I've always liked how we follow the story progress through the city streets in the map, it really enhances that feeling of world-building, so to speak. Art of Fighting games are awesome [despite their flaws.]
AOF aged very badly in gameplay. But it absolutely stands out even today as a factory of new ideas and different experiences for the genre. And it made a good use of the creative minds at SNK in the early and mid 90s.
For example the narrative style of AOF1, a game from 1992, no SF ever managed to get minimally close to that, until the recent games that can make a good use of modern technology and extensive memory space. But SNK was able to give us a rich narrative experience in the early 90s.
I think this was the time the SNK Sound Team took an holiday, no one else was there to do the music. So someone took one theme and decided to remix it throughout the different stages...lol. It actually works well, especially for Sinclair's stage.
I find him interesting because this AOF series is heavily inspired and a kind of homage to western 80s action and martial arts movies. That's is a very particular characteristic of this series. And Jin indeed doesn't look too far from an american-made "ninja" design for a 80s movie. Overall, if we pay attention the whole roster since AOF1 has very believable designs for real 80s american movies.
Some changes in AOF3 are questionable but the narrative experience at least was maintained. AOF overall aged badly in gameplay. But it absolutely stands out even today as a factory of new ideas and different experiences for the genre. It made a very good use of the creative minds at SNK in the 90s. Truly the elite of fg devs together with Capcom 90s fg devs.
Gotta admit the game was an interesting experience when I played it. They managed to do rotoscoped animation pretty well, even though the gameplay wound up being essentially a 3D fighter on a 2D plane (think of it this way, play it akin to Tekken and you get the gist on how combos and juggles work). Oh, and awesome tidbit: When low on life, use that final Desperation Super on someone ALSO low on life, and it'll clear the entire fight, regardless of how many rounds remain. Good (and slightly risky) way to speed through arcade mode.
Good times good game excellent fun this boss wasn't syndrome infected like young geese or the current King of fighters boss in 15 👍😆😆😆 boss syndrome 😆😆😆👍 keep it coming
The character design in this game was crap compared to the other two titles. Ditto the animation; all Ryo does in his standing animation is slightly bend his knees, and Robert’s constantly stepping forward and backward makes it hard to keep track of the “center” of the character. And why they decided to add dashes between the characters names instead of spaces is a mystery.
The animation might not look bad today but it was an interesting experiment for 1996. Nobody ever tried something that way. Also since the mid 90s started the bad tendency of fgs getting "samey" sequels. Like SFA2 being similar to SFA1 overall, early Marvel games with similar gameplay, DS2 being similar to DS1, UMK3 being the same as MK3, etc. So SNK, as if in direct opposition to that tendency, wanted to keep pushing ideas and making less "samey" sequels even if at higher risks sometimes. And afterall they always were more creative and experimental than Capcom. The result was AOF3, KOF 96, and RBFF1, all games with decent expansion of gameplay ideas from the last game.
Wow! The animation in this game is so smooth and fluid, you don't even need to look further than the idle animation to prove that!
5:15 (BOOT!) Robert: ...I kicked a nerd! Yeah!
I've always liked how we follow the story progress through the city streets in the map, it really enhances that feeling of world-building, so to speak.
Art of Fighting games are awesome [despite their flaws.]
liked that in melty blood
AOF aged very badly in gameplay. But it absolutely stands out even today as a factory of new ideas and different experiences for the genre. And it made a good use of the creative minds at SNK in the early and mid 90s.
For example the narrative style of AOF1, a game from 1992, no SF ever managed to get minimally close to that, until the recent games that can make a good use of modern technology and extensive memory space. But SNK was able to give us a rich narrative experience in the early 90s.
I still think Robert Garcia looks like young Steven Seagal in this game.
I think that was intentional
That was the idea. But some games managed to do it better than others because of art style differences
Santo :
You are right !
It's TRUE !!!!
A mix of young Steven Seagal,the character Terry Silver from Karate Kid 3 ,with the surname of the Andy Garcia.👍
I love the character select theme in this game!!
"Oh shit, it's Robert from King of Fighters!
HUMUMUMUMUMUMUMUMU!"
Robert is the main character in this 1....
I think this was the time the SNK Sound Team took an holiday, no one else was there to do the music. So someone took one theme and decided to remix it throughout the different stages...lol. It actually works well, especially for Sinclair's stage.
The animation still beautiful.
5:32 Jin-fuha is the most radical ninja I've ever seen. Naked & muscular with the moveset like headbutt, body drop & Zangief's style spin move🙄
I find him interesting because this AOF series is heavily inspired and a kind of homage to western 80s action and martial arts movies. That's is a very particular characteristic of this series. And Jin indeed doesn't look too far from an american-made "ninja" design for a 80s movie.
Overall, if we pay attention the whole roster since AOF1 has very believable designs for real 80s american movies.
Damn, I need to learn how to get my meme emulator working properly. Been putting it off but so many awesome games never made it to counsel.
Some changes in AOF3 are questionable but the narrative experience at least was maintained. AOF overall aged badly in gameplay. But it absolutely stands out even today as a factory of new ideas and different experiences for the genre. It made a very good use of the creative minds at SNK in the 90s. Truly the elite of fg devs together with Capcom 90s fg devs.
Gotta admit the game was an interesting experience when I played it.
They managed to do rotoscoped animation pretty well, even though the gameplay wound up being essentially a 3D fighter on a 2D plane (think of it this way, play it akin to Tekken and you get the gist on how combos and juggles work).
Oh, and awesome tidbit: When low on life, use that final Desperation Super on someone ALSO low on life, and it'll clear the entire fight, regardless of how many rounds remain.
Good (and slightly risky) way to speed through arcade mode.
Good times good game excellent fun this boss wasn't syndrome infected like young geese or the current King of fighters boss in 15 👍😆😆😆 boss syndrome 😆😆😆👍 keep it coming
It's a great game!
Finallity,a male character...awesome walkthrought,Loading Geek..good Saturday
Grettings from Argentina👋🇦🇷
This game is hard!
koh wang koh san = majin buu
One
Two
Three
Four!
¿Podría hacer un vídeo con batlle arena Toshinden por favor?
Eh, i don't know what to say about this game because I never heard of it nor played it. So, I 'll just watch this playthrough instead. 😅
Wow 😯😮
Terry silver
Second!
Cheguei em segundo!
I still want to see you upload a video with perfect victories 😅
Art Fighting has potential but the game is squandered by it's characters.
AOF never had a solid roster, and sadly even the good chars from AOF1 and 2 were removed in this one, that has almost no good newcomers.
@@carlosaugusto9821 I agree 100%
too slow
The character design in this game was crap compared to the other two titles. Ditto the animation; all Ryo does in his standing animation is slightly bend his knees, and Robert’s constantly stepping forward and backward makes it hard to keep track of the “center” of the character. And why they decided to add dashes between the characters names instead of spaces is a mystery.
The animation might not look bad today but it was an interesting experiment for 1996. Nobody ever tried something that way.
Also since the mid 90s started the bad tendency of fgs getting "samey" sequels. Like SFA2 being similar to SFA1 overall, early Marvel games with similar gameplay, DS2 being similar to DS1, UMK3 being the same as MK3, etc.
So SNK, as if in direct opposition to that tendency, wanted to keep pushing ideas and making less "samey" sequels even if at higher risks sometimes. And afterall they always were more creative and experimental than Capcom. The result was AOF3, KOF 96, and RBFF1, all games with decent expansion of gameplay ideas from the last game.
Bad game. :(