Somebody else has probably said this before, but Sean you forgot one of the most important uses of Shift. If you have half a control group of marines as control group 1 and want to add another 6 marines to it, you can select those 6 marines and use Shift 1 to add them to group 1.
I used to click on upgrades ALL the time forever. I found out that the easiest way to learn those hotkeys and get used to them is to bind them like the grid hotkeys in SC2. That way every single upgrade that's top left is Q, every single upgrade in the middle is S, every single upgrade in bottom right is C, and so on. I highly recommend this, it is the easiest way to start upgrading with hotkeys.
Or if you use your rightmost control groups for upgrades, you could "move" the grid keys to the right side of the keyboard(for example T, Y, U, G, H, J, B, N, M)
This causes problems for those used to 'a' for attack and 's' for stop. This is one of the reasons why I dislike using grid in Starcraft II, moving all the way to 't' to a-move is too painful. The way I have it set up now is, to me, incredibly comfortable. attack is 'a', stop is 's', move is 'q', patrol is 'w' and hold position is 'e'. Since worker units don't have patrol or hold position I set gather and return resources to 'w' and 'e' Repair, rally point and load are all set to 'r' while unload is set to 'f' Apart from that all other special abilities, production, construction, upgrades etc. is set according to grid placement. I've struggled with getting a similar setup in SCII as the hotkeys there are much more complicated and a 5x3 command card is a less comfortable area to map. If I had my way players should be allowed to rearrange their command cards as well as their hotkeys, as that would make the whole thing much more intuitive.
7:26 - btw, in contrast to starcraft 2 and maybe other rts, if you give the order to build a building the resources are substracted the moment the building process begins. So if Sean had 100mins for his first depot and order the building of the depot, then jumps to the CC to macro and queues up two scvs the depot will not be build. Especially for people who played alot of sc2 will have to retrain to avoid this habit. 16:29 - Selection of things works when a key is being released: Pressed -> Released. You can see and hear it also at 21:23 the marines are selected as soon as Sean releases the mouse button. So for fast production what happened for me so far is that I tried to do it as fast as possible and some buildings would not build anything. Thats because my sequence of click->hotkey (select building->start building unit) was messed up. Therefore I encourage everyone to be very clean in all sequences that invole mouse selection and hotkey usage. You will get faster as you play. If you will never muscle memory this sequence of command cleanly you will always mess up your production and never be really fast. Thats all, hope it helps someone :)
Dude, you're teaching a college level course in starcraft, and living off of it. Seriously, you're a fantastic role model and the only living person I idolize. Honestly, don't really care for most dead people too. You're seriously the best, an inspiration the likes of which the world has never seen and may never fully appreciate. You go Glen CoCo
One trick he never mentioned here is that if something happens in the game and gives you an alert, you can press spacebar to center your screen on whatever caused the alert. e.g. You hear “Nuclear Launch Detected.” Press spacebar, your screen centers on the red dot so you can see where it is. Most players with some experience probably already know this, but I thought it was worth mentioning for the newbies :)
“Nuclear Launch Detected.” Press spacebar, your screen centers on the red dot so you can see where it is. Nice. Didn't know that. Extremely helpful considering how devastating a nuke can be.
You must be shitting me. Ill go test this now xD Edit: After testing this is ofc not true. Nuclear Launch Detected doesnt change your Spacebars most recent location. If this works its like a cheat. Why? Because this would even show location in fog of war vs other enemies, thats why i think youre lying here. Spacebar is only used for reports done by your units. A nuclear launch isnt necessarily hurting you which is why this shouldnt work.
@@Yonny316 iirc this is not true either. A DT that is detected(visible to you) will cause alarm on one-shot(probe drone marine etc). Alarm of attacked is on first shot and doesnt need a second. Edit: Just to be sure ill test it later today. Edit2: To clarify: A DT one-shotting while staying undetected doesnt cause alarm, True.
This is the best series i've ever watched. i played alot of SC BW with my friends way back in early 2000's and now, twenty years later comming back and playing for fun in SC BW but as a dad lol. if i had all this knowledge back then.. damn. this series you've made is timeless and iam comming back to check back and forth what tips i missed! Thank you for sharing all this day9, i really appreciate it, it brings back so much good memories!
1:56 Learn ALL the hot keys including upgrades. Hover on them if you don't remember, then press the key. 4:35 Improve mouse accuracy by clicking on unit or create a box as small as possible. Large box wastes mouse movements and select units randomly which may cause pathfinding issues. 7:30 Move worker to the exact location then start building. 9:25 Move units to exactly where you want them to go. 14:30 Hotkey one production building, then click building, keyboard unit to produce. 17:15 Alternatively, when you try to build different units, use keyboard to select building, use mouse to build, such as tank/vulture. 20:00 Check production when micro the front line by tap the building hotkey. 21:30 Hold shift to add/remove units to your current control group. 24:00 Send an entire group away, deselect one unit by holding shift click, use control to regroup the rest unit. Useful with scouting, scourge, mining etc. 28:45 Sean rage quit to AI dark templar 31:30 Ctrl click to select same units. NEVER double click. Always prefer keyboard + mouse. 32:12 Kill odd units to feel powerful. 34:20 Shift + small boxes to avoid random select by using ctrl or large boxes. 34:47 You can't select multiple buildings hence Starcraft sucks :) 35:40 Shift to set up waypoints. (Setup specific routes for your shuttle/drop ship/overlord) Unfortunately can't queue tasks. 43:10 Shift + F1-4 to save a screen. 46:00 Pay attention to worker complete audio cue. 49:00 Setup specific screen hotkeys, manage your game by swapping screens, not by scrolling your mouse wildly. 58:00 Start from the highest ctrl group, shift up, then next lower ctrl group, shift up, etc. For instance, 3->4, 2->3, 1->2, 1. 1:00:00 Official recap from Sean.
There are only ever 9 choices for a unit/building. 3 rows and 3 per row. Use the keys QWE ASD ZXC For everything so if you want the middle option you click S. Last option, click C. It's an easy visual and minimal hand movement.
ZX can be annoying, I prefer to do top row QWE, 2nd row ASD bottom row RFC (so it's like top line, next line, side line) thereby avoiding the most annoying keys ZX. Annoyingly there are a few cases where you'll have to switch it up a bit (one for zerg) and a few others where the thing appears multiple times in multiple places so ends up inconsistent. But that's like 2-3 at most if I recall so no big deal.
D0wnshift Key bind is ok, but I feel like the hand has always to be all over the keyboard for Ctrl groups, I just find everything closer having classical than having to go 6 Q instead of 6 V for vultures. Its just my thing of course
This is a good idea, and I actually just recently set my hotkeys to this. What I realized, though, is that with this hotkey scheme the only real comfortable control groups are going to be 1-4 and once you go beyond 5 you're gonna require quite some hand movement for simple tasks. That is why I think it makes sense to map it like this, but move it to the center of the keyboard. Use for example TYU, GHJ and BNM. Then, when you assign control groups instead of starting from 1 and working your way up, start with 5 and go down and 6 and go up. For example, assign your first army 5. Next army, 4. Assign one building to 6, and the next one 7. This ensures your control groups stay as close as your hotkeys as possible. Of course, you're now a bit further away from Ctrl and Shift, and I don't know if the sacrifice is worth it. Regardless, it might be worth to try. I also realize I'm responding to only 6 year old comments, but what the heck. 😅
im 99% sure you can run games with just one slot open for the player now, instead of having a computer slot. Sean, you have inspired me to play starcraft again and have reinvigorated my passion for the game. Your lessons and content are unbelievably interesting and helpful. I havent been this hype for a video game at all since like 2007-2009 era SC2GG.com where we watched your brother Tasteless cast from Korea. Thank you for all you do, and for the love of god keep the videos coming! Even after you do all the lessons, the more game analysis the better I feel.
+Day9TV you can also do "shift grouping" Very usefull during post skirmishes or all-ins Scenario: Grp1, 2 and 3 have taken casualties. 7 marines, 7 marines, 7 marines. Marines are rallied to replenish your troops from the base. Box the reinforcements and Shift1 til it's full, repeat with Grp2 and 3. In fact I tend to shift-group alltogether cause it does exactly what ctrl does and a little more.
what an incredible clarity, I was high diamond sc2 and I decided to come back 1 years later on the remastered I played when I was young. thanks for this serie
You forgot to mention that, in the same way you add to your selection of units another selection of units with the mouse and shift command, you can add the current selection to a control group using shift + number. e.g. shift+2 to add current selction to group number 2. Great videos btw.. as the ones before! Learnt so much stuff
It's Friday. So I might finally buy SCR tonight and start learning some of the stuff I've been watching ... maybe... maybe I'll just watch Netflix. I must be working too much because i have videogames on my to do list right next to my chores
The Man the Myth The Leggggggend. stumbled on this after years and years love you man you're a great content creator always missed you saw your baldurs gate 3 video the other day it made my happy to see you're alive and still kicking. This is the way brother
Regarding control groups: Did he mention that you can hold shift and press a number to add the current selection to that control group? You can do that. You can do this even if the target control group is empty. Regarding camera hotkeys: One thing that you can use to center your camera on a base/unit to create a camera hotkey is Alt+C(Ctrl+C also works), and then Shift+F2. Regarding hotkeys in general: If you want an overview of the different types of UI hotkeys, you can go to the menu ingame and press "Help"(or just press F11 or Alt+H), then "Keystroke Help".
Neat trick that I don't think gets utilized enough: Spacebar focuses on the most recent alert. So if you have a Command Center that just built an SCV, you can hit spacebar to center on it immediately and deal with the new worker/queue up a new one. The one downside is that if two things finish at around the same time, you might end up at a different one than you expected. This also works for upgrades and combat alerts (so if you're being attacked and you don't have anything in a control group there, you can hit spacebar to immediately go there and micro).
Dude it took me 1 hour to find a great quality video such as this one where people explain things to detail very well.. thank you so much this was super helpful i hope you are still making videos ☺️
notice at 26:35 when he's selecting individual marines how he uses huge box selections which he had earlier suggested you get out of the habit of doing so you can build mouse accuracy
I have a fun suggestion: Instead of reloading everytime either leave a crippled enemy with no units and save that as a point to load into the demo or - if you need some enemy units - build a strong containment that easily holds the crippled enemy for as long as you need.
Not that it matter that much, but u missed an option u can do with the Shift - select units you want to add to a control group and then you shift + control group (1,2,3,4,5), without previously selecting units of that same control group. Anyway, nice videos man! Keep up the good work!
This is a really nice sequence of learning videos so far! Even entertaining if there is nothing new to learn - a very well sorted and organized presentation of Starcraft theory. Keep it up! :)
In the example for how to bump up your control-groups by 1; seeing as the desired 2-4 was all vultures, wouldn't it be better to just move 1 to 4 to open up for the tank? I realize this might be worse while learning the game though
The command buttons are perfectly laid in a 3x3 box, wouldn't it be good to assign one hotkey for one button regardless of what command it is? Like QWE ASD ZXC Then you just press the button that corresponds to the same position in the 3x3 box.
Move ZXC to CVB, your thumb will be very grateful. ZXC is very awkward for the hand, because you'll end up looking like the dude in the wheelchair in Scary Movie 2. Also it fits better for the original B and V hotkeys for building.
Sean: click ON the units! 26:35 (edit, to 26:40) - makes MASSIVE boxes over the marines he's retreating covering a quarter of the screen. Oh Day9... You so silly. :3
Maybe I'm missing something but if I have 1:vultures, 2:vultures, 3:vultures and I want to put tanks on 1, why would you shift every control group up one instead of just moving 1 to 4 (hit 1 then ctrl4) and then ctrl 1 on the tanks? why go through each one?
Agree. I imagine it's more a case of "shifting right" keeps the mental model intact (these are units for X, these are units for Y) while switching inverts it. But honestly think why day9 does it like that is because this method works in all cases so you can just brute force it to be the fastest method instead of having one method for some cases, another method for other cases or having to think whats optimal in the moment.
Sean I'm so glad you agree they should have fogged maps in this game. I don't think blacking it out adds any significant gameplay. But I get that you have to respect the "purists" of BW. Then again, if anyone was gonna be a purist it'd be you...
Sean.. I have a confession. I have vigorously watched all your material since launch of SC2. Never played (any) starcraft multiplayer. I did half the campaign once with cheats. Greetings from ö-land
the middle mouse thing is really annoying because in SC2 it was my preferred method of camera movement, but in SC:R there's no sensitivity setting so it's way too much
When you have high amounts of supply, how do you hotkey? Do you go up to like 8 groups? And how is it with protoss, e.g. when you have special units like hts, reavers and arbiters, observers, etc.?
I don't think you talked about Shift + hotkey number => adds the current selection to that hotkey and Alt + hotkey number => does exactly the same as double tapping the hotkey.
Amazing tips and content thank you for this Day9 as someone who's starting out in SC for the first time and RTS in general coming from FPS. But with the greatest respect, why do/did you not just make a custom game without bots? xD
i'm new to starcraft... and i found day9tv by playing hearthstone in the beginning always loved the guy but never really watched him. (i fucking love him btw) but things like this shows just how good of a teacher sean is... i genuinly feel i'm in a uni class about starcraft! lol!
In some games it's possible to drag-select multiple buildings and hotkey them to a control group. Is it possible in this game? If so, why are you not doing that?
He used his rines on another rine, that would be the move command which will follow the rine he clicked and never attack. Hold command does attack units thats hostile. Move on another unit is the only way to keep a unit from firing a hostile except for allying it (you can ally an enemy to keep your army from firing and showing your position (done on cliffs)).
Hey shawn/Sean idk spell your name.. please respond to this I'm super old school player like yourself... I have question for you cause I never got to see you play Did you ever play Rekrul and if you did who would you consider better? I know Dan (Rekrul) personally.. I've asked him many times but with his stupid poker skills I cant tell if hes lying or not.. I'm just wondering at your prime vs his who would you consider better? He was a low apm player but didnt need much with protoss and back then... Please respond ... I cant find a single replay of you so I cant even make my own judgement, I believe you did win a wcg? USA? Or Canada? Oh and were you better then semih?
Everything he's saying here applies to single player as well, since they're just ways to make the game easier to manage and play. If you have time to play the game at all, you have time to learn this stuff! It's not a question of enough time, it's whether you want to put in the effort.
I hate how youtube now makes you subscribe twice to channels now just to see all their content. I didn't realise i hadn't clicked the bell on your channel because i have been subscribed for years and now they think i don't wanna see all the content. Sorry mini rant lol
sean, i've bean (hehe) watching your video's for a good ole minute. And i have to say, you re the man, please dont stop making them thangs. p.s . im wasted.
Somebody else has probably said this before, but Sean you forgot one of the most important uses of Shift.
If you have half a control group of marines as control group 1 and want to add another 6 marines to it, you can select those 6 marines and use Shift 1 to add them to group 1.
i know its 6 years but thank you so much for this information.
Sometimes it's the simplest things we forget to say lol
I used to click on upgrades ALL the time forever. I found out that the easiest way to learn those hotkeys and get used to them is to bind them like the grid hotkeys in SC2. That way every single upgrade that's top left is Q, every single upgrade in the middle is S, every single upgrade in bottom right is C, and so on. I highly recommend this, it is the easiest way to start upgrading with hotkeys.
thank you, catman
Or if you use your rightmost control groups for upgrades, you could "move" the grid keys to the right side of the keyboard(for example T, Y, U, G, H, J, B, N, M)
Great idea, thanks for this! Definitely going to use this
This causes problems for those used to 'a' for attack and 's' for stop. This is one of the reasons why I dislike using grid in Starcraft II, moving all the way to 't' to a-move is too painful.
The way I have it set up now is, to me, incredibly comfortable. attack is 'a', stop is 's', move is 'q', patrol is 'w' and hold position is 'e'.
Since worker units don't have patrol or hold position I set gather and return resources to 'w' and 'e'
Repair, rally point and load are all set to 'r' while unload is set to 'f'
Apart from that all other special abilities, production, construction, upgrades etc. is set according to grid placement.
I've struggled with getting a similar setup in SCII as the hotkeys there are much more complicated and a 5x3 command card is a less comfortable area to map. If I had my way players should be allowed to rearrange their command cards as well as their hotkeys, as that would make the whole thing much more intuitive.
EinsiJo I'm talking about setting up grid hotkeys for upgrades ONLY.
7:26 - btw, in contrast to starcraft 2 and maybe other rts, if you give the order to build a building the resources are substracted the moment the building process begins. So if Sean had 100mins for his first depot and order the building of the depot, then jumps to the CC to macro and queues up two scvs the depot will not be build. Especially for people who played alot of sc2 will have to retrain to avoid this habit.
16:29 - Selection of things works when a key is being released: Pressed -> Released. You can see and hear it also at 21:23 the marines are selected as soon as Sean releases the mouse button. So for fast production what happened for me so far is that I tried to do it as fast as possible and some buildings would not build anything. Thats because my sequence of click->hotkey (select building->start building unit) was messed up. Therefore I encourage everyone to be very clean in all sequences that invole mouse selection and hotkey usage. You will get faster as you play. If you will never muscle memory this sequence of command cleanly you will always mess up your production and never be really fast.
Thats all, hope it helps someone :)
Dude, you're teaching a college level course in starcraft, and living off of it. Seriously, you're a fantastic role model and the only living person I idolize. Honestly, don't really care for most dead people too. You're seriously the best, an inspiration the likes of which the world has never seen and may never fully appreciate.
You go Glen CoCo
One trick he never mentioned here is that if something happens in the game and gives you an alert, you can press spacebar to center your screen on whatever caused the alert.
e.g. You hear “Nuclear Launch Detected.” Press spacebar, your screen centers on the red dot so you can see where it is.
Most players with some experience probably already know this, but I thought it was worth mentioning for the newbies :)
“Nuclear Launch Detected.” Press spacebar, your screen centers on the red dot so you can see where it is.
Nice. Didn't know that. Extremely helpful considering how devastating a nuke can be.
wtf never knew that. would of saved me a lot of sweat and worker lines
You must be shitting me. Ill go test this now xD Edit: After testing this is ofc not true. Nuclear Launch Detected doesnt change your Spacebars most recent location.
If this works its like a cheat. Why? Because this would even show location in fog of war vs other enemies, thats why i think youre lying here. Spacebar is only used for reports done by your units. A nuclear launch isnt necessarily hurting you which is why this shouldnt work.
Workers have to get attacked twice to set an alarm so watch out for those sneaky dts one shotting your workers.
@@Yonny316 iirc this is not true either. A DT that is detected(visible to you) will cause alarm on one-shot(probe drone marine etc). Alarm of attacked is on first shot and doesnt need a second. Edit: Just to be sure ill test it later today.
Edit2: To clarify: A DT one-shotting while staying undetected doesnt cause alarm, True.
This is the best series i've ever watched. i played alot of SC BW with my friends way back in early 2000's and now, twenty years later comming back and playing for fun in SC BW but as a dad lol.
if i had all this knowledge back then.. damn. this series you've made is timeless and iam comming back to check back and forth what tips i missed!
Thank you for sharing all this day9, i really appreciate it, it brings back so much good memories!
1:56 Learn ALL the hot keys including upgrades. Hover on them if you don't remember, then press the key.
4:35 Improve mouse accuracy by clicking on unit or create a box as small as possible. Large box wastes mouse movements and select units randomly which may cause pathfinding issues.
7:30 Move worker to the exact location then start building.
9:25 Move units to exactly where you want them to go.
14:30 Hotkey one production building, then click building, keyboard unit to produce.
17:15 Alternatively, when you try to build different units, use keyboard to select building, use mouse to build, such as tank/vulture.
20:00 Check production when micro the front line by tap the building hotkey.
21:30 Hold shift to add/remove units to your current control group.
24:00 Send an entire group away, deselect one unit by holding shift click, use control to regroup the rest unit. Useful with scouting, scourge, mining etc.
28:45 Sean rage quit to AI dark templar
31:30 Ctrl click to select same units. NEVER double click. Always prefer keyboard + mouse.
32:12 Kill odd units to feel powerful.
34:20 Shift + small boxes to avoid random select by using ctrl or large boxes.
34:47 You can't select multiple buildings hence Starcraft sucks :)
35:40 Shift to set up waypoints. (Setup specific routes for your shuttle/drop ship/overlord) Unfortunately can't queue tasks.
43:10 Shift + F1-4 to save a screen.
46:00 Pay attention to worker complete audio cue.
49:00 Setup specific screen hotkeys, manage your game by swapping screens, not by scrolling your mouse wildly.
58:00 Start from the highest ctrl group, shift up, then next lower ctrl group, shift up, etc. For instance, 3->4, 2->3, 1->2, 1.
1:00:00 Official recap from Sean.
Yhhh
didn't play for about 6 years, come back to the game and see that you are still teaching the noobs :) you're awesome!
There are only ever 9 choices for a unit/building. 3 rows and 3 per row. Use the keys
QWE
ASD
ZXC
For everything so if you want the middle option you click S. Last option, click C. It's an easy visual and minimal hand movement.
that's the way i played Warcraft 3 (only that there are 4 keys in WC, so: qwer etc.)
ZX can be annoying, I prefer to do top row QWE, 2nd row ASD bottom row RFC (so it's like top line, next line, side line) thereby avoiding the most annoying keys ZX. Annoyingly there are a few cases where you'll have to switch it up a bit (one for zerg) and a few others where the thing appears multiple times in multiple places so ends up inconsistent. But that's like 2-3 at most if I recall so no big deal.
D0wnshift Key bind is ok, but I feel like the hand has always to be all over the keyboard for Ctrl groups, I just find everything closer having classical than having to go 6 Q instead of 6 V for vultures. Its just my thing of course
This is a good idea, and I actually just recently set my hotkeys to this. What I realized, though, is that with this hotkey scheme the only real comfortable control groups are going to be 1-4 and once you go beyond 5 you're gonna require quite some hand movement for simple tasks.
That is why I think it makes sense to map it like this, but move it to the center of the keyboard. Use for example TYU, GHJ and BNM. Then, when you assign control groups instead of starting from 1 and working your way up, start with 5 and go down and 6 and go up. For example, assign your first army 5. Next army, 4. Assign one building to 6, and the next one 7. This ensures your control groups stay as close as your hotkeys as possible. Of course, you're now a bit further away from Ctrl and Shift, and I don't know if the sacrifice is worth it. Regardless, it might be worth to try.
I also realize I'm responding to only 6 year old comments, but what the heck. 😅
im 99% sure you can run games with just one slot open for the player now, instead of having a computer slot.
Sean, you have inspired me to play starcraft again and have reinvigorated my passion for the game. Your lessons and content are unbelievably interesting and helpful. I havent been this hype for a video game at all since like 2007-2009 era SC2GG.com where we watched your brother Tasteless cast from Korea. Thank you for all you do, and for the love of god keep the videos coming! Even after you do all the lessons, the more game analysis the better I feel.
30:11 watching Sean click the Stim Upgrade...what a hypocrite! LOL jkjk
Unsubbed, unfollowed, throw away my bodypillow of Sean and post on my tumbler about the betray
Such a good teacher, nice simple presentation. Thanks Day9.
ikr? its like i'm in uni for starcraft :D
+Day9TV you can also do "shift grouping"
Very usefull during post skirmishes or all-ins
Scenario:
Grp1, 2 and 3 have taken casualties. 7 marines, 7 marines, 7 marines.
Marines are rallied to replenish your troops from the base.
Box the reinforcements and Shift1 til it's full, repeat with Grp2 and 3.
In fact I tend to shift-group alltogether cause it does exactly what ctrl does and a little more.
woa thats good
although wouldn't you have to be careful not to add the same units to multiple groups
what an incredible clarity, I was high diamond sc2 and I decided to come back 1 years later on the remastered I played when I was young. thanks for this serie
This game is still mental, some of the tricks I didnt know about, but I've played BW for like 6 years back then :DD
Thanks for mentioning @16:19, I knew there was some strange camera trick I was missing when I was watching people play the campaign really well.
@Day9TV 54:00 It's the same as holding left mouse button on the mini map and moving your mouse.
I was just watching your SC2 Keyboard and Mouse tips...and then i see this. Thanks for the tips and the old videos are still relevant.
I wish Blizzard put more effort in Remaster, that fog of war needs to go. I’m glad Day9 recognises that.
You forgot to mention that, in the same way you add to your selection of units another selection of units with the mouse and shift command, you can add the current selection to a control group using shift + number. e.g. shift+2 to add current selction to group number 2.
Great videos btw.. as the ones before!
Learnt so much stuff
It's Friday. So I might finally buy SCR tonight and start learning some of the stuff I've been watching ... maybe... maybe I'll just watch Netflix. I must be working too much because i have videogames on my to do list right next to my chores
Dave T lol
Can't you just play the old non-remastered?
Oh no it's not buying Remastered that's the problem, it's finding time to learn/play
play broodwar first if really like it then only buy it :D
I just started sc a few weeks ago and this series is helping me improve a TON!
The Man the Myth The Leggggggend. stumbled on this after years and years love you man you're a great content creator always missed you saw your baldurs gate 3 video the other day it made my happy to see you're alive and still kicking. This is the way brother
I dont play nor intend to play starcraft yet ive seen this whole series like 4 times. Super interesting stuff
i find even more important to know than hotkey that spacebar show the last alert on the screen ! great video as usual !
Regarding control groups: Did he mention that you can hold shift and press a number to add the current selection to that control group? You can do that. You can do this even if the target control group is empty.
Regarding camera hotkeys: One thing that you can use to center your camera on a base/unit to create a camera hotkey is Alt+C(Ctrl+C also works), and then Shift+F2.
Regarding hotkeys in general: If you want an overview of the different types of UI hotkeys, you can go to the menu ingame and press "Help"(or just press F11 or Alt+H), then "Keystroke Help".
Neat trick that I don't think gets utilized enough: Spacebar focuses on the most recent alert. So if you have a Command Center that just built an SCV, you can hit spacebar to center on it immediately and deal with the new worker/queue up a new one. The one downside is that if two things finish at around the same time, you might end up at a different one than you expected.
This also works for upgrades and combat alerts (so if you're being attacked and you don't have anything in a control group there, you can hit spacebar to immediately go there and micro).
I like this one for the attack alert, but I don't know if it's a good habit.
Bro, you’re a good teacher man. I could see ya being a good music teacher as well.
Dude it took me 1 hour to find a great quality video such as this one where people explain things to detail very well.. thank you so much this was super helpful i hope you are still making videos ☺️
notice at 26:35 when he's selecting individual marines how he uses huge box selections which he had earlier suggested you get out of the habit of doing so you can build mouse accuracy
I have a fun suggestion:
Instead of reloading everytime either leave a crippled enemy with no units and save that as a point to load into the demo or - if you need some enemy units - build a strong containment that easily holds the crippled enemy for as long as you need.
This video is amazing and ive learned so much about a game ive been playing for years.
This series is so great, even though i'm never going to be competitively good at this game.
Not that it matter that much, but u missed an option u can do with the Shift - select units you want to add to a control group and then you shift + control group (1,2,3,4,5), without previously selecting units of that same control group.
Anyway, nice videos man! Keep up the good work!
"I recommend never, ever, ever double clicking on units"
I found my bad habit.
I still try it too sometimes and revert to absolute newb status for a sec too.
I find the game often ignores my grouping when I do that? It's inconsistent to me so I'm glad I learned ctrl+L click.
This is a really nice sequence of learning videos so far! Even entertaining if there is nothing new to learn - a very well sorted and organized presentation of Starcraft theory. Keep it up! :)
In the example for how to bump up your control-groups by 1; seeing as the desired 2-4 was all vultures, wouldn't it be better to just move 1 to 4 to open up for the tank? I realize this might be worse while learning the game though
I did my hotkeys as a grid, most intuitive thing tbh.
The command buttons are perfectly laid in a 3x3 box, wouldn't it be good to assign one hotkey for one button regardless of what command it is? Like
QWE
ASD
ZXC
Then you just press the button that corresponds to the same position in the 3x3 box.
Move ZXC to CVB, your thumb will be very grateful. ZXC is very awkward for the hand, because you'll end up looking like the dude in the wheelchair in Scary Movie 2. Also it fits better for the original B and V hotkeys for building.
Daaaaamn, Sean is good!
Sean: click ON the units!
26:35 (edit, to 26:40) - makes MASSIVE boxes over the marines he's retreating covering a quarter of the screen.
Oh Day9... You so silly. :3
God that terran music is so good.
catJAM
Thank you for the great information Day9
This is the one I have been waiting for.
16:10 you can also do ALT+number to jump to that item
Funny that knew all of this and i still watched it just to enjoy sean explain bw stuff
Wild Dark Templar apears, is super effective.
Maybe I'm missing something but if I have 1:vultures, 2:vultures, 3:vultures and I want to put tanks on 1, why would you shift every control group up one instead of just moving 1 to 4 (hit 1 then ctrl4) and then ctrl 1 on the tanks? why go through each one?
Agree. I imagine it's more a case of "shifting right" keeps the mental model intact (these are units for X, these are units for Y) while switching inverts it. But honestly think why day9 does it like that is because this method works in all cases so you can just brute force it to be the fastest method instead of having one method for some cases, another method for other cases or having to think whats optimal in the moment.
Have u ever fallen asleep listening to day9 ? Omg it's nightmarish, like a narwhal ate my sister
Sean I'm so glad you agree they should have fogged maps in this game. I don't think blacking it out adds any significant gameplay. But I get that you have to respect the "purists" of BW. Then again, if anyone was gonna be a purist it'd be you...
Sean.. I have a confession. I have vigorously watched all your material since launch of SC2.
Never played (any) starcraft multiplayer. I did half the campaign once with cheats.
Greetings from ö-land
swöden?
"Can you select multiple buildings?" "No....No you can't" *eye twitch* LOLLL
the middle mouse thing is really annoying because in SC2 it was my preferred method of camera movement, but in SC:R there's no sensitivity setting so it's way too much
Great video :) is possible for you to share show notes via google docs or somehting like it? love the show
If you have lings on 1, 2, 3 and 4, and you want to clear 1 and 2. Why would you not just go 1, ctrl+5; 2, ctrl+6??
Are spellcasters (defilers, high templar, sci vessels) dedicated to their own hotkey or are they mixed in with the army?
When you have high amounts of supply, how do you hotkey? Do you go up to like 8 groups? And how is it with protoss, e.g. when you have special units like hts, reavers and arbiters, observers, etc.?
Ah okay, he talks about it in part 26
I don't think you talked about Shift + hotkey number => adds the current selection to that hotkey and Alt + hotkey number => does exactly the same as double tapping the hotkey.
You can ctrl click things on screen, you do not need to box them first. Useful w larva.
My favorite part of this entire series is when the CPU opponent shows up with a random force and pisses Sean off.
Amazing tips and content thank you for this Day9 as someone who's starting out in SC for the first time and RTS in general coming from FPS.
But with the greatest respect, why do/did you not just make a custom game without bots? xD
6:25 if you select too many units, it probably selects the ones produced earlier?
thank you day9!
If you have three groups of vultures (or any unit) wouldn't it make more sense to just shift group 1 to a higher number?
Thanks Sean... You just made me realize how bad I am at Broodwar!
Building marines with M in 2017 Kappa
DerpSpY05 Still do it :3
Please don't pre-save a game after you have killed the AI. I enjoy the "gosh darned uppity AI!!!" segments of this series way too much.
I believe Sean did this very deliberately for entertainment purposes, otherwise he would've made new save games after the first bunch of lessons.
Fredrik Ödling His stated reason was reminding us of the cheat codes every time he loads.
i'm new to starcraft... and i found day9tv by playing hearthstone in the beginning always loved the guy but never really watched him. (i fucking love him btw) but things like this shows just how good of a teacher sean is... i genuinly feel i'm in a uni class about starcraft! lol!
it makes me laugh everytime, seans reactons are priceless
Man I Learnt so much!!
Wow I didn't know Control did same as double clicking a unit. Double clicking is such a pain in the butt, this is good to know..
In some games it's possible to drag-select multiple buildings and hotkey them to a control group.
Is it possible in this game? If so, why are you not doing that?
SC2 you can do it BW not so much.
34:17 why are most of the marines just standing there not attacking? how's that even possible?
Sean must have put them on a 'Hold' command, units that are holding will not attack
He used his rines on another rine, that would be the move command which will follow the rine he clicked and never attack. Hold command does attack units thats hostile. Move on another unit is the only way to keep a unit from firing a hostile except for allying it (you can ally an enemy to keep your army from firing and showing your position (done on cliffs)).
Hey shawn/Sean idk spell your name.. please respond to this I'm super old school player like yourself... I have question for you cause I never got to see you play
Did you ever play Rekrul and if you did who would you consider better? I know Dan (Rekrul) personally.. I've asked him many times but with his stupid poker skills I cant tell if hes lying or not..
I'm just wondering at your prime vs his who would you consider better? He was a low apm player but didnt need much with protoss and back then...
Please respond ... I cant find a single replay of you so I cant even make my own judgement, I believe you did win a wcg? USA? Or Canada? Oh and were you better then semih?
I like hotkeying everything to F then R then E then D and so on
Always did my CC at 1 and 2
The game supports now QWE hotkey layout, both remastered and the free original, you just need to customize it
Oh my god please more more more!!
is it possible to right click(move) to the side and shift attack move the units into the opponent, for a diffrent angle for 1 group then the other
Unless Your Bisu ofcourse..
Is there a version of this playlist for Starcraft 2?
thank god we can change the hotkeys xD marine is A the second i installed starcraft ^^
So much time to learn it all in my life is not possible. I rather play starcraft only single player.
Everything he's saying here applies to single player as well, since they're just ways to make the game easier to manage and play. If you have time to play the game at all, you have time to learn this stuff! It's not a question of enough time, it's whether you want to put in the effort.
I least learn hotkeys and controls groups. Its super easy to learn over time and it makes you 10x better.
I hate how youtube now makes you subscribe twice to channels now just to see all their content. I didn't realise i hadn't clicked the bell on your channel because i have been subscribed for years and now they think i don't wanna see all the content.
Sorry mini rant lol
39:49 Med-eye-val man
section time links in the description would be nice tbh
41:00 that command is from SC2 mate, sorry.
What's the best mouse DPI setting?
54:22 minimap. dun dun.....dun dun.....here they come
When is the controller video coming
cool video
I see no reason not to like this.
But what if I want to play one-handed while I hold a glass of lemonade with the other hand to have a nice drink while I play?
sean, i've bean (hehe) watching your video's for a good ole minute. And i have to say, you
re the man, please dont stop making them thangs. p.s . im wasted.
METAL... ahem... SMALL BOXES
I have a potentially really dumb question, what is that screaming noise when Sean clicks on the stim upgrade at 3:50 ?
nurkadurka It's the Academy voice line.
That's the academy selection scream
Screen hotkeys blew my mind. And here i was wondering how the fuck do people double click hotkeyed hatcheries/nexuses etc. so fast
Time to learn some hot keys
Why not leave a power overwhelming marine holding position at entrance of toss base to avoid restart? haha
i cant do anything past build order phase of the game, i give up.
Sorry but you forgot the most important shortcut of all, Alt+Q, Q
You're going grey homie
CodaLucente everyone does eventually brotha. I'm gonna embrace that shit when it happens, some.women dig that shit.
After we die, what happens?
I made a website here: AfterDeathTruth.weebly.com/