I think it's really wired that bards and druids are the only ones to be able to use heat metal though, fristly because why would a master of nature have the ability to manipulate metal to some degree even though they won't even touch it willingly, secondly I don't see why a wizard or sorcerer shouldn't be able to get it and thirdly I think it's over looked because of the lack of casters that can use it but the spell it self is super good
@@dylanneal9281 Depends how you imagine it working. I always envision Druids hating metal so much they cause it to heat up to 'punish' those who use it. Similarly using a big fighters own weapon/armor against them in very in theme for a trickster Bard. Whereas wizards focused on pure magical ability should eschew spells that involve weapons/armour or uncivilized ways of combat all together. Sorcerers are in the same camp as wizards though I really like the idea of nature/elemental themed sorcerers or sorcerers with magic driven by emotions so I could be swayed as a DM to let a player have it if it was in character.
"Aren't you Lawful Neutral?" "Yes?" "But you're using Glyph of Warding to hold an entire city hostage to weaken the Cult of the Dragon?" "It's for a good purpose" "You're pure evil!" *Bane voice* "I AM NECESSARY EVIL!!"
The fun thing about the "lawful" alignment that is often overlooked is that you don't have to follow the laws of a city or realm, for example, it just means you have a moral code/ set of rules that you stick to. It could even be something as "classic evil" as kill every puppy you come across, its still well within the "lawful" alignment.
@@Juneish_ Honestly, the only sense I've ever made between law vs chaos is collectivist vs individualistic. Evil vs Good is egotism vs altriusm. SO: LG=For the Good of all. NG=Let's make the best out of this situation. CG=Every individual should be happy and free. LG=For society to prosper, there must be clear rules. NN=Reality is complex. CN=Anarchy is the only true path forward. LE=The masses should be made to serve those that have will to lead. NE=Let's make the wors out of this situation. CE=Why should I care about anything outside my own interests? All of these are fundamentally moral codes, it's just quite different ones. Also, they don't correlate at all with any reasonable moral philosophy.
A player in my campaign decided to use Catapult on a net...filled with vials of acid...so that when the net hits the target all the vials would break from the force. I allowed it but told him there would be diminishing returns on the acid at some point, need to reward this kind of creativity somehow though.
Good intuition on the diminishing returns. Once you hit a target with enough acid to completely drench them, additional acid would simply end up as a puddle around their feet. You could probably make up a damage chart for small-medium-large creatures and the number of vials it would take to drench them if the player wants to keep using that tactic.
5:00 literally missed the most important benefit to catapult - its utility. Need a grappling hook somewhere? Catapult. Want to damage your enemies AND drench them in acid? Catapult a vial of acid. Enemy gets disarmed? BBEG has his wand, staff, spellcasting focus, or key to the world's destruction knocked from his grasp? Catapult. Just last week, my character tied a rope to a ballista bolt and fired it into an attacking creature with catapult - instant harpoon gun.
@@darkdragogameing1729 This also depends on the Dm but ive stuffed a seed, water and mulch paste into chest locks and destroyed the locks by making large thick vines grow from inside the lock
12:01 Glyph of warding doesn't work that way. You can't gift anyone an item you used glyph of warding on. The spell specifically says "if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered."
Ok, so you cast it on a book for example, in an office that no matter where an individual goes in there it isn't outside that 10' range. there are ways around all the "restrictions" on the spell
Actually, you can cheese the spell. If you use it on a surface, there is no distance restriction. put it on a wall (preferably something flexible), take the part with the glyph on it, then attach it to an object.
@@bubbakelly3066 This would come down to a DM deciding what the subjective spirit of the spell is and making a ruling. When does a wall stop being a surface and become an object? I say when you break a piece off. It is now a piece of wall or a piece of wood. The spirit of that exception you're mentioning seems to apply for instance when you teleport a whole building that has a glyph of warding somewhere inside.
By RAW it always works. Since it states "an object that can be closed" therefore essentially any "thing" you cannot "close" is NOT under the restriction of being destroyed while moving. Therefore, well, do you think you can "close" a wooden table for example? Can you close a shield? Maybe you could argue you could close a plate armor, or you could close their helmet. But anything that cannot be closed, doesn't fall under the restriction. Note, this is obviously by RAW. RAI, it is obvious that you shouldn't be able to move anything.
Sleet storm is actually the spell that I've seen kill the most people at once. And I've only seen it once. My party recently attempted to break into a heavily guarded magical prison, where the darkness contained many tiny insects that would eat people alive. (We later learned that the darkness did the same damage as lava). Of course stealth is hard, if the darkness can you and all, and we were far too outnumbered to fight our way through. But that meant that the guards had to worry about light too. We distracted them and brought 80 guards into one place...and then sleet storm turned out all the lights. It turned out the lights, knocked them down, and made it difficult terrain as they were eaten alive. Their screams haunt our characters to this day.
@@justas423 sleet storm is amazing though I once had an oni being an army with the players over a large spike pit trap, then cast this, anyone still alive was being swept into more of the pits walls and spiked rocks. Adult White dragons using this get to freely move and stealth in it's winds while players outside it have trouble hitting it As a player this can fuck over any large army or area of people
THANK YOU for specifying that radius means "from the center, to the edge". So often do I see players and DM's who mistake radius and diameter, severely limiting the area of effect of a spell. I've actually been told that I was wrong when I tried to explain that radius (in relation to the spell) means "from the targeted point of origin, to the edge of the area of effect". It seems like it would be something so obvious, but so many people confuse radius with diameter.
Yup... So, if you cast a spell with a 60 foot radius there are DMs or teammates who won't believe you when you say that the spell from end to end is 120 feet.
@@XoRandomGuyoX I think everyone in these cases is confused.....sort of. When you cast a spell of say a 60 foot radius, that's outward from the point you cast the spell. So even though the diameter of the spell is 120 feet, it still only affects creatures 60 feet outward from the focal point(centre). Since most spells create an instant effect, that's what players are usually worrying about. Which baddies or party members are going to be hit by the effect of the spell. This leads to a mental lapse where people start to picture 60 foot lines from the centre to various characters and further lapse into thinking that 60 feet is the size of the effect. Which it is for most practical measuring outward purposes, but it isn't for all practical purposes. The only reason you care about the 120 foot diameter is if perhaps you cast a lingering spell with no characters in it and you want to visualise or represent the entire effected area. That's my take on things. If they think the 60 foot radius means a total distance across of 60 feet then we should just feel sorry for them. :)
I think armor of Agathys is a particularly underrated spell. It’s first level and warlocks only. Most people read the spell description and say “oh it gives 5 temp hp and deals 5 damage. That’s not worth an action” but this is actually incorrect. It deals the entirety of that damage every time a creature hits you while you have those temp hit points. While this isn’t all that great at first level, it gets much better when upcasted. At 5th level, the highest level a warlock can upcast to, it gives 25 temp hp and deals 25 damage to anyone that hits you. Because you have more temp hp, the likelihood you deal all 25 points of damage to multiple creatures increases dramatically. The damage is dealt without a save and is incredible for disincentivizing opportunity attacks. If you were fighting a large number of creatures that deal a little damage a lot of times, you could easily deal about 100 damage per casting. Just cast the spell on yourself and run right through enemy groupings to provoke opportunity attacks, getting hit by each one once and dealing 25 damage to them. It is a little situational and falls behind when you deal with single targets and heavy hitters, but for crowd control it’s amazing, which is good variety for the warlock that’s good at using bestow curse, hex, and agonizing blast on one target.
I love the spell armor of agythis and I would defiantly take it on a warlock or even a combat based bard. Just throwing up those exstra HP can save you from damage mitigation plus the damages delt back its a sold choice. I like mitigating damage over having to heal it personally and this spell has that and damage so its wonderful.
Heck combine that with blade ward snd ray of enfeblee and you get good value agains any kind of melee atacker. Btw im pretty shure you can cast it at level9 as an warlock if you want to play around
Anders Pettersson, claims, they don’t actually review it, otherwise there would be less content demonized, it demonetized anything it misinterpreted. You could say knees hurt and it could hear knife, if it were a person they would have heard it but people don’t review it until the algorithm is reported
@@silvertheelf I have EDC'ed a pocket knife (actually I carry 2 folders, one in a multi tool and another in a dedicated folder, which is currently a WE 801 Minitor) for going on 40 years, there is nothing wrong with that, it is an atavistic trait that is carried through our genes from the stone age. Knives are among our oldest tools, EVERY man should carry the ability to cut, start fire, and *SURVIVE* on their person at all times....anyone who doesn't isn't a human in my mind.
One of my personally favorite spell is Enlarge/Reduce. Enlarge is great for allies in combat and intimidation checks, reduce is great for stealth and debuffing foes... but the real fun is when you use it on objects. Gate blocking your way? Not anymore. Need to block a passage? Done. Trying to steal something? Easy as pie. Enlarging acid vials, fireworks, and other things that burn or boom is always fun. I had one player want to shrink a ballista bolt to be fired by his buddy's Kobold Archery Fighter and returning it to normal size after it's sticking out of someone. Squick. I don't know if it's underrated, but not many folks talk about it much. It's just useful, in and out of combat.
Speaking of using catapult, I got a spell scroll for it And before that I had gotten a vial of adult green dragon poison breath. That’s all just context for this, there was a giant lava yeti that was walking around eating big rocks. I rolled to catapult the vial into the yeti’s mouth, and got an eighteen I think. One of my party members then summoned giant crabs to attack the yeti.
Actually it is different if you look at the animal classification An insect is in kingdom Animalia Phylum Arthropoda Class Insecta A spider’s Class is different
Sorry, let me write more clearly, now that I've had a night's rest. Bugs are members of Hemiptera, an order of Insecta. Examples include cicadas, aphids, and bed bugs. Colloquially, the term bug can refer to any number of creepy-crawlies. However, I'm being technical, like any good netizen should. :D
@Waverly Saturday it's always good practice to allow these things in my opinion. Creative thinking allows for the best adventures. And it helps further my dream of wizards finally acknowledging my favourite custom class, The Crabomancer
Sleet Storm is no joke. I was a nonbeliever until I slapped this on my ice-based sorcerer, thinking I'd never actually use it. This thing simply ENDS fights. It's so weird because there are so many things and situations that you could think of that would get around it or make it suck, but it just doesn't seem to matter. It's not even bad if your teammates are inside it when you cast it, because from what I've experienced, it actually ends up protecting them more than harming them. And when it starts to be a problem, just drop concentration, easy peazy. Bonus points because we have a fire-based wizard in our party who sometimes forgets that their fire spells can set off forest fires; not a problem with my boi SLEET STORM
My favorite part of Sleet Storm is that it imposes concentration checks on anyone in the area concentrating on a spell. I played an abjurer wizard who focused on being the ultimate counter-caster, and Sleet Storm is perfect for that: breaks line of sight, forces concentration checks, and imposes Dex saves which no full-caster is proficient with. Upcast Counterspell to stop spells from ever happening, and Sleet Storm any casters concentrating on spells that were already cast. Devastating.
@@xindlepete8316 and also warcaster only applies to checks made for damage, so the sleet storm checks are without advantage and without proficiency unless you're a sorcerer or some shenanigans.
I'm not a huge fan of Sleet Storm. In my opinion, it's kind of a failure as a control spell because of friendly fire. Kind of hard to control the battlefield when you're fucking your guys up just as bad as the other guys. In fact, the massive AoE works against, imo, because it makes it even harder to put it just where you need it.
The really cool thing about wrathful smite is that while it is a Wisdom save to avoid being frightened it is a Wisdom check to end. And since while frightened ability checks are at disadvantage this becomes awesome.
I'm a big fan of Speak with Plants, myself. Ask plants anything that happened in the past day, have them move anything on them (branches, leaves, vines), and even have them restrain nearby targets. Plus, the spell lasts an hour.
Should DMs include non-plants to be affected by this spell, such as mushrooms and other fungi. I think the intent was for it to affect non-sentient/animalistic "natural/nature" growth.
My DM nerfed this spell with the logic "Plants are dumb. They don't understand anything that humans find important. " Sucks to waste a spell slot like that.
I must not understand something -- why would anyone judge you for having a knife? Doesn't every household everywhere have a variety of knives for different things?
Cos lots of people are idiots. But I might be biased, as I have a collection of knives, some of which are not quite legal. But hey, what the cops don’t know won’t hurt em. Well, it might, but I won’t be wielding it if it does.
Marlon Adams if this weren’t public, I’d be fine with that. There’s a decent chance you’re in a whole different country, and they aren’t in the house, anyway. Rest assured, though, I won’t use them on people, and the only other people who know about them are the shopkeepers I bought them from and whoever has read this thread.
Glyph of Warding specifically states that if the object is moved more than 10 ft from where it is cast the glyph breaks and the trigger fails to go off. Are you hanging out in the mayor's office for an hour casting this in the book you're gifting him? Are you going to go unnoticed around Neverwinter doing all these hour long castings to hold the city for ransom? I get the rule of cool, but the spell directly states it doesn't work that way. And for good reason. If the glyphs are mobile, this spell gets ridiculously broken. Just carry around glyphs with concentration spells, and they last their full duration, no concentration needed, no limit to how many you can have going at once. A few days of downtime, and your whole party could have haste, blur, fly, and protection from energy simultaneously, with no chance of losing concentration on any of them, and all activated with a single item interaction.
Oh, it's still a really nice spell, but it's more situational than this. I'm a firm believer that guard stations should have numerous glyphs set up to buff and/or heal those stationed there.
It says you can choose an object or a surface and only applies the 10 foot restriction if you choose the object, so you couldnt glyph a book but you could glyph a specific page on that book.
familiar + dragons breath = awesome, fabricate + papermaking = fortune from trees... might be considered cheese though by some, unseen servant + order "feed me this healing potion if i am ever knocked unconscious due to damage" = heal bot
I prefer having a character with a black smithing/ armor making, that plate mail that sells for 1500 gold takes ten minutes to make and the material cost is only 65 pounds of steel, steel is 4gp per pound so it’s a profit margin of 1240 gold per cast
@@bumple3 Sure, but that's a drastically different visual than throwing a returning hammer lol. Not to mention, the Catapult spell notably deals its damage to both target and item, so you'll probably want a damage resistant magic weapon.
One time I was DMing for a group and the local temple hired them to take on a necromancer in the town's graveyard. They snuck up on him, a rogue threw his knife, and I let the wizard add the catapult spell to it. That was 1d4 + 3d8 before the battle even started.
Actually. I like the idea of using Mold Earth, Catapult, and a donkey. Donkey holds a sack of 5 cubic feet and you hold a sack of 1 pound rocks. So. Mold earth creates a cube of half cover for you to hide behind with the dirt from the donkey. Then Catapult uses the rocks you dumped on the ground. Boom. You are an Earth bender siege unit. Edit: First off yes. This is based off of animated Spellbook. Second. There’s a misunderstanding of dirt here. 1 cubic yard of dry dirt is 1 ton. A simple google search can tell you that. Therefore 5 cubic feet (0.185185 cubic yards)weighs 370 lbs. The donkey can carry up to 420 lbs of dirt seeing that the donkey/mule is considered large when calculating encumbrance. This can also be seen in the handbook table for mounts. You will likely need to use barrels though instead of sacks. That or you can overcome that with ease via a cart. Third. The idea is to be a siege unit. So REALLY, the donkey is only needed in areas where dirt or fortification isn’t already available. Fourth. I’ve played PLENTY of wizards with magic missile and warlocks with eldritch blast. If I wanted to be optimal, I would do so. But the idea is to do something fun and interesting with underused spells.
That seems like entirely to much work to have what is essentially a worse version of Chromatic orb, which is itself worse than magic missile. If you like the flavor of catapult, that is fine, but it is a lot of work for flavor.
I think you skipped over one of the best parts about Wrathful Smite, and that's the fact that it takes a Wisdom CHECK and not a Wisdom SAVE. So now, not only does the enemy not get to use it's proficiency bonus if it has it, but it has to make the check at disadvantage now because it is frightened.
It's especially good for a Conquest Paladin with a reach weapon, because it reduces their speed to 0 when in 10 feet of them, and because they're frightened, they can't approach. Just stop them dead and hit them from a distance.
Yeppers. And if you're fighting a Paladin with his Charisma bonus to saves, or any opponent with magical gear that adds bonuses to saves, those bonuses do NOT apply to ability checks. As a DM, I keep that in mind when I use spells against my current 17th level party. You have to look for the small things to screw them out of all those advantages and put them on edge...
On a conquest paladin, it's great. On literally any other paladin it's a hard pass. One, they don't get that many spell slots, and getting fear on one enemy isn't usually worth it when you could just smite for guaranteed damage. Two, it's concentration, and, you'll almost always have something better to concentrate on. Three, a paladin will rarely want to make enemies afraid of them, since, generally, paladins want enemies to stay close to them, not run away
That was my EXACT thought reading it! It's literally the scene where the samurai is surrounded by 5 dudes, and he reaches down, barely unsheathes his sword, and then suddenly he's behind one of the thugs, and all 5 thugs fall over, dead. It's literally *teleports behind you* "Nothing personal, kid"
This became my opening attack in almost every encounter as a Bladesinger... DM started to introduce many ranged and separated enemies, moved onto Tensors Transformation... good times
Fabricate. So good, especially as you gain proficiencies. Your ranger will *never* be out of arrows. Making a boat to escape across a lake from those enemies chasing you. You have some down time? Build the golden gate bridge in a manner of months across some large river previously blocking trade, set up tariffs, profit.
Charles S Not true, plenty of subclasses grant proficiencies. However tool proficiencies aren’t amazingly useful for that spell, because apart from glass blowing for profit there aren’t many reasons to burn a fourth-level fucking slot. No wizard would burn that on arrows for the party Ranger. Tyler is also forgetting that you can only make Large things out of relatively light materials like wood, and only Medium things out of heavy mats like stone or metal. It’s nigh impossible to assemble a bridge using this spell because of the Medium and Large requirements. You’d have to invent some kind of interlocking bridge design and pray that it doesn’t storm too intensely in the region.
Lining up enemies for catapult is a point I hadn't considered; good use! I'd like to add that, past attacking, it's a great creative utility spell for early levels. Notice how it has a range of 60 feet and goes in any direction you choose? Yeah, the item doesn't have to be on or near your person. You can definitely get close to the quest item on the pedestal and, as enemies brace for combat, go "yoink!" and send the item flying right by you into your fighter's hands. Or launch explosives. Or create distractions by throwing things through windows or down stairs in the opposite direction from where you need to go. Or just get satisfaction from smacking people upside the head with environmentally-appropriate items. Like hitting a rival wizard with their own reference book.
Dragoeniex smacking a wizard with his own spell book sounds like lots of fun. Not to mention the other hijinks I’d get up to if I could do this. And what I could do with prestididitation! (Did I spell that right?) oh the possibilities! And yes, I’m chaotic evil.
Use it on a market vendor's stuff when he's not looking and throw it into the streets, instant chaos as every bum in the city rushes in to grab that shit.
Goodberry: 1st it feeds your entire party (and then some) with 10 berries, but that's just the icing. Let me explain the cake: it heals 1hp per berry, which is in line with Cure Wounds, no big deal... until you consider how death works. No negative Hp. You cast the spell & distribute 1-2 berries to your party (familiar's too if available). When someone hits 0hp feed them it, they're at 1hp, they take any amount of damage short of their max Hp, back at 0hp, repeat for 10 rounds. A familiar can be a better deliverer so it doesn't impact your action economy . Past 1st level and it's a safe tactic.
This is definitely not underrated because it's super common. In every group I've played in, someone has had Goodberry bc it's just so good. Pair it with 1 level in life cleric and you can heal 40 hp with a first level spell slot over a period of 1 minute
Except if the person at 0hp gets hit twice before someone can feed them a goodberry that character is dead due to each hit causing an automatic fail of 2 death saves. It's a valid emergency tactic but a player at 1hp is probably going to get knocked down again so eventually the player is going to get unlucky and be hit with a multiattack or by multiple creatures in a row trying to finish off a player and then that character is dead. That "whack-a-mole" healing is technically abusing the system and good DMs are only willing to tolerate that so long.
I'm not usually that fun-killing DM but after having goodberry being abused as hell in many campaigns, usually by just casting it several times before a long Rest, effecticly giving each party member 20 goodberry as no cost, I started to rule it like this: Goodberry specifically says that a single berry is nutritious enough to feed someone for an entire day. Therefore, eating more than just a few of them throughout a day causes bad effects. No idea if there is any scientific prove behind this but I call it overnutrition. The effect depends on how terribly they abused it. In the last campaign they stopped after half of them had terrible issues with pooping and the one that still refused to stop using them as free health potions got a permanent effect that caused him to need fives times as much food and water as anyone else because his body got used to the overnutrition. When the Druid died later on he spent half of his day searching for food, which was kind of hilarious.
One great way to utilize Catapult spell is to have your fighter disarm the enemy and then use Catapult to shoot their weapon away from them. No more useless disarming where picking up an object while within 5ft. of a hostile creature doesn't cost the disarmed enemy creature anything, and now their fighter hits you with 1+STR punches instead of that nasty +3 Greatsword +1d6 fire damage +10 damage from their Great Weapon Master feat. It's also a great strategy for Action Surging Eldritch Knights.
You can interact with an object for free once per turn. So provided you didn't draw your sword, open a door, etc then when you disarm you can just kick the sword away.
A N I M A T I O N. Animate the ball bearings. Ton of damage. That porticullis that won't move? Animate it an make it raise (only to slam it on your foes if they start charging through). That rug under the enemy's feet? You guessed right ANIMATE IT. It's utility and combat spell all in one.
Torin Smith, I think he’s referring to the fact that you can cast touch spells through the familiar. First, the breath is not an attack, as in you dont have to roll a 20 for it. Yes, you can attack a creature but its not an attack action. Secondly, the familiar can be used to deliver an attack if its a range of touch.
@@torinsmith9867 Technically it isn't labeled as an attack. It just says that as an action they can unleash the breath. Actually if anything the rules SUPPORT a familiar being able to use it.
@@Jakobman76 Technically maybe, but the system isn't that accurate, Acid Vials/Alchemists Fire are listed as 1lb in the PHB. Regardless, whats to stop someone just tying them together until they weigh 5lb? 5 acid vials in a bundle = 3d8 (~13.5) Bludgeoning from Catapult + 10d6 (~35) Acid (avg ~48.5 damage total) Ofc that basically adds a 125gp consumed, material component to a 1st level spell, so expensive af, but certainly worth the spell slot ^~^
Misty Step. A short range teleport spell you get at a low level is very useful just in and of itself. But because it's a bonus action, its also extremely useful as an emergency save-ass spell.
Coincidentally, a bottle of Alchemist’s Fire can be tied to two flasks of oil with enough rope, and the entire creation of rope, fire and oil will weigh under five pounds.
Catapult is one of my absolute favorite spells of all time, and it's SUPER underappreciated. 3d8 damage on a dex save, +1d8 for each level above 1st. It has a range of 60 ft. and from that point it flies for 90 feet, so it's one of the longest-range spells available to any caster at a total of 150ft (at least at early levels) Technically it's a line spell, so even if your initial target makes the save, the object keeps flying for 90 ft. so you can angle it to hit another enemy. ONLY WEIGHT IS THE LIMIT! You can easily improve its damage by tossing acid or oil flasks at enemies. It's an absolute beast and has no business being so damn good for a 1st level spell.
@@alessandrod.306 Homebrew campaign. My party was wandering in a Plane which manifested famous literary characters or villains. We came across a certain... rabbit, the kind that is white, in a tremendous hurry, wears clothes, carries a poketwatch and stamps its foot. Of course it tried to blame us for his lateness. When the party went quiet with shock and the DM asked for initiative rolls, I asked if I could just try one small thing. DM said yes, so I prestidigitated the poketwatch hands to show as being 1 hour ahead of what's currently showing, so that the blasted rabbit was no longer late. He mumbled something about his missus gifting him a cheap watch and buggered off. Then the DM showed us its stats after the session. That was one encounter we were happy we did not get XP for!
Magic Mouth is just insane when they’re used properly. Create a line of them to open their mouths and whisper quietly when activated, and command them to activate whenever a Magic Mouth within range opens its mouth, and you have a wire between any two points within 30ft of each other with only whispers (or just a mouth being opened silently if the DM allows it) to give them away. They can also act as logic gates and be used as the activation condition for Glyphs of Warding, meaning you can activate a Glyph from any range, as long as you set up a wire beforehand. Set up Mouths and Glyphs throughout a village and give a command word, and you can have them explode whenever you like. Better yet, have the Glyphs activate whenever _a creature hears a specific Magic Mouth talking,_ and you can have the Glyphs target those creatures directly. If simultaneously Fireballing several villagers in different corners of the village with a single word isn’t an overwhelming display of power, I don’t know what is. The best part? It’s a 2nd level spell. Get to a high enough Wizard level, and you can cast these without even using spell slots. Same with Glyph of Warding, once per day. With half a week’s prep time and a bunch of gold (which is moot if your DM allows you to cover the cost with Minor Conjuration, since it doesn’t specify that the conjured items are valueless and it could be argued that you’re just temporarily bringing them to you rather than actually creating them, so they already existed somewhere in the first place), you can wire a place to explode on your whim and still have spell slots to cast with if anyone catches you in the act.
@@Kuwagumo I think you've replied to the wrong comment, but I'll try to answer as best I can; catapult can affect an object within a range of 60 feet, so you don't need to touch it. However, it also has a casting time of one action, so you can't deflect it midair as it is flying at you. That would take a reaction. You can however easily cast it at an object catapulted at you or something else on a previous turn when your turn comes around.
Subtle Spell to make it like a Geass Command from Lelouch after he went emo is a hilarious combination. I'm about to make a BBEG do squarts or start howling.
"Save or Suck" has a noteworthy competing use in the D&D community: it is used to refer to spells that are like "Save or Die" spells, but they don't kill the target, they just make the target suck. (Here, he uses it to refer to a "Save Negates" spell.)
Here’s some I like: *Prestidigitation* The ultimate creativity spell. It looks at first glance like just some useless spell, especially because it’s labeled as a practice spell. It has so many possibilities, though. A friend came up with the idea of using it to make parchment blank again by cleaning off the ink. It can be utility by lighting or snuffing out candles/torches/small fires. It just has so many possibilities because of that long list of things it can do. *Minor Illusion* Powerful illusion cantrip. You can use it to whisper in someone’s ear from far away, you can imitate someone else’s voice, or even a visual illusion. It lets you create either a sound from whisper to yelling volume, or a visual illusion that’s up to the size of a 5’ cube. You could make someone hear voices in their head with whispers. Also just the fact that it’s a cantrip makes it so much better. *Disguise Self* One of my favorite uses I came up with is you can make yourself look unarmed. Either as yourself just without weapons or as someone entirely different. Nobody will expect it when you pull a weapon out of thin air (great for Arcane Tricksters with Sneak Attack). You also could use it for a more traditional use such as getting in somewhere that you couldn’t otherwise either by looking like someone else like a guard or because you in particular aren’t supposed to/it’s unsafe for you to be there. These are just some low level spells that are super useful. These are just some spells I like as Arcane Trickster because of the creativity that can be had with them.
3:48 Save or Suck means that if the target fails the save, they'll suck. This is used to describe many debuffs. (The others are Save or Die and Save or Lose.)
glyph of warding with thunderwave cast onto a floor is hilarious dude steps on a rug fails saving throw now he's unconsious or prone because he just flew up, hit the cieling, and came back down even funnier if you chain them in a way that if one goes off, the creature in question will likely set them all off
Chain reaction glyph of warding is just pure evil, and the reason I never again give my players a scenario in which it can be used to the extent of dealing 100d6 in total...
Sleet storm is insane, as a DM my party used this to lock down a custom beholder-kin boss combined with call lightning it was amazing, I'm always so proud when they come up with fun combo strategies
A friend of mine had an incredible idea for a fellow pc. She played a tiefling and told her to use thaumaturgy to appear as a devil with flames and shit against an cemetary man to scare him to death it was cool.
@Sean Fisher, the dm was the stupid one. What would you expect to happen after HE gives me the staff of swarming insects?(btw a wonderful magic item to have)
I used to use unseen servant as a bard to help in my performances. Releasing alchemich smoke or fireworks. Or helping to set the mood for stories. And in dungeons I used him to sweep for traps and hold lights up and away
Beginning was amazing! I just recently got into DnD maybe a month or so ago and your videos have helped me a ton!! I know I haven't been here for your entire journey but I am so thrilled I get to be with you now and hope I get to see that video one day of you hitting 1 million subscribers!!! Thanks for all your hard work and dedication it is truly inspiring!
I feel like alot of people miss out in Life Transference. Can drop 40 hp heals at lv 5 while you stay healthy and far away. Then drop cure wounds on yourself while safe
"'Tis not the size of the young knave's blade, but the lust in his thrust by which legends are made!" ~Sir Hung, the Magnificent Edit: Sickening Radiance is crazy underrated. I see it used so rarely, and it's one of my favorite spells of all time. Xanathar's Guide to Everything is such a fantastic companion book.
Conjure animals (lvl3 spell) has always been a super versatile fun favorite of mine. I have a bunch of owls swoop in and attack or do reconnaissance, create a small stampede of elk to run over one or a group of opponents, have two dire wolves or brown bears corner enemies together... and something quite sinister, create a bunch of sharks while opponents are in the water, or even 8 snakes that all try to constrict and grapple a single enemy (also especially deadly in the water) Create giant spiders with web attack just like he was saying in the video but with a level three spell. ✨🤘. Love your videos, great energy, great advice ✨⚡️
Id insinuation from Xanathars guide. Level 1 spell, on a failed save it does 1d12 psychic damage, incapacitates the enemy, and deals 1d12 psychic each following round up to a minute, and the saving throw happens at the end of the enemies round. Basically if it fails it's first save, it gets 2D12 psychic and completely loses its next turn. Also a great spell to burn through legendaries resistances
I find dream highly underrated in my area. Everyone thinks it's just a fluff RP spell (and it is amazing at that) and forget. Badguy kidnap a PC/NPC and ward them from scrying? If they sleep no problem. Is there some official stopping you behind the scenes? Kill him with nightmares. Being trailed by some organizations bloodhound? Exhausted \people are not good at tracking. Your friend going into a life or death duel against some offended nobles champion in the morning? tip the it in their favor without the need for poison or risking casting spells at the duel
Absolutely in love with Catapult. Even at 1st level, you can fling something 1-5 pounds. Nothing saying you have to use rocks. I've hurled flasks of oil, acid, alchemist's fire, holy water, bags of ball bearings, and bags of caltrops. Do that base damage from impact, then secondary damage (or effects) from what's inside!
and, if you're inside, you don't catapult in a straight line at them.. catapult the flask of nastiness at the CEILING. imagine a gallon jug of oil slammed into the ceiling of your standard 10x10 corridor... directly over the opposing party/gang of goblins that's behind cover. follow up with a spell or other item capable of lighting it... (not needed if it's acid/jug of some nasty ooze type monster, etc) oh.. some of that stuff'd damage the ceiling as well? woot! crumbling/falling debris as well!
Taking a Level 1 Wizard with the scholar's pack, they get a little bag of sand. Catapult that, and you should add on a Dex save vs. blindness. It's also super easy to refill it.
made a slightly modified version where you have ice shards instead of meteors and would have spell attacks that target a single creature instead of small area meteors with saves. Its my favorite spell to prepare before a fight.
I'm super into the role-play aspect of the game. So when I choose spells, I do so based on what the character would have most likely acquired and not necessarily what would be the "best choice." Having said that, this video has been pretty helpful in expanding my creativity even further (specifically with the use of magical locks). Great video! =)
My personal favorite Unseen Servant use is with Light. 2 1st level spells that give you a walking flashlight. It's a pretty cool combination and my darkvision-lacking party has used it to great effect. A glowing silhouette is also great for terrifying the townsfolk.
Calling a spell from module that most people don't know exists underrated is inaccurate. Flock of Familiars is unused because most players are unaware of it, and many GM's may simply not allow it. Even the module describes it as a spell you might find on a scroll, not actually going so far as to add it to the Wizards spell list. So far as I can tell, it's not adventure league legal, so at this point it might well be treated as a UA release or a Homebrew. It's a cool spell, but people aren't underestimating it, they're ignorant of it.
Also the Help Action only gives advantage on the first attack, not all attacks. "Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage."
@@Godoflegos Advantage is roughly equivalent to adding 4-5 to your rolls, even without the nearly doubling your crit chance and making crit fails 1/400 rather than 1/20
It's on the warlock and wizard lists. It says so right under the spell's duration. Make of that what you will. And yes, this means that warlocks don't even need to find the scroll first, they can learn the spell as they level up. And on a chainlock...
Protection from good and evil as a level 1 spell for all it does is really really good. Like, yes it is niche, but if you're playing in a game that features any of those creatures heavily it's just flat out good for it's spell slot.
Unseen servant is the wizards pay to win version of healing word. If you start a combat with an unseen servant holding a healing potion you can administer it to unconcious players with a bonus action.
I was in a party that everyone could fly, plant growth, sleet storm, and confusion was the first round every time. Bard, Druid, Wizard comp. Our poor DM spent many a battle doing nothing.
My two favorite spells in 5e are probably Leomund's Tiny Hut and Animate Objects. I'm not so certain I would count Tiny Hut as underrated since it's pretty much *the* safe resting spell, but there are a few things that make it overwhelmingly powerful in my mind. - Can be made opaque, so no enemies can see inside (it is transparent on the inside though). - Spells, arrows, and other attacks cannot pass through the dome. - Everyone who was inside the dome at the time of casting can attack from the inside. - That all-too-tasty ritual cast. It's useful in innumerable scenarios, and can even be used proactively in combat. It can be used to create a safe space for players to retreat back to should the battle go awry, or make an impenetrable barrier just before a battle begins so your party will always have the superior defensive position compared to your enemy. All without spending a spell slot. The second spell, Animate Objects, is just gravy. Even if you're a crowd control wizard, it's difficult to pass up. Animate up to 10 tiny objects, each of which can attack once per turn, has a +8 to attack, and does 1d4+4 damage a piece. Yes please. That's 10d4+40 damage per turn, for a whole minute! And the best part? *It's a bonus action to control them.* I don't think there's anything else in 5e where you can deal that much damage with nothing but a bonus action. Also, if I'm not mistaken, you can command them to perform help actions just like familiars. That's.... pretty astounding for a single 5th level spell.
Firebolt- a flamethrower type attack, spewing fire in a straight line with a long range. 4th lvl spell. Range- 60ft. Damage- 6d6 deck save, fail take half dog When it hits a target, the target will then be on fire, and the fire will splash against the target dealing 1d6 fire dmg each turn its on fire. Can stop being on fire by passing a con save against spell save dc.
1. Firebolt is a cantrip. You're thinking of Fireball. Firebolt also is just a little blast of fire causing 1d10 fire damage. 2. Fireball is NOT a line spell. It is a 20ft AOE centered on a point you can see. 3. Fireball is 8d6, not 6d6. 4. "Deck save... take half dog..."
@@codypatton2859 5. I was trying to make up a kinda fun spell. And this is what I came up with. Don't @ me. I know that Firebolt is already a cantrip. And I know what Fireball is. I was trying to think of a fun spell that would be a mixture between a fireball and a lightning bolt. So........ Let me have some fun. And screw correct spelling. That's for people who care. Which I don't.
Arcane lock off staff of magi making it unlimited and free is amazing, we circumvented whole keep worth of fights by scouting and locking all the doors The spell I am surprised more people don use is sickening radiance. Amazing areal denial spell and even better if you can stack it on a control spell like black tentacles or lock them in with arcane lock. The stacked exhaustion can completely destroy anyone. Basically if they don’t escape in 5 moves they are basically dead. Maybe they will save once or twice but with the disadvantage on saves and then the zero movement they are gone
Prestidigitation is huge. There is just so much you can do with it. The cleaning component is great for first aid, for clean up after a muddy adventure. Use it to warm your bedroll before going to sleep for just that much more comfort. Instant fire on or off is good since 'small fire' is still a significant amount of fire. Small mark that disappears after an hour offers a bunch of subtle and nasty options in a political campaign where a single word in a contract that is seen, but then disappears from the written contract is potentially very nasty. "harmless sensory effect" can be a great complement to a bardic perform, creating the smell of the sea, or the hint of perfume, or an eerie cold breeze. A 'hand sized illusory image' could be a "have you seen this person/object" tool. I liked Unseen Servant in 3e a lot because for one slot you could have a whole host of magical effects, so a wizard could show off their wizardry without exhausting spell slots. Now, cantrips allows for the casual demonstration of magical power, but you can summon an Unseen Servant with Ritual Magic, which is a savings on spell slots again.
I love prestidigitation/cantrip wizards! when you're creative and curious, you can accomplish so much with 'small' things. after all, it only takes a small pebble to start an avalanche. (not to mention, being able to come up with 'non-magical solutions to things) everybody wants to do things the hard way. door is locked and too complicated for the thief to pick, and too hefty for the fighter to bash without being noisy as hell? which side are the hinges on? can we take out the pins? dump a vial of acid on the hinges? hinges are on the other side? ok, cool, how about the nails run through to hold the hinges in place? or even the iron straps holding the door? all that's impossible? wood door, though? cool, pass me that useless rug down the hall, we wad it up at the bottom, dump a bit of lamp oil on it and burn the door off.
You can make a bland porridge taste like the best meal on the plane, or make the noble's steak literally taste like shit... I once used it to give dinosaur meat a Cajun flavor...
You forgot to mention something with wrathful smite, to end the spell requires a wisdom CHECK. Because the creature is frightened of you it has disadvantage on this check, plus possibly a much lower bonus than a saving throw making it even harder to escape from this spell.
5:00 It has the potential to quickly move a light item. That can be useful for other things than harming enemies. You could, for example, use it to get something over a high wall by Catapulting it over.
Hey, _Glyph of Warding_ is actually disabled once it's further than _10ft_ from where you cast it I believe, thus making it unusable with _Tiny Servant_ . What is really cool though is that is actually has a range of _touch_ , therefore you can cast it from your _familiar_ ! Unless they use some huge magic there is no chance to do anything about a bunch of glyphs hidden below wodden floors, in the canalization, on rooftops or in chimneys. I like the chimney variant the best, a simple spell to block them might be more devastating than anything else, plus destroy water on all the wells and we have a nightly inferno on our hands.
Why couldn't you cast it on a book right outside someone's shop, then cast tiny servant to walk in the door (once you've moved way of course) and blow up a shop? Not to mention you and your teams of wizards could cast Glyph on SOME books, leave them in place and some books are mundane (no glyph) as you place them around the city. Once your ready, or once the first one goes off, just pop back over and tiny servant, tell it to wait 3 minutes, walk into the shop and open.
@@Taking20 Well, you could technically use Tiny Servant, the glyph's range limitation makes it kinda useless though, compared to a fireball's range 10ft is nothing. Also you need to be in range to command it and as written I think you can set the glyph's trigger so damn precise, e.G. you can have it target a person carrying more than 100 gold pieces within 100ft with a fireball but only if there is a certain mark on them. Then use prestidigitation to blow up the entire towns elite or do other fun stuff. While using the Tiny Servant for the mobility of the glyph might not work, what you can actually do is set the glyph to target people carrying a certain object of your choice, then proceed to turn a bunch of these into Tiny Servants and make them run at people and blow them up that way. Nearly the same, you just need to have the glyph on target prior to sending the TS off, which shouldn't be a problem since your familiar can just cast it, if you have one.
@@Taking20 Because someone's bound to see you spending an hour burning incense and waving your hands around while chanting magic words outside a shop. A whole troop of mages doing that throughout the city would definitely garner some attention
Step 1, have the team's artificer alchemist make a crap ton of acid flasks Step 2, be spellcaster and take catapult Step 3, watch your enemies die to both bludgeoning and acid damage from a single spell
So I realize I am late to the party but the 5th level spell Animate Objects can be a ludicrously devastating in combat spell. 10d4 +40 potential damage per round on top of everything else you do?! It is just amazing.
I used animate object. Twinned it, and used it to animate 20 arrows (each tipped with wyvern poison). This allowed 1d4 + 7d6 times 20 damage. Fight ender in 1 round.
I like to use it with daggers + wyvern poison... That's 10d4+40+70d6 (or 35d6 if save is successful). Did it with a friend dming and he whas really surprised of its power.
You are very skilled at your hawking. It is entertainment and awareness. And maybe impolitely convincing. ;) As one who has spent too much time in retail, you have the best pimping sections ever. Because they are fun. Of course, the game info you disseminate is also very helpful. Thanks very much. :)
Tiny knife of cutting:can slice through anything and on multiple occasions sliced it's owner. When attacking someone with this knife they take 1d6 piecing and must make a wisdom saving throw or take 1d4 physic because pain.
Heat Metal. So underrated it doesn't even make underrated lists.
It came in very handy in ToA... Lol
you mean HOT METAL
Our bard in ToA uses it quite often.
I think it's really wired that bards and druids are the only ones to be able to use heat metal though, fristly because why would a master of nature have the ability to manipulate metal to some degree even though they won't even touch it willingly, secondly I don't see why a wizard or sorcerer shouldn't be able to get it and thirdly I think it's over looked because of the lack of casters that can use it but the spell it self is super good
@@dylanneal9281 Depends how you imagine it working. I always envision Druids hating metal so much they cause it to heat up to 'punish' those who use it. Similarly using a big fighters own weapon/armor against them in very in theme for a trickster Bard.
Whereas wizards focused on pure magical ability should eschew spells that involve weapons/armour or uncivilized ways of combat all together. Sorcerers are in the same camp as wizards though I really like the idea of nature/elemental themed sorcerers or sorcerers with magic driven by emotions so I could be swayed as a DM to let a player have it if it was in character.
I used catapult with a carrot
It did 43 damage
Explain yourself, heretic
joshohmygosh well I don’t remember the details but our dm told us to be more creative so i said i use catapult with a carrot and it was very effective
@@moleman1211 Rabbitkind are ready to retake their rightful place as fuzzy overlords
I got my dm agree to let me use catapult with a dagger of venom dealing piercing damage from the spell pluss the poison damage
lol technically it should be a 5-10 lb object, but my dm let me do it with a fork as my gnome wizard ducked under a table for cover and it was dope
"Aren't you Lawful Neutral?"
"Yes?"
"But you're using Glyph of Warding to hold an entire city hostage to weaken the Cult of the Dragon?"
"It's for a good purpose"
"You're pure evil!"
*Bane voice* "I AM NECESSARY EVIL!!"
This is Lawful Good, and if you disagree Covid-19 would like a word with you.
Neutral or Evil, not good.
The fun thing about the "lawful" alignment that is often overlooked is that you don't have to follow the laws of a city or realm, for example, it just means you have a moral code/ set of rules that you stick to. It could even be something as "classic evil" as kill every puppy you come across, its still well within the "lawful" alignment.
@@Juneish_ Honestly, the only sense I've ever made between law vs chaos is collectivist vs individualistic.
Evil vs Good is egotism vs altriusm.
SO:
LG=For the Good of all.
NG=Let's make the best out of this situation.
CG=Every individual should be happy and free.
LG=For society to prosper, there must be clear rules.
NN=Reality is complex.
CN=Anarchy is the only true path forward.
LE=The masses should be made to serve those that have will to lead.
NE=Let's make the wors out of this situation.
CE=Why should I care about anything outside my own interests?
All of these are fundamentally moral codes, it's just quite different ones.
Also, they don't correlate at all with any reasonable moral philosophy.
@Mekal Covic Lawful can also mean order, so this fits with LN if you’re imposing order on an otherwise chaotic town.
Catapult not being picked? Rename it Power Word: Yeet
Oh man this is good.
I got my DM to rename it trebuchet. Sadly it still cant launch a 90kg projectile over 300 meters.
@@henrikt.183 That's a 9th lvl spell. Deals 90 kg worth of D20s.
New verbal component: yeet!
,@@henrikt.183 0,,, 00,😁
The most underrated spells are every cantrip a Warlock has that doesn't start with "E" and end with "ldritch Blast"
Warlocks have other cantrips?
@@captainnwalps6689 whats a warlock? ive only heard of eldritch blasters
clouds they are really shitty clerics
Imagine using spells as a Warlock that isn't Smite.
-This Post was made by Hexblade Gang.
As a Hexblade Warlock, I find my Reaper scythe (polearm) is much more effective.
A player in my campaign decided to use Catapult on a net...filled with vials of acid...so that when the net hits the target all the vials would break from the force. I allowed it but told him there would be diminishing returns on the acid at some point, need to reward this kind of creativity somehow though.
Good DM is good.
I like your style
Good intuition on the diminishing returns. Once you hit a target with enough acid to completely drench them, additional acid would simply end up as a puddle around their feet. You could probably make up a damage chart for small-medium-large creatures and the number of vials it would take to drench them if the player wants to keep using that tactic.
5:00 literally missed the most important benefit to catapult - its utility. Need a grappling hook somewhere? Catapult. Want to damage your enemies AND drench them in acid? Catapult a vial of acid. Enemy gets disarmed? BBEG has his wand, staff, spellcasting focus, or key to the world's destruction knocked from his grasp? Catapult. Just last week, my character tied a rope to a ballista bolt and fired it into an attacking creature with catapult - instant harpoon gun.
Need a grappling hook 90 feet away from you, you mean?
@@camclemons Catapult
Tie several alchemist fire together and catapult the rope.
Well although with this spell, the grappling hook or the harpoon would take 3d8 damage as well so it might get destroyed.. so yea
@@wildankautsar7148 use mend
I love plant growth. I charge farmers alot for guaranteeing double crops.
homunculus7 ooooh. Smart.
Also you could pass yourself off as a saint in small farming towns ignorant in the ways of magic
You are evil... I like it
@@darkdragogameing1729 This also depends on the Dm but ive stuffed a seed, water and mulch paste into chest locks and destroyed the locks by making large thick vines grow from inside the lock
This beats charging people for zombie slaves
12:01 Glyph of warding doesn't work that way. You can't gift anyone an item you used glyph of warding on. The spell specifically says "if the object is moved more than 10 feet from where you cast this spell, the glyph is broken and the spell ends without being triggered."
WillfulVisions yes. Still plenty of room for creativity
Ok, so you cast it on a book for example, in an office that no matter where an individual goes in there it isn't outside that 10' range. there are ways around all the "restrictions" on the spell
Actually, you can cheese the spell. If you use it on a surface, there is no distance restriction. put it on a wall (preferably something flexible), take the part with the glyph on it, then attach it to an object.
@@bubbakelly3066 This would come down to a DM deciding what the subjective spirit of the spell is and making a ruling. When does a wall stop being a surface and become an object? I say when you break a piece off. It is now a piece of wall or a piece of wood.
The spirit of that exception you're mentioning seems to apply for instance when you teleport a whole building that has a glyph of warding somewhere inside.
By RAW it always works.
Since it states "an object that can be closed" therefore essentially any "thing" you cannot "close" is NOT under the restriction of being destroyed while moving.
Therefore, well, do you think you can "close" a wooden table for example?
Can you close a shield? Maybe you could argue you could close a plate armor, or you could close their helmet. But anything that cannot be closed, doesn't fall under the restriction.
Note, this is obviously by RAW.
RAI, it is obvious that you shouldn't be able to move anything.
Sleet storm is actually the spell that I've seen kill the most people at once. And I've only seen it once.
My party recently attempted to break into a heavily guarded magical prison, where the darkness contained many tiny insects that would eat people alive. (We later learned that the darkness did the same damage as lava). Of course stealth is hard, if the darkness can you and all, and we were far too outnumbered to fight our way through. But that meant that the guards had to worry about light too. We distracted them and brought 80 guards into one place...and then sleet storm turned out all the lights. It turned out the lights, knocked them down, and made it difficult terrain as they were eaten alive.
Their screams haunt our characters to this day.
Sorry about 2 months later but... your DM sent Vashta Nerada from Doctor Who at you? That is terrifying.
...That story is less of a case for how underrated Sleet Storm is and more of how terrifying your DM is.
@@justas423 sleet storm is amazing though
I once had an oni being an army with the players over a large spike pit trap, then cast this, anyone still alive was being swept into more of the pits walls and spiked rocks.
Adult White dragons using this get to freely move and stealth in it's winds while players outside it have trouble hitting it
As a player this can fuck over any large army or area of people
THANK YOU for specifying that radius means "from the center, to the edge". So often do I see players and DM's who mistake radius and diameter, severely limiting the area of effect of a spell. I've actually been told that I was wrong when I tried to explain that radius (in relation to the spell) means "from the targeted point of origin, to the edge of the area of effect". It seems like it would be something so obvious, but so many people confuse radius with diameter.
Wow, that's like middle school geometry...
In this day and age with Google, there's just no excuse
Wait, there are people that doesn't know what radius is?
Yup... So, if you cast a spell with a 60 foot radius there are DMs or teammates who won't believe you when you say that the spell from end to end is 120 feet.
@@XoRandomGuyoX I think everyone in these cases is confused.....sort of. When you cast a spell of say a 60 foot radius, that's outward from the point you cast the spell. So even though the diameter of the spell is 120 feet, it still only affects creatures 60 feet outward from the focal point(centre). Since most spells create an instant effect, that's what players are usually worrying about. Which baddies or party members are going to be hit by the effect of the spell. This leads to a mental lapse where people start to picture 60 foot lines from the centre to various characters and further lapse into thinking that 60 feet is the size of the effect. Which it is for most practical measuring outward purposes, but it isn't for all practical purposes. The only reason you care about the 120 foot diameter is if perhaps you cast a lingering spell with no characters in it and you want to visualise or represent the entire effected area. That's my take on things. If they think the 60 foot radius means a total distance across of 60 feet then we should just feel sorry for them. :)
I think armor of Agathys is a particularly underrated spell. It’s first level and warlocks only. Most people read the spell description and say “oh it gives 5 temp hp and deals 5 damage. That’s not worth an action” but this is actually incorrect. It deals the entirety of that damage every time a creature hits you while you have those temp hit points. While this isn’t all that great at first level, it gets much better when upcasted. At 5th level, the highest level a warlock can upcast to, it gives 25 temp hp and deals 25 damage to anyone that hits you. Because you have more temp hp, the likelihood you deal all 25 points of damage to multiple creatures increases dramatically. The damage is dealt without a save and is incredible for disincentivizing opportunity attacks. If you were fighting a large number of creatures that deal a little damage a lot of times, you could easily deal about 100 damage per casting. Just cast the spell on yourself and run right through enemy groupings to provoke opportunity attacks, getting hit by each one once and dealing 25 damage to them. It is a little situational and falls behind when you deal with single targets and heavy hitters, but for crowd control it’s amazing, which is good variety for the warlock that’s good at using bestow curse, hex, and agonizing blast on one target.
Armor of Agathys with Blade Ward please..
Had a barbarian that's the one tiefling subrace that lets you cast Armor of Agathys once per day. It is... magnifique.
Heck yes! Armor of Agathys saved my life and my warlock is only level 2!
I love the spell armor of agythis and I would defiantly take it on a warlock or even a combat based bard. Just throwing up those exstra HP can save you from damage mitigation plus the damages delt back its a sold choice. I like mitigating damage over having to heal it personally and this spell has that and damage so its wonderful.
Heck combine that with blade ward snd ray of enfeblee and you get good value agains any kind of melee atacker. Btw im pretty shure you can cast it at level9 as an warlock if you want to play around
Admits to having a knife on camera.
Demonetized
Hey, everyone needs he 4 knife starter set: 1 for steaks, 1 for butter, 1 for letters, and 1 for occasional kobolds.
TH-cam algorithm = demonetizes everything!
@@silvertheelf algorithm claims actuall person has reweived the content
Anders Pettersson, claims, they don’t actually review it, otherwise there would be less content demonized, it demonetized anything it misinterpreted.
You could say knees hurt and it could hear knife, if it were a person they would have heard it but people don’t review it until the algorithm is reported
@@silvertheelf I have EDC'ed a pocket knife (actually I carry 2 folders, one in a multi tool and another in a dedicated folder, which is currently a WE 801 Minitor) for going on 40 years, there is nothing wrong with that, it is an atavistic trait that is carried through our genes from the stone age.
Knives are among our oldest tools, EVERY man should carry the ability to cut, start fire, and *SURVIVE* on their person at all times....anyone who doesn't isn't a human in my mind.
One of my personally favorite spell is Enlarge/Reduce. Enlarge is great for allies in combat and intimidation checks, reduce is great for stealth and debuffing foes... but the real fun is when you use it on objects.
Gate blocking your way? Not anymore. Need to block a passage? Done. Trying to steal something? Easy as pie. Enlarging acid vials, fireworks, and other things that burn or boom is always fun. I had one player want to shrink a ballista bolt to be fired by his buddy's Kobold Archery Fighter and returning it to normal size after it's sticking out of someone. Squick.
I don't know if it's underrated, but not many folks talk about it much. It's just useful, in and out of combat.
Charles Edwards there is also no limit to the size of the object that can be targeted. Does a castle count as an object?
It's amazing yeah
The wizard in my game murdered a ghoul with catapult with a pillow. I let it happen for the memes.
For what memes?
@@rustyshackleford6650 This bitch empty! YEET!
Speaking of using catapult, I got a spell scroll for it And before that I had gotten a vial of adult green dragon poison breath. That’s all just context for this, there was a giant lava yeti that was walking around eating big rocks. I rolled to catapult the vial into the yeti’s mouth, and got an eighteen I think. One of my party members then summoned giant crabs to attack the yeti.
@Viktor Magnusson Ranger.
A softer death than it deserved😂
A list of timestamps for each spell would not go amiss.
Thomas Hirsch a profile picture from this century would not go amiss
Video doesn't really start until 3:30
Silver Bear disappointed that chaos bolt did not make it
Thomas Hirsch I want to like this but it’s at 420 so I can’t.
Hop to it champ
“The best insects to summon are bugs that are not insects”
By definition, all bugs are insects. Spiders are arachnids and centipedes are chilopods.
Actually it is different if you look at the animal classification
An insect is in kingdom Animalia
Phylum Arthropoda Class Insecta
A spider’s Class is different
Sorry, let me write more clearly, now that I've had a night's rest. Bugs are members of Hemiptera, an order of Insecta. Examples include cicadas, aphids, and bed bugs. Colloquially, the term bug can refer to any number of creepy-crawlies. However, I'm being technical, like any good netizen should. :D
Considering that, it's a bit odd that you can't transform a crab into a giant crab with this spell.
@Waverly Saturday it's always good practice to allow these things in my opinion.
Creative thinking allows for the best adventures.
And it helps further my dream of wizards finally acknowledging my favourite custom class, The Crabomancer
Sleet Storm is no joke. I was a nonbeliever until I slapped this on my ice-based sorcerer, thinking I'd never actually use it. This thing simply ENDS fights. It's so weird because there are so many things and situations that you could think of that would get around it or make it suck, but it just doesn't seem to matter. It's not even bad if your teammates are inside it when you cast it, because from what I've experienced, it actually ends up protecting them more than harming them. And when it starts to be a problem, just drop concentration, easy peazy. Bonus points because we have a fire-based wizard in our party who sometimes forgets that their fire spells can set off forest fires; not a problem with my boi SLEET STORM
My favorite part of Sleet Storm is that it imposes concentration checks on anyone in the area concentrating on a spell. I played an abjurer wizard who focused on being the ultimate counter-caster, and Sleet Storm is perfect for that: breaks line of sight, forces concentration checks, and imposes Dex saves which no full-caster is proficient with. Upcast Counterspell to stop spells from ever happening, and Sleet Storm any casters concentrating on spells that were already cast. Devastating.
@@xindlepete8316 and also warcaster only applies to checks made for damage, so the sleet storm checks are without advantage and without proficiency unless you're a sorcerer or some shenanigans.
If you have a second spell caster to cast moonbeam as well, it sticks 20 feet higher than sleet storm. Its just like stirring a bowl with a spoon!
@@beargrills3508 I take Resilient [Constitution] EVERY time I play a caster that hits level 4. Even before raising other stats...
I'm not a huge fan of Sleet Storm. In my opinion, it's kind of a failure as a control spell because of friendly fire. Kind of hard to control the battlefield when you're fucking your guys up just as bad as the other guys. In fact, the massive AoE works against, imo, because it makes it even harder to put it just where you need it.
The really cool thing about wrathful smite is that while it is a Wisdom save to avoid being frightened it is a Wisdom check to end. And since while frightened ability checks are at disadvantage this becomes awesome.
I'm a big fan of Speak with Plants, myself. Ask plants anything that happened in the past day, have them move anything on them (branches, leaves, vines), and even have them restrain nearby targets. Plus, the spell lasts an hour.
TheXanondorf A potted plant in the kings council chamber becomes..... a plant (spy)
Should DMs include non-plants to be affected by this spell, such as mushrooms and other fungi. I think the intent was for it to affect non-sentient/animalistic "natural/nature" growth.
My DM nerfed this spell with the logic "Plants are dumb. They don't understand anything that humans find important. " Sucks to waste a spell slot like that.
I must not understand something -- why would anyone judge you for having a knife? Doesn't every household everywhere have a variety of knives for different things?
He mentiined the size, must be a dick reference or sumthing. Idk
Cos lots of people are idiots. But I might be biased, as I have a collection of knives, some of which are not quite legal. But hey, what the cops don’t know won’t hurt em. Well, it might, but I won’t be wielding it if it does.
youtube sometimes gets wonky with content including knives
Vaks! I didn't expect to see you here. Though I'm not particularly surprised.
Marlon Adams if this weren’t public, I’d be fine with that. There’s a decent chance you’re in a whole different country, and they aren’t in the house, anyway. Rest assured, though, I won’t use them on people, and the only other people who know about them are the shopkeepers I bought them from and whoever has read this thread.
Glyph of Warding specifically states that if the object is moved more than 10 ft from where it is cast the glyph breaks and the trigger fails to go off. Are you hanging out in the mayor's office for an hour casting this in the book you're gifting him? Are you going to go unnoticed around Neverwinter doing all these hour long castings to hold the city for ransom? I get the rule of cool, but the spell directly states it doesn't work that way. And for good reason. If the glyphs are mobile, this spell gets ridiculously broken. Just carry around glyphs with concentration spells, and they last their full duration, no concentration needed, no limit to how many you can have going at once. A few days of downtime, and your whole party could have haste, blur, fly, and protection from energy simultaneously, with no chance of losing concentration on any of them, and all activated with a single item interaction.
1217 BC Thought I was gonna have to be the one to break it to em.
1217 BC psch... rules are for fools.
You can still lure them in in, but this is a needed limitation. I bet most parties could get the hidden evil mayor to come to touch something.
Oh, it's still a really nice spell, but it's more situational than this. I'm a firm believer that guard stations should have numerous glyphs set up to buff and/or heal those stationed there.
It says you can choose an object or a surface and only applies the 10 foot restriction if you choose the object, so you couldnt glyph a book but you could glyph a specific page on that book.
familiar + dragons breath = awesome, fabricate + papermaking = fortune from trees... might be considered cheese though by some, unseen servant + order "feed me this healing potion if i am ever knocked unconscious due to damage" = heal bot
Wouldn't unseen servant diapell once ypu loose consciousness?
@@rinconusmc nope, unseen servant isn't concentration
😂 general genius.
Wouldn't unseen servant do anything you say anyway if it's not too complicated or an attack?
I prefer having a character with a black smithing/ armor making, that plate mail that sells for 1500 gold takes ten minutes to make and the material cost is only 65 pounds of steel, steel is 4gp per pound so it’s a profit margin of 1240 gold per cast
Personally I've been using catapult alongside my paladin-sorcerer to make Thor. Catapult hammer at enemy, catapult back to hit an adjacent enemy
w8, how??
nemo_xs Twin Casting, maybe?
Catapult doesn't work on held items, and it stops when it hits a solid surface, so it would stop when it hits the enemy on the way "back"
@@camclemons Well, it could work if he dropped the weapon before casting. Making it return would also work with a bound weapon.
@@bumple3 Sure, but that's a drastically different visual than throwing a returning hammer lol. Not to mention, the Catapult spell notably deals its damage to both target and item, so you'll probably want a damage resistant magic weapon.
One time I was DMing for a group and the local temple hired them to take on a necromancer in the town's graveyard. They snuck up on him, a rogue threw his knife, and I let the wizard add the catapult spell to it. That was 1d4 + 3d8 before the battle even started.
👏spell👏review👏
Imaginary Calmness liked the video before even watching because of that
Actually. I like the idea of using Mold Earth, Catapult, and a donkey. Donkey holds a sack of 5 cubic feet and you hold a sack of 1 pound rocks. So. Mold earth creates a cube of half cover for you to hide behind with the dirt from the donkey. Then Catapult uses the rocks you dumped on the ground. Boom. You are an Earth bender siege unit.
Edit:
First off yes. This is based off of animated Spellbook.
Second. There’s a misunderstanding of dirt here. 1 cubic yard of dry dirt is 1 ton. A simple google search can tell you that. Therefore 5 cubic feet (0.185185 cubic yards)weighs 370 lbs. The donkey can carry up to 420 lbs of dirt seeing that the donkey/mule is considered large when calculating encumbrance. This can also be seen in the handbook table for mounts. You will likely need to use barrels though instead of sacks. That or you can overcome that with ease via a cart.
Third. The idea is to be a siege unit. So REALLY, the donkey is only needed in areas where dirt or fortification isn’t already available.
Fourth. I’ve played PLENTY of wizards with magic missile and warlocks with eldritch blast. If I wanted to be optimal, I would do so. But the idea is to do something fun and interesting with underused spells.
That seems like entirely to much work to have what is essentially a worse version of Chromatic orb, which is itself worse than magic missile. If you like the flavor of catapult, that is fine, but it is a lot of work for flavor.
Also, 5 cubit feet of dirt is too heavy for a donkey to carry.
@@cmckee42 how heavy is that in dnd?
@@garret1930 no weight given, so assume the same weight as in real life.
@@garret1930 rough estimate~ 4-5 tons
I think you skipped over one of the best parts about Wrathful Smite, and that's the fact that it takes a Wisdom CHECK and not a Wisdom SAVE. So now, not only does the enemy not get to use it's proficiency bonus if it has it, but it has to make the check at disadvantage now because it is frightened.
What the crap?! That's the strangest feature I've seen in a description, and it's apparently entirely rules-legit and verified. How bizarre...
That almost sounds like a typo
It's especially good for a Conquest Paladin with a reach weapon, because it reduces their speed to 0 when in 10 feet of them, and because they're frightened, they can't approach. Just stop them dead and hit them from a distance.
Yeppers. And if you're fighting a Paladin with his Charisma bonus to saves, or any opponent with magical gear that adds bonuses to saves, those bonuses do NOT apply to ability checks. As a DM, I keep that in mind when I use spells against my current 17th level party. You have to look for the small things to screw them out of all those advantages and put them on edge...
On a conquest paladin, it's great. On literally any other paladin it's a hard pass. One, they don't get that many spell slots, and getting fear on one enemy isn't usually worth it when you could just smite for guaranteed damage. Two, it's concentration, and, you'll almost always have something better to concentrate on. Three, a paladin will rarely want to make enemies afraid of them, since, generally, paladins want enemies to stay close to them, not run away
The most anime spell in the game: Steel Wind Strike
That was my EXACT thought reading it! It's literally the scene where the samurai is surrounded by 5 dudes, and he reaches down, barely unsheathes his sword, and then suddenly he's behind one of the thugs, and all 5 thugs fall over, dead. It's literally *teleports behind you* "Nothing personal, kid"
SUTEELO WINDO STURAIKU
this spell is super awesome!
This became my opening attack in almost every encounter as a Bladesinger... DM started to introduce many ranged and separated enemies, moved onto Tensors Transformation... good times
Tim Crone right, I know what my bladesinger is doing when he gets to 9th level.
3:48 I am 27 years old, still stuff like this makes me chuckle way more than it should.
Fabricate. So good, especially as you gain proficiencies. Your ranger will *never* be out of arrows. Making a boat to escape across a lake from those enemies chasing you. You have some down time? Build the golden gate bridge in a manner of months across some large river previously blocking trade, set up tariffs, profit.
You never gain proficiencies in 5e after class creation, unless you UA feat into them, or have a campaign and dm that allows downtime
Charles S Not true, plenty of subclasses grant proficiencies.
However tool proficiencies aren’t amazingly useful for that spell, because apart from glass blowing for profit there aren’t many reasons to burn a fourth-level fucking slot. No wizard would burn that on arrows for the party Ranger. Tyler is also forgetting that you can only make Large things out of relatively light materials like wood, and only Medium things out of heavy mats like stone or metal. It’s nigh impossible to assemble a bridge using this spell because of the Medium and Large requirements. You’d have to invent some kind of interlocking bridge design and pray that it doesn’t storm too intensely in the region.
@@charless1145 Also, you are forgetting the PHB Feat: Skilled. You instantly gain 3 proficiencies. It isn't just a UA thing.
@@brokenlord4056 ok. Yeah, but that's still not a natural part of progression in the way it was in previous editions...
@@codyrhodes2473 let's also not forget the amount of time needed
Lining up enemies for catapult is a point I hadn't considered; good use! I'd like to add that, past attacking, it's a great creative utility spell for early levels. Notice how it has a range of 60 feet and goes in any direction you choose?
Yeah, the item doesn't have to be on or near your person. You can definitely get close to the quest item on the pedestal and, as enemies brace for combat, go "yoink!" and send the item flying right by you into your fighter's hands. Or launch explosives. Or create distractions by throwing things through windows or down stairs in the opposite direction from where you need to go.
Or just get satisfaction from smacking people upside the head with environmentally-appropriate items. Like hitting a rival wizard with their own reference book.
Dragoeniex smacking a wizard with his own spell book sounds like lots of fun. Not to mention the other hijinks I’d get up to if I could do this. And what I could do with prestididitation! (Did I spell that right?) oh the possibilities! And yes, I’m chaotic evil.
Use it on a market vendor's stuff when he's not looking and throw it into the streets, instant chaos as every bum in the city rushes in to grab that shit.
I'm thinking catapult, plus pint jars of mixed pitch and oil, followed by a flame type spell after there's a nice big mess.
@@eldardrakeson Now you're thinking with portals.
@@neroblack2704 Extremely valid!
I get it: Unseen Servant material components (string and wood) are a joke about marionettes.
I was today years old when I got this joke.
I feel nothing but shame that, despite how often I use Unseen Servant, that has never once dawned on me.
My use of catapult, get javelin, use catapult with javelin, get the damage of catapult and javelin, hotel, trivago. (Also usable with bombs)
Goodberry: 1st it feeds your entire party (and then some) with 10 berries, but that's just the icing. Let me explain the cake: it heals 1hp per berry, which is in line with Cure Wounds, no big deal... until you consider how death works. No negative Hp.
You cast the spell & distribute 1-2 berries to your party (familiar's too if available). When someone hits 0hp feed them it, they're at 1hp, they take any amount of damage short of their max Hp, back at 0hp, repeat for 10 rounds. A familiar can be a better deliverer so it doesn't impact your action economy . Past 1st level and it's a safe tactic.
This is definitely not underrated because it's super common. In every group I've played in, someone has had Goodberry bc it's just so good. Pair it with 1 level in life cleric and you can heal 40 hp with a first level spell slot over a period of 1 minute
Except if the person at 0hp gets hit twice before someone can feed them a goodberry that character is dead due to each hit causing an automatic fail of 2 death saves. It's a valid emergency tactic but a player at 1hp is probably going to get knocked down again so eventually the player is going to get unlucky and be hit with a multiattack or by multiple creatures in a row trying to finish off a player and then that character is dead. That "whack-a-mole" healing is technically abusing the system and good DMs are only willing to tolerate that so long.
I'm not usually that fun-killing DM but after having goodberry being abused as hell in many campaigns, usually by just casting it several times before a long Rest, effecticly giving each party member 20 goodberry as no cost, I started to rule it like this: Goodberry specifically says that a single berry is nutritious enough to feed someone for an entire day. Therefore, eating more than just a few of them throughout a day causes bad effects. No idea if there is any scientific prove behind this but I call it overnutrition. The effect depends on how terribly they abused it.
In the last campaign they stopped after half of them had terrible issues with pooping and the one that still refused to stop using them as free health potions got a permanent effect that caused him to need fives times as much food and water as anyone else because his body got used to the overnutrition. When the Druid died later on he spent half of his day searching for food, which was kind of hilarious.
One great way to utilize Catapult spell is to have your fighter disarm the enemy and then use Catapult to shoot their weapon away from them. No more useless disarming where picking up an object while within 5ft. of a hostile creature doesn't cost the disarmed enemy creature anything, and now their fighter hits you with 1+STR punches instead of that nasty +3 Greatsword +1d6 fire damage +10 damage from their Great Weapon Master feat. It's also a great strategy for Action Surging Eldritch Knights.
hello
@@fuglekorn small world
Ohh I might try this one you could also go full captain America with a shield of returning
You can interact with an object for free once per turn. So provided you didn't draw your sword, open a door, etc then when you disarm you can just kick the sword away.
People always forget to kick away the sword LMAO.
No need to waste a spell slot when you can just do it yourself.
Fellow nine-year-olds playing D&D. This is great.
I'm 11 and I'm a elf ranger
Yeah, gunna go watch some Fortnite steams, cause my cOcK iS hUgE
What the fuck
@@frost-phantom1961 Nice! Ranger was the first class I ever played, though mine was a human. ^.^
@@frost-phantom1961 r/wooosh
Idiot
A N I M A T I O N.
Animate the ball bearings.
Ton of damage.
That porticullis that won't move? Animate it an make it raise (only to slam it on your foes if they start charging through).
That rug under the enemy's feet? You guessed right ANIMATE IT.
It's utility and combat spell all in one.
The implications of the 'flock of familiars'. As a DM I hope my players Don't see this XD
Fight begins, "so Mikey... is he wearing any metal armor?"😈😈😈😈
Dragons breath plus find familiar
A teleporting flamethrower with only 1 bonus action
Familiars aren't allowed to make attacks.
Torin Smith, I think he’s referring to the fact that you can cast touch spells through the familiar.
First, the breath is not an attack, as in you dont have to roll a 20 for it. Yes, you can attack a creature but its not an attack action.
Secondly, the familiar can be used to deliver an attack if its a range of touch.
@@torinsmith9867 Technically it isn't labeled as an attack. It just says that as an action they can unleash the breath.
Actually if anything the rules SUPPORT a familiar being able to use it.
Jeremy Crawford has confirmed during sage advice that the “flamethrower Familiar” works!
@@reubenfromow4854 You have to use a Pseudodragon though (style points).
Catapult, vials of acid, alchemists fire, etc. You're welcome.
Catapult only works on items that weigh 1 pound minimum, vials weigh a lot less.
@@Jakobman76 And are easily attached to rocks, daggers, bits of junk, etc.
Kegs of oil. Then watch them burn when it is lit
@@Jakobman76 Technically maybe, but the system isn't that accurate, Acid Vials/Alchemists Fire are listed as 1lb in the PHB.
Regardless, whats to stop someone just tying them together until they weigh 5lb?
5 acid vials in a bundle = 3d8 (~13.5) Bludgeoning from Catapult + 10d6 (~35) Acid (avg ~48.5 damage total) Ofc that basically adds a 125gp consumed, material component to a 1st level spell, so expensive af, but certainly worth the spell slot ^~^
Alchemist’s Fire officially weighs 1 pound, as do acid vials.
Catapult away, friend.
Misty Step. A short range teleport spell you get at a low level is very useful just in and of itself. But because it's a bonus action, its also extremely useful as an emergency save-ass spell.
And then when you consider what more you can do with the Catapult spell: hey, that bottle of Alchemist Fire is less than 10 lbs...
Coincidentally, a bottle of Alchemist’s Fire can be tied to two flasks of oil with enough rope, and the entire creation of rope, fire and oil will weigh under five pounds.
Catapult is one of my absolute favorite spells of all time, and it's SUPER underappreciated. 3d8 damage on a dex save, +1d8 for each level above 1st. It has a range of 60 ft. and from that point it flies for 90 feet, so it's one of the longest-range spells available to any caster at a total of 150ft (at least at early levels)
Technically it's a line spell, so even if your initial target makes the save, the object keeps flying for 90 ft. so you can angle it to hit another enemy.
ONLY WEIGHT IS THE LIMIT! You can easily improve its damage by tossing acid or oil flasks at enemies.
It's an absolute beast and has no business being so damn good for a 1st level spell.
My Warlock once avoided a boss fight with Prestidigitation. It truly comes down to creativity.
How
How ? 😂
@@spookynoodle6377 Answered below :)
@@alessandrod.306 Homebrew campaign. My party was wandering in a Plane which manifested famous literary characters or villains. We came across a certain... rabbit, the kind that is white, in a tremendous hurry, wears clothes, carries a poketwatch and stamps its foot. Of course it tried to blame us for his lateness. When the party went quiet with shock and the DM asked for initiative rolls, I asked if I could just try one small thing. DM said yes, so I prestidigitated the poketwatch hands to show as being 1 hour ahead of what's currently showing, so that the blasted rabbit was no longer late. He mumbled something about his missus gifting him a cheap watch and buggered off. Then the DM showed us its stats after the session. That was one encounter we were happy we did not get XP for!
@@rhadiel fair nuff
Magic Mouth is just insane when they’re used properly. Create a line of them to open their mouths and whisper quietly when activated, and command them to activate whenever a Magic Mouth within range opens its mouth, and you have a wire between any two points within 30ft of each other with only whispers (or just a mouth being opened silently if the DM allows it) to give them away.
They can also act as logic gates and be used as the activation condition for Glyphs of Warding, meaning you can activate a Glyph from any range, as long as you set up a wire beforehand. Set up Mouths and Glyphs throughout a village and give a command word, and you can have them explode whenever you like. Better yet, have the Glyphs activate whenever _a creature hears a specific Magic Mouth talking,_ and you can have the Glyphs target those creatures directly. If simultaneously Fireballing several villagers in different corners of the village with a single word isn’t an overwhelming display of power, I don’t know what is.
The best part? It’s a 2nd level spell. Get to a high enough Wizard level, and you can cast these without even using spell slots. Same with Glyph of Warding, once per day. With half a week’s prep time and a bunch of gold (which is moot if your DM allows you to cover the cost with Minor Conjuration, since it doesn’t specify that the conjured items are valueless and it could be argued that you’re just temporarily bringing them to you rather than actually creating them, so they already existed somewhere in the first place), you can wire a place to explode on your whim and still have spell slots to cast with if anyone catches you in the act.
Wrathful Smite is good, but Command is funnier. A Palandin in one of my groups regularly commands people to _sit_ a la Inuyasha...
I love using it on my Knowledge Cleric who messes up people's minds
One of my players likes to command "Copulate".
@@Kuwagumo I think you've replied to the wrong comment, but I'll try to answer as best I can; catapult can affect an object within a range of 60 feet, so you don't need to touch it. However, it also has a casting time of one action, so you can't deflect it midair as it is flying at you. That would take a reaction. You can however easily cast it at an object catapulted at you or something else on a previous turn when your turn comes around.
@@martijnvanweele6204 ooo yes, wrong thread, sorry XD
Subtle Spell to make it like a Geass Command from Lelouch after he went emo is a hilarious combination. I'm about to make a BBEG do squarts or start howling.
"Ugh... a mid video sponsor" *presents an actually useful product* "oh I... I actually like that"
"Save or Suck" has a noteworthy competing use in the D&D community: it is used to refer to spells that are like "Save or Die" spells, but they don't kill the target, they just make the target suck. (Here, he uses it to refer to a "Save Negates" spell.)
Here’s some I like:
*Prestidigitation* The ultimate creativity spell. It looks at first glance like just some useless spell, especially because it’s labeled as a practice spell. It has so many possibilities, though. A friend came up with the idea of using it to make parchment blank again by cleaning off the ink. It can be utility by lighting or snuffing out candles/torches/small fires. It just has so many possibilities because of that long list of things it can do.
*Minor Illusion* Powerful illusion cantrip. You can use it to whisper in someone’s ear from far away, you can imitate someone else’s voice, or even a visual illusion. It lets you create either a sound from whisper to yelling volume, or a visual illusion that’s up to the size of a 5’ cube. You could make someone hear voices in their head with whispers. Also just the fact that it’s a cantrip makes it so much better.
*Disguise Self* One of my favorite uses I came up with is you can make yourself look unarmed. Either as yourself just without weapons or as someone entirely different. Nobody will expect it when you pull a weapon out of thin air (great for Arcane Tricksters with Sneak Attack). You also could use it for a more traditional use such as getting in somewhere that you couldn’t otherwise either by looking like someone else like a guard or because you in particular aren’t supposed to/it’s unsafe for you to be there.
These are just some low level spells that are super useful. These are just some spells I like as Arcane Trickster because of the creativity that can be had with them.
Can't you do the same thing as Disguise Self with minor illusioning your hands? They are not likely to be more then 5 feet apart and it's way cheaper
Alexis Harper hardly underrated all all are quite popular
Prestidigitation is one of my favourite spells in the entire game. You can do so much with it and I have seen people get real creative.
3:48 Save or Suck means that if the target fails the save, they'll suck. This is used to describe many debuffs. (The others are Save or Die and Save or Lose.)
What he's describing would be "save and suck".
@@cshairydude Yeah but that's literally every spell that targets one creature.
@@TheRockOfShameTrue, though there's a few that are "save for half damage", such as blight.
@@cshairydude Yeah but that's like... A participation trophy. You just wasted a whole spell slot to do bad damage.
glyph of warding with thunderwave cast onto a floor is hilarious
dude steps on a rug
fails saving throw
now he's unconsious or prone because he just flew up, hit the cieling, and came back down
even funnier if you chain them in a way that if one goes off, the creature in question will likely set them all off
JN Baker or knock them off a balcony
Chain reaction glyph of warding is just pure evil, and the reason I never again give my players a scenario in which it can be used to the extent of dealing 100d6 in total...
Sleet storm is insane, as a DM my party used this to lock down a custom beholder-kin boss combined with call lightning it was amazing, I'm always so proud when they come up with fun combo strategies
A friend of mine had an incredible idea for a fellow pc. She played a tiefling and told her to use thaumaturgy to appear as a devil with flames and shit against an cemetary man to scare him to death it was cool.
Gigant Insect
Also known as: annoy your dm because now he will have to manage 10 extra characters on his table (or 20 If you realy wanna piss him off)
@Sean Fisher, the dm was the stupid one. What would you expect to happen after HE gives me the staff of swarming insects?(btw a wonderful magic item to have)
I annoyed my DM recently because I had a pet, conjure woodland beings, a staff of the python, and a bag of tricks
Edit: gotta love Druids
I used to use unseen servant as a bard to help in my performances. Releasing alchemich smoke or fireworks. Or helping to set the mood for stories. And in dungeons I used him to sweep for traps and hold lights up and away
Unseen servant to be a one man band. Get animate object be a one man orchestra.
"Alright Jimmy, show us on the doll where the D&D TH-cam man touched you." 😂😜
CONGRATULATIONS ON 100K! You deserve it!
Beginning was amazing! I just recently got into DnD maybe a month or so ago and your videos have helped me a ton!! I know I haven't been here for your entire journey but I am so thrilled I get to be with you now and hope I get to see that video one day of you hitting 1 million subscribers!!! Thanks for all your hard work and dedication it is truly inspiring!
I feel like alot of people miss out in Life Transference. Can drop 40 hp heals at lv 5 while you stay healthy and far away. Then drop cure wounds on yourself while safe
"'Tis not the size of the young knave's blade, but the lust in his thrust by which legends are made!"
~Sir Hung, the Magnificent
Edit: Sickening Radiance is crazy underrated. I see it used so rarely, and it's one of my favorite spells of all time. Xanathar's Guide to Everything is such a fantastic companion book.
Congrats!!! I actually just found you on my Google recommended news.. this was great..thanks!! My hubby runs D&D but we're still newbs..haha
You forgot mind spike + divination wizard for combat spell regen. Thank you wizards for this!
You magnificent bastard. Halfling divination wizard is now my next character.
@@jago668 dip 2 in Grave Cleric for Sentinel At Deaths Door to make your DM kill themselves from frustration
N1njaman3 ! I don’t get it,isn’t this just a good way to track people and acquire information?
Isn't divination a cleric spell?
@@MrDargorian The School of Divination subclass for the Wizard, not the Divination spell itself
Conjure animals (lvl3 spell) has always been a super versatile fun favorite of mine. I have a bunch of owls swoop in and attack or do reconnaissance, create a small stampede of elk to run over one or a group of opponents, have two dire wolves or brown bears corner enemies together... and something quite sinister, create a bunch of sharks while opponents are in the water, or even 8 snakes that all try to constrict and grapple a single enemy (also especially deadly in the water) Create giant spiders with web attack just like he was saying in the video but with a level three spell. ✨🤘. Love your videos, great energy, great advice ✨⚡️
Id insinuation from Xanathars guide. Level 1 spell, on a failed save it does 1d12 psychic damage, incapacitates the enemy, and deals 1d12 psychic each following round up to a minute, and the saving throw happens at the end of the enemies round. Basically if it fails it's first save, it gets 2D12 psychic and completely loses its next turn. Also a great spell to burn through legendaries resistances
I find dream highly underrated in my area. Everyone thinks it's just a fluff RP spell (and it is amazing at that) and forget. Badguy kidnap a PC/NPC and ward them from scrying? If they sleep no problem. Is there some official stopping you behind the scenes? Kill him with nightmares. Being trailed by some organizations bloodhound? Exhausted \people are not good at tracking. Your friend going into a life or death duel against some offended nobles champion in the morning? tip the it in their favor without the need for poison or risking casting spells at the duel
Dream is indeed the best serial killer spell against commoners and the like. Undetectable and untraceable. Great for evil PCs muahahaha
Sounds like you could have Freddy Krueger as your BBEG using this spell
Ooh I love catapult. My Warforged wizard has it, coupled with a magic returning dagger it's essentially a railgun
That clap at the start made my day love your videos my dude
Taking20 is my bard and I'll always be inspired
Thorn whip. Druidic cantrip. It can be used as a lasso and a restraint as well
Love using this to pull an enemy and trigger Attacks of opportunity.
Absolutely in love with Catapult. Even at 1st level, you can fling something 1-5 pounds. Nothing saying you have to use rocks. I've hurled flasks of oil, acid, alchemist's fire, holy water, bags of ball bearings, and bags of caltrops. Do that base damage from impact, then secondary damage (or effects) from what's inside!
and, if you're inside, you don't catapult in a straight line at them.. catapult the flask of nastiness at the CEILING. imagine a gallon jug of oil slammed into the ceiling of your standard 10x10 corridor... directly over the opposing party/gang of goblins that's behind cover. follow up with a spell or other item capable of lighting it... (not needed if it's acid/jug of some nasty ooze type monster, etc) oh.. some of that stuff'd damage the ceiling as well? woot! crumbling/falling debris as well!
Taking a Level 1 Wizard with the scholar's pack, they get a little bag of sand. Catapult that, and you should add on a Dex save vs. blindness. It's also super easy to refill it.
Melf’s Minute Meteors level 3 spell, the fact you didn’t include it proves that it’s underrated
made a slightly modified version where you have ice shards instead of meteors and would have spell attacks that target a single creature instead of small area meteors with saves.
Its my favorite spell to prepare before a fight.
I'm super into the role-play aspect of the game. So when I choose spells, I do so based on what the character would have most likely acquired and not necessarily what would be the "best choice." Having said that, this video has been pretty helpful in expanding my creativity even further (specifically with the use of magical locks). Great video! =)
congrats on the 100000 subs! you tips have really helped me. thank you
My personal favorite Unseen Servant use is with Light. 2 1st level spells that give you a walking flashlight. It's a pretty cool combination and my darkvision-lacking party has used it to great effect. A glowing silhouette is also great for terrifying the townsfolk.
Light is a cantrip so only 1 1st level spell ;)
Calling a spell from module that most people don't know exists underrated is inaccurate. Flock of Familiars is unused because most players are unaware of it, and many GM's may simply not allow it. Even the module describes it as a spell you might find on a scroll, not actually going so far as to add it to the Wizards spell list. So far as I can tell, it's not adventure league legal, so at this point it might well be treated as a UA release or a Homebrew. It's a cool spell, but people aren't underestimating it, they're ignorant of it.
If my wizard found this as a scroll, I would be adding it to my spellbook.
Also the Help Action only gives advantage on the first attack, not all attacks.
"Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage."
If my familiars are seagulls, I would cast it always in a heartbeat. That, or storm crow, because storm crow.
@@Godoflegos Advantage is roughly equivalent to adding 4-5 to your rolls, even without the nearly doubling your crit chance and making crit fails 1/400 rather than 1/20
It's on the warlock and wizard lists. It says so right under the spell's duration. Make of that what you will.
And yes, this means that warlocks don't even need to find the scroll first, they can learn the spell as they level up. And on a chainlock...
Protection from good and evil as a level 1 spell for all it does is really really good. Like, yes it is niche, but if you're playing in a game that features any of those creatures heavily it's just flat out good for it's spell slot.
100% agreed. Played a sorcadin in a Diablo-inspired campaign. I was using that spell in almost every combat.
Catapult? ugh! Is there a spell called Trebuchet? Because that one would be far superior.
Boost the die to 4d10, make it a 4th lvl spell and start at 20lbs and add 10 lbs and another die per lvl. There is Trebuchet.
Ah I see you are a creature of taste!
Unseen servant is the wizards pay to win version of healing word. If you start a combat with an unseen servant holding a healing potion you can administer it to unconcious players with a bonus action.
Don't forget you can twin cast catapult :D
Pass without trace is really good for stealth quests
"did his office explode?" the most important question.
I was in a party that everyone could fly, plant growth, sleet storm, and confusion was the first round every time. Bard, Druid, Wizard comp. Our poor DM spent many a battle doing nothing.
Lol this is me. These are my players😅
My two favorite spells in 5e are probably Leomund's Tiny Hut and Animate Objects.
I'm not so certain I would count Tiny Hut as underrated since it's pretty much *the* safe resting spell, but there are a few things that make it overwhelmingly powerful in my mind.
- Can be made opaque, so no enemies can see inside (it is transparent on the inside though).
- Spells, arrows, and other attacks cannot pass through the dome.
- Everyone who was inside the dome at the time of casting can attack from the inside.
- That all-too-tasty ritual cast.
It's useful in innumerable scenarios, and can even be used proactively in combat. It can be used to create a safe space for players to retreat back to should the battle go awry, or make an impenetrable barrier just before a battle begins so your party will always have the superior defensive position compared to your enemy. All without spending a spell slot.
The second spell, Animate Objects, is just gravy. Even if you're a crowd control wizard, it's difficult to pass up. Animate up to 10 tiny objects, each of which can attack once per turn, has a +8 to attack, and does 1d4+4 damage a piece. Yes please. That's 10d4+40 damage per turn, for a whole minute! And the best part? *It's a bonus action to control them.*
I don't think there's anything else in 5e where you can deal that much damage with nothing but a bonus action. Also, if I'm not mistaken, you can command them to perform help actions just like familiars. That's.... pretty astounding for a single 5th level spell.
Firebolt- a flamethrower type attack, spewing fire in a straight line with a long range.
4th lvl spell.
Range- 60ft.
Damage- 6d6 deck save, fail take half dog
When it hits a target, the target will then be on fire, and the fire will splash against the target dealing 1d6 fire dmg each turn its on fire. Can stop being on fire by passing a con save against spell save dc.
1. Firebolt is a cantrip. You're thinking of Fireball. Firebolt also is just a little blast of fire causing 1d10 fire damage.
2. Fireball is NOT a line spell. It is a 20ft AOE centered on a point you can see.
3. Fireball is 8d6, not 6d6.
4. "Deck save... take half dog..."
@@codypatton2859 5. I was trying to make up a kinda fun spell. And this is what I came up with. Don't @ me.
I know that Firebolt is already a cantrip. And I know what Fireball is. I was trying to think of a fun spell that would be a mixture between a fireball and a lightning bolt. So........ Let me have some fun. And screw correct spelling. That's for people who care. Which I don't.
Arcane lock off staff of magi making it unlimited and free is amazing, we circumvented whole keep worth of fights by scouting and locking all the doors
The spell I am surprised more people don use is sickening radiance. Amazing areal denial spell and even better if you can stack it on a control spell like black tentacles or lock them in with arcane lock. The stacked exhaustion can completely destroy anyone. Basically if they don’t escape in 5 moves they are basically dead. Maybe they will save once or twice but with the disadvantage on saves and then the zero movement they are gone
Prestidigitation is huge. There is just so much you can do with it. The cleaning component is great for first aid, for clean up after a muddy adventure. Use it to warm your bedroll before going to sleep for just that much more comfort. Instant fire on or off is good since 'small fire' is still a significant amount of fire. Small mark that disappears after an hour offers a bunch of subtle and nasty options in a political campaign where a single word in a contract that is seen, but then disappears from the written contract is potentially very nasty. "harmless sensory effect" can be a great complement to a bardic perform, creating the smell of the sea, or the hint of perfume, or an eerie cold breeze.
A 'hand sized illusory image' could be a "have you seen this person/object" tool.
I liked Unseen Servant in 3e a lot because for one slot you could have a whole host of magical effects, so a wizard could show off their wizardry without exhausting spell slots. Now, cantrips allows for the casual demonstration of magical power, but you can summon an Unseen Servant with Ritual Magic, which is a savings on spell slots again.
I love prestidigitation/cantrip wizards! when you're creative and curious, you can accomplish so much with 'small' things. after all, it only takes a small pebble to start an avalanche. (not to mention, being able to come up with 'non-magical solutions to things) everybody wants to do things the hard way. door is locked and too complicated for the thief to pick, and too hefty for the fighter to bash without being noisy as hell? which side are the hinges on? can we take out the pins? dump a vial of acid on the hinges? hinges are on the other side? ok, cool, how about the nails run through to hold the hinges in place? or even the iron straps holding the door? all that's impossible? wood door, though? cool, pass me that useless rug down the hall, we wad it up at the bottom, dump a bit of lamp oil on it and burn the door off.
You can make a bland porridge taste like the best meal on the plane, or make the noble's steak literally taste like shit... I once used it to give dinosaur meat a Cajun flavor...
Animate Objects and 10 Arrows from my quiver - Yondu Bard with 10 x 1d4+4 damage (as my GM ruled them as Tiny objects)
I just throw some coins or some cards
You should tip all your arrows with wyvern poison. Its cheap and does 7d6 per hit.
Oh, and twin it as a sorc
And if someone has a DM that says arrows are too big to be tiny, use handbow bolts lol
You forgot to mention something with wrathful smite, to end the spell requires a wisdom CHECK. Because the creature is frightened of you it has disadvantage on this check, plus possibly a much lower bonus than a saving throw making it even harder to escape from this spell.
5:00 It has the potential to quickly move a light item. That can be useful for other things than harming enemies.
You could, for example, use it to get something over a high wall by Catapulting it over.
IS that a meme review reference???? 🤣
from frost prime?
He got an instant Like for the reference. :d
"MAY MAYS"
Doing his part
👏👏 Spell Review 👏👏
I like the idea of giant insect for my drow moon druid
4x giant spiders
Spiders. Fleas. Centipedes. Ticks. The four horsemen of scary bugs.
Hey, _Glyph of Warding_ is actually disabled once it's further than _10ft_ from where you cast it I believe, thus making it unusable with _Tiny Servant_ .
What is really cool though is that is actually has a range of _touch_ , therefore you can cast it from your _familiar_ !
Unless they use some huge magic there is no chance to do anything about a bunch of glyphs hidden below wodden floors, in the canalization, on rooftops or in chimneys.
I like the chimney variant the best, a simple spell to block them might be more devastating than anything else, plus destroy water on all the wells and we have a nightly inferno on our hands.
Why couldn't you cast it on a book right outside someone's shop, then cast tiny servant to walk in the door (once you've moved way of course) and blow up a shop? Not to mention you and your teams of wizards could cast Glyph on SOME books, leave them in place and some books are mundane (no glyph) as you place them around the city.
Once your ready, or once the first one goes off, just pop back over and tiny servant, tell it to wait 3 minutes, walk into the shop and open.
glyph of destroy water is cruel, i love it.
create water could also be a dick move and possibly deadly in colder climates.
@@Taking20 Well, you could technically use Tiny Servant, the glyph's range limitation makes it kinda useless though, compared to a fireball's range 10ft is nothing.
Also you need to be in range to command it and as written I think you can set the glyph's trigger so damn precise, e.G. you can have it target a person carrying more than 100 gold pieces within 100ft with a fireball but only if there is a certain mark on them. Then use prestidigitation to blow up the entire towns elite or do other fun stuff.
While using the Tiny Servant for the mobility of the glyph might not work, what you can actually do is set the glyph to target people carrying a certain object of your choice, then proceed to turn a bunch of these into Tiny Servants and make them run at people and blow them up that way. Nearly the same, you just need to have the glyph on target prior to sending the TS off, which shouldn't be a problem since your familiar can just cast it, if you have one.
@@Taking20 Because someone's bound to see you spending an hour burning incense and waving your hands around while chanting magic words outside a shop. A whole troop of mages doing that throughout the city would definitely garner some attention
Put the spell on a scroll. Have a familiar read the scroll, activate it, put it on a magistrate's face.
Step 1, have the team's artificer alchemist make a crap ton of acid flasks
Step 2, be spellcaster and take catapult
Step 3, watch your enemies die to both bludgeoning and acid damage from a single spell
"I cast grease"
that one is best if you also use spike growth on the far side of the grease pit
@@nebuman69 yeah I watched a dnd session by a TH-cam channel called outside xbox and they did exactly that. It was pretty gruesome.
@@inept6986 OXBOX!!! It worked out swimmingly! 😂
@@inept6986 I saw it too, that's the moment that oxbox lost their innocence lol. *starts meat grinding*
In 2nd Ed, I used to combine grease and cantrip spark to create cheap, low lvl Greek fire.
So I realize I am late to the party but the 5th level spell Animate Objects can be a ludicrously devastating in combat spell. 10d4 +40 potential damage per round on top of everything else you do?! It is just amazing.
I used animate object. Twinned it, and used it to animate 20 arrows (each tipped with wyvern poison). This allowed 1d4 + 7d6 times 20 damage. Fight ender in 1 round.
I like to use it with daggers + wyvern poison... That's 10d4+40+70d6 (or 35d6 if save is successful). Did it with a friend dming and he whas really surprised of its power.
Lol went into this thinking I might have new spells to try but turns out I have used all these many times. Especially plant growth it saves lives.
You are very skilled at your hawking. It is entertainment and awareness. And maybe impolitely convincing. ;) As one who has spent too much time in retail, you have the best pimping sections ever. Because they are fun.
Of course, the game info you disseminate is also very helpful. Thanks very much. :)
Tiny knife of cutting:can slice through anything and on multiple occasions sliced it's owner. When attacking someone with this knife they take 1d6 piecing and must make a wisdom saving throw or take 1d4 physic because pain.
Also to note: stacking Catapult with Magic Stones. Our Druid Healer casts Stones, sorcerer throws them