Hey guys there is an error in the pattern section of the video. The slide got messed up and the images/weapon piece name should be shifted one down meaning the blueprint is actually suppose to be at the top then everything shifts one down. I'll pin this here for the correction so anyone can reference it: Blueprint: #49 , #12 Polymer: #105 , #29 Fiber: #34 , #72 Nano Tube: #114 , #51 , #18 Sorry about that.
I never can get those guns farmed everyone makes it seem so easy it takes some time getting those loot drops what are needed. Edit: thx to ur guide i got everything i needed maxed it out and put those mods on im a Legendary Boss slayer. This is so insane such a simple build can do so much dmg in a boss fight. Thx again.
@dirtykvrt Yes, the bombardments scale off whatever the number that you hit for is essentially so if you crit a weak point for like 300k that is what each bombardment will do. Also, if you are running fire conductor, drop fire attack for expanded mag size. The bombardments set whatever they hit on fire so no real need for the fire enhancement mod. Either run spray and pray with insight focus or fire conductor with expanded mag. I've done some more math on this and spray and pray does more damage overall even if you had 100% uptime on fire conductor with the larger mag, but it is very close. On Gley you could use Mental focus with her infinite ammo build it will result in more damage over time but less burst due to the slower fire rate. Hope that helps, and thank you for watching :)
@@hiighbeams okay I think I know what I need to change, I’ll take a look. I’m running fire conductor/ fire attack, extended mag and insight focus. Sounds like i need to slot in the weak point dmg and then pick one. Thank you!!
@vergandi660 yeah, the reason is you get an extra 5% fire rate out of the blue mod vs the fire rate concentration or any of the purple mods. The bonus for the crit damage isn't much so the higher fire rate is more beneficial since we only have one mod we can slot to increase fire rate on guns.
@SpadeX13 Hey! The best farm is either [Collapsed Piers] mission in Vespers - The Lumber Yard or Hard Pyro. Just an FYI you can look up any module and its drop location by opening the menu going to access info > modules > then typing in the module name you want. Usually, the top-listed result has the highest drop chance. It also has a small chance to drop from any mission monster in Vespers and White-night Gulch. When you see the word "complete" after a drop location that refers to completing the mission and when you see "mission monster" that usually refers to the boss at the end of said mission. Hope that helps, sorry for the wall of text lol :)
I’m pretty sure the bombardments don’t quit. They simply do the damage 100% of the damage of your firearm attack. There’s no credits I don’t think in the bombard.
@billy_cross5580 You mean crit? No, they do not crit but if you crit while hitting an enemy the bombardment from that crit will snapshot that amount and that will be the bombardment damage.
@@hiighbeams either way, I just barely got started upgrading mine and my overall damage on devour went from like 1 million each match which was shit and I barely upgraded anything on the gun. I was only catalyzed at once and only like two maxed out on it and I up to 10 million and I can actually see my contribution when I’m shooting on the health bar now, I can even notice the difference in the speed of the matches. Now that is much of a pain in the ass as hangman was ticket through. I hadn’t went back to it since I did it like three times the other day and I don’t know if it’s because of my increased damage or what, but we completed it before he got to his mechanics so every timeis much easier if she can kill him two minutes I mean I think we killed him in like a minute each time
@@hiighbeams yeah the real improvement, though I was gonna come when I grind out more copies of it then go from three bombardments up to what like seven
It adds to the base and the base is what gets boosted by other stuff three key factors every weapon boosting your fire attack boosting your credit rating kit chant I mean, quit damage and boosting your week point and of course if you’re gone for a specific, you know if you’re gone for classes, for instance, attack versus classes, but primarily fire attack rate damage and we point those are all damages Damage and those are damages when you add to everything that multiplies off them gets more more damage and again I don’t think that bombardment might be wrong, but I am pretty sure the bombardment does not crit simply does 100% of your firearm attack on each bombardment so if you have seven, you’re doing seven times your firearm attack if all of them hit the target that’s a shit load of fire attack hitting at once they’re not all gonna hit obviously because the area is too big for most of the bossesbut three or four of them hit four of attack hitting and you’re right that is almost your damage comes from, but I don’t think they quit at all
The bombardment does not crit but it will snapshot whatever the number that you hit the enemy with as the bombardment. So, if you crit the enemy that crit number will be the bombardment number.
@@hiighbeams the way it reads and I have to admit I haven’t looked at the damage numbers when I’m shooting it but the way it reads is that it snap Snapchat your firearm attack number not your actual number and maybe it just reads badly. A lot of the Korean descriptions and translation to English are are shit but the way it reads it. It hits each from Bartman hits with 100% of your fire attackand attack is the term used to describe that particular type of damage are you saying 100% of your weapon attack?
It could just be a bad translation which there are quite a few present in the game. It does seem to be taking the damage number vs just the Firearm ATK.
@@hiighbeams I guess I’m gonna have to pay more attention so what you’re saying is when I shoot it I hit it with a single burst whatever the damage number is it’s supplying that number to each of the bombardments, including so that number includes everything and it’s taking that number implying 100% of that to each of the bombardment no wonder that gun is so goddamn powerful you get that seven times it’s like getting eight shots well OK maybe three of them are hitting the most of them hit the ground but I’m bigger bosses maybe more but three or four of them hit the boss let’s say three that’s you know four times damage one shot that’s incredible. No wonder the gun is so powerful. I thought it was just fire arm attack damage.
Where are these pattern numbers from? And I dont even get them from the locations you mention. Do they differ from person to person or did you get the patterns from another gun mixed in?
@willey3286 Sorry if this was confusing but there are 2 slides to that part. The #s are the amorphous #s. Look back at the pattern section timestamped in the video I listed which, mission, outpost, etc for each pattern. They are the same for each person. The slides look similar but the wording changes and tells you where to farm them. Do note infiltrations, the missions, have 2 variants when you select them in the terminal in Albion. So, if farming a mission make sure you select the correct pattern to farm. You can always open the menu and check the “access info” tab and scroll over to the “amorphous” section and it will list all the amorphous as well as where to farm them for any drop in the game. You can also search the word “Greg” at the top of that screen and it will bring up all the patterns that contain that word. I hope this helps. If not just drop another comment and I’ll try to point you in the right direction.
@@hiighbeams i think the numbers of the amorphous are changed between the parts, for example your screenshot says #49 and #12 are for polymer, but they're the blueprint of the weapon itself
@@cazziel9047 thank you for pointing this out. I just pinned a comment about it correcting it. Sorry about that, I must have been way to tired when I was looking over everything.
As far as I know, is better to skip Mental Focus in tactical rifles, since it seems to not proc as it has to be one consistent spray of the gun while tactical rifles fire in burst. I tried it on the lab and the small buff indicator that appears on the left doesn't appear for Greg's but it does for Enduring Legacy
@moy9948 Mental Focus is only for Gley as she can use her abilities to have the infinite ammo/mag that you never have to reload so you can fully stack it to 60 stacks and maintain it. If you are on her it’s actually the best way to set up Greg’s. The one you are thinking of is “sharp precision shot” which requires “holding” down the trigger to get the stacking bonus of fire rate and ATK. Even though you can enable it in the game setting to fire consistently the game still counts it as a “per trigger pull” so it doesn’t work. “Real Life Fighter” also doesn’t work as the meteors reset the stacks for that when they go off.
Hey 👋🏻 thanks for watching by the way! Note that Mental Focus should only be used on Gley as she can use her infinite ammo build to stack that up to 60 stacks. Since the unique perk stacks off firearm attack you get more damage out of mental focus as you can reach the max stacks and maintain it for the 90% firearm Attack bonus. Again this is only for Gley. You can use fire conductor or the spray and pray version for anyone else that was showcased in the video. As for Fire vs Electric they both perform about the same. You are already setting everything on fire with the unique perk from Greg’s. I hope this helps :)
@Paulodealgumacoisa glad you liked it, thanks for watching as well :) I’m hoping the catalyst change they discussed coming up actually allows us to create separate builds so we can use the guns more effectively across different characters.
@@CupNewdle Do you mean like not having the extra copies invested into it? If so yes you can still use it, it's just not as strong. You get an extra meteor per gun you invest into it. The meteors Do 100% Firearm ATK so it's like an extra bullet per meteor falling.
@Medieval_Dead Yeah, I pinned a comment with the fix, everything got shifted down one on accident. Check the pinned comment at the top. Sorry about that :(
This build is in the video. I go over the fire conductor one but yes you could use the larger mag to help get closer to the total shots that spray and pray puts out. You actually get more damage out of Spray and Pray due to the number of shots that you get vs fire conductor. Overall, they are similar damage but the ammo economy for S&P is much better. Thanks for the feedback :)
@@SioRay all good, appreciate you watching either way. I probably should have labeled them build 1 and build 2 vs mobbing and bossing. just habit from doing so with so many other guns. The mag increase is a great suggestion btw :)
@SioRay thank you, I'm hoping they make the change they talked about for build swapping soon so we can have more flexibility, and I can make more varied builds as opposed to having to be so locked into things based on catalyzation.
ok so im confused i have basicly the same build less weak point but 20% more crit rate , so im confused aS to why my dps number shows 338 000 but my crit damage numbers are only 307 000 i know im shit at maths an all but thought i had the basics down
@@hiighbeams inspect in the module screen not its base dps but yea its dps in the module screen my crits are lower than that and i know my math an all thats crap but i thought crits are spose to go above that
@808nemec The DPS number in the inspect screen is misleading. It overvalues things like reload, mag size, and fire rate which it includes in that number. Also, it does not count weak point damage in that number.
@@hiighbeams hmmm yea so im not that dumb right cool cool lol thanx im switch out sumthin for weak point damage an see how i go bout the only thing i can figure really different from these builds
@joint12lostcount I don't think they will nerf it. If they were going to adjust it I would have expected that to happen during this last update on the 13th.
@joint12lostcount hey, to follow up on what I posted last time. Was your concern because of what they did with Thunder Cage? That was more of a bug fix where it was taking a multiplier and applying it to the explosion creating those 2-3m explosions.
I just pinned a comment about it, thank you for pointing it out. My apologies for this, I thought I double checked it. You are correct it should be shifted one down for everything.
@rotutscom Yes they are, I think so as well, gluttony is easy too.. Where do you think is the best place to showcase a build? Let me know. Thank you for your feedback :)
@@hiighbeams I think my guy is accusing you of showcasing devourer on normal mode not hard mode, those of us who know the game can see that isn't the case :P
@MorganBlem Ah that could be it, I kinda wish they had a colossi in the testing area that we could adjust the health on to test weapons. I know people are tired of our boy Devour so I tried to include Dead Bride and a group one from Obstructer that didn’t have 3 Lepics melting it in 15 seconds :)
Ehhh just mod. Internet is riddled with "8 second hard boss fight build" and the thumbnail will have shit to hype it up.(3 commas) Point im making is if you play enough, level ANY weapon up it WILL get better. In a matter of time everything will feel OP af.
@zimsabeast6968 Just mod is true, but not everyone knows how to mod or what to mod and not every gun is the same. The core can be the same, yes. But like real life fighter for example is great on some guns where with Greg’s here the meteors negatively interact with the mod and take away stacks. Also, in the example of Greg’s here it’s not just mod, as the gun really needs the extra copies invested into it in order to get the damage out of it through its unique perk. Where like a Nazeistras doesn’t really require that. If the video helps even one person for me it’s a win. Either way I appreciate you watching and the feedback :)
@@hiighbeams craft gun four times, gun becomes better if it doesnt thats silly, they made a part of their game pointless then if you dont have to get all guns crafted multiple times. Interesting to see negative effects tho im going to try it out.
Hey guys there is an error in the pattern section of the video. The slide got messed up and the images/weapon piece name should be shifted one down meaning the blueprint is actually suppose to be at the top then everything shifts one down. I'll pin this here for the correction so anyone can reference it:
Blueprint: #49 , #12
Polymer: #105 , #29
Fiber: #34 , #72
Nano Tube: #114 , #51 , #18
Sorry about that.
I saw like 5 videos and these builds were the one that convinced me, thanks.
@JonahLeonheart Happy to hear that! Thanks for taking the time to watch! Much appreciated!
This is a sick build man!!
Thanks man! much appreciated!!
Amazing build, I subscribed
@zeeman3891 thanks man! I appreciate it! Thank you for watching 👊
Great video bro! GG's!!
Appreciate it! Thanks for taking the time to watch!
Awesome build 🔥
@Tyler-rv2gs Thank you! Appreciate you watching 🙏🏻
10/10 Video, Keep it up man
Appreciate it! Thank you for taking the time to watch man!
That was a sick guide. You just earned a sub 😁👊
@leroywetini2897 Awesome, thank you! 🙏🏻 really appreciate you watching and glad you liked the video 👊
You got my follow for this omg
Thank you! 🙏🏻 glad you liked the video and thank you for watching :)
I never can get those guns farmed everyone makes it seem so easy it takes some time getting those loot drops what are needed.
Edit: thx to ur guide i got everything i needed maxed it out and put those mods on im a Legendary Boss slayer. This is so insane such a simple build can do so much dmg in a boss fight. Thx again.
rng can be bad sometimes. I believe I added where to farm everything for this gun in the video and the description.
Got mine full of catalysts.. is the weak point damage what causes the bombardment to do alot of damage?
I have fire conductor and add fire attack
@dirtykvrt Yes, the bombardments scale off whatever the number that you hit for is essentially so if you crit a weak point for like 300k that is what each bombardment will do. Also, if you are running fire conductor, drop fire attack for expanded mag size. The bombardments set whatever they hit on fire so no real need for the fire enhancement mod. Either run spray and pray with insight focus or fire conductor with expanded mag. I've done some more math on this and spray and pray does more damage overall even if you had 100% uptime on fire conductor with the larger mag, but it is very close. On Gley you could use Mental focus with her infinite ammo build it will result in more damage over time but less burst due to the slower fire rate. Hope that helps, and thank you for watching :)
@@hiighbeams okay I think I know what I need to change, I’ll take a look. I’m running fire conductor/ fire attack, extended mag and insight focus.
Sounds like i need to slot in the weak point dmg and then pick one.
Thank you!!
@@dirtykvrt no problem! let me know if you have any other questions :)
Can I ask why you’d use fire rate up instead of fire rate concentration which does both fire rate and crit damage increase?
@vergandi660 yeah, the reason is you get an extra 5% fire rate out of the blue mod vs the fire rate concentration or any of the purple mods. The bonus for the crit damage isn't much so the higher fire rate is more beneficial since we only have one mod we can slot to increase fire rate on guns.
Kyle with peace maker?🌚
@Alaa-2-1 if the Kyle pieces will drop for me lol. Peacemaker is maxed though at least lol. It's kind of mediocre tbh. We'll see :)
Quick question where is the best farm for spray and pray for special rounds?
@SpadeX13 Hey! The best farm is either [Collapsed Piers] mission in Vespers - The Lumber Yard or Hard Pyro. Just an FYI you can look up any module and its drop location by opening the menu going to access info > modules > then typing in the module name you want. Usually, the top-listed result has the highest drop chance. It also has a small chance to drop from any mission monster in Vespers and White-night Gulch. When you see the word "complete" after a drop location that refers to completing the mission and when you see "mission monster" that usually refers to the boss at the end of said mission. Hope that helps, sorry for the wall of text lol :)
@@hiighbeams no worries and thank you, got the mod finished my reversed fate and love the build!
@SpadeX13 Awesome, glad it dropped! Glad you liked the build as well :)
I’m pretty sure the bombardments don’t quit. They simply do the damage 100% of the damage of your firearm attack. There’s no credits I don’t think in the bombard.
@billy_cross5580 You mean crit? No, they do not crit but if you crit while hitting an enemy the bombardment from that crit will snapshot that amount and that will be the bombardment damage.
@@hiighbeams either way, I just barely got started upgrading mine and my overall damage on devour went from like 1 million each match which was shit and I barely upgraded anything on the gun. I was only catalyzed at once and only like two maxed out on it and I up to 10 million and I can actually see my contribution when I’m shooting on the health bar now, I can even notice the difference in the speed of the matches. Now that is much of a pain in the ass as hangman was ticket through. I hadn’t went back to it since I did it like three times the other day and I don’t know if it’s because of my increased damage or what, but we completed it before he got to his mechanics so every timeis much easier if she can kill him two minutes I mean I think we killed him in like a minute each time
@billy_cross5580 That’s awesome to hear! Yeah the gun is great and just keeps getting better as you invest more into it 👊
@@hiighbeams yeah the real improvement, though I was gonna come when I grind out more copies of it then go from three bombardments up to what like seven
Yeah, getting the extra copies really adds to the damage. Especially on bosses as they are larger so get hit more times
Is this being shown against normal or hard devourer? Ive just put my first catalyst in greg...time to slowly grind it back to 40 for the next one.
@wolfcraft16 All the bosses are on hard. You can always tell by the lot drops. Level 100 drops are on hard mode only.
It adds to the base and the base is what gets boosted by other stuff three key factors every weapon boosting your fire attack boosting your credit rating kit chant I mean, quit damage and boosting your week point and of course if you’re gone for a specific, you know if you’re gone for classes, for instance, attack versus classes, but primarily fire attack rate damage and we point those are all damages Damage and those are damages when you add to everything that multiplies off them gets more more damage and again I don’t think that bombardment might be wrong, but I am pretty sure the bombardment does not crit simply does 100% of your firearm attack on each bombardment so if you have seven, you’re doing seven times your firearm attack if all of them hit the target that’s a shit load of fire attack hitting at once they’re not all gonna hit obviously because the area is too big for most of the bossesbut three or four of them hit four of attack hitting and you’re right that is almost your damage comes from, but I don’t think they quit at all
The bombardment does not crit but it will snapshot whatever the number that you hit the enemy with as the bombardment. So, if you crit the enemy that crit number will be the bombardment number.
@@hiighbeams the way it reads and I have to admit I haven’t looked at the damage numbers when I’m shooting it but the way it reads is that it snap Snapchat your firearm attack number not your actual number and maybe it just reads badly. A lot of the Korean descriptions and translation to English are are shit but the way it reads it. It hits each from Bartman hits with 100% of your fire attackand attack is the term used to describe that particular type of damage are you saying 100% of your weapon attack?
It could just be a bad translation which there are quite a few present in the game. It does seem to be taking the damage number vs just the Firearm ATK.
@@hiighbeams I guess I’m gonna have to pay more attention so what you’re saying is when I shoot it I hit it with a single burst whatever the damage number is it’s supplying that number to each of the bombardments, including so that number includes everything and it’s taking that number implying 100% of that to each of the bombardment no wonder that gun is so goddamn powerful you get that seven times it’s like getting eight shots well OK maybe three of them are hitting the most of them hit the ground but I’m bigger bosses maybe more but three or four of them hit the boss let’s say three that’s you know four times damage one shot that’s incredible. No wonder the gun is so powerful. I thought it was just fire arm attack damage.
Where are these pattern numbers from?
And I dont even get them from the locations you mention. Do they differ from person to person or did you get the patterns from another gun mixed in?
@willey3286 Sorry if this was confusing but there are 2 slides to that part. The #s are the amorphous #s. Look back at the pattern section timestamped in the video I listed which, mission, outpost, etc for each pattern. They are the same for each person. The slides look similar but the wording changes and tells you where to farm them. Do note infiltrations, the missions, have 2 variants when you select them in the terminal in Albion. So, if farming a mission make sure you select the correct pattern to farm. You can always open the menu and check the “access info” tab and scroll over to the “amorphous” section and it will list all the amorphous as well as where to farm them for any drop in the game. You can also search the word “Greg” at the top of that screen and it will bring up all the patterns that contain that word. I hope this helps. If not just drop another comment and I’ll try to point you in the right direction.
@@hiighbeams i think the numbers of the amorphous are changed between the parts, for example your screenshot says #49 and #12 are for polymer, but they're the blueprint of the weapon itself
@@cazziel9047 thank you for pointing this out. I just pinned a comment about it correcting it. Sorry about that, I must have been way to tired when I was looking over everything.
As far as I know, is better to skip Mental Focus in tactical rifles, since it seems to not proc as it has to be one consistent spray of the gun while tactical rifles fire in burst. I tried it on the lab and the small buff indicator that appears on the left doesn't appear for Greg's but it does for Enduring Legacy
@moy9948 Mental Focus is only for Gley as she can use her abilities to have the infinite ammo/mag that you never have to reload so you can fully stack it to 60 stacks and maintain it. If you are on her it’s actually the best way to set up Greg’s. The one you are thinking of is “sharp precision shot” which requires “holding” down the trigger to get the stacking bonus of fire rate and ATK. Even though you can enable it in the game setting to fire consistently the game still counts it as a “per trigger pull” so it doesn’t work. “Real Life Fighter” also doesn’t work as the meteors reset the stacks for that when they go off.
Hi nice video ! Do you think playing fire enchamnect + fire conductor instead of mental focus could be better ?
Hey 👋🏻 thanks for watching by the way! Note that Mental Focus should only be used on Gley as she can use her infinite ammo build to stack that up to 60 stacks. Since the unique perk stacks off firearm attack you get more damage out of mental focus as you can reach the max stacks and maintain it for the 90% firearm Attack bonus. Again this is only for Gley. You can use fire conductor or the spray and pray version for anyone else that was showcased in the video. As for Fire vs Electric they both perform about the same. You are already setting everything on fire with the unique perk from Greg’s. I hope this helps :)
Thanks for the vid , I like that build with Spray and Pray , because I don't want to lock a weapon to an specific descendant :)
@Paulodealgumacoisa glad you liked it, thanks for watching as well :) I’m hoping the catalyst change they discussed coming up actually allows us to create separate builds so we can use the guns more effectively across different characters.
What if I get bored, can I run the Greg's gun with a unique ability 3?
@CupNewdle are you referring to Bunny’s #3 ability?
@@hiighbeams just the guns ability sorry
@@CupNewdle Do you mean like not having the extra copies invested into it? If so yes you can still use it, it's just not as strong. You get an extra meteor per gun you invest into it. The meteors Do 100% Firearm ATK so it's like an extra bullet per meteor falling.
@@hiighbeams awesome thankyou for replying!
I don’t think the where to farm list is correct: I need the Polymer but the one you listed for it only has the Code.
@Medieval_Dead Yeah, I pinned a comment with the fix, everything got shifted down one on accident. Check the pinned comment at the top. Sorry about that :(
Great job. Could you do a (Normal) Valby build with early/mid/endgame setup?
Thank you! Yeah, I most definitely can. I’m planning on doing her plus a couple other descendants. Thank you for watching by the way!
@drdecibel I put up a Normal Valby Build if you want to check it out :)
You could get more dmg
by swaping
spray and pray for fire conductor
insight focus for expand weapon charge
This build is in the video. I go over the fire conductor one but yes you could use the larger mag to help get closer to the total shots that spray and pray puts out. You actually get more damage out of Spray and Pray due to the number of shots that you get vs fire conductor. Overall, they are similar damage but the ammo economy for S&P is much better. Thanks for the feedback :)
@@hiighbeams dang. I missed this part sorry !
@@SioRay all good, appreciate you watching either way. I probably should have labeled them build 1 and build 2 vs mobbing and bossing. just habit from doing so with so many other guns. The mag increase is a great suggestion btw :)
@@hiighbeams i Always appreciate good content
@SioRay thank you, I'm hoping they make the change they talked about for build swapping soon so we can have more flexibility, and I can make more varied builds as opposed to having to be so locked into things based on catalyzation.
Thanks 🩷
Thank you for watching 😁
ok so im confused i have basicly the same build less weak point but 20% more crit rate , so im confused aS to why my dps number shows 338 000 but my crit damage numbers are only 307 000 i know im shit at maths an all but thought i had the basics down
Are you talking about your DPS number shown for the gun when you inspect it?
@@hiighbeams inspect in the module screen not its base dps but yea its dps in the module screen my crits are lower than that and i know my math an all thats crap but i thought crits are spose to go above that
@808nemec The DPS number in the inspect screen is misleading. It overvalues things like reload, mag size, and fire rate which it includes in that number. Also, it does not count weak point damage in that number.
@@hiighbeams hmmm yea so im not that dumb right cool cool lol thanx im switch out sumthin for weak point damage an see how i go bout the only thing i can figure really different from these builds
@808nemec lol no problem, just curious were you doing this test in the lab in albion?
Should I build this or secret garden ? I’m afraid they are going to nerf Greg’s soon .
@joint12lostcount I don't think they will nerf it. If they were going to adjust it I would have expected that to happen during this last update on the 13th.
They literally buffed weapons not long ago , why tf would they nerf their own buff ?
@@airborne1868 I guess you haven’t heard of a game called Helldivers 2
@joint12lostcount hey, to follow up on what I posted last time. Was your concern because of what they did with Thunder Cage? That was more of a bug fix where it was taking a multiplier and applying it to the explosion creating those 2-3m explosions.
My b, its not just the one, it looks like all of your slides got mixed around, the Nano Tube stuff is under Blueprint, everything shifted down one :(
I just pinned a comment about it, thank you for pointing it out. My apologies for this, I thought I double checked it. You are correct it should be shifted one down for everything.
@@hiighbeams No worries! Its a great video regardless, glad i found it, i love the infographic :)
@@Akatashi88 thank you I appreciate it, just bummed that it's not correct now :( definitely won't make that mistake again though.
Bro why you plain with a whole ass dominatrix 😂
lol, just using the store outfit, they made it :)
those bosses are easy , not hard ...
@rotutscom Yes they are, I think so as well, gluttony is easy too.. Where do you think is the best place to showcase a build? Let me know. Thank you for your feedback :)
@@hiighbeams I think my guy is accusing you of showcasing devourer on normal mode not hard mode, those of us who know the game can see that isn't the case :P
@MorganBlem Ah that could be it, I kinda wish they had a colossi in the testing area that we could adjust the health on to test weapons. I know people are tired of our boy Devour so I tried to include Dead Bride and a group one from Obstructer that didn’t have 3 Lepics melting it in 15 seconds :)
@@MorganBlem no , i just ment that those bosses are easy . As in easy to kill even on hard , with a good build tho
Ehhh just mod. Internet is riddled with "8 second hard boss fight build" and the thumbnail will have shit to hype it up.(3 commas) Point im making is if you play enough, level ANY weapon up it WILL get better. In a matter of time everything will feel OP af.
@zimsabeast6968 Just mod is true, but not everyone knows how to mod or what to mod and not every gun is the same. The core can be the same, yes. But like real life fighter for example is great on some guns where with Greg’s here the meteors negatively interact with the mod and take away stacks. Also, in the example of Greg’s here it’s not just mod, as the gun really needs the extra copies invested into it in order to get the damage out of it through its unique perk. Where like a Nazeistras doesn’t really require that. If the video helps even one person for me it’s a win. Either way I appreciate you watching and the feedback :)
@@hiighbeams craft gun four times, gun becomes better if it doesnt thats silly, they made a part of their game pointless then if you dont have to get all guns crafted multiple times. Interesting to see negative effects tho im going to try it out.