Ambisonic Audio Fundamentals (2020) | Simon Hutchinson

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  • เผยแพร่เมื่อ 11 ต.ค. 2024

ความคิดเห็น • 37

  • @SimonHutchinson
    @SimonHutchinson  3 วันที่ผ่านมา +1

    Glad that folks are finding this video helpful! 😆 Consider subscribing if you want to see more videos on advanced audio concepts! th-cam.com/users/SimonHutc

  • @gregoryvilfranc9306
    @gregoryvilfranc9306 3 ปีที่แล้ว +21

    I'm beyond amazed at how well you explained what most would interpret as a complex set of theories in under 10 minutes with such clarity! Thanks for this!

    • @SimonHutchinson
      @SimonHutchinson  3 ปีที่แล้ว

      Thanks for watching! I'm always glad to hear these are helpful to people.

  • @tristanlouthrobins
    @tristanlouthrobins 3 ปีที่แล้ว +7

    That's simply the best breakdown on this tech that I've found. Great work! I've got a Zoom H3-VR on the way and I've bookmarked your overview for future reference.

  • @redstoneranger1404
    @redstoneranger1404 3 ปีที่แล้ว +1

    Best presentation of ambisonics Ive seen so far. Like.

  • @FactsForKidsYT
    @FactsForKidsYT 4 ปีที่แล้ว +2

    This is fascinating. I had no idea that 360 video had its own accompanying audio format that can be altered in real-time with the movement of the camera, but duh...that make total sense. All that being said, re-purposing a format from the 70s is wild. If you could go back in time and chat with those engineers, their minds would likely be blown.

    • @SimonHutchinson
      @SimonHutchinson  4 ปีที่แล้ว +1

      Totally! My understanding is that, in the '70s, they were mostly trying to do audiophile recordings of classical music, but admittedly I haven't researched that much yet. Perhaps that's a good topic for another day.

    • @FactsForKidsYT
      @FactsForKidsYT 4 ปีที่แล้ว +1

      @@SimonHutchinson Yes please! I'd love to know what it was intended for vs. what it's being used for now.

  • @wavespot_rksundar
    @wavespot_rksundar 3 ปีที่แล้ว +1

    One of the best video in youtube explaining complex audio attributes with easy and understandable way

  • @jonathangrover3176
    @jonathangrover3176 3 ปีที่แล้ว +1

    Succinct, helpful, well produced and explained. Super helpful. Thank you for making and sharing this

    • @SimonHutchinson
      @SimonHutchinson  3 ปีที่แล้ว

      Glad it was helpful. Thanks for watching!

  • @andrenalywajko8466
    @andrenalywajko8466 2 ปีที่แล้ว +1

    Thank you legend.

  • @boxcamera1
    @boxcamera1 3 ปีที่แล้ว +1

    Well done, well said, well presented, done good little brother! Perseverance furthers...

  • @nomadicframe1831
    @nomadicframe1831 3 ปีที่แล้ว +1

    Thank you for information! 🙏

  • @citan554
    @citan554 2 ปีที่แล้ว +1

    Great explanation, thank you!

  • @SootySweep22
    @SootySweep22 3 ปีที่แล้ว +2

    Lawnmower man was just a teaser of things to come. The future will be ugly, but it will sound AMAZING

    • @SimonHutchinson
      @SimonHutchinson  3 ปีที่แล้ว +1

      Ha! It's only been about a year, but I forgot I used all those Lawnmower Man clips. May this video be as timeless as that film.

  • @soundhobo
    @soundhobo 2 ปีที่แล้ว +1

    Very nicely put Sir 👍

  • @signaltouch7413
    @signaltouch7413 2 ปีที่แล้ว +1

    you are amazing

  • @aethro
    @aethro 9 หลายเดือนก่อน +1

    Hi there, question for you, it wouldn't be possible to be able to listen to anything more than a stereo recording in headphones, correct? So to properly consume the playback as intended with more than a left-right, are your only options using multiple physical speakers?
    I'm curious is there's a technology that would somehow make compensations on 4+ channels of audio to be able to produce a "3d" like effect in headphones. Very cool video, I'm really excited to explore the channel more!

    • @SimonHutchinson
      @SimonHutchinson  9 หลายเดือนก่อน +2

      Headphones can be used to decode an ambisonic (or other immersive audio) track as binaural (th-cam.com/video/FMdabRXWwDE/w-d-xo.htmlsi=Wj_OkjFWZOYMqABz), but your mileage may vary, especially with front/back (as opposed to up/down). There's also the possibility of head tracking an immersive audio recording or environment and decoding that into binaural in real time.

  • @MutongMusic
    @MutongMusic 4 ปีที่แล้ว +2

    How amazing that I stumble across this video! I’m doing a research about Ambisonic recording techniques and how they could be helpful for musicians during their practice and performance. Are you familiar with the new function of Apple’s AirPods Pro to enable spatial audio playback feature? I think it is going to be very helpful in the near future.

    • @SimonHutchinson
      @SimonHutchinson  4 ปีที่แล้ว

      Wow. Interesting stuff. As a composer, I've been interested in the expressive potential of these immersive technologies, but I hadn't thought about the possibilities for supporting the practice and performance of traditional music. Hope your research goes well!

    • @MutongMusic
      @MutongMusic 4 ปีที่แล้ว

      @@SimonHutchinson Thanks man! You too!

  • @ManoChannelTuNelysk
    @ManoChannelTuNelysk 7 หลายเดือนก่อน +1

    Great explanation :D One might assume tho, you had help from Zotter and Frank a bit, no? :D

    • @SimonHutchinson
      @SimonHutchinson  7 หลายเดือนก่อน

      That was probably in the mix of things I was reading at the time (4years ago!), but that book is far more technically advanced than this video.😆 Maybe a good “next steps”

    • @ManoChannelTuNelysk
      @ManoChannelTuNelysk 7 หลายเดือนก่อน

      @@SimonHutchinson I bet it was :D and I for sure know it's far more technically advanced. Any suggestions to someone interested in more practical side of things, like mixing mono/stereo sources for such a format?

  • @AdvancedGaming4444
    @AdvancedGaming4444 2 ปีที่แล้ว

    Arkham city had ambi Sonic audio and it’s pretty crazy it rotates when you spin the camera

    • @SimonHutchinson
      @SimonHutchinson  2 ปีที่แล้ว

      Huh. I don't think that game has ambisonic audio (Do you have a source on that?). The audio spinning is actually probably just object-based audio rather than ambisonic - th-cam.com/video/K9wlZveOw_M/w-d-xo.html

  • @MeinVideoStudio
    @MeinVideoStudio ปีที่แล้ว

    Hi Simon,
    I have a maybe interesting Qestion.
    The thing is i want to Monitor Ambisonic using OSC with the Sparta Binauraliser.
    I want to use pure Data to get the Rotation of my VR Headset into the OSC to be Listend to by the Sparta Plugin.
    Maybe you can point me to a Tutroial, or have a tip for me on how to get the Headset into PD.

    • @SimonHutchinson
      @SimonHutchinson  ปีที่แล้ว +1

      Sounds like a cool project! I'm not sure I know a good tutorial for those specific things. I talk a bit about OSC here - th-cam.com/video/tJ2Kocl-2m4/w-d-xo.html, then it'd be a matter of doing the math based on the accelerometer information from the headset (which is not at all trivial!). Good luck. Keep me posted on how it goes!

    • @MeinVideoStudio
      @MeinVideoStudio ปีที่แล้ว

      @@SimonHutchinson thank you man. This should Help me going :)

  • @chid9278
    @chid9278 3 ปีที่แล้ว +2

    0:08 your symbol looks like Gordon Freeman pixel art lol

    • @SimonHutchinson
      @SimonHutchinson  3 ปีที่แล้ว +1

      Makes sense. The character was based off of me.