I know he has 7 bullets, thanks. The point is despite being solo so skill 3 is more common and the enemies being the bulkiest shit we ever had, it was no near close to trigger LCCB Ryoshu last bullet passive.
solos are the only way i can feel something now. Just the beginning struggle building up to having all your skill slots and getting massive numbers. Worth it all
Yeah Starlight buffs are kinda bad (purely outside of combat buffs) this time around. I think buffing EGO gifts does help abit and refresh in the shop does allow you to grab the EGOs you need for the build easier. Do kinda wish from the starter gifts there will be a general EGO Gift choice, like getting a bucket with Voodoo Doll, Voracious Hammer and Coffee and Cranes. Maybe next week hopefully. I think judging by how they are doing feedback on Mirror this time around, they might give us back mirror buffs in the future.
I’m kinda scratching my head as well at the new starter buffs They are kinda awful in comparison I guess the idea was to increase the ego gift and make runs feel more unique/tense but since it’s supposed to just be something to farm in between content drops for ID you didn’t or won’t gatcha for I feel it puts new players especially ones that don’t know about the debuff meta since the tutorial is largely non existent for them and the compendium is more post mortem in a pretty bad disadvantage
I feel like starlight buffs being centered around EGO gifts is actually pretty good since enemies in MD3 don't just pull insurmountable amounts of clash power from their ass on the last floor the way enemies in MD2/MD2H did and EGO gifts also got buffed a lot with the upgrade function so building into a specific status is very strong. Note that we're also going to get proper fusion gifts next week alongside MD3H that seem to be insanely broken (like, can actually rival Lunar Memory power wise) according to datamines if you fulfill their condition of having 5 party members that have the respective status in their kit so making it easier to obtain EGO gifts with starlight is way more value imo.
@@tembelman9250Yeah I like the new starlight buffs too. The previous one is just flat stats that doesn't really help with the clashing problem. I kinda miss the -1 stagger threshold and the added speed but other than that, there are no notable buffs.
@@gaiko804The one with starting EGO resources helped a lot with certain comps as well, like if you wanted to get Faust’s Fluid Sac out fast to get a leg up on Sanity gain.
So, when I tried to solo all of MD3 I did so until the last floor in where I went “what the fu- why’s Kromer here?!” It didn’t hit me that there’s only four floors… and then she immediately staggered on turn one. (This was before either nerfs btw)
It’s definitely gonna depend on the boss Think bosses like fairy long legs might do some nasty damage and the bull But bosses like the fat fairy and centipede if you set up a decent rupture combo will just implode and die unless project moon brings back the funny 3K bosses or just makes them 4K
Some addition defense nerfs Level nerfs The level shrunk to 50 as the above comment stated and the defense dropped by I want to say 9-12 percent to make enemies take more damage All in all the nerf isn’t that extreme though I expect more back and forth balance tuning especially on health regen fights like the fat fairy 200 health a turn funny burn builds are effectively useless against these kind of values Though I guess it’s “balanced” by poise and rupture/sinking now really shinning with the additional item store and starter item selection
@@tylerulfmann4586yeah uhh… I’d like to state that Kromer rolled a 29 on a 4-8 skill so it’s pretty that it’s less… that… remember kids say no to your local Kromer
Despite how ridiculous bulky is the giant robot, it's still not enough to consume all pirate Gregor's bullets lmao.
It is enough for 7 s3s
I know he has 7 bullets, thanks. The point is despite being solo so skill 3 is more common and the enemies being the bulkiest shit we ever had, it was no near close to trigger LCCB Ryoshu last bullet passive.
@@andrea0258hu most solos end wayy before 7 th s3 use
@@aisir3725that's exactly what they pointed out
maybe if it wasnt weak to pierce and gloom we could reach that point
solos are the only way i can feel something now. Just the beginning struggle building up to having all your skill slots and getting massive numbers. Worth it all
That 1 hp Queeqcliff is just agony
>no more stalwart spirit
ITS OVER...
IT’S ALL ISHMAEL’S FAULT!
It actually might be though considering this came with her Canto
Yeah Starlight buffs are kinda bad (purely outside of combat buffs) this time around. I think buffing EGO gifts does help abit and refresh in the shop does allow you to grab the EGOs you need for the build easier. Do kinda wish from the starter gifts there will be a general EGO Gift choice, like getting a bucket with Voodoo Doll, Voracious Hammer and Coffee and Cranes. Maybe next week hopefully. I think judging by how they are doing feedback on Mirror this time around, they might give us back mirror buffs in the future.
I’m kinda scratching my head as well at the new starter buffs
They are kinda awful in comparison
I guess the idea was to increase the ego gift and make runs feel more unique/tense but since it’s supposed to just be something to farm in between content drops for ID you didn’t or won’t gatcha for
I feel it puts new players especially ones that don’t know about the debuff meta since the tutorial is largely non existent for them and the compendium is more post mortem in a pretty bad disadvantage
I feel like starlight buffs being centered around EGO gifts is actually pretty good since enemies in MD3 don't just pull insurmountable amounts of clash power from their ass on the last floor the way enemies in MD2/MD2H did and EGO gifts also got buffed a lot with the upgrade function so building into a specific status is very strong.
Note that we're also going to get proper fusion gifts next week alongside MD3H that seem to be insanely broken (like, can actually rival Lunar Memory power wise) according to datamines if you fulfill their condition of having 5 party members that have the respective status in their kit so making it easier to obtain EGO gifts with starlight is way more value imo.
@@tembelman9250Yeah I like the new starlight buffs too. The previous one is just flat stats that doesn't really help with the clashing problem. I kinda miss the -1 stagger threshold and the added speed but other than that, there are no notable buffs.
@@gaiko804The one with starting EGO resources helped a lot with certain comps as well, like if you wanted to get Faust’s Fluid Sac out fast to get a leg up on Sanity gain.
As someone who couldn't even leave the first floor, you are a bigger man than me
And here we have Suncliff and Queecliff becoming boss battles themselves
So, when I tried to solo all of MD3 I did so until the last floor in where I went “what the fu- why’s Kromer here?!” It didn’t hit me that there’s only four floors… and then she immediately staggered on turn one.
(This was before either nerfs btw)
MD4? Bro tell me season 4 PLEASE
@@Altaltalt4-js1shshush, you read absolutely NOTHING
When 90% of your team is dead, you become the team.
ego buffs will wreck the enemy now,how wil md3h be without stat increases
It’s definitely gonna depend on the boss
Think bosses like fairy long legs might do some nasty damage and the bull
But bosses like the fat fairy and centipede if you set up a decent rupture combo will just implode and die unless project moon brings back the funny 3K bosses or just makes them 4K
@@tylerulfmann4586also is it just me but I feel like drifting fox is probably the strongest boss in the dungeon now
@@ГлебВинокуров-с8ыprobably the spin to win is no joke
How exactly they nerfed the dungeon? Im sad i didnt get a chance to play it
They nerf enemies level, floor 4 boss before was lv60 now they lower it to lv50
Reduced every floor 4 boss HP by around 1k and their defense level by 10 or so I think.
Some addition defense nerfs
Level nerfs
The level shrunk to 50 as the above comment stated and the defense dropped by I want to say 9-12 percent to make enemies take more damage
All in all the nerf isn’t that extreme though I expect more back and forth balance tuning especially on health regen fights like the fat fairy 200 health a turn funny burn builds are effectively useless against these kind of values
Though I guess it’s “balanced” by poise and rupture/sinking now really shinning with the additional item store and starter item selection
@@tylerulfmann4586yeah uhh… I’d like to state that Kromer rolled a 29 on a 4-8 skill so it’s pretty that it’s less… that… remember kids say no to your local Kromer
@@Bongers_Jumpscare No, I am going to accept the krooming room with Kromer and krum inside Kromer.