3DS Max Arnold Lighting Basics

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 22

  • @asimmashwani1104
    @asimmashwani1104 4 ปีที่แล้ว +1

    Great tutorial this is the way to teach very humble and humble way keep it up

  • @anim8ted923
    @anim8ted923 3 ปีที่แล้ว

    Outstanding video. Very easy to duplicate. Thank you for posting.

  • @robosergTV
    @robosergTV 4 ปีที่แล้ว +5

    I dont have any lights in the scene yet rendering with Arnold my scene still has light

    • @Yuzrass
      @Yuzrass 4 ปีที่แล้ว

      It is because you are using the Default light. Once you add your own light, Max will use your own light instead of the Default light.

  • @lovedwarrior
    @lovedwarrior ปีที่แล้ว

    Hi, how do we do "render to texture"? Please

  • @riskyumbrella4874
    @riskyumbrella4874 2 ปีที่แล้ว

    1:52 mine looks completely different

  • @amarmkulkarni
    @amarmkulkarni 4 ปีที่แล้ว +1

    Sir, will u please tell how do you add those boxes having the keys u pressed ?

  • @muhammadasad9147
    @muhammadasad9147 ปีที่แล้ว

    nice

  • @Raidoven
    @Raidoven 2 ปีที่แล้ว

    thanks for this. everything worked except for changing the colour of the lights. no matter what color i change it to, it dooesnt show any different results in the render. does anyone know how to solve this?

    • @Raidoven
      @Raidoven 2 ปีที่แล้ว

      edit: it doesnt work in active shade, i had to click 'render' again to see results. anyone know why it cant automatically update?

  • @leomitra8353
    @leomitra8353 3 ปีที่แล้ว

    love how u set your tutorial so understandable. can I ask ? how to set the light if it is moving animate like walk through or 360 degress rotate camera? do i really need to set 4 lights setting in each 4 views? hope u will do tutorial for that tnx so much in advance.

  • @vaidas_ma
    @vaidas_ma 6 ปีที่แล้ว +5

    My Arnold renderer doesn't render any lights at all, despite chaning types, intensity, exposure, distance, or any other parameter. Any ideas. It works in viewport though

    • @EugenioD
      @EugenioD 6 ปีที่แล้ว

      Me too at first but do you use a camera? you need to watch out for exposure

    • @designjorge
      @designjorge 4 ปีที่แล้ว

      the biggest problem is the camera...

  • @shivamchouhan2484
    @shivamchouhan2484 3 ปีที่แล้ว

    thank u

  • @lukaandrejevic5100
    @lukaandrejevic5100 4 ปีที่แล้ว

    why 720P ??

  • @digimaks
    @digimaks 2 ปีที่แล้ว

    My scene at all default settings doesn't render a jack. everything is pitch black!!!! Arnold seems User-unfriendly for beginners with it. And I am experienced 3D artist.
    Every render engine - when you have stuff at default - it will render something that you can SEE! I had to go all ove rthe place- it turned out to be "normalize energy" checked causing this problem. Arnold, wtf....

  • @aboDawooDkit
    @aboDawooDkit 3 ปีที่แล้ว

    Your license are those and ease

  • @trenken
    @trenken 3 ปีที่แล้ว

    Arnold is just a buggy mess. With these same exact settings, my scene is completely blown out all white.

    • @metahingaq
      @metahingaq 2 ปีที่แล้ว

      My guess is, the "Normalize energy" in the Intensity category option was not switched on.

    • @digimaks
      @digimaks 2 ปีที่แล้ว

      I'm opposite - my scene is pitch black no matter how much I increase intensity and exposure of the light. In viewport DX mode it is blown-out white.
      Why can't they make it incorporated into 3Ds Max properly, so in default setup you can actually see damn render with basic setting???

    • @trenken
      @trenken 2 ปีที่แล้ว

      @@digimaks its a pain in the ass bc I think arnold was developed apart from 3ds max and then just shoehorned into it. Takes a lot of finesse to get anything to look decent