thanks for this. everything worked except for changing the colour of the lights. no matter what color i change it to, it dooesnt show any different results in the render. does anyone know how to solve this?
love how u set your tutorial so understandable. can I ask ? how to set the light if it is moving animate like walk through or 360 degress rotate camera? do i really need to set 4 lights setting in each 4 views? hope u will do tutorial for that tnx so much in advance.
My Arnold renderer doesn't render any lights at all, despite chaning types, intensity, exposure, distance, or any other parameter. Any ideas. It works in viewport though
My scene at all default settings doesn't render a jack. everything is pitch black!!!! Arnold seems User-unfriendly for beginners with it. And I am experienced 3D artist. Every render engine - when you have stuff at default - it will render something that you can SEE! I had to go all ove rthe place- it turned out to be "normalize energy" checked causing this problem. Arnold, wtf....
I'm opposite - my scene is pitch black no matter how much I increase intensity and exposure of the light. In viewport DX mode it is blown-out white. Why can't they make it incorporated into 3Ds Max properly, so in default setup you can actually see damn render with basic setting???
@@digimaks its a pain in the ass bc I think arnold was developed apart from 3ds max and then just shoehorned into it. Takes a lot of finesse to get anything to look decent
Great tutorial this is the way to teach very humble and humble way keep it up
Outstanding video. Very easy to duplicate. Thank you for posting.
I dont have any lights in the scene yet rendering with Arnold my scene still has light
It is because you are using the Default light. Once you add your own light, Max will use your own light instead of the Default light.
Hi, how do we do "render to texture"? Please
1:52 mine looks completely different
Sir, will u please tell how do you add those boxes having the keys u pressed ?
nice
thanks for this. everything worked except for changing the colour of the lights. no matter what color i change it to, it dooesnt show any different results in the render. does anyone know how to solve this?
edit: it doesnt work in active shade, i had to click 'render' again to see results. anyone know why it cant automatically update?
love how u set your tutorial so understandable. can I ask ? how to set the light if it is moving animate like walk through or 360 degress rotate camera? do i really need to set 4 lights setting in each 4 views? hope u will do tutorial for that tnx so much in advance.
My Arnold renderer doesn't render any lights at all, despite chaning types, intensity, exposure, distance, or any other parameter. Any ideas. It works in viewport though
Me too at first but do you use a camera? you need to watch out for exposure
the biggest problem is the camera...
thank u
why 720P ??
My scene at all default settings doesn't render a jack. everything is pitch black!!!! Arnold seems User-unfriendly for beginners with it. And I am experienced 3D artist.
Every render engine - when you have stuff at default - it will render something that you can SEE! I had to go all ove rthe place- it turned out to be "normalize energy" checked causing this problem. Arnold, wtf....
Your license are those and ease
Arnold is just a buggy mess. With these same exact settings, my scene is completely blown out all white.
My guess is, the "Normalize energy" in the Intensity category option was not switched on.
I'm opposite - my scene is pitch black no matter how much I increase intensity and exposure of the light. In viewport DX mode it is blown-out white.
Why can't they make it incorporated into 3Ds Max properly, so in default setup you can actually see damn render with basic setting???
@@digimaks its a pain in the ass bc I think arnold was developed apart from 3ds max and then just shoehorned into it. Takes a lot of finesse to get anything to look decent