Adding blocks to build scenes like that works, but like you pointed out it's a bit unintuitive and takes forever. Plus you always need to make custom materials for them so that the textures don't get stretched and messed up.
Thanks Gorka! With your first example you made a proper wall structure. But how would you then insert Windows and Doors into that structure? I realize there are cutting tools for this but they tend to cut along a plane from end to end, meaning, a window on one wall will also cut a window on the opposite wall. Any ideas how to address that? Thanks for your content!
@@decorix Oh yeah, it works. Polycut -> Uncheck/check 'Cut with Boolean' in Modelling Mode. You just have to spin the Polycut outline around the walls until it's in the position where you want a door/window opening. I can't speak for 3DSMax though. But if you import assets you built you should have the same ability to do adjustments inside the Modelling system of UE.
@@GorkaGames idk how to tell i have like hours and hours to make a small house AND THE PROBLEM ITS BAD! but with this, i can tell you now i have made the best map for my horror game and its was 1 hour, the build 10 min and the 50 min i was searching for asset like materials and bluh bluh THANKS!
If only ue5 has a good subdivide so I can upscale my models without breaking the import poly limit. I like my topographic symmetry for my models without being an rtx kneecap breaking game.
This is fantastic! My current blockout process can only be described as a hellscape… this is so much better
Gorka, you are the best!
thank you so much man!!
Adding blocks to build scenes like that works, but like you pointed out it's a bit unintuitive and takes forever. Plus you always need to make custom materials for them so that the textures don't get stretched and messed up.
Ayooo super clutch. I'mma need this soon.
Great video!! How you created the layout and what scale needs to have?
How do you make elaborate rooms with walls? I feel like it would be hard to constantly make sure each path extrude is the same length
Thanks Gorka! With your first example you made a proper wall structure. But how would you then insert Windows and Doors into that structure? I realize there are cutting tools for this but they tend to cut along a plane from end to end, meaning, a window on one wall will also cut a window on the opposite wall. Any ideas how to address that?
Thanks for your content!
Ahhh, nevermind! I think I found it. Polycut -> Uncheck/check 'Cut with Boolean'
@@trevb1976Thank you! I came here to ask that exact question
@@trevb1976 Does that work? just wondering too I'm 3dsmax user :-) Thanks
@@decorix Oh yeah, it works. Polycut -> Uncheck/check 'Cut with Boolean' in Modelling Mode. You just have to spin the Polycut outline around the walls until it's in the position where you want a door/window opening. I can't speak for 3DSMax though. But if you import assets you built you should have the same ability to do adjustments inside the Modelling system of UE.
Thank you
my pleasure
Thank you so much for the tutorial. Gorka, how can I make holes in the mesh for doors and windows?
th-cam.com/users/shortsj_p6l6u_uwo
can you show how to use pathfinding to make dungeons?
Hey I want to upload the UE5 project im working on to GitHub how to do it?
do you mean to a git repo?
@GorkaGames yes
@@GorkaGames Hello, could you please reply to my comment under this video "How to Make a Currency in Unreal Engine 5"
How do we give the player this ability for blueprinting/building bases in-game?
you want to give players ingame moddeling tools? what?
@AOD_AnkGrooger i want players to have a unique experience and creative freedom, yes.
@@GES1985 This literally would make no sense in any game.
What game would you add this to? haha
@AOD_AnkGrooger you have no vision.
Voxels, probably
The New 3 Free Assets are out on fab
Good looking out! I need to go get them!
BRO I NEED THAT TUTORIAL FR
now you have it 💪💪
@@GorkaGames idk how to tell i have like hours and hours to make a small house AND THE PROBLEM ITS BAD!
but with this, i can tell you now i have made the best map for my horror game and its was 1 hour, the build 10 min and the 50 min i was searching for asset like materials and bluh bluh
THANKS!
bro i made it and its so helpful, but when i make a wall, how can i make a hole in it like for window or door?
That's cool but I learned that having walls closed like that would create issues with Lumen. Is it solved already?
Thx gorka
Bro how to create PCG spline road using Pathfinder
Hi gorka can you please make a tutorial on how to export gasp 5.5 into another project😢
If only ue5 has a good subdivide so I can upscale my models without breaking the import poly limit. I like my topographic symmetry for my models without being an rtx kneecap breaking game.
Does this work in Unreal Engine 5.4?
First
🙄
💪💪🔥🔥