I like how the steam release version of the Pizzaface phase 3 fight makes it look like all the enemies have their full health to make it feel that much more like Peppino is absolutely fucking pulverizing the shit out of them
wow, this really makes me want to see like. ALL of pizza towers history documented on TCRF. it might even take a coupla years to complete with all the changes between each version. i have never seen a game change as much as pizza tower, to the point where even the most RECENT builds are almost completely different from the steam release
That's a pretty tall order, I think… Can't blame you though, TCRF's pages on the differences in level layouts and object placements in Sonic 2's Betas 4 - 8 did set a pretty high bar.
update: "infamous pizza tower fan who will not be named" sounds like a crazy title to have lol. really like the progress made on the tcrf page, ive spent like a couple hours reading everything on it because its all really interesting to read
Exactly how i'd describe it! It feels... Wrong. It's the final game, with the "unfinishedness" so to say of Eggplant build and the SAGE 2019 Demo. It's just... Cursed. Or rather, Blursed.
gutter, deep-gutter-9 the gutter city, gutter factory, oh gutter, Refrigerator Refreezerator Gutter, Pizzagutter, Don't make a gutter, WAGUTTER, and the crumbling tower of gutter
The lack of bosses during the ending gives it a totally different vibe, like "yay everyone that confronted you is dead!" and the lack of music makes it very awkward
To be fair the bosses already had most of their sprites done by then, and not much else major is really missing from the final game compared to eggplant, besides chef tasks
The difference between this beta version and the final version is polish - the subtle tweaks and improvements that make a bad game tolerable, a good game great, and a great game a masterpiece. Several of the changed sound effects that the player hears frequently (the toppins in their cages; the sound the eye portals make when Peppino enters them; Peppino's scream when he encounters a boss) are much more annoying and offputting here than in the final version; the results screen and some of the cutscenes are a bit more barebones; and the P rank appears to be missing. Tour De Pizza could have easily released this version late last year and achieved some modest success, but they clearly continued incorporating QA and playtester feedback and kept adding bells and whistles until the very end of the game's development.
I like the how in the final boss 2:18:06 / 2:30:44 like the pillar things are bigger here but I see why they changed it so you could see peppinos pizza.
Differences: - In The Title Screen, There's ''Press Start'' Text And File Text - You Can Pause In The Title Screen Too. - There's The Intro Cutscene From Demo 1 And Other Demos. - Pizza Granny's Dialogue Has No Pattern And Doesn't Have Voice. - Some Doors Are The Same From Other Builds. - There's A Blue Effect In Peppino, Just Like Eggplant Build. - The Tutorial Stage Is A Bit Different - Some Sounds Are Different (Such As Toppins' Cry For Help, And Entering Secret) - World 1's Hub Is Different. - Titlecards Have A Different Jingle. - The Titlecards Also Get Progressively Lazier As You Enter Stages (Normal, Normal But With John Gutter's Jingle And Just John Gutter's Titlecard) - The Some Cheeseslimes Are Snotty (Why'd Ya Kill Many Snotties :C) - Secrets' Background Is The Same As Other Builds. - John Gutter's Secret Music Is The Pizzascape Secret Music - The Mach Rolling Sound Is Still The Ball Sound. - John Gutter's Lap 2 Room Has Pizza Granny. - Lap 2 Doesn't Have The Lap 2 Music. - Toppins Show Up Early In The Rank Screens. - Pizzascape's Beginning Music Uses The Other Pizzascape Music. - Transformation Controls Font Uses A Different Font. - No P Rank Is Showed In The Hud If You Get A P Rank. - P Rank Uses A And S Rank Music. That's It I'm Tired I'll Edit This Later To Have More Differences
Anyone else notice Snotty is the first Cheeseslime in every single level? Look closely at the first cheeseslime you encounter in any level and it is slightly green
Seeing someone getting a P rank without doing lap 2 feels so weird. You can get an S without lap 2 (very rare) but not a P. Just feels kinda wrong. SO IS THE ENDING, NO MUSIC AND HE DOESN'T SAVE THE BOSSES AND MORT. HE LEAVES THEM TO GET OUT THEMSELVES.
the differences in this build weren't as interesting as i thought they would be, but that makes sense and i kinda set myself up for that one. i do think it's funny that certain things in this build make it clear that some things really were done last minute, like changing the sonic adventure taunt, adding titlecards and jingles for every level, and changing the main synth in bloodsauce dungeon (no wonder the new one sounds so bad). of course there is the occasional secret room that's completely different from final release/later patches and such as well as not all chef tasks being there but again these details aren't that interesting compared to how the game was DRASTICALLY different way back when
kinda funny that in this build you can just beat the ever loving fuck outta fake pep due to his lack of invincibilty frames, hell you can even kill the clones before they even get to attack this shit is comical lmao a bit disapointing though cause I actually wanted to see if this version of the boss had the whole superjumping onto the walls thing
This isn't even that different, if you wanna see something REALLY different, look at the april build or the first few patron builds (the february build and whatnot)
In Floor 1 all levels have there Own Tone but in floor 2 it placeholder it the tone is John Gutter but the title Cards are not until golf Level in Floor 3 where the Placeholder is Both of John Gutter Tone and Title Card
Tbh they shouldve kept the stair anim But its so intriguing to see what the game looked like even so close to release Like i didnt even know this is the build scoutdigo is based on,the old hub,the old(annoying) toppin sounds,the old(annoying) secret sounds,the old titlecard music,just awesome to see what they used to have in mind for the final game
I'm glad Peppibot Factory no longer exclusively has Weenies that drop cans of whoop-ass, that just seems annoying. Does explain why there's so many Box Stampers in the first box transformation area tho.
wow, that second secret in don't make a sound is interesting. completely scrapped and replaced in the final game, just a pure red light/green light stealth section instead of a speedrunner like the other secrets
Peppbots taking two hits to kill is something that should have stayed, but placed them more sparingly so you can kill them by performing a drift while not going too out of their way to kill them. The whoopass weenies being made more rare though I’m thankful of
i like pizzahead's idle in phase 3. i wish that was kept in the game to make it look like pizzahead was at least somewhat serious about his phase, even if it was still just him playing around. his behavior in the release version makes the fight a little anticlimactic because he isn't taking any of it seriously. it might've also been cool if they took a more noisy approach to the last phase; the noise's constant taunting, dirty tactics, and all around high energy battle made for a climactic fight, even though the ending cutscene was pretty anticlimactic itself. that kind of tone would've made the last pizzahead fight a bit more thrilling, because what we got was pretty low energy, with slow, simple attacks, and pizzahead's uncaring attitude towards the fight, like he really isn't into what he's doing. something like that more focused, challenging idle animation or a more climactic fight overall would've felt pretty good in my opinion.
was the "superjump and grab to shoulder bash" part always there in the tutorial in the final game? idk tbh also a little thing from me: the toppins calling for help sound is just so inconvenient, every title card music (only floor 1 has finished title card music, rest is just john gutter), and entering a secret. this comment will update every time i hear a sound thats inconvenient. this part will be removed when every inconvenient sound is gone at the end.
Also I think there only one unused move vigi can do in the boss which is kicking Peppino when you go behind him when he shootings also is when Peppino shooting fast his old version of the big bullet
I played the 2022 build (i did not pirate it) it was a good game honestly and ur gameplay too. I hope they bring the stairs thing bacj but not the bosses's extra life and u should've do strike a taunt at Oregano Desert ( 27:31 ) Good job on the gameplay
Yknow what guys, the final boss fight background is more logical in this build because in the final build of the game they didnt put these rectangular things that apear on top of the tower
I like how the steam release version of the Pizzaface phase 3 fight makes it look like all the enemies have their full health to make it feel that much more like Peppino is absolutely fucking pulverizing the shit out of them
Oh yeah it hits so different especially when mashing even though it does nothing
one thing i like about this version is the final hit of phase 3 it just feels more impactful as a spining piledrive and the rocks
The screams are 10x better
@@MantaRaydiated it doesn't do nothing, it boosts my wish to fucking pulverize the shit out of the bosses
Kinda sad the upstairs animation never got used, although the one of Jerome sadly cranking the elevator up is way funnier
Try playing the demo 0 and you will see that it uses the same animation
@@krasttosnp Demo 0 is just broken.
@@rosefansml99 because the game was only being made by mc pig and not mc pig and sertiff
@@krasttosnp did i mention that uhhh i uhhz idk
Bro somebody just killed Snotty
The lightning in pizzaface phase 3 causing the arena to temporarily black out like vigilante phase 2 is REALLY cool and i wish they kept that in
was probably binned due to issues with visibility. it is hard to see what's going on when that happens
i'm glad they didn't keep it in that shit looked like it could VERY EASILY fuck you over at the WORST moment
@@flaco3462 it would have been fine cause the pillars would be removed, they are
Blocking sight
@@T0wle ye remove the pillars and it's pretty much fine
Yeah it would have been fine without the battlements.
wow, this really makes me want to see like. ALL of pizza towers history documented on TCRF. it might even take a coupla years to complete with all the changes between each version. i have never seen a game change as much as pizza tower, to the point where even the most RECENT builds are almost completely different from the steam release
there is an effort being made to do this! if you want, you can 100% contribute, just make an account and document the changes as you see 'em!
That's a pretty tall order, I think… Can't blame you though, TCRF's pages on the differences in level layouts and object placements in Sonic 2's Betas 4 - 8 did set a pretty high bar.
I think that just really speaks to the amount of polish that went into this game.
update: "infamous pizza tower fan who will not be named" sounds like a crazy title to have lol. really like the progress made on the tcrf page, ive spent like a couple hours reading everything on it because its all really interesting to read
we have access to patreon/playtester builds now but I wonder how much of the twitch dev have been archived across the pt community
2:24:27 i love how you hit them at the beat of the song
epic
i love how this build looks like a 2019-2021 build and the final game at the same time
Exactly how i'd describe it! It feels... Wrong. It's the final game, with the "unfinishedness" so to say of Eggplant build and the SAGE 2019 Demo. It's just... Cursed. Or rather, Blursed.
Dam, once you complete gnome forest, theres golf gutter, deep gutter, pig gutter, factory gutter, sewers gutter, frozen gutter, scare gutter, sound gutter, war gutter. How cool!
Rename sewer gutter to shit gutter.
I would change a few of these:
-Oh gutter!
-Refridgegutter Refregegutter Freezegutter
And Don't make a gutter
gutter, deep-gutter-9 the gutter city, gutter factory, oh gutter, Refrigerator Refreezerator Gutter, Pizzagutter, Don't make a gutter, WAGUTTER, and the crumbling tower of gutter
2:19:54 this scream is so perfect and funny
The lack of bosses during the ending gives it a totally different vibe, like "yay everyone that confronted you is dead!"
and the lack of music makes it very awkward
Their ghosts are present
the shadows are there, so i think they were just animated sprites added in beyond the graphic for the ending animation
honestly the fact they managed to finish the entire game in measly 8 months since eggplant is fucking mindblowing
To be fair the bosses already had most of their sprites done by then, and not much else major is really missing from the final game compared to eggplant, besides chef tasks
@@insertafunnynam3 still, it takes an insane amount of effort to finish a game and make sure it has no bugs
A decent amount is different
So many sfx needed and ranking and such
@@viewing845ranking is finished wdym
@@ZphyZphyer im saying from the egg plant build, they needed to do rankings and sfx all in 8 months
2:19:53 BRO THAT SCREAM
WOAGAGAGAG
Lowbudgetscream.mp3
that's for every boss tho
2:24:27
Perfect timing
That's so satisfying holy shit
@@laylover7621 yessir babe a hhhhhhhhhhhhhhhhhhhhhhhhhhh
?
@@JackBoi101 the enemy kill sound syncs with the ost
I'm so glad that people document all the builds of pizza tower so we can see how it evolved over time
I think it would be cool if they kept the dark screen during the lightning at the final phase.
It becomes impossible to see stuff tho so idk
@@MisterRegretti it's because of the background. In the full release it would work just fins!
23:51 It's creepy
2:24:26
the rats dying are in sync with the music
I think the one thing that interests me is how most (if not all) levels have at least one Snotty in them, usually near the start.
If not?
Pizza Tower: Scoutdigo is my favourite pizza tower modem
@@theballsgamezing that has nothing to do with this comment
@@da_pwo Scoutdigo also has a Snotty in every level (though that might not be the reason that user posted the comment).
@_alks it wasn't, it was meant to be LIKE octobe22, but it isnt built ON octobe22
2:27:14 best part of the last escape sequence
I love how the Pizza Time Music is muffled on the Pause Screen in this Build.
The difference between this beta version and the final version is polish - the subtle tweaks and improvements that make a bad game tolerable, a good game great, and a great game a masterpiece. Several of the changed sound effects that the player hears frequently (the toppins in their cages; the sound the eye portals make when Peppino enters them; Peppino's scream when he encounters a boss) are much more annoying and offputting here than in the final version; the results screen and some of the cutscenes are a bit more barebones; and the P rank appears to be missing. Tour De Pizza could have easily released this version late last year and achieved some modest success, but they clearly continued incorporating QA and playtester feedback and kept adding bells and whistles until the very end of the game's development.
Peppino's scream literally sounds like a girl
I'm glad they changed it to something way more tolerable
@@TheTotallyRealSegmentits meant to be a placeholder scream
And pizza granny dialogue box is white
I may be a bit late on this but P-Rank does exist in this build
peppino is italian not polish
It is astonishing how unfinished this build is given that it's from a few months ago.
That pig sure works fast.
well he's got the "buenos diassss mi princesita uwu" guy by his side helping him so that kinda explains why he and his team work fast
@@SurmenianSoldier who¿???!??¿
@@ItsCenrryTH sertif
Theres only really a few small differences, this is pretty close to the full game
@@SurmenianSoldier we need context
I love how in the ending even though they're not there, you can still see the bosses's shadows on the floor
This build is very close to the final build
Pretty much, just a bit unpolished.
i think i've actually never seen Pizzaface's stunning animation
Mostly because the only way to stun him is to throw something at him and Gustavo is only for first 4 refights
@@cardboardtoaster2169 yeah, of course
Just saying that we never got Gustavo to survive until the last fight
@@rr53213rr OMG GALLANT HIIII
you can lightly walk into him (not mach run) when he’s vulnerable,although it’s a different stun animation
@@SheepRunner he deleted the comment 💀
I like the how in the final boss 2:18:06 / 2:30:44 like the pillar things are bigger here but I see why they changed it so you could see peppinos pizza.
If you want to know the big tower pillar name then it's called "battlement"
and peppino himself, i guess
Peppino's old scream caught me off guard so much the first time
2:10:21 no way😱😱
2:19:54 this got me laughing good
Differences:
- In The Title Screen, There's ''Press Start'' Text And File Text
- You Can Pause In The Title Screen Too.
- There's The Intro Cutscene From Demo 1 And Other Demos.
- Pizza Granny's Dialogue Has No Pattern And Doesn't Have Voice.
- Some Doors Are The Same From Other Builds.
- There's A Blue Effect In Peppino, Just Like Eggplant Build.
- The Tutorial Stage Is A Bit Different
- Some Sounds Are Different (Such As Toppins' Cry For Help, And Entering Secret)
- World 1's Hub Is Different.
- Titlecards Have A Different Jingle.
- The Titlecards Also Get Progressively Lazier As You Enter Stages (Normal, Normal But With John Gutter's Jingle And Just John Gutter's Titlecard)
- The Some Cheeseslimes Are Snotty (Why'd Ya Kill Many Snotties :C)
- Secrets' Background Is The Same As Other Builds.
- John Gutter's Secret Music Is The Pizzascape Secret Music
- The Mach Rolling Sound Is Still The Ball Sound.
- John Gutter's Lap 2 Room Has Pizza Granny.
- Lap 2 Doesn't Have The Lap 2 Music.
- Toppins Show Up Early In The Rank Screens.
- Pizzascape's Beginning Music Uses The Other Pizzascape Music.
- Transformation Controls Font Uses A Different Font.
- No P Rank Is Showed In The Hud If You Get A P Rank.
- P Rank Uses A And S Rank Music.
That's It I'm Tired I'll Edit This Later To Have More Differences
The Crumbling Tower of Pizza theme (Bye-Bye There) is different
a lot of sound effects haven’t been implemented yet
Anyone else notice Snotty is the first Cheeseslime in every single level? Look closely at the first cheeseslime you encounter in any level and it is slightly green
Seeing someone getting a P rank without doing lap 2 feels so weird. You can get an S without lap 2 (very rare) but not a P. Just feels kinda wrong. SO IS THE ENDING, NO MUSIC AND HE DOESN'T SAVE THE BOSSES AND MORT. HE LEAVES THEM TO GET OUT THEMSELVES.
Mort doesn't appears in the ending cutscene
@@3-5-9-0 Mort is in The Crumbling Tower of Pizza (in the final game), I assume they were referring to that instead of the ending cutscene.
the differences in this build weren't as interesting as i thought they would be, but that makes sense and i kinda set myself up for that one. i do think it's funny that certain things in this build make it clear that some things really were done last minute, like changing the sonic adventure taunt, adding titlecards and jingles for every level, and changing the main synth in bloodsauce dungeon (no wonder the new one sounds so bad). of course there is the occasional secret room that's completely different from final release/later patches and such as well as not all chef tasks being there but again these details aren't that interesting compared to how the game was DRASTICALLY different way back when
kinda funny that in this build you can just beat the ever loving fuck outta fake pep due to his lack of invincibilty frames, hell you can even kill the clones before they even get to attack this shit is comical lmao
a bit disapointing though cause I actually wanted to see if this version of the boss had the whole superjumping onto the walls thing
2:22:14 that timing tho
i love how when he does the piledriver, he gives pizzaface some insane hea-
4:03 john Gutter 8:47 pizzascape 13:37 ancient cheese and 18:13 bloodsauce dungeon the old titles themes🇧🇷
its seriously weird how different the game was just 3 months before release
This isn't even that different, if you wanna see something REALLY different, look at the april build or the first few patron builds (the february build and whatnot)
devs speedrunned game
@@Misha21220 oh my god yooooo Misha
10:41 nice timing
In Floor 1 all levels have there Own Tone but in floor 2 it placeholder it the tone is John Gutter but the title Cards are not until golf Level in Floor 3 where the Placeholder is Both of John Gutter Tone and Title Card
i like that they taught you the shoulder bash in the tutorial in this build
2:21:20 crazy combo
im really glad they changed peppinos scream
13:40 Rip
indeed
?
2:00:36 😉👍
2:22:32 peppino spinned him to death
Ayo
for me it looked like he did a supersonic spin around his crotch making him scream in pain
@@krispeydude i wanted to say he got sucked to death but i didnt feel like making a sexual joke lmao
that dang scream lmao
It's crazy how much they were able to change before final
Found you again!
2:17:54 oh my i got scared at peppino scream on the final boss
WTF IS PEPPINO DOING TO PIZZAHEAD 2:22:33
🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨
this is so close to the final build but it feels so eerie
you're doing god's work by uploading this
That peppino scream tho 💀
💀💀💀
2:17:40 perfect cut screams
I'm making-a this in-a Pizza Tower CYOP! Thank you for uploading-a this-a!
That's same, but with difference.
@@romalapin8648 ...
Tbh they shouldve kept the stair anim
But its so intriguing to see what the game looked like even so close to release
Like i didnt even know this is the build scoutdigo is based on,the old hub,the old(annoying) toppin sounds,the old(annoying) secret sounds,the old titlecard music,just awesome to see what they used to have in mind for the final game
Love how after the middle of floor 2 everything just becomes John Gutter lol
It's because some title cards are unfinished
I'm glad Peppibot Factory no longer exclusively has Weenies that drop cans of whoop-ass, that just seems annoying. Does explain why there's so many Box Stampers in the first box transformation area tho.
the animation of jerome cranking the elevator up reminds me of the 'crank that soljaboy' meme lol
26:19 when you ask your mom for something and she says "get me my purse"
I love this build, it holds a special place in my heart
1:01:26 - Lario
stop making this joke
GOD’S LAST WILL
@@victoriouswinner7745 someone doesnt wanna be a superstar
wow, that second secret in don't make a sound is interesting. completely scrapped and replaced in the final game, just a pure red light/green light stealth section instead of a speedrunner like the other secrets
4:07 wait i just saw the snotty in john gutter level?!
i like how peppino just beat the shit outta the bosses and runs away without saving anyone
Peppbots taking two hits to kill is something that should have stayed, but placed them more sparingly so you can kill them by performing a drift while not going too out of their way to kill them.
The whoopass weenies being made more rare though I’m thankful of
2:00:35 Softlock
2:22:16 gustavo shows up to look at all the chaos
Lore of Pizza Tower October 2022 Build - Full Playthrough momentum 100
i like pizzahead's idle in phase 3. i wish that was kept in the game to make it look like pizzahead was at least somewhat serious about his phase, even if it was still just him playing around. his behavior in the release version makes the fight a little anticlimactic because he isn't taking any of it seriously.
it might've also been cool if they took a more noisy approach to the last phase; the noise's constant taunting, dirty tactics, and all around high energy battle made for a climactic fight, even though the ending cutscene was pretty anticlimactic itself. that kind of tone would've made the last pizzahead fight a bit more thrilling, because what we got was pretty low energy, with slow, simple attacks, and pizzahead's uncaring attitude towards the fight, like he really isn't into what he's doing. something like that more focused, challenging idle animation or a more climactic fight overall would've felt pretty good in my opinion.
he was planned to be completly mad on phase 3, but just scrapped it because it "didnt fit his character"
The devs wanted to keep pizzahead as foni goofy ahh clown, so..
Yeah we’ll never see pizzahead making expressions other than ^.^ and 0.0
Only about 4 months from release and yet there were so many differences that were taken from the final product.
23:53 that ain't right
2:19:54I am glad they replaced this, this doesn’t fit Peppino
it wasnt ever intended, it was a temp recording
2:19:54 best scream ive heard
Testosterone scream
@@juanitocontenido yea i didnt know tho
23:52 I'm so glad they replaced it with the *_YEEOOOOWWWW_*
it's nice hearing the sage demo screams one last time before they went back to Mel Blanc royalty free screams
I love how the idea of the noise stealing the key is here but you can still progress
Peppino!?
@@Blazar098 yes
do you think peppino's scream is creepier than his jumpscare (plus Toppin Monsters)
2:17:41 that scream
2:22:46 nah dude was violating john
Level: Peppibot Factory
Screensaver: John Gutter
How weird is the Second secret in Dont make a sound is different from the final game. Cool. 2:08:15
It is impossible to keep your combo in the secret there because if they see you, you will screw up.
2:17:40 Spoiler warning, but what the heck is that scream??
Bro it in every boss fight
The scream in 2:17:40 got me on the floor
Even do not finnished a 100% this build still rocks🔥🔥🗣️🔥🗣️🔥🗣️🗣️🗣️🔥
you deadass telling me peppino punches the shit outta the 4 bosses and lose one health?
the health in this build is probably to tell how many times to attack or in this case beat up the bosses.
The Peppino scream at the beginning of every fight kind of caught me off guard
3:21 I’m glad they got rid of this blaring alarm, IT SOUNDS SO ANNOYING
John gutter apparently needed autotune
Gotta love how you can attack fake peppinos clones, really should've added it into final game.
was the "superjump and grab to shoulder bash" part always there in the tutorial in the final game? idk tbh
also a little thing from me: the toppins calling for help sound is just so inconvenient, every title card music (only floor 1 has finished title card music, rest is just john gutter), and entering a secret.
this comment will update every time i hear a sound thats inconvenient. this part will be removed when every inconvenient sound is gone at the end.
Nope it got removed for whatever reason
Problably one of those moves they want you to learn yourself(or thru pizza grannies in later floors)
even the floors are different
@@babaiscoolage4month2 k thx
THE SCREAMS FRO THE BOSS INTROS💀
interesting how different this is from the final game, a mere 3 months away from release. they were workin hard
1:25:30 John GUTTER
Also I think there only one unused move vigi can do in the boss which is kicking Peppino when you go behind him when he shootings also is when Peppino shooting fast his old version of the big bullet
Hey, two years already, not bad, not bad at all!
Scoutdigo if arenas were bosses and there are locked elevator doors and no death mode and no top and almost top tower without fast travel:
You just saw the floor 1 hub and thought of this didn't you?
Pizza tower but every title scream is replaced by the John gutter theme
I played the 2022 build (i did not pirate it) it was a good game honestly and ur gameplay too.
I hope they bring the stairs thing bacj but not the bosses's extra life and u should've do strike a taunt at Oregano Desert ( 27:31 )
Good job on the gameplay
Yknow what guys, the final boss fight background is more logical in this build because in the final build of the game they didnt put these rectangular things that apear on top of the tower
They did, they’re just tiny
peppino’s scream made this game a true halloween experience since 1989