never at the level required for game dev this helped me
You should of mentioned Undertale was made in gamemaker.
The first 5 min 30 explains what a drag and drop game engine is.
Thank you for all the info! Oh and btw, what’s the game on 6:23? Was it made with construct 3 too?
The_Guardian it says on The screen
Oh
Pixel Game Maker MV was used to make some of the best games on Steam. For example 'Dickie A Cumming', 'Someone Cloned The President' and 'Pension Day'.
My Top 3: UE4 , Unreal Engine 4, Epic Game's Unreal Engine 4
This is great! A great insight for beginners and people that don't know how to code or don't want to code!
Its amazing how good the modern engines are at reducing the need to know how to code!
Ask Gamedev yeah! It's so easy nowadays to make an RPG or FPS game just by using drag and drop! I don't think coding will leave anytime soon though, it's a key part in AAA games.
We're working on a tutorial series with gamemaker that shows how to make a simple game without needing to learn how to code. Hopefully that can be helpful.
Ask Gamedev that would be awesome!
Exactly the channel I want for a school project. Subbed.
Glad we're able to help! What's your project about?
@@AskGamedev I want to make either a hyper casual game or a fighting game like Mortal Kombat X with simpler graphics. However, our school says we need to use the MIT App Inventor 2 for our projects, but that app can only get me so far in terms of what I can do. I was wondering whether or not I can combine the MIT App Inventor with another game engine to make my game, or if that's not possible then is the MIT App Inventor decent to make the games that I want? Thanks.
can any of these engines make a 3D open world game? i got my eyes on PlayMaker as you mentioned in the video. but are there others? I tried Unity, but the coding never cooperates with me because it always gives me errors without any hint as to how to fix it. the messages are so cryptic every time.
If you have never made a game before for your own sanity please don’t try to make a 3d open world game.
@@WhalesLoveSmash ill stick to 2D game creation then. similar to mario games. what software would you recommend?
@@tomoyaokazaki2138 Playmaker would be a very wise choice. So easy to learn and you'll be able to make bigger things as you get more ambitious-- but yea start small!
why didnt you mention unreal 4? I made game there without a single line of code
I always wanted to make a game, this is the best and first video i found featuring this idea. thx!
gamemaker games: nidhogg 2, the way of the passive fist and wandersong.
me: WHaT haPpeNnED tO UndERtaLe!?
Oh my god, same. Im actually using game maker studio 2 to make an Undertale fan game
What would be the best engine for me? I'm a CGI artist specialized in stylized art. Which one of these drag and drop engine allowes me to import my models and drop them without coding?
Try Playmaker for Unity. Super straight forward and modular and insanely powerful. I made some pretty wild shit in the first few days of using it and have been using it for months now.
I would like to know, can I create an educational game with these platforms? Like for instance games like cooking simulator, except that it's about typing things out in boxes and storing what's typed in those boxes for future use?
when the information is 5 minutes into the video, shit makes me think about natural selection
I want to make a card game. Which one would you recommend to make that?
hey just asking but all the thing you mentioned in the list can they all be run on a laptop or do you recommend doing them on a pc desktop
But the question is, will i be able to become a professional on this area only knowing how to code visually
my favourite program is cotruct 3, bu it have a free version (consrtuct 2) I use that and that is very very nice.
Buildbox is great for beginners! Its drag and drop, you can Do 3d and 2d
You explained the title and a point that anyone who wants to make a game would already know in the first 5 minutes and 46 seconds. More than half of the video is not about the point of it. For anyone looking for the engines go to 5:45.
Me:(popular because of Minecraft commands)
Me in unity: okay, I will make a call of duty topic game
10mins l8r
My Discord game dev friends: So, how is it going
Me: fine.(haven't even started)
Where's scratch?? my favorite drag and drop game engine! can't believe you didn't even bring the name up
Scratch is incredibly basic, and it’s very hard to actually make a good game.
Take what Matthew said, and add the fact that you can only export the game on the Scratch platform. Unless you convert a Scratch file into a Flash file and make it a .exe, there's no way to export your game outside of Scratch.
Scratch is shit. Only good for absolute begginers. Some problems include:
- No concept of classes or anythin similiar. If you want to have say ten equal enemies on the scene you have to duplicate your code 10 times(you could use clones but they dont let your provide params. So unless all clones are equal it doesnt work. And completely equal is nearly impossible since they would need to start all in the same spot). And if you want to change something lets just say it will not be a pleseant experience.
- You have to code physycs by hand
- You have to make your own ui
- No concept of different scenes so you can only drag and drop sprites to one.
- The animation system is not the best
Best youtube Chanel in the Word
Thank you for yours videos, i dont speack english, but, I strive to see each of his videos, with the automatic translation in Spanish.
glad to see game maker on the list. gonna download it right now
Thanks for the awesome insight! Great Video production too! God Bless the team! :)
Scratch online its a game makeing system that I've personaly seen alot of potential and theres an entire community its best if you just wana make a game spirit ext for fun its vary fun and.no codeing is needed theres a number pf things to so and you could also just play games there but they tend to not have much to em due to random people makeing them like me but good fun games arent too rare either overall its pretty good for basically anyone
I just want to make one thing clear:
This is still coding. The only difference between this and traditional.programming languages is the syntax. Software enginners are paid to.problem solve. In fact i like traditional programming better because you can be a lot faster with the editors and such.
This kinda of videos just make beginners afraid of text based coding.
Miguel Domingos I have trouble with abstract thinking as I’m more of a creative thinker, I know the basics of coding, but it takes me a long time to try and visualize in my head what the hell the code is actually doing and how it all connects. The flow aspect of visual scripting really appeals to me because I can instantly see and “visualize” what the code is actually doing. I assume programmers stick all of this in their head when visualizing their coding? My brain simply can’t handle all of that. I have the same problem with math. I hope in the future that visual scripting will not be seen as something for noobs but turn into a sort of programming language in its own right. I think it can get a lot more people into programming because it’s a lot more intuitive. I think being good at abstract or creative thinking is just something you’re born with and those good at abstract thinking are the only good programmers out there right now which is why it’s such a limited field.
@@AnonYMouse-ky4sg If you can code in visual scripting you have abstract thinking as well. Dont be fooled. It may help you because you dont have to type the syntax out but once you learn this programming is so much faster.
Miguel Domingos I don’t know if abstract thinking is entirely the correct phrase for it. It’s more like a working memory problem. For instance, sometimes when I write I put the wrong letter unless I focus really hard not to. That part of your brain that can write words and letters automatically from muscle memory glitches out on me. My memory switches numbers. I missed out on a free PC because I had won a contest and instead of something like the 13th I remembered the 31st. This happens all the time. I will switch letters in words as well. If someone gives me instructions on what to do, no matter how many times it’s repeated, I will most likely get something wrong in the instructions because I can’t remember those tiny details. Big things I can remember. The only way I remember how to spell words correctly is to visualize them in my head. For instructions I write them down to make sure they’re right.
So I literally can’t remember how the logic flows in a codebase very easy because it gets all jungled up in my brain. I can try re-doing everything in my head trying to make the connections again, but that takes a lot of time compared to just looking at a flowchart and seeing instantly how it flows.
Again, arithmetic is very hard for me for the same reason and obviously they are similar in disciplines. Simply adding 7 + 6 and 8 + 6 was very hard for me for a long time, I basically just how to memorize it was 13 and 14 whereas it’s easy for most people to combine 7 + 6 in their head, like people do for 7 + 5 (adding other small digits like this is easy for me for some reason, perhaps because they “fit” together in my head, 7 and 8 times 6 is also hard for me).
My aunt didn’t complete middle school and is almost illiterate, but she can add and subtract numbers much better than me. She’s no math genius or anything and struggles with multiplication and division. I can do that in my head, it just takes me longer than an average person because I have to make sure and check that it’s right, it doesn’t come naturally to me. I know there are math tricks you can memorize but I’m talking about the average person using their brain naturally vs. me and people like me. Our brains are definitely different.
I feel it allows me to be more creative and analytical in my thinking than the average person strangely enough though. I think I’ve learned to cope with this by learning to remember things visually and that allows me to create virtual worlds in my mind that I can play around with and test different ideas in. Logic is also visual in my mind, so if something is illogical I can more easily “see” that in my mind.
I think the part of my brain close to intuition and instinct is glitchy, so I rely less on intuition because I saw at an early age that it was unreliable for me.
@@AnonYMouse-ky4sg @Anon YMouse First the point you mentioned about vizualizing the flow was something i hadnt thought of before so now i agree that visual coding languages may help begginers get into coding. But after that phase you should really try text based coding as with autocomplete and ide's you can code a lot faster. Also visual scripting is not that good for large scripts as you have always to keep the lines connecting the noded organized and such and that is very time consuming and boring.
Second i really really doubt that you dont have abstract thinking... The example you gave of arithmethic is just lack of practise and the abstract(and the only important part in todays world) part of math is very very different. And the glitches you have happen to me sometimes also. But with autocomplete they dont really matter.
Third good luck with your game dev journey - we really nees more creative people in this field :-)
Make a board game! I know this is pretty much not the topic. I just had to crack that one. :)
Clickteam Fusion 2.5 is great for 2d and 3d (if you have the paid 3d plugin) games
What about BuildBox? any reviews about that engine?
Hey ask gamedev thx for this videos.
Iove it!!!
Thanks so much for the kind words. Do you have any other video topics that you want us to cover with future videos?
Thnks for this very good video guys and from now i am a subscriber.
Thanks for the support Abhiram! Which engines do you think you'll try out?
Hi I m first I always wait for the videos every Thursday. Keep it up guys
that is really good to hear! Do you have any specific topics that you want us to cover in future videos?
Ask Gamedev Yes what are the places to learn code and which language to start first to make games
C++ and C# are the most common languages in gamedev. If we did a review of the best youtube gamdev tutorials on both of those languages - would that be useful?
Ask Gamedev Yes surely it will be usefully for people just starting and stuck at which language to choose for game development!
Ok great. definitely let us know if you have any other feedback on how we can improve or add more value.
Develop is the best because drawing a character is sooo easy
Game Maker Studio is good yes, but it’s optional to use gml (game maker language), Clickteam Fusion is a great tool, but making platform games or rpgs with Clickteam Fusion is a nightmare
Wow, I love games and love development, I however know nothing of game development, thanks for making this!
Note that if you wanna become game developer, you 100% need to know coding
Goodmorning
first of all congratulations for this video!! it was exactly what I was looking for. Which engine do you recommend me to build a quiz game app for smartphone?
It'll be a game where the user will have a small player and a 10secs audio file, a videogame theme basically and he has to guess the title by selecting one of the four answers available.
Like those quiz apps where there is a picture but I want to put an audio file
Grazie mille (thank you very much)
thanks keep it up this rlly helped
Thankyou so much for explaining for beginners
My best was Gdevelop
Well... I am a pro at scratch... Does that count? *xD*
Yeah scratch is a drag and drop engine
You missed build box, the software is so much awesome with ready made templates, but yeah ite not free.
There's Buildbox as well. It looks easy to use.
My question is could you make any game you want within reason with these engines.
I have an idea banging around in my head for an Epic Space Opera RPG. I don't know whether it's turn based or an action RPG but I'm also toying with the idea of having a shmup and vehicle sections.
Is that even possible if you were coding?
I got an Udemy ad watching this video.
NIce
Cool - have you ever tried any of the Udemy gamedev tutorials?
No, I don't have any ideas for a video game and even if I had one my drive couldnt handle the amount of 3d objects.
Ahh got it. We hope some of our videos inspire you with ideas! Maybe start by making a 2D game.
Thanks! :D
Commands relate to coding like blockly still coding but not writing code.
Unreal 4? I'm not a programmer, but I'm doing a third-person shooter almost doing nothing related to coding. Just buy starter kits on the Unreal's marketplace and change some things if you think it's necessary on Blueprint (usually, it's described what do what on Blueprint, so you just have to read the function). I'm focusing more on animation, modeling, level design, and gameplay feeling because of that. I don't need to spend a ton of time coding things.
Toby Fox’s indie game undertale is a great game maker example in my opinion.