Spin To Win ONLY! x5 Bladestorm Build! | Soulstone Survivors

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  • เผยแพร่เมื่อ 21 พ.ย. 2022
  • Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
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ความคิดเห็น • 84

  • @bradleykucera6371
    @bradleykucera6371 ปีที่แล้ว +13

    Sifd, when you get cast frequency, it increases the rate that the “20” hits apply. So it does help to stack frequency

    • @FunkyyCat_
      @FunkyyCat_ ปีที่แล้ว +3

      Just making sure I understand properly, you can have multiple instances of the same bladestorm going? Is it the same for skills like arcane beam and for the buff skills?

    • @paulamblard3836
      @paulamblard3836 ปีที่แล้ว +6

      @@FunkyyCat_ yes, multicast is usefull, and lower CD than duration is usefull.

    • @Farsigt
      @Farsigt ปีที่แล้ว

      @@paulamblard3836 late reply lol, but it's also true for crit. If you have 300% crit you crit 3x times. I love how the buffs/passives usually works as you'd hope/think.

    • @paulamblard3836
      @paulamblard3836 ปีที่แล้ว

      @@Farsigt this was changed recently, it was not like that at the moment of the video.

  • @baptistejean4316
    @baptistejean4316 ปีที่แล้ว +5

    @ 9:50 you're moving slow cause of the debuff the spider webs on the floor gives, you can see the debuff dot right above the numbers on your HP bar

  • @eredaane4656
    @eredaane4656 ปีที่แล้ว +3

    if you try this again, the perfect swing skill to stack next to bladestorm is Subdue, it is great vs bosses with the bleed scaling and extra frailty

  • @eandlgaming4198
    @eandlgaming4198 ปีที่แล้ว +7

    Taking multiple stacks of the same debuff does not increase the rate at which its applied. For example Venom is 30% chance to apply and does 150 damage over 5 secs. Taking a second venom would make it a 30% chance to apply and does 300 damage over 5 secs. I could be wrong but from claiming them in-game and reading over the bottom left tooltips that's what I gathered.

    • @danya_2d
      @danya_2d ปีที่แล้ว

      Yeah, but it is still useful, it just doubles your damage

    • @Demonlord468
      @Demonlord468 ปีที่แล้ว +1

      @@danya_2d Only really in the case of stacking Fragility or Doom. Poison, Burn, Bleed its best to take one of each and then banish them on Executioner builds (Or just banish them from the start on non-executioner setups) since they are already giving their biggest benefit already via 5% increased damage. And no matter how much more you stack them its negligible their DOT anyway. They are also some of the most common buffs you see very frequently. Diluting the skill buff pool by a lot.
      Fragility you always want to stack as much as possible and Doom is a must have to stack on things like Chaos builds because you can get it to the point of killing bosses with 90% of the health pool still in play.

  • @motokuchoma
    @motokuchoma ปีที่แล้ว +4

    Someone ought to tell Sifd that 100% crit is not a cap - if you crit you can crit again with a -60% chance up to 5 times.

  • @KalishKovacs
    @KalishKovacs ปีที่แล้ว

    Frailty and scent of blood is infinitely better than any other debuff, cast frequency doesn't cap out at 1/1 cool down, you will still cast a new bladestorm when the cool down ends.
    Which means you apply more and more stacks of Frailty, meaning more damage. 1000 stacks of Frailty is 3000% damage.
    (A single stack of Frailty is always 3%, when you have 5x Frailty, it's a 10% chance to add 5 stacks of 3%)

  • @HaloDJumper
    @HaloDJumper 4 หลายเดือนก่อน

    Last night i was trying to do a whirlwind build but kept getting bladestorm over and over again. Easy transition but pretty surprising in terms of DPS.

  • @sprynth3479
    @sprynth3479 ปีที่แล้ว

    "hello everybody sister again" Thanks subtitles very cool

  • @PrivateTouch
    @PrivateTouch ปีที่แล้ว +2

    At this point u just have to do 6x Holy Beam on Arcane Mage or 4x Flurry with SoB and Subdue on Barb :D

  • @Mr.Breast478
    @Mr.Breast478 ปีที่แล้ว +2

    I like these vdo. May I request for another same skills like this but Chain? Like lightning chain. I look forward to see it.

  • @sharpcoyote7988
    @sharpcoyote7988 ปีที่แล้ว +8

    When going for an "only 1 attack" build, wouldn't it be good to Banish attacks? It'd reduce the pool by a fair bit so you have a higher chance of finding what you want, and you'd reroll 1 option x amount of times, giving you a higher chance on that specific level as well.

    • @mercerwing1458
      @mercerwing1458 ปีที่แล้ว +1

      Theres like 100+ attacks in this game it would make little difference

    • @dragonfire634
      @dragonfire634 ปีที่แล้ว +3

      @@mercerwing1458 No character has access to every attack in the game. Each character has an attack pool with all the types of attacks they can get listed in the character menu.

    • @mercerwing1458
      @mercerwing1458 ปีที่แล้ว +3

      @@dragonfire634 Its still way too many to make a big enough difference

    • @Demonlord468
      @Demonlord468 ปีที่แล้ว +3

      @@mercerwing1458 Banishing can help some IF you banish skills from the same pool. For example in the case of wanting Bladestorm if you banish skills with Swing, Lasting, Physical Tags it will give you a better chance of seeing more Bladestorms.
      However your banishes would still be better used on things like some of the Status effects like Poison, Burn, Bleed, ect once you have them since they show up so often. Not to mention once you have them their already doing their part for Executioner so banishing those once you have them give better chances at seeing buffs to skills instead in that pool especially since you see those 3 times more than skills.
      Skill picks always start on the second level and then every 3 levels from that point forward. That's the biggest reason why banishing Skills is less ideal Than banishing some of the very common buffs to skills.

    • @mercerwing1458
      @mercerwing1458 ปีที่แล้ว +2

      @@Demonlord468 Banishing skills is just worse in every situation

  • @Demonlord468
    @Demonlord468 ปีที่แล้ว +1

    You should take Sent of Blood instead of Bloodlust especially on an Executioner setup since you double stack bleeds with Fragility+Bleed+Gangrene and this makes it so you never need Cast Frequency because Sent of Blood+Bleed stacking will give you hundreds and eventually thousands of % Cast Freq in endless. Sent of Blood is so underrated especially compared to Bloodlust.

  • @Icehockeyplyr1
    @Icehockeyplyr1 ปีที่แล้ว +3

    Legitimate question here as maybe I don’t understand the game very well@17:55 Sifd chooses to give up 48% on Bladestorm cause it only buffs bladestorm “cast one these randomly “ or 12% critical damage. My question is since he actually has 3 baldestormes and eventually 6 wouldn’t the bladestorm have been better? Or does it not work like that?

    • @elnogal9298
      @elnogal9298 ปีที่แล้ว +3

      When you take a "Skill Modification Passive" (+DMG%/+ATTSPEED%/+AREA% etc) while you are running multile instances of the same Skill, this passive modification only applies to one of the copies of said skill. The one he took was +12% extra dmg for every instance of the Skill.

    • @Icehockeyplyr1
      @Icehockeyplyr1 ปีที่แล้ว +1

      @@elnogal9298 Thank you, I was viewing these skills as: 6 bladestor's each casting once (which it is) and that these passive mods affected every instance of the ability. My builds may improve now with this knowledge.

  • @zilverzeven
    @zilverzeven ปีที่แล้ว

    Thank you sifd for reminding me i have to eat. Also can you do 6 meteor showers

  • @SilentVinyl
    @SilentVinyl ปีที่แล้ว

    The good old spin to win

  • @alfav_
    @alfav_ ปีที่แล้ว

    9:06
    Just a regular Sifd things

  • @appleman3606
    @appleman3606 ปีที่แล้ว

    A walking beyblade, I can get behind that

  • @nrg_igl656
    @nrg_igl656 ปีที่แล้ว

    Do i apply dazed? Continues not to

  • @jakkrit6910
    @jakkrit6910 ปีที่แล้ว

    im also try this but with paladin because i want hp regen. it have less aspd but it can survive for a lot longer. in endless 1 excorsism with multi can heal you around100-200 hp.

  • @jjaapp18
    @jjaapp18 ปีที่แล้ว +10

    We've got the same amount of hours of gameplay, but you have the duplicates rune unlocked. Guess I should've spent less time leveling the characters.

    • @elnogal9298
      @elnogal9298 ปีที่แล้ว

      The duplicates rune you get it basically from doing Curse runs which are the most optimal for leveling, so I don't get how you don't have it yet if you focused on leveling.

    • @dbean5174
      @dbean5174 ปีที่แล้ว +3

      To unlock the rune, you need to beat all curses up to and including Tier 6 (VI) on The Caves of Dhal Zhog.

    • @jjaapp18
      @jjaapp18 ปีที่แล้ว +2

      @@dbean5174 No one was asking how to get it

    • @Jiggaboojoness
      @Jiggaboojoness 10 หลายเดือนก่อน

      @@jjaapp18ur mad asf ur a lower level 🤣

    • @jjaapp18
      @jjaapp18 10 หลายเดือนก่อน +1

      @@Jiggaboojoness What are you even talking about? If you don't understand what's being said, don't bother replying. You'll just make yourself look like an idiot.

  • @extgib
    @extgib ปีที่แล้ว

    Get some rest man! It's a massive achievement that you dealt 1.6 billion damage!

  • @thatstreamingguy4327
    @thatstreamingguy4327 ปีที่แล้ว

    Is this map 2 curse 6 rune?

  • @toadtube
    @toadtube ปีที่แล้ว

    TOADally sweeet!!!

  • @yukikochanchan3123
    @yukikochanchan3123 ปีที่แล้ว +2

    i always bring the reroll rune for this single skill builds

    • @level12lobster8
      @level12lobster8 ปีที่แล้ว

      It ends up giving a lot of rerolls through out any run that goes for endless.
      Really helps cut out that RNG factor trying to get the build setup and later never run into "all 3 choices are bad"

  • @Skilez
    @Skilez ปีที่แล้ว

    you had 9 debuffs on the enemy which equals to 45% more dmg from the rune. im fairly certain that is the best damage rune besides the crit mastery rune.

  • @thebeastinsdeu
    @thebeastinsdeu ปีที่แล้ว

    Juggernattttt Blade Fury

  • @ChumblesMumbles
    @ChumblesMumbles ปีที่แล้ว

    The game really didn't want to give you those last few bladestorms - got there eventually but it was a struggle.

  • @user-vx5fg6kb2w
    @user-vx5fg6kb2w ปีที่แล้ว

    Helicopter helicopter...

  • @BevinEG
    @BevinEG ปีที่แล้ว

    Bayblade bayblade let it rip!

  • @E-Riot65
    @E-Riot65 ปีที่แล้ว

    What if i exceeded multicast cast up to 100% lets say 125% does it mean i have 100% chance to cast twice and 25% to cast one extra times ?

    • @extraxx2881
      @extraxx2881 ปีที่แล้ว

      As far as I know there are diminishing returns for multicast. 100% multicast is +1 all the time but 200% multicast is not +2 all the time. Not sure about the exact numbers but I can guarantee that 125% is not 25% chance to multicast +2 it's a bit less.

  • @nickmuller4640
    @nickmuller4640 ปีที่แล้ว

    have u considered not banishing ice etc before its on 100% apply chance ? would be nice if u have guaranteed poison burn ice etc at a 100% chance if u go for the "apply-chain" i think that would really spice up the whole idea

    • @dragonfire634
      @dragonfire634 ปีที่แล้ว +2

      More stacks of ice and poison and doom etc. do not affect the proc chance at all. It only increases the damage. so like say you pick up an ice and which has a 40% chance to proc and its affect is applying a 10% movement debuff to the enemy. If you pick up another stack, you will get 10 more percent on the current percent you already have. The 40% chance stays the same .

    • @driklol
      @driklol ปีที่แล้ว

      @@dragonfire634 Do you have dev confirmation on that? Or just basing on this guys videos? Visually, this does not seem to be true as having 3 frost cards for 120% (obviously it cant go past 100% application rate) seems to apply the debuffs far faster. Doom in particular is one where you should never have just 1 pickup , it's exponentially more effective the more cards you have. I would say as a whole, the things he chooses to banish are poor choices and his outlook on why he banishes ....is well wrong. Perhaps it works at low difficulty , but certainly not full curse 7 runs.

    • @dragonfire634
      @dragonfire634 ปีที่แล้ว +2

      @@driklol I don’t have dev confirmation but you can see what happens when you stack items in the bottom left like they show you what the current effect percentage is and it increases with each stack. Take fragility for example. It has a 10% proc chance and every stack increases its effect (damage taken by enemy) by 3% each time. I feel like the increase in procs are probably just due to attack speed and multicast modifiers.

    • @driklol
      @driklol ปีที่แล้ว

      @@dragonfire634 Right, but without confirmation you're just assuming. Just like they may be assuming that people can add 10% together 10 times to realize that's 100% application rate, It makes more sense that it would increase the debuff strength when you hover it to remove assumptions so people know if there is a diminishing return after a certain point , just how much doom is doing per stack for math purposes etc. I'm not saying your wrong and I'm right, but assumptions affect build paths in a negative way...Just like me assuming the % increases could be a waste of picks.
      Testing without attack frequency modifiers etc , just adding additional cards for something ...like slow. It "feels" like you apply them at a quicker rate (more consistent is probably a more applicable phrase here). I can't see any rational reason they would not allow you to guarantee a proc of a status by investing 3 , 4 , 10 w/e pickups into that particular status. Nothing would change your application rate as you increased in attack frequency and multicast past 100% per attack. The only one that I could see would cause scaling issues is fragility, that being said you can already get an absurd amount of stacks incredibly fast.
      Long and short...I'd really like to see a dev post confirming or denying %scaling for the status picks. Because if it does not change, fragility and doom are the only ones to ever pick more than once.

    • @koshakvesely8186
      @koshakvesely8186 ปีที่แล้ว

      @@driklol more debuff passives used to increase both the damage and proc chance in demo, later dev changed it to only increase damage

  • @ericswanson411
    @ericswanson411 ปีที่แล้ว

    To bad you didn't have might to go with bladestorm. The amount of damage you can get with might is crazy.

  • @paulamblard3836
    @paulamblard3836 ปีที่แล้ว

    the achievement of 500k ennemis kill, include the prologue and demo.

  • @dragonsmaster2214
    @dragonsmaster2214 ปีที่แล้ว

    OH YEAH BEYBLADE BEYBLADE ...

  • @kibill4508
    @kibill4508 ปีที่แล้ว +1

    Beyblade build lets go

  • @cocytus9948
    @cocytus9948 ปีที่แล้ว +1

    I like the Garen-Cosplay xD

  • @christiaannienkemper2419
    @christiaannienkemper2419 ปีที่แล้ว

    Whats the difference between multi cast and relentless?

    • @seanwarren9357
      @seanwarren9357 ปีที่แล้ว

      Frequency is how often you can cast, and multi let's you cast more than one at that point in time. I heard hime mention there is a 60% diminishing chance after the first, but still based on the chance, if that makes sense, with a tune that decreases that diminishing amount from 60% to 40%... So, first cast, first multi, the. Second multi at 40% chance if the multi cast % succeeded, then third multi at 40% if the multi cast % succeeded, etc, without rune, then replace the 40% with 60% with the rune. Not sure if there is a limit at 5 multis, but I think he said something to that effect, so... These all happen at the same time as the cast frequency, which is basically the resolution of the rolls. 👍

    • @imhulki463
      @imhulki463 ปีที่แล้ว

      Relentless reduces cool down
      Multi cast gives you a chance to cast it twice or more when the cool down is over

  • @dragonica1422
    @dragonica1422 ปีที่แล้ว

    15:36 Sifd, do you realize that you can banish to get a new choice?

    • @enraqusbail6314
      @enraqusbail6314 ปีที่แล้ว

      yeah, but then he would lose one banish that he would be able to use on sth. more frequent like max hp/ defence/ crit chance/ magnet when he has enough of them

  • @Frozen6002
    @Frozen6002 ปีที่แล้ว

    threetetwo hours?

  • @twistxreacti0nz788
    @twistxreacti0nz788 ปีที่แล้ว

    slow down I felt like my video was on 2x actually pronounce your words lol

  • @user-xw9to4or6z
    @user-xw9to4or6z ปีที่แล้ว

    Bad idea not to use golems. Golems get agro and it's really safer.

  • @marcogomes2922
    @marcogomes2922 ปีที่แล้ว

    how the hell you have 8 rune points?? I only got 5 points..

  • @steve69man420ayylmao
    @steve69man420ayylmao ปีที่แล้ว

    i play games 10h a day :v and i got like 9,3k hours on bdo and still going strong :p

  • @Epockite
    @Epockite ปีที่แล้ว

    it did 1 Billion damage, with a B

  • @kibill4508
    @kibill4508 ปีที่แล้ว

    Hello

  • @vindict_
    @vindict_ ปีที่แล้ว

    Yo, my suggestion? Let’s goooo?!
    Rouge Tower when?!

  • @ajc6700
    @ajc6700 ปีที่แล้ว

    Its 1 billion damage

  • @novelt2477
    @novelt2477 ปีที่แล้ว

    For the future, if you don't get your abilities quickly, I think you should reset, its just a normal run at a certain point.

  • @voidvolker2858
    @voidvolker2858 ปีที่แล้ว

    HOW u Have Double Skills????? wtf...

  • @DeezerNutss
    @DeezerNutss ปีที่แล้ว

    beyblade build lmao

  • @immortalntrsovereign4145
    @immortalntrsovereign4145 ปีที่แล้ว

    people took my spin to win meme quite seriously I see.

  • @michathemisal9366
    @michathemisal9366 ปีที่แล้ว

    Imagine taking 5% area instead of magnet when you do a run for 40 min, one of the worst videos i've ever seen.

  • @thelastlebowski3055
    @thelastlebowski3055 ปีที่แล้ว

    Please deactive effects at later stages of the game. Its just horrible to look at.