5 Common Rules Mistakes for Spellcasting Classes in Dungeons and Dragons 5e

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 684

  • @Wineblood
    @Wineblood 4 ปีที่แล้ว +351

    Me: So there's prepared spellcasting and learned spellcasting, which one do wizards use?
    D&D: Yes

  • @MrIrrationalSmith
    @MrIrrationalSmith 4 ปีที่แล้ว +268

    Wizard:
    All the recipes in the world --> the recipes in your book --> the recipes for which you have ingredients that day

    • @DungeonDudes
      @DungeonDudes  4 ปีที่แล้ว +49

      Perfect!

    • @Scorpious187
      @Scorpious187 4 ปีที่แล้ว +15

      Except when it's a ritual. Because consistency means nothing in D&D. Lol.

    • @ViccVegaa023
      @ViccVegaa023 4 ปีที่แล้ว +34

      OK then how about-->All recipes--the recipes in your book--the recipes you memorized and have the ingredients for--the recipes where you look at the recipe book while cooking.

    • @luzfire7523
      @luzfire7523 4 ปีที่แล้ว +14

      Maybe like this:
      All the recipes in the world -->the recipes in your book --> the recipes for which you have ingredients that day + easy Desserts in your book, made with scraps in the fridge (like French toast)

    • @AdrianParsons
      @AdrianParsons 4 ปีที่แล้ว +8

      @@luzfire7523 When did French Toast become a dessert??

  • @aureliaprovard4602
    @aureliaprovard4602 4 ปีที่แล้ว +362

    I just gotta say I love that they keep the channel going even when separated

    • @enzopalmer4745
      @enzopalmer4745 4 ปีที่แล้ว +12

      And they continue to finish each others ... sandwiches

    • @markruiz8085
      @markruiz8085 3 ปีที่แล้ว +6

      They broke up?!

    • @Chefrabbitfoot
      @Chefrabbitfoot 3 ปีที่แล้ว +1

      A.C.O.D's: Yay, 2 Christmases!!!

    • @RayneGrimm1
      @RayneGrimm1 2 ปีที่แล้ว +4

      @@markruiz8085 they were dating?

  • @TreantmonksTemple
    @TreantmonksTemple 4 ปีที่แล้ว +156

    Another way Jack of All Trades interacts with spells is escaping an effect like a Web spell or an Evard's Black Tentacles. Although the initial check when targeted by these spells is a saving throw, the roll to escape them is an ability check.

    • @Blairrows
      @Blairrows 4 ปีที่แล้ว +14

      It's also worth noting that it applies to ability checks that you make when you cast spells like Counterspell and Dispel Magic.

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +12

      @@Blairrows they brought those up specifically in the video, but yes that is correct.

  • @caedenkniep3528
    @caedenkniep3528 4 ปีที่แล้ว +193

    1:37 Bard's jack of all trades
    3:51 Cleric's domain spells and Warlock's expanded spell list
    6:04 Druid's wild shape and spellcasting
    8:44 Sorcerer's quicken spell
    10:25 Wizard's spell book

    • @caedenkniep3528
      @caedenkniep3528 4 ปีที่แล้ว +1

      @Michael Fox lol I wish I'd have known XD

    • @sohinimukherjee2856
      @sohinimukherjee2856 4 ปีที่แล้ว +2

      Still useful for mobile users

    • @wellfolks9096
      @wellfolks9096 4 ปีที่แล้ว

      Sohini Mukherjee
      I hope you don't mind me asking, but what is the difference between mobile and PC in regards to video descriptions?
      I genuinely don't know

    • @sumthinorother9615
      @sumthinorother9615 4 ปีที่แล้ว

      Mobile used to not have description timestamps.
      They do now, but it will take a while for people to notice, because nobody reads descriptions.

    • @wellfolks9096
      @wellfolks9096 4 ปีที่แล้ว

      Sumthinorother
      thanks

  • @All4Tanuki
    @All4Tanuki 4 ปีที่แล้ว +784

    I guess you could call these "common spelling errors" har har har

    • @dysfunctionalcaterpillar790
      @dysfunctionalcaterpillar790 4 ปีที่แล้ว +13

      Take your like & the hell out.

    • @Charoy612
      @Charoy612 4 ปีที่แล้ว +10

      Your profile image is the expression that pun provokes

    • @SymbioteMullet
      @SymbioteMullet 4 ปีที่แล้ว +11

      I guess you're a power grammer too?

    • @trobin652
      @trobin652 4 ปีที่แล้ว +2

      Absolute genius

    • @cvd847
      @cvd847 3 ปีที่แล้ว +1

      Take my like and leave

  • @brifox
    @brifox 4 ปีที่แล้ว +130

    The way I've always thought of the spellbook: wizards are just like clerics, except they don't start off "knowing" all of the spells.

    • @Nichoalsziv
      @Nichoalsziv 4 ปีที่แล้ว

      don't wizards also just know their spells, while the cleric must prepare them first.

    • @deezcastforms
      @deezcastforms 4 ปีที่แล้ว +13

      @@Nichoalsziv No, wizards have to prepare. Clerics are just insane in 5e because WotC wants people to play them.

    • @craziestgolem4209
      @craziestgolem4209 4 ปีที่แล้ว +8

      Donald Egan Cleric spells worked that way in 3.5 as well. That’s just how D&D works. They are gifted spells from their deity so they get the whole list to choose from; although older editions did have more restrictions based on alignment

    • @orionar2461
      @orionar2461 3 ปีที่แล้ว +2

      @@Nichoalsziv no. Clerics have their entire list to prepare from, while wizards only have their spell book

    • @travisdonaldstanley6420
      @travisdonaldstanley6420 2 ปีที่แล้ว

      Exactly!!
      It's up to the DM to help them along the way to discover more spells.

  • @robinthrush9672
    @robinthrush9672 4 ปีที่แล้ว +124

    The most common mistake I see with casters is ranged spells in melee not being done with disadvantage.

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว +32

      Mine is not rolling concentration checks

    • @questionalatbest1827
      @questionalatbest1827 4 ปีที่แล้ว +5

      Personally ive changed a few spells to have both melee and ranged. I.E Ice knife

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +17

      @@anthonynorman7545 my DM never remembers that I need to roll concentration checks, but I've been a good little druid so far.

    • @Vol7ar
      @Vol7ar 4 ปีที่แล้ว +8

      Or on the other side of the coin thinking it's melee in general when it specifically says within 5 feet of an enemy.

    • @The_Sharktocrab
      @The_Sharktocrab 4 ปีที่แล้ว +2

      @@questionalatbest1827 why would you want a melee ice knife if it explodes as part of the damage? Lol

  • @Thorrison
    @Thorrison 4 ปีที่แล้ว +238

    Jack of All Trades applying to Initiative blew my mind when I learned that. I can’t wait to tell our bard (she’s a new player) when we finally can get back together.

    • @AllThingsFascinate
      @AllThingsFascinate 4 ปีที่แล้ว +2

      I just have never cared all that much about initiative. Hm.

    • @belovedwatcher8230
      @belovedwatcher8230 4 ปีที่แล้ว +17

      DND beyond auto adds the Jack of all trades to initiative. Never noticed. COOL!

    • @mikem3074
      @mikem3074 4 ปีที่แล้ว

      Fantasy Grounds!

    • @fendelphi
      @fendelphi 4 ปีที่แล้ว +1

      @@marcdavis4509 That would be up to the DM, since initiative rolls occur before actual combat, and Cutting words require your reaction. If I were DM, I would allow it, if the party had a surprise round, but there might be penalties for starting the fight with an insult. ;)

    • @M0ebius
      @M0ebius 4 ปีที่แล้ว +5

      Spells like Guidance can also be used to boost initiative. Cast it before you enter combat if you have the drop on an enemy, if say you scouted their camp with a familiar.

  • @brotherimzee
    @brotherimzee 4 ปีที่แล้ว +22

    What really helped my beginning cleric is: there are prepared spells and spell slots. Prepared spells is like having a variety of arrow heads available. Spell slots is the number of arrow shafts you have.

  • @adamcauble3674
    @adamcauble3674 4 ปีที่แล้ว +42

    I like using Quicked Spell when you need to use your Action for something else (not a cantrip) like: freeing yourself from a trap/grapple/tentacles, picking a lock, drinking a potion, healing somebody else with a potion or healing kit, the dash/disengage/hide actions, or some skill check that the DM makes you use the action for.

    • @anthonydicrecchio6547
      @anthonydicrecchio6547 4 ปีที่แล้ว +6

      Quickened Spell saved my hide a few times last session I played, I just about burned through all of my sorcery points using it so many times.

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +4

      Quickened, Subtle, and Careful are my go to choices, depending on what's needed.
      Can't narrow down if Twin or Heighten can maximize damage.

    • @M0ebius
      @M0ebius 4 ปีที่แล้ว +1

      I only play Sorcerer with two levels of Hexblade, and I like using Quickened Spell for things like Mirror Image into Twinned Booming Blade, Spirit Guardians into Twinned BB, or Quickened Web into Eldritch Blast + Repelling Blast to push enemies into the Web. If I need to nova, I like Hexblade’s Curse into Magic Missile, then next turn Quickened Magic Missile into Eldritch Blast.

    • @jonathankydd1816
      @jonathankydd1816 4 ปีที่แล้ว

      @@kylethomas9130 i tend to use quicken and twin. it allows me to target 2-3 creatures in a single turn using only single target spells. (personally my favorite is chromatic orb)

    • @cultoftyler9045
      @cultoftyler9045 4 ปีที่แล้ว

      @@M0ebius put hex on that

  • @NicktheNat
    @NicktheNat 3 ปีที่แล้ว +10

    In one campaign, our druid cast fog cloud (concentration spell) and then wildshaped into a animal with blindsight. He then proceeded to attack a bunch of disoriented orcs.

  • @tomcroteau6034
    @tomcroteau6034 4 ปีที่แล้ว +20

    Many of these rule misunderstandings could be immediately settled if more players were aware of the "Exceptions based" RPG concept. It's like chess in the way the pieces can move on the board. "Only the pawn can do X, The Queen is the only piece that can accomplish Y, etc..." D&D is very much like that. I like videos like these because I believe that the more players can understand what the "baseline" rule is for any given situation, they can then better understand the different ways that their characters are "exceptional". Understanding class features is all about knowing the exceptions.

  • @primeemperor9196
    @primeemperor9196 4 ปีที่แล้ว +60

    For all you Moon druids out there: Remember, you can use your spell slots to regain 1d8 HP per spell level while in Wildshape as a bonus action.

    • @dtczyk8976
      @dtczyk8976 2 ปีที่แล้ว +4

      This is a pretty bad usage of both a spell slot and a bonus action.

    • @kylethomas9130
      @kylethomas9130 2 ปีที่แล้ว +7

      @@dtczyk8976 for a caster, yes, for a Giant Bear with teeth and claws that count as magic weapons.

    • @justnoob8141
      @justnoob8141 2 ปีที่แล้ว

      @@dtczyk8976 dunno, Owlbear form is surely useful enough to not be wasted because you refuse to heal and took 1 damage to knock you out of your last wild shape

  • @binolombardi
    @binolombardi 4 ปีที่แล้ว +22

    I think there’s confusion with warlocks in regard to spells known and mystic arcanum.
    The fact that additional mystic arcanums are gained at the same levels as additional spells known starting at level 11 seems to make some people think that an arcanum is a spell known. This is not the case.
    Levels 11, 13, 15, and 17 grant an additional spell known along with an additional mystic arcanum.
    So at level 20, that’s 15 spells known at 5th level or lower. 4 mystic arcanum, which you can cast once per long rest without spell slots, but you never actually “know” them. This Isnt counting spells potentially gained from invocations, or even the chance to become the most accomplished ritual caster in the game.

    • @fendelphi
      @fendelphi 4 ปีที่แล้ว

      "Choose one 6th-level spell from the warlock spell list as this arcanum". I am not sure what could be misunderstood about it. You pick a 6th level spell from the Warlock spell list, it is called an "Arcanum" and has a different set of rules to your standard pact magic(does not recharge on a short rest, etc.).

  • @isaac_marcus
    @isaac_marcus 4 ปีที่แล้ว +78

    I'm actually kind of surprised Bards magical secrets didnt come up in the talk about the difference between Cleric domain and Warlock patron spells.
    Magical secrets are spells that can be taken from any list, but they DO count against your number of spells known in the normal column. The exception is Lore Bard's Extra Magical Secrets

    • @FarothFuin
      @FarothFuin 4 ปีที่แล้ว +2

      And if you look at the 'spells known' section, exactly on that lv the bard learns 2 new spells instead of 1 new as in previous upgrades, si he can choose those 2 new ones
      And Additional magical secrets is great, since those just are learned earlier than the magical secrets and dont count on the spells known by the bard, those are just learned as extras, as 'aditional' 🤔🎶🎵

    • @JrgenHelland00
      @JrgenHelland00 4 ปีที่แล้ว +2

      I just wanted to add that bards of the College of Lore has extra magical secrets that doesn't count towards your spells known.

    • @jimmyredd
      @jimmyredd 4 ปีที่แล้ว +4

      Oh, and since it hasn't been mentioned by anyone, note that the Lore bard's Extra Magical Secrets don't count

    • @commanderjarak
      @commanderjarak 4 ปีที่แล้ว +2

      Did you guys all know that the Lore Bard's extra magical secret spells don't count against spells know

    • @isaac_marcus
      @isaac_marcus 4 ปีที่แล้ว +1

      You guys I just learned something awesome! Lore Bards level 6 Extra Magical Secrets dont count!

  • @anthonynorman7545
    @anthonynorman7545 4 ปีที่แล้ว +47

    I'm aware that Warlock's expanded spells don't get added, but I always allow it as a DM.

    • @azmonbored3837
      @azmonbored3837 4 ปีที่แล้ว +6

      Anthony Norman my DM does that too!

    • @skullkrusher-dx4kg
      @skullkrusher-dx4kg 4 ปีที่แล้ว +6

      Good dms are so great!!!

    • @401martin
      @401martin 4 ปีที่แล้ว +21

      Same here. Along the same lines, I work with my sorcerer players to come up with a list of domain spells that's relevant to their background/origin but not overpowered. Being short on spells known is really frustrating, and often makes players pick the spells they think are the most effective instead of the spells they think are the best fit for the character.

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว +16

      Caleb, if anyone wanted to play Sorc, I'd do the same. What's the point of having the subclass if you don't get the spells that flavor it? For example, I think every wild magic sorcerer should get chaos bolt.

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +6

      It took several readings to realize what the PHB was going for, didn't help I had studied up on Clerics firsthand.

  • @joshuaguindon1443
    @joshuaguindon1443 4 ปีที่แล้ว +27

    Not sure if it's been mentioned, but one of the biggest confusing things for spellcasting, specifically when multiclassing a warlock with any other spell caster is that pact magic and regualr spell casting is different, only warlock spell slots would 'recharge' on a short rest, not all that character's spell slots, I find a lot of ppl get this wrong

    • @nickm9102
      @nickm9102 4 ปีที่แล้ว +1

      Never had an issue with that but seen a few builds that benefit from pact magic. I think I'll make a wizlok. 3 lvls Warlock for pact of the Tome and the rest Wizard that way I can do the Expanded Tome and put all of the 1st and 2nd lvl rituals in it along with my Wizard Spells for easy access.

    • @thehiddenninja3428
      @thehiddenninja3428 4 ปีที่แล้ว +3

      However the warlock's spell slots can be converted into sorcery points which last beyond a short rest, so if you don't cast any spells you could build up your points indefinitely until you take a long rest

    • @nickm9102
      @nickm9102 4 ปีที่แล้ว

      @@thehiddenninja3428 this is a popular option for AL builds. At least 9th lvl divine soul seems best as you can get greater restoration and just do 8 short rests and use greater restoration to lose the exhaustion each day. Just don't use hit die to heal.

    • @louiesatterwhite3885
      @louiesatterwhite3885 2 ปีที่แล้ว

      @@nickm9102 alternatively, you can be a warlock with 1 level of life cleric and either 1 level in druid or 2 levels in ranger for goodberry. This way, you can spend 8 hours doing consecutive short rests regaining up to 4 spell slots each time, casting them on goodberry. Thats 320 goodberries, each healing 4 hp. Im sure the party's actual cleric would be more than willing to cast greater restoration on you when they realize you just prepared 1280 hit points of healing

    • @nickm9102
      @nickm9102 2 ปีที่แล้ว

      @@louiesatterwhite3885 the issue I have with that plan is that you rely on another character to replenish your abilities. In this case you can restore everything yourself. Plus there are times that you are the primary healer so you can't count on that. And to be fair both of these are CHA based your Idea means you are having to have at least a 13 WIS on top of CHA, CON and DEX I'm already stretched thin for stats.

  • @devincolborn523
    @devincolborn523 4 ปีที่แล้ว +12

    here's one:
    it wasn't until about a year into playing D&D that I found out Warlock Spell Slots regenerate on a Short Rest.
    Always read the fine print. XD

    • @patrickduffin7912
      @patrickduffin7912 4 ปีที่แล้ว +2

      Hey it's not as bad as me when I picked an arcane trickster. I knew that when I leveled up that I would get a new spell. What my dumb ass didn't know, was that it was supposed to be part of the wizard's spell list. So I had an arcane trickster with goodberry for a while, before I finally looked back at the Phb and saw my mistake. It happens.

  • @brandonr2906
    @brandonr2906 4 ปีที่แล้ว +36

    Would love to see a video discussing the Artificer's infusions.

    • @meikahidenori
      @meikahidenori 4 ปีที่แล้ว +2

      Second this, since you can change how you flavour the spell descriptively and it can confuse other spell casters who aren't familiar with the class.

  • @Agroveb
    @Agroveb 4 ปีที่แล้ว +5

    There’s a couple issues with the moonbeam combo as described. Moonbeam damages any creature in the area, so the Druid would have to make the save if they charge in, and they would revert back to their original form if they fail the save. It also takes an action to move the beam, so it won’t work as effectively as flaming sphere which can be moved with a bonus action.

  • @larryf4180
    @larryf4180 4 ปีที่แล้ว +7

    It's weird you two not being on screen at the same time while you're speaking. I always used to watch Kelly move his head around thoughtfully and nod as Monty was talking before and now that's been taken away. Damn Coronavirus.

    • @DungeonDudes
      @DungeonDudes  4 ปีที่แล้ว +8

      My head nodding and pondering looks will return as soon as it is safe to do so. We very much miss recording together.

  • @mikkosimonen
    @mikkosimonen 4 ปีที่แล้ว +22

    Re: Jack of all trades, for my group it helps to remember that there are three different terms used for rolling a d20: roll, check, and throw. So an Intelligence CHECK gets the JoAT bonus, while a Charisma saving THROW or a Strength-based attack ROLL does not.

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +4

      It baffled me that anyone would try to use it on an attack roll, most PC use their Proficiency already with their weapons.
      If JoAT worked like that, the Bard would be a better weapons expert than the Fighter. Not that I can come up with a weapon the Fighter isn't proficient with.

    • @louiesatterwhite3885
      @louiesatterwhite3885 2 ปีที่แล้ว

      @@kylethomas9130 only weapon fighters arent proficient with would be firearms, but those are setting locked and there are options to become proficient

  • @jawadkarim3381
    @jawadkarim3381 4 ปีที่แล้ว +3

    You guys must be psychic, I'm about to play a sorcerer for the first time and this entire video is just an amazing quality of life boost. Thanks for staying consistent despite current events, guys. Stay amazing!

  • @Otaconsps
    @Otaconsps 4 ปีที่แล้ว +3

    That Wizard spell book section..."okay guys....we gonna break this down for the lowest common denominator" I guess I didn't realize how confusing people thought that was...but based on how slowly you explained it, I'm guessing a lot more people than I expected LOL

  • @justinedwards5047
    @justinedwards5047 4 ปีที่แล้ว +16

    A common mistake I see with 5th edition is in regards to spell components, in 5th edition unless a spell specifically says it consumes the material component, it doesn't. This is in contrast to older formats and pathfinder's system where spell components are assumed consumed unless explicitly stated not to be

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +1

      I can see why that would be confusing.
      DM: Why are you buying up all this X?
      PC: I need X to cast my go to spell.
      DM: But it's not consumed...
      PC: ... * looks in Component Pouch * Son of a Bard.

    • @louiesatterwhite3885
      @louiesatterwhite3885 2 ปีที่แล้ว +1

      @@kylethomas9130 Mordenkainen's Magical Market Manipulation

  • @SamanthaVimes177
    @SamanthaVimes177 4 ปีที่แล้ว +5

    Dungeon Dudes, Loving your videos! So glad I found your channel during quarantine.
    I know y'all like to stay away from being too authoritative or prescriptive on subjective things, but I was wondering if you'd consider doing a show on making homebrew spells. I've tried my hand at it a few times and the feedback I get from others always seems to be wildly contradictory, so I never end up using them. Obviously balance and power level is subjective, but I'd love to get to hear your theories and perspective on what makes a good homebrew spell and what to think about when judging a spells power level.

  • @krado76
    @krado76 4 ปีที่แล้ว +4

    The wizard's spellbook is one of the thing that never really changed since I started playing with the 3rd edition. The only thing added are the ritual spells, but that's a minor addition to the class.

  • @75linebacker
    @75linebacker 4 ปีที่แล้ว +6

    Thank you for the breakdown of Wizard spell book. I'm new to D&D and chose a wizard Tfling as my character. I've tried asking for clarification for how I can be a spellcaster and I've received multiple answers. None of which was what you described. I will work on my spell book correctly now.

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +1

      I honestly didn't know the Wizard got to learn spells upon level up, I thought he had to find and pen every last one.
      "No wonder Wizards barely eat anything, they spend all their earnings on ink n paper!"

  • @goatmeal5241
    @goatmeal5241 4 ปีที่แล้ว +21

    One confusing aspect of the "bonus action spell->cantrip only" rule, which isn't clearly explained in the rules and which I haven't heard anyone bring up when addressing misconceptions, is the fact that your bonus action doesn't have to come first. If you cast a leveled spell with your action, then move, then decide to cast something else with your bonus action, you can't. The (if bonus cast)->(then no leveled spell) logic doesn't address this well, but I'm pretty sure the "during the same turn" wording means it applies regardless of order.

    • @Marius_The_Norse
      @Marius_The_Norse 4 ปีที่แล้ว +1

      What it essentially should have said is "You can't cast another spell during the same turn, except for a cantrip with a casting time of I action. If you already cast a non-cantrip spell on your turn, you can't cast a spell with your bonus action."

    • @BardedWyrm
      @BardedWyrm 4 ปีที่แล้ว +2

      The rule is terribly written for what it clearly intends.
      Retroactively prohibiting actions you've already taken is a nonsensical concept.

    • @bouboulroz
      @bouboulroz 4 ปีที่แล้ว

      @@BardedWyrm It doesn't retroactively forbid anything thought. It's merely a "You can't do X and Y during the same turn". Which is very different than "If you X, then you can't Y until the end of your turn".
      The second wording allows you to Y then X, the first doesn't. Most experienced trading card game players (such as Magic or Yu-gi-oh) will catch up on the difference.
      The very fact that it says "during the same turn" means that the whole turn is concerned, not just from the moment you cast a bonus action spell. Otherwise it would've been "until the end of the turn".
      The rule is actually quite well worded. Just too concise for people not used to it.

  • @audiewilliams3417
    @audiewilliams3417 4 ปีที่แล้ว +3

    You can use a spell that takes a reaction, a cantrip with your action and a spell as a bonus action. Quicken fireball bonus action, fire bolt action, sheild reaction.

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว +5

      Not on the same turn. Yes in the same round .

    • @neoman4426
      @neoman4426 4 ปีที่แล้ว

      @@anthonynorman7545 And the cantrip must specifically be one with a casting time of one Action, not just using your Action on the cantrip. You couldn't for example Misty Step in the middle of Mending something as Mending has a casting time of one minute, not one Action.

    • @jaredpuwalski8545
      @jaredpuwalski8545 4 ปีที่แล้ว +1

      You can also cast Counterspell during your turn if someone casts Counterspell on you. It’s one of those rules that doesn’t necessarily come up often enough for it to be too commonly known.

    • @lipeeefl
      @lipeeefl 4 ปีที่แล้ว

      @@jaredpuwalski8545 But not if the first spell was a bonus action

  • @TheRobversion1
    @TheRobversion1 4 ปีที่แล้ว +1

    Great video guys. Would've loved a mention of using spell reactions on your turn such as counterspelling an opponent's shield as their reaction to your magic missile or using hellish rebuke/shield when you provoke an opportunity attack as you move away to cast eldritch blast (so you don't attack with disadvantage).

    • @bouboulroz
      @bouboulroz 4 ปีที่แล้ว

      Weirdly enough, you can Counterspell an enemy trying to Counterspell your Fireball... except if you used Quicken Spell to cast the Fireball as a bonus action.

  • @varasatoshi3961
    @varasatoshi3961 4 ปีที่แล้ว +5

    Why does Monty stare into my soul while Kelly speaks?

  • @lkb3190
    @lkb3190 4 ปีที่แล้ว +2

    It's so funny, moderately recently returned to gaming (had a break when my old group moved to where we couldn't walk to each others' apartments). So I came back and kept hearing everybody whine about how hard wizards were because of the spellbook and was wondering what had changed to make it hard from back when I played my last wizard in 3.0 (Gnome Illusionist - actually played her all the way from 1-20 lvl, that was a BIG spellbook), boy was I surprised when I made my Hill Dwarf Lore Master about a month ago to not find any significant difference. I love having a spellbook! It makes so much more sense to me than the other spellcasting classes. And yes, my spellbook is a blend of never-prepared-rituals and other magics.
    Kind of funny that in both 3.0 and 5 the second character I made was a wizard.

  • @gregoryfloriolli9031
    @gregoryfloriolli9031 4 ปีที่แล้ว +2

    What trips me up are minor details that I miss. “Oh...Thunderstep and Dimension Door only allow you to bring along a willing creature your size or smaller. Significantly less useful for my Gnome Wizard than I thought.” Or “Hmmm....Flaming Sphere ignites all objects not being worn or carried. Whoops, I’ve been using that in buildings and in forests for years.”

    • @davidarriola6412
      @davidarriola6412 4 ปีที่แล้ว

      flaming sphere working as intended :3

  • @salsashark7
    @salsashark7 4 ปีที่แล้ว +13

    one of the spellcasting mistakes i made was ritual casting. sorcerer, warlock, half casters like ranger, paladin, eldritch knight and arcane trickster do NOT have access to ritual casting

    • @jaredpuwalski8545
      @jaredpuwalski8545 4 ปีที่แล้ว +3

      salsashark7 the way I think about it is ritual casting comes from a more formal understanding of magic. For example clerics and druids having spiritual / religious organizations. Whereas wizards and bards would fit in well in academic settings.

    • @meikahidenori
      @meikahidenori 4 ปีที่แล้ว

      I'm not entirely sure artificers do either, though we count building your weapon/tool that you use to channel your spell as a ritual in our game as you still have to set time aside to build/ invent it within my group. As for the items needed we changed them to rare metals to components like clockmaking tools and materials so the artificer still had to seek out the stuff they needed (or mine for it) just like any other spell user. It's worked a treat as we have little side expeditions centered around this and it breaks up the adventure nicely

    • @Elektrokardiogramm
      @Elektrokardiogramm 4 ปีที่แล้ว

      I believe Arcane Tricksters, as well as Eldritch Knights, are not considered half casters.

    • @Vol7ar
      @Vol7ar 4 ปีที่แล้ว

      @@meikahidenori Artificers have ritual casting in the same way clerics and druids do.

    • @Mare_Man
      @Mare_Man 4 ปีที่แล้ว

      Tomelocks have ritual casting

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar 4 ปีที่แล้ว

    Something for the druids and sorcerers to note from from the rule preventing casting a spell as a bonus action and an action.
    That rule reads “you use a bonus action on your turn to cast the spell... you cant cast another spell during the same turn except for a cantrip with a casting time of one action”
    First off. This means that if you try to fire ball, you can use your reaction on your turn if say, a wizard tries to counter spell. But if you try a spell like healing word that’s a bonus action you can not use your reaction on your turn.
    It’s also inclusive to bonus action cantrips because cantrips are spells too! Meaning you can quicken a 1st+ level spell and then use a cantrip as an action but you can not quicken a cantrip so you may cast a 1st+ level spell as an action. Which effectively nerfs sorcerers who try to use quickened spell + twin or empowered spell to nuke. Since they have to twin or empower the weaker cantrip and quicken the stronger spell. Reducing the amount of value they can get out of a turn from a empowered or twinned spell and quickened cantrip which would be much stronger
    The only other way to cast cantrips as a bonus action is shillelaghs and magic stone.

  • @sandrols7
    @sandrols7 4 ปีที่แล้ว +1

    @1:27 look, it's the Monty Look when Kelly explains!
    It's not the same when they're not sitting together, but still…. beautiful!

  • @brettbag.greenwood
    @brettbag.greenwood 3 ปีที่แล้ว

    I think it’s important to mention that if you cast a leveled spell as a bonus action then you can’t use your reaction to cast a leveled spell on your turn (not round). So, for quickened spell, you should probably specify that you quicken the cantrip if you intend to do something like mind sliver + hold person combo if you have a counterspell on your spell list. Then let your Paladin get those wonderful smite crits

    • @andruloni
      @andruloni 2 ปีที่แล้ว

      I think it's important to mention that the bonus action rule doesn't mention the level of the spell cast as a bonus action and cantrips are spells, so the restriction still triggers

  • @talongreenlee7704
    @talongreenlee7704 4 ปีที่แล้ว +17

    Calling it now, the first one is confusing character level with spell level
    Edit: I guess not. They went with more class specific abilities than I thought

    • @DungeonDudes
      @DungeonDudes  4 ปีที่แล้ว +11

      Oooooo that would have been a good one.

    • @diamondflaw
      @diamondflaw 4 ปีที่แล้ว +7

      And doubly so on multi-classed characters where you have spell level, class level, and character level.

    • @arkhaan7066
      @arkhaan7066 4 ปีที่แล้ว +5

      @@diamondflaw Yeah that misunderstanding robbed me of a lot of damage on my Fighter Wizard multiclass. I didnt realize that i used total level for cantrip scaling which was a shame.

    • @swaghauler8334
      @swaghauler8334 4 ปีที่แล้ว

      @@arkhaan7066 I don't allow Total Level in my games as multi-classing is already too OP in RAW 5e.

    • @commanderjarak
      @commanderjarak 4 ปีที่แล้ว +2

      @@swaghauler8334 how is multiclassing (in general) OP in 5e? I can see how you could powergame with specific multiclasses, but in general it just gives you broader ability sets while reducing overall power level.

  • @josecarlosariesaishioysunz5109
    @josecarlosariesaishioysunz5109 4 ปีที่แล้ว +9

    Thanks for keeping th grat wok, you are amazing!

  • @nickthorn2475
    @nickthorn2475 4 ปีที่แล้ว +11

    Hey guys, I am a player and can say I got most of these wrong. Thanks a lot dudes.

  • @lightning2034
    @lightning2034 3 ปีที่แล้ว

    Ill admit on the wizards spellbook it was difficult at first to kind of understand it but once i see it go into application (and with a little help along the way) it really is straightforward.

  • @georgeonderko5273
    @georgeonderko5273 4 ปีที่แล้ว +4

    You can cast a reaction spell along with either a bonus action or main action spell correct? I thought it was just the bonus/main combo for spell casting that was a no no.

    • @Agroveb
      @Agroveb 4 ปีที่แล้ว +1

      George Onderko you can pair a reaction spell with an action spell, but not a bonus action spell. However, this is only if you are trying to do the reaction on your turn. For example, you can cast fireball, then when the enemy counterspells it, you can counterspell them back. However, you can’t do the same thing with healing word. But you can cast healing word on your turn, and then counterspell the enemy spellcaster’s fireball on their turn

  • @rustydynamo1088
    @rustydynamo1088 3 ปีที่แล้ว +1

    I personally always rule that my warlock's expanded spell list is already known. I don't understand why clerics who already have a huge amount of prepared spells get even more while warlocks have to choose even more

  • @broke_af_games9661
    @broke_af_games9661 3 ปีที่แล้ว

    Wildshape and magical items is an interesting prospect. A parrot flying around with a wand.
    Hell even a familiar would be cool

  • @captainpolar2343
    @captainpolar2343 2 ปีที่แล้ว

    Override the quickened spell:
    take 2 levels in warlock, take the cantrip eldritch blast and the invocation agonizing blast
    it scales to full level (not warlock level) and you can cast 2 per turn (because it is a cantrip with a cast time of 1 action)
    at level 5 (meta magic and invocations) you have a cantrip that can deal 2d10+chr mod (per bolt) and can cast it twice per turn (if you have spell points)
    and if you go for endgame builds (level 17-20) that is 4d10+ chr mod (per bolt) * 2, which isn't a lot but 84 damage average (and you can have repelling blast)
    also you can apparently make a weapon build that deals 148 damage on average for 2 turns of combat at level 8

  • @TheMalevolentSpoon
    @TheMalevolentSpoon 4 ปีที่แล้ว +1

    Quickened Spell, bear in mind, isn't strictly an ability just to let you cast twice on your turn. Moving any spell (with 1 action casting time) to your bonus action can come in very handy, as it frees up your action to do other things.
    Last session with Neo, my Storm Sorcerer, I used Quickened Spell to let me Dash within 15 feet of a goon trying to bust down a wooden door and alert a Frost Giant, then cast Lightning Lure to yank him away from that. That let us engage the Frost Giant on our own terms.

    • @zuresei
      @zuresei 4 ปีที่แล้ว +1

      Yeah, using quickened spell is really just getting the monk's flurry of blows, patient defense, and step of the wind at double the cost. It's two of your daily resource to gain the ability to have any action + the assumed spellcasting that you'd take on your turn anyway.
      It's kind of a shame that sorcs have no ability to restore sorc points on a short rest like the monk, though it's understandable because they're not a short rest (martial) class. That doesn't explain why they don't get anything like Arcane Recovery, Spell Mastery, or Signature Spells though.

    • @TheMalevolentSpoon
      @TheMalevolentSpoon 4 ปีที่แล้ว +1

      @@zuresei But they do though. At 20th level.
      In all seriousness though, I agree. Sorcerers are bogged down into really hard decision-making with their limited spells available at any one time, as well as their finite Sorcery Points. I have like my next 4 levels of my character meticulosuly planned out ahead of time. Just a small change to improve their longeivty and relax the weight behind choosing a new spell at every level is necessary, I think.
      My homebrew fix I want to try is just to add 2 more points base, kept throughout (So the whole table +2) for just that bit of wiggle room at lower levels. Also, from level 10 on, you can get 2 points back from a short rest, and still the 4 at 20. A tiny bit to help with longevity, but still keep that feel of a "slow burn" kind of class.
      Mostly unrelated, also just let them have 2 spells every level up to 5. This lets them get more of those useful low-level spells, and gives them breathing room to opt to swap them out for more powerful spells later alongside the ones you learn naturally.

    • @zuresei
      @zuresei 4 ปีที่แล้ว +1

      @@TheMalevolentSpoon
      I've found an alternate sorcerer which I fell in love with which I've talked with my DM about using:
      drive.google.com/file/d/1yOWcwtoqE6Z7khy7Cg1s8qtFenndRuTV/view
      The only major problem is that it got rid of spell slots for spell points, so the wizard 2/sorc 11 build I've got going on would lose access to the 7th level spell he has, which doesn't make sense because I've used that slot many times in-game to help the party.
      What I've discussed with my DM is that the spell slots are the same and I don't get spell points, but if I ever reach 20th level all my spell slots will be converted into sorc points, which I can then use to freely cast whichever spells I want. Until then, I'm using the once daily "full restore" of sorc points and the ability to switch out one spell per long rest. He wants me to have the bonus sorc spells too, but seeing as how the character found a huge-ass tome of spells and he can swap any on a long rest anyway... I don't think I really need it? It's super weird to be in a position where I actually don't want more spells as a sorcerer, but it does help me appreciate the absolute power of a wizard's flexibility.
      As for the "2 spells every level up to 5," I'd do what I do for the Warlock-- every odd level from 1st until 9th, they get one of their patron (bloodline) spells as a bonus. This way the early game isn't super strong, which would emphasise the whole "take sorc to multiclass because its mid-late game is a drag" that I feel the class gets stuck on.
      Oh yeah, there's this resource I use for Warlocks that makes them more powerful fullcasters rather than something you dip two levels into for a damage boost:
      drive.google.com/file/d/11FZmg1SXwOfjstWAS-e6svh8DF-R5tWD/view
      *Edit: sorry, I kinda rambled there. I tend to lose focus during long-winded conversations oof. Basically I was tripping over my own feet to discuss homebrew fixes for the sorc out of excitement. I hope my suggestions were somewhat inspiring for your own homebrew!

  • @bronzieblue63
    @bronzieblue63 3 ปีที่แล้ว

    All things considered, I knew that Jack of All Trades applied to all ability checks where you don't get to use your proficiency bonus, but I never knew Initiative was considered a Dexterity Check and therefore benefited from JoAT, and I also never really considered how Counterspell or Dispel Magic used Ability checks (if you're trying to counter something that was cast at a higher level than what you're currently casting your Dispel or Counterspell magic for) and how those spells would absolutely benefit from JoAT. It's one of the many benefits of JoAT that is often overlooked.

  • @DragonfoxShadow
    @DragonfoxShadow 3 ปีที่แล้ว

    4:00 in my homebrew campaign Warlock's spell list works like Cleric's Domain Spells. Warlocks have so few spell slots, so at least I gave them more options to use them

  • @shelbylowry9316
    @shelbylowry9316 4 ปีที่แล้ว +1

    As always amazing clear episode every video I watch I become a more competent player thanks again

  • @hexbystorm9671
    @hexbystorm9671 4 ปีที่แล้ว

    Yall should do a video about the best loot for classes (like the holy avenger for paladins, +1 weapons, etc) including those for lower levels! As a DM I sometimes struggle with what loot to give out, and when

  • @isaackarr6576
    @isaackarr6576 4 ปีที่แล้ว

    Bag of capturing rune. This bag is able to collect rune's etched,carved and magically imposed on surfaces. Sovereign glue is needed if you want to reapply to a new surface. Yup the glue it that good.

  • @achimsinn7782
    @achimsinn7782 4 ปีที่แล้ว

    Not really a misconception, but the one that came in my mind first because its the one thing that keeps on happening to us is forgetting to roll for concentration. We had the same issue for ongoing effects, but I solved that by adding those effects to the initiative list and roll them / have the player roll them when they come up.

  • @jakovsaric9492
    @jakovsaric9492 4 ปีที่แล้ว +1

    I just find it fenomenal that THE WIZARD, the arcane master, gets barely any spells naturally, and has to hunt them around, while everyone else get full spell lists from the getgo (even tho they are slightly shorter)

    • @zuresei
      @zuresei 4 ปีที่แล้ว +1

      "Barely gets any spells naturally" and "gains two per level, more than double any other spellcaster excluding the cleric and druid, while also having the single largest spell list and amount of class exclusive spells" are not congruent

    • @antongrigoryev6381
      @antongrigoryev6381 4 ปีที่แล้ว +1

      @@zuresei Fun thing is, even Paladins or Artificers can prepare more spells then Warlock or Sorcerer would ever know.

    • @KaitouKaiju
      @KaitouKaiju 3 ปีที่แล้ว

      The wizard is all about learning and that's exactly how their casting works

  • @Animefan1803
    @Animefan1803 11 หลายเดือนก่อน

    And by general rule, if wizards get 2 spells per level you have = 6 + (lvl - 1) * 2 for spells that you can HAVE in your spellbook. In case like me, you always wonder how many spells a wizard would know at lvl X.

  • @heikesiegl2640
    @heikesiegl2640 4 ปีที่แล้ว +1

    I am dm'ing lmop. It's my first time.
    The wizard of the group tried to cast a spell at a dragon while the others were bowing down infront of it, hoping not to fight it. He forgott that casting is a thing one can easily identify. So the dragon got mad, attacked but was confinced the players could be useful.
    The dragon demanded the wizards spellbook as a pledge. He would get it back if the party could defeat a white dragon that appeared in the north an who drove away the green dragon from its lair.
    Th spellbook is really important to my player because a family secret is written within it.
    I also decided (together with my player of course) that loosing his book should have additional consequences. He could keep his prepared spells but would loose them if he got K.Oed. or if he does not spend a certain amount of time memorizing the spells per day.
    Other casters could help him too if they wanted.
    So he needed a new book and the party visited neverwinter.
    There is no info about NW in the lmop book but i googled and fleshed it out pretty well :)
    Well long story short: he went to the starshine academy to maybe get his hands on a new book and to buy the needed materials (ink and paper).
    He also was allowed to use the alchemylab and complete the recepe he found in glass-staffs lab.
    He needed to spend a good amount of money and time writing down his spells. It did hurt, but he had a great time roleplaying.
    I like adding a bit of tension. I also think it is quiet balanced. The dragon could have killed them, that wouldn't be fun. Instead i was able to foreshadow “dragon of icespire peak“ and they got interesting stuff to do. The dragon still has his family secret.

  • @dokkabaerpg7896
    @dokkabaerpg7896 4 ปีที่แล้ว

    I had never heard of inititiative being counted as a "check" i had always assumed it was just a roll. Ill keep it in mind when i make another bard. Thanks guys

  • @JnJake
    @JnJake 4 ปีที่แล้ว +2

    I never would've thought to not add the proficiency modifer to a dispel magic or counterspell check! That makes Bards even more pesky compared to other spellcasters!

    • @neoman4426
      @neoman4426 4 ปีที่แล้ว +2

      Level 10+ Abjuration Wizards too for Abjuration spells that call for one, they get their full Proficiency

    • @JnJake
      @JnJake 4 ปีที่แล้ว

      Joe Miller I’ve probably read those descriptions a dozens times each. Never picked up on either one. Makes me wonder what else I’m missing!

  • @adriel8498
    @adriel8498 3 ปีที่แล้ว

    Now Stars druids can: Shapeshift into a hawk and then activate the archer constelation and shot magic beams while fly over the battlefield. Is expensive but really fun to play and I like to see it as a Master.

  • @BlackShadow1991
    @BlackShadow1991 2 ปีที่แล้ว

    Thank you for doing these videos, Dudes, they are fun, informative and well made :D

  • @KarenS-qe3ly
    @KarenS-qe3ly 6 หลายเดือนก่อน +1

    @DungeonDudes Hi there. Thank You so much for your Excellent Videos on Dungeons and Dragons. I am just starting out in Dungeons & Dragons 5e, and I am playing a High Elf Wizard. What is the difference between a known spell and a prepared spell? I would like to know exactly how many cantrips, first level spells, and second level spells does a second level wizard have as known spells. I think that it is 3 cantrips, 6 first level spells, and 2 second level spells. Then with each additional level the amount of spells increases by 2. How many prepared spells does a second level wizard have available to her--is it 2 + spellcasting ability modifier? Can I at any time swap known spells on the Wizard full list of spells if I feel a spell is not a good spell. Please respond with your answer, and Thank You.

  • @rolandkushm.d.710
    @rolandkushm.d.710 4 ปีที่แล้ว +2

    I finally figured it out. Monty looks like the villian kid from the old 'Children of the Corn' movie. 😆

  • @isaackarr6576
    @isaackarr6576 4 ปีที่แล้ว +1

    Your spell list are spells your D.M. can leave in reach as treasure. Your spell book has the spells you can ready for the day. Your prepared spells are kinda like a tool box you cannot carry your whole tool shed.

  • @jacobbrown7367
    @jacobbrown7367 3 ปีที่แล้ว

    I misread the evocation sculpt spell with my first wizard. I thought it was 1+Wiz lvl targets, it's actually 1+spell lvl targets. Also it's an autopass, but it doesn't negate damage, just puts your targets into the pass condition of your spell

  • @Ark_Nexus
    @Ark_Nexus 4 ปีที่แล้ว

    my go to with a lvl 18-20 circle of the moon druid is use the spell Conjure Elemental, to summon an elemental under my control then use wild shape to turn myself into an elemental as well

  • @willmurphy3724
    @willmurphy3724 4 ปีที่แล้ว

    This isn't exactly a spell casting mistake, but I I've got a hexblade warlock in my game. And I've been letting him use Repelling Blast to knock people out of his range and then take an attack of opportunity on them. Which I recently realized you can't do, but I still love the image of the combo attack lol

  • @xpixiewolfx
    @xpixiewolfx 4 ปีที่แล้ว

    Can we get a video on Arcane Tricksters and Eldritch Knights and their spellcasting? I've had a couple of people want to play them at my table but not really understand how they work (mostly due to the limit on the school's of magic they can choose from)

  • @LordOz3
    @LordOz3 4 ปีที่แล้ว +2

    I'm going to recommend this video to my players. There's some good info here.

  • @nemohimself2580
    @nemohimself2580 4 ปีที่แล้ว

    Exception to the warlock is the celestial warlock who gains a couple additional spells that work like cleric spells. I think light and guiding bolt, but don't quote me on that.

    • @antongrigoryev6381
      @antongrigoryev6381 4 ปีที่แล้ว

      The only things Celestial Warlock gets for free are two cantrips - Light and Sacred Flame. Their extended spell list works the same as any other warlock.

  • @TheNudefrank
    @TheNudefrank 4 ปีที่แล้ว

    The warlock one we've homebrewed because we miss understood how the expanded ones worked and liked it better as spells known instead of spells available to know. It didn't make them much stronger and warlocks only get a few spell slots anyway so it just made the patron choice feel more impactful

  • @Mr_Kyle_
    @Mr_Kyle_ 3 ปีที่แล้ว

    Love your work, thank you so much for the channel!
    What is the rule, or your ruling on this: is a wizard able to cast a spell that they didn't prepare, and that is not a ritual, from their spell book as if using a scroll (and once they do that spell is gone forever)? Basically, can spells from pages in your own spell book, or a spell book you found, be treated as scrolls?

  • @aliasfakename4183
    @aliasfakename4183 4 ปีที่แล้ว +1

    I have a question about the moonbeam/wild shape combo. The spell description indicates that on subsequent turns after casting, you need to "use your action" to move the beam from one place to another. To me, this indicates that a druid in wild shape can make a melee attack OR move the beam, since it requires his/her action, but unless the target of the moonbeam remains in place where the beam is, the druid cannot both attack and move the beam. Am I correct in this interpretation?

    • @DungeonDudes
      @DungeonDudes  4 ปีที่แล้ว +4

      You are. This just means the combo isn’t insanely powerful, at our table the Druid will drop the moonbeam on an enemy and then engage it in melee combat, if the enemy flees, it has to disengage from her bear form or take opportunity an attack, on the druids next turn she will either move the moonbeam back over the enemy, or run up and engage in melee again, luckily in a party with a barbarian and a hexblade warlock, there are a lot of things keeping the enemies stuck in the moonbeam. More often than not it’s been a killer combo, but if the enemy is moving a lot, choices must be made.

    • @aliasfakename4183
      @aliasfakename4183 4 ปีที่แล้ว

      @@DungeonDudes Thanks for the reply. Love the videos. Very helpful!

  • @raybeamtotheface6540
    @raybeamtotheface6540 3 ปีที่แล้ว

    I made a mistake while playing bard a while ago. My party got pretty messed up in a combat and I used Cure wounds and healing word in one turn. (Cure wounds a lvl 1 healing spell using 1 action, and healing word a lvl 1 healing spell using a bonus action)

    • @Ruskettle
      @Ruskettle 3 ปีที่แล้ว

      I made a mistake too when my Bard/Sorc used a bonus action to convert sorcery points into a level 1 spell slot to cast healing word and revive a dying PC. You can't use an action to perform a bonus action.

  • @fernandovillanueva4203
    @fernandovillanueva4203 4 ปีที่แล้ว

    something my group have been doing unknowingly is adding our spellcasting modifier to the damage of the spell. it wasnt until recently i investigated and noticed that the only spell that add your modifier in the total outcome tend to be only healing spells. Big oof.

  • @KazumiKiguma
    @KazumiKiguma 4 ปีที่แล้ว

    It's also worth noting that every full caster (meaning that they learn up to 9th level spells) has Ritual Casting from the start, BUT THE SORCERER DOES NOT! Every half-caster (paladin, ranger) and quarter-caster (subclasses that give a class spell slots) have to take the Ritual Caster Feat to gain the ability to ritually cast spells, and even then those spells have to be in the Ritual Spell Book to do so. So if you're a Sorcerer and you want to cast a ritual spell, you need to get the Ritual Caster feat, which lets you automatically pick a few ritual spells from the get go, and then you can add more ritual spells to it the same way a Wizard adds spells to their spell book. THIS INCLUDES SPELLS YOU ALREADY KNEW, if you already knew Identify and then you take Ritual Caster, you CANNOT CAST IDENTIFY AS A RITUAL UNTIL YOU HAVE IT ADDED TO YOUR RITUAL BOOK. It's also worth noting that when you choose Ritual Caster, you choose a class of which you can learn the ritual spells of, so if you pick Wizard, you cannot learn Cleric ritual spells.
    Warlock's are the same, yet different. For pact of the blade and pact of the chain, you still need to take Ritual Caster as above. However, if you're Pact of the Tome, you can choose an invocation that does the same thing, but you're not limited to a single class's spell list.

    • @finalfantasy50
      @finalfantasy50 ปีที่แล้ว

      you can also cast warlock ritual spells as a ritual before it is in your spellbook

  • @Grigeral
    @Grigeral 3 ปีที่แล้ว

    That warlock/domain one is not people misunderstanding, it's people hoping their DM doesn't understand and getting something OK'd. There's no possible way to misunderstand and assume you get them automatically.

  • @MumboJ
    @MumboJ 2 ปีที่แล้ว

    Also of note: Concentration saves use the constitution bonus of your current form.

  • @thomashowland1785
    @thomashowland1785 4 ปีที่แล้ว

    I love the "mistake" videos! Thanks guys!

  • @nexeye1
    @nexeye1 4 ปีที่แล้ว

    Who didn't know that was how wizards worked? The spell book was their central feature, like a cross to inquisitor. That's why I thought the Sorcerer was so cool when they were introduced in 3rd Ed. The spell book was always too easy to lose when adventuring, but with the Sorcerer, you get less spells, but no one can take them from you. You know what it's like to lose your spell book in 2nd? A lot of work and money to get half way to where you were when you lost it, and a lot of relying on other players while you get there.

    • @antongrigoryev6381
      @antongrigoryev6381 4 ปีที่แล้ว

      Maybe it was like this in earlier editions...
      But now, even if the wizard loses his spellbook, he still remembers more spells than sorcerer ever knows.

  • @mr.makepeace3465
    @mr.makepeace3465 3 ปีที่แล้ว

    I like how while Monty is talking, Kelly has a dead stare straight into the camera, but the other way around, Monty is looking away from the camera. 🤣

  • @Marius_The_Norse
    @Marius_The_Norse 4 ปีที่แล้ว

    The example with druid wild shape + moonbeam: the druid wouldn't be able to both attack with their action and move the moonbeam at the same turn, since moving it also requires their action.

    • @DungeonDudes
      @DungeonDudes  4 ปีที่แล้ว

      Yes, but if you set up the moonbeam well, and position yourself and your allies to encircle your foes, you don't need to move it.

  • @TheBierp
    @TheBierp 4 ปีที่แล้ว +1

    The most important question in this thread: Kelly, there's a framed picture on your dresser. It looks...interesting, but it's hard to make out clearly. Can you tell us what we're seeing there?

  • @NaldoP2C
    @NaldoP2C 4 ปีที่แล้ว

    Some nuance mistakes occur with the archetype casters, The eldritch Knight having to disarm to cast a spell of components without a focus. Also how this may occur with the magic innate Feat are troubles often found. Using a components pouch for general materials. But nonetheless easy to navigate.

  • @cageybee7221
    @cageybee7221 3 ปีที่แล้ว +1

    so just so we are clear, casting call lightening and then turning into an air elemental and flying into the cloud is completely fine?

  • @Cjoudan
    @Cjoudan 4 ปีที่แล้ว

    Excellent video! Thanks dudes!

  • @jaggau5903
    @jaggau5903 4 ปีที่แล้ว

    Monty's hand gestures 15:13 = Matt Coville "Doblee doo"

  • @PoVisko
    @PoVisko 4 ปีที่แล้ว

    Thinking of Jack of All Trades, I still don't understand why in the nine hells a constitution SAVING THROW in a particular scenario would be called a concentration CHECK.

  • @andreww830
    @andreww830 4 ปีที่แล้ว +2

    Man, I'm going to have to rework my Warlock. *sigh* At least we're only 2 sessions in. Thanks for the good info, though!

    • @XoRandomGuyoX
      @XoRandomGuyoX 4 ปีที่แล้ว +3

      The strength of Warlocks is in making the most out of their Invocations. They're never going to know that many spells, or cast that often in practice. Some DMs don't even hand out several short rests a day, which realistically there would be several meal periods in a standard day.

    • @kylethomas9130
      @kylethomas9130 4 ปีที่แล้ว +1

      @@XoRandomGuyoX like second breakfast.

    • @FarothFuin
      @FarothFuin 4 ปีที่แล้ว

      @@kylethomas9130 or 4th lunch

    • @cultoftyler9045
      @cultoftyler9045 4 ปีที่แล้ว

      @@XoRandomGuyoX i dont know about you but i dont eat for 'at least an hour'

  • @orionar2461
    @orionar2461 3 ปีที่แล้ว

    I treat warlocks expended spells as you would the cleric domain spells because warlock has enough problems

  • @TheMalevolentSpoon
    @TheMalevolentSpoon 4 ปีที่แล้ว +2

    Fellas, I was in stream last night, and I forget. What did you say was that thing you used for music and sound effects?

  • @suddenenigma
    @suddenenigma 2 ปีที่แล้ว

    Jack of All Trades always threw me, since I tend to forget what is considered an ability check. Fortunately, I just had to deal with exhaustion for the first time, so I got good at it with the aid of another player.

  • @haleriggs4015
    @haleriggs4015 4 ปีที่แล้ว

    In regards to druids and wild shape limiting spells, what is the ruling if they are Circle of Spores?

  • @The482075
    @The482075 4 ปีที่แล้ว

    Something that might reduce confusion over spell levels vs class levels. Instead renaming spell levels as ranks. No change in mechanics here.
    0th Level: Cantrips (labelling stays the same)
    1st Level: Beginner Spells
    2nd Level: Novice Spells
    3rd Level: Journeyman Spells
    4th Level: Formidible Spells
    5th Level: Adept Spells
    6th Level: Veteran Spells
    7th Level: Expert Spells
    8th Level: Grandiose Spells
    9th Level: Master Spells

    • @KaitouKaiju
      @KaitouKaiju 3 ปีที่แล้ว

      That would be even more confusing especially with upcasting

  • @uberdragon111
    @uberdragon111 3 ปีที่แล้ว

    This isn't necessarily a common a mistake because it says it in the relevant section, but one that tripped me up and is easy to miss if you don't read it closely is the limitations on spells known when multiclassing. It seems unintuitive, from a gameplay perspective, to be unable to choose 6th lvl spells when you have 6th lvl slots. It makes sense as a roleplay factor that training in two magic disciplines doesn't make you equally skilled in all aspects of both as someone entirely devoted to one of the two, but it can be really restrictive. The only gameplay reason I can see for it is the balance for high lvl full casters with 9th lvl spells, which is uncommon based on the low number of games that reach that lvl.

  • @wilddaemon7340
    @wilddaemon7340 4 ปีที่แล้ว

    would you consider Combat Wild Shape from Circle of The Moon Druid's spell casting? Spend a spell slot to get 1d8 hp of healing as a bonus action.

    • @antongrigoryev6381
      @antongrigoryev6381 4 ปีที่แล้ว

      No, you don't cast a certain spell, you just use your spell slot. Combat Wild Shape healing is not a spellcasting. As well as Paladin's Smite or any other feature that takes your spell slot but is a class feature rather than a spell.

  • @Pablo_El_Mago
    @Pablo_El_Mago 3 ปีที่แล้ว

    Can you clarify if it is at all possible for a wizard to cast spells while wearing armor? Multiclassing? Also, a video exploring Wizard multiclassing would be very welcome ;-) (Currently playing a halfling wizard)

  • @rkk667
    @rkk667 4 ปีที่แล้ว

    Thanks dudes. Just going to wizard after my rogue and DMing stints of the last few years

  • @AC-eb7kt
    @AC-eb7kt 4 ปีที่แล้ว +3

    New player, when leveling up and adding the two spells to the wizard spellbook, are they "free" spells added or do they follow the gold/time cost rules for adding to spellbook? Cuz ive been using gold/time cost rules throughout but wondering if i should have more gold than i currently do

    • @QuiescentPilot
      @QuiescentPilot 4 ปีที่แล้ว +4

      They are added with neither a monetary nor temporal cost to you. It only costs you to "scribe" spells from other sources.

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว +4

      The spells from leveling up cost nothing. They're a part of the leveling process

    • @QuiescentPilot
      @QuiescentPilot 4 ปีที่แล้ว +3

      For clarification as to why this is, read the PHB page 114 carefully. Under "Learning Spells of 1st Level and Higher" it says "Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free."
      The rules for copying spells down is in the "Your Spellbook" sidebar, under the "Copying a Spell into the Book" header. It is under this header, which deals only with copying spells outside of level-up, where the cost for copying the spell is specified, so this cost is only applied when you add spells outside of level-up.
      TL;DR: you don't need to pay when you add the two from level-up.

    • @AC-eb7kt
      @AC-eb7kt 4 ปีที่แล้ว +1

      @@QuiescentPilot whelp, thats on me for not getting the phb. Thank you!

    • @QuiescentPilot
      @QuiescentPilot 4 ปีที่แล้ว

      @@AC-eb7kt Since you don't have the PHB, I'll show you where you can access the page I'm referencing for free:
      media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
      This is the "Basic Rules" from the official WotC (the company that makes DnD) website. It's pretty much a free version of the PHB, but missing a bunch of player options. You can find the part that I referenced on page 33 of the linked PDF.
      For future reference, a quick Google search of "dnd basic rules" yields the link that you need to find it again as the first result. It cuts out a bunch of player options, but still has all of the rules, which is nice. I'd especially recommend reading through chapter 9; it talks about all sorts of stuff that you can do in combat (with any character), which many new players don't even know are options.
      I'd actually recommend having the books (or a digital copy; it costs like half as much on DnDBeyond and is really easy to use). It's pretty nice to be able to just look stuff up in it.
      Hope this helps; it's usually pretty hard to figure stuff out if you can't read it for your self.

  • @gabrielrockman
    @gabrielrockman 4 ปีที่แล้ว

    Could you do a video about what things can be done while Polymorphed and what things cannot be done while polymorphed?
    For example, if a Cleric casts Spirit Guardians in turn 1, and the Shadow Sorcerer summons a Hound of Ill Omen on turn 1, and then the Cleric Casts Spiritual Weapon on turn 2, and the Shadow Sorcerer casts a twinned Polymorph on himself and the Cleric on turn 2, which of those three spells/features remain?

    • @Gargandan
      @Gargandan 3 ปีที่แล้ว +1

      Concentration can be maintained on spells while polymorphed but checks are made with the stats of the new form. Also racial, feats and class features don't apply any longer so things like war caster would not affect the concentration roll.
      Spiritual weapon doesn't require concentration so lasts for duration. Spirit guardians would last unless the cleric failed a concentration check. I believe the hound is a class feature but the description gives the conditions of it ending. Hound reduced to 0HP, target reduced to 0HP or 5 minutes passes.
      None of these would end with the characters polymorphing.